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Bug fixes
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@ -227,9 +227,12 @@ function DMGame::resetScore(%game, %client)
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%client.score = 0;
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%client.efficiency = 0.0;
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%client.suicides = 0;
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%client.scoreMidAir = 0;
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%client.MidAir = 0;
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%client.Bonus = 0;
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%client.KillStreakBonus = 0;
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%client.killCounter = 0;// not a score thing but needs to be reset
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%game.lastGuy = 0;
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}
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function DMGame::forceObserver( %game, %client, %reason )
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@ -254,8 +257,13 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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if(%clKiller $= "")
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return;
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if(%clVictim !$= %clKiller)
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{
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if(%clVictim == %clKiller || %clVictim.lastDeathSuicide)
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{
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messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter);
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%game.lastGuy = 0;
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}
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else if(%clVictim !$= %clKiller)
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{
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%temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS);
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//single bonus
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@ -285,11 +293,8 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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messageClient(%clVictim, 'Msgding', '\c2%1 has ended your %2X Kill Streak.~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter);
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}
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Game.recalcScore(%clKiller);
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%game.lastGuy = 0;
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}
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else if(%clVictim == %clKiller)
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{
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messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter);
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}
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for(%a = 0; %a < ClientGroup.getCount(); %a++)
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{
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%client = ClientGroup.getObject(%a);
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@ -304,8 +309,9 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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{
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if(%game.lastGuy != %clKiller && %clVictim == %game.lastGuy)
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{
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%clKiller.Bonus++;
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%clKiller.Bonus++;
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messageClient(%clKiller, 'MsgPingWaypoint', '\c2Bonus Target Count %1.~wfx/misc/~wfx/misc/flag_lost.wav',%clKiller.Bonus);
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%game.lastGuy = 0;
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}
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}
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%clKiller.killCounter++;
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@ -323,22 +329,14 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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%bonusClient = %cl;// we have a new
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}
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}
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if(%bonusClient !$= 0 && %clKiller == %bonusClient)
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{
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if(%bonusClient == %game.lastGuy)
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{
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//give waypointed player a kill bonus
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%bonusClient.KillStreakBonus++;
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%bonusClient.scoreKillStreakBonus++;
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messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'ve increase your Kill Streak to %1!', %bonusClient.killCounter);
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}
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else
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if(%bonusClient !$= %game.lastGuy)
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%cl = ClientGroup.getObject(%i);
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hideTargetWaypoint(%cl,%game.lastGuy);
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if(%cl !$= %bonusClient)
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{
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@ -352,6 +350,13 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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%bonusClient.isMarked = 1;
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%game.lastGuy = %bonusClient;
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}
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else if(%bonusClient == %game.lastGuy && %bonusClient.killCounter > 3)
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{
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//give waypointed player a kill bonus
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%bonusClient.KillStreakBonus++;
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%bonusClient.scoreKillStreakBonus++;
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messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'ve increase your Kill Streak to %1!', %bonusClient.killCounter);
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}
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}
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case 2: // player with the highest score
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%bonusClient = 0;
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@ -464,7 +469,8 @@ DefaultGame::gameOver(%game);
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cancel(%game.timeThread);
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messageAll('MsgClearObjHud', "");
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for(%i = 0; %i < ClientGroup.getCount(); %i ++) {
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for(%i = 0; %i < ClientGroup.getCount(); %i ++)
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{
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%client = ClientGroup.getObject(%i);
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%game.resetScore(%client);
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}
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@ -717,12 +723,12 @@ package DMGame
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//Other armors get more damage
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if(%targetObject.client.armor $= "Medium")
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{
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%amount *= 1.3;
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%amount *= 1.2;
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}
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if(%targetObject.client.armor $= "Heavy")
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{
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%amount *= 1.5;
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%amount *= 1.4;
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}
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//error("Armor::damageObject( "@%data@", "@%targetObject@", "@%sourceObject@", "@%position@", "@%amount@", "@%damageType@", "@%momVec@" )");
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@ -943,7 +949,7 @@ function killEveryone(%ignore, %message)
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// messageClient(%client, 'voteAlreadyRunning', '\c2A vote is already in progress.');
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// return;
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// }
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// %actionMsg = ($Host::DMSLOnlyMode ? "disable Shocklance Only Mode" : "enable Shocklance Only Mode");
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// %actionMsg = ($Host::DMSLOnlyMode ? "disable Shocklance Only Mode" : "enable Shocklance Only Mode");
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// for(%idx = 0; %idx < ClientGroup.getCount(); %idx++)
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// {
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// %cl = ClientGroup.getObject(%idx);
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