mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-03-09 06:30:29 +00:00
Update 8.6
This commit is contained in:
parent
ee13b8b3d5
commit
cf5dd0bf77
1 changed files with 122 additions and 66 deletions
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@ -14,7 +14,7 @@
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//-----------Settings------------
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//Notes score ui width is 592
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$dtStats::version = 8.5;
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$dtStats::version = 8.6;
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//disable stats system
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$dtStats::Enable = 1;
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//enable disable map stats
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@ -78,9 +78,12 @@ $dtStats::sm = 1;
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$dtStats::lsm = 1;
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$dtStats::lsmMap = 1;
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$Host::ShowIngamePlayerScores = 1;
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//debug stuff
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$dtStats::enableRefresh = 0;
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$dtStats::debugEchos = 1;// echos function calls
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//$dtStats::returnToMenuTimer = (303*1000);
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//$pref::NoClearConsole = 1;
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//setLogMode(1);
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@ -280,6 +283,7 @@ $dtStats::FV[$dtStats::FC["CTFGame","TG"]++,"CTFGame","TG"] = "flagTossCatch";
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$dtStats::FV[$dtStats::FC["CTFGame","TG"]++,"CTFGame","TG"] = "interceptedFlag";
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$dtStats::FV[$dtStats::FC["CTFGame","TG"]++,"CTFGame","TG"] = "maInterceptedFlag";
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$dtStats::FV[$dtStats::FC["CTFGame","Max"]++,"CTFGame","Max"] = "interceptSpeed";
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$dtStats::FV[$dtStats::FC["CTFGame","Max"]++,"CTFGame","Max"] = "interceptFlagSpeed";
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$dtStats::FV[$dtStats::FC["CTFGame","TG"]++,"CTFGame","TG"] = "friendlyFire";
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/////////////////////////////////////////////////////////////////////////////
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@ -374,6 +378,7 @@ $dtStats::FV[$dtStats::FC["SCtFGame","TG"]++,"SCtFGame","TG"] = "flagTossCatch";
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$dtStats::FV[$dtStats::FC["SCtFGame","TG"]++,"SCtFGame","TG"] = "interceptedFlag";
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$dtStats::FV[$dtStats::FC["SCtFGame","TG"]++,"SCtFGame","TG"] = "maInterceptedFlag";
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$dtStats::FV[$dtStats::FC["SCtFGame","Max"]++,"SCtFGame","Max"] = "interceptSpeed";
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$dtStats::FV[$dtStats::FC["SCtFGame","Max"]++,"SCtFGame","Max"] = "interceptFlagSpeed";
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$dtStats::FV[$dtStats::FC["SCtFGame","TG"]++,"SCtFGame","TG"] = "friendlyFire";
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////////////////////////////Unused LCTF Vars/////////////////////////////////////
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$dtStats::uGFV[$dtStats::uGFC["SCtFGame"]++,"SCtFGame"] = "tkDestroys";
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@ -529,6 +534,7 @@ $dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "crashDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "missileTK";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "inventoryKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "inventoryDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "repairEnemy";
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//Damage Stats
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "cgDmg";
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@ -1791,8 +1797,8 @@ package dtStats{
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}
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function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned){ // z0dd - ZOD, 6/06/02. Don't send a message if player used respawn feature. Added %respawned
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parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned);
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if($dtStats::Enable && isGameRun())
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%client.dtStats.switchteamCount++;
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if($dtStats::Enable && isGameRun())
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%client.dtStats.switchteamCount++;
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}
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function RepairPack::onThrow(%data,%obj,%shape){
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parent::onThrow(%data,%obj,%shape);
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@ -1903,8 +1909,10 @@ package dtStats{
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%angleDeg = mRadToDeg(%angleRad)-90;
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//echo(%angleDeg);
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if(%angleDeg <= 15 && %angleDeg > 0){
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%sourceClient.discReflect = getSimTime();
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//error("disc bounce" SPC %angleDeg);
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%wdist = vectorDist(getWords(%ray,1,3),%pos);
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if(%wdist > 20)
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%sourceClient.discReflect = getSimTime();
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//error("disc bounce" SPC %angleDeg SPC %wdist);
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}
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}
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else
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@ -2337,6 +2345,19 @@ package dtStatsGame{
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%obj.client.gt = %obj.client.at = 0;// resets fly/ground time
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}
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}
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function RepairGunImage::onRepair(%this, %obj, %slot){
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Parent::onRepair(%this, %obj, %slot);
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if($dtStats::Enable){
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%target = %obj.repairing;
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if(%target && %target.team != %obj.team){
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if(%target != %obj.rpEnemy){
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%obj.rpEnemy = %target;
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%obj.client.dtStats.repairEnemy++;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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function CTFGame::playerDroppedFlag(%game, %player){
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if($dtStats::Enable){
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@ -2429,6 +2450,7 @@ package dtStatsGame{
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%player.client.dtStats.interceptedFlag++;
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%speed = vectorLen(%player.getVelocity() * 3.6);
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%player.client.dtStats.interceptSpeed = (%player.client.dtStats.interceptSpeed > %speed) ? %player.client.dtStats.interceptSpeed : %speed;
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%player.client.dtStats.interceptFlagSpeed = (%player.client.dtStats.interceptFlagSpeed > %flag.speed) ? %player.client.dtStats.interceptFlagSpeed : %flag.speed;
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if(rayTest(%player, $dtStats::midAirHeight))
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%player.client.dtStats.maInterceptedFlag++;
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}
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@ -2528,6 +2550,7 @@ package dtStatsGame{
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%player.client.dtStats.interceptedFlag++;
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%speed = vectorLen(%player.getVelocity() * 3.6);
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%player.client.dtStats.interceptSpeed = (%player.client.dtStats.interceptSpeed > %speed) ? %player.client.dtStats.interceptSpeed : %speed;
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%player.client.dtStats.interceptFlagSpeed = (%player.client.dtStats.interceptFlagSpeed > %flag.speed) ? %player.client.dtStats.interceptFlagSpeed : %flag.speed;
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if(rayTest(%player, $dtStats::midAirHeight))
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%player.client.dtStats.maInterceptedFlag++;
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}
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@ -3862,7 +3885,7 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini
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if(%realName !$= "")
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%name = %realName;
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else
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%name = stripChars( detag( getTaggedString( %client.name ) ), "\cp\co\c6\c7\c8\c9" );
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%name = stripChars( detag( getTaggedString( %client.name ) ), "\cp\co\c6\c7\c8\c9\c0" );
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if(!isObject(%client.dtStats)){
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for (%i = 0; %i < statsGroup.getCount(); %i++){ // check to see if my old data is still there
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@ -4382,10 +4405,10 @@ function getCNameToCID(%name){
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return %name; // not a name its a client so return it
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}
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else{
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%name = stripChars(%name, "\cp\co\c6\c7\c8\c9" );
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%name = stripChars(%name, "\cp\co\c6\c7\c8\c9\c0" );
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for (%i = 0; %i < ClientGroup.getCount(); %i++){
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%client = ClientGroup.getObject(%i);
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if(stripChars( getTaggedString( %client.name ), "\cp\co\c6\c7\c8\c9" ) $= %name){
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if(stripChars( getTaggedString( %client.name ), "\cp\co\c6\c7\c8\c9\c0" ) $= %name){
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return %client;
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}
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}
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@ -4958,7 +4981,7 @@ function cropFloat(%num,%x){
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%int =getSubStr(%num,0,%dot);
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%decLen = %length - strLen(%int)-1;
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%x = %decLen >= %x ? %x : %decLen;
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error(%x);
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//error(%x);
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%dec = getSubStr(%num,%dot,%dot+%x);
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return %int @ %dec;
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}
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@ -6586,7 +6609,7 @@ function statsMenu(%client,%game){
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$dtServer::serverHangTime = 0;
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$dtServer::serverHangLast = 0;
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$dtServer::hostHang = 0;
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$dtServer::hostTime = 0;
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$dtServer::hostTime = 0;
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$dtServer::hostHangLast = 0;
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%client.cat = %cat = 1;
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}
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@ -9229,7 +9252,21 @@ function statsMenu(%client,%game){
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%nameTitle2 = "<color:0befe7>" @ %var2Title SPC "<color:03d597>" @ %i2;
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%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
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%var1 = "inventoryKillsTG"; %var1Title = "Invy Kills:"; %var1Name = "Inventory Kills"; %var1TypeName = "Total";
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%var2 = "inventoryDeathsTG"; %var2Title = "Invy Deaths:"; %var2Name = "Inventory Deaths"; %var2TypeName = "Total";
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%var3 = "repairEnemyTG"; %var3Title = "Enemy Repairs:"; %var3Name = "Enemy Repairs"; %var3TypeName = "Total";
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%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
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%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
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%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
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%client.statsFieldSet[%vsc1 = %f++] = %var1 TAB %var1Name TAB %var1TypeName;
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%client.statsFieldSet[%vsc2 = %f++] = %var2 TAB %var2Name TAB %var2TypeName;
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%client.statsFieldSet[%vsc3 = %f++] = %var3 TAB %var3Name TAB %var3TypeName;
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%line = '<tab:1,198,395><font:univers condensed:18>\t<a:gamelink\tS\tLB\t%1\t%2\t%6><clip:197>%3</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%7><clip:197>%4</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%8><clip:197>%5</clip></a>';
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%nameTitle1 = "<color:0befe7>" @ %var1Title SPC "<color:03d597>" @ %i1;
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%nameTitle2 = "<color:0befe7>" @ %var2Title SPC "<color:03d597>" @ %i2;
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%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
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case "SCtfGame":
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messageClient( %client, 'SetLineHud', "", %tag, %index++, "Dont look not done yet :( ",%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
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@ -9263,6 +9300,20 @@ function statsMenu(%client,%game){
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%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
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//%var1 = "inventoryKillsTG"; %var1Title = "Invy Kills:"; %var1Name = "Inventory Kills"; %var1TypeName = "Total";
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//%var2 = "inventoryDeathsTG"; %var2Title = "Invy Deaths:"; %var2Name = "Inventory Deaths"; %var2TypeName = "Total";
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//%var3 = "interceptFlagSpeedMax"; %var3Title = "Intercept Flag Speed:"; %var3Name = "Intercept Flag Speed"; %var3TypeName = "Speed KM/H";
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//%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
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//%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
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//%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
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//%client.statsFieldSet[%vsc1 = %f++] = %var1 TAB %var1Name TAB %var1TypeName;
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//%client.statsFieldSet[%vsc2 = %f++] = %var2 TAB %var2Name TAB %var2TypeName;
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//%client.statsFieldSet[%vsc3 = %f++] = %var3 TAB %var3Name TAB %var3TypeName;
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//%line = '<tab:1,198,395><font:univers condensed:18>\t<a:gamelink\tS\tLB\t%1\t%2\t%6><clip:197>%3</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%7><clip:197>%4</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%8><clip:197>%5</clip></a>';
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//%nameTitle1 = "<color:0befe7>" @ %var1Title SPC "<color:03d597>" @ %i1;
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//%nameTitle2 = "<color:0befe7>" @ %var2Title SPC "<color:03d597>" @ %i2;
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//%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
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//messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
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//case "LakRabbitGame":
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default:// the rest
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@ -9739,7 +9790,6 @@ function statsMenu(%client,%game){
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%client.statsFieldSet[%vsc3 = %f++] = %var3 TAB %var3Name TAB %var3TypeName;
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%line = '<tab:1,198,395><font:univers condensed:18>\t<a:gamelink\tS\tLB\t%1\t%2\t%6><clip:197>%3</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%7><clip:197>%4</clip></a>\t<a:gamelink\tS\tLB\t%1\t%2\t%8><clip:197>%5</clip></a>';
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%nameTitle1 = "<color:0befe7>" @ %var1Title SPC "<color:03d597>" @ %i1;
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error(strLen(%nameTitle1));
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%nameTitle2 = "<color:0befe7>" @ %var2Title SPC "<color:03d597>" @ %i2;
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%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
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messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
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@ -12428,17 +12478,17 @@ function prefTest(%time,%skip){
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if(isGameRun() && !$dtStats::building && %plCount > 1){// only track during run time
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%dif = (%real - %time) - $dtStats::prefTestTime;
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if(%dif > $dtStats::prefTolerance && !%skip){
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%msg = "Server Hang Event" SPC formattimestring("hh:nn:a mm-dd-yy") SPC %dif SPC "ms";
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%msg = "Server Hang" SPC dtFormatTime(getSimTime()) SPC "Delay =" SPC %dif @ "ms" SPC "Player Count =" SPC %plCount;
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if($dtStats::debugEchos){error(%msg);}
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$dtServer::serverHangTotal++;
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$dtServer::serverHangMap[cleanMapName($CurrentMission),Game.class]++;
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$dtServer::serverHangLast = formattimestring("hh:nn:a mm-dd-yy");
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$dtServer::serverHangTime = %dif;
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dtEventLog("Server Hang" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Delay =" SPC %dif @ "ms" SPC "Player Count =" SPC %plCount, 0);
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dtEventLog(%msg, 0);
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%skip = 1;
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}
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else
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%skip = 0;
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%skip = 0;
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dtPingAvg();
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}
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if($dtStats::prefEnable){
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@ -12449,8 +12499,10 @@ function prefTest(%time,%skip){
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}
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}
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function dtPingAvg(){
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%ping = %pingT = %pc = %txStop = 0;
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%ping = %pingT = %pc = %txStop = %hPing = 0;
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%plCount = 0;
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%min = 100000;
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%max = -100000;
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for(%i = 0; %i < ClientGroup.getCount(); %i++){
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%cl = ClientGroup.getObject(%i);
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if(isObject(%cl.player)){
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@ -12465,7 +12517,8 @@ function dtPingAvg(){
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if(!%cl.isAIControlled()){
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%ping = %cl.getPing();
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%min = (%ping < %min) ? %ping : %min;
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%max = (%ping > %max) ? %ping : %max;
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if(%ping == %cl.lastPing){
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%cl.lpC++;
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if(%cl.lpC > 2){
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@ -12477,8 +12530,9 @@ function dtPingAvg(){
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%cl.lpC = 0;
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%cl.lastPing = %ping;
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if(%ping > 500)
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if(%ping > 200)
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%hPing++;
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else if(%ping > 500)
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%cl.dtStats.lagSpikes++;
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if( %cl.getPacketLoss() > 0){
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%cl.dtStats.packetLoss++;
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@ -12490,50 +12544,59 @@ function dtPingAvg(){
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}
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if(%pc > 3){
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$dtStats::pingAvg = %pingT / %pc;
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if(%txStop / %pc > 0.5){
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if(%txStop / %pc >= 0.5){
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if(getSimTime() - $dtStats:evTime[0] > $dtStats::eventLockout){
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%msg = "Transmission Loss Event" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "TX Count" SPC %txStop SPC "Player Count" SPC %pc SPC "UpTime:" SPC dtFormatTime(getSimTime());
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%msg = "TX Loss" SPC dtFormatTime(getSimTime()) SPC "TX Loss Count =" SPC %txStop SPC "Player Count =" SPC %pc;
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if($dtStats::debugEchos){error(%msg);}
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dtEventLog("TX Loss" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "TX Loss Count =" SPC %txStop SPC "Player Count =" SPC %pc, 0);
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dtEventLog(%msg, 0);
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$dtStats:evTime[0] = getSimTime();
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}
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}
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if(%plCount / %pc > 0.5){
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if(%plCount / %pc >= 0.5){
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if(getSimTime() - $dtStats:evTime[1] > $dtStats::eventLockout){
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%msg = "Packet Loss Event" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Pl Count" SPC %plCount SPC "PlayerCount" SPC %pc SPC "UpTime:" SPC dtFormatTime(getSimTime());
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dtEventLog("Packet Loss" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Packet Loss Count =" SPC %plCount SPC "Player Count =" SPC %pc, 0);
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%msg = "Packet Loss" SPC dtFormatTime(getSimTime()) SPC "Packet Loss Count =" SPC %plCount SPC "Player Count =" SPC %pc;
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dtEventLog(%msg, 0);
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if($dtStats::debugEchos){error(%msg);}
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$dtStats:evTime[1] = getSimTime();
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}
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}
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if($dtStats::pingAvg > 1000){//network issues
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if(getSimTime() - $dtStats:evTime[2] > $dtStats::eventLockout){
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%msg = "Host Hang Event" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "PingAvg" SPC $dtStats::pingAvg @ "ms" SPC "Player Count" SPC %pc SPC "UpTime:" SPC dtFormatTime(getSimTime());
|
||||
if($dtStats::debugEchos){error(%msg);}
|
||||
dtEventLog("Host Hang" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Ping Avg =" SPC $dtStats::pingAvg @ "ms" SPC "Player Count =" SPC %pc, 0);
|
||||
$dtServer::hostHangMap[cleanMapName($CurrentMission),Game.class]++;
|
||||
$dtServer::hostHangTotal++;
|
||||
$dtServer::hostHangLast = formattimestring("hh:nn:a mm-dd-yy");
|
||||
$dtServer::hostHangTime = %pingT / %pc;
|
||||
$dtStats:evTime[2] = getSimTime();
|
||||
%hpct = (%hPing > 0) ? (%hPing/%pc) : 0;
|
||||
if(%hpct >= 0.5){
|
||||
if($dtStats::pingAvg > 1000){//network issues
|
||||
if(getSimTime() - $dtStats:evTime[2] > $dtStats::eventLockout){
|
||||
%msg = "Host Hang" SPC dtFormatTime(getSimTime()) SPC "Ping/Min/Max =" SPC $dtStats::pingAvg @ "/" @ %min @ "/" @ %max @ "ms" SPC "Player Count =" SPC %pc;
|
||||
if($dtStats::debugEchos){error(%msg);}
|
||||
dtEventLog(%msg, 0);
|
||||
$dtServer::hostHangMap[cleanMapName($CurrentMission),Game.class]++;
|
||||
$dtServer::hostHangTotal++;
|
||||
$dtServer::hostHangLast = formattimestring("hh:nn:a mm-dd-yy");
|
||||
$dtServer::hostHangTime = %pingT / %pc;
|
||||
$dtStats:evTime[2] = getSimTime();
|
||||
}
|
||||
}
|
||||
else if($dtStats::pingAvg > 500){
|
||||
if(getSimTime() - $dtStats:evTime[3] > $dtStats::eventLockout){
|
||||
%msg = "500+ Ping Avg" SPC dtFormatTime(getSimTime()) SPC "Ping/Min/Max =" SPC $dtStats::pingAvg @ "/" @ %min @ "/" @ %max @ "ms" SPC "Player Count =" SPC %pc;
|
||||
if($dtStats::debugEchos){error(%msg);}
|
||||
dtEventLog(%msg, 0);
|
||||
$dtStats:evTime[3] = getSimTime();
|
||||
}
|
||||
}
|
||||
else if($dtStats::pingAvg > 200){
|
||||
if(getSimTime() - $dtStats:evTime[4] > $dtStats::eventLockout){
|
||||
%msg = "200+ Ping Avg" SPC dtFormatTime(getSimTime()) SPC "Ping/Min/Max =" SPC $dtStats::pingAvg @ "/" @ %min @ "/" @ %max @ "ms" SPC "Player Count =" SPC %pc;
|
||||
if($dtStats::debugEchos){error(%msg);}
|
||||
dtEventLog(%msg, 0);
|
||||
$dtStats:evTime[4] = getSimTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if($dtStats::pingAvg > 500){
|
||||
if(getSimTime() - $dtStats:evTime[3] > $dtStats::eventLockout){
|
||||
%msg = "500+ Ping Avg" SPC formattimestring("hh:nn:a mm-dd-yy") SPC $dtStats::pingAvg SPC "ms" SPC "Player Count" SPC %pc;
|
||||
if($dtStats::debugEchos){error(%msg);}
|
||||
dtEventLog("500+ Ping Avg" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Ping Avg =" SPC $dtStats::pingAvg @ "ms" SPC "Player Count =" SPC %pc, 0);
|
||||
$dtStats:evTime[3] = getSimTime();
|
||||
}
|
||||
}
|
||||
else if($dtStats::pingAvg > 200){
|
||||
if(getSimTime() - $dtStats:evTime[4] > $dtStats::eventLockout){
|
||||
%msg = "200+ Ping Avg" SPC formattimestring("hh:nn:a mm-dd-yy") SPC $dtStats::pingAvg SPC "ms" SPC "Player Count" SPC %pc;
|
||||
if($dtStats::debugEchos){error(%msg);}
|
||||
dtEventLog("200+ Ping Avg" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Ping Avg =" SPC $dtStats::pingAvg @ "ms" SPC "Player Count =" SPC %pc, 0);
|
||||
$dtStats:evTime[4] = getSimTime();
|
||||
if(%min > 200){
|
||||
if(getSimTime() - $dtStats:evTime[5] > $dtStats::eventLockout){
|
||||
%msg = "Ping Min Event" SPC dtFormatTime(getSimTime()) SPC "Min/Max =" SPC %min @ "/" @ %max @ "ms" SPC "Player Count =" SPC %pc;
|
||||
dtEventLog(%msg, 0);
|
||||
$dtStats:evTime[5] = getSimTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -12627,7 +12690,7 @@ function dtLoadServerVars(){// keep function at the bottom
|
|||
//if(isFile("serverStats/eventLog.cs"))
|
||||
//exec("serverStats/eventLog.cs");
|
||||
if(%crash)
|
||||
dtEventLog("Server Crash" SPC formattimestring("hh:nn:a mm-dd-yy") SPC "Plr Count =" SPC $dtServerVars::lastPlayerCount SPC "Map =" SPC $dtServerVars::lastMission, 0);
|
||||
dtEventLog("Server Crash" SPC %date SPC "Plr Count =" SPC $dtServerVars::lastPlayerCount SPC "Map =" SPC $dtServerVars::lastMission, 0);
|
||||
|
||||
dtEventLog("Server Start" SPC formattimestring("hh:nn:a mm-dd-yy"), 0);
|
||||
|
||||
|
|
@ -12653,19 +12716,6 @@ function testVarsRandomAll(%max){
|
|||
}
|
||||
}
|
||||
|
||||
function resetCustom(){
|
||||
$dtStats::resetList["discReflectHitTG"] = 1;
|
||||
$dtStats::resetList["discReflectKillTG"] = 1;
|
||||
$dtStats::resetList["killerDiscJumpTG"] = 1;
|
||||
$dtStats::resetList["blasterReflectHitTG"] = 1;
|
||||
$dtStats::resetList["blasterReflectKillTG"] = 1;
|
||||
$dtStats::resetList["discJumpTG"] = 1;
|
||||
$dtStats::resetList["flareKillTG"] = 1;
|
||||
$dtStats::resetList["flareHitTG"] = 1;
|
||||
$dtStats::resetList["missileTKTG"] = 1;
|
||||
error("custom reset list set");
|
||||
}
|
||||
|
||||
//ChangeLog
|
||||
// 4.0
|
||||
// *Removed most redudent/repeating code
|
||||
|
|
@ -12846,7 +12896,7 @@ function resetCustom(){
|
|||
// Misc stat fixes
|
||||
// Added mpb glitch stat
|
||||
// Added flag tossing and catching stats
|
||||
//
|
||||
//
|
||||
// 8.2
|
||||
// Misc Fixes and clean up
|
||||
// Removed beta tags
|
||||
|
|
@ -12874,4 +12924,10 @@ function resetCustom(){
|
|||
// Moved varlist to server panel
|
||||
// Added inventory kill death stat
|
||||
// Fix blank size for total stats it was off by 1
|
||||
// Fix flag intercept speed on CTF
|
||||
// Fix flag intercept speed on CTF
|
||||
//
|
||||
// 8.6
|
||||
// Stat Fixes
|
||||
// New Stat enemy repair, flag speed
|
||||
// Added \c0 to stripChars
|
||||
// Reworked server monitor
|
||||
Loading…
Add table
Add a link
Reference in a new issue