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Update MapRotation.cs
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@ -373,6 +373,8 @@ addRotationMap("WhiteDwarfDeluxe", "CTF",1,0,-1,14);
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addRotationMap("SmallSpit", "CTF",1,1,-1,20);
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addRotationMap("SmallSpit", "CTF",1,1,-1,20);
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addRotationMap("MisadventureV2", "CTF",1,1,12,28);
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addRotationMap("MisadventureV2", "CTF",1,1,12,28);
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addRotationMap("El_Fin", "CTF",1,1,-1,14);
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addRotationMap("El_Fin", "CTF",1,1,-1,14);
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addRotationMap("HogansRun24", "CTF",1,0,-1,14);
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addRotationMap("SignalDX", "CTF",1,0,8,24);
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// _ _ _ _ _ _
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// _ _ _ _ _ _
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// | | | | | | | | (_) |
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// | | | | | | | | (_) |
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@ -530,6 +532,7 @@ addRotationMap("SuperiorWaterworks", "LCTF",1,0,-1,12);
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addRotationMap("FrozenForgeLT", "LCTF",1,1,-1,20);
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addRotationMap("FrozenForgeLT", "LCTF",1,1,-1,20);
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addRotationMap("TWL2_CelerityLT", "LCTF",1,1,-1,20);
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addRotationMap("TWL2_CelerityLT", "LCTF",1,1,-1,20);
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addRotationMap("El_Fin", "LCTF",1,1,-1,14);
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addRotationMap("El_Fin", "LCTF",1,1,-1,14);
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addRotationMap("CapriLT", "LCTF",1,1,-1,14);
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// _____ _ _ _ _
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// _____ _ _ _ _
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