diff --git a/Classic/prefs/evo_mapRotation.cs b/Classic/prefs/evo_mapRotation.cs index 40ec29f..6872a54 100644 --- a/Classic/prefs/evo_mapRotation.cs +++ b/Classic/prefs/evo_mapRotation.cs @@ -26,7 +26,7 @@ // ****************************** -// * Capture The Flag Maps * +// * Capture The Flag Maps * // ****************************** addRotationMap("SmallCrossing", CTF, 1, 1); @@ -223,9 +223,9 @@ addRotationMap("Magmatic", CTF, 1, 0); addRotationMap("Blink", CTF, 1, 1); -// ******************** -// * LakRabbit Maps * -// ******************** +// ************************ +// * LakRabbit Maps * +// ************************ addRotationMap("VaubanLak", LakRabbit, 1, 1); @@ -256,18 +256,19 @@ addRotationMap("TitaniaLak", LakRabbit, 1, 1); addRotationMap("InfernusLak", LakRabbit, 1, 1); //addRotationMap("EscaladeLak", LakRabbit, 1, 0); addRotationMap("Arrakis", LakRabbit, 1, 0); -//addRotationMap("EquinoxLak", LakRabbit, 1, 0); +addRotationMap("EquinoxLak", LakRabbit, 1, 0); addRotationMap("FrozenFuryLak", LakRabbit, 1, 0); -//addRotationMap("S8_GeothermalLak", LakRabbit, 1, 1); +addRotationMap("S8_GeothermalLak", LakRabbit, 1, 0); addRotationMap("Sulfide", LakRabbit, 1, 0); - +addRotationMap("CankerLak", LakRabbit, 1, 1); +addRotationMap("DustRunLak", LakRabbit, 1, 1); // ************************ -// * DuelMod Maps * +// * DuelMod Maps * // ************************ //addRotationMap("AgentsOfFortune", Duel, 0, 0); @@ -293,7 +294,7 @@ addRotationMap("Sulfide", LakRabbit, 1, 0); // ************************ -// * SpawnCTF Maps * +// * SpawnCTF Maps * // ************************ addRotationMap("BastardForgeLT", sctf, 1, 1); @@ -413,7 +414,7 @@ addRotationMap("Blink", sctf, 1, 1); // ************************ -// * Siege Maps * +// * Siege Maps * // ************************ //addRotationMap("Isleofman", Siege, 1, 1); @@ -422,9 +423,8 @@ addRotationMap("Blink", sctf, 1, 1); - // ************************ -// * DM Maps * +// * DM Maps * // ************************ addRotationMap("RaspDM", DM, 1, 1); @@ -433,5 +433,7 @@ addRotationMap("IceDomeDM", DM, 1, 1); addRotationMap("HoofToeDM", DM, 1, 1); addRotationMap("ArenaDomeDM", DM, 1, 1); addRotationMap("VulcansWrathDM", DM, 1, 1); -//addRotationMap("SmallCrossingLT", DM, 1, 1); -//addRotationMap("MiniSunDried", DM, 1, 1); \ No newline at end of file +addRotationMap("RampartsDM", DM, 1, 1); +addRotationMap("ShrineDM", DM, 1, 1); +addRotationMap("LiveBaitDM", DM, 1, 1); +addRotationMap("FourSquareDM", DM, 1, 1); \ No newline at end of file