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https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Added client specific messeges
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00fa39610b
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@ -214,9 +214,10 @@ function DMGame::checkScoreLimit(%game, %client)
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function DMGame::createPlayer(%game, %client, %spawnLoc, %respawn)
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{
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DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn);
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%client.setSensorGroup(%client.team);
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%client.isObserver =0;
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DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn);
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%client.setSensorGroup(%client.team);
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%client.isObserver = 0;
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}
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function DMGame::resetScore(%game, %client)
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@ -231,9 +232,10 @@ function DMGame::resetScore(%game, %client)
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%client.killCounter = 0;// not a score thing but needs to be reset
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}
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function DMGame::forceObserver( %game, %client, %reason ){
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function DMGame::forceObserver( %game, %client, %reason )
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{
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parent::forceObserver( %game, %client, %reason );
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%client.isObserver =1;
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%client.isObserver = 1;
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}
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function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
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@ -242,31 +244,32 @@ function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %imple
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DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
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if($ProcessBonusActive)
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schedule(300, 0, "ProcessBonusDM", %game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
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else
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ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
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ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
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}
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function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
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{
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$ProcessBonusActive = true;
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{
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if(%clVictim.isMarked && $DMGame::mode)
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{
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if(%clKiller $= "")
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return;
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if(%clVictim !$= %clKiller)
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{
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if(%clKiller $= "")
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return;
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//single bonus
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{
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%temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS);
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//single bonus
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if(%clVictim.killCounter < $DMGame::wpKillCountDoubleBonus)
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{
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%clKiller.Bonus++; // stats rename to what ever
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%clKiller.scoreBonus++;
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messageAll('Msgding', '\c1%1 receives a bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
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//messageAll('Msgding', '\c1%1 receives a bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
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messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter );
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if(%temprampage > 0)
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messageClient(%clVictim, 'Msgding', '\c4%1 has ended your %2X Kill Streak. You\'ve been rewarded with %3 extra points!~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter, %temprampage);
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else
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messageClient(%clVictim, 'Msgding', '\c2%1 has ended your %2X Kill Streak.~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter);
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}
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//double bonus
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else
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@ -274,13 +277,19 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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%clKiller.Bonus++; %clKiller.Bonus++;
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%clKiller.scoreBonus++; %clKiller.scoreBonus++;
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messageAll('Msgding', '\c1%1 receives a double bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
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//messageAll('Msgding', '\c1%1 receives a double bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
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messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a double bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter );
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if(%temprampage > 0)
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messageClient(%clVictim, 'Msgding', '\c4%1 has ended your %2X Kill Streak. You\'ve been rewarded with %3 extra points!~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter, %temprampage);
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else
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messageClient(%clVictim, 'Msgding', '\c2%1 has ended your %2X Kill Streak.~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter);
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}
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Game.recalcScore(%clKiller);
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}
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else if(%clVictim == %clKiller)
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messageAll('Msgding', '\c1%1\'s %2x kill streak ended.', %clVictim.name, %clVictim.killCounter);
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{
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messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter);
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}
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for(%a = 0; %a < ClientGroup.getCount(); %a++)
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{
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%client = ClientGroup.getObject(%a);
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@ -296,7 +305,7 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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if(%game.lastGuy != %clKiller && %clVictim == %game.lastGuy)
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{
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%clKiller.Bonus++;
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messageClient(%clKiller, 'MsgPingWaypoint', '\c1Bonus Target Count %1.~wfx/misc/~wfx/misc/flag_lost.wav',%clKiller.Bonus);
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messageClient(%clKiller, 'MsgPingWaypoint', '\c2Bonus Target Count %1.~wfx/misc/~wfx/misc/flag_lost.wav',%clKiller.Bonus);
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}
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}
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%clKiller.killCounter++;
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@ -304,37 +313,45 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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switch$($DMGame::mode)
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{
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case 1: // player with the highest kill streak if they are above $DMGame::wpKillCount
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case 1: // player with the highest kill streak if they are above $DMGame::wpKillCount
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%bonusClient = 0;
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for(%b = 0; %b < ClientGroup.getCount(); %b++)
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{
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%cl = ClientGroup.getObject(%b);
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if(%cl.killCounter >= $DMGame::wpKillCount && %cl.killCounter > %bonusClient.killCounter && !%cl.isObserver)
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{
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%bonusClient = %cl;// we have a new
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%bonusClient = %cl;// we have a new
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}
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}
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if(%bonusClient !$= %game.lastGuy && %bonusClient !$= 0)
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%cl = ClientGroup.getObject(%i);
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messageClient(%cl, 'MsgPingWaypoint', '\c1%1 is on a kill streak.~wgui/vote_nopass.wav',%bonusClient.name);
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if(%bonusClient !$= 0 && %clKiller == %bonusClient)
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{
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if(%bonusClient == %game.lastGuy)
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{
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//give waypointed player a kill bonus
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%bonusClient.KillStreakBonus++;
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%bonusClient.scoreKillStreakBonus++;
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messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'ve increase your Kill Streak to %1!', %bonusClient.killCounter);
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}
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else
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{
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for(%i = 0; %i < ClientGroup.getCount(); %i++)
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{
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%cl = ClientGroup.getObject(%i);
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hideTargetWaypoint(%cl,%game.lastGuy);
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if(%cl !$= %bonusClient)
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{
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markTargetDM(%cl,%bonusClient);
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}
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}
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messageAllExcept(%bonusClient, -1, 'MsgPingWaypoint', '\c2%1 is on a Kill Streak. Kill them for a bonus!~wgui/vote_nopass.wav', %bonusClient.name, "", %bonusClient, 1 );
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messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'re on a Kill Streak. Get more kills for extra points!~wfx/misc/target_waypoint.wav', %bonusClient.killCounter);
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hideTargetWaypoint(%cl,%game.lastGuy);
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if(%cl != %bonusClient){
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markTargetDM(%cl,%bonusClient);
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}
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}
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%game.lastGuy.isMarked = 0;
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%bonusClient.isMarked = 1;
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%game.lastGuy = %bonusClient;
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}
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else if(%bonusClient == %game.lastGuy && %bonusClient !$= 0)
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{ //give waypointed player a kill bonus
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%bonusClient.KillStreakBonus++;
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%bonusClient.scoreKillStreakBonus++;
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%game.lastGuy.isMarked = 0;
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%bonusClient.isMarked = 1;
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%game.lastGuy = %bonusClient;
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}
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}
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case 2: // player with the highest score
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%bonusClient = 0;
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@ -363,8 +380,6 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
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%game.lastGuy = %bonusClient;
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}
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}
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$ProcessBonusActive = false;
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}
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//function listDM(){// for debug
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//for(%a = 0; %a < ClientGroup.getCount(); %a++){
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