diff --git a/Classic/scripts/autoexec/zDarkTigerStats.cs b/Classic/scripts/autoexec/zDarkTigerStats.cs index a08cb41..449558b 100644 --- a/Classic/scripts/autoexec/zDarkTigerStats.cs +++ b/Classic/scripts/autoexec/zDarkTigerStats.cs @@ -1,61 +1,96 @@ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Score Hud Stats System, Gather data across x number of games to do math/stats // -// This also has the added benefit of restoreing scores after leaving // -// Script BY: DarkTiger // -// Prerequisites - Classic 1.5.2 - Evolution Admin Mod - (zAdvancedStatsLogless.vl2 - for mine disc support) // -// Note this system only works in online mode as it uses guid to keep track of people // -// Version 1.0 - initial release // -// Version 2.0 - code refactor/optimizing/fixes // -// Version 3.0 - DM LCTF // -// Version 4.0 - code refactor/optimizing/fixes // +// Score hud stats system, gather data across x number of games to do math/stats +// This also has the added benefit of restoreing scores after leaving +// Script BY: DarkTiger +// Note this system only works in online mode as it uses guid to keep track of people +// Version 1.0 - initial release +// Version 2.0 - code refactor/optimizing/fixes +// Version 3.0 - DM LCTF +// Version 4.0 - code refactor/optimizing/fixes +// Version 5.0 - DuleMod Arena support + optimizing/fixes + extras ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -// ChangeLog ******************************************************************************************************** -// Version 4.0 - -// *Removed most redundant/repeating code -// *Menus - removed redundant menus -// *Global arrays - reorganized to get rid of repeating field values -// *Save Load - removed unused functions from the load/save fast methods -// *Stats - condensed the stats handling code by 50% -// *Fixed bug with saving weapon stats after a person has left -// *Removed $dtStats::fullGames, as it was not necessary because $dtStats::fgPercentage gives the same level of control -// *Null GUID protection, just to prevent garbage or null data +//ChangeLog +// 4.0 +// *Removed most redudent/repeating code +// *Menus - removed redudent menus +// *Global arrays - reorganized to get rid of repeating field values +// *Save Load - removed unused functions from the load/save fast methods +// *Stats - condensed the stats handling code by 50% +// *Fixed bug with saveing weapon stats after a person has left +// *Removed $dtStats::fullGames, as it was not necessary becuase $dtStats::fgPercentage gives the same level of contorl +// *Null GUID protection, just to prevent garbage or null data // +// 5.0 +// Rework functions to remove dependencies on other .vl2 this script now works in base, classic, and some variants of the two. +// Arena and Duel Mod Support added +// MA stats across all weapons/items +// Mine Grenades Satchel Turrets Vehicles stats added +// Stats menu clean up and rework, some stuff was not even working +// Remvoed ProjectileData::onCollision hook for stats collection, everything is now under clientDmg +// Make processGameLink into one funciton for all game types +// Added fail safe to getCNameToCID to prevent blank names +// Reduce decimal places and scale down large numbers in the menus +// Added $dtStats::debugEchos for debuging issues +// Fix issue with reset when player joins the game +// Fix issue with back button bricking the score hud, as well as add a fail safe so this cant happen +// Added to options to control whats displayed +// Reworked history to remove redudent menus and to add the ablity to view weapon history, may expand on later +// Cleaned up the field value array removed unused and unnecessary values +// Total stats now reset onces a value has getting near the 32 bit int limit +// Added Live View so players can watch there stats in realtime with the added feature of being able to pin it and keep that window in place +// Added Player/Armror kill stats //-----------Settings------------ - -$dtStats::viewSelf = 0; //Only self client can see his own stats, any stat, unless admin +//disable stats system restart required; +$dtStats::Enable = 1; +//Only self client can see his own stats, any stat, unless admin +$dtStats::viewSelf = 0; //number of games to gather a running average, i would not make this too big of a number as its a lot of data to load/save $dtStats::MaxNumOfGames = 10; +//Value at witch total stats should reset should be less then 2,147,483,647 by a few 100k +$dtStats::ValMax = 2000000000; //set to 1 for the averaging to skip over zeros for example 0 0 1 2 0 4 0 it would only add 1 2 4 and divide by 3 $dtStats::skipZeros = 1; -$dtStats::Enable = 1; //disable stats system restart required; -//if they are here for 75% of the game, count it as a full game, this percentage is calc from time and score limit +// Record stats if player is here for x percentage of the game $dtStats::fgPercentage["CTFGame"] = 25; -//0 score based, 1 time based, 2 the closer one to finishing the game, 3 mix avg -$dtStats::fgPercentageType["CTFGame"] = 0; +//0 score based, 1 time based, 2 the closer one to finishing the game +$dtStats::fgPercentageType["CTFGame"] =2; $dtStats::fgPercentage["LakRabbitGame"] = 25; -$dtStats::fgPercentageType["LakRabbitGame"] = 0; +$dtStats::fgPercentageType["LakRabbitGame"] = 2; $dtStats::fgPercentage["DMGame"] = 25; -$dtStats::fgPercentageType["DMGame"] = 0; +$dtStats::fgPercentageType["DMGame"] = 2; //LCTF $dtStats::fgPercentage["SCtFGame"] =25; -$dtStats::fgPercentageType["SCtFGame"] = 0; +$dtStats::fgPercentageType["SCtFGame"] = 2; + +$dtStats::fgPercentage["ArenaGame"] =20; // $dtStats::fgPercentage["ArenaGame"]/RoundsLimit * 100 +$dtStats::fgPercentage["DuelGame"] =0; // best to keep 0 $dtStats::returnToMenuTimer = (30*1000);// 30 sec min after not making an action reset +//Load/saving rates to prevent any server hitching +$dtStats::slowLoadTime = 250; +$dtStats::slowSaveTime = 64; + +//Disables save system, and only show stats of current play session +$dtStats::Basic = 0; +//Control whats displayed +$dtStats::Live = 1; +$dtStats::KD = 1; +$dtStats::Hist =1; +$dtStats::Vehicle = 0; +$dtStats::Turret = 0; +$dtStats::Armor = 0; + +//debug stuff //Set to 1 when your makeing changes to the menu so you can see them update live note the refresh rate is like 2-4 secs //edit and exec("scripts/autoexec/stats.cs"); to see changes $dtStats::enableRefresh = 0; - -$dtStats::slowLoadTime = 250;// lets just load that slowly -$dtStats::slowSaveTime = 64; - -//debug +$dtStats::debugEchos = 1;// echos function calls //$pref::NoClearConsole = 1; // colors used @@ -97,9 +132,9 @@ $dtStats::slowSaveTime = 64; //Use the profile's fillColorHL to draw a background for the text. //Sets tab stops at the given locations. //
Forced line break. - +// This function allows you to reload all modified /////////////////////////////////////////////////////////////////////////////// -// CTF +// CTF // /////////////////////////////////////////////////////////////////////////////// $dtCTF = 0; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "kills"; @@ -113,7 +148,6 @@ $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "flagReturns"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "score"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreMidAir"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreHeadshot"; -$dtStats::fieldValue[$dtCTF++,"CTFGame"] = "minePlusDisc"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "scoreRearshot"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "escortAssists"; $dtStats::fieldValue[$dtCTF++,"CTFGame"] = "defenseScore"; @@ -144,7 +178,6 @@ $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalSnipeHits"; $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalSnipes"; $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalShockHits"; $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "totalShocks"; -$dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "minePlusDisc"; $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "MidairflagGrabs"; $dtStats::fieldValue[$dtLAK++,"LakRabbitGame"] = "MidairflagGrabPoints"; $dtStats::fieldCount["LakRabbitGame"] = $dtLAK; @@ -158,7 +191,6 @@ $dtStats::fieldValue[$dtDMG++,"DMGame"] = "deaths"; $dtStats::fieldValue[$dtDMG++,"DMGame"] = "suicides"; $dtStats::fieldValue[$dtDMG++,"DMGame"] = "efficiency"; $dtStats::fieldCount["DMGame"] = $dtDMG; - /////////////////////////////////////////////////////////////////////////////// // LCTF // /////////////////////////////////////////////////////////////////////////////// @@ -174,7 +206,6 @@ $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagReturns"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "score"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreMidAir"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreHeadshot"; -$dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "minePlusDisc"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "scoreRearshot"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "escortAssists"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "defenseScore"; @@ -184,11 +215,45 @@ $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "flagDefends"; $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "winCount";// in this script only $dtStats::fieldValue[$dtLCTF++,"SCtFGame"] = "lossCount"; $dtStats::fieldCount["SCtFGame"] = $dtLCTF; - /////////////////////////////////////////////////////////////////////////////// -// Weapon/Misc Stats +// DuelGame // /////////////////////////////////////////////////////////////////////////////// -//these are field values from this script +$dtDuelG = 0; +$dtStats::fieldValue[$dtDuelG++,"DuelGame"] = "score"; +$dtStats::fieldValue[$dtDuelG++,"DuelGame"] = "kills"; +$dtStats::fieldValue[$dtDuelG++,"DuelGame"] = "deaths"; +$dtStats::fieldCount["DuelGame"] = $dtDuelG; +/////////////////////////////////////////////////////////////////////////////// +// ArenaGame // +/////////////////////////////////////////////////////////////////////////////// +$dtArenaG = 0; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "kills"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "deaths"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "suicides"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "teamKills"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "snipeKills"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "roundsWon"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "roundsLost"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "assists"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "roundKills"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "hatTricks"; +$dtStats::fieldValue[$dtArenaG++,"ArenaGame"] = "score"; +$dtStats::fieldCount["ArenaGame"] = $dtArenaG; +/////////////////////////////////////////////////////////////////////////////// +// HuntersGame // +/////////////////////////////////////////////////////////////////////////////// +//$dtHunter = 0; +//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "score"; +//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "suicides"; +//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "kills"; +//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "teamKills"; +//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "deaths"; +//$dtStats::fieldValue[$dtHunter++,"HuntersGame"] = "flagPoints"; +//$dtStats::fieldCount["HuntersGame"] = $dtHunter; +/////////////////////////////////////////////////////////////////////////////// +// Weapon/Misc Stats // +/////////////////////////////////////////////////////////////////////////////// +//these are field values from this script $dtWep = 0; $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgKills"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDeaths"; @@ -196,6 +261,8 @@ $dtStats::fieldValue[$dtWep++,"dtStats"] = "discKills"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "discDeaths"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeKills"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDeaths"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeKills"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeDeaths"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserKills"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDeaths"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarKills"; @@ -266,74 +333,36 @@ $dtStats::fieldValue[$dtWep++,"dtStats"] = "waterKills"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "waterDeaths"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "nexusCampingKills"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "nexusCampingDeaths"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownKill"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownDeaths"; + +//Damage Stats $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "discDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "discDirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "discDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeDmgTaken"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarDirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileDirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceDirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaDirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaDmgTaken"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDmgTaken"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownDirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgIndirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgInDmgTaken"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "discInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "discIndirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "discInDmgTaken"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeIndirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeInDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserIndirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeInDmgTaken"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarIndirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarInDmgTaken"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "missileInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileIndirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "missileInDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceIndirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceInDmgTaken"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaIndirectHits"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaInDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterIndirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterInDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfIndirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfInDmgTaken"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownInDmg"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownIndirectHits"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceIDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineInDmgTaken"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "SatchelInDmg"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "SatchelInDmgTaken"; + +//rounds fired $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgShotsFired"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "discShotsFired"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeShotsFired"; @@ -344,15 +373,224 @@ $dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceShotsFired"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaShotsFired"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterShotsFired"; $dtStats::fieldValue[$dtWep++,"dtStats"] = "elfShotsFired"; -$dtStats::fieldValue[$dtWep++,"dtStats"] = "unknownShotsFired"; -$dtStats::fieldCount["dtStats"] = $dtWep; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineShotsFired"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shotsFired"; + +$dtStats::fieldValue[$dtWep++,"dtStats"] = "cgDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "elfDirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "discIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeInHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "missileIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "mineIndirectHits"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "SatchelInHits"; + +$dtStats::fieldValue[$dtWep++,"dtStats"] = "laserHeadShot"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "shockRearShot"; +$dtStats::fieldValue[$dtWep++,"dtStats"] = "minePlusDisc"; + + //miss + $dtStats::fieldValue[$dtWep++,"dtStats"] = "killStreak"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "assist"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "maxSpeed"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "maxRV"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "comboPT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "comboCount"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "timeTL"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "distT"; + + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorL"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorM"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorH"; + + + if($dtStats::Armor){ + + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHD"; + + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLL"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLM"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLH"; + + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorML"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMM"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMH"; + + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHL"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHM"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHH"; + + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLLD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLMD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorLHD"; + + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMLD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMMD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorMHD"; + + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHLD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHMD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "armorHHD"; + } + + //max distance + $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "discMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "missileMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mineMax"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "shockMax"; + + //weapon combos + $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "discCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "missileCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mineCom"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "shockCom"; + + //relative velocity + $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "discT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "shockT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mineT"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "missileT"; + + //acc + $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "discACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "shockACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mineACC"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "missileACC"; + + //midairs + $dtStats::fieldValue[$dtWep++,"dtStats"] = "cgMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "discMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "grenadeMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "laserMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mortarMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "shockLanceMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "plasmaMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "blasterMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hGrenadeMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "missileMA"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mineMA"; + +if($dtStats::Turret && !$dtStats::Basic){ + $dtStats::fieldValue[$dtWep++,"dtStats"] = "AATurretDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "AATurretDirectHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "AATurretDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "IndoorDepTurretDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "IndoorDepTurretDirectHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "IndoorDepTurretDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "SentryTurretDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "SentryTurretDirectHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "SentryTurretDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "ShrikeBlasterDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "ShrikeBlasterDirectHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "ShrikeBlasterDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "BellyTurretDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "BellyTurretDirectHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "BellyTurretDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "TankChaingunDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "TankChaingunDirectHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "TankChaingunDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "PlasmaTurretInDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "PlasmaTurretInHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "PlasmaTurretInDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "MortarTurretInDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "MortarTurretInHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "MortarTurretInDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "MissileTurretInDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "MissileTurretInHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "MissileTurretInDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "OutdoorDepTurretInDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "OutdoorDepTurretInHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "OutdoorDepTurretInDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "BomberBombsInDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "BomberBombsInHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "BomberBombsInDmgTaken"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "TankMortarInDmg"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "TankMortarInHits"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "TankMortarInDmgTaken"; +} + +if($dtStats::Vehicle && !$dtStats::Basic){ + $dtStats::fieldValue[$dtWep++,"dtStats"] = "wildRK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "assaultRK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mobileBaseRK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "scoutFlyerRK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberFlyerRK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hapcFlyerRK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "wildRD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "assaultRD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mobileBaseRD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "scoutFlyerRD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberFlyerRD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hapcFlyerRD"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "wildCrash"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "assaultCrash"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mobileBaseCrash"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "scoutFlyerCrash"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberFlyerCrash"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hapcFlyerCrash"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "wildEK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "assaultEK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "mobileBaseEK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "scoutFlyerEK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "bomberFlyerEK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "hapcFlyerEK"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "PlasmaTurretFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "AATurretFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "MortarTurretFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "MissileTurretFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "IndoorDepTurretFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "OutdoorDepTurretFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "SentryTurretFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "ShrikeBlasterFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "BellyTurretFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "BomberBombsFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "TankChaingunFired"; + $dtStats::fieldValue[$dtWep++,"dtStats"] = "TankMortarFired"; +} + +$dtStats::fieldCount["dtStats"] = $dtWep; if(!$dtStats::Enable){return;} // abort exec if(!isObject(statsGroup)){new SimGroup(statsGroup);} -// Just a note on the package and the functions its moding. -// The functions with in the package are mostly just my code additions and the parent order if there are other packages shouldent really matter for this -// The true overwrites that may be of issue if others exists are RadiusExplosion and SniperRifleImage::onFire + package dtStats{ + function CTFGame::clientMissionDropReady(%game, %client){ parent::clientMissionDropReady(%game, %client); dtStatsMissionDropReady(%game, %client);//common @@ -374,13 +612,19 @@ package dtStats{ parent::gameOver(%game); } function CTFGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){ + clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation); - clientKillStats(%game,%clVictim, %clKiller, %damageType, %damageLocation);//for stats collection } -//////////////////////////////////////////////////////////////////////////////// + function CTFGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ + dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5); + } + function CTFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo + CTFHud(%game, %client, %tag); + } + //////////////////////////////////////////////////////////////////////////////// function LakRabbitGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){ + clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation); - clientKillStats(%game,%clVictim, %clKiller, %damageType, %damageLocation);//for stats collection } function LakRabbitGame::clientMissionDropReady(%game, %client){ // called when client has finished loading parent::clientMissionDropReady(%game, %client); @@ -390,7 +634,6 @@ package dtStats{ dtStatsClientLeaveGame(%game, %client);//common parent::onClientLeaveGame(%game, %client); } - function LakRabbitGame::timeLimitReached(%game){ dtStatsTimeLimitReached(%game);//common parent::timeLimitReached(%game); @@ -403,10 +646,16 @@ package dtStats{ dtStatsGameOver(%game);//common parent::gameOver(%game); } -//////////////////////////////////////////////////////////////////////////////// + function LakRabbitGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ + dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5); + } + function LakRabbitGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo + LakRabbitHud(%game, %client, %tag); + } + //////////////////////////////////////////////////////////////////////////////// function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){ + clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation); - clientKillStats(%game,%clVictim, %clKiller, %damageType, %damageLocation);//for stats collection } function DMGame::clientMissionDropReady(%game, %client){ // called when client has finished loading parent::clientMissionDropReady(%game, %client); @@ -416,7 +665,6 @@ package dtStats{ dtStatsClientLeaveGame(%game, %client);//common parent::onClientLeaveGame(%game, %client); } - function DMGame::timeLimitReached(%game){ dtStatsTimeLimitReached(%game);//common parent::timeLimitReached(%game); @@ -429,7 +677,13 @@ package dtStats{ dtStatsGameOver(%game);//common parent::gameOver(%game); } -//////////////////////////////////////////////////////////////////////////////// + function DMGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ + dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5); + } + function DMGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo + DMHud(%game, %client, %tag); + } + //////////////////////////////////////////////////////////////////////////////// function SCtFGame::clientMissionDropReady(%game, %client){ parent::clientMissionDropReady(%game, %client); dtStatsMissionDropReady(%game, %client);//common @@ -451,28 +705,216 @@ package dtStats{ parent::gameOver(%game); } function SCtFGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){ + clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation); - clientKillStats(%game,%clVictim, %clKiller, %damageType, %damageLocation);//for stats collection } -//////////////////////////////////////////////////////////////////////////////// - function CTFGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ - //the default behavior when clicking on a game link is to start observing that client - if(%arg1 $= "Stats"){ - %client.viewStats = 1;// lock out score hud from updateing untill they are done - %client.viewMenu = %arg2; - %client.viewClient = %arg3; - %client.GlArg4 = %arg4; - statsMenu(%client, %game.class); - if(%arg2 !$= "Reset"){ - return; - } - else{ - messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 ); - %client.viewStats = 0; - Game.updateScoreHud(%client, 'scoreScreen'); - } + function SCtFGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ + dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5); + } + function SCtFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo + CTFHud(%game, %client, %tag); + } + ///////////////////////////////////////////////////////////////////////////////////// + function ArenaGame::clientMissionDropReady(%game, %client){ + parent::clientMissionDropReady(%game, %client); + dtStatsMissionDropReady(%game, %client);//common + } + function ArenaGame::onClientLeaveGame(%game, %client){ + dtStatsClientLeaveGame(%game, %client);//common + parent::onClientLeaveGame(%game, %client); + } + //function ArenaGame::timeLimitReached(%game){ // not used + //dtStatsTimeLimitReached(%game);//common + //parent::timeLimitReached(%game); + //} + //function ArenaGame::scoreLimitReached(%game){// not used + //dtStatsScoreLimitReached(%game);//common + //parent::scoreLimitReached(%game); + //} + function ArenaGame::gameOver( %game ){ + dtStatsGameOver(%game);//common + parent::gameOver(%game); + } + function ArenaGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){ + clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection + parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation); + } + function ArenaGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ + dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5); + } + function ArenaGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo + ArenaHud(%game, %client, %tag); + } + ///////////////////////////////////////////////////////////////////////////// + function DuelGame::clientMissionDropReady(%game, %client){ + parent::clientMissionDropReady(%game, %client); + dtStatsMissionDropReady(%game, %client);//common + } + function DuelGame::onClientLeaveGame(%game, %client){ + dtStatsClientLeaveGame(%game, %client);//common + parent::onClientLeaveGame(%game, %client); + } + function DuelGame::timeLimitReached(%game){ + dtStatsTimeLimitReached(%game);//common + parent::timeLimitReached(%game); + } + function DuelGame::scoreLimitReached(%game){ + dtStatsScoreLimitReached(%game);//common + parent::scoreLimitReached(%game); + } + function DuelGame::gameOver( %game ){ + dtStatsGameOver(%game);//common + parent::gameOver(%game); + } + function DuelGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation){ + clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation);//for stats collection + parent::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation); + } + function DuelGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ + dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5); + } + function DuelGame::updateScoreHud(%game, %client, %tag){ + DuelHud(%game, %client, %tag); + } +/////////////////////////////////////////////////////////////////////////////// + function ShapeBaseImageData::onFire(%data, %obj, %slot){ + %p = parent::onFire(%data, %obj, %slot); + if(isObject(%p)){ + clientShotsFired(%data.projectile, %obj, %p); } + return %p; + } + function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC){ + clientDmgStats(%data,%position,%sourceObject,%targetObject, %damageType,%amount); + parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC); + } + function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType){ + clientDmgStats(%data,%position,%sourceObject,%targetObject, %damageType,%amount); + parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType); + } + function SniperRifleImage::onFire(%data,%obj,%slot){ + if(!%obj.hasEnergyPack || %obj.getEnergyLevel() < %this.minEnergy) // z0dd - ZOD, 5/22/03. Check for energy too. + { + // siddown Junior, you can't use it + serverPlay3D(SniperRifleDryFireSound, %obj.getTransform()); + return; + } + %pct = %obj.getEnergyLevel() / %obj.getDataBlock().maxEnergy; + %p = new (%data.projectileType)() { + dataBlock = %data.projectile; + initialDirection = %obj.getMuzzleVector(%slot); + initialPosition = %obj.getMuzzlePoint(%slot); + sourceObject = %obj; + damageFactor = %pct * %pct; + sourceSlot = %slot; + }; + clientShotsFired(%data.projectile, %obj, %p); + %p.setEnergyPercentage(%pct); + %obj.lastProjectile = %p; + MissionCleanup.add(%p); + serverPlay3D(SniperRifleFireSound, %obj.getTransform()); + + // AI hook + if(%obj.client) + %obj.client.projectile = %p; + + %obj.setEnergyLevel(0); + if($Host::ClassicLoadSniperChanges) + %obj.decInventory(%data.ammo, 1); + } + function ShockLanceImage::onFire(%this, %obj, %slot){ + %p = parent::onFire(%this, %obj, %slot); + clientShotsFired(ShockLanceImage.projectile, %obj, %p); + return %p; + } + function Armor::onMount(%this,%obj,%vehicle,%node){ + parent::onMount(%this,%obj,%vehicle,%node); + %obj.client.vehDBName = %vehicle.getDataBlock().getName(); + } + function DefaultGame::missionLoadDone(%game){ + parent::missionLoadDone(%game); + hGrenadeProfile(%game);// Hand Grenade tracking + //check to see if we are running evo or not, if not then lets just enable these + if(!isFile("scripts/autoexec/evolution.cs")){ + $Host::EvoAveragePings = $Host::ShowIngamePlayerScores = 1; + } + } + function MineDeployed::onThrow(%this, %mine, %thrower){ + parent::onThrow(%this, %mine, %thrower); + %thrower.client.mineShotsFired++; + %thrower.client.shotsFired++; + %thrower.client.mineACC = (%thrower.client.mineIndirectHits / %thrower.client.mineShotsFired) * 100; + } + function GrenadeThrown::onThrow(%this, %gren,%thrower){ + parent::onThrow(%this, %gren); + %thrower.client.hGrenadeShotsFired++; + %thrower.client.shotsFired++; + %thrower.client.hGrenadeACC = (%thrower.client.hGrenadeInHits / %thrower.client.hGrenadeShotsFired) * 100; + } + function serverCmdShowHud(%client, %tag){ // to refresh screen when client opens it up + parent::serverCmdShowHud(%client, %tag); + %tagName = getWord(%tag, 1); + %tag = getWord(%tag, 0); + if(%tag $= 'scoreScreen' && %client.viewStats){ + statsMenu(%client,Game.class); + } + } + +}; +if($dtStats::Enable){ + activatePackage(dtStats); +} +//////////////////////////////////////////////////////////////////////////////// +// Game Type Commons // +//////////////////////////////////////////////////////////////////////////////// +function dtGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ + %client.viewClient = getCNameToCID(%arg3); + if(%arg1 $= "Stats" && %client.viewClient != 0){ + %client.viewStats = 1;// lock out score hud from updateing untill they are done + %client.viewMenu = %arg2; + %client.GlArg4 = %arg4; + if($dtStats::debugEchos){error("dtGameLink GUID = " SPC %client.guid SPC %arg1 SPC %arg2 SPC %arg3 SPC %arg4);} + statsMenu(%client, %game.class); + if(%arg2 !$= "Reset"){ + return; + } + else{ + messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 ); + %client.viewStats = 0; + Game.updateScoreHud(%client, 'scoreScreen'); + } + } + if(%game.class $= "DuelGame"){ + switch (getSubStr(%arg1, 0, 1)) + { + case 1: + %targetClient = getSubStr(%arg1, 1, strlen(%arg1) - 1); + + if ((%targetClient.team != 0) || (%client.team != 0)) + { + serverCmdHideHud(%client, 'scoreScreen'); + commandToClient(%client, 'setHudMode', 'Standard', "", 0); + DefaultGame::processGameLink(%game, %client, %targetClient, %arg2, %arg3, %arg4, %arg5); + } + else + %game.RequestDuel(%client, %TargetClient); + case 2: + %game.CancelDuelOffer(%client); + serverCmdHideHud(%client, 'scoreScreen'); + commandToClient(%client, 'setHudMode', 'Standard', "", 0); + case 3: + %game.AcceptDuelOffer(%client.clientDuelRequestedBy); + serverCmdHideHud(%client, 'scoreScreen'); + commandToClient(%client, 'setHudMode', 'Standard', "", 0); + case 4: + %game.DeclineDuelOffer(%client.clientDuelRequestedBy); + serverCmdHideHud(%client, 'scoreScreen'); + commandToClient(%client, 'setHudMode', 'Standard', "", 0); + default: + } + } + else{ %targetClient = %arg1; if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0)) { @@ -491,8 +933,176 @@ package dtStats{ } } } +} +function tsPlayerCountTeam( %teamindex ) +{ + %count = 0; + + %lim = ClientGroup.getCount(); + + for ( %i = 0; %i < %lim; %i++ ) + { + %client = ClientGroup.getObject( %i ); + + if ( %client.team == %teamindex ) + %count++; + } + + return %count; +} +function ArenaHud(%game, %client, %tag){ + if(%client.viewStats && $dtStats::enableRefresh){ + statsMenu(%client, %game.class); + return; + } + else if(%client.viewStats && !$dtStats::enableRefresh){ + return; + } + + %ShowScores = ( $Host::TournamentMode || $Host::ShowIngamePlayerScores ); - function CTFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo + + // Clear the HUD + messageClient( %client, 'ClearHud', "", %tag, 0 ); + + // Clear the header + messageClient( %client, 'SetScoreHudHeader', "", "" ); + + // Send the subheader + messageClient(%client, 'SetScoreHudSubheader', "", '\tTEAMS/PLAYERS\tSCORE\tKILLS\tWIN/LOSS\tBONUS'); + + // Tracks the line of the score hud we're writing to + %index = -1; + + + // For every team in the game.. + + for ( %iTeam = 1; %iTeam <= Game.numTeams; %iTeam++ ) + { + // Send team name + + %teamPlayerCount = tsPlayerCountTeam( %iTeam ); + %teamPlayerCountPlural = %teamPlayerCount == 1 ? "" : "s"; + + messageClient( %client, 'SetLineHud', "", %tag, %index++, '\t%1 (%2) %3 Player%4', %game.getTeamName(%iTeam), $TeamScore[%iTeam], %teamPlayerCount, %teamPlayerCountPlural ); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + + // Send team player list + + for ( %iPlayer = 0; %iPlayer < $TeamRank[%iTeam,count]; %iPlayer++ ) + { + %cl = $TeamRank[%iTeam,%iPlayer]; + + %clScore = %cl.score $= "" ? 0 : %cl.score; + %clKills = %cl.kills $= "" ? 0 : %cl.kills; + %clBonus = %cl.hatTricks $= "" ? 0 : %cl.hatTricks; + %clWins = %cl.roundsWon $= "" ? 0 : %cl.roundsWon; + %clLosses = %cl.roundsLost $= "" ? 0 : %cl.roundsLost; + + %score = %cl.score $= "" ? 0 : %cl.score; + + if ( %cl == %client ) + if ( %cl.isAlive ) + %clStyle = ""; + else + %clStyle = ""; + else if ( %cl.isAlive ) + %clStyle = ""; + else + %clStyle = ""; + + // For living players send a simple name + if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ + if ( %client.team != 0 && %client.isAlive ) + { + messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5\t+%1%2%3%4 / %6%7', + %cl.name, %clScore, %clKills, %clWins, %clStyle, %clLosses, %clBonus ); + } + // For observers, create an anchor around the player name so they can be observed + else + { + messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5\t+%1%2%3%4 / %8%7', + %cl.name, %clScore, %clKills, %clWins, %clStyle, %cl, %clBonus, %clLosses ); + } + } + else{ + if(%cl == %client){ + if ( %client.team != 0 && %client.isAlive ) + { + messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5\t+%1%2%3%4 / %6%7', + %cl.name, %clScore, %clKills, %clWins, %clStyle, %clLosses, %clBonus ); + } + // For observers, create an anchor around the player name so they can be observed + else + { + messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5\t+%1%2%3%4 / %8%7', + %cl.name, %clScore, %clKills, %clWins, %clStyle, %cl, %clBonus, %clLosses ); + } + } + else{ + if ( %client.team != 0 && %client.isAlive ) + { + messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5\t%1%2%3%4 / %6%7', + %cl.name, %clScore, %clKills, %clWins, %clStyle, %clLosses, %clBonus ); + } + // For observers, create an anchor around the player name so they can be observed + else + { + messageClient( %client, 'SetLineHud', "", %tag, %index++, '%5\t%1%2%3%4 / %8%7', + %cl.name, %clScore, %clKills, %clWins, %clStyle, %cl, %clBonus, %clLosses ); + } + } + } + } + + // Insert a blank line + + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + + } + + // Tack on the list of observers: + %observerCount = 0; + for(%i = 0; %i < ClientGroup.getCount(); %i++) + { + %cl = ClientGroup.getObject(%i); + if(%cl.team == 0) + %observerCount++; + } + + if(%observerCount > 0) + { + messageClient(%client, 'SetLineHud', "", %tag, %index, ""); + %index++; + messageClient(%client, 'SetLineHud', "", %tag, %index, '\tOBSERVERS (%1)TIME', %observerCount); + %index++; + for(%i = 0; %i < ClientGroup.getCount(); %i++) + { + %cl = ClientGroup.getObject(%i); + //if this is an observer + if(%cl.team == 0) + { + %obsTime = getSimTime() - %cl.observerStartTime; + %obsTimeStr = %game.formatTime(%obsTime, false); + if(%client.isAdmin ||%client.isSuperAdmin || !$dtStats::viewSelf){ + messageClient(%client, 'SetLineHud', "", %tag, %index, '\t+ %1%2', %cl.name, %obsTimeStr,%cl); + + } + else if(%cl == %client){ + messageClient(%client, 'SetLineHud', "", %tag, %index, '\t+ %1%2', %cl.name, %obsTimeStr,%cl); + } + else{ + messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%1%2', %cl.name, %obsTimeStr); + } + %index++; + } + } + } + + //clear the rest of Hud so we don't get old lines hanging around... + messageClient(%client, 'ClearHud', "", %tag, %index); +} +function DuelHud(%game, %client, %tag){ if(%client.viewStats && $dtStats::enableRefresh){ statsMenu(%client, %game.class); return; @@ -500,358 +1110,319 @@ package dtStats{ else if(%client.viewStats && !$dtStats::enableRefresh){ return; } + // Clear the header: + messageClient(%client, 'SetScoreHudHeader', "", ""); + messageClient(%client, 'SetScoreHudSubheader', "", 'PLAYERACCURACYPLAYERACCURACY'); + + for (%index = 0; %index < ClientGroup.getCount(); %index++) + ClientGroup.getObject(%index).WasDisplayed = false; + + %index = 0; + for (%i = 0; %i < ClientGroup.getCount(); %i++) + { + %col1Client = ClientGroup.getObject(%i); + %col1ClientRank = ""; + %col1Style = ""; + + if ((%col1Client.clientDuelingWith == 0) || (%col1Client.WasDisplayed) || !isObject(%col1Client.player)) + continue; + + if ( %col1Client == %client ) + %col1Style = ""; - %ShowScores = ( $Host::TournamentMode || $Host::ShowIngamePlayerScores ); - - if(Game.numTeams > 1) - { - // Send header: - messageClient(%client, 'SetScoreHudHeader', "", '\t%1%2\t%3%4', %game.getTeamName(1), $TeamScore[1], %game.getTeamName(2), $TeamScore[2]); - - if ( !$TeamRank[1, count] ) + %col2Client = %col1Client.clientDuelingWith; + %col2Client.WasDisplayed = true; + %col2ClientRank = ""; + %col2Style = ""; + + if ( %col2Client == %client ) + %col2Style = ""; + + //if the client is not an observer, send the message + if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ + if (%client.team != 0) { - $TeamRank[1, count] = 0; + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5+%1%2versus%6+%3%4', + %col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score), + %col1Style, %col2Style ); } - - if ( !$TeamRank[2, count] ) - { - $TeamRank[2, count] = 0; - } - - if ( $Host::EvoAveragePings ) - { - for ( %count = 0; %count <= Game.numteams; %count++ ) - { - %Ping[%count] = 0; - %PingSq[%count] = 0; - %PingCount[%count] = 0; - } - - for ( %ClientCount = ClientGroup.getCount() -1 ; %ClientCount >= 0; - %ClientCount-- ) - { - %ThisClient = ClientGroup.getObject( %ClientCount ); - %Team = %ThisClient.team; - - %PingVal = %ThisClient.getPing(); - - %Ping[%Team] += %PingVal; - %PingSq[%Team] += ( %PingVal * %PingVal ); - %PingCount[%Team] ++; - } - - for ( %count = 0; %count <= %game.numteams; %count++ ) - { - if ( %PingCount[%count] ) - { - %Ping[%count] /= %PingCount[%count]; - %PingSq[%count] /= %PingCount[%count]; - - %PingSq[%count] = msqrt( %PingSq[%count] - ( %Ping[%count] * %Ping[%count] ) ); - - %Ping[%count] = mfloor( %Ping[%count] ); - %PingSq[%count] = mfloor( %PingSq[%count] ); - - %PingString[%count] = "PING: " @ %Ping[%count] @ " +/- " @ %PingSq[%count] @ "ms "; - } - } - } - messageClient( %client, 'SetScoreHudSubheader', "", - '\tPLAYERS (%1)%4%3\tPLAYERS (%2)%5%3', $TeamRank[1, count], $TeamRank[2, count], (%ShowScores?'SCORE':''),%PingString[1],%PingString[2]); - - %index = 0; - while(true) - { - - if(%index >= $TeamRank[1, count]+2 && %index >= $TeamRank[2, count]+2) - break; - - //get the team1 client info - %team1Client = ""; - %team1ClientScore = ""; - %col1Style = ""; - if(%index < $TeamRank[1, count]) - { - %team1Client = $TeamRank[1, %index]; - - if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores && %team1Client.score >= 0) - %team1ClientScore = 0; - else - %team1ClientScore = %team1Client.score $= "" ? 0 : %team1Client.score; - - %col1Style = %team1Client == %client ? "" : ""; - - if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores) - %team1playersTotalScore = 0; - else - %team1playersTotalScore += %team1Client.score; - } - else if(%index == $teamRank[1, count] && $teamRank[1, count] != 0 && %game.class $= "CTFGame") - { - %team1ClientScore = "--------------"; - } - else if(%index == $teamRank[1, count]+1 && $teamRank[1, count] != 0 && %game.class $= "CTFGame") - { - if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores) - %team1ClientScore = 0; - else - %team1ClientScore = %team1playersTotalScore != 0 ? %team1playersTotalScore : 0; - } - - //get the team2 client info - %team2Client = ""; - %team2ClientScore = ""; - %col2Style = ""; - if(%index < $TeamRank[2, count]) - { - %team2Client = $TeamRank[2, %index]; - - if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores && %team2Client.score >= 0) - %team2ClientScore = 0; - else - %team2ClientScore = %team2Client.score $= "" ? 0 : %team2Client.score; - - %col2Style = %team2Client == %client ? "" : ""; - - if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores) - %team2playersTotalScore = 0; - else - %team2playersTotalScore += %team2Client.score; - } - else if(%index == $teamRank[2, count] && $teamRank[2, count] != 0 && %game.class $= "CTFGame") - { - %team2ClientScore = "--------------"; - } - else if(%index == $teamRank[2, count]+1 && $teamRank[2, count] != 0 && %game.class $= "CTFGame") - { - if(!$Host::TournamentMode && !$Host::ShowIngamePlayerScores) - %team2ClientScore = 0; - else - %team2ClientScore = %team2playersTotalScore != 0 ? %team2playersTotalScore : 0; - } - - if (!%ShowScores) - { - %team1ClientScore = ''; - %team2ClientScore = ''; - } - - if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ - if(%client.team != 0){ //if the client is not an observer, send the message - if(%team1Client.name !$= "" && %team2Client.name !$= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5+ %1%2\t%6+ %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name !$= "" && %team2Client.name $= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5+ %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name $= "" && %team2Client.name !$= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5%1%2\t%6+ %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5%1%2\t%6%3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style); - - } - else{ //else for observers, create an anchor around the player name so they can be observed - //messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5 %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - - if(%team1Client.name !$= "" && %team2Client.name !$= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5+ %1%2\t%6+ %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name !$= "" && %team2Client.name $= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5+ %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name $= "" && %team2Client.name !$= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5 %1%2\t%6+ %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5 %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style); - - } - } - else{ - if(%client.team != 0){ - if(%team1Client.name $= %client.name && %team2Client.name !$= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5+ %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name !$="" && %team2Client.name $= %client.name) - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5 %1%2\t%6+ %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name $= %client.name && %team2Client.name $= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5+ %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name $= "" && %team2Client.name $= %client.name) - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5%1%2\t%6+ %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5%1%2\t%6%3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style); - - } - else{ //else for observers, create an anchor around the player name so they can be observed - //messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5 %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - if(%team1Client.name $= %client.name && %team2Client.name !$= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5+ %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name !$= "" && %team2Client.name $= %client.name) - mssageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5 %1%2\t%6+ %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name $= %client.name && %team2Client.name $= "") - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5+ %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else if(%team1Client.name $= "" && %team2Client.name $= %client.name) - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5 %1%2\t%6+ %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style, %team1Client, %team2Client); - else - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5 %1%2\t%6 %3%4', %team1Client.name, %team1ClientScore, %team2Client.name, %team2ClientScore, %col1Style, %col2Style); - - } - - } - - %index++; - } - } - else - { - //tricky stuff here... use two columns if we have more than 15 clients... - %numClients = $TeamRank[0, count]; - if(%numClients > $ScoreHudMaxVisible) - %numColumns = 2; - - // Clear header: - messageClient(%client, 'SetScoreHudHeader', "", ""); - - // Send header: - if(%numColumns == 2) - messageClient(%client, 'SetScoreHudSubheader', "", '\tPLAYER%1\tPLAYER%1', (%ShowScores?'SCORE':'')); + //else for observers, create an anchor around the player name so they can be observed else - messageClient(%client, 'SetScoreHudSubheader', "", '\tPLAYER%1', (%ShowScores?'SCORE':'')); - - %countMax = %numClients; - if(%countMax > ( 2 * $ScoreHudMaxVisible )) { - if(%countMax & 1) - %countMax++; - %countMax = %countMax / 2; + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5+%1%2versus%6+%3%4', + %col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score), + %col1Style, %col2Style, %col1Client, %col2Client ); } - else if(%countMax > $ScoreHudMaxVisible) - %countMax = $ScoreHudMaxVisible; - - for(%index = 0; %index < %countMax; %index++) - { - //get the client info - %col1Client = $TeamRank[0, %index]; - %col1ClientScore = %col1Client.score $= "" ? 0 : %col1Client.score; - %col1Style = %col1Client == %client ? "" : ""; - - //see if we have two columns - if(%numColumns == 2) + %index++; + } + else{ + if(%client == %col1Client){ + if (%client.team != 0) { - %col2Client = ""; - %col2ClientScore = ""; - %col2Style = ""; - - //get the column 2 client info - %col2Index = %index + %countMax; - if(%col2Index < %numClients) - { - %col2Client = $TeamRank[0, %col2Index]; - %col2ClientScore = %col2Client.score $= "" ? 0 : %col2Client.score; - %col2Style = %col2Client == %client ? "" : ""; - } - } - - if ( !%ShowScores ) - { - %col1ClientScore = ""; - %col2ClientScore = ""; - } - - //if the client is not an observer, send the message - if(%client.team != 0) - { - if(%numColumns == 2) - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5%1%2\t%6%3%4', %col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style); - else - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%3%1%2', %col1Client.name, %col1ClientScore, %col1Style); + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5+%1%2versus%6%3%4', + %col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score), + %col1Style, %col2Style ); } //else for observers, create an anchor around the player name so they can be observed else { - if(%numColumns == 2) - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%5%1%2\t%6%3%4', %col1Client.name, %col1ClientScore, %col2Client.name, %col2ClientScore, %col1Style, %col2Style, %col1Client, %col2Client); - else - messageClient( %client, 'SetLineHud', "", %tag, %index, '\t%3%1%2', %col1Client.name, %col1ClientScore, %col1Style, %col1Client); + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5+%1%2versus%6%3%4', + %col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score), + %col1Style, %col2Style, %col1Client, %col2Client ); } + %index++; } - - } - - // Tack on the list of observers: - %observerCount = 0; - for(%i = 0; %i < ClientGroup.getCount(); %i++) - { - %cl = ClientGroup.getObject(%i); - if(%cl.team == 0) - %observerCount++; - } - - if(%observerCount > 0) - { - messageClient(%client, 'SetLineHud', "", %tag, %index, ""); - %index++; - messageClient(%client, 'SetLineHud', "", %tag, %index, '\tOBSERVERS (%1)TIME', %observerCount); - %index++; - for(%i = 0; %i < ClientGroup.getCount(); %i++) - { - %cl = ClientGroup.getObject(%i); - //if this is an observer - if(%cl.team == 0) - { - %obsTime = getSimTime() - %cl.observerStartTime; - %obsTimeStr = %game.formatTime(%obsTime, false); - if(%client.isAdmin ||%client.isSuperAdmin || !$dtStats::viewSelf){ - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t+ %1%2', %cl.name, %obsTimeStr,%cl); - + else if(%client == %col2Client){ + if (%client.team != 0) + { + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5%1%2versus%6+%3%4', + %col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score), + %col1Style, %col2Style ); } - else if(%cl == %client){ - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t+ %1%2', %cl.name, %obsTimeStr,%cl); - } - else{ - messageClient(%client, 'SetLineHud', "", %tag, %index, '\t%1%2', %cl.name, %obsTimeStr); + //else for observers, create an anchor around the player name so they can be observed + else + { + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5%1%2versus%6+%3%4', + %col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score), + %col1Style, %col2Style, %col1Client, %col2Client ); } %index++; + + } + else{ + if (%client.team != 0) + { + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5%1%2versus%6%3%4', + %col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score), + %col1Style, %col2Style ); + } + //else for observers, create an anchor around the player name so they can be observed + else + { + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5%1%2versus%6+%3%4', + %col1Client.name, formatDuelScore(%col1Client.score), %col2Client.name, formatDuelScore(%col2Client.score), + %col1Style, %col2Style, %col1Client, %col2Client ); + } + %index++; + } + } + } + + if (%index == 0) + { + messageClient(%client, 'SetLineHud', "", %tag, %index, ""); + %index++; + } + + for (%i = 0; %i < ClientGroup.getCount(); %i++) + ClientGroup.getObject(%i).sorted = false; + + %clientSortCount = 0; + while (true) + { + %maxScore = -1; + for (%i = 0; %i < ClientGroup.getCount(); %i++) + { + %cl = ClientGroup.getObject(%i); + if (!%cl.sorted) + { + if (%cl.score > %maxScore) + { + %clientSort[%clientSortCount] = %cl; + %maxScore = %cl.score; } } } - - //clear the rest of Hud so we don't get old lines hanging around... - messageClient(%client, 'ClearHud', "", %tag, %index); + + if (%maxScore == -1) + break; + else + { + %clientSort[%clientSortCount].sorted = true; + %clientSortCount++; + } } - - function LakRabbitGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ - //the default behavior when clicking on a game link is to start observing that client - - if(%arg1 $= "Stats"){ - %client.viewStats = 1;// lock out score hud from updateing untill they are done - %client.viewMenu = %arg2; - %client.viewClient = getCNameToCID(%arg3); - %client.GlArg4 = %arg4; - statsMenu(%client, %game.class); - if(%arg2 !$= "Reset"){ - return; + + messageClient(%client, 'SetLineHud', "", %tag, %index, "-----------------------------------------------------------------------------------------------------------------"); + %index++; + messageClient(%client, 'SetLineHud', "", %tag, %index, '\tClick on a name to duelKILLSDEATHSACCRANKTIME'); + %index++; + + for (%i = 0; %i < %clientSortCount; %i++) + { + %cl = %clientSort[%i]; + + %clientTimeStr = ""; + if (%cl.observerStartTime != 0) + { + %clientTime = getSimTime() - %cl.observerStartTime; + %clientTimeStr = %game.formatTime(%clientTime, false); + } + if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ + if ((%cl != %client) && (%cl.team == 0) && (%client.team == 0) && %cl.Initialized) + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t+%1%6%7%5%4%2', + %cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths); + else + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t+%1%6%7%5%4%2', + %cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths); + + %index++; + } + else{ + if(%client == %cl){ + if ((%cl != %client) && (%cl.team == 0) && (%client.team == 0) && %cl.Initialized) + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t+%1%6%7%5%4%2', + %cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths); + else + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t+ %1%6%7%5%4%2', + %cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths); + + %index++; } else{ - messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 ); - %client.viewStats = 0; - Game.updateScoreHud(%client, 'scoreScreen'); - } - } - - %targetClient = %arg1; - if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0)) - { - %prevObsClient = %client.observeClient; - - // update the observer list for this client - observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" ); - - serverCmdObserveClient(%client, %targetClient); - displayObserverHud(%client, %targetClient); - - if (%targetClient != %prevObsClient) - { - messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name); - messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name); + if ((%cl != %client) && (%cl.team == 0) && (%client.team == 0) && %cl.Initialized) + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t%1%6%7%5%4%2', + %cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths); + else + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t%1%6%7%5%4%2', + %cl.name, %clientTimeStr, %cl, "none", formatDuelScore(%cl.score), %cl.kills, %cl.deaths); + + %index++; } } } - function LakRabbitGame::updateScoreHud(%game, %client, %tag){ + + messageClient(%client, 'SetLineHud', "", %tag, %index, ""); + %index++; + + if (%client.clientRequestedDuelWith != 0) + { + messageClient( %client, 'SetLineHud', "", %tag, %index, 'Your duel request with %1 is pending (CANCEL).', + %client.clientRequestedDuelWith.name); + %index++; + } + + if (%client.clientDuelRequestedBy != 0) + { + messageClient( %client, 'SetLineHud', "", %tag, %index, 'Player %1 has requested a duel (ACCEPT, DECLINE).', + %client.clientDuelRequestedBy.name); + %index++; + } + + //clear the rest of Hud so we don't get old lines hanging around... + messageClient( %client, 'ClearHud', "", %tag, %index ); + +} +function DMHud(%game, %client, %tag){// note in this game type the score hud can only display 30 or so players + + if(%client.viewStats && $dtStats::enableRefresh){ + statsMenu(%client, %game.class); + return; + } + else if(%client.viewStats && !$dtStats::enableRefresh){ + return; + } + // Clear the header: + messageClient( %client, 'SetScoreHudHeader', "", "" ); + + // Send the subheader: + messageClient(%client, 'SetScoreHudSubheader', "", '\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS'); + + for (%index = 0; %index < $TeamRank[0, count]; %index++) + { + //get the client info + %cl = $TeamRank[0, %index]; + + //get the score + %clScore = %cl.score; + + %clKills = mFloatLength( %cl.kills, 0 ); + %clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 ); + %clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS )); + %clStyle = %cl == %client ? "" : ""; + + //%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS; + //%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR; + //%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS; + + //if the client is not an observer, send the message + if (%client.team != 0) + { + if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ // \%5\%1\%2\%3\tBG' + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t+ %1%2%3%4%6', + %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus); + } + else if(%client.name $= %cl.name){ + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t+ %1%2%3%4%6', + %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus); + } + else{ + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t%1%2%3%4%6', + %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus); + } + } + //else for observers, create an anchor around the player name so they can be observed + else + { + if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t+ %1%2%3%4%7', + %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus); + } + else if(%client.name $= %cl.name){ + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t+ %1%2%3%4%7', + %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus); + } + else{ + messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t %1%2%3%4%7', + %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus); + } + } + } + + // Tack on the list of observers: + %observerCount = 0; + for (%i = 0; %i < ClientGroup.getCount(); %i++) + { + %cl = ClientGroup.getObject(%i); + if (%cl.team == 0) + %observerCount++; + } + + if (%observerCount > 0) + { + messageClient( %client, 'SetLineHud', "", %tag, %index, ""); + %index++; + messageClient(%client, 'SetLineHud', "", %tag, %index, '\tOBSERVERS (%1)TIME', %observerCount); + %index++; + for (%i = 0; %i < ClientGroup.getCount(); %i++) + { + %cl = ClientGroup.getObject(%i); + //if this is an observer + if (%cl.team == 0) + { + %obsTime = getSimTime() - %cl.observerStartTime; + %obsTimeStr = %game.formatTime(%obsTime, false); + if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t+ %1%2', + %cl.name, %obsTimeStr ); + } + else if(%client.name $= %cl.name){ + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t+ %1%2', + %cl.name, %obsTimeStr ); + } + else{ + messageClient( %client, 'SetLineHud', "", %tag, %index, '\t %1%2', + %cl.name, %obsTimeStr ); + } + %index++; + } + } + } + + //clear the rest of Hud so we don't get old lines hanging around... + messageClient( %client, 'ClearHud', "", %tag, %index ); + } +function LakRabbitHud(%game, %client, %tag){ if(%client.viewStats && $dtStats::enableRefresh){ statsMenu(%client, %game.class); return; @@ -1257,191 +1828,7 @@ package dtStats{ //clear the rest of Hud so we don't get old lines hanging around... messageClient( %client, 'ClearHud', "", %tag, %index ); } - - function DMGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ - //the default behavior when clicking on a game link is to start observing that client - if(%arg1 $= "Stats"){ - %client.viewStats = 1;// lock out score hud from updateing untill they are done - %client.viewMenu = %arg2; - %client.viewClient = getCNameToCID(%arg3); - %client.GlArg4 = %arg4; - statsMenu(%client, %game.class); - if(%arg2 !$= "Reset"){ - return; - } - else{ - messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 ); - %client.viewStats = 0; - Game.updateScoreHud(%client, 'scoreScreen'); - } - } - - %targetClient = %arg1; - if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0)) - { - %prevObsClient = %client.observeClient; - - // update the observer list for this client - observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" ); - - serverCmdObserveClient(%client, %targetClient); - displayObserverHud(%client, %targetClient); - - if (%targetClient != %prevObsClient) - { - messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name); - messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name); - } - } - } - function DMGame::updateScoreHud(%game, %client, %tag){// note in this game type the score hud can only display 30 or so players - - if(%client.viewStats && $dtStats::enableRefresh){ - statsMenu(%client, %game.class); - return; - } - else if(%client.viewStats && !$dtStats::enableRefresh){ - return; - } - // Clear the header: - messageClient( %client, 'SetScoreHudHeader', "", "" ); - - // Send the subheader: - messageClient(%client, 'SetScoreHudSubheader', "", '\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS'); - - for (%index = 0; %index < $TeamRank[0, count]; %index++) - { - //get the client info - %cl = $TeamRank[0, %index]; - - //get the score - %clScore = %cl.score; - - %clKills = mFloatLength( %cl.kills, 0 ); - %clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 ); - %clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS )); - %clStyle = %cl == %client ? "" : ""; - - //%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS; - //%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR; - //%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS; - - //if the client is not an observer, send the message - if (%client.team != 0) - { - if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ // \%5\%1\%2\%3\tBG' - messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t+ %1%2%3%4%6', - %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus); - } - else if(%client.name $= %cl.name){ - messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t+ %1%2%3%4%6', - %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus); - } - else{ - messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t%1%2%3%4%6', - %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %clBonus); - } - } - //else for observers, create an anchor around the player name so they can be observed - else - { - if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ - messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t+ %1%2%3%4%7', - %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus); - } - else if(%client.name $= %cl.name){ - messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t+ %1%2%3%4%7', - %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus); - } - else{ - messageClient( %client, 'SetLineHud', "", %tag, %index, '%5\t %1%2%3%4%7', - %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus); - } - } - } - - // Tack on the list of observers: - %observerCount = 0; - for (%i = 0; %i < ClientGroup.getCount(); %i++) - { - %cl = ClientGroup.getObject(%i); - if (%cl.team == 0) - %observerCount++; - } - - if (%observerCount > 0) - { - messageClient( %client, 'SetLineHud', "", %tag, %index, ""); - %index++; - messageClient(%client, 'SetLineHud', "", %tag, %index, '\tOBSERVERS (%1)TIME', %observerCount); - %index++; - for (%i = 0; %i < ClientGroup.getCount(); %i++) - { - %cl = ClientGroup.getObject(%i); - //if this is an observer - if (%cl.team == 0) - { - %obsTime = getSimTime() - %cl.observerStartTime; - %obsTimeStr = %game.formatTime(%obsTime, false); - if(%client.isAdmin || %client.isSuperAdmin || !$dtStats::viewSelf){ - messageClient( %client, 'SetLineHud', "", %tag, %index, '\t+ %1%2', - %cl.name, %obsTimeStr ); - } - else if(%client.name $= %cl.name){ - messageClient( %client, 'SetLineHud', "", %tag, %index, '\t+ %1%2', - %cl.name, %obsTimeStr ); - } - else{ - messageClient( %client, 'SetLineHud', "", %tag, %index, '\t %1%2', - %cl.name, %obsTimeStr ); - } - %index++; - } - } - } - - //clear the rest of Hud so we don't get old lines hanging around... - messageClient( %client, 'ClearHud', "", %tag, %index ); - } - - function SCtFGame::processGameLink(%game, %client, %arg1, %arg2, %arg3, %arg4, %arg5){ - //the default behavior when clicking on a game link is to start observing that client - if(%arg1 $= "Stats"){ - %client.viewStats = 1;// lock out score hud from updateing untill they are done - %client.viewMenu = %arg2; - %client.viewClient = %arg3; - %client.GlArg4 = %arg4; - statsMenu(%client, %game.class); - if(%arg2 !$= "Reset"){ - return; - } - else{ - messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 ); - %client.viewStats = 0; - Game.updateScoreHud(%client, 'scoreScreen'); - } - } - - %targetClient = %arg1; - if ((%client.team == 0) && isObject(%targetClient) && (%targetClient.team != 0)) - { - %prevObsClient = %client.observeClient; - - // update the observer list for this client - observerFollowUpdate( %client, %targetClient, %prevObsClient !$= "" ); - - serverCmdObserveClient(%client, %targetClient); - displayObserverHud(%client, %targetClient); - - if (%targetClient != %prevObsClient) - { - messageClient(%targetClient, 'Observer', '\c1%1 is now observing you.', %client.name); - messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name); - } - } - } - - function SCtFGame::updateScoreHud(%game, %client, %tag){// defaultGame/evo + function CTFHud(%game, %client, %tag){// defaultGame/evo if(%client.viewStats && $dtStats::enableRefresh){ statsMenu(%client, %game.class); return; @@ -1762,215 +2149,18 @@ package dtStats{ //clear the rest of Hud so we don't get old lines hanging around... messageClient(%client, 'ClearHud', "", %tag, %index); } - function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse, %sourceObject, %damageType) - { - InitContainerRadiusSearch(%position, %radius, $TypeMasks::PlayerObjectType | - $TypeMasks::VehicleObjectType | - $TypeMasks::StaticShapeObjectType | - $TypeMasks::TurretObjectType | - $TypeMasks::ItemObjectType); - - %numTargets = 0; - while ((%targetObject = containerSearchNext()) != 0) - { - %dist = containerSearchCurrRadDamageDist(); - - if (%dist > %radius) - continue; - - // z0dd - ZOD, 5/18/03. Changed to stop Force Field console spam - // if (%targetObject.isMounted()) - if (!(%targetObject.getType() & $TypeMasks::ForceFieldObjectType) && %targetObject.isMounted()) - { - %mount = %targetObject.getObjectMount(); - %found = -1; - for (%i = 0; %i < %mount.getDataBlock().numMountPoints; %i++) - { - if (%mount.getMountNodeObject(%i) == %targetObject) - { - %found = %i; - break; - } - } - if (%found != -1) - { - if (%mount.getDataBlock().isProtectedMountPoint[%found]) - { - continue; - } - } - } - %targets[%numTargets] = %targetObject; - %targetDists[%numTargets] = %dist; - %numTargets++; - } - - for (%i = 0; %i < %numTargets; %i++) - { - %targetObject = %targets[%i]; - %dist = %targetDists[%i]; - if(isObject(%targetObject)) // z0dd - ZOD, 5/18/03 Console spam fix. - { - %coverage = calcExplosionCoverage(%position, %targetObject, - ($TypeMasks::InteriorObjectType | - $TypeMasks::TerrainObjectType | - $TypeMasks::ForceFieldObjectType | - $TypeMasks::VehicleObjectType)); - if (%coverage == 0) - continue; - - //if ( $splashTest ) - %amount = (1.0 - ((%dist / %radius) * 0.88)) * %coverage * %damage; - //else - //%amount = (1.0 - (%dist / %radius)) * %coverage * %damage; - - %data = %targetObject.getDataBlock(); - %className = %data.className; - - if (%impulse && %data.shouldApplyImpulse(%targetObject)) - { - %p = %targetObject.getWorldBoxCenter(); - %momVec = VectorSub(%p, %position); - %momVec = VectorNormalize(%momVec); - - //------------------------------------------------------------------------------ - // z0dd - ZOD, 7/08/02. More kick when player damages self with disc or mortar. - // Stronger DJs and mortar jumps without impacting others (mainly HoFs) - if(%sourceObject == %targetObject) - { - if (%damageType == $DamageType::Disc) - { - %impulse = 4475; - } - else if (%damageType == $DamageType::Mortar) - { - %impulse = 5750; - } - } - //------------------------------------------------------------------------------ - - %impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius))); - %doImpulse = true; - } - else if( %className $= FlyingVehicleData || %className $= HoverVehicleData ) // Removed WheeledVehicleData. z0dd - ZOD, 4/24/02. Do not allow impulse applied to MPB, conc MPB bug fix. - { - %p = %targetObject.getWorldBoxCenter(); - %momVec = VectorSub(%p, %position); - %momVec = VectorNormalize(%momVec); - %impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius))); - - if( getWord( %momVec, 2 ) < -0.5 ) - %momVec = "0 0 1"; - - // Add obj's velocity into the momentum vector - %velocity = %targetObject.getVelocity(); - //%momVec = VectorNormalize( vectorAdd( %momVec, %velocity) ); - %doImpulse = true; - } - else - { - %momVec = "0 0 1"; - %doImpulse = false; - } - - if(%amount > 0){ - %data.damageObject(%targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %explosionSource.theClient, %explosionSource); - clientIndirectDmgStats(Game.getId(),%data,%sourceObject,%targetObject, %damageType,%amount); - } - else if( %explosionSource.getDataBlock().getName() $= "ConcussionGrenadeThrown" && %data.getClassName() $= "PlayerData" ) - { - %data.applyConcussion( %dist, %radius, %sourceObject, %targetObject ); - - if(!$teamDamage && %sourceObject != %targetObject && %sourceObject.client.team == %targetObject.client.team) - { - messageClient(%targetObject.client, 'msgTeamConcussionGrenade', '\c1You were hit by %1\'s concussion grenade.', getTaggedString(%sourceObject.client.name)); - } - } - //------------------------------------------------------------------------------- - // z0dd - ZOD, 4/16/02. Tone done the how much bomber & HPC flip out when damaged - if( %doImpulse ) - { - %vehName = %targetObject.getDataBlock().getName(); - if ((%vehName $= "BomberFlyer") || (%vehName $= "HAPCFlyer")) - { - %bomberimp = VectorScale(%impulseVec, 0.6); - %impulseVec = %bomberimp; - } - %targetObject.applyImpulse(%position, %impulseVec); - } - //if( %doImpulse ) - // %targetObject.applyImpulse(%position, %impulseVec); - //------------------------------------------------------------------------------- - } - } - } - function ProjectileData::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal){ - parent::onCollision(%data, %projectile, %targetObject, %modifier, %position, %normal); - clientDirectDmgStats(Game.getId(),%data,%projectile, %targetObject); - } - function ShapeBaseImageData::onFire(%data, %obj, %slot){ - %p = parent::onFire(%data, %obj, %slot); - if(isObject(%p)){ - clientShotsFired(Game.getId(),%data.projectile, %p); - } - return %p; - } - function SniperRifleImage::onFire(%data,%obj,%slot){ - if(!%obj.hasEnergyPack || %obj.getEnergyLevel() < %this.minEnergy) // z0dd - ZOD, 5/22/03. Check for energy too. - { - // siddown Junior, you can't use it - serverPlay3D(SniperRifleDryFireSound, %obj.getTransform()); - return; - } - %pct = %obj.getEnergyLevel() / %obj.getDataBlock().maxEnergy; - %p = new (%data.projectileType)() { - dataBlock = %data.projectile; - initialDirection = %obj.getMuzzleVector(%slot); - initialPosition = %obj.getMuzzlePoint(%slot); - sourceObject = %obj; - damageFactor = %pct * %pct; - sourceSlot = %slot; - }; - clientShotsFired(Game.getId(),%data.projectile, %p); - %p.setEnergyPercentage(%pct); - - %obj.lastProjectile = %p; - MissionCleanup.add(%p); - serverPlay3D(SniperRifleFireSound, %obj.getTransform()); - - // AI hook - if(%obj.client) - %obj.client.projectile = %p; - - %obj.setEnergyLevel(0); - if($Host::ClassicLoadSniperChanges) - %obj.decInventory(%data.ammo, 1); - } - function ShockLanceImage::onFire(%this, %obj, %slot){ - %p = parent::onFire(%this, %obj, %slot); - if(isObject(%p)){ - clientShotsFired(Game.getId(),%data.projectile, %p); - } - return %p; - } - -}; -if($dtStats::Enable){ - activatePackage(dtStats); -} -//////////////////////////////////////////////////////////////////////////////// -// Game Type Commons // -//////////////////////////////////////////////////////////////////////////////// function dtStatsMissionDropReady(%game, %client){ // called when client has finished loading + if($dtStats::debugEchos){error("dtStatsMissionDropReady GUID = " SPC %client.guid);} + %client.lp = ""; if(%client.guid $= ""){ return;} %foundOld = 0; if(!%client.isAIControlled() && !isObject(%client.dtStats)) { for (%i = 0; %i < statsGroup.getCount(); %i++) - { // check to see if my old data is still there + { // check to see if my old data is still there %dtStats = statsGroup.getObject(%i); if(%dtStats.guid == %client.guid && %dtStats.markForDelete == 0) - { + { if(%dtStats.leftPCT < $dtStats::fgPercentage[%game.class]) { %client.dtStats.dtGameCounter = 0; @@ -1990,12 +2180,13 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini } } if(!%foundOld) - { + { %dtStats = new scriptObject(); // object used stats storage statsGroup.add(%dtStats); %client.dtStats = %dtStats; %dtStats.gameCount[%game.class] = 0; %dtStats.totalNumGames[%game.class] = 0; + %dtStats.totalGames[%game.class] = 0; %dtStats.statsOverWrite[%game.class] = 0; %dtStats.client =%client; %dtStats.guid = %client.guid; @@ -2016,6 +2207,7 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini { // game type change %client.dtStats.gameCount[%game.class] = 0; %client.dtStats.totalNumGames[%game.class] = 0; + %client.dtStats.totalGames[%game.class] = 0; %client.dtStats.statsOverWrite[%game.class] = 0; loadGameStats(%client.dtStats,%game.class); %client.dtStats.gameData[%game.class] = 1; @@ -2024,13 +2216,13 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini function dtStatsClientLeaveGame(%game, %client){ if(!%client.isAiControlled() && isObject(%client.dtStats)){ if(%client.score < 1 && %client.score > -1 ){ // if(%num < 1 && %num > -1 ){ - if(isObject(%client.dtStats)){ - %client.dtStats.delete(); - } - return; + if(isObject(%client.dtStats)){ + %client.dtStats.delete(); + } + return; } %client.dtStats.clientLeft = 1; - %game.gameWinStat(%client); + %game.gameWinStat(%client); bakGameStats(%client,%game.class);//back up there current game in case they lost connection %client.dtStats.leftPCT = %game.getGamePct(); } @@ -2054,9 +2246,10 @@ function dtStatsLimitHit(%game){ } %client.dtStats.dtGameCounter++; } - } + } } function dtStatsGameOver( %game ){ + if($dtStats::debugEchos){error("dtStatsGameOver");} %timeNext =0; for (%i = 0; %i < statsGroup.getCount(); %i++){// see if we have any old clients data %dtStats = statsGroup.getObject(%i); @@ -2085,11 +2278,12 @@ function dtStatsGameOver( %game ){ if(%game.scoreLimitHit != 1 && %game.timeLimitHit != 1){ %game.gameWinStat(%client); //make sure the game was long enough, in case admin changes maps - if(%game.getGamePct() >= $dtStats::fgPercentage[%game.class] && %client.dtstats.dtGameCounter > 0){ - incGameStats(%client,%game.class); + if(%game.getGamePct() >= $dtStats::fgPercentage[%game.class] && %client.dtstats.dtGameCounter > 0){ + incGameStats(%client,%game.class); //resetDtStats after incGame } else{ %client.dtStats.dtGameCounter++; + resetDtStats(%client,%game.class,0); } } if(%client.dtStats.lastGame[%game.class] > 0){ @@ -2097,7 +2291,6 @@ function dtStatsGameOver( %game ){ %timeNext = $dtStats::slowSaveTime; schedule(%time ,0,"saveGameStats",%client.dtStats,%game.class); // } - resetDtStats(%client,%game.class,0); } } } @@ -2109,8 +2302,8 @@ function dtStatsGameOver( %game ){ function DefaultGame::gameWinStat(%game,%client){ if(%game.class $= "CTFGame" || %game.class $= "SCtFGame"){ if($teamScore[1] == $teamScore[2]){ - %client.winCount = 0; - %client.lossCount = 0; + %client.winCount = 0; + %client.lossCount = 0; } else if($teamScore[1] > $teamScore[2] && %client.team == 1) %client.winCount = 1; @@ -2118,9 +2311,34 @@ function DefaultGame::gameWinStat(%game,%client){ %client.winCount = 1; else %client.lossCount = 1; - } + } +} +function DefaultGame::getGamePct(%game) +{ + if(!$MatchStarted){ + return 0;// if we are not running prob between games + } + %curTimeLeftMS = mAbs((($missionStartTime - getSimTime())/60)/1000); + %timePct = (%curTimeLeftMS / $Host::TimeLimit) * 100; + return %timePct; + +} +function ArenaGame::getGamePct(%game) +{ + if(!$MatchStarted){ + return 0;// if we are not running prob between games + } + // Verify that there is a roundlimit and that the team has met it + if(%game.roundLimit != 0){ + if( $TeamScore[1] >= $TeamScore[2]){ + return ($TeamScore[1] / %game.roundLimit) * 100; + } + else if( $TeamScore[1] <= $TeamScore[2]){ + return ($TeamScore[2] / %game.roundLimit) * 100; + } + } + return 0; } - function CTFGame::getGamePct(%game) { if(!$MatchStarted){ @@ -2148,13 +2366,7 @@ function CTFGame::getGamePct(%game) return %scorePct; else return %timePct; - case 3: - %mixPct = (%scorePct + %timePct) / 2; - return %mixPct; default: - if(%scorePct > %timePct) - return %scorePct; - else return %timePct; } } @@ -2189,13 +2401,7 @@ function LakRabbitGame::getGamePct(%game) return %scorePct; else return %timePct; - case 3: - %mixPct = (%scorePct + %timePct) / 2; - return %mixPct; default: - if(%scorePct > %timePct) - return %scorePct; - else return %timePct; } @@ -2230,14 +2436,9 @@ function DMGame::getGamePct(%game) return %scorePct; else return %timePct; - case 3: - %mixPct = (%scorePct + %timePct) / 2; - return %mixPct; default: - if(%scorePct > %timePct) - return %scorePct; - else - return %timePct; + return %timePct; + } } @@ -2271,13 +2472,70 @@ function SCtFGame::getGamePct(%game) case 3: %mixPct = (%scorePct + %timePct) / 2; return %mixPct; - default: + default: if(%scorePct > %timePct) return %scorePct; else return %timePct; } } +function msToMinSec(%time) +{ + %sec = mFloor(%time / 1000); + %min = mFloor(%sec / 60); + %sec -= %min * 60; + + // pad it + if(%min < 10) + %min = "0" @ %min; + if(%sec < 10) + %sec = "0" @ %sec; + + return(%min @ ":" @ %sec); +} +function hGrenadeProfile(%game){ // remaps hand grenade to its own damage type so we can track it + if(%game.class !$= "LakRabbitGame"){// lakrabbit has its own method of doing this so we revert back and use that + $lastObjExplode = 0; + GrenadeThrown.radiusDamageType = $DamageType::HGrenade = 100; + $DamageTypeText[100] = 'grenade'; + ShrikeDamageProfile.damageScale[$DamageType::HGrenade] = 0.75; + ShrikeDamageProfile.shieldDamageScale[$DamageType::HGrenade] = 1; + BomberDamageProfile.damageScale[$DamageType::HGrenade] = 0.75; + BomberDamageProfile.shieldDamageScale[$DamageType::HGrenade] = 1; + HavocDamageProfile.damageScale[$DamageType::HGrenade] = 0.75; + HavocDamageProfile.shieldDamageScale[$DamageType::HGrenade] = 1; + WildcatDamageProfile.damageScale[$DamageType::HGrenade] = 1; + WildcatDamageProfile.shieldDamageScale[$DamageType::HGrenade] = 2; + TankDamageProfile.damageScale[$DamageType::HGrenade] = 1; + TankDamageProfile.shieldDamageScale[$DamageType::HGrenade] = 0.8; + MPBDamageProfile.damageScale[$DamageType::HGrenade] = 1; + MPBDamageProfile.shieldDamageScale[$DamageType::HGrenade] = 0.8; + TurretDamageProfile.damageScale[$DamageType::HGrenade] = 1; + TurretDamageProfile.shieldDamageScale[$DamageType::HGrenade] = 1.5; + StaticShapeDamageProfile.damageScale[$DamageType::HGrenade] = 1.2; + StaticShapeDamageProfile.shieldDamageScale[$DamageType::HGrenade] = 1.2; + LightPlayerDamageProfile.damageScale[$DamageType::HGrenade] = 1.2; + MediumPlayerDamageProfile.damageScale[$DamageType::HGrenade] = 1.0; + HeavyPlayerDamageProfile.damageScale[$DamageType::HGrenade] = 0.8; + $DeathMessageSelfKill[$DamageType::HGrenade, 0] = '\c0%1 destroys %2self with a grenade!'; + $DeathMessageSelfKill[$DamageType::HGrenade, 1] = '\c0%1 took a bad bounce from %3 own grenade!'; + $DeathMessageSelfKill[$DamageType::HGrenade, 2] = '\c0%1 pulled the pin a shade early.'; + $DeathMessageSelfKill[$DamageType::HGrenade, 3] = '\c0%1\'s own grenade turns on %2.'; + $DeathMessageSelfKill[$DamageType::HGrenade, 4] = '\c0%1 blows %2self up real good.'; + + $DeathMessageTeamKill[$DamageType::HGrenade, 0] = '\c0%4 TEAMKILLED %1 with a grenade!'; + + $DeathMessage[$DamageType::HGrenade, 0] = '\c0%4 eliminates %1 with a grenade.'; + $DeathMessage[$DamageType::HGrenade, 1] = '\c0%4 blows up %1 real good!'; + $DeathMessage[$DamageType::HGrenade, 2] = '\c0%1 gets annihilated by %4\'s grenade.'; + $DeathMessage[$DamageType::HGrenade, 3] = '\c0%1 receives a kaboom lesson from %4.'; + $DeathMessage[$DamageType::HGrenade, 4] = '\c0%4 turns %1 into grenade salad.'; + } + else{ + GrenadeThrown.radiusDamageType = $DamageType::Grenade; + } +} + function setFieldValue(%obj,%field,%value){ if(isObject(%obj)){ if(%value $= "") @@ -2301,7 +2559,7 @@ function getFieldValue(%obj,%field){ } } function getCNameToCID(%name){ - + if(isObject(%name) && %name.getClassName() $= "GameConnection"){ return %name; // not a name its a client so return it } @@ -2313,42 +2571,39 @@ function getCNameToCID(%name){ } } } + return 0; } //////////////////////////////////////////////////////////////////////////////// // Load Save Management // //////////////////////////////////////////////////////////////////////////////// function loadGameStats(%dtStats,%game){// called when client joins server.cs onConnect - loadGameTotalStats(%dtStats,%game); - if(%dtStats.guid !$= ""){ + resetDtStats(%dtStats.client,%game,1); + if($dtStats::debugEchos){error("loadGameStats GUID = " SPC %dtStats.guid);} + if(%dtStats.guid !$= "" && !$dtStats::Basic){ + loadGameTotalStats(%dtStats,%game); %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ 1 @ ".cs"; - } - else{ - return; - } - if(isFile(%filename)){ - %file = new FileObject(); - %file.OpenForRead(%filename); - while( !%file.isEOF() ){ - %line = %file.readline(); - %line = strreplace(%line,"%t","\t"); - %var = trim(getField(%line,0)); - %val = trim(getField(%line,1)); - %dtStats.gameStats[%var,1,%game] = %val; + if(isFile(%filename)){ + %file = new FileObject(); + %file.OpenForRead(%filename); + while( !%file.isEOF() ){ + %line = %file.readline(); + %line = strreplace(%line,"%t","\t"); + %var = trim(getField(%line,0)); + %val = trim(getField(%line,1)); + %dtStats.gameStats[%var,1,%game] = %val; + } + %file.close(); + %file.delete(); + if(%dtStats.gameCount[%game] > 1){ + schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,2,%game); + } } - %file.close(); - %file.delete(); - if(%dtStats.gameCount[%game] > 1){ - schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,2,%game); - } - } - else{ - resetDtStats(%dtStats.client,%game,1); } } function loadGameTotalStats(%dtStats,%game){ - %file = new FileObject(); - if(%dtStats.guid !$= ""){ + if($dtStats::debugEchos){error("loadGameTotalStats GUID = " SPC %dtStats.guid);} + %file = new FileObject(); %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs"; if(isFile(%filename)){ %file.OpenForRead(%filename); @@ -2371,24 +2626,37 @@ function loadGameTotalStats(%dtStats,%game){ else if(%var $= "totalNumGames"){ %dtStats.totalNumGames[%game] = %val; } + else if(%var $= "totalGames"){ + %dtStats.totalGames[%game] = %val; + } else{ - if(%val > 2000000000){// - %val = 0; + if(%val > $dtStats::ValMax){//value is getting too big lets reset total stats + if($dtStats::debugEchos){error("Value Reset" SPC %var SPC "GUID = " SPC %dtStats.guid);} + %dtStats.totalNumGames[%game] = 0;// reset + for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ + %var = $dtStats::fieldValue[%i,"dtStats"]; + %dtStats.gameStats[%var,"t",%game] = 0; + + } + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ + %var = $dtStats::fieldValue[%i,%game]; + %dtStats.gameStats[%var,"t",%game] = 0; + } + break; + } + else{ + %dtStats.gameStats[%var,"t",%game] = %val; } - %dtStats.gameStats[%var,"t",%game] = %val; } } %file.close(); } - } %file.delete(); } function loadGameSlow(%dtStats,%i,%game){ if(%dtStats.gameCount[%game] > 1){// load the rest if(%i <= %dtStats.gameCount[%game]){ - if(%dtStats.guid !$= ""){ - %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %i @ ".cs"; - } + %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %i @ ".cs"; if(isFile(%filename)){ %file = new FileObject(); %file.OpenForRead(%filename); @@ -2399,22 +2667,20 @@ function loadGameSlow(%dtStats,%i,%game){ %val = trim(getField(%line,1)); %dtStats.gameStats[%var,%i,%game] = %val; } + %file.close(); %file.delete(); } schedule($dtStats::slowLoadTime,0,"loadGameSlow",%dtStats,%i++,%game); } - else{ - resetDtStats(%dtStats.client,%game,1); - } } - } function saveGameStats(%dtStats,%game){ + if($dtStats::debugEchos){error("saveGameStats GUID = " SPC %dtStats.guid);} if(%dtStats.lastGame[%game] > 0){ - saveTotalStats(%dtStats,%game); - %c = %dtStats.lastGame[%game]; - if(%dtStats.guid !$= ""){ + if(%dtStats.guid !$= "" && !$dtStats::Basic){ + saveTotalStats(%dtStats,%game); + %c = %dtStats.lastGame[%game]; %file = new FileObject(); %filename = "serverStats/" @ %game @ "/" @ %dtStats.guid @ "/" @ %c @ ".cs"; @@ -2442,10 +2708,10 @@ function saveGameStats(%dtStats,%game){ } } function saveTotalStats(%dtStats,%game){ // saved by the main save function + if($dtStats::debugEchos){error("saveTotalStats GUID = " SPC %dtStats.guid);} if(%dtStats.statsOverWrite[%game] $= ""){ %dtStats.statsOverWrite[%game] = 0; } - if(%dtStats.guid !$= ""){ %filename = "serverStats/"@ %game @"/" @ %dtStats.guid @ "/" @ "totalStats" @ ".cs"; %file = new FileObject(); %file.OpenForWrite(%filename); @@ -2453,6 +2719,7 @@ function saveTotalStats(%dtStats,%game){ // saved by the main save function %file.writeLine("gameCount" @ "%t" @ %dtStats.gameCount[%game]); %file.writeLine("statsOverWrite" @ "%t" @ %dtStats.statsOverWrite[%game]); %file.writeLine("totalNumGames" @ "%t" @ %dtStats.totalNumGames[%game]); + %file.writeLine("totalGames" @ "%t" @ %dtStats.totalGames[%game]); %file.writeLine("timeStamp" @ "%t" @ %dtStats.gameStats["timeStamp","t",%game]); for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ %val = $dtStats::fieldValue[%i,%game]; @@ -2466,10 +2733,10 @@ function saveTotalStats(%dtStats,%game){ // saved by the main save function } %file.close(); %file.delete(); - } } function incGameStats(%client,%game) {// record that games stats and inc by one + if($dtStats::debugEchos){error("incGameStats GUID = " SPC %client.guid);} %client.viewMenu = "Reset"; if(%client.dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed if(%client.dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){ @@ -2488,8 +2755,9 @@ function incGameStats(%client,%game) {// record that games stats and inc by one %client.dtStats.gameStats["map",%c,%game] = $MissionDisplayName; %client.dtStats.totalNumGames[%game]++; + %client.dtStats.totalGames[%game]++; %client.dtStats.gameStats["timeStamp","t",%game] = formattimestring("hh:nn a, mm-dd"); - + for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ %val = $dtStats::fieldValue[%i,%game]; %var = getFieldValue(%client,%val); @@ -2497,7 +2765,7 @@ function incGameStats(%client,%game) {// record that games stats and inc by one %var = mfloor((%var / 1000) / 60); } %client.dtStats.gameStats[%val,%c,%game] = %var; - %client.dtStats.gameStats[%val,"t",%game] += %var; + %client.dtStats.gameStats[%val,"t",%game] += %var; } for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ %val = $dtStats::fieldValue[%i,"dtStats"]; @@ -2509,6 +2777,7 @@ function incGameStats(%client,%game) {// record that games stats and inc by one } function incBakGameStats(%dtStats,%game) {// record that games stats and inc by one + if($dtStats::debugEchos){error("incBakGameStats GUID = " SPC %dtStats.guid);} if(%dtStats.gameCount[%game] >= $dtStats::MaxNumOfGames){ // we have the max number allowed if(%dtStats.statsOverWrite[%game] < $dtStats::MaxNumOfGames){ %c = %dtStats.statsOverWrite[%game]++; @@ -2527,6 +2796,7 @@ function incBakGameStats(%dtStats,%game) {// record that games stats and inc by %dtStats.gameStats["map",%c,%game] = $MissionDisplayName; %dtStats.totalNumGames[%game]++; + %dtStats.totalGames[%game]++; for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ %val = $dtStats::fieldValue[%i,%game]; @@ -2544,10 +2814,10 @@ function incBakGameStats(%dtStats,%game) {// record that games stats and inc by %dtStats.gameStats[%val,"t",%game] += %var; } - } function bakGameStats(%client,%game) {// record that games stats and inc by one + if($dtStats::debugEchos){error("bakGameStats GUID = " SPC %client.guid);} for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ %val = $dtStats::fieldValue[%i,%game]; %var = getFieldValue(%client,%val); @@ -2560,26 +2830,16 @@ function bakGameStats(%client,%game) {// record that games stats and inc by one } } -function echoStats(%client) {// record that games stats and inc by one - for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++){ - %val = $dtStats::fieldValue[%i,%game]; - %var = getFieldValue(%client,%val); - } - for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++){ - %val = $dtStats::fieldValue[%i,"dtStats"]; - %var = getFieldValue(%client,%val); - } -} -function resGameStats(%client,%game) -{// copy data back over to client +function resGameStats(%client,%game){// copy data back over to client + if($dtStats::debugEchos){error("resGameStats GUID = " SPC %client.guid);} for(%i = 1; %i <= $dtStats::fieldCount[%game]; %i++) { %val = $dtStats::fieldValue[%i,%game]; %var = %client.dtStats.gameStats[%val,"b",%game]; if(%val $= "winCount" || %val $= "lossCount") - { + { %var = 0; // set to 0 becuase we came back and its not the end of the game - } + } setFieldValue(%client,%val,%var); } for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++) @@ -2590,9 +2850,10 @@ function resGameStats(%client,%game) } } -// resets stats that are used in this file +// resets stats that are used in this file //the others are handled with in the gametype it self function resetDtStats(%client,%game,%g){ + if($dtStats::debugEchos){error("resetDtStats GUID = " SPC %client.guid);} for(%i = 1; %i <= $dtStats::fieldCount["dtStats"]; %i++) { %val = $dtStats::fieldValue[%i,"dtStats"]; @@ -2611,46 +2872,191 @@ function resetDtStats(%client,%game,%g){ //////////////////////////////////////////////////////////////////////////////// //Stats Collecting //////////////////////////////////////////////////////////////////////////////// -function clientKillStats(%game, %clVictim, %clKiller, %damageType, %damageLocation){ +function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %damageLocation){ + if(!isObject(%clKiller) && isObject(%implement)){ + %clKiller = %implement.getControllingClient(); + } + + %clVictim.lp = ""; + %ttlAvg = 5; + %clVictim.ttl[%clVictim.ttlC++] = getSimTime() - %clVictim.spawnTime; + if(%clVictim.ttlC >= %ttlAvg){ + for(%t = 1; %t <= %clVictim.ttlC; %t++){%time += %clVictim.ttl[%t];} + %clVictim.timeTL = %time/%ttlAvg; + %clVictim.ttlC = 0; + %clVictim.ttlH = 1; + } + else{ + if(%clVictim.ttlH){ + for(%t = 1; %t <= %ttlAvg; %t++){%time += %clVictim.ttl[%t];} + %clVictim.timeTL = %time/%ttlAvg; + } + else{ + for(%t = 1; %t <= %clVictim.ttlC; %t++){%time += %clVictim.ttl[%t];} + %clVictim.timeTL = %time/%clVictim.ttlC; + } + } + if(%clKiller.team != %clVictim.team){ + + if(isObject(%clKiller.player) && isObject(%clVictim.player)){ + %dis = vectorDist(%clKiller.player.getPosition(),%clVictim.player.getPosition()); + %vD = vectorSub(%clVictim.player.getVelocity(),%clKiller.player.getVelocity()); + %vel = vectorLen(%vD); + } + else{ + %vel = 0; + %dis = 0; + } + + %clKiller.k++; + %clVictim.k = 0; + if(%clVictim == %clKiller || %damageType == $DamageType::Suicide || %damageType == $DamageType::Lava || %damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Ground || %damageType == $DamageType::Lightning){ + %clVictim.k = %clKiller.k = 0; + } + if(%clKiller.killStreak < %clKiller.k){ + %clKiller.killStreak = %clKiller.k; + } + + if(%clVictim.player.hitBy[%clKiller]){ + %clKiller.assist--;// they are the killer there for remove it; + } + + %isCombo = 0; + if(%clKiller.player.combo[%clVictim.player] > 1){ + %clKiller.comboPT = %clKiller.player.combo[%clVictim.player]; + %clKiller.comboCount++; + %isCombo =1; + } + if(isObject(%clVictim.player) && isObject(%clKiller.player)){// armor kill stats + switch$(%clVictim.player.getArmorSize()){ + case "Light":%clKiller.armorL++; %clVictim.armorLD++; + switch$(%clKiller.player.getArmorSize()){ + case "Light": %clKiller.armorLL++; %clVictim.armorLLD++; + case "Medium":%clKiller.armorML++; %clVictim.armorLMD++; + case "Heavy": %clKiller.armorHL++; %clVictim.armorLHD++; + } + case "Medium": %clKiller.armorM++; %clVictim.armorMD++; + switch$(%clKiller.player.getArmorSize()){ + case "Light": %clKiller.armorLM++; %clVictim.armorMLD++; + case "Medium":%clKiller.armorMM++; %clVictim.armorMMD++; + case "Heavy": %clKiller.armorHM++; %clVictim.armorMHD++; + } + case "Heavy":%clKiller.armorH++; %clVictim.armorHD++; + switch$(%clKiller.player.getArmorSize()){ + case "Light": %clKiller.armorLH++; %clVictim.armorHLD++; + case "Medium":%clKiller.armorMH++; %clVictim.armorHMD++; + case "Heavy": %clKiller.armorHH++; %clVictim.armorHHD++; + } + } + } switch$(%damageType){// list of all damage types to track see damageTypes.cs case $DamageType::Bullet: %clKiller.cgKills++; %clVictim.cgDeaths++; + if(%clKiller.cgMax < %dis){%clKiller.cgMax = %dis; } + if(%clKiller.cgT < %vel){%clKiller.cgT = %vel;} + if(%isCombo){%clKiller.cgCom++;} case $DamageType::Disc: %clKiller.discKills++; %clVictim.discDeaths++; + if(%clKiller.discMax < %dis){%clKiller.discMax = %dis;} + if(%clKiller.discT < %vel){%clKiller.discT = %vel;} + if(%isCombo){%clKiller.discCom++;} case $DamageType::Grenade: - %clKiller.grenadeKills++; - %clVictim.grenadeDeaths++; + if($lastObjExplode.isHandNade){ + %clKiller.hGrenadeKills++; + %clVictim.hGrenadeDeaths++; + if(%clKiller.hGrenadeMax < %dis){%clKiller.hGrenadeMax = %dis;} + if(%clKiller.hGrenadeT < %vel){%clKiller.hGrenadeT = %vel;} + if(%isCombo){%clKiller.hGrenadeCom++;} + } + else{ + %clKiller.grenadeKills++; + %clVictim.grenadeDeaths++; + if(%clKiller.grenadeMax < %dis){%clKiller.grenadeMax = %dis;} + if(%clKiller.grenadeT < %vel){%clKiller.grenadeT = %vel;} + if(%isCombo){%clKiller.grenadeCom++;} + } + case $DamageType::HGrenade: + %clKiller.hGrenadeKills++; + %clVictim.hGrenadeDeaths++; + if(%clKiller.hGrenadeMax < %dis){%clKiller.hGrenadeMax = %dis;} + if(%clKiller.hGrenadeT < %vel){%clKiller.hGrenadeT = %vel;} + if(%isCombo){%clKiller.hGrenadeCom++;} case $DamageType::Laser: %clKiller.laserKills++; %clVictim.laserDeaths++; + if(%damageLocation $= "head"){%clKiller.laserHeadShot++;} + if(%clKiller.laserMax < %dis){%clKiller.laserMax = %dis;} + if(%clKiller.laserT < %vel){%clKiller.laserT = %vel;} + if(%isCombo){%clKiller.laserCom++;} case $DamageType::Mortar: %clKiller.mortarKills++; %clVictim.mortarDeaths++; + if(%clKiller.mortarMax < %dis){%clKiller.mortarMax = %dis;} + if(%clKiller.mortarT < %vel){%clKiller.mortarT = %vel;} + if(%isCombo){%clKiller.mortarCom++;} case $DamageType::Missile: %clKiller.missileKills++; %clVictim.missileDeaths++; + if(%clKiller.missileMax < %dis){%clKiller.missileMax = %dis;} + if(%clKiller.missileT < %vel){%clKiller.missileT = %vel;} case $DamageType::ShockLance: %clKiller.shockLanceKills++; %clVictim.shockLanceDeaths++; + if(%clKiller.shockMax < %dis){%clKiller.shockMax = %dis;} + if(%clVictim.rearshot){%clKiller.shockRearShot++;} + if(%clKiller.shockT < %vel){%clKiller.shockT = %vel;} + if(%isCombo){%clKiller.shockLanceCom++;} case $DamageType::Plasma: %clKiller.plasmaKills++; %clVictim.plasmaDeaths++; + if(%clKiller.plasmaMax < %dis){%clKiller.plasmaMax = %dis;} + if(%clKiller.plasmaT < %vel){%clKiller.plasmaT = %vel;} + if(%isCombo){%clKiller.plasmaCom++;} case $DamageType::Blaster: %clKiller.blasterKills++; %clVictim.blasterDeaths++; + if(%clKiller.blasterMax < %dis){%clKiller.blasterMax = %dis;} + if(%clKiller.blasterT < %vel){%clKiller.blasterT = %vel;} + if(%isCombo){%clKiller.blasterCom++;} case $DamageType::ELF: %clKiller.elfKills++; %clVictim.elfDeaths++; case $DamageType::Mine: %clKiller.mineKills++; %clVictim.mineDeaths++; + if(%clKiller.mineMax < %dis){%clKiller.mineMax = %dis;} + if(%clKiller.mineT < %vel){%clKiller.mineT = %vel;} + if(%isCombo){%clKiller.mineCom++;} case $DamageType::Explosion: %clKiller.explosionKills++; %clVictim.explosionDeaths++; case $DamageType::Impact: + if(isObject(%clKiller.vehicleMounted)){ + %veh = %clKiller.vehicleMounted.getDataBlock().getName(); + switch$(%veh){ + case "ScoutVehicle": %clKiller.wildRK++; %clVictim.wildRD++; + case "AssaultVehicle": %clKiller.assaultRK++; %clVictim.assaultRD++; + case "MobileBaseVehicle":%clKiller.mobileBaseRK++; %clVictim.mobileBaseRD++; + case "ScoutFlyer": %clKiller.scoutFlyerRK++; %clVictim.scoutFlyerRD++; + case "BomberFlyer": %clKiller.bomberFlyerRK++;%clVictim.bomberFlyerRD++; + case "HAPCFlyer": %clKiller.hapcFlyerRK++; %clVictim.hapcFlyerRD++; + } + } + else{ + if(isObject(%implement)) + %veh = %implement.getDataBlock().getName(); + switch$(%veh){ + case "ScoutVehicle": %clVictim.wildEK++; + case "AssaultVehicle": %clVictim.assaultEK++; + case "MobileBaseVehicle":%clVictim.mobileBaseEK++; + case "ScoutFlyer": %clVictim.scoutFlyerEK++; + case "BomberFlyer": %clVictim.bomberFlyerEK++; + case "HAPCFlyer": %clVictim.hapcFlyerEK++; + } + } %clKiller.impactKills++; %clVictim.impactDeaths++; case $DamageType::Ground: @@ -2720,6 +3126,15 @@ function clientKillStats(%game, %clVictim, %clKiller, %damageType, %damageLocati %clKiller.forceFieldPowerUpKills++; %clVictim.forceFieldPowerUpDeaths++; case $DamageType::Crash: + %veh = %clVictim.vehDBName; + switch$(%veh){ + case "ScoutVehicle": %clVictim.wildCrash++; + case "AssaultVehicle": %clVictim.assaultCrash++; + case "MobileBaseVehicle":%clVictim.mobileBaseCrash++; + case "ScoutFlyer": %clVictim.scoutFlyerCrash++; + case "BomberFlyer": %clVictim.bomberFlyerCrash++; + case "HAPCFlyer": %clVictim.hapcFlyerCrash++; + } %clKiller.crashKills++; %clVictim.crashDeaths++; case $DamageType::Water: @@ -2728,179 +3143,337 @@ function clientKillStats(%game, %clVictim, %clKiller, %damageType, %damageLocati case $DamageType::NexusCamping: %clKiller.nexusCampingKills++; %clVictim.nexusCampingDeaths++; - default: - %clKiller.unknownKill++; - %clVictim.unknownDeaths++; + } } } +function mdReset(%client){ + %client.md = 0; } - -function clientDirectDmgStats(%game, %data, %projectile, %targetObject){ // projectile - if(isObject(%targetObject) && %targetObject.getClassName() $= "Player" && %targetObject.client.team != %projectile.sourceObject.client.team){ - if(%data.directDamageType !$= ""){ - %damageType = %data.directDamageType; - %amount = %data.directDamage; +function rayTest(%targetObject,%dis){ + %mask = $TypeMasks::StaticShapeObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType; + %rayStart = %targetObject.getWorldBoxCenter(); + %rayEnd = VectorAdd(%rayStart,"0 0" SPC (%dis * -1)); + %ground = !ContainerRayCast(%rayStart, %rayEnd, %mask, %targetObject); + return %ground; +} +function clientDmgStats(%data,%pos,%sourceObject, %targetObject, %damageType,%amount){ + %t = %s = 0; + if(isObject(%sourceObject)){ + if(%sourceObject.getClassName() !$= "Player"){ + %client = %sourceObject.getControllingClient(); + %s = 1; } else{ - %damageType = %data.radiusDamageType; - %amount = %data.indirectDamage;// counts as full + %client = %sourceObject.client; + %s = 1; + %pos = getWords(%sourceObject.getPosition(),0,1) SPC 0; + if(%client.lp !$= ""){%client.distT += vectorDist(%client.lp,%pos);} + %client.lp = %pos; + } + } + else{ + return; + } + if(isObject(%targetObject)){ + if(%targetObject.getClassName() !$= "Player"){ + %targetClient = %targetObject.getControllingClient(); + %t = 1; + } + else { + %targetClient = %targetObject.client; + %t = 1; + %pos = getWords(%targetObject.getPosition(),0,1) SPC 0; + if(%targetClient.lp !$= ""){%targetClient.distT += vectorDist(%targetClient.lp,%pos);} + %targetClient.lp = %pos; + } + } + if(%damageType > 0 && %sourceObject != %targetObject){ + if(%t && %s){ + if(%targetClient != %client && %targetClient.team != %client.team){ + if(!%targetObject.hitBy[%client]){ + %client.assist++; + %targetObject.hitBy[%client] = 1; + } + if(!%targetObject.combo[%client,%damageType]){ + %targetObject.combo[%client,%damageType] = 1; + %client.player.combo[%targetObject]++; + } + } + if(isObject(%client.player)){ + %speed = vectorLen(%client.player.getVelocity()); + %vD = vectorSub(%targetObject.getVelocity(),%client.player.getVelocity()); + %vel = vectorLen(%vD); + if(%client.maxRV < %vel){%client.maxRV = %vel;} + if(%client.maxSpeed < %speed){%client.maxSpeed = %speed;} + } } - %armorData = %targetObject.getDatablock(); - %damageScale = %armorData.damageScale[%damageType]; - if(%damageScale !$= "") - %amount *= %damageScale; - %client = %projectile.sourceObject.client; - %targetClient = %targetObject.client; switch$(%damageType){// list of all damage types to track see damageTypes.cs - case $DamageType::Bullet: - %client.cgDmg += %amount; - %client.cgDirectHits++; - %targetClient.cgDmgTaken += %amount; - case $DamageType::Disc: - %client.discDmg += %amount; - %client.discDirectHits++; - %targetClient.discDmgTaken += %amount; - case $DamageType::Grenade: - %client.grenadeDmg += %amount; - %client.grenadeDirectHits++; - %targetClient.grenadeDmgTaken += %amount; - case $DamageType::Laser: - %client.laserDmg += %amount; - %client.laserDirectHits++; - %targetClient.laserDmgTaken += %amount; - case $DamageType::Mortar: - %client.mortarDmg += %amount; - %client.mortarDirectHits++; - %targetClient.mortarDmgTaken += %amount; - case $DamageType::Missile: - %client.missileDmg += %amount; - %client.missileDirectHits++; - %targetClient.missileDmgTaken += %amount; - case $DamageType::ShockLance: - %client.shockLanceDmg += %amount; - %client.shockLanceDirectHits++; - %targetClient.shockLanceDmgTaken += %amount; - case $DamageType::Plasma: - %client.plasmaDmg += %amount; - %client.plasmaDirectHits++; - %targetClient.plasmaDmgTaken += %amount; case $DamageType::Blaster: %client.blasterDmg += %amount; %client.blasterDirectHits++; - %targetClient.blasterDmgTaken += %amount; - case $DamageType::ELF: - %client.elfDmg += %amount; - %client.elfDirectHits++; - %targetClient.elfDmgTaken += %amount; - default: - %client.unknownDmg += %amount; - %client.unknownDirectHits++; - %targetClient.unknownDmgTaken += %amount; - } - } -} - -function clientIndirectDmgStats(%game,%data,%sourceObject, %targetObject, %damageType,%amount){ - if(isObject(%targetObject) && %targetObject.getClassName() $= "Player" && %sourceObject.client.team != %targetObject.client.team){ // only care about pvp - %damageScale = %data.damageScale[%damageType]; - if(%damageScale !$= ""){ - %amount *= %damageScale; - } - %client = %sourceObject.client; - %targetClient = %targetObject.client; - switch$(%damageType){// list of all damage types to track see damageTypes.cs - case $DamageType::Bullet: - %client.cgInDmg += %amount; - %client.cgIndirectHits++; - %targetClient.cgInDmgTaken += %amount; - case $DamageType::Disc: - %client.discInDmg += %amount; - %client.discIndirectHits++; - %targetClient.discInDmgTaken += %amount; - if(%targetClient.mineDisc){ - %client.minePlusDisc++; + %client.blasterACC = (%client.blasterDirectHits / %client.blasterShotsFired) * 100; + if(%t){ + %targetClient.blasterDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,5)){%client.blasterMA++;} } - case $DamageType::Mine: - if(%targetClient.mineDisc){ - %client.minePlusDisc++; - } - case $DamageType::Grenade: - %client.grenadeInDmg += %amount; - %client.grenadeIndirectHits++; - %targetClient.grenadeInDmgTaken += %amount; - case $DamageType::Laser: - %client.laserInDmg += %amount; - %client.laserIndirectHits++; - %targetClient.laserInDmgTaken += %amount; - case $DamageType::Mortar: - %client.mortarInDmg += %amount; - %client.mortarIndirectHits++; - %targetClient.mortarInDmgTaken += %amount; - case $DamageType::Missile: - %client.missileInDmg += %amount; - %client.missileIndirectHits++; - %targetClient.missileInDmgTaken += %amount; - case $DamageType::ShockLance: - %client.shockLanceInDmg += %amount; - %client.shockLanceIndirectHits++; - %targetClient.shockLanceInDmgTaken += %amount; case $DamageType::Plasma: %client.plasmaInDmg += %amount; %client.plasmaIndirectHits++; - %targetClient.plasmaInDmgTaken += %amount; - case $DamageType::Blaster: - %client.blasterInDmg += %amount; - %client.blasterIndirectHits++; - %targetClient.blasterInDmgTaken += %amount; - case $DamageType::ELF: - %client.elfInDmg += %amount; - %client.elfIndirectHits++; - %targetClient.elfInDmgTaken += %amount; - default: - %client.unknownInDmg += %amount; - %client.unknownIndirectHits++; - %targetClient.unknownInDmgTaken += %amount; + %client.plasmaACC = (%client.plasmaIndirectHits / %client.plasmaShotsFired) * 100; + if(%t){ + %targetClient.plasmaInDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,PlasmaBolt.damageRadius+1)){%client.plasmaMA++;} + } + case $DamageType::Bullet: + %client.cgDmg += %amount; + %client.cgDirectHits++; + %client.cgACC = (%client.cgDirectHits / %client.cgShotsFired) * 100; + if(%t){ + %targetClient.cgDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,5)){%client.cgMA++;} + } + case $DamageType::Disc: + %client.discInDmg += %amount; + %client.discIndirectHits++; + %client.discACC = (%client.discIndirectHits / %client.discShotsFired) * 100; + if(%t){ + %targetClient.discInDmgTaken += %amount; + if(%targetClient.md == 1){%client.minePlusDisc++;} + %targetClient.md = 2; + schedule(300,0,"mdReset"); + if(%targetClient != %client && rayTest(%targetObject,DiscProjectile.damageRadius+1)){%client.discMA++;} + } + case $DamageType::Grenade: + if($lastObjExplode.isHandNade){ + %client.hGrenadeInDmg += %amount; + %client.hGrenadeInHits++; + %client.hGrenadeACC = (%client.hGrenadeInHits / %client.hGrenadeShotsFired) * 100; + if(%t){ + %targetClient.hGrenadeInDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,GrenadeThrown.damageRadius+1)){%client.hGrenadeMA++;} + } + } + else{ + %client.grenadeInDmg += %amount; + %client.grenadeIndirectHits++; + %client.grenadeACC = (%client.grenadeIndirectHits / %client.grenadeShotsFired) * 100; + if(%t){ + %targetClient.grenadeInDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,BasicGrenade.damageRadius+1)){ %client.grenadeMA++;} + } + } + case $DamageType::Laser: + %client.laserDmg += %amount; + %client.laserDirectHits++; + %client.laserACC = (%client.laserDirectHits / %client.laserShotsFired) * 100; + if(%t){ + %targetClient.laserDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,5)){%client.laserMA++;} + } + case $DamageType::Mortar: + %client.mortarInDmg += %amount; + %client.mortarIndirectHits++; + %client.mortarACC = (%client.mortarIndirectHits / %client.mortarShotsFired) * 100; + if(%t){ + %targetClient.mortarInDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,MortarShot.damageRadius+1)){%client.mortarMA++;} + } + case $DamageType::Missile: + %client.missileInDmg += %amount; + %client.missileIndirectHits++; + %client.missileACC = (%client.missileIndirectHits / %client.missileShotsFired) * 100; + if(%t){ + %targetClient.missileInDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,ShoulderMissile.damageRadius+1)){%client.missileMA++;} + } + case $DamageType::ShockLance: + %client.shockLanceInDmg += %amount; + %client.shockLanceIndirectHits++; + %client.shockACC = (%client.shockLanceIndirectHits / %client.shockLanceShotsFired) * 100; + if(%t){ + %targetClient.shockLanceInDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,5)){ %client.shockLanceMA++;} + } + case $DamageType::Mine: + %client.mineInDmg += %amount; + %client.mineIndirectHits++; + %client.mineACC = (%client.mineIndirectHits / %client.mineShotsFired) * 100; + if(%t){ + %targetClient.mineInDmgTaken += %amount; + if(%targetClient.md == 2){ + %client.minePlusDisc++; + } + %targetClient.md = 1; + schedule(300,0,"mdReset"); + if(%targetClient != %client && rayTest(%targetObject,MineDeployed.damageRadius+1)){%client.mineMA++;} + } + case $DamageType::HGrenade: + %client.hGrenadeInDmg += %amount; + %client.hGrenadeInHits++; + %client.hGrenadeACC = (%client.hGrenadeInHits / %client.hGrenadeShotsFired) * 100; + if(%t){ + %targetClient.hGrenadeInDmgTaken += %amount; + if(%targetClient != %client && rayTest(%targetObject,GrenadeThrown.damageRadius+1)){%client.hGrenadeMA++;} + } + case $DamageType::SatchelCharge: + %client.SatchelInDmg += %amount; + %client.SatchelInHits++; + if(%t) + %targetClient.SatchelInDmgTaken += %amount; + case $DamageType::PlasmaTurret: + %client.PlasmaTurretInDmg += %amount; + %client.PlasmaTurretInHits++; + if(%t) + %targetClient.PlasmaTurretInDmgTaken += %amount; + case $DamageType::MortarTurret: + %client.MortarTurretInDmg += %amount; + %client.MortarTurretInHits++; + %targetClient.MortarTurretInDmgTaken += %amount; + case $DamageType::MissileTurret: + %client.MissileTurretInDmg += %amount; + %client.MissileTurretInHits++; + if(%t) + %targetClient.MissileTurretInDmgTaken += %amount; + case $DamageType::OutdoorDepTurret: + %client.OutdoorDepTurretInDmg += %amount; + %client.OutdoorDepTurretInHits++; + if(%t) + %targetClient.OutdoorDepTurretInDmgTaken += %amount; + case $DamageType::BomberBombs: + %client.BomberBombsInDmg += %amount; + %client.BomberBombsInHits++; + if(%t) + %targetClient.BomberBombsInDmgTaken += %amount; + case $DamageType::TankMortar: + %client.TankMortarInDmg += %amount; + %client.TankMortarInHits++; + if(%t) + %targetClient.TankMortarInDmgTaken += %amount; + case $DamageType::MPBMissile: + %client.MPBMissileInDmg += %amount; + %client.MPBMissileInHits++; + if(%t) + %targetClient.MPBMissileInDmgTaken += %amount; + case $DamageType::AATurret: + %client.AATurretDmg += %amount; + %client.AATurretDirectHits++; + if(%t) + %targetClient.AATurretDmgTaken += %amount; + case $DamageType::IndoorDepTurret: + %client.IndoorDepTurretDmg += %amount; + %client.IndoorDepTurretDirectHits++; + %targetClient.IndoorDepTurretDmgTaken += %amount; + case $DamageType::SentryTurret: + %client.SentryTurretDmg += %amount; + %client.SentryTurretDirectHits++; + if(%t) + %targetClient.SentryTurretDmgTaken += %amount; + case $DamageType::ShrikeBlaster: + %client.ShrikeBlasterDmg += %amount; + %client.ShrikeBlasterDirectHits++; + if(%t) + %targetClient.ShrikeBlasterDmgTaken += %amount; + case $DamageType::BellyTurret: + %client.BellyTurretDmg += %amount; + %client.BellyTurretDirectHits++; + if(%t) + %targetClient.BellyTurretDmgTaken += %amount; + case $DamageType::TankChaingun: + %client.TankChaingunDmg += %amount; + %client.TankChaingunDirectHits++; + if(%t) + %targetClient.TankChaingunDmgTaken += %amount; } } } -function clientShotsFired(%game, %data, %projectile){ // could do a fov check to see if we are trying to aim at a player - %client = %projectile.sourceObject.client; - if(!isObject(%client) || %client.isAiControlled()){ return;} - if(%data.directDamageType !$= ""){ - %damageType = %data.directDamageType; +function clientShotsFired(%data, %sourceObject, %projectile){ // could do a fov check to see if we are trying to aim at a player + if(isObject(%projectile) && %projectile.sourceObject.getClassName() !$= "Player"){ + %client = %projectile.sourceObject.getControllingClient(); } else{ - %damageType = %data.radiusDamageType; + %client = %sourceObject.client; } + if(!isObject(%client) || %client.isAiControlled()){ return;} + + %pos = getWords(%sourceObject.getPosition(),0,1) SPC 0; + if(%client.lp !$= ""){%client.distT += vectorDist(%client.lp,%pos);} + %client.lp = %pos; + + if(%data.directDamageType !$= ""){%damageType = %data.directDamageType;} + else{%damageType = %data.radiusDamageType;} + + %client.shotsFired++; switch$(%damageType){// list of all damage types to track see damageTypes.cs case $DamageType::Bullet: %client.cgShotsFired++; + %client.cgACC = (%client.cgDirectHits / %client.cgShotsFired) * 100; case $DamageType::Disc: %client.discShotsFired++; + %client.discACC = (%client.discIndirectHits / %client.discShotsFired) * 100; case $DamageType::Grenade: %client.grenadeShotsFired++; + %client.grenadeACC = (%client.grenadeIndirectHits / %client.grenadeShotsFired) * 100; case $DamageType::Laser: %client.laserShotsFired++; + %client.laserACC = (%client.laserDirectHits / %client.laserShotsFired) * 100; case $DamageType::Mortar: %client.mortarShotsFired++; + %client.mortarACC = (%client.mortarIndirectHits / %client.mortarShotsFired) * 100; case $DamageType::Missile: %client.missileShotsFired++; + %client.missileACC = (%client.missileIndirectHits / %client.missileShotsFired) * 100; case $DamageType::ShockLance: %client.shockLanceShotsFired++; + %client.shockACC = (%client.shockLanceIndirectHits / %client.shockLanceShotsFired) * 100; case $DamageType::Plasma: %client.plasmaShotsFired++; + %client.plasmaACC = (%client.plasmaIndirectHits / %client.plasmaShotsFired) * 100; case $DamageType::Blaster: %client.blasterShotsFired++; + %client.blasterACC = (%client.blasterDirectHits / %client.blasterShotsFired) * 100; case $DamageType::ELF: %client.elfShotsFired++; - default: - %client.unknownShotsFired++; + case $DamageType::PlasmaTurret: + %client.PlasmaTurretFired++; + case $DamageType::AATurret: + %client.AATurretFired++; + case $DamageType::MortarTurret: + %client.MortarTurretFired++; + case $DamageType::MissileTurret: + %client.MissileTurretFired++; + case $DamageType::IndoorDepTurret: + %client.IndoorDepTurretFired++; + case $DamageType::OutdoorDepTurret: + %client.OutdoorDepTurretFired++; + case $DamageType::SentryTurret: + %client.SentryTurretFired++; + case $DamageType::ShrikeBlaster: + %client.ShrikeBlasterFired++; + case $DamageType::BellyTurret: + %client.BellyTurretFired++; + case $DamageType::BomberBombs: + %client.BomberBombsFired++; + case $DamageType::TankChaingun: + %client.TankChaingunFired++; + case $DamageType::TankMortar: + %client.TankMortarFired++; + case $DamageType::MPBMissile: + %client.MPBMissileFired++; } } //////////////////////////////////////////////////////////////////////////////// // Menu Stuff // //////////////////////////////////////////////////////////////////////////////// -function getGameRunAvg(%client, %value,%game){ +function getGameData(%client, %value,%game,%inc){ + if(%inc != -1 && %inc !$= ""){ + %total = %client.dtStats.gameStats[%value,%inc,%game]; + if(%total !$= ""){ + return mFloatLength(%total,2) + 0; + } + else{ + return 0; + } + } %c = 0; if(%client.dtStats.gameCount[%game] != 0 && %client.dtStats.gameCount[%game] !$= ""){ for(%i=1; %i <= %client.dtStats.gameCount[%game]; %i++){ @@ -2913,9 +3486,9 @@ function getGameRunAvg(%client, %value,%game){ } } if(!$dtStats::skipZeros) - return %val / %client.dtStats.gameCount[%game]; + return mCeil(%val / %client.dtStats.gameCount[%game]); else if(%c > 0) - return %val / %c; + return mCeil(%val / %c); else return 0; } @@ -2926,9 +3499,9 @@ function getGameRunAvg(%client, %value,%game){ function getGameRunWinLossAvg(%client,%game){ if(%client.dtStats.gameCount[%game] != 0 && %client.dtStats.gameCount[%game] !$= ""){ for(%i=1; %i <= %client.dtStats.gameCount[%game]; %i++){ - %winCount += %client.dtStats.gameStats["winCount",%i,%game]; - %lossCount += %client.dtStats.gameStats["lossCount",%i,%game]; - %total = %winCount + %lossCount; + %winCount += %client.dtStats.gameStats["winCount",%i,%game]; + %lossCount += %client.dtStats.gameStats["lossCount",%i,%game]; + %total = %winCount + %lossCount; } return (%winCount / %total) * 100 SPC (%lossCount / %total) * 100; } @@ -2939,25 +3512,58 @@ function getGameTotalAvg(%vClient,%value,%game){ else %totalAvg = 0; - return %totalAvg; + return mCeil(%totalAvg); +} +function numReduce(%num,%des){ + if(%num !$= ""){ + if(%num > 1000){ + %num = mFloatLength(%num / 1000,%des) + 0 @ "k"; + if(%num > 1000){ + %num = mFloatLength(%num / 1000,%des) + 0 @ "M"; + if(%num > 1000){ + %num = mFloatLength(%num / 1000,%des) + 0 @ "G"; + } + } + return %num; + } + else{ + return mFloatLength(%num,%des)+0; + } + } + return 0; } function getGameTotal(%vClient,%value,%game){ %total = %vClient.dtStats.gameStats[%value,"t",%game]; if(%total !$= ""){ - return %total; + if(%total > 1000){ + %total = mFloatLength(%total / 1000,1) + 0 @ "k"; + if(%total > 1000){ + %total = mFloatLength(%total / 1000,1) + 0 @ "M"; + if(%total > 1000){ + %total = mFloatLength(%total / 1000,1) + 0 @ "G"; + } + } + return %total; + } + else{ + return mFloatLength(%total,1) + 0; + } } else{ return 0; } } -function getGameDetails(%vClient,%value,%c,%game){ - %total = %vClient.dtStats.gameStats[%value,%c,%game]; - if(%total !$= ""){ - return %total; - } - else{ - return 0; - } +function kdr(%x,%y) +{ + if(%x == 0) + return 0; + else if(%y == 0) + return 100; + + if(%x >= %y) + return 100 - mFloatLength((%y / %x) * 100,1) + 0; + else + return mFloatLength((%x / %y) * 100,1) - 100 + 0; } function menuReset(%client){ %client.viewMenu = 0; @@ -2967,15 +3573,17 @@ function menuReset(%client){ } function statsMenu(%client,%game){ - if($dtStats::Enable == 0){ - %client.viewMenu = 0; - %client.viewClient = 0; - %client.viewStats = 0; - return; - } + //if($dtStats::debugEchos){error("statsMenu GUID = " SPC %client.guid);} %menu = %client.viewMenu; - cancel(%client.rtmt); // if new action then restart timer - %client.rtmt = schedule($dtStats::returnToMenuTimer,0,"menuReset",%client); + if(%client.GlArg4 $= "pin"){ + cancel(%client.rtmt); + } + else{ + cancel(%client.rtmt); + %client.rtmt = schedule($dtStats::returnToMenuTimer,0,"menuReset",%client); + } + + %vClient = %client.viewClient; %tag = 'scoreScreen'; @@ -2984,384 +3592,482 @@ function statsMenu(%client,%game){ messageClient( %client, 'ClearHud', "", 'scoreScreen', 0 ); %index = -1; - switch$(%menu) - { + if(!isObject(%vClient)){// fail safe + %menu = "Reset"; + } + switch$(%menu){ case "View": messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back',%vClient); // Change ME + messageClient( %client, 'SetScoreHudSubheader', "", ' Back',%vClient); //messageClient( %client, 'SetLineHud', "", %tag, %index++, " Main Options Menu"); switch$(%game){ case "CTFGame": - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Match Stats',%vClient); + if($dtStats::Live) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Live Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Match Stats',%vClient); if(%isTargetSelf || %isAdmin) { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Weapon Stats',%vClient); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Kills/Deaths',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Weapon Stats ',%vClient); + if($dtStats::Vehicle) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Vehicle Stats',%vClient); + if($dtStats::Turret) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Turrets Stats',%vClient); + if($dtStats::Armor) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Armor Stats',%vClient); + if($dtStats::KD) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Kills/Deaths',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous CTF Games',%vClient); - } - else { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + if($dtStats::Hist) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous CTF Games',%vClient); } case "LakRabbitGame": - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Lak Match Stats',%vClient); + if($dtStats::Live) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Lak Live Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Lak Match Stats',%vClient); if(%isTargetSelf || %isAdmin) { messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Lak Weapon Stats',%vClient); + if($dtStats::Armor) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Arena Armor Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Lak Games',%vClient); + if($dtStats::Hist) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Lak Games',%vClient); } - else { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - } - //messageClient( %client, 'SetLineHud', "", %tag, %index++, '(LakRabbit Games Played = %2) (LakRabbit Running Average %3/%4) (OW %5)',%vClient,%vClient.dtStats.lakTotalNumGames,%vClient.dtStats.lakGameCount,$dtStats::MaxNumOfGames,%vClient.dtStats.lakStatsOverWrite); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); case "DMGame": - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Stats',%vClient); + if($dtStats::Live) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Live Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Stats',%vClient); if(%isTargetSelf || %isAdmin) { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Weapon Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Weapon Stats',%vClient); + if($dtStats::Armor) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Deathmatch Armor Stats',%vClient); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Deathmatch Games',%vClient); - } - else { + if($dtStats::Hist) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Deathmatch Games',%vClient); + } + case "DuelGame": + if($dtStats::Live) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Duel Mod Live Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Duel Mod Stats',%vClient); + if(%isTargetSelf || %isAdmin) { + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Duel Mod Weapon Stats',%vClient); + if($dtStats::Armor) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Duel Mod Armor Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - } - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + if($dtStats::Hist) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Duel Mod Games',%vClient); + } case "SCtFGame":// LCTF - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Match Stats',%vClient); + if($dtStats::Live) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Live Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Match Stats',%vClient); if(%isTargetSelf || %isAdmin) { - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Weapon Stats',%vClient); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Kills/Deaths',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Weapon Stats',%vClient); + if($dtStats::Vehicle) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Vehicle Stats',%vClient); + if($dtStats::Turret) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + CTF Turrets Stats',%vClient); + if($dtStats::KD) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + LCTF Kills/Deaths',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous LCTF Games',%vClient); + if($dtStats::Hist) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous LCTF Games',%vClient); } - else { + case "ArenaGame": + if($dtStats::Live) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Arena Live Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Arena Stats',%vClient); + if(%isTargetSelf || %isAdmin) { + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Arena Weapon Stats',%vClient); + if($dtStats::Armor) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Arena Armor Stats',%vClient); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + if($dtStats::Hist) + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + Previous Arena Games',%vClient); } } - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + %m = 14 - %index; + for(%v = 0; %v < %m; %v++){messageClient( %client, 'SetLineHud', "", %tag, %index++, "");} + if(%vClient.dtStats.gameCount[%game] == 0) - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, 'Stats update at the end of every map.'); - //messageClient( %client, 'SetLineHud', "", %tag, %index++, "Based on the last" SPC %3 SPC "games."); - //%line = 'Games Played = %3 Running Average = %1/%2 Overwrite Counter = %4'; - if(%vClient.dtStats.gameCount[%game] > 1) { - %line = 'Based on the last %3 games played.'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.gameCount[%game],$dtStats::MaxNumOfGames,%vClient.dtStats.totalNumGames[%game],%vClient.dtStats.statsOverWrite[%game]); - } - else if(%vClient.dtStats.gameCount[%game] == 1) { + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + messageClient( %client, 'SetLineHud', "", %tag, %index++, 'Stats update at the end of every map.'); + //messageClient( %client, 'SetLineHud', "", %tag, %index++, "Based on the last" SPC %3 SPC "games."); + //%line = 'Games Played = %3 Running Average = %1/%2 Overwrite Counter = %4'; + if(%vClient.dtStats.gameCount[%game] > 1) { + %line = 'Based on the last %1 games played.'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.totalNumGames[%game]); + } + else if(%vClient.dtStats.gameCount[%game] == 1) { %line = 'Based on the last game played.'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient.dtStats.gameCount[%game],$dtStats::MaxNumOfGames,%vClient.dtStats.totalNumGames[%game],%vClient.dtStats.statsOverWrite[%game]); - } - - case "LakRabbitGameHIST": + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line); + } + + case "LakRabbitGame": %inc = %client.GlArg4; - messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsAvg Per Game"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Suicides%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"suicides",%inc,%game),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game))); - %line = ' Midairs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"mas",%inc,%game),getGameTotal(%vClient,"mas",%game),mCeil(getGameTotalAvg(%vClient,"mas",%game))); - %line = ' Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagGrabs",%inc,%game),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); - %line = ' Midair Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"MidairflagGrabs",%inc,%game),getGameTotal(%vClient,"MidairflagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"MidairflagGrabs",%game))); - %line = ' Midair Flag Grab Points%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"MidairflagGrabPoints",%inc,%game),getGameTotal(%vClient,"MidairflagGrabPoints",%game),mCeil(getGameTotalAvg(%vClient,"MidairflagGrabPoints",%game))); - %line = ' Flag Time Minutes%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagTimeMS",%inc,%game),getGameTotal(%vClient,"flagTimeMS",%game),mCeil(getGameTotalAvg(%vClient,"flagTimeMS",%game))); - %line = ' Bonus Points%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"morepoints",%inc,%game),getGameTotal(%vClient,"morepoints",%game),mCeil(getGameTotalAvg(%vClient,"morepoints",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - //%line = ' Total Speed%2%3%4'; - // messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalSpeed",%inc),getGameTotal(%vClient,"totalSpeed",%game),mCeil(getGameTotalAvg(%vClient,"totalSpeed",%game))); - %line = ' Total Distance%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalDistance",%inc,%game),getGameTotal(%vClient,"totalDistance",%game),mCeil(getGameTotalAvg(%vClient,"totalDistance",%game))); - //%line = 'Total Chain Accuracy%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalChainAccuracy",%inc,%game),getGameTotal(%vClient,"totalChainAccuracy",%game),mCeil(getGameTotalAvg(%vClient,"totalChainAccuracy",%game))); - //%line = 'Total Chain Hits Score%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalChainHits",%inc,%game),getGameTotal(%vClient,"totalChainHits",%game),mCeil(getGameTotalAvg(%vClient,"totalChainHits",%game))); - //%line = 'Total Snipe Hits%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalSnipeHits",%inc,%game),getGameTotal(%vClient,"totalSnipeHits",%game),mCeil(getGameTotalAvg(%vClient,"totalSnipeHits",%game))); - //%line = 'Total Snipes%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalSnipes",%inc,%game),getGameTotal(%vClient,"totalSnipes",%game),mCeil(getGameTotalAvg(%vClient,"totalSnipes",%game))); - %line = ' Total Shock Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalShockHits",%inc,%game),getGameTotal(%vClient,"totalShockHits",%game),mCeil(getGameTotalAvg(%vClient,"totalShockHits",%game))); - %line = ' Total Shocks%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"totalShocks",%inc,%game),getGameTotal(%vClient,"totalShocks",%game),mCeil(getGameTotalAvg(%vClient,"totalShocks",%game))); - - case "Lak": - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Suicides%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"suicides",%game)),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game))); - %line = ' Midairs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mas",%game)),getGameTotal(%vClient,"mas",%game),mCeil(getGameTotalAvg(%vClient,"mas",%game))); - %line = ' Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagGrabs",%game)),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); - %line = ' Midair Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"MidairflagGrabs",%inc,%game),getGameTotal(%vClient,"MidairflagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"MidairflagGrabs",%game))); - %line = ' Midair Flag Grab Points%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"MidairflagGrabPoints",%inc,%game),getGameTotal(%vClient,"MidairflagGrabPoints",%game),mCeil(getGameTotalAvg(%vClient,"MidairflagGrabPoints",%game))); - %line = ' Flag Time Minutes%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagTimeMS",%game)),getGameTotal(%vClient,"flagTimeMS",%game),mCeil(getGameTotalAvg(%vClient,"flagTimeMS",%game))); - %line = ' Bonus Points%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"morepoints",%game)),getGameTotal(%vClient,"morepoints",%game),mCeil(getGameTotalAvg(%vClient,"morepoints",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minedisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - //%line = ' Total Speed%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalSpeed",%game)),getGameTotal(%vClient,"totalSpeed",%game),mCeil(getGameTotalAvg(%vClient,"totalSpeed",%game))); - %line = ' Total Distance%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalDistance",%game)),getGameTotal(%vClient,"totalDistance",%game),mCeil(getGameTotalAvg(%vClient,"totalDistance",%game))); - //%line = 'Total Chain Accuracy%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalChainAccuracy",%game)),getGameTotal(%vClient,"totalChainAccuracy",%game),mCeil(getGameTotalAvg(%vClient,"totalChainAccuracy",%game))); - //%line = 'Total Chain Hits Score%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalChainHits",%game)),getGameTotal(%vClient,"totalChainHits",%game),mCeil(getGameTotalAvg(%vClient,"totalChainHits",%game))); - //%line = 'Total Snipe Hits%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalSnipeHits",%game)),getGameTotal(%vClient,"totalSnipeHits",%game),mCeil(getGameTotalAvg(%vClient,"totalSnipeHits",%game))); - //%line = 'Total Snipes%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalSnipes",%game)),getGameTotal(%vClient,"totalSnipes",%game),mCeil(getGameTotalAvg(%vClient,"totalSnipes",%game))); - %line = ' Total Shock Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalShockHits",%game)),getGameTotal(%vClient,"totalShockHits",%game),mCeil(getGameTotalAvg(%vClient,"totalShockHits",%game))); - %line = ' Total Shocks%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"totalShocks",%game)),getGameTotal(%vClient,"totalShocks",%game),mCeil(getGameTotalAvg(%vClient,"totalShocks",%game))); - case "DM": - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Suicides%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"suicides",%game)),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game))); - + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Score%5%2%3%4'; + %line2 = ' Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score); + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths); + %line1 = ' Suicides%5%2%3%4'; + %line2 = ' Suicides%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"suicides",%game,%inc),getGameTotal(%vClient,"suicides",%game),getGameTotalAvg(%vClient,"suicides",%game),%vClient.suicides); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mas",%game,%inc),getGameTotal(%vClient,"mas",%game),getGameTotalAvg(%vClient,"mas",%game),%vClient.mas); + %line1 = ' Flag Grabs%5%2%3%4'; + %line2 = ' Flag Grabs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagGrabs",%game,%inc),getGameTotal(%vClient,"flagGrabs",%game),getGameTotalAvg(%vClient,"flagGrabs",%game),%vClient.flagGrabs); + %line1 = ' Midair Flag Grabs%5%2%3%4'; + %line2 = ' Midair Flag Grabs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"MidairflagGrabs",%inc,%game,%inc),getGameTotal(%vClient,"MidairflagGrabs",%game),getGameTotalAvg(%vClient,"MidairflagGrabs",%game),%vClient.MidairflagGrabs); + %line1 = ' Midair Flag Grab Points%5%2%3%4'; + %line2 = ' Midair Flag Grab Points%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"MidairflagGrabPoints",%inc,%game,%inc),getGameTotal(%vClient,"MidairflagGrabPoints",%game),getGameTotalAvg(%vClient,"MidairflagGrabPoints",%game),%vClient.MidairflagGrabPoints); + %line1 = ' Flag Time Minutes%5%2%3%4'; + %line2 = ' Flag Time Minutes%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagTimeMS",%game,%inc),getGameTotal(%vClient,"flagTimeMS",%game),getGameTotalAvg(%vClient,"flagTimeMS",%game),%vClient.flagTimeMS); + %line1 = ' Bonus Points%5%2%3%4'; + %line2 = ' Bonus Points%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"morepoints",%game,%inc),getGameTotal(%vClient,"morepoints",%game),getGameTotalAvg(%vClient,"morepoints",%game),%vClient.morepoints); + %line1 = ' Mine + Disc%5%2%3%4'; + %line2 = ' Mine + Disc%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"minedisc",%game,%inc),getGameTotal(%vClient,"minePlusDisc",%game),getGameTotalAvg(%vClient,"minePlusDisc",%game),%vClient.minePlusDisc); + %line1 = ' Total Distance%5%2%3%4'; + %line2 = ' Total Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"totalDistance",%game,%inc),getGameTotal(%vClient,"totalDistance",%game),getGameTotalAvg(%vClient,"totalDistance",%game),%vClient.totalDistance); + %line1 = ' Total Shock Hits%5%2%3%4'; + %line2 = ' Total Shock Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"totalShockHits",%game,%inc),getGameTotal(%vClient,"totalShockHits",%game),getGameTotalAvg(%vClient,"totalShockHits",%game),%vClient.totalShockHits); + %line1 = ' Total Shocks%5%2%3%4'; + %line2 = ' Total Shocks%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"totalShocks",%game,%inc),getGameTotal(%vClient,"totalShocks",%game),getGameTotalAvg(%vClient,"totalShocks",%game),%vClient.totalShocks); + case "DMGame": + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Score%5%2%3%4'; + %line2 = ' Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, "",%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score); + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths); + %line1 = ' Suicides%5%2%3%4'; + %line2 = ' Suicides%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"suicides",%game,%inc),getGameTotal(%vClient,"suicides",%game),getGameTotalAvg(%vClient,"suicides",%game),%vClient.suicides); - case "DMGameHIST": - %inc = %client.GlArg4; - messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsAvg Per Game"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Suicides%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"suicides",%inc,%game),getGameTotal(%vClient,"suicides",%game),mCeil(getGameTotalAvg(%vClient,"suicides",%game))); - case "CTF": - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + case "ArenaGame": + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Score%5%2%3%4'; + %line2 = ' Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score); + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths); + %line1 = ' Suicides%5%2%3%4'; + %line2 = ' Suicides%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"suicides",%game,%inc),getGameTotal(%vClient,"suicides",%game),getGameTotalAvg(%vClient,"suicides",%game),%vClient.suicides); + %line1 = ' Team Kills%5%2%3%4'; + %line2 = ' Team Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"teamKills",%game,%inc),getGameTotal(%vClient,"teamKills",%game),getGameTotalAvg(%vClient,"teamKills",%game),%vClient.teamKills); + %line1 = ' Snipe Kills%5%2%3%4'; + %line2 = ' Snipe Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"snipeKills",%game,%inc),getGameTotal(%vClient,"snipeKills",%game),getGameTotalAvg(%vClient,"roundsWon",%game),%vClient.roundsWon); + %line1 = ' Rounds Won%5%2%3%4'; + %line2 = ' Rounds Won%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"roundsWon",%game,%inc),getGameTotal(%vClient,"roundsWon",%game),getGameTotalAvg(%vClient,"suicides",%game),%vClient.suicides); + %line1 = ' Rounds Lost%5%2%3%4'; + %line2 = ' Rounds Lost%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"roundsLost",%game,%inc),getGameTotal(%vClient,"roundsLost",%game),getGameTotalAvg(%vClient,"roundsLost",%game),%vClient.roundsLost); + %line1 = ' Assists%5%2%3%4'; + %line2 = ' Assists%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assists",%game,%inc),getGameTotal(%vClient,"assists",%game),getGameTotalAvg(%vClient,"assists",%game),%vClient.assists); + %line1 = ' Round Kills%5%2%3%4'; + %line2 = ' Round Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"roundKills",%game,%inc),getGameTotal(%vClient,"roundKills",%game),getGameTotalAvg(%vClient,"roundKills",%game),%vClient.roundKills); + %line1 = ' Hat Tricks%5%2%3%4'; + %line2 = ' Hat Tricks%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hatTricks",%game,%inc),getGameTotal(%vClient,"hatTricks",%game),getGameTotalAvg(%vClient,"hatTricks",%game),%vClient.hatTricks); - %line = ' Win %5%2%3%4'; + case "DuelGame": + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Score%5%2%3%4'; + %line2 = ' Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score); + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths); + + case "CTFGame": + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Win %6%5%2%3%4'; + %line2 = ' Win %6%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; %wlPCT = getGameRunWinLossAvg(%client,%game); - %runAvg = mFloor(getWord(%wlPCT,0)) @ "%"; + %runAvg = mFloor(getWord(%wlPCT,0)) @ "%"; %winTotal = getGameTotal(%vClient,"winCount",%game); %lossTotal = getGameTotal(%vClient,"lossCount",%game); - %total = %winTotal SPC "W /" SPC %lossTotal SPC "L"; + %total = %winTotal SPC "W /" SPC %lossTotal SPC "L"; %totalWinLoss = %winTotal + %lossTotal; - %totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,"%"); + %totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,%vClient.winCount,"%"); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Mid-Air%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreMidAir",%game)),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - %line = ' Flag Caps%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagCaps",%game)),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game))); - %line = ' Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagGrabs",%game)),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); - %line = ' Carrier Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"carrierKills",%game)),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game))); - %line = ' Flag Returns%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagReturns",%game)),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game))); - //%line = ' Escort Assists%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"escortAssists",%game)),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game))); - %line = ' Flag Defends%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagDefends",%game)),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game))); - %line = ' Offense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"offenseScore",%game)),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game))); - %line = ' Defense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"defenseScore",%game)),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game))); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - %line = ' Headshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - - case "CTFGameHist": + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths); + %line1 = ' Mid-Air%5%2%3%4'; + %line2 = ' Mid-Air%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreMidAir",%game,%inc),getGameTotal(%vClient,"scoreMidAir",%game),getGameTotalAvg(%vClient,"scoreMidAir",%game),%vClient.scoreMidAir); + %line1 = ' Mine + Disc%5%2%3%4'; + %line2 = ' Mine + Disc%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"minePlusDisc",%game,%inc),getGameTotal(%vClient,"minePlusDisc",%game),getGameTotalAvg(%vClient,"minePlusDisc",%game),%vClient.minePlusDisc); + %line1 = ' Flag Caps%5%2%3%4'; + %line2 = ' Flag Caps%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagCaps",%game,%inc),getGameTotal(%vClient,"flagCaps",%game),getGameTotalAvg(%vClient,"flagCaps",%game),%vClient.flagCaps); + %line1 = ' Flag Grabs%5%2%3%4'; + %line2 = ' Flag Grabs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagGrabs",%game,%inc),getGameTotal(%vClient,"flagGrabs",%game),getGameTotalAvg(%vClient,"flagGrabs",%game),%vClient.flagGrabs); + %line1 = ' Carrier Kills%5%2%3%4'; + %line2 = ' Carrier Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"carrierKills",%game,%inc),getGameTotal(%vClient,"carrierKills",%game),getGameTotalAvg(%vClient,"carrierKills",%game),%vClient.carrierKills); + %line1 = ' Flag Returns%5%2%3%4'; + %line2 = ' Flag Returns%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagReturns",%game,%inc),getGameTotal(%vClient,"flagReturns",%game),getGameTotalAvg(%vClient,"flagReturns",%game),%vClient.flagReturns); + %line1 = ' Flag Defends%5%2%3%4'; + %line2 = ' Flag Defends%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagDefends",%game,%inc),getGameTotal(%vClient,"flagDefends",%game),getGameTotalAvg(%vClient,"flagDefends",%game),%vClient.flagDefends); + %line1 = ' Offense Score%5%2%3%4'; + %line2 = ' Offense Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"offenseScore",%game,%inc),getGameTotal(%vClient,"offenseScore",%game),getGameTotalAvg(%vClient,"offenseScore",%game),%vClient.offenseScore); + %line1 = ' Defense Score%5%2%3%4'; + %line2 = ' Defense Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"defenseScore",%game,%inc),getGameTotal(%vClient,"defenseScore",%game),getGameTotalAvg(%vClient,"defenseScore",%game),%vClient.defenseScore); + %line1 = ' Score%5%2%3%4'; + %line2 = ' Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.score); + %line1 = ' Backshots%5%2%3%4'; + %line2 = ' Backshots%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreRearshot",%game,%inc),getGameTotal(%vClient,"scoreRearshot",%game),getGameTotalAvg(%vClient,"scoreRearshot",%game),%vClient.scoreRearshot); + %line1 = ' Headshots%5%2%3%4'; + %line2 = ' Headshots%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreHeadshot",%game,%inc),getGameTotal(%vClient,"scoreHeadshot",%game),getGameTotalAvg(%vClient,"scoreHeadshot",%game),%vClient.scoreHeadshot); + + case "SCtFGame": %inc = %client.GlArg4; - messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsAvg Per Game"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Mid-Air%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreMidAir",%inc,%game),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - %line = ' Flag Caps%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagCaps",%inc,%game),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game))); - %line = ' Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagGrabs",%inc,%game),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); - %line = ' Carrier Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"carrierKills",%inc,%game),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game))); - %line = ' Flag Returns%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagReturns",%inc,%game),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game))); - //%line = ' Escort Assists%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"escortAssists",%inc,%game),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game))); - %line = ' Flag Defends%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagDefends",%inc,%game),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game))); - %line = ' Offense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"offenseScore",%inc,%game),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game))); - %line = ' Defense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"defenseScore",%inc,%game),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game))); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreRearshot",%inc,%game),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - %line = ' Headshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreHeadshot",%inc,%game),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - case "LCTF": - messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Win %5%2%3%4'; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Match Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Win %6%5%2%3%4'; + %line2 = ' Win %6%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; %wlPCT = getGameRunWinLossAvg(%client,%game); - %runAvg = mFloor(getWord(%wlPCT,0)) @ "%"; + %runAvg = mFloor(getWord(%wlPCT,0)) @ "%"; %winTotal = getGameTotal(%vClient,"winCount",%game); %lossTotal = getGameTotal(%vClient,"lossCount",%game); - %total = %winTotal SPC "W /" SPC %lossTotal SPC "L"; + %total = %winTotal SPC "W /" SPC %lossTotal SPC "L"; %totalWinLoss = %winTotal + %lossTotal; - %totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,"%"); + %totalAvg = mFloor((%winTotal / %totalWinLoss)* 100) @ "%"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%runAvg,%total,%totalAvg,%vClient.winCount,"%"); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"kills",%game)),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"deaths",%game)),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Mid-Air%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreMidAir",%game)),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - %line = ' Flag Caps%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagCaps",%game)),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game))); - %line = ' Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagGrabs",%game)),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); - %line = ' Carrier Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"carrierKills",%game)),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game))); - %line = ' Flag Returns%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagReturns",%game)),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game))); - //%line = ' Escort Assists%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"escortAssists",%game)),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game))); - %line = ' Flag Defends%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"flagDefends",%game)),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game))); - %line = ' Offense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"offenseScore",%game)),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game))); - %line = ' Defense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"defenseScore",%game)),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game))); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"score",%game)),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - %line = ' Headshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - case "SCtFGameHist": - %inc = %client.GlArg4; - messageClient( %client, 'SetScoreHudHeader', "", "" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %header = " StatsTotalsAvg Per Game"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"kills",%inc,%game),getGameTotal(%vClient,"kills",%game),mCeil(getGameTotalAvg(%vClient,"kills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"deaths",%inc,%game),getGameTotal(%vClient,"deaths",%game),mCeil(getGameTotalAvg(%vClient,"deaths",%game))); - %line = ' Mid-Air%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreMidAir",%inc,%game),getGameTotal(%vClient,"scoreMidAir",%game),mCeil(getGameTotalAvg(%vClient,"scoreMidAir",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"minePlusDisc",%inc,%game),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); - %line = ' Flag Caps%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagCaps",%inc,%game),getGameTotal(%vClient,"flagCaps",%game),mCeil(getGameTotalAvg(%vClient,"flagCaps",%game))); - %line = ' Flag Grabs%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagGrabs",%inc,%game),getGameTotal(%vClient,"flagGrabs",%game),mCeil(getGameTotalAvg(%vClient,"flagGrabs",%game))); - %line = ' Carrier Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"carrierKills",%inc,%game),getGameTotal(%vClient,"carrierKills",%game),mCeil(getGameTotalAvg(%vClient,"carrierKills",%game))); - %line = ' Flag Returns%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagReturns",%inc,%game),getGameTotal(%vClient,"flagReturns",%game),mCeil(getGameTotalAvg(%vClient,"flagReturns",%game))); - //%line = ' Escort Assists%2%3%4'; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"escortAssists",%inc,%game),getGameTotal(%vClient,"escortAssists",%game),mCeil(getGameTotalAvg(%vClient,"escortAssists",%game))); - %line = ' Flag Defends%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"flagDefends",%inc,%game),getGameTotal(%vClient,"flagDefends",%game),mCeil(getGameTotalAvg(%vClient,"flagDefends",%game))); - %line = ' Offense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"offenseScore",%inc,%game),getGameTotal(%vClient,"offenseScore",%game),mCeil(getGameTotalAvg(%vClient,"offenseScore",%game))); - %line = ' Defense Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"defenseScore",%inc,%game),getGameTotal(%vClient,"defenseScore",%game),mCeil(getGameTotalAvg(%vClient,"defenseScore",%game))); - %line = ' Score%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"score",%inc,%game),getGameTotal(%vClient,"score",%game),mCeil(getGameTotalAvg(%vClient,"score",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreRearshot",%inc,%game),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); - %line = ' Headshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameDetails(%vClient,"scoreHeadshot",%inc,%game),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"kills",%game,%inc),getGameTotal(%vClient,"kills",%game),getGameTotalAvg(%vClient,"kills",%game),%vClient.kills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"deaths",%game,%inc),getGameTotal(%vClient,"deaths",%game),getGameTotalAvg(%vClient,"deaths",%game),%vClient.deaths); + %line1 = ' Mid-Air%5%2%3%4'; + %line2 = ' Mid-Air%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreMidAir",%game,%inc),getGameTotal(%vClient,"scoreMidAir",%game),getGameTotalAvg(%vClient,"scoreMidAir",%game),%vClient.scoreMidAir); + %line1 = ' Mine + Disc%5%2%3%4'; + %line2 = ' Mine + Disc%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"minePlusDisc",%game,%inc),getGameTotal(%vClient,"minePlusDisc",%game),getGameTotalAvg(%vClient,"minePlusDisc",%game),%vClient.minePlusDisc); + %line1 = ' Flag Caps%5%2%3%4'; + %line2 = ' Flag Caps%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagCaps",%game,%inc),getGameTotal(%vClient,"flagCaps",%game),getGameTotalAvg(%vClient,"flagCaps",%game),%vClient.flagCaps); + %line1 = ' Flag Grabs%5%2%3%4'; + %line2 = ' Flag Grabs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagGrabs",%game,%inc),getGameTotal(%vClient,"flagGrabs",%game),getGameTotalAvg(%vClient,"flagGrabs",%game),%vClient.flagGrabs); + %line1 = ' Carrier Kills%5%2%3%4'; + %line2 = ' Carrier Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"carrierKills",%game,%inc),getGameTotal(%vClient,"carrierKills",%game),getGameTotalAvg(%vClient,"carrierKills",%game),%vClient.carrierKills); + %line1 = ' Flag Returns%5%2%3%4'; + %line2 = ' Flag Returns%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagReturns",%game,%inc),getGameTotal(%vClient,"flagReturns",%game),getGameTotalAvg(%vClient,"flagReturns",%game),%vClient.flagReturns); + %line1 = ' Flag Defends%5%2%3%4'; + %line2 = ' Flag Defends%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"flagDefends",%game,%inc),getGameTotal(%vClient,"flagDefends",%game),getGameTotalAvg(%vClient,"flagDefends",%game),%vClient.flagDefends); + %line1 = ' Offense Score%5%2%3%4'; + %line2 = ' Offense Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"offenseScore",%game,%inc),getGameTotal(%vClient,"offenseScore",%game),getGameTotalAvg(%vClient,"offenseScore",%game),%vClient.offenseScore); + %line1 = ' Defense%5%2%3%4'; + %line2 = ' Defense%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"defenseScore",%game,%inc),getGameTotal(%vClient,"defenseScore",%game),getGameTotalAvg(%vClient,"defenseScore",%game),%vClient.defenseScore); + %line1 = ' Score%5%2%3%4'; + %line2 = ' Score%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"score",%game,%inc),getGameTotal(%vClient,"score",%game),getGameTotalAvg(%vClient,"score",%game),%vClient.wildCrash); + %line1 = ' Backshots%5%2%3%4'; + %line2 = ' Backshots%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreRearshot",%game,%inc),getGameTotal(%vClient,"scoreRearshot",%game),getGameTotalAvg(%vClient,"scoreRearshot",%game),%vClient.scoreRearshot); + %line1 = ' Headshots%5%2%3%4'; + %line2 = ' Headshots%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoreHeadshot",%game,%inc),getGameTotal(%vClient,"scoreHeadshot",%game),getGameTotalAvg(%vClient,"scoreHeadshot",%game),%vClient.scoreHeadshot); case "HISTORY":// Past Games messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s " @ $MissionTypeDisplayName @ " History"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); messageClient( %client, 'SetLineHud', "", %tag, %index++, "Game history is set to" SPC $dtStats::MaxNumOfGames SPC "games."); messageClient( %client, 'SetLineHud', "", %tag, %index++, "The oldest game will be overwritten."); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); @@ -3374,16 +4080,16 @@ function statsMenu(%client,%game){ for(%z = %in - 1; %z > 0; %z--){ %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map,%game); - } + messageClient( %client, 'SetLineHud', "", %tag, %index++,' %4 - %2 + Match + Weapon',%vClient,%timeDate,%z,%map,%game); + } for(%b = %vClient.dtStats.gameCount[%game]; %b >= %in; %b--){ %timeDate = %vClient.dtStats.gameStats["timeStamp",%b,%game]; %map = %vClient.dtStats.gameStats["map",%b,%game]; if(%b == %in){ - messageClient( %client, 'SetLineHud', "", %tag, %index++, ' + %4 - %2 This game will be overwritten',%vClient,%timeDate,%b,%map,%game); + messageClient( %client, 'SetLineHud', "", %tag, %index++, ' %4 - %2 + Match + Weapon - Overwritten',%vClient,%timeDate,%b,%map,%game); } else{ - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%b,%map,%game); + messageClient( %client, 'SetLineHud', "", %tag, %index++,' %4 - %2 + Match + Weapon',%vClient,%timeDate,%b,%map,%game); } } @@ -3392,338 +4098,1307 @@ function statsMenu(%client,%game){ for(%z = %vClient.dtStats.gameCount[%game]; %z >= 1; %z--){ %timeDate = %vClient.dtStats.gameStats["timeStamp",%z,%game]; %map = %vClient.dtStats.gameStats["map",%z,%game]; - messageClient( %client, 'SetLineHud', "", %tag, %index++,' + %4 - %2 ',%vClient,%timeDate,%z,%map,%game); + messageClient( %client, 'SetLineHud', "", %tag, %index++,' %4 - %2 + Match + Weapon',%vClient,%timeDate,%z,%map,%game); } } case "KDA": messageClient( %client, 'SetScoreHudHeader', "", "" @ getTaggedString(%vClient.name) @ "'s Kills/Deaths"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); %a1 = getGameTotal(%vClient,"cgKills",%game); %b2 = getGameTotal(%vClient,"cgDeaths",%game); %c3 = getGameTotal(%vClient,"discKills",%game); %d4 = getGameTotal(%vClient,"discDeaths",%game); %e5 = getGameTotal(%vClient,"grenadeKills",%game); %f6 = getGameTotal(%vClient,"grenadeDeaths",%game); - %line = ' Chaingun: %1 k / %2 dSpinfusor: %3 k / %4 dGrenade Launcher: %5 k / %6 d'; + %line = ' Chaingun: %1 k / %2 dSpinfusor: %3 k / %4 dGrenade Launcher: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"laserKills",%game); %b2 = getGameTotal(%vClient,"laserDeaths",%game); %c3 = getGameTotal(%vClient,"mortarKills",%game); %d4 = getGameTotal(%vClient,"mortarDeaths",%game); %e5 = getGameTotal(%vClient,"shockLanceKills",%game); %f6 = getGameTotal(%vClient,"shockLanceDeaths",%game); - %line = ' Laser Rifle: %1 k / %2 dFusion Mortar: %3 k / %4 dShocklance: %5 k / %6 d'; + %line = ' Laser Rifle: %1 k / %2 dFusion Mortar: %3 k / %4 dShocklance: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"plasmaKills",%game); %b2 = getGameTotal(%vClient,"plasmaDeaths",%game); %c3 = getGameTotal(%vClient,"blasterKills",%game); %d4 = getGameTotal(%vClient,"blasterDeaths",%game); %e5 = getGameTotal(%vClient,"elfKills",%game); %f6 = getGameTotal(%vClient,"elfDeaths",%game); - %line = ' Plasma Rifle: %1 k / %2 dBlaster: %3 k / %4 dELF Projector: %5 k / %6 d'; + %line = ' Plasma Rifle: %1 k / %2 dBlaster: %3 k / %4 dELF Projector: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); //messageClient( %client, 'SetLineHud', "", %tag, %index++, " -----------------------------------------------------------------------------------------------------------------"); messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); - + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + %a1 = getGameTotal(%vClient,"mineKills",%game); %b2 = getGameTotal(%vClient,"mineDeaths",%game); %c3 = getGameTotal(%vClient,"explosionKills",%game); %d4 = getGameTotal(%vClient,"explosionDeaths",%game); %e5 = getGameTotal(%vClient,"impactKills",%game); %f6 = getGameTotal(%vClient,"impactDeaths",%game); - %line = ' Mines: %1 k / %2 dExplosion: %3 k / %4 dImpact: %5 k / %6 d'; + %line = ' Mines: %1 k / %2 dExplosion: %3 k / %4 dImpact: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"groundKills"); %b2 = getGameTotal(%vClient,"groundDeaths"); %c3 = getGameTotal(%vClient,"turretKills"); %d4 = getGameTotal(%vClient,"turretDeaths",%game); %e5 = getGameTotal(%vClient,"plasmaTurretKills",%game); %f6 = getGameTotal(%vClient,"plasmaTurretDeaths",%game); - %line = ' Ground: %1 k / %2 dTurret: %3 k / %4 dPlasma Turret: %5 k / %6 d'; + %line = ' Ground: %1 k / %2 dTurret: %3 k / %4 dPlasma Turret: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"aaTurretKills"); %b2 = getGameTotal(%vClient,"aaTurretDeaths"); %c3 = getGameTotal(%vClient,"elfTurretKills"); %d4 = getGameTotal(%vClient,"elfTurretDeaths",%game); %e5 = getGameTotal(%vClient,"mortarTurretKills",%game); %f6 = getGameTotal(%vClient,"mortarTurretDeaths",%game); - %line = ' AA Turret: %1 k / %2 dELF Turret: %3 k / %4 dMortar Turret: %5 k / %6 d'; + %line = ' AA Turret: %1 k / %2 dELF Turret: %3 k / %4 dMortar Turret: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"missileTurretKills",%game); %b2 = getGameTotal(%vClient,"missileTurretDeaths",%game); %c3 = getGameTotal(%vClient,"indoorDepTurretKills",%game); %d4 = getGameTotal(%vClient,"indoorDepTurretDeaths",%game); %e5 = getGameTotal(%vClient,"outdoorDepTurretKills",%game); %f6 = getGameTotal(%vClient,"outdoorDepTurretDeaths",%game); - %line = ' Missile Turret: %1 k / %2 dSpider Camp Turret: %3 k / %4 dLand Spike Turret: %5 k / %6 d'; + %line = ' Missile Turret: %1 k / %2 dSpider Camp Turret: %3 k / %4 dLand Spike Turret: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"sentryTurretKills",%game); %b2 = getGameTotal(%vClient,"sentryTurretDeaths",%game); %c3 = getGameTotal(%vClient,"outOfBoundKills",%game); %d4 = getGameTotal(%vClient,"outOfBoundDeaths",%game); %e5 = getGameTotal(%vClient,"lavaKills",%game); %f6 = getGameTotal(%vClient,"lavaDeaths",%game); - %line = ' Sentry Turret: %1 k / %2 dOut Of Bounds: %3 k / %4 dLava: %5 k / %6 d'; + %line = ' Sentry Turret: %1 k / %2 dOut Of Bounds: %3 k / %4 dLava: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"shrikeBlasterKills",%game); %b2 = getGameTotal(%vClient,"shrikeBlasterDeaths",%game); %c3 = getGameTotal(%vClient,"bellyTurretKills",%game); %d4 = getGameTotal(%vClient,"bellyTurretDeaths",%game); %e5 = getGameTotal(%vClient,"bomberBombsKills",%game); %f6 = getGameTotal(%vClient,"bomberBombsDeaths",%game); - %line = ' Shrike Blaster: %1 k / %2 dBomber Turret: %3 k / %4 dBomber Bombs: %5 k / %6 d'; + %line = ' Shrike Blaster: %1 k / %2 dBomber Turret: %3 k / %4 dBomber Bombs: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"tankChaingunKills",%game); %b2 = getGameTotal(%vClient,"tankChaingunDeaths",%game); %c3 = getGameTotal(%vClient,"tankMortarKills",%game); - %d4 = getGameTotal(%vClient,"tankMortarDeaths",%game); %e5 = getGameTotal(%vClient,"mpbMissileKills",%game); %f6 = getGameTotal(%vClient,"mpbMissileDeaths",%game); - %line = ' Tank Chaingun: %1 k / %2 dTank Mortar: %3 k / %4 dMPB Missile: %5 k / %6 d'; + %d4 = getGameTotal(%vClient,"tankMortarDeaths",%game); %e5 = getGameTotal(%vClient,"nexusCampingKills",%game); %f6 = getGameTotal(%vClient,"nexusCampingDeaths",%game); + %line = ' Tank Chaingun: %1 k / %2 dTank Mortar: %3 k / %4 dNexus Camping: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"satchelChargeKills",%game); %b2 = getGameTotal(%vClient,"satchelChargeDeaths",%game); %c3 = getGameTotal(%vClient,"lightningKills",%game); %d4 = getGameTotal(%vClient,"lightningDeaths",%game); %e5 = getGameTotal(%vClient,"vehicleSpawnKills",%game); %f6 = getGameTotal(%vClient,"vehicleSpawnDeaths",%game); - %line = ' Satchel Charge: %1 k / %2 dLightning: %3 k / %4 dVehicle Spawn: %5 k / %6 d'; + %line = ' Satchel Charge: %1 k / %2 dLightning: %3 k / %4 dVehicle Spawn: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); %a1 = getGameTotal(%vClient,"forceFieldPowerUpKills",%game); %b2 = getGameTotal(%vClient,"forceFieldPowerUpDeaths",%game); %c3 = getGameTotal(%vClient,"crashKills",%game); %d4 = getGameTotal(%vClient,"crashDeaths",%game); %e5 = getGameTotal(%vClient,"waterKills",%game); %f6 = getGameTotal(%vClient,"waterDeaths",%game); - %line = ' Forcefield Power: %1 k / %2 dCrash: %3 k / %4 dWater: %5 k / %6 d'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); - %a1 = getGameTotal(%vClient,"nexusCampingKills",%game); %b2 = getGameTotal(%vClient,"nexusCampingDeaths",%game); %c3 = getGameTotal(%vClient,"unknownKill",%game); - %d4 = getGameTotal(%vClient,"unknownDeaths",%game); %e5 = 0; %f6 = 0; - %line = ' Nexus Camping: %1 k / %2 dUnknown??: %3 k / %4 d'; + %line = ' Forcefield Power: %1 k / %2 dCrash: %3 k / %4 dWater: %5 k / %6 d'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2,%c3,%d4,%e5,%f6); + %a1 = getGameTotal(%vClient,"nexusCampingKills",%game); %b2 = getGameTotal(%vClient,"nexusCampingDeaths",%game); + //%line = ' Nexus Camping: %1 k / %2 d'; + // messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%a1,%b2); case "WEAPON":// Weapons - messageClient( %client, 'SetScoreHudHeader', "", "Weapon Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Weapon Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - //%header = "Weapons"; - //messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Weapon Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %line = ' + Chaingun Stats'; + } + + %line = ' + Blaster Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + %line = ' + Plasma Rifle Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + %line = ' + Chaingun Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient,%inc); + %line = ' + Spinfusor Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + %line = ' + Grenade Launcher Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + + if(%game !$= "LakRabbitGame"){ + %line = ' + Laser Rifle Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + %line = ' + ELF Projector Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + } + + %line = ' + Fusion Mortar Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + if(%game !$= "LakRabbitGame" && %game !$= "ArenaGame" ){ + %line = ' + Missile Launcher Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + } + + %line = ' + Shocklance Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + %line = ' + Mine Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + %line = ' + Hand Grenade Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + + if(%game !$= "LakRabbitGame" && %game !$= "ArenaGame" ){ + %line = ' + Satchel Charge Stats'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%inc); + } + case "ARMOR": + //%inc = %client.GlArg4; // leave this here in case we want history later + %inc = -1; + //if(%inc != -1){//History + //messageClient( %client, 'SetScoreHudHeader', "", "Plasma Rifle Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + //messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + //%header = "StatsTotalsTotal Avg"; + //messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + //} + //else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Armor Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveRun AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + //} + %line1 = ' Scout Kills%5%2%3%4'; + %line2 = ' Scout Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorL",%game,%inc),getGameTotal(%vClient,"armorL",%game),getGameTotalAvg(%vClient,"armorL",%game),%vClient.armorL); + %line1 = ' Scout Deaths%5%2%3%4'; + %line2 = ' Scout Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLD",%game,%inc),getGameTotal(%vClient,"armorLD",%game),getGameTotalAvg(%vClient,"armorLD",%game),%vClient.armorLD); + %line1 = ' Scout Vs Scout Kills%5%2%3%4'; + %line2 = ' Scout Vs Scout Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLL",%game,%inc),getGameTotal(%vClient,"armorLL",%game),getGameTotalAvg(%vClient,"armorLL",%game),%vClient.armorLL); + %line1 = ' Scout Vs Scout Deaths%5%2%3%4'; + %line2 = ' Scout Vs Scout Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLLD",%game,%inc),getGameTotal(%vClient,"armorLLD",%game),getGameTotalAvg(%vClient,"armorLLD",%game),%vClient.armorLLD); + %line1 = ' Scout Vs Assault Kills%5%2%3%4'; + %line2 = ' Scout Vs Assault Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLM",%game,%inc),getGameTotal(%vClient,"armorLM",%game),getGameTotalAvg(%vClient,"armorLM",%game),%vClient.armorLM); + %line1 = ' Scout Vs Assault Deaths%5%2%3%4'; + %line2 = ' Scout Vs Assault Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLMD",%game,%inc),getGameTotal(%vClient,"armorLMD",%game),getGameTotalAvg(%vClient,"armorLMD",%game),%vClient.armorLMD); + %line1 = ' Scout Vs Juggernaut Kills%5%2%3%4'; + %line2 = ' Scout Vs Juggernaut Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLH",%game,%inc),getGameTotal(%vClient,"armorLH",%game),getGameTotalAvg(%vClient,"armorLH",%game),%vClient.armorLH); + %line1 = ' Scout Vs Juggernaut Deaths%5%2%3%4'; + %line2 = ' Scout Vs Juggernaut Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorLHD",%game,%inc),getGameTotal(%vClient,"armorLHD",%game),getGameTotalAvg(%vClient,"armorLHD",%game),%vClient.armorLHD); + + %line1 = ' Assault Kills%5%2%3%4'; + %line2 = ' Assault Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorM",%game,%inc),getGameTotal(%vClient,"armorM",%game),getGameTotalAvg(%vClient,"armorM",%game),%vClient.armorM); + %line1 = ' Assault Deaths%5%2%3%4'; + %line2 = ' Assault Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMD",%game,%inc),getGameTotal(%vClient,"armorMD",%game),getGameTotalAvg(%vClient,"armorMD",%game),%vClient.armorMD); + %line1 = ' Assault Vs Scout Kills%5%2%3%4'; + %line2 = ' Assault Vs Scout Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorML",%game,%inc),getGameTotal(%vClient,"armorML",%game),getGameTotalAvg(%vClient,"armorML",%game),%vClient.armorML); + %line1 = ' Assault Vs Scout Deaths%5%2%3%4'; + %line2 = ' Assault Vs Scout Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMLD",%game,%inc),getGameTotal(%vClient,"armorMLD",%game),getGameTotalAvg(%vClient,"armorMLD",%game),%vClient.armorMLD); + %line1 = ' Assault Vs Assault Kills%5%2%3%4'; + %line2 = ' Assault Vs Assault Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMM",%game,%inc),getGameTotal(%vClient,"armorMM",%game),getGameTotalAvg(%vClient,"armorMM",%game),%vClient.armorMM); + %line1 = ' Assault Vs Assault Deaths%5%2%3%4'; + %line2 = ' Assault Vs Assault Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMMD",%game,%inc),getGameTotal(%vClient,"armorMMD",%game),getGameTotalAvg(%vClient,"armorMMD",%game),%vClient.armorMMD); + %line1 = ' Assault Vs Juggernaut Kills%5%2%3%4'; + %line2 = ' Assault Vs Juggernaut Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMH",%game,%inc),getGameTotal(%vClient,"armorMH",%game),getGameTotalAvg(%vClient,"armorMH",%game),%vClient.armorMH); + %line1 = ' Assault Vs Juggernaut Deaths%5%2%3%4'; + %line2 = ' Assault Vs Juggernaut Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorMHD",%game,%inc),getGameTotal(%vClient,"armorMHD",%game),getGameTotalAvg(%vClient,"armorMHD",%game),%vClient.armorMHD); + + %line1 = ' Juggernaut Kills%5%2%3%4'; + %line2 = ' Juggernaut Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorH",%game,%inc),getGameTotal(%vClient,"armorH",%game),getGameTotalAvg(%vClient,"armorH",%game),%vClient.armorH); + %line1 = ' Juggernaut Deaths%5%2%3%4'; + %line2 = ' Juggernaut Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHD",%game,%inc),getGameTotal(%vClient,"armorHD",%game),getGameTotalAvg(%vClient,"armorHD",%game),%vClient.armorHD); + %line1 = ' Juggernaut Vs Scout Kills%5%2%3%4'; + %line2 = ' Juggernaut Vs Scout Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHL",%game,%inc),getGameTotal(%vClient,"armorHL",%game),getGameTotalAvg(%vClient,"armorHL",%game),%vClient.armorHL); + %line1 = ' Juggernaut Vs Scout Deaths%5%2%3%4'; + %line2 = ' Juggernaut Vs Scout Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHLD",%game,%inc),getGameTotal(%vClient,"armorHLD",%game),getGameTotalAvg(%vClient,"armorHLD",%game),%vClient.armorHLD); + %line1 = ' Juggernaut Vs Assault Kills%5%2%3%4'; + %line2 = ' Juggernaut Vs Assault Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHM",%game,%inc),getGameTotal(%vClient,"armorHM",%game),getGameTotalAvg(%vClient,"armorHM",%game),%vClient.armorHM); + %line1 = ' Juggernaut Vs Assault Deaths%5%2%3%4'; + %line2 = ' Juggernaut Vs Assault Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHMD",%game,%inc),getGameTotal(%vClient,"armorHMD",%game),getGameTotalAvg(%vClient,"armorHMD",%game),%vClient.armorHMD); + %line1 = ' Juggernaut Vs Juggernaut Kills%5%2%3%4'; + %line2 = ' Juggernaut Vs Juggernaut Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHH",%game,%inc),getGameTotal(%vClient,"armorHH",%game),getGameTotalAvg(%vClient,"armorHH",%game),%vClient.armorHH); + %line1 = ' Juggernaut Vs Juggernaut Deaths%5%2%3%4'; + %line2 = ' Juggernaut Vs Juggernaut Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"armorHHD",%game,%inc),getGameTotal(%vClient,"armorHHD",%game),getGameTotalAvg(%vClient,"armorHHD",%game),%vClient.armorHHD); + case "LIVE": + %inc = %client.GlArg4; + messageClient( %client, 'SetScoreHudHeader', "", "Live Stats"); + if(%inc $= "pin"){ + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen - Unpin Screen - Games Played: %2',%vClient,%vClient.dtStats.totalGames[%game]); + } + else{ + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen - Pin Screen - Games Played: %2',%vClient,%vClient.dtStats.totalGames[%game]); + } + //%i1=%i2=%i3=%i4=%i5=%i6=%i7=%i8=%i9=0; + //%line = ' PastGames%1%2%3%4%5%6%7%8%9'; + //messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7,%i8,%i9); + + %i1 = "Score:" SPC %vClient.score; + %i2 = "Kills:" SPC %vClient.kills; + %i3 = "Deaths:" SPC %vClient.deaths; + %i4 = "Assists:" SPC %vClient.assist; + %line = ' %1%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4); + + %i1 = "KDR:" SPC kdr(%vClient.kills,%vClient.deaths) @ "%"; + %i2 = "Kill Streak:" SPC %vClient.killStreak; + %i3 = "Combos:" SPC %vClient.comboCount; + %i4 = %vClient.plasmaMA + %vClient.discMA + %vClient.mineMA + %vClient.grenadeMA + %vClient.hGrenadeMA + %vClient.mortarMA + %vClient.shockLanceMA + %vClient.laserMA + + %vClient.laserHeadShot + %vClient.shockRearShot + %vClient.comboPT + %vClient.assist + + (%vClient.plasmaMax/500) + (%vClient.discMax/500) + (%vClient.mineMax/200) + (%vClient.grenadeMax/300) + (%vClient.hGrenadeMax/200) + (%vClient.mortarMax/200)+ + (%vClient.plasmaT/100) + (%vClient.discT/100) + (%vClient.mineT/100) + (%vClient.grenadeT/100) + (%vClient.hGrenadeT/100) + (%vClient.mortarT/100) + (%vClient.shockT/50) + (%vClient.laserT/100); + %i4 = "Shot Rating:" SPC mFloatLength(%i4/26,2) + 0; // + %line = ' %1%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4); + + + %dmg = %vClient.blasterDmg + %vClient.plasmaInDmg + %vClient.grenadeInDmg + %vClient.hGrenadeInDmg + %vClient.cgDmg + + %vClient.discInDmg + %vClient.laserDmg + %vClient.mortarInDmg + %vClient.missileInDmg + %vClient.shockLanceInDmg + %vClient.mineInDmg; + %i1 = "Damage:" SPC numReduce(%dmg,1); + %i2 = "Avg Speed:" SPC mFloatLength(%vClient.maxSpeed,1) + 0; + %i3 = "Shots Fired:" SPC numReduce(%vClient.shotsFired,2); //"RelSpeed:" SPC mFloatLength(%vClient.maxRV,1)+0; + %i4 = "Dist Moved:" SPC numReduce(%vClient.distT,1); // %vClient.dtStats.totalGames[%game]; + %line = ' %1%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4); + + %i1 = "Lt Kills:" SPC %vClient.armorL; + %i2 = "Med Kills:" SPC %vClient.armorM; + %i3 = "Hvy Kills:"SPC %vClient.armorH; + %i4 = "Survival:" SPC msToMinSec(%vClient.timeTL); + %line = ' %1%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4); + + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + + %header = ' WeaponK:DMidAirsAccuracyDmgAvgSpeedMaxDis'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + + %i1=%i2=%i3=%i4=%i5=%i6=%i7=0; + %i1 = %vClient.blasterKills @ ":" @ %vClient.blasterDeaths; + %i2 = %vClient.blasterMA; + %i3 = mFloatLength(%vClient.blasterACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.blasterDmg/%vClient.blasterShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.blasterT,1)+0; + %i6 = mCeil(%vClient.blasterMax) @ "m"; + %line = ' Blaster%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.plasmaKills @ ":" @ %vClient.plasmaDeaths; + %i2 = %vClient.plasmaMA; + %i3 = mFloatLength(%vClient.plasmaACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.plasmaInDmg/%vClient.plasmaShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.plasmaT,1)+0; + %i6 = mCeil(%vClient.plasmaMax) @ "m"; + %line = ' Plasma Rifle%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.cgKills @ ":" @ %vClient.cgDeaths; + %i2 = %vClient.cgMA; + %i3 = mFloatLength(%vClient.cgACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.cgDmg/%vClient.cgShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.cgT,1)+0; + %i6 = mCeil(%vClient.cgMax) @ "m"; + %line = ' Chaingun%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.discKills @ ":" @ %vClient.discDeaths; + %i2 = %vClient.discMA; + %i3 = mFloatLength(%vClient.discACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.discInDmg/%vClient.discShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.discT,1)+0; + %i6 = mCeil(%vClient.discMax) @ "m"; + %line = ' Spinfusor%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.grenadeKills @ ":" @ %vClient.grenadeDeaths; + %i2 = %vClient.grenadeMA; + %i3 = mFloatLength(%vClient.grenadeACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.grenadeInDmg/%vClient.grenadeShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.grenadeT,1)+0; + %i6 = mCeil(%vClient.grenadeMax) @ "m"; + %line = ' Grenade Launcher%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.laserKills @ ":" @ %vClient.laserDeaths; + %i2 = %vClient.laserMA; + %i3 = mFloatLength(%vClient.laserACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.laserDmg/%vClient.laserShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.laserT,1)+0; + %i6 = mCeil(%vClient.laserMax) @ "m"; + %line = ' Laser Rifle%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.mortarKills @ ":" @ %vClient.mortarDeaths; + %i2 = %vClient.mortarMA; + %i3 = mFloatLength(%vClient.mortarACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.mortarInDmg/%vClient.mortarShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.mortarT,1)+0; + %i6 = mCeil(%vClient.mortarMax) @ "m"; + %line = ' Fusion Mortar%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.missileKills @ ":" @ %vClient.missileDeaths; + %i2 = %vClient.missileMA; + %i3 = mFloatLength(%vClient.missileACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.missileInDmg/%vClient.missileShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.missileShotsFired,1)+0; + %i6 = mCeil(%vClient.missileMax) @ "m"; + %line = ' Missile Launcher%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.shockLanceKills @ ":" @ %vClient.shockLanceDeaths; + %i2 = %vClient.shockLanceMA; + %i3 = mFloatLength(%vClient.shockACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.shocklanceInDmg/%vClient.shockLanceShotsFired),2) + 0; + %i5 = mFloatLength(%vClient.shockT,1)+0; + %i6 = mCeil(%vClient.shockMax) @ "m"; + %line = ' Shocklance%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.mineKills @ ":" @ %vClient.mineDeaths; + %i2 = %vClient.mineMA; + %i3 = mFloatLength(%vClient.mineACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.mineInDmg/%vClient.mineIndirectHits),2) + 0; + %i5 = mFloatLength(%vClient.mineT,1)+0; + %i6 = mCeil(%vClient.mineMax) @ "m"; + %line = ' Mine%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + %i1 = %vClient.hGrenadeKills @ ":" @ %vClient.hGrenadeDeaths; + %i2 = %vClient.hGrenadeMA; + %i3 = mFloatLength(%vClient.hGrenadeACC,1) + 0 @ "%"; + %i4 = mFloatLength((%vClient.hGrenadeInDmg/%vClient.hGrenadeInHits),2) + 0; + %i5 = mFloatLength(%vClient.hGrenadeT,1)+0; + %i6 = mCeil(%vClient.hGrenadeMax) @ "m"; + %line = ' Hand Grenade%1%2%3%4%5%6'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i1,%i2,%i3,%i4,%i5,%i6,%i7); + case "Turrets": + messageClient( %client, 'SetScoreHudHeader', "", "Turret Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + + %header = ' Moving AvgKillsDeathsDmgDmg TakenHitsShotsFired'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + + %line = ' Plasma Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaTurretKills",%game),getGameData(%vClient,"plasmaTurretDeaths",%game),getGameData(%vClient,"PlasmaTurretInDmg",%game), + getGameData(%vClient,"PlasmaTurretInDmgTaken",%game),getGameData(%vClient,"PlasmaTurretInHits",%game),getGameData(%vClient,"PlasmaTurretFired",%game)); + %line = ' AA Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"aaTurretKills",%game),getGameData(%vClient,"aaTurretDeaths",%game),getGameData(%vClient,"AATurretDmg",%game), + getGameData(%vClient,"AATurretDmgTaken",%game),getGameData(%vClient,"AATurretDirectHits",%game),getGameData(%vClient,"AATurretFired",%game)); + %line = ' Mortar Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarTurretKills",%game),getGameData(%vClient,"mortarTurretDeaths",%game),getGameData(%vClient,"MortarTurretInDmg",%game), + getGameData(%vClient,"MortarTurretInDmgTaken",%game),getGameData(%vClient,"MortarTurretInHits",%game),getGameData(%vClient,"MortarTurretFired",%game)); + %line = ' Missile Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileTurretKills",%game),getGameData(%vClient,"missileTurretDeaths",%game),getGameData(%vClient,"MissileTurretInDmg",%game), + getGameData(%vClient,"MissileTurretInDmgTaken",%game),getGameData(%vClient,"MissileTurretInHits",%game),getGameData(%vClient,"MissileTurretFired",%game)); + %line = ' Indoor Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"indoorDepTurretKills",%game),getGameData(%vClient,"indoorDepTurretDeaths",%game),getGameData(%vClient,"IndoorDepTurretDmg",%game), + getGameData(%vClient,"IndoorDepTurretDmgTaken",%game),getGameData(%vClient,"IndoorDepTurretDirectHits",%game),getGameData(%vClient,"IndoorDepTurretFired",%game)); + %line = ' Outdoor Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"outdoorDepTurretKills",%game),getGameData(%vClient,"outdoorDepTurretDeaths",%game),getGameData(%vClient,"outdoorDepTurretInDmg",%game), + getGameData(%vClient,"OutdoorDepTurretInDmgTaken",%game),getGameData(%vClient,"OutdoorDepTurretInHits",%game),getGameData(%vClient,"OutdoorDepTurretFired",%game)); + %line = ' Sentry Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"sentryTurretKills",%game),getGameData(%vClient,"sentryTurretDeaths",%game),getGameData(%vClient,"SentryTurretDmg",%game), + getGameData(%vClient,"SentryTurretDmgTaken",%game),getGameData(%vClient,"SentryTurretDirectHits",%game),getGameData(%vClient,"SentryTurretFired",%game)); + + messageClient( %client, 'SetLineHud', "", %tag, %index++, ""); + %header = ' Total AvgKillsDeathsDmgDmg TakenHitsShotsFired'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + %line = ' Plasma Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"plasmaTurretKills",%game),getGameTotalAvg(%vClient,"plasmaTurretDeaths",%game),getGameTotalAvg(%vClient,"PlasmaTurretInDmg",%game), + getGameTotalAvg(%vClient,"PlasmaTurretInDmgTaken",%game),getGameTotalAvg(%vClient,"PlasmaTurretInHits",%game),getGameTotalAvg(%vClient,"PlasmaTurretFired",%game)); + %line = ' AA Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"aaTurretKills",%game),getGameTotalAvg(%vClient,"aaTurretDeaths",%game),getGameTotalAvg(%vClient,"AATurretDmg",%game), + getGameTotalAvg(%vClient,"AATurretDmgTaken",%game),getGameTotalAvg(%vClient,"AATurretDirectHits",%game),getGameTotalAvg(%vClient,"AATurretFired",%game)); + %line = ' Mortar Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"mortarTurretKills",%game),getGameTotalAvg(%vClient,"mortarTurretDeaths",%game),getGameTotalAvg(%vClient,"MortarTurretInDmg",%game), + getGameTotalAvg(%vClient,"MortarTurretInDmgTaken",%game),getGameTotalAvg(%vClient,"MortarTurretInHits",%game),getGameTotalAvg(%vClient,"MortarTurretFired",%game)); + %line = ' Missile Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"missileTurretKills",%game),getGameTotalAvg(%vClient,"missileTurretDeaths",%game),getGameTotalAvg(%vClient,"MissileTurretInDmg",%game), + getGameTotalAvg(%vClient,"MissileTurretInDmgTaken",%game),getGameTotalAvg(%vClient,"MissileTurretInHits",%game),getGameTotalAvg(%vClient,"MissileTurretFired",%game)); + %line = ' Indoor Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"indoorDepTurretKills",%game),getGameTotalAvg(%vClient,"indoorDepTurretDeaths",%game),getGameTotalAvg(%vClient,"IndoorDepTurretDmg",%game), + getGameTotalAvg(%vClient,"IndoorDepTurretDmgTaken",%game),getGameTotalAvg(%vClient,"IndoorDepTurretDirectHits",%game),getGameTotalAvg(%vClient,"IndoorDepTurretFired",%game)); + %line = ' Outdoor Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"outdoorDepTurretKills",%game),getGameTotalAvg(%vClient,"outdoorDepTurretDeaths",%game),getGameTotalAvg(%vClient,"outdoorDepTurretInDmg",%game), + getGameTotalAvg(%vClient,"OutdoorDepTurretInDmgTaken",%game),getGameTotalAvg(%vClient,"OutdoorDepTurretInHits",%game),getGameTotalAvg(%vClient,"OutdoorDepTurretFired",%game)); + %line = ' Sentry Turret%2%3%4%5%6%7'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameTotalAvg(%vClient,"sentryTurretKills",%game),getGameTotalAvg(%vClient,"sentryTurretDeaths",%game),getGameTotalAvg(%vClient,"SentryTurretDmg",%game), + getGameTotalAvg(%vClient,"SentryTurretDmgTaken",%game),getGameTotalAvg(%vClient,"SentryTurretDirectHits",%game),getGameTotalAvg(%vClient,"SentryTurretFired",%game)); + + case "Vehicles": + messageClient( %client, 'SetScoreHudHeader', "", "Vehicle Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + + %line = ' + WildCat Grav Cycle Stats'; messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient); - %line = ' + Spinfusor Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Grenade Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); + %line = ' + Shrike Scout Flier'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient); + %line = ' + Beowulf Assault Tank'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient); + %line = ' + ThunderSword Bomber'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient); + %line = ' + Havoc Heavy Transport Flier'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient); + %line = ' + Jericho Forward Base(MPB)'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line, %vClient); + case "WildCat": + messageClient( %client, 'SetScoreHudHeader', "", "WildCat Grav Cycle Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - if(%game !$= "LakRabbitGame"){ - %line = ' + Laser Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - } + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' + Fusion Mortar Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); + %line = ' Road Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildRK",%game,%inc),getGameTotal(%vClient,"wildRK",%game),getGameTotalAvg(%vClient,"wildRK",%game),%vClient.wildRK); + %line = ' Road Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildRD",%game,%inc),getGameTotal(%vClient,"wildRD",%game),getGameTotalAvg(%vClient,"wildRD",%game),%vClient.wildRD); + %line = ' Runaway Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildEK",%game,%inc),getGameTotal(%vClient,"wildEK",%game),getGameTotalAvg(%vClient,"wildEK",%game),%vClient.wildEK); + %line = ' Crashes%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"wildCrash",%game,%inc),getGameTotal(%vClient,"wildCrash",%game),getGameTotalAvg(%vClient,"wildCrash",%game),%vClient.wildCrash); - if(%game !$= "LakRabbitGame"){ - %line = ' + Missile Launcher Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - } + case "SHRIKE": + messageClient( %client, 'SetScoreHudHeader', "", "Shrike Scout Flier Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - %line = ' + Shocklance Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Plasma Rifle Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - %line = ' + Blaster Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + + %line = ' Shrike Blaster Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shrikeBlasterKills",%game,%inc),getGameTotal(%vClient,"shrikeBlasterKills",%game),getGameTotalAvg(%vClient,"shrikeBlasterKills",%game),%vClient.shrikeBlasterKills); + %line = ' Shrike Blaster Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shrikeBlasterDeaths",%game,%inc),getGameTotal(%vClient,"shrikeBlasterDeaths",%game),getGameTotalAvg(%vClient,"shrikeBlasterDeaths",%game),%vClient.shrikeBlasterDeaths); + %line = ' Shrike Blaster Damage%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDmg",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDmg",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDmg",%game),mFloatLength(%vClient.ShrikeBlasterDmg,2)+0); + %line = ' Shrike Blaster Hits%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDirectHits",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDirectHits",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDirectHits",%game),%vClient.ShrikeBlasterDirectHits); + %line = ' Shrike Blaster Dmg Taken%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterDmgTaken",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterDmgTaken",%game),getGameTotalAvg(%vClient,"ShrikeBlasterDmgTaken",%game),mFloatLength(%vClient.ShrikeBlasterDmgTaken,2)+0); + %line = ' Shrike Blaster Fired%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"ShrikeBlasterFired",%game,%inc),getGameTotal(%vClient,"ShrikeBlasterFired",%game),getGameTotalAvg(%vClient,"ShrikeBlasterFired",%game),%vClient.ShrikeBlasterFired); + %line = ' Road Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerRK",%game,%inc),getGameTotal(%vClient,"scoutFlyerRK",%game),getGameTotalAvg(%vClient,"scoutFlyerRK",%game),%vClient.scoutFlyerRK); + %line = ' Road Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerRD",%game,%inc),getGameTotal(%vClient,"scoutFlyerRD",%game),getGameTotalAvg(%vClient,"scoutFlyerRD",%game),%vClient.scoutFlyerRD); + %line = ' Runaway Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerEK",%game,%inc),getGameTotal(%vClient,"scoutFlyerEK",%game),getGameTotalAvg(%vClient,"scoutFlyerEK",%game),%vClient.scoutFlyerEK); + %line = ' Crashes%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"scoutFlyerCrash",%game,%inc),getGameTotal(%vClient,"scoutFlyerCrash",%game),getGameTotalAvg(%vClient,"scoutFlyerCrash",%game),%vClient.scoutFlyerCrash); + + case "BEOWULF": + messageClient( %client, 'SetScoreHudHeader', "", "Beowulf Assault Tank Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + + %line = ' Tank Chaingun Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankChaingunKills",%game,%inc),getGameTotal(%vClient,"tankChaingunKills",%game),getGameTotalAvg(%vClient,"tankChaingunKills",%game),%vClient.tankChaingunKills); + %line = ' Tank Chaingun Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankChaingunDeaths",%game,%inc),getGameTotal(%vClient,"tankChaingunDeaths",%game),getGameTotalAvg(%vClient,"tankChaingunDeaths",%game),%vClient.tankChaingunDeaths); + %line = ' Chaingun Damage%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDmg",%game,%inc),getGameTotal(%vClient,"TankChaingunDmg",%game),getGameTotalAvg(%vClient,"TankChaingunDmg",%game),mFloatLength(%vClient.TankChainGunDmg,2)+0); + %line = ' Chaingun Hits%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDirectHits",%game,%inc),getGameTotal(%vClient,"TankChaingunDirectHits",%game),getGameTotalAvg(%vClient,"TankChaingunDirectHits",%game),%vClient.TankChaingunDirectHits); + %line = ' Chaingun Damage Taken%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunDmgTaken",%game,%inc),getGameTotal(%vClient,"TankChaingunDmgTaken",%game),getGameTotalAvg(%vClient,"TankChaingunDmgTaken",%game),mFloatLength(%vClient.TankChaingunDmgTaken,2)+0); + %line = ' Chaingun Rounds Fired%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankChaingunFired",%game,%inc),getGameTotal(%vClient,"TankChaingunFired",%game),getGameTotalAvg(%vClient,"TankChaingunFired",%game),%vClient.TankChaingunFired); + %line = ' Mortar Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankMortarKills",%game,%inc),getGameTotal(%vClient,"tankMortarKills",%game),getGameTotalAvg(%vClient,"tankMortarKills",%game),%vClient.tankMortarKills); + %line = ' Mortar Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"tankMortarDeaths",%game,%inc),getGameTotal(%vClient,"tankMortarDeaths",%game),getGameTotalAvg(%vClient,"tankMortarDeaths",%game),%vClient.tankMortarDeaths); + %line = ' Splash Damage%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInDmg",%game,%inc),getGameTotal(%vClient,"TankMortarInDmg",%game),getGameTotalAvg(%vClient,"TankMortarInDmg",%game),mFloatLength(%vClient.TankMortarInDmg,2)+0); + %line = ' Mortar Hits%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInHits",%game,%inc),getGameTotal(%vClient,"TankMortarInHits",%game),getGameTotalAvg(%vClient,"TankMortarInHits",%game),%vClient.TankMortarInHits); + %line = ' Mortar Damage Taken%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarInDmgTaken",%game,%inc),getGameTotal(%vClient,"TankMortarInDmgTaken",%game),getGameTotalAvg(%vClient,"TankMortarInDmgTaken",%game),mFloatLength(%vClient.TankMortarInDmgTaken,2)+0); + %line = ' Mortar Rounds Fired%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"TankMortarFired",%game,%inc),getGameTotal(%vClient,"TankMortarFired",%game),getGameTotalAvg(%vClient,"TankMortarFired",%game),%vClient.TankMortarFired); + %line = ' Road Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultRK",%game,%inc),getGameTotal(%vClient,"assaultRK",%game),getGameTotalAvg(%vClient,"assaultRK",%game),%vClient.assaultRK); + %line = ' Road Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultRD",%game,%inc),getGameTotal(%vClient,"assaultRD",%game),getGameTotalAvg(%vClient,"assaultRD",%game),%vClient.assaultRD); + %line = ' Runaway Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultEK",%game,%inc),getGameTotal(%vClient,"assaultEK",%game),getGameTotalAvg(%vClient,"assaultEK",%game),%vClient.assaultEK); + %line = ' Crashes%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"assaultCrash",%game,%inc),getGameTotal(%vClient,"assaultCrash",%game),getGameTotalAvg(%vClient,"assaultCrash",%game),%vClient.assaultCrash); + + case "THUNDERSWORD": + messageClient( %client, 'SetScoreHudHeader', "", "ThunderSword Bomber Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + + %line = ' BellyTurret Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bellyTurretKills",%game,%inc),getGameTotal(%vClient,"bellyTurretKills",%game),getGameTotalAvg(%vClient,"bellyTurretKills",%game),%vClient.bellyTurretKills); + %line = ' BellyTurret Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bellyTurretDeaths",%game,%inc),getGameTotal(%vClient,"bellyTurretDeaths",%game),getGameTotalAvg(%vClient,"bellyTurretDeaths",%game),%vClient.bellyTurretDeaths); + %line = ' BellyTurret Damage%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDmg",%game,%inc),getGameTotal(%vClient,"BellyTurretDmg",%game),getGameTotalAvg(%vClient,"BellyTurretDmg",%game),mFloatLength(%vClient.BellyTurretDmg,2)+0); + %line = ' BellyTurret Hits%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDirectHits",%game,%inc),getGameTotal(%vClient,"BellyTurretDirectHits",%game),getGameTotalAvg(%vClient,"BellyTurretDirectHits",%game),%vClient.BellyTurretDirectHits); + %line = ' BellyTurret Dmg Taken%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretDmgTaken",%game,%inc),getGameTotal(%vClient,"BellyTurretDmgTaken",%game),getGameTotalAvg(%vClient,"BellyTurretDmgTaken",%game),mFloatLength(%vClient.BellyTurretDmgTaken,2)+0); + %line = ' BellyTurret Rounds Fired%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BellyTurretFired",%game,%inc),getGameTotal(%vClient,"BellyTurretFired",%game),getGameTotalAvg(%vClient,"BellyTurretFired",%game),%vClient.BellyTurretFired); + %line = ' Bomb Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberBombsKills",%game,%inc),getGameTotal(%vClient,"bomberBombsKills",%game),getGameTotalAvg(%vClient,"bomberBombsKills",%game),%vClient.bomberBombsKills); + %line = ' Bomb Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberBombsDeaths",%game,%inc),getGameTotal(%vClient,"bomberBombsDeaths",%game),getGameTotalAvg(%vClient,"bomberBombsDeaths",%game),%vClient.bomberBombsDeaths); + %line = ' Bomb Damage%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInDmg",%game,%inc),getGameTotal(%vClient,"BomberBombsInDmg",%game),getGameTotalAvg(%vClient,"BomberBombsInDmg",%game),mFloatLength(%vClient.BomberBombsInDmg,2)+0); + %line = ' Bomb Hits%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInHits",%game,%inc),getGameTotal(%vClient,"BomberBombsInHits",%game),getGameTotalAvg(%vClient,"BomberBombsInHits",%game),%vClient.BomberBombsInHits); + %line = ' Bomb Damage Taken%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsInDmgTaken",%game,%inc),getGameTotal(%vClient,"BomberBombsInDmgTaken",%game),getGameTotalAvg(%vClient,"BomberBombsInDmgTaken",%game),mFloatLength(%vClient.BomberBombsInDmgTaken,2)+0); + %line = ' Bomb Rounds Fired%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"BomberBombsFired",%game,%inc),getGameTotal(%vClient,"BomberBombsFired",%game),getGameTotalAvg(%vClient,"BomberBombsFired",%game),%vClient.BomberBombsFired); + %line = ' Road Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerRK",%game,%inc),getGameTotal(%vClient,"bomberFlyerRK",%game),getGameTotalAvg(%vClient,"bomberFlyerRK",%game),%vClient.bomberFlyerRK); + %line = ' Road Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerRD",%game,%inc),getGameTotal(%vClient,"bomberFlyerRD",%game),getGameTotalAvg(%vClient,"bomberFlyerRD",%game),%vClient.bomberFlyerRD); + %line = ' Runaway Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerEK",%game,%inc),getGameTotal(%vClient,"bomberFlyerEK",%game),getGameTotalAvg(%vClient,"bomberFlyerEK",%game),%vClient.bomberFlyerEK); + %line = ' Crashes%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"bomberFlyerCrash",%game,%inc),getGameTotal(%vClient,"bomberFlyerCrash",%game),getGameTotalAvg(%vClient,"bomberFlyerCrash",%game),%vClient.bomberFlyerCrash); + case "HAVOC": + messageClient( %client, 'SetScoreHudHeader', "", "Havoc Heavy Transport Flier Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + + %line = ' Road Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerRK",%game,%inc),getGameTotal(%vClient,"hapcFlyerRK",%game),getGameTotalAvg(%vClient,"hapcFlyerRK",%game),%vClient.hapcFlyerRK); + %line = ' Road Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerRD",%game,%inc),getGameTotal(%vClient,"hapcFlyerRD",%game),getGameTotalAvg(%vClient,"hapcFlyerRD",%game),%vClient.hapcFlyerRD); + %line = ' Runaway Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerEK",%game,%inc),getGameTotal(%vClient,"hapcFlyerEK",%game),getGameTotalAvg(%vClient,"hapcFlyerEK",%game),%vClient.hapcFlyerEK); + %line = ' Crashes%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hapcFlyerCrash",%game,%inc),getGameTotal(%vClient,"hapcFlyerCrash",%game),getGameTotalAvg(%vClient,"hapcFlyerCrash",%game),%vClient.hapcFlyerCrash); + + case "MPB": + messageClient( %client, 'SetScoreHudHeader', "", "Jericho Forward Base(MPB) Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + %line = ' Road Kills%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseRK",%game,%inc),getGameTotal(%vClient,"mobileBaseRK",%game),getGameTotalAvg(%vClient,"mobileBaseRK",%game),%vClient.mobileBaseRK); + %line = ' Road Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseRD",%game,%inc),getGameTotal(%vClient,"mobileBaseRD",%game),getGameTotalAvg(%vClient,"mobileBaseRD",%game),%vClient.mobileBaseRD); + %line = ' Runaway Deaths%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseEK",%game,%inc),getGameTotal(%vClient,"mobileBaseEK",%game),getGameTotalAvg(%vClient,"mobileBaseEK",%game),%vClient.mobileBaseEK); + %line = ' Crashes%5%2%3%4'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mobileBaseCrash",%game,%inc),getGameTotal(%vClient,"mobileBaseCrash",%game),getGameTotalAvg(%vClient,"mobileBaseCrash",%game),%vClient.mobileBaseCrash); - if(%game !$= "LakRabbitGame"){ - %line = ' + ELF Projector Stats'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient); - } - - case "Blaster": - messageClient( %client, 'SetScoreHudHeader', "", "Blaster Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterKills",%game)),getGameTotal(%vClient,"blasterKills",%game),mCeil(getGameTotalAvg(%vClient,"blasterKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDeaths",%game)),getGameTotal(%vClient,"blasterDeaths",%game),mCeil(getGameTotalAvg(%vClient,"blasterDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmg",%game)),getGameTotal(%vClient,"blasterDmg",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDmgTaken",%game)),getGameTotal(%vClient,"blasterDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"blasterDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterDirectHits",%game)),getGameTotal(%vClient,"blasterDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"blasterDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"blasterShotsFired",%game)),getGameTotal(%vClient,"blasterShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"blasterShotsFired",%game))); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Blaster Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Blaster Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterKills",%game,%inc),getGameTotal(%vClient,"blasterKills",%game),getGameTotalAvg(%vClient,"blasterKills",%game),%vClient.blasterKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterDeaths",%game,%inc),getGameTotal(%vClient,"blasterDeaths",%game),getGameTotalAvg(%vClient,"blasterDeaths",%game),%vClient.blasterDeaths); + %line1 = ' Direct Damage%5%2%3%4'; + %line2 = ' Direct Damage%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterDmg",%game,%inc),getGameTotal(%vClient,"blasterDmg",%game),getGameTotalAvg(%vClient,"blasterDmg",%game),mFloatLength(%vClient.blasterDmg,2)+0); + %line1 = ' Direct Damage Taken%5%2%3%4'; + %line2 = ' Direct Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterDmgTaken",%game,%inc),getGameTotal(%vClient,"blasterDmgTaken",%game),getGameTotalAvg(%vClient,"blasterDmgTaken",%game),mFloatLength(%vClient.blasterDmgTaken,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterDirectHits",%game,%inc),getGameTotal(%vClient,"blasterDirectHits",%game),getGameTotalAvg(%vClient,"blasterDirectHits",%game),%vClient.blasterDirectHits); + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterShotsFired",%game,%inc),getGameTotal(%vClient,"blasterShotsFired",%game),getGameTotalAvg(%vClient,"blasterShotsFired",%game),%vClient.blasterShotsFired); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterMax",%game,%inc),getGameTotal(%vClient,"blasterMax",%game),getGameTotalAvg(%vClient,"blasterMax",%game),mFloatLength(%vClient.blasterMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterT",%game,%inc),getGameTotal(%vClient,"blasterT",%game),getGameTotalAvg(%vClient,"blasterT",%game),mFloatLength(%vClient.blasterT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterCom",%game,%inc),getGameTotal(%vClient,"blasterCom",%game),getGameTotalAvg(%vClient,"blasterCom",%game),%vClient.blasterCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterMA",%game,%inc),getGameTotal(%vClient,"blasterMA",%game),getGameTotalAvg(%vClient,"blasterMA",%game),%vClient.blasterMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"blasterACC",%game,%inc),getGameTotal(%vClient,"blasterACC",%game),getGameTotalAvg(%vClient,"blasterACC",%game),mFloatLength(%vClient.blasterACC,2)+0); case "Spinfusor": - messageClient( %client, 'SetScoreHudHeader', "", "Spinfusor Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discKills",%game)),getGameTotal(%vClient,"discKills",%game),mCeil(getGameTotalAvg(%vClient,"discKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDeaths",%game)),getGameTotal(%vClient,"discDeaths",%game),mCeil(getGameTotalAvg(%vClient,"discDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmg",%game)),getGameTotal(%vClient,"discDmg",%game),mCeil(getGameTotalAvg(%vClient,"discDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDmgTaken",%game)),getGameTotal(%vClient,"discDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmg",%game)),getGameTotal(%vClient,"discInDmg",%game),mCeil(getGameTotalAvg(%vClient,"discInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discInDmgTaken",%game)),getGameTotal(%vClient,"discInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"discInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discIndirectHits",%game)),getGameTotal(%vClient,"discIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discDirectHits",%game)),getGameTotal(%vClient,"discDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"discDirectHits",%game))); - %line = ' Shots Fired%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"discShotsFired",%game)),getGameTotal(%vClient,"discShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"discShotsFired",%game))); - %line = ' Mine + Disc%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"minePlusDisc",%game)),getGameTotal(%vClient,"minePlusDisc",%game),mCeil(getGameTotalAvg(%vClient,"minePlusDisc",%game))); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Spinfusor Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Spinfusor Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discKills",%game,%inc),getGameTotal(%vClient,"discKills",%game),getGameTotalAvg(%vClient,"discKills",%game),%vClient.discKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discDeaths",%game,%inc),getGameTotal(%vClient,"discDeaths",%game),getGameTotalAvg(%vClient,"discDeaths",%game),%vClient.discDeaths); + %line1 = ' Damage Dealt %5%2%3%4'; + %line2 = ' Damage Dealt %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discInDmg",%game,%inc),getGameTotal(%vClient,"discInDmg",%game),getGameTotalAvg(%vClient,"discInDmg",%game),mFloatLength(%vClient.discInDmg,2)+0); + %line1 = ' Damage Taken%5%2%3%4'; + %line2 = ' Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discInDmgTaken",%game,%inc),getGameTotal(%vClient,"discInDmgTaken",%game),getGameTotalAvg(%vClient,"discInDmgTaken",%game),mFloatLength(%vClient.discInDmgTaken,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discIndirectHits",%game,%inc),getGameTotal(%vClient,"discIndirectHits",%game),getGameTotalAvg(%vClient,"discIndirectHits",%game),%vClient.discIndirectHits); + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discShotsFired",%game,%inc),getGameTotal(%vClient,"discShotsFired",%game),getGameTotalAvg(%vClient,"discShotsFired",%game),%vClient.discShotsFired); + %line1 = ' Mine + Disc%5%2%3%4'; + %line2 = ' Mine + Disc%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"minePlusDisc",%game,%inc),getGameTotal(%vClient,"minePlusDisc",%game),getGameTotalAvg(%vClient,"minePlusDisc",%game),%vClient.minePlusDisc); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discMax",%game,%inc),getGameTotal(%vClient,"discMax",%game),getGameTotalAvg(%vClient,"discMax",%game),mFloatLength(%vClient.discMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discT",%game,%inc),getGameTotal(%vClient,"discT",%game),getGameTotalAvg(%vClient,"discT",%game),mFloatLength(%vClient.discT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discCom",%game,%inc),getGameTotal(%vClient,"discCom",%game),getGameTotalAvg(%vClient,"discCom",%game),%vClient.discCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discMA",%game,%inc),getGameTotal(%vClient,"discMA",%game),getGameTotalAvg(%vClient,"discMA",%game),%vClient.discMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"discACC",%game,%inc),getGameTotal(%vClient,"discACC",%game),getGameTotalAvg(%vClient,"discACC",%game),mFloatLength(%vClient.discACC,2)+0); case "Chaingun": - messageClient( %client, 'SetScoreHudHeader', "", "Chaingun Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgKills",%game)),getGameTotal(%vClient,"cgKills",%game),mCeil(getGameTotalAvg(%vClient,"cgKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDeaths",%game)),getGameTotal(%vClient,"cgDeaths",%game),mCeil(getGameTotalAvg(%vClient,"cgDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmg",%game)),getGameTotal(%vClient,"cgDmg",%game),mCeil(getGameTotalAvg(%vClient,"cgDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDmgTaken",%game)),getGameTotal(%vClient,"cgDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"cgDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgDirectHits",%game)),getGameTotal(%vClient,"cgDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"cgDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"cgShotsFired",%game)),getGameTotal(%vClient,"cgShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"cgShotsFired",%game))); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Chaingun Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Chaingun Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgKills",%game,%inc),getGameTotal(%vClient,"cgKills",%game),getGameTotalAvg(%vClient,"cgKills",%game),%vClient.cgKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgDeaths",%game,%inc),getGameTotal(%vClient,"cgDeaths",%game),getGameTotalAvg(%vClient,"cgDeaths",%game),%vClient.cgDeaths); + %line1 = ' Direct Damage%5%2%3%4'; + %line2 = ' Direct Damage%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgDmg",%game,%inc),getGameTotal(%vClient,"cgDmg",%game),getGameTotalAvg(%vClient,"cgDmg",%game),mFloatLength(%vClient.cgDmg,2)+0); + %line1 = ' Direct Damage Taken%5%2%3%4'; + %line2 = ' Direct Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgDmgTaken",%game,%inc),getGameTotal(%vClient,"cgDmgTaken",%game),getGameTotalAvg(%vClient,"cgDmgTaken",%game),mFloatLength(%vClient.cgDmgTaken,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgDirectHits",%game,%inc),getGameTotal(%vClient,"cgDirectHits",%game),getGameTotalAvg(%vClient,"cgDirectHits",%game),%vClient.cgDirectHits); + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgShotsFired",%game,%inc),getGameTotal(%vClient,"cgShotsFired",%game),getGameTotalAvg(%vClient,"cgShotsFired",%game),%vClient.cgShotsFired); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgMax",%game,%inc),getGameTotal(%vClient,"cgMax",%game),getGameTotalAvg(%vClient,"cgMax",%game),mFloatLength(%vClient.cgMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgT",%game,%inc),getGameTotal(%vClient,"cgT",%game),getGameTotalAvg(%vClient,"cgT",%game),mFloatLength(%vClient.cgT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgCom",%game,%inc),getGameTotal(%vClient,"cgCom",%game),getGameTotalAvg(%vClient,"cgCom",%game),%vClient.cgCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgMA",%game,%inc),getGameTotal(%vClient,"cgMA",%game),getGameTotalAvg(%vClient,"cgMA",%game),%vClient.cgMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"cgACC",%game,%inc),getGameTotal(%vClient,"cgACC",%game),getGameTotalAvg(%vClient,"cgACC",%game),mFloatLength(%vClient.cgACC,2)+0); case "GrenadeLauncher": - messageClient( %client, 'SetScoreHudHeader', "", "Grenade Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeKills",%game)),getGameTotal(%vClient,"grenadeKills",%game),mCeil(getGameTotalAvg(%vClient,"grenadeKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDeaths",%game)),getGameTotal(%vClient,"grenadeDeaths",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmg",%game)),getGameTotal(%vClient,"grenadeDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDmgTaken",%game)),getGameTotal(%vClient,"grenadeDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmg",%game)),getGameTotal(%vClient,"grenadeInDmg",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeInDmgTaken",%game)),getGameTotal(%vClient,"grenadeInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeIndirectHits",%game)),getGameTotal(%vClient,"grenadeIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeDirectHits",%game)),getGameTotal(%vClient,"grenadeDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"grenadeDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"grenadeShotsFired",%game)),getGameTotal(%vClient,"grenadeShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"grenadeShotsFired",%game))); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Grenade Launcher Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Grenade Launcher Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeKills",%game,%inc),getGameTotal(%vClient,"grenadeKills",%game),getGameTotalAvg(%vClient,"grenadeKills",%game),%vClient.grenadeKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeDeaths",%game,%inc),getGameTotal(%vClient,"grenadeDeaths",%game),getGameTotalAvg(%vClient,"grenadeDeaths",%game),%vClient.grenadeDeaths); + %line1 = ' Damage Dealt%5%2%3%4'; + %line2 = ' Damage Dealt%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeInDmg",%game,%inc),getGameTotal(%vClient,"grenadeInDmg",%game),getGameTotalAvg(%vClient,"grenadeInDmg",%game),mFloatLength(%vClient.grenadeInDmg,2)+0); + %line1 = ' Damage Taken %5%2%3%4'; + %line2 = ' Damage Taken %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeInDmgTaken",%game,%inc),getGameTotal(%vClient,"grenadeInDmgTaken",%game),getGameTotalAvg(%vClient,"grenadeInDmgTaken",%game),mFloatLength(%vClient.grenadeInDmgTaken,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeIndirectHits",%game,%inc),getGameTotal(%vClient,"grenadeIndirectHits",%game),getGameTotalAvg(%vClient,"grenadeIndirectHits",%game),%vClient.grenadeIndirectHits); + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeShotsFired",%game,%inc),getGameTotal(%vClient,"grenadeShotsFired",%game),getGameTotalAvg(%vClient,"grenadeShotsFired",%game),%vClient.grenadeShotsFired); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeMax",%game,%inc),getGameTotal(%vClient,"grenadeMax",%game),getGameTotalAvg(%vClient,"grenadeMax",%game),mFloatLength(%vClient.grenadeMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeT",%game,%inc),getGameTotal(%vClient,"grenadeT",%game),getGameTotalAvg(%vClient,"grenadeT",%game),mFloatLength(%vClient.grenadeT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeCom",%game,%inc),getGameTotal(%vClient,"grenadeCom",%game),getGameTotalAvg(%vClient,"grenadeCom",%game),%vClient.grenadeCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeMA",%game,%inc),getGameTotal(%vClient,"grenadeMA",%game),getGameTotalAvg(%vClient,"grenadeMA",%game),%vClient.grenadeMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"grenadeACC",%game,%inc),getGameTotal(%vClient,"grenadeACC",%game),getGameTotalAvg(%vClient,"grenadeACC",%game),mFloatLength(%vClient.grenadeACC,2)+0); case "LaserRifle": - messageClient( %client, 'SetScoreHudHeader', "", "Laser Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserKills",%game)),getGameTotal(%vClient,"laserKills",%game),mCeil(getGameTotalAvg(%vClient,"laserKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDeaths",%game)),getGameTotal(%vClient,"laserDeaths",%game),mCeil(getGameTotalAvg(%vClient,"laserDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmg",%game)),getGameTotal(%vClient,"laserDmg",%game),mCeil(getGameTotalAvg(%vClient,"laserDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDmgTaken",%game)),getGameTotal(%vClient,"laserDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"laserDmgTaken",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserDirectHits",%game)),getGameTotal(%vClient,"laserDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"laserDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"laserShotsFired",%game)),getGameTotal(%vClient,"laserShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"laserShotsFired",%game))); - %line = ' Headshots %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreHeadshot",%game)),getGameTotal(%vClient,"scoreHeadshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreHeadshot",%game))); - + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Laser Rifle Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Laser Rifle Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserKills",%game,%inc),getGameTotal(%vClient,"laserKills",%game),getGameTotalAvg(%vClient,"laserKills",%game),%vClient.laserKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserDeaths",%game,%inc),getGameTotal(%vClient,"laserDeaths",%game),getGameTotalAvg(%vClient,"laserDeaths",%game),%vClient.laserDeaths); + %line1 = ' Direct Damage%5%2%3%4'; + %line2 = ' Direct Damage%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserDmg",%game,%inc),getGameTotal(%vClient,"laserDmg",%game),getGameTotalAvg(%vClient,"laserDmg",%game),mFloatLength(%vClient.laserDmg,2)+0); + %line1 = ' Direct Damage Taken%5%2%3%4'; + %line2 = ' Direct Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserDmgTaken",%game,%inc),getGameTotal(%vClient,"laserDmgTaken",%game),getGameTotalAvg(%vClient,"laserDmgTaken",%game),mFloatLength(%vClient.laserDmgTaken,2)+0); + %line1 = ' Hits %5%2%3%4'; + %line2 = ' Hits %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserDirectHits",%game,%inc),getGameTotal(%vClient,"laserDirectHits",%game),getGameTotalAvg(%vClient,"laserDirectHits",%game),%vClient.laserDirectHits); + %line1 = ' Shots Fired %5%2%3%4'; + %line2 = ' Shots Fired %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserShotsFired",%game,%inc),getGameTotal(%vClient,"laserShotsFired",%game),getGameTotalAvg(%vClient,"laserShotsFired",%game),%vClient.laserShotsFired); + %line1 = ' Headshots%5%2%3%4'; + %line2 = ' Headshots%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserHeadShot",%game,%inc),getGameTotal(%vClient,"laserHeadShot",%game),getGameTotalAvg(%vClient,"laserHeadShot",%game),%vClient.laserHeadShot); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserMax",%game,%inc),getGameTotal(%vClient,"laserMax",%game),getGameTotalAvg(%vClient,"laserMax",%game),mFloatLength(%vClient.laserMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserT",%game,%inc),getGameTotal(%vClient,"laserT",%game),getGameTotalAvg(%vClient,"laserT",%game),mFloatLength(%vClient.laserT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserCom",%game,%inc),getGameTotal(%vClient,"laserCom",%game),getGameTotalAvg(%vClient,"laserCom",%game),%vClient.laserCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserMA",%game,%inc),getGameTotal(%vClient,"laserMA",%game),getGameTotalAvg(%vClient,"laserMA",%game),%vClient.laserMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"laserACC",%game,%inc),getGameTotal(%vClient,"laserACC",%game),getGameTotalAvg(%vClient,"laserACC",%game),mFloatLength(%vClient.laserACC,2)+0); case "FusionMortar": - messageClient( %client, 'SetScoreHudHeader', "", "Fusion Mortar Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarKills",%game)),getGameTotal(%vClient,"mortarKills",%game),mCeil(getGameTotalAvg(%vClient,"mortarKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDeaths",%game)),getGameTotal(%vClient,"mortarDeaths",%game),mCeil(getGameTotalAvg(%vClient,"mortarDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmg",%game)),getGameTotal(%vClient,"mortarDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDmgTaken",%game)),getGameTotal(%vClient,"mortarDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmg",%game)),getGameTotal(%vClient,"mortarInDmg",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarInDmgTaken",%game)),getGameTotal(%vClient,"mortarInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"mortarInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarIndirectHits",%game)),getGameTotal(%vClient,"mortarIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarDirectHits",%game)),getGameTotal(%vClient,"mortarDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"mortarDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"mortarShotsFired",%game)),getGameTotal(%vClient,"mortarShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"mortarShotsFired",%game))); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Fusion Mortar Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Fusion Mortar Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarKills",%game,%inc),getGameTotal(%vClient,"mortarKills",%game),getGameTotalAvg(%vClient,"mortarKills",%game),%vClient.mortarKills); + %line1 = ' Deaths %5%2%3%4'; + %line2 = ' Deaths %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarDeaths",%game,%inc),getGameTotal(%vClient,"mortarDeaths",%game),getGameTotalAvg(%vClient,"mortarDeaths",%game),%vClient.mortarDeaths); + %line1 = ' Damage Dealt%5%2%3%4'; + %line2 = ' Damage Dealt%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarInDmg",%game,%inc),getGameTotal(%vClient,"mortarInDmg",%game),getGameTotalAvg(%vClient,"mortarInDmg",%game),mFloatLength(%vClient.mortarInDmg,2)+0); + %line1 = ' Damage Taken%5%2%3%4'; + %line2 = ' Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarInDmgTaken",%game,%inc),getGameTotal(%vClient,"mortarInDmgTaken",%game),getGameTotalAvg(%vClient,"mortarInDmgTaken",%game),mFloatLength(%vClient.mortarInDmgTaken,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarIndirectHits",%game,%inc),getGameTotal(%vClient,"mortarIndirectHits",%game),getGameTotalAvg(%vClient,"mortarIndirectHits",%game),%vClient.mortarIndirectHits); + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarShotsFired",%game,%inc),getGameTotal(%vClient,"mortarShotsFired",%game),getGameTotalAvg(%vClient,"mortarShotsFired",%game),%vClient.mortarShotsFired); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarMax",%game,%inc),getGameTotal(%vClient,"mortarMax",%game),getGameTotalAvg(%vClient,"mortarMax",%game),mFloatLength(%vClient.mortarMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarT",%game,%inc),getGameTotal(%vClient,"mortarT",%game),getGameTotalAvg(%vClient,"mortarT",%game),mFloatLength(%vClient.mortarT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarCom",%game,%inc),getGameTotal(%vClient,"mortarCom",%game),getGameTotalAvg(%vClient,"mortarCom",%game),%vClient.mortarCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarMA",%game,%inc),getGameTotal(%vClient,"mortarMA",%game),getGameTotalAvg(%vClient,"mortarMA",%game),%vClient.mortarMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mortarACC",%game,%inc),getGameTotal(%vClient,"mortarACC",%game),getGameTotalAvg(%vClient,"mortarACC",%game),mFloatLength(%vClient.mortarACC,2)+0); case "MissileLauncher": - messageClient( %client, 'SetScoreHudHeader', "", "Missile Launcher Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileKills",%game)),getGameTotal(%vClient,"missileKills",%game),mCeil(getGameTotalAvg(%vClient,"missileKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDeaths",%game)),getGameTotal(%vClient,"missileDeaths",%game),mCeil(getGameTotalAvg(%vClient,"missileDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmg",%game)),getGameTotal(%vClient,"missileDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDmgTaken",%game)),getGameTotal(%vClient,"missileDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmg",%game)),getGameTotal(%vClient,"missileInDmg",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileInDmgTaken",%game)),getGameTotal(%vClient,"missileInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"missileInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileIndirectHits",%game)),getGameTotal(%vClient,"missileIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileDirectHits",%game)),getGameTotal(%vClient,"missileDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"missileDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"missileShotsFired",%game)),getGameTotal(%vClient,"missileShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"missileShotsFired",%game))); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Missile Launcher Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Missile Launcher Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileKills",%game,%inc),getGameTotal(%vClient,"missileKills",%game),getGameTotalAvg(%vClient,"missileKills",%game),%vClient.missileKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileDeaths",%game,%inc),getGameTotal(%vClient,"missileDeaths",%game),getGameTotalAvg(%vClient,"missileDeaths",%game),%vClient.missileDeaths); + %line1 = ' Damage Dealt%5%2%3%4'; + %line2 = ' Damage Dealt%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileInDmg",%game,%inc),getGameTotal(%vClient,"missileInDmg",%game),getGameTotalAvg(%vClient,"missileInDmg",%game),mFloatLength(%vClient.missileInDmg,2)+0); + %line1 = ' Damage Taken%5%2%3%4'; + %line2 = ' Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileInDmgTaken",%game,%inc),getGameTotal(%vClient,"missileInDmgTaken",%game),getGameTotalAvg(%vClient,"missileInDmgTaken",%game),mFloatLength(%vClient.missileInDmgTaken,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileIndirectHits",%game,%inc),getGameTotal(%vClient,"missileIndirectHits",%game),getGameTotalAvg(%vClient,"missileIndirectHits",%game),mFloatLength(%vClient.missileIndirectHits,2)+0); + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileShotsFired",%game,%inc),getGameTotal(%vClient,"missileShotsFired",%game),getGameTotalAvg(%vClient,"missileShotsFired",%game),%vClient.missileShotsFired); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileMax",%game,%inc),getGameTotal(%vClient,"missileMax",%game),getGameTotalAvg(%vClient,"missileMax",%game),mFloatLength(%vClient.missileMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileT",%game,%inc),getGameTotal(%vClient,"missileT",%game),getGameTotalAvg(%vClient,"missileT",%game),mFloatLength(%vClient.missileT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileCom",%game,%inc),getGameTotal(%vClient,"missileCom",%game),getGameTotalAvg(%vClient,"missileCom",%game),%vClient.missileCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileMA",%game,%inc),getGameTotal(%vClient,"missileMA",%game),getGameTotalAvg(%vClient,"missileMA",%game),%vClient.missileMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"missileACC",%game,%inc),getGameTotal(%vClient,"missileACC",%game),getGameTotalAvg(%vClient,"missileACC",%game),mFloatLength(%vClient.missileACC,2)+0); case "Shocklance": - messageClient( %client, 'SetScoreHudHeader', "", "Shocklance Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceKills",%game)),getGameTotal(%vClient,"shockLanceKills",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDeaths",%game)),getGameTotal(%vClient,"shockLanceDeaths",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmg",%game)),getGameTotal(%vClient,"shockLanceDmg",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDmgTaken",%game)),getGameTotal(%vClient,"shockLanceDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDmgTaken",%game))); - - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceDirectHits",%game)),getGameTotal(%vClient,"shockLanceDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"shockLanceShotsFired",%game)),getGameTotal(%vClient,"shockLanceShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"shockLanceShotsFired",%game))); - %line = ' Backshots%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"scoreRearshot",%game)),getGameTotal(%vClient,"scoreRearshot",%game),mCeil(getGameTotalAvg(%vClient,"scoreRearshot",%game))); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Shocklance Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Shocklance Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills %5%2%3%4'; + %line2 = ' Kills %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceKills",%game,%inc),getGameTotal(%vClient,"shockLanceKills",%game),getGameTotalAvg(%vClient,"shockLanceKills",%game),%vClient.shockLanceKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceDeaths",%game,%inc),getGameTotal(%vClient,"shockLanceDeaths",%game),getGameTotalAvg(%vClient,"shockLanceDeaths",%game),%vClient.shockLanceDeaths); + %line1 = ' Damage Dealt%5%2%3%4'; + %line2 = ' Damage Dealt%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceInDmg",%game,%inc),getGameTotal(%vClient,"shockLanceInDmg",%game),getGameTotalAvg(%vClient,"shockLanceInDmg",%game),mFloatLength(%vClient.shockLanceInDmg,20)+0); + %line1 = ' Damage Taken%5%2%3%4'; + %line2 = ' Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceInDmgTaken",%game,%inc),getGameTotal(%vClient,"shockLanceInDmgTaken",%game),getGameTotalAvg(%vClient,"shockLanceInDmgTaken",%game),mFloatLength(%vClient.shockLanceInDmgTaken,2)+0); + %line1 = ' Direct Hits%5%2%3%4'; + %line2 = ' Direct Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceIndirectHits",%game,%inc),getGameTotal(%vClient,"shockLanceIndirectHits",%game),getGameTotalAvg(%vClient,"shockLanceIndirectHits",%game),%vClient.shockLanceIndirectHits); + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockLanceShotsFired",%game,%inc),getGameTotal(%vClient,"shockLanceShotsFired",%game),getGameTotalAvg(%vClient,"shockLanceShotsFired",%game),%vClient.shockLanceShotsFired); + %line1 = ' Backshots%5%2%3%4'; + %line2 = ' Backshots%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockRearShot",%game,%inc),getGameTotal(%vClient,"shockRearShot",%game),getGameTotalAvg(%vClient,"shockRearShot",%game),%vClient.shockRearShot); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockMax",%game,%inc),getGameTotal(%vClient,"shockMax",%game),getGameTotalAvg(%vClient,"shockMax",%game),mFloatLength(%vClient.shockMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockT",%game,%inc),getGameTotal(%vClient,"shockT",%game),getGameTotalAvg(%vClient,"shockT",%game),mFloatLength(%vClient.shockT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockCom",%game,%inc),getGameTotal(%vClient,"shockCom",%game),getGameTotalAvg(%vClient,"shockCom",%game),%vClient.shockCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockMA",%game,%inc),getGameTotal(%vClient,"shockMA",%game),getGameTotalAvg(%vClient,"shockMA",%game),%vClient.shockMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"shockACC",%game,%inc),getGameTotal(%vClient,"shockACC",%game),getGameTotalAvg(%vClient,"shockACC",%game),mFloatLength(%vClient.shockACC,2)+0); case "PlasmaRifle": - messageClient( %client, 'SetScoreHudHeader', "", "Plasma Rifle Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - - %line = ' Kills%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaKills",%game)),getGameTotal(%vClient,"plasmaKills",%game),mCeil(getGameTotalAvg(%vClient,"plasmaKills",%game))); - %line = ' Deaths%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDeaths",%game)),getGameTotal(%vClient,"plasmaDeaths",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDeaths",%game))); - %line = ' Direct Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmg",%game)),getGameTotal(%vClient,"plasmaDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmg",%game))); - %line = ' Direct Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDmgTaken",%game)),getGameTotal(%vClient,"plasmaDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDmgTaken",%game))); - %line = ' Splash Damage%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmg",%game)),getGameTotal(%vClient,"plasmaInDmg",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmg",%game))); - %line = ' Splash Damage Taken%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaInDmgTaken",%game)),getGameTotal(%vClient,"plasmaInDmgTaken",%game),mCeil(getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game))); - - %line = ' Indirect Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaIndirectHits",%game)),getGameTotal(%vClient,"plasmaIndirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaIndirectHits",%game))); - %line = ' Direct Hits%2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaDirectHits",%game)),getGameTotal(%vClient,"plasmaDirectHits",%game),mCeil(getGameTotalAvg(%vClient,"plasmaDirectHits",%game))); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"plasmaShotsFired")),getGameTotal(%vClient,"plasmaShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"plasmaShotsFired",%game))); + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Plasma Rifle Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Plasma Rifle Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills %5%2%3%4'; + %line2 = ' Kills %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaKills",%game,%inc),getGameTotal(%vClient,"plasmaKills",%game),getGameTotalAvg(%vClient,"plasmaKills",%game),%vClient.plasmaKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaDeaths",%game,%inc),getGameTotal(%vClient,"plasmaDeaths",%game),getGameTotalAvg(%vClient,"plasmaDeaths",%game),%vClient.plasmaDeaths); + %line1 = ' Damage Dealt%5%2%3%4'; + %line2 = ' Damage Dealt%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaInDmg",%game,%inc),getGameTotal(%vClient,"plasmaInDmg",%game),getGameTotalAvg(%vClient,"plasmaInDmg",%game),mFloatLength(%vClient.plasmaInDmg,2)+0); + %line1 = ' Damage Taken%5%2%3%4'; + %line2 = ' Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaInDmgTaken",%game,%inc),getGameTotal(%vClient,"plasmaInDmgTaken",%game),getGameTotalAvg(%vClient,"plasmaInDmgTaken",%game),mFloatLength(%vClient.plasmaInDmgTaken,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaIndirectHits",%game,%inc),getGameTotal(%vClient,"plasmaIndirectHits",%game),getGameTotalAvg(%vClient,"plasmaIndirectHits",%game),mFloatLength(%vClient.plasmaIndirectHits,2)+0); + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaShotsFired"),getGameTotal(%vClient,"plasmaShotsFired",%game),getGameTotalAvg(%vClient,"plasmaShotsFired",%game),%vClient.plasmaShotsFired); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaMax",%game,%inc),getGameTotal(%vClient,"plasmaMax",%game),getGameTotalAvg(%vClient,"plasmaMax",%game),mFloatLength(%vClient.plasmaMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaT",%game,%inc),getGameTotal(%vClient,"plasmaT",%game),getGameTotalAvg(%vClient,"plasmaT",%game),mFloatLength(%vClient.plasmaT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaCom",%game,%inc),getGameTotal(%vClient,"plasmaCom",%game),getGameTotalAvg(%vClient,"plasmaCom",%game),%vClient.plasmaCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaMA",%game,%inc),getGameTotal(%vClient,"plasmaMA",%game),getGameTotalAvg(%vClient,"plasmaMA",%game),%vClient.plasmaMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"plasmaACC",%game,%inc),getGameTotal(%vClient,"plasmaACC",%game),getGameTotalAvg(%vClient,"plasmaACC",%game),mFloatLength(%vClient.plasmaACC,2)+0); case "ELF": - messageClient( %client, 'SetScoreHudHeader', "", "ELF Projector Stats"); - messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); - - %header = " StatsTotalsTotals Avg"; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); - %line = ' Shots Fired %2%3%4'; - messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,mCeil(getGameRunAvg(%vClient,"elfShotsFired",%game)),getGameTotal(%vClient,"elfShotsFired",%game),mCeil(getGameTotalAvg(%vClient,"elfShotsFired",%game))); - + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "ELF Projector Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "ELF Projector Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Shots Fired%5%2%3%4'; + %line2 = ' Shots Fired%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"elfShotsFired",%game,%inc),getGameTotal(%vClient,"elfShotsFired",%game),getGameTotalAvg(%vClient,"elfShotsFired",%game),%vClient.elfShotsFired); + case "Mine": + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Mine Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Mine Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineKills",%game,%inc),getGameTotal(%vClient,"mineKills",%game),getGameTotalAvg(%vClient,"mineKills",%game),%vClient.mineKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineDeaths",%game,%inc),getGameTotal(%vClient,"mineDeaths",%game),getGameTotalAvg(%vClient,"mineDeaths",%game),%vClient.mineDeaths); + %line1 = ' Damage Dealt%5%2%3%4'; + %line2 = ' Damage Dealt%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineInDmg",%game,%inc),getGameTotal(%vClient,"mineInDmg",%game),getGameTotalAvg(%vClient,"mineInDmg",%game),mFloatLength(%vClient.mineInDmg,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineIndirectHits",%game,%inc),getGameTotal(%vClient,"mineIndirectHits",%game),getGameTotalAvg(%vClient,"mineIndirectHits",%game),%vClient.mineIndirectHits); + %line1 = ' Mines Thrown%5%2%3%4'; + %line2 = ' Mines Thrown%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineShotsFired",%game,%inc),getGameTotal(%vClient,"mineShotsFired",%game),getGameTotalAvg(%vClient,"mineShotsFired",%game),%vClient.mineShotsFired); + %line1 = ' Damage Taken%5%2%3%4'; + %line2 = ' Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineInDmgTaken",%game,%inc),getGameTotal(%vClient,"mineInDmgTaken",%game),getGameTotalAvg(%vClient,"mineInDmgTaken",%game),mFloatLength(%vClient.mineInDmgTaken,2)+0); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineMax",%game,%inc),getGameTotal(%vClient,"mineMax",%game),getGameTotalAvg(%vClient,"mineMax",%game),mFloatLength(%vClient.mineMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineT",%game,%inc),getGameTotal(%vClient,"mineT",%game),getGameTotalAvg(%vClient,"mineT",%game),mFloatLength(%vClient.mineT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineCom",%game,%inc),getGameTotal(%vClient,"mineCom",%game),getGameTotalAvg(%vClient,"mineCom",%game),%vClient.mineCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineMA",%game,%inc),getGameTotal(%vClient,"mineMA",%game),getGameTotalAvg(%vClient,"mineMA",%game),%vClient.mineMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"mineACC",%game,%inc),getGameTotal(%vClient,"mineACC",%game),getGameTotalAvg(%vClient,"mineACC",%game),mFloatLength(%vClient.mineACC,2)+0); + case "HandGrenade": + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Hand Grenade Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Hand Grenade Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + + %line1 = ' Kills%5%2%3%4'; + %line2 = ' Kills%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeKills",%game,%inc),getGameTotal(%vClient,"hGrenadeKills",%game),getGameTotalAvg(%vClient,"hGrenadeKills",%game),%vClient.hGrenadeKills); + %line1 = ' Deaths%5%2%3%4'; + %line2 = ' Deaths%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeDeaths",%game,%inc),getGameTotal(%vClient,"hGrenadeDeaths",%game),getGameTotalAvg(%vClient,"hGrenadeDeaths",%game),%vClient.hGrenadeDeaths); + %line1 = ' Damage Dealt%5%2%3%4'; + %line2 = ' Damage Dealt%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeInDmg",%game,%inc),getGameTotal(%vClient,"hGrenadeInDmg",%game),getGameTotalAvg(%vClient,"hGrenadeInDmg",%game),mFloatLength(%vClient.hGrenadeInDmg,2)+0); + %line1 = ' Hits%5%2%3%4'; + %line2 = ' Hits%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeInHits",%game,%inc),getGameTotal(%vClient,"hGrenadeInHits",%game),getGameTotalAvg(%vClient,"hGrenadeInHits",%game),%vClient.hGrenadeInHits); + %line1 = ' Grenades Thrown%5%2%3%4'; + %line2 = ' Grenades Thrown%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeShotsFired",%game,%inc),getGameTotal(%vClient,"hGrenadeShotsFired",%game),getGameTotalAvg(%vClient,"hGrenadeShotsFired",%game),%vClient.hGrenadeShotsFired); + %line1 = ' Damage Taken%5%2%3%4'; + %line2 = ' Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeInDmgTaken",%game,%inc),getGameTotal(%vClient,"hGrenadeInDmgTaken",%game),getGameTotalAvg(%vClient,"hGrenadeInDmgTaken",%game),mFloatLength(%vClient.hGrenadeInDmgTaken,2)+0); + %line1 = ' Max Distance%5%2%3%4'; + %line2 = ' Max Distance%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeMax",%game,%inc),getGameTotal(%vClient,"hGrenadeMax",%game),getGameTotalAvg(%vClient,"hGrenadeMax",%game),mFloatLength(%vClient.hGrenadeMax,2)+0); + %line1 = ' Relative Velocity%5%2%3%4'; + %line2 = ' Relative Velocity%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeT",%game,%inc),getGameTotal(%vClient,"hGrenadeT",%game),getGameTotalAvg(%vClient,"hGrenadeT",%game),mFloatLength(%vClient.hGrenadeT,2)+0); + %line1 = ' Weapon Combos%5%2%3%4'; + %line2 = ' Weapon Combos%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeCom",%game,%inc),getGameTotal(%vClient,"hGrenadeCom",%game),getGameTotalAvg(%vClient,"hGrenadeCom",%game),%vClient.hGrenadeCom); + %line1 = ' Midairs%5%2%3%4'; + %line2 = ' Midairs%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeMA",%game,%inc),getGameTotal(%vClient,"hGrenadeMA",%game),getGameTotalAvg(%vClient,"hGrenadeMA",%game),%vClient.hGrenadeMA); + %line1 = ' Accuracy%5%2%3%4'; + %line2 = ' Accuracy%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"hGrenadeACC",%game,%inc),getGameTotal(%vClient,"hGrenadeACC",%game),getGameTotalAvg(%vClient,"hGrenadeACC",%game),mFloatLength(%vClient.hGrenadeACC,2)+0); + case "SatchelCharge": + %inc = %client.GlArg4; + if(%inc != -1){//History + messageClient( %client, 'SetScoreHudHeader', "", "Satchel Charge Stats" @ %vClient.dtStats.gameStats["map",%inc,%game] SPC %vClient.dtStats.gameStats["timeStamp",%inc,%game]); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient,%inc); + %header = "StatsTotalsTotal Avg"; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + else{//Default + messageClient( %client, 'SetScoreHudHeader', "", "Satchel Charge Stats"); + messageClient( %client, 'SetScoreHudSubheader', "", ' Back - Return To Score Screen',%vClient); + %header = 'LiveMoving AvgTotalsTotal Avg'; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %header); + } + %line1 = ' Kills %5%2%3%4'; + %line2 = ' Kills %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"satchelChargeKills",%game,%inc),getGameTotal(%vClient,"satchelChargeKills",%game),getGameTotalAvg(%vClient,"satchelChargeKills",%game),%vClient.satchelChargeKills); + %line1 = ' Deaths %5%2%3%4'; + %line2 = ' Deaths %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"satchelChargeDeaths",%game,%inc),getGameTotal(%vClient,"satchelChargeDeaths",%game),getGameTotalAvg(%vClient,"satchelChargeDeaths",%game),%vClient.satchelChargeDeaths); + %line1 = ' Splash Damage %5%2%3%4'; + %line2 = ' Splash Damage %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"SatchelInDmg",%game,%inc),getGameTotal(%vClient,"SatchelInDmg",%game),getGameTotalAvg(%vClient,"SatchelInDmg",%game),mFloatLength(%vClient.SatchelInDmg,2)+0); + %line1 = ' Hits %5%2%3%4'; + %line2 = ' Hits %2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"SatchelInHits",%game,%inc),getGameTotal(%vClient,"SatchelInHits",%game),getGameTotalAvg(%vClient,"SatchelInHits",%game),%vClient.SatchelInHits); + %line1 = ' Splash Damage Taken%5%2%3%4'; + %line2 = ' Splash Damage Taken%2%3%4'; + %line = (%inc != -1) ? %line2 : %line1; + messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,getGameData(%vClient,"SatchelInDmgTaken",%game,%inc),getGameTotal(%vClient,"SatchelInDmgTaken",%game),getGameTotalAvg(%vClient,"SatchelInDmgTaken",%game),mFloatLength(%vClient.SatchelInDmgTaken,2)+0); default://fail safe / reset %client.viewMenu = 0; %client.viewClient = 0; %client.viewStats = 0; } } + + \ No newline at end of file