Lak Leave Mission Area Damage

From Arena
This commit is contained in:
ChocoTaco 2021-08-16 15:12:08 -04:00
parent 3f16819470
commit cd610f4d53

42
Classic/scripts/LakRabbitGame.cs Normal file → Executable file
View file

@ -17,6 +17,9 @@
// Thanks for helping me test!
// maradona, pip, phantom jaguar, hilikus, the_ham, pip, wiggle, dragon, pancho villa, w/o, nectar and many others..
//
// v3.39 Aug 2021
// Added Leave Mission Area Damage from Arena
//
// v3.38 Nov 2020
// Added Observer GameOver (Mainly for switching to CTF)
// Added Missile Lak Fix
@ -2067,13 +2070,15 @@ function LakRabbitGame::resetScore(%game, %client)
function LakRabbitGame::enterMissionArea(%game, %playerData, %player)
{
if(%player.getState() $= "Dead")
return;
if(%player.getState() $= "Dead")
return;
%player.client.outOfBounds = false;
messageClient(%player.client, 'EnterMissionArea', '\c1You are back in the mission area.');
logEcho(%player.client.nameBase@" (pl "@%player@"/cl "@%player.client@") entered mission area");
cancel(%player.alertThread);
%player.client.outOfBounds = false;
messageClient(%player.client, 'EnterMissionArea', '\c1You are back in the mission area.');
logEcho(%player.client.nameBase@" (pl "@%player@"/cl "@%player.client@") entered mission area");
// Disable out of bounds kill
cancel(%player.alertThread);
}
@ -2171,9 +2176,34 @@ function getHeight(%this)
function LakRabbitGame::leaveMissionArea(%game, %playerData, %player)
{
if(%player.getState() $= "Dead")
return;
%player.client.outOfBounds = true;
// Schedule out of bounds kill
%player.alertThread = %game.schedule(3500, "MissionAreaDamage", %player);
plzBounceOffGrid(%player, 65);
}
// From Arena
// ------------------------------------------------------------------ //
// Do damage to a player for being outside the mission area
function LakRabbitGame::MissionAreaDamage(%game, %player)
{
if(%player.getState() !$= "Dead")
{
%player.setDamageFlash(0.1);
%prevHurt = %player.getDamageLevel();
%player.setDamageLevel(%prevHurt + 0.09);
%player.alertThread = %game.schedule(1000, "MissionAreaDamage", %player);
}
else
%game.onClientKilled(%player.client, 0, $DamageType::OutOfBounds);
}
// z0dd - ZOD, 10/02/02. Hack for flag collision bug.
// borlak -- stolen from classic
function LakRabbitGame::startFlagCollisionSearch(%game, %flag)