nameTag Fix Ver2

This commit is contained in:
ChocoTaco1 2020-09-14 13:28:15 -04:00
parent 5a29c4deaf
commit c5c020c614

View file

@ -180,14 +180,20 @@ function GameBaseData::onAdd(%data, %obj)
if(%data.targetTypeTag !$= "") if(%data.targetTypeTag !$= "")
{ {
// use the name given to the object in the mission file // use the name given to the object in the mission file
//if(%obj.nameTag !$= "") if(%obj.nameTag !$= "" && strpos(%obj.nameTag,"\x01") == -1)
//{ {
//%obj.nameTag = addTaggedString(%obj.nameTag); %obj.nameTag = addTaggedString(%obj.nameTag);
//%nameTag = %obj.nameTag; %nameTag = %obj.nameTag;
//} }
//else else if(%data.targetNameTag !$= "")
%nameTag = %data.targetNameTag; %nameTag = %data.targetNameTag;
else
{
if(%obj.name !$= "")
%nameTag = %obj.nameTag = addTaggedString(%obj.name);
else
%nameTag = %obj.nameTag = addTaggedString("Base"); // fail safe so it shows up on cc
}
%obj.target = createTarget(%obj, %nameTag, "", "", %data.targetTypeTag, 0, 0); %obj.target = createTarget(%obj, %nameTag, "", "", %data.targetTypeTag, 0, 0);
} }
else else