mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-19 16:14:44 +00:00
Added midair points from sctf, various other things
This commit is contained in:
parent
330d4e4b51
commit
d04aadfd46
33
CTFGame.cs
33
CTFGame.cs
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@ -28,6 +28,7 @@ function CTFGame::initGameVars(%game)
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%game.SCORE_PER_ESCORT_ASSIST = 5;
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%game.SCORE_PER_ESCORT_ASSIST = 5;
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%game.SCORE_PER_HEADSHOT = 1;
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%game.SCORE_PER_HEADSHOT = 1;
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%game.SCORE_PER_REARSHOT = 1; // z0dd - ZOD, 8/25/02. Added Lance rear shot messages
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%game.SCORE_PER_REARSHOT = 1; // z0dd - ZOD, 8/25/02. Added Lance rear shot messages
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%game.SCORE_PER_MIDAIR = 1; // Added Chocotaco. From sctf
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%game.SCORE_PER_TURRET_KILL = 10; // controlled
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%game.SCORE_PER_TURRET_KILL = 10; // controlled
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%game.SCORE_PER_TURRET_KILL_AUTO = 5; // uncontrolled, z0dd - ZOD, 5/27/03. More points, was 3
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%game.SCORE_PER_TURRET_KILL_AUTO = 5; // uncontrolled, z0dd - ZOD, 5/27/03. More points, was 3
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@ -254,6 +255,36 @@ function Flag::onLeaveLiquid(%data, %obj, %type)
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if(isEventPending(%obj.lavaEnterThread))
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if(isEventPending(%obj.lavaEnterThread))
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cancel(%obj.lavaEnterThread);
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cancel(%obj.lavaEnterThread);
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}
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}
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function ProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal)
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{
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if(!isObject(%targetObject) && !isObject(%projectile.sourceObject))
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return;
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if(!(%targetObject.getType() & ($TypeMasks::StaticTSObjectType | $TypeMasks::InteriorObjectType |
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$TypeMasks::TerrainObjectType | $TypeMasks::WaterObjectType)))
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{
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if(%projectile.sourceObject.team !$= %targetObject.team)
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{
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if(%targetObject.getDataBlock().getClassName() $= "PlayerData" && %data.getName() $= "DiscProjectile")
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{
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%mask = $TypeMasks::StaticShapeObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType;
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%start = %targetObject.getWorldBoxCenter();
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%distance = mFloor(VectorDist(%start, %projectile.initialPosition));
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%end = getWord(%start, 0) SPC getWord(%start, 1) SPC getWord(%start, 2) - 15;
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%grounded = ContainerRayCast(%start, %end, %mask, 0);
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if(!%grounded)
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{
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%projectile.sourceObject.client.scoreMidAir++;
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messageClient(%projectile.sourceObject.client, 'MsgMidAir', '\c0You received a %1 point bonus for a successful mid air shot.~wfx/misc/bounty_bonus.wav', Game.SCORE_PER_MIDAIR, %data.radiusDamageType, %distance);
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messageTeamExcept(%projectile.sourceObject.client, 'MsgMidAir', '\c5%1 hit a mid air shot.', %projectile.sourceObject.client.name, %data.radiusDamageType, %distance);
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Game.recalcScore(%projectile.sourceObject.client);
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}
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}
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}
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Parent::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal);
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}
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}
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};
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};
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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@ -931,6 +962,7 @@ function CTFGame::recalcScore(%game, %cl)
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%cl.tkDestroys * %game.SCORE_PER_TK_DESTROY + // z0dd - ZOD, 10/03/02. Penalty for tking equiptment.
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%cl.tkDestroys * %game.SCORE_PER_TK_DESTROY + // z0dd - ZOD, 10/03/02. Penalty for tking equiptment.
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%cl.scoreHeadshot * %game.SCORE_PER_HEADSHOT +
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%cl.scoreHeadshot * %game.SCORE_PER_HEADSHOT +
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%cl.scoreRearshot * %game.SCORE_PER_REARSHOT + // z0dd - ZOD, 8/25/02. Added Lance rear shot messages
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%cl.scoreRearshot * %game.SCORE_PER_REARSHOT + // z0dd - ZOD, 8/25/02. Added Lance rear shot messages
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%cl.scoreMidAir * %game.SCORE_PER_MIDAIR +
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%cl.flagCaps * %game.SCORE_PER_PLYR_FLAG_CAP +
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%cl.flagCaps * %game.SCORE_PER_PLYR_FLAG_CAP +
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%cl.flagGrabs * %game.SCORE_PER_PLYR_FLAG_TOUCH +
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%cl.flagGrabs * %game.SCORE_PER_PLYR_FLAG_TOUCH +
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%cl.genDestroys * %game.SCORE_PER_DESTROY_GEN +
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%cl.genDestroys * %game.SCORE_PER_DESTROY_GEN +
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@ -1497,6 +1529,7 @@ function CTFGame::resetScore(%game, %client)
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{
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{
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%client.offenseScore = 0;
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%client.offenseScore = 0;
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%client.kills = 0;
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%client.kills = 0;
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%client.scoreMidAir = 0;
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%client.deaths = 0;
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%client.deaths = 0;
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%client.suicides = 0;
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%client.suicides = 0;
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%client.escortAssists = 0;
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%client.escortAssists = 0;
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@ -1,90 +0,0 @@
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function getGroupObjectByName(%group, %name)
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{
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%numObjects = %group.getCount();
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for(%i = 0; %i < %numObjects; %i++)
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{
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if (%group.getObject(%i).getName() $= %name)
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return %group.getObject(%i);
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}
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}
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function deleteObjectsFromMapByType(%type)
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{
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%teamsGroup = getGroupObjectByName(MissionGroup, "Teams");
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if (!isObject(%teamsGroup))
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{
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return;
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}
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%team1Group = getGroupObjectByName(%teamsGroup, "Team1");
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if (!isObject(%team1Group))
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{
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return;
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}
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%team2Group = getGroupObjectByName(%teamsGroup, "Team2");
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if (!isObject(%team2Group))
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{
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return;
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}
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%team1Base0Group = getGroupObjectByName(%team1Group, "Base0");
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if (!isObject(%team1Base0Group))
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{
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return;
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}
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%team2Base0Group = getGroupObjectByName(%team2Group, "Base1");
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if (!isObject(%team2Base0Group))
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{
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return;
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}
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deleteObjectsFromGroupByType(%team1Base0Group, %type);
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deleteObjectsFromGroupByType(%team2Base0Group, %type);
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}
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function deleteObjectsFromGroupByType(%group, %type)
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{
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%noObjectsLeft = 0;
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while (%noObjectsLeft == 0)
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{
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%i = 0;
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%noObjectsLeft = 1;
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%loop = 1;
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%numObjects = %group.getCount();
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while ((%loop == 1) && (%i < %numObjects))
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{
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%obj = %group.getObject(%i);
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if (%obj.getClassName() $= "SimGroup")
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deleteObjectsFromGroupByType(%obj, %type);
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if (%obj.getClassName() $= %type)
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{
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%obj.delete();
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%loop = 0;
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%noObjectsLeft = 0;
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}
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else
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%i++;
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}
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}
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}
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function deleteNonSCtFObjectsFromMap()
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{
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//deleteObjectsFromGroupByType(MissionGroup, "PhysicalZone");
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deleteObjectsFromGroupByType(MissionGroup, "Turret");
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deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
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//deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
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deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "HoverVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
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//deleteObjectsFromGroupByType(MissionGroup, "Item");
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}
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93
SCtFGame.cs
93
SCtFGame.cs
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@ -22,8 +22,6 @@
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exec("scripts/aiSCtF.cs");
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exec("scripts/aiSCtF.cs");
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//exec the prefs
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//exec the prefs
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exec("prefs/SctfPrefs.cs");
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exec("prefs/SctfPrefs.cs");
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//exec the DeleteObjects
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exec("scripts/SCtF/DeleteObjects.cs");
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// Setup the default bans
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// Setup the default bans
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setArmorDefaults("Light");
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setArmorDefaults("Light");
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@ -284,7 +282,7 @@ package SCtFGame
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if(!%grounded)
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if(!%grounded)
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{
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{
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%projectile.sourceObject.client.scoreMidAir++;
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%projectile.sourceObject.client.scoreMidAir++;
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messageClient(%projectile.sourceObject.client, 'MsgMidAir', '\c0You received a %1 point bonus for a successful mid air shot.', Game.SCORE_PER_MIDAIR, %data.radiusDamageType, %distance);
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messageClient(%projectile.sourceObject.client, 'MsgMidAir', '\c0You received a %1 point bonus for a successful mid air shot.~wfx/misc/bounty_bonus.wav', Game.SCORE_PER_MIDAIR, %data.radiusDamageType, %distance);
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messageTeamExcept(%projectile.sourceObject.client, 'MsgMidAir', '\c5%1 hit a mid air shot.', %projectile.sourceObject.client.name, %data.radiusDamageType, %distance);
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messageTeamExcept(%projectile.sourceObject.client, 'MsgMidAir', '\c5%1 hit a mid air shot.', %projectile.sourceObject.client.name, %data.radiusDamageType, %distance);
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Game.recalcScore(%projectile.sourceObject.client);
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Game.recalcScore(%projectile.sourceObject.client);
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}
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}
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@ -2041,4 +2039,93 @@ function SCtFGame::startFlagCollisionSearch(%game, %flag)
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// }
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// }
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//}
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//}
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//DeleteObjects Code
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function getGroupObjectByName(%group, %name)
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{
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%numObjects = %group.getCount();
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for(%i = 0; %i < %numObjects; %i++)
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{
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if (%group.getObject(%i).getClassName() $= %name)
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return %group.getObject(%i);
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}
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}
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function deleteObjectsFromMapByType(%type)
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{
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%teamsGroup = getGroupObjectByName(MissionGroup, "Teams");
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if (!isObject(%teamsGroup))
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{
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return;
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}
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%team1Group = getGroupObjectByName(%teamsGroup, "Team1");
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if (!isObject(%team1Group))
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{
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return;
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}
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%team2Group = getGroupObjectByName(%teamsGroup, "Team2");
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if (!isObject(%team2Group))
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{
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return;
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}
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%team1Base0Group = getGroupObjectByName(%team1Group, "Base0");
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if (!isObject(%team1Base0Group))
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{
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return;
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}
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%team2Base0Group = getGroupObjectByName(%team2Group, "Base1");
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if (!isObject(%team2Base0Group))
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{
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return;
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}
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deleteObjectsFromGroupByType(%team1Base0Group, %type);
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deleteObjectsFromGroupByType(%team2Base0Group, %type);
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}
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function deleteObjectsFromGroupByType(%group, %type)
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{
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%noObjectsLeft = 0;
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while (%noObjectsLeft == 0)
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{
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%i = 0;
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%noObjectsLeft = 1;
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%loop = 1;
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%numObjects = %group.getCount();
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while ((%loop == 1) && (%i < %numObjects))
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{
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%obj = %group.getObject(%i);
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if (%obj.getClassName() $= "SimGroup")
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deleteObjectsFromGroupByType(%obj, %type);
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if (%obj.getClassName() $= %type)
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{
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%obj.delete();
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%loop = 0;
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%noObjectsLeft = 0;
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}
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else
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%i++;
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}
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}
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}
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function deleteNonSCtFObjectsFromMap()
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{
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deleteObjectsFromGroupByType(MissionGroup, "Turret");
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deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
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deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "HoverVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
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//deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
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//deleteObjectsFromGroupByType(MissionGroup, "Item");
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}
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13
autoexec/packetsettings.cs
Normal file
13
autoexec/packetsettings.cs
Normal file
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@ -0,0 +1,13 @@
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$pref::Net::PacketRateToClient = "32"; //determines how many packets per second sent to each client
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$pref::Net::PacketRateToServer = "32"; //may determine how many packets are allowed from each client
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$pref::Net::PacketSize = "350"; //size of each packet sent to each client, maximum.has no effect on size of packets client send to the server
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setlogmode(0);
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// leave this set to zero unless you are coding and need a log it will make a huge file...!!!
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$logechoenabled=0;
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//set to 1 you can now see game details in console. Thanks to tubaguy.
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SetPerfCounterEnable(0);
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//server stutter fix
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@ -63,7 +63,7 @@ addRotationMap("S8_Cardiac", CTF, 1, 1);
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addRotationMap("CirclesEdge", CTF, 1, 1);
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addRotationMap("CirclesEdge", CTF, 1, 1);
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addRotationMap("S5_Icedance", CTF, 1, 1);
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addRotationMap("S5_Icedance", CTF, 1, 1);
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addRotationMap("Bulwark", CTF, 1, 1);
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addRotationMap("Bulwark", CTF, 1, 1);
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addRotationMap("TWL_WoodyMyrk", CTF, 1, 1);
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addRotationMap("S5_Woodymyrk", CTF, 1, 1);
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addRotationMap("Discord", CTF, 1, 1);
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addRotationMap("Discord", CTF, 1, 1);
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addRotationMap("NatureMagic", CTF, 1, 1);
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addRotationMap("NatureMagic", CTF, 1, 1);
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addRotationMap("TenebrousCTF", CTF, 1, 1);
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addRotationMap("TenebrousCTF", CTF, 1, 1);
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@ -125,19 +125,18 @@ addRotationMap("S5_Misadventure", CTF, 1, 0);
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addRotationMap("S5_Reynard", CTF, 1, 0);
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addRotationMap("S5_Reynard", CTF, 1, 0);
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addRotationMap("S5_Sherman", CTF, 1, 0);
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addRotationMap("S5_Sherman", CTF, 1, 0);
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addRotationMap("S5_Silenus", CTF, 1, 0);
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addRotationMap("S5_Silenus", CTF, 1, 0);
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addRotationMap("S5_Woodymyrk", CTF, 1, 0);
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addRotationMap("S8_CentralDogma", CTF, 0, 0);
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addRotationMap("S8_CentralDogma", CTF, 0, 0);
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addRotationMap("S8_Mountking", CTF, 0, 0);
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addRotationMap("S8_Mountking", CTF, 0, 0);
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addRotationMap("S8_Zilch", CTF, 0, 0);
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addRotationMap("S8_Zilch", CTF, 0, 0);
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addRotationMap("TWL2_CloakOfNight", CTF, 1, 0);
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addRotationMap("TWL2_CloakOfNight", CTF, 1, 0);
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addRotationMap("TWL2_Crevice", CTF, 0, 0);
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addRotationMap("TWL2_Crevice", CTF, 1, 0);
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addRotationMap("TWL2_Dissention", CTF, 0, 0);
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addRotationMap("TWL2_Dissention", CTF, 0, 0);
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addRotationMap("TWL2_Drifts", CTF, 1, 0);
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addRotationMap("TWL2_Drifts", CTF, 1, 0);
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addRotationMap("TWL2_Drorck", CTF, 0, 0);
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addRotationMap("TWL2_Drorck", CTF, 0, 0);
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addRotationMap("TWL2_FrozenHope", CTF, 1, 0);
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addRotationMap("TWL2_FrozenHope", CTF, 1, 0);
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addRotationMap("TWL2_IceDagger", CTF, 0, 0);
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addRotationMap("TWL2_IceDagger", CTF, 1, 0);
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addRotationMap("TWL2_MuddySwamp", CTF, 1, 0);
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addRotationMap("TWL2_MuddySwamp", CTF, 1, 0);
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addRotationMap("TWL2_Norty", CTF, 0, 0);
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addRotationMap("TWL2_Norty", CTF, 1, 0);
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addRotationMap("TWL2_Ruined", CTF, 1, 0);
|
addRotationMap("TWL2_Ruined", CTF, 1, 0);
|
||||||
addRotationMap("TWL_Abaddon", CTF, 0, 0);
|
addRotationMap("TWL_Abaddon", CTF, 0, 0);
|
||||||
addRotationMap("TWL_BaNsHee", CTF, 0, 0);
|
addRotationMap("TWL_BaNsHee", CTF, 0, 0);
|
||||||
|
|
@ -154,7 +153,7 @@ addRotationMap("TWL_DangerousCrossing", CTF, 1, 0);
|
||||||
addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0);
|
addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0);
|
||||||
addRotationMap("TWL_Deserted", CTF, 1, 0);
|
addRotationMap("TWL_Deserted", CTF, 1, 0);
|
||||||
addRotationMap("TWL_Frostclaw", CTF, 1, 0);
|
addRotationMap("TWL_Frostclaw", CTF, 1, 0);
|
||||||
addRotationMap("TWL_Frozen", CTF, 0, 0);
|
addRotationMap("TWL_Frozen", CTF, 1, 0);
|
||||||
addRotationMap("TWL_Harvester", CTF, 0, 0);
|
addRotationMap("TWL_Harvester", CTF, 0, 0);
|
||||||
addRotationMap("TWL_Horde", CTF, 0, 0);
|
addRotationMap("TWL_Horde", CTF, 0, 0);
|
||||||
addRotationMap("TWL_Katabatic", CTF, 1, 0);
|
addRotationMap("TWL_Katabatic", CTF, 1, 0);
|
||||||
|
|
@ -165,6 +164,7 @@ addRotationMap("TWL_Sandstorm", CTF, 0, 0);
|
||||||
addRotationMap("TWL_Starfallen", CTF, 1, 0);
|
addRotationMap("TWL_Starfallen", CTF, 1, 0);
|
||||||
addRotationMap("TWL_SubZero", CTF, 1, 0);
|
addRotationMap("TWL_SubZero", CTF, 1, 0);
|
||||||
addRotationMap("TWL_Titan", CTF, 1, 0);
|
addRotationMap("TWL_Titan", CTF, 1, 0);
|
||||||
|
addRotationMap("TWL_WoodyMyrk", CTF, 1, 0);
|
||||||
addRotationMap("Vauban", CTF, 1, 0);
|
addRotationMap("Vauban", CTF, 1, 0);
|
||||||
addRotationMap("Glade", CTF, 1, 0);
|
addRotationMap("Glade", CTF, 1, 0);
|
||||||
addRotationMap("WindyGap", CTF, 1, 0);
|
addRotationMap("WindyGap", CTF, 1, 0);
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,7 @@ $Host::ClassicLogEchoEnabled = 0;
|
||||||
$Host::ClassicMaxTelepads = 3;
|
$Host::ClassicMaxTelepads = 3;
|
||||||
$Host::ClassicNoNullVoiceSpam = 0;
|
$Host::ClassicNoNullVoiceSpam = 0;
|
||||||
$Host::ClassicPacketRateToClient = 32;
|
$Host::ClassicPacketRateToClient = 32;
|
||||||
$Host::ClassicPacketSize = 450;
|
$Host::ClassicPacketSize = 350;
|
||||||
$Host::ClassicRandomizeTeams = 1;
|
$Host::ClassicRandomizeTeams = 1;
|
||||||
$Host::ClassicRandomMissions = 1;
|
$Host::ClassicRandomMissions = 1;
|
||||||
$Host::ClassicRandomMisTypes = 0;
|
$Host::ClassicRandomMisTypes = 0;
|
||||||
|
|
@ -1102,7 +1102,7 @@ $Host::MapPlayerLimitsSandOcean_CTF = "8 32";
|
||||||
$Host::MapPlayerLimitsSandstorm_CTF = "10 32";
|
$Host::MapPlayerLimitsSandstorm_CTF = "10 32";
|
||||||
$Host::MapPlayerLimitsSandStormLak_LakRabbit = "-1 32";
|
$Host::MapPlayerLimitsSandStormLak_LakRabbit = "-1 32";
|
||||||
$Host::MapPlayerLimitsScarabrae_nef_CTF = "12 32";
|
$Host::MapPlayerLimitsScarabrae_nef_CTF = "12 32";
|
||||||
$Host::MapPlayerLimitsShockRidge_CTF = "8 32";
|
$Host::MapPlayerLimitsShockRidge_CTF = "10 32";
|
||||||
$Host::MapPlayerLimitsShortFall_CTF = "8 32";
|
$Host::MapPlayerLimitsShortFall_CTF = "8 32";
|
||||||
$Host::MapPlayerLimitsShortFall_sctf = "8 32";
|
$Host::MapPlayerLimitsShortFall_sctf = "8 32";
|
||||||
$Host::MapPlayerLimitsSignal_CTF = "6 32";
|
$Host::MapPlayerLimitsSignal_CTF = "6 32";
|
||||||
|
|
@ -1258,7 +1258,7 @@ $Host::MapPlayerLimitsWhiteout_Duel = "-1 32";
|
||||||
$Host::MarkDnDObjectives = 1;
|
$Host::MarkDnDObjectives = 1;
|
||||||
$Host::MaxBotDifficulty = "0.75";
|
$Host::MaxBotDifficulty = "0.75";
|
||||||
$Host::MaxMessageLen = 120;
|
$Host::MaxMessageLen = 120;
|
||||||
$Host::MaxPlayers = "16";
|
$Host::MaxPlayers = "18";
|
||||||
$Host::MinBotDifficulty = "0.5";
|
$Host::MinBotDifficulty = "0.5";
|
||||||
$Host::MissionType = "LakRabbit";
|
$Host::MissionType = "LakRabbit";
|
||||||
$Host::NoSmurfs = 1;
|
$Host::NoSmurfs = 1;
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue