Update LakRabbitGame.cs

Took out disc jump restriction for duelmode and promode
Changed sound for the countdown timer
This commit is contained in:
ChocoTaco1 2020-06-26 13:59:17 -04:00
parent e382ec04f2
commit c8078e0016

View file

@ -303,29 +303,29 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
if(%targetObject.invincible || %targetObject.getState() $= "Dead")
return;
// rabbit can't DJ in duel mode
if(Game.duelMode && %targetObject.holdingFlag && %targetObject == %sourceObject
&& %damageType == $DamageType::Disc
&& getWord(%targetObject.getMuzzleVector(0),2) < -0.7
&& !TestForMA(%sourceObject, 5))
{
%sound = '~wfx/misc/missed.wav';
%amount = 2.0;
%targetObject.blowup();
}
//rabbit can't DJ in duel mode
// if(Game.duelMode && %targetObject.holdingFlag && %targetObject == %sourceObject
// && %damageType == $DamageType::Disc
// && getWord(%targetObject.getMuzzleVector(0),2) < -0.7
// && !TestForMA(%sourceObject, 5))
// {
// %sound = '~wfx/misc/missed.wav';
// %amount = 2.0;
// %targetObject.blowup();
// }
// Zeph - PubPro no DJ
//Zeph - PubPro no DJ
if(Game.PubPro && %targetObject == %sourceObject
&& %damageType == $DamageType::Disc
&& getWord(%targetObject.getMuzzleVector(0),2) < -0.7
&& !TestForMA(%sourceObject, 5))
{
%sound = '~wfx/misc/missed.wav';
%amount = 2.0;
%targetObject.blowup();
%targetObject.scriptKill();
}
// if(Game.PubPro && %targetObject == %sourceObject
// && %damageType == $DamageType::Disc
// && getWord(%targetObject.getMuzzleVector(0),2) < -0.7
// && !TestForMA(%sourceObject, 5))
// {
// %sound = '~wfx/misc/missed.wav';
// %amount = 2.0;
// %targetObject.blowup();
// %targetObject.scriptKill();
// }
// hurting yourself, check for free DJ
if( isObject(%sourceObject)
@ -1046,7 +1046,7 @@ function checkDuelTimer(%client)
if(%client.duelSeconds == 10 || %client.duelSeconds == 5 || %client.duelSeconds <= 3)
{
%plural = (%client.duelSeconds != 1 ? 's' : "");
messageClient(%client, 'MsgDuelTimer', '\c4[Duel Mode] You have %1 second%2 to kill someone, or die!~wfx/misc/red_alert_short.wav', %client.duelSeconds, %plural);
messageClient(%client, 'MsgDuelTimer', '\c4You have %1 second%2 to kill someone, or die!~wgui/launchMenuOver.wav', %client.duelSeconds, %plural);
}
}
}