Update 8.6

This commit is contained in:
ChocoTaco1 2020-12-01 11:14:20 -05:00
parent ee13b8b3d5
commit cf5dd0bf77

View file

@ -14,7 +14,7 @@
//-----------Settings------------
//Notes score ui width is 592
$dtStats::version = 8.5;
$dtStats::version = 8.6;
//disable stats system
$dtStats::Enable = 1;
//enable disable map stats
@ -78,9 +78,12 @@ $dtStats::sm = 1;
$dtStats::lsm = 1;
$dtStats::lsmMap = 1;
$Host::ShowIngamePlayerScores = 1;
//debug stuff
$dtStats::enableRefresh = 0;
$dtStats::debugEchos = 1;// echos function calls
//$dtStats::returnToMenuTimer = (303*1000);
//$pref::NoClearConsole = 1;
//setLogMode(1);
@ -280,6 +283,7 @@ $dtStats::FV[$dtStats::FC["CTFGame","TG"]++,"CTFGame","TG"] = "flagTossCatch";
$dtStats::FV[$dtStats::FC["CTFGame","TG"]++,"CTFGame","TG"] = "interceptedFlag";
$dtStats::FV[$dtStats::FC["CTFGame","TG"]++,"CTFGame","TG"] = "maInterceptedFlag";
$dtStats::FV[$dtStats::FC["CTFGame","Max"]++,"CTFGame","Max"] = "interceptSpeed";
$dtStats::FV[$dtStats::FC["CTFGame","Max"]++,"CTFGame","Max"] = "interceptFlagSpeed";
$dtStats::FV[$dtStats::FC["CTFGame","TG"]++,"CTFGame","TG"] = "friendlyFire";
/////////////////////////////////////////////////////////////////////////////
@ -374,6 +378,7 @@ $dtStats::FV[$dtStats::FC["SCtFGame","TG"]++,"SCtFGame","TG"] = "flagTossCatch";
$dtStats::FV[$dtStats::FC["SCtFGame","TG"]++,"SCtFGame","TG"] = "interceptedFlag";
$dtStats::FV[$dtStats::FC["SCtFGame","TG"]++,"SCtFGame","TG"] = "maInterceptedFlag";
$dtStats::FV[$dtStats::FC["SCtFGame","Max"]++,"SCtFGame","Max"] = "interceptSpeed";
$dtStats::FV[$dtStats::FC["SCtFGame","Max"]++,"SCtFGame","Max"] = "interceptFlagSpeed";
$dtStats::FV[$dtStats::FC["SCtFGame","TG"]++,"SCtFGame","TG"] = "friendlyFire";
////////////////////////////Unused LCTF Vars/////////////////////////////////////
$dtStats::uGFV[$dtStats::uGFC["SCtFGame"]++,"SCtFGame"] = "tkDestroys";
@ -529,6 +534,7 @@ $dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "crashDeaths";
$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "missileTK";
$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "inventoryKills";
$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "inventoryDeaths";
$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "repairEnemy";
//Damage Stats
$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "cgDmg";
@ -1791,8 +1797,8 @@ package dtStats{
}
function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned){ // z0dd - ZOD, 6/06/02. Don't send a message if player used respawn feature. Added %respawned
parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned);
if($dtStats::Enable && isGameRun())
%client.dtStats.switchteamCount++;
if($dtStats::Enable && isGameRun())
%client.dtStats.switchteamCount++;
}
function RepairPack::onThrow(%data,%obj,%shape){
parent::onThrow(%data,%obj,%shape);
@ -1903,8 +1909,10 @@ package dtStats{
%angleDeg = mRadToDeg(%angleRad)-90;
//echo(%angleDeg);
if(%angleDeg <= 15 && %angleDeg > 0){
%sourceClient.discReflect = getSimTime();
//error("disc bounce" SPC %angleDeg);
%wdist = vectorDist(getWords(%ray,1,3),%pos);
if(%wdist > 20)
%sourceClient.discReflect = getSimTime();
//error("disc bounce" SPC %angleDeg SPC %wdist);
}
}
else
@ -2337,6 +2345,19 @@ package dtStatsGame{
%obj.client.gt = %obj.client.at = 0;// resets fly/ground time
}
}
function RepairGunImage::onRepair(%this, %obj, %slot){
Parent::onRepair(%this, %obj, %slot);
if($dtStats::Enable){
%target = %obj.repairing;
if(%target && %target.team != %obj.team){
if(%target != %obj.rpEnemy){
%obj.rpEnemy = %target;
%obj.client.dtStats.repairEnemy++;
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
function CTFGame::playerDroppedFlag(%game, %player){
if($dtStats::Enable){
@ -2429,6 +2450,7 @@ package dtStatsGame{
%player.client.dtStats.interceptedFlag++;
%speed = vectorLen(%player.getVelocity() * 3.6);
%player.client.dtStats.interceptSpeed = (%player.client.dtStats.interceptSpeed > %speed) ? %player.client.dtStats.interceptSpeed : %speed;
%player.client.dtStats.interceptFlagSpeed = (%player.client.dtStats.interceptFlagSpeed > %flag.speed) ? %player.client.dtStats.interceptFlagSpeed : %flag.speed;
if(rayTest(%player, $dtStats::midAirHeight))
%player.client.dtStats.maInterceptedFlag++;
}
@ -2528,6 +2550,7 @@ package dtStatsGame{
%player.client.dtStats.interceptedFlag++;
%speed = vectorLen(%player.getVelocity() * 3.6);
%player.client.dtStats.interceptSpeed = (%player.client.dtStats.interceptSpeed > %speed) ? %player.client.dtStats.interceptSpeed : %speed;
%player.client.dtStats.interceptFlagSpeed = (%player.client.dtStats.interceptFlagSpeed > %flag.speed) ? %player.client.dtStats.interceptFlagSpeed : %flag.speed;
if(rayTest(%player, $dtStats::midAirHeight))
%player.client.dtStats.maInterceptedFlag++;
}
@ -3862,7 +3885,7 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini
if(%realName !$= "")
%name = %realName;
else
%name = stripChars( detag( getTaggedString( %client.name ) ), "\cp\co\c6\c7\c8\c9" );
%name = stripChars( detag( getTaggedString( %client.name ) ), "\cp\co\c6\c7\c8\c9\c0" );
if(!isObject(%client.dtStats)){
for (%i = 0; %i < statsGroup.getCount(); %i++){ // check to see if my old data is still there
@ -4382,10 +4405,10 @@ function getCNameToCID(%name){
return %name; // not a name its a client so return it
}
else{
%name = stripChars(%name, "\cp\co\c6\c7\c8\c9" );
%name = stripChars(%name, "\cp\co\c6\c7\c8\c9\c0" );
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
if(stripChars( getTaggedString( %client.name ), "\cp\co\c6\c7\c8\c9" ) $= %name){
if(stripChars( getTaggedString( %client.name ), "\cp\co\c6\c7\c8\c9\c0" ) $= %name){
return %client;
}
}
@ -4958,7 +4981,7 @@ function cropFloat(%num,%x){
%int =getSubStr(%num,0,%dot);
%decLen = %length - strLen(%int)-1;
%x = %decLen >= %x ? %x : %decLen;
error(%x);
//error(%x);
%dec = getSubStr(%num,%dot,%dot+%x);
return %int @ %dec;
}
@ -6586,7 +6609,7 @@ function statsMenu(%client,%game){
$dtServer::serverHangTime = 0;
$dtServer::serverHangLast = 0;
$dtServer::hostHang = 0;
$dtServer::hostTime = 0;
$dtServer::hostTime = 0;
$dtServer::hostHangLast = 0;
%client.cat = %cat = 1;
}
@ -9229,7 +9252,21 @@ function statsMenu(%client,%game){
%nameTitle2 = "<color:0befe7>" @ %var2Title SPC "<color:03d597>" @ %i2;
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
%var1 = "inventoryKillsTG"; %var1Title = "Invy Kills:"; %var1Name = "Inventory Kills"; %var1TypeName = "Total";
%var2 = "inventoryDeathsTG"; %var2Title = "Invy Deaths:"; %var2Name = "Inventory Deaths"; %var2TypeName = "Total";
%var3 = "repairEnemyTG"; %var3Title = "Enemy Repairs:"; %var3Name = "Enemy Repairs"; %var3TypeName = "Total";
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
%client.statsFieldSet[%vsc1 = %f++] = %var1 TAB %var1Name TAB %var1TypeName;
%client.statsFieldSet[%vsc2 = %f++] = %var2 TAB %var2Name TAB %var2TypeName;
%client.statsFieldSet[%vsc3 = %f++] = %var3 TAB %var3Name TAB %var3TypeName;
%line = '<tab:1,198,395><font:univers condensed:18>\t<a:gamelink\tS\tLB\t%1\t%2\t%6><clip:197>%3</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%7><clip:197>%4</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%8><clip:197>%5</clip></a>';
%nameTitle1 = "<color:0befe7>" @ %var1Title SPC "<color:03d597>" @ %i1;
%nameTitle2 = "<color:0befe7>" @ %var2Title SPC "<color:03d597>" @ %i2;
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
case "SCtfGame":
messageClient( %client, 'SetLineHud', "", %tag, %index++, "Dont look not done yet :( ",%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
@ -9263,6 +9300,20 @@ function statsMenu(%client,%game){
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
//%var1 = "inventoryKillsTG"; %var1Title = "Invy Kills:"; %var1Name = "Inventory Kills"; %var1TypeName = "Total";
//%var2 = "inventoryDeathsTG"; %var2Title = "Invy Deaths:"; %var2Name = "Inventory Deaths"; %var2TypeName = "Total";
//%var3 = "interceptFlagSpeedMax"; %var3Title = "Intercept Flag Speed:"; %var3Name = "Intercept Flag Speed"; %var3TypeName = "Speed KM/H";
//%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
//%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
//%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
//%client.statsFieldSet[%vsc1 = %f++] = %var1 TAB %var1Name TAB %var1TypeName;
//%client.statsFieldSet[%vsc2 = %f++] = %var2 TAB %var2Name TAB %var2TypeName;
//%client.statsFieldSet[%vsc3 = %f++] = %var3 TAB %var3Name TAB %var3TypeName;
//%line = '<tab:1,198,395><font:univers condensed:18>\t<a:gamelink\tS\tLB\t%1\t%2\t%6><clip:197>%3</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%7><clip:197>%4</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%8><clip:197>%5</clip></a>';
//%nameTitle1 = "<color:0befe7>" @ %var1Title SPC "<color:03d597>" @ %i1;
//%nameTitle2 = "<color:0befe7>" @ %var2Title SPC "<color:03d597>" @ %i2;
//%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
//case "LakRabbitGame":
default:// the rest
@ -9739,7 +9790,6 @@ function statsMenu(%client,%game){
%client.statsFieldSet[%vsc3 = %f++] = %var3 TAB %var3Name TAB %var3TypeName;
%line = '<tab:1,198,395><font:univers condensed:18>\t<a:gamelink\tS\tLB\t%1\t%2\t%6><clip:197>%3</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%7><clip:197>%4</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%8><clip:197>%5</clip></a>';
%nameTitle1 = "<color:0befe7>" @ %var1Title SPC "<color:03d597>" @ %i1;
error(strLen(%nameTitle1));
%nameTitle2 = "<color:0befe7>" @ %var2Title SPC "<color:03d597>" @ %i2;
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
@ -12428,17 +12478,17 @@ function prefTest(%time,%skip){
if(isGameRun() && !$dtStats::building && %plCount > 1){// only track during run time
%dif = (%real - %time) - $dtStats::prefTestTime;
if(%dif > $dtStats::prefTolerance && !%skip){
%msg = "Server Hang Event" SPC formattimestring("hh:nn:a mm-dd-yy") SPC %dif SPC "ms";
%msg = "Server Hang" SPC dtFormatTime(getSimTime()) SPC "Delay =" SPC %dif @ "ms" SPC "Player Count =" SPC %plCount;
if($dtStats::debugEchos){error(%msg);}
$dtServer::serverHangTotal++;
$dtServer::serverHangMap[cleanMapName($CurrentMission),Game.class]++;
$dtServer::serverHangLast = formattimestring("hh:nn:a mm-dd-yy");
$dtServer::serverHangTime = %dif;
dtEventLog("Server Hang" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Delay =" SPC %dif @ "ms" SPC "Player Count =" SPC %plCount, 0);
dtEventLog(%msg, 0);
%skip = 1;
}
else
%skip = 0;
%skip = 0;
dtPingAvg();
}
if($dtStats::prefEnable){
@ -12449,8 +12499,10 @@ function prefTest(%time,%skip){
}
}
function dtPingAvg(){
%ping = %pingT = %pc = %txStop = 0;
%ping = %pingT = %pc = %txStop = %hPing = 0;
%plCount = 0;
%min = 100000;
%max = -100000;
for(%i = 0; %i < ClientGroup.getCount(); %i++){
%cl = ClientGroup.getObject(%i);
if(isObject(%cl.player)){
@ -12465,7 +12517,8 @@ function dtPingAvg(){
if(!%cl.isAIControlled()){
%ping = %cl.getPing();
%min = (%ping < %min) ? %ping : %min;
%max = (%ping > %max) ? %ping : %max;
if(%ping == %cl.lastPing){
%cl.lpC++;
if(%cl.lpC > 2){
@ -12477,8 +12530,9 @@ function dtPingAvg(){
%cl.lpC = 0;
%cl.lastPing = %ping;
if(%ping > 500)
if(%ping > 200)
%hPing++;
else if(%ping > 500)
%cl.dtStats.lagSpikes++;
if( %cl.getPacketLoss() > 0){
%cl.dtStats.packetLoss++;
@ -12490,50 +12544,59 @@ function dtPingAvg(){
}
if(%pc > 3){
$dtStats::pingAvg = %pingT / %pc;
if(%txStop / %pc > 0.5){
if(%txStop / %pc >= 0.5){
if(getSimTime() - $dtStats:evTime[0] > $dtStats::eventLockout){
%msg = "Transmission Loss Event" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "TX Count" SPC %txStop SPC "Player Count" SPC %pc SPC "UpTime:" SPC dtFormatTime(getSimTime());
%msg = "TX Loss" SPC dtFormatTime(getSimTime()) SPC "TX Loss Count =" SPC %txStop SPC "Player Count =" SPC %pc;
if($dtStats::debugEchos){error(%msg);}
dtEventLog("TX Loss" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "TX Loss Count =" SPC %txStop SPC "Player Count =" SPC %pc, 0);
dtEventLog(%msg, 0);
$dtStats:evTime[0] = getSimTime();
}
}
if(%plCount / %pc > 0.5){
if(%plCount / %pc >= 0.5){
if(getSimTime() - $dtStats:evTime[1] > $dtStats::eventLockout){
%msg = "Packet Loss Event" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Pl Count" SPC %plCount SPC "PlayerCount" SPC %pc SPC "UpTime:" SPC dtFormatTime(getSimTime());
dtEventLog("Packet Loss" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Packet Loss Count =" SPC %plCount SPC "Player Count =" SPC %pc, 0);
%msg = "Packet Loss" SPC dtFormatTime(getSimTime()) SPC "Packet Loss Count =" SPC %plCount SPC "Player Count =" SPC %pc;
dtEventLog(%msg, 0);
if($dtStats::debugEchos){error(%msg);}
$dtStats:evTime[1] = getSimTime();
}
}
if($dtStats::pingAvg > 1000){//network issues
if(getSimTime() - $dtStats:evTime[2] > $dtStats::eventLockout){
%msg = "Host Hang Event" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "PingAvg" SPC $dtStats::pingAvg @ "ms" SPC "Player Count" SPC %pc SPC "UpTime:" SPC dtFormatTime(getSimTime());
if($dtStats::debugEchos){error(%msg);}
dtEventLog("Host Hang" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Ping Avg =" SPC $dtStats::pingAvg @ "ms" SPC "Player Count =" SPC %pc, 0);
$dtServer::hostHangMap[cleanMapName($CurrentMission),Game.class]++;
$dtServer::hostHangTotal++;
$dtServer::hostHangLast = formattimestring("hh:nn:a mm-dd-yy");
$dtServer::hostHangTime = %pingT / %pc;
$dtStats:evTime[2] = getSimTime();
%hpct = (%hPing > 0) ? (%hPing/%pc) : 0;
if(%hpct >= 0.5){
if($dtStats::pingAvg > 1000){//network issues
if(getSimTime() - $dtStats:evTime[2] > $dtStats::eventLockout){
%msg = "Host Hang" SPC dtFormatTime(getSimTime()) SPC "Ping/Min/Max =" SPC $dtStats::pingAvg @ "/" @ %min @ "/" @ %max @ "ms" SPC "Player Count =" SPC %pc;
if($dtStats::debugEchos){error(%msg);}
dtEventLog(%msg, 0);
$dtServer::hostHangMap[cleanMapName($CurrentMission),Game.class]++;
$dtServer::hostHangTotal++;
$dtServer::hostHangLast = formattimestring("hh:nn:a mm-dd-yy");
$dtServer::hostHangTime = %pingT / %pc;
$dtStats:evTime[2] = getSimTime();
}
}
else if($dtStats::pingAvg > 500){
if(getSimTime() - $dtStats:evTime[3] > $dtStats::eventLockout){
%msg = "500+ Ping Avg" SPC dtFormatTime(getSimTime()) SPC "Ping/Min/Max =" SPC $dtStats::pingAvg @ "/" @ %min @ "/" @ %max @ "ms" SPC "Player Count =" SPC %pc;
if($dtStats::debugEchos){error(%msg);}
dtEventLog(%msg, 0);
$dtStats:evTime[3] = getSimTime();
}
}
else if($dtStats::pingAvg > 200){
if(getSimTime() - $dtStats:evTime[4] > $dtStats::eventLockout){
%msg = "200+ Ping Avg" SPC dtFormatTime(getSimTime()) SPC "Ping/Min/Max =" SPC $dtStats::pingAvg @ "/" @ %min @ "/" @ %max @ "ms" SPC "Player Count =" SPC %pc;
if($dtStats::debugEchos){error(%msg);}
dtEventLog(%msg, 0);
$dtStats:evTime[4] = getSimTime();
}
}
}
else if($dtStats::pingAvg > 500){
if(getSimTime() - $dtStats:evTime[3] > $dtStats::eventLockout){
%msg = "500+ Ping Avg" SPC formattimestring("hh:nn:a mm-dd-yy") SPC $dtStats::pingAvg SPC "ms" SPC "Player Count" SPC %pc;
if($dtStats::debugEchos){error(%msg);}
dtEventLog("500+ Ping Avg" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Ping Avg =" SPC $dtStats::pingAvg @ "ms" SPC "Player Count =" SPC %pc, 0);
$dtStats:evTime[3] = getSimTime();
}
}
else if($dtStats::pingAvg > 200){
if(getSimTime() - $dtStats:evTime[4] > $dtStats::eventLockout){
%msg = "200+ Ping Avg" SPC formattimestring("hh:nn:a mm-dd-yy") SPC $dtStats::pingAvg SPC "ms" SPC "Player Count" SPC %pc;
if($dtStats::debugEchos){error(%msg);}
dtEventLog("200+ Ping Avg" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Ping Avg =" SPC $dtStats::pingAvg @ "ms" SPC "Player Count =" SPC %pc, 0);
$dtStats:evTime[4] = getSimTime();
if(%min > 200){
if(getSimTime() - $dtStats:evTime[5] > $dtStats::eventLockout){
%msg = "Ping Min Event" SPC dtFormatTime(getSimTime()) SPC "Min/Max =" SPC %min @ "/" @ %max @ "ms" SPC "Player Count =" SPC %pc;
dtEventLog(%msg, 0);
$dtStats:evTime[5] = getSimTime();
}
}
}
@ -12627,7 +12690,7 @@ function dtLoadServerVars(){// keep function at the bottom
//if(isFile("serverStats/eventLog.cs"))
//exec("serverStats/eventLog.cs");
if(%crash)
dtEventLog("Server Crash" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Plr Count =" SPC $dtServerVars::lastPlayerCount SPC "Map =" SPC $dtServerVars::lastMission, 0);
dtEventLog("Server Crash" SPC %date SPC "Plr Count =" SPC $dtServerVars::lastPlayerCount SPC "Map =" SPC $dtServerVars::lastMission, 0);
dtEventLog("Server Start" SPC formattimestring("hh:nn:a mm-dd-yy"), 0);
@ -12653,19 +12716,6 @@ function testVarsRandomAll(%max){
}
}
function resetCustom(){
$dtStats::resetList["discReflectHitTG"] = 1;
$dtStats::resetList["discReflectKillTG"] = 1;
$dtStats::resetList["killerDiscJumpTG"] = 1;
$dtStats::resetList["blasterReflectHitTG"] = 1;
$dtStats::resetList["blasterReflectKillTG"] = 1;
$dtStats::resetList["discJumpTG"] = 1;
$dtStats::resetList["flareKillTG"] = 1;
$dtStats::resetList["flareHitTG"] = 1;
$dtStats::resetList["missileTKTG"] = 1;
error("custom reset list set");
}
//ChangeLog
// 4.0
// *Removed most redudent/repeating code
@ -12846,7 +12896,7 @@ function resetCustom(){
// Misc stat fixes
// Added mpb glitch stat
// Added flag tossing and catching stats
//
//
// 8.2
// Misc Fixes and clean up
// Removed beta tags
@ -12874,4 +12924,10 @@ function resetCustom(){
// Moved varlist to server panel
// Added inventory kill death stat
// Fix blank size for total stats it was off by 1
// Fix flag intercept speed on CTF
// Fix flag intercept speed on CTF
//
// 8.6
// Stat Fixes
// New Stat enemy repair, flag speed
// Added \c0 to stripChars
// Reworked server monitor