mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-07-14 23:54:32 +00:00
Update zDarkTigerStats.cs
This commit is contained in:
parent
0e05187229
commit
b50e27bd7e
1 changed files with 478 additions and 377 deletions
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@ -134,9 +134,19 @@
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//
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//
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// 7.3
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// 7.3
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// Stat fixes to do copy paste mistakes
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// Stat fixes to do copy paste mistakes
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//
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// 7.35
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// Mine Disc Kill Stat
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// Some extra lightning stats
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// Stat name and rename fixes
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// Fixed pixel margin on LMB and LB page
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// clientDmgStats optimization and cleanup
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// Score hud bug with viewing last month map stats
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// Remove dtTurret stat unused
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//
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//-----------Settings------------
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//-----------Settings------------
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//Notes score ui width is 592
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//Notes score ui width is 592
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$dtStats::version = 7.2;
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$dtStats::version = 7.35;
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//disable stats system restart required;
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//disable stats system restart required;
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$dtStats::Enable = 1;
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$dtStats::Enable = 1;
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//enable disable map stats
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//enable disable map stats
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@ -183,7 +193,7 @@ $dtStats::quarter = 0;//-4
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$dtStats::year = 0;// number of years
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$dtStats::year = 0;// number of years
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$dtStats::expireMax = 90;
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$dtStats::expireMax = 90;
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$dtStats::expireMin = 15;
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$dtStats::expireMin = 5;
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// you gain extra days based on time played extra days = gameCount * expireFactor;
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// you gain extra days based on time played extra days = gameCount * expireFactor;
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// example being 100 games * factor of 0.596 = will gain you 60 extra days but if its over the 90 day max it will be deleted
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// example being 100 games * factor of 0.596 = will gain you 60 extra days but if its over the 90 day max it will be deleted
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$dtStats::expireFactor["CTFGame"] = 0.596;
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$dtStats::expireFactor["CTFGame"] = 0.596;
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@ -578,8 +588,6 @@ $dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "impactKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "impactDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "impactDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "groundKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "groundKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "groundDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "groundDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "dtTurretKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "dtTurretDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "plasmaTurretKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "plasmaTurretKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "plasmaTurretDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "plasmaTurretDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "aaTurretKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "aaTurretKills";
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@ -676,6 +684,7 @@ $dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "mortarDmgHits";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "laserHeadShot";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "laserHeadShot";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "shockRearShot";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "shockRearShot";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "minePlusDisc";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "minePlusDisc";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "minePlusDiscKill";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "shotsFired";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "shotsFired";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "totalMA";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "totalMA";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "totalTime";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "totalTime";
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@ -705,6 +714,12 @@ $dtStats::FV[$dtStats::FC["Avg"]++,"Avg"] = "groundTime";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "EVKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "EVKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "EVDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "EVDeaths";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "lightningMAkills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "lightningMAkills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "lightningMAHits";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "lightningMAEVKills";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "EVHitWep";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "EVMAHit";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "totalWepDmg";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "totalWepDmg";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "timeTL";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "timeTL";
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$dtStats::FV[$dtStats::FC["Avg"]++,"Avg"] = "timeTL";
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$dtStats::FV[$dtStats::FC["Avg"]++,"Avg"] = "timeTL";
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@ -1801,6 +1816,8 @@ package dtStats{
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dtSaveServerVars();
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dtSaveServerVars();
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dtScanForRepair();
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dtScanForRepair();
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$mapID::gameID = addNum($mapID::gameID,1);
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$mapID::gameID = addNum($mapID::gameID,1);
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if($dtStats::debugEchos)
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error("GAME ID" SPC $mapID::gameID SPC "//////////////////////////////");
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export( "$mapID::*", "serverStats/mapIDList.cs", false );
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export( "$mapID::*", "serverStats/mapIDList.cs", false );
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}
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}
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}
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}
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@ -3684,7 +3701,7 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini
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}
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}
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}
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}
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function dtStatsClientLeaveGame(%client){
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function dtStatsClientLeaveGame(%client){
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if(isObject(Game) && $CurrentMission !$= "" && $missionRunning){// if they dc during game over dont count it
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if(isGameRun()){// if they dc during game over dont count it
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$dtServer::mapDisconnects[cleanMapName($CurrentMission),Game.class]++;
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$dtServer::mapDisconnects[cleanMapName($CurrentMission),Game.class]++;
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if(%client.score != 0)
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if(%client.score != 0)
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$dtServer::mapDisconnectsScore[cleanMapName($CurrentMission),Game.class]++;
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$dtServer::mapDisconnectsScore[cleanMapName($CurrentMission),Game.class]++;
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@ -5052,6 +5069,7 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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%damageType == $DamageType::Suicide ){
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%damageType == $DamageType::Suicide ){
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if((getSimTime() - %clVictim.lastHitTime) < 3000)
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if((getSimTime() - %clVictim.lastHitTime) < 3000)
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%clKiller = %clVictim.lastHitBy;
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%clKiller = %clVictim.lastHitBy;
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%clVictim.lastHitBy = 0;
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}
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}
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else if(!isObject(%clKiller) && isObject(%implement)){
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else if(!isObject(%clKiller) && isObject(%implement)){
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if(%damageType == $DamageType::IndoorDepTurret || %damageLocation == $DamageType::OutdoorDepTurret){
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if(%damageType == $DamageType::IndoorDepTurret || %damageLocation == $DamageType::OutdoorDepTurret){
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@ -5162,13 +5180,13 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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%rvel = %dis = 0;
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%rvel = %dis = 0;
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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if(%clVictim.EVDamageType && %clVictim.EVDamageType != %damageType && (getSimTime() - %clVictim.EVDamagetime) < 3000){ // they were hit by something befor they were killed
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if(%clVictim.EVDamageType && %clVictim.EVDamageType != %damageType){ // they were hit by something befor they were killed
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%killerDT.EVKillsWep++;
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%killerDT.EVKillsWep++;
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%victimDT.EVDeathsWep++;
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%victimDT.EVDeathsWep++;
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if(rayTest(%clVictim.player, $dtStats::midAirHeight)){
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if(rayTest(%clVictim.player, $dtStats::midAirHeight)){
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if(%clVictim.EVDamageType == $DamageType::Lightning){
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if(%clVictim.EVDamageType == $DamageType::Lightning && (getSimTime() - %clVictim.EVDamagetime) < 3000){
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%killerDT.lightningMAkills++;
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%killerDT.lightningMAkills++;
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%clKiller.dtMessage("Lightning MidAir","fx/Bonuses/down_perppass3_bunnybump.wav");
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%clKiller.dtMessage("Lightning MidAir Kill","fx/misc/MA2.wav",1);
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}
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}
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else
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else
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%killerDT.EVMA++;
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%killerDT.EVMA++;
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@ -5201,6 +5219,7 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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if(%killerDT.discKillVV < %victimVel){%killerDT.discKillVV = %victimVel;}
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if(%killerDT.discKillVV < %victimVel){%killerDT.discKillVV = %victimVel;}
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if(%killerDT.discKillSV < %clKiller.dtShotSpeed){%killerDT.discKillSV = %clKiller.dtShotSpeed;}
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if(%killerDT.discKillSV < %clKiller.dtShotSpeed){%killerDT.discKillSV = %clKiller.dtShotSpeed;}
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if(%isCombo){%killerDT.discCom++;}
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if(%isCombo){%killerDT.discCom++;}
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if(%clVictim.md == 1 && (getSimTime() - %clVictim.mdTime1) < 256){%killerDT.minePlusDiscKill++;}
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if(%kcAir == 1 && %vcAir == 1){%killerDT.discKillAir++;%victimDT.discDeathAir++;%killerDT.discKillAirAir++;%victimDT.discDeathAirAir++;}
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if(%kcAir == 1 && %vcAir == 1){%killerDT.discKillAir++;%victimDT.discDeathAir++;%killerDT.discKillAirAir++;%victimDT.discDeathAirAir++;}
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else if(%kcAir == 2 && %vcAir == 1){%killerDT.discKillAir++;%victimDT.discDeathAir++;%killerDT.discKillGroundAir++;%victimDT.discDeathGroundAir++;}
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else if(%kcAir == 2 && %vcAir == 1){%killerDT.discKillAir++;%victimDT.discDeathAir++;%killerDT.discKillGroundAir++;%victimDT.discDeathGroundAir++;}
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@ -5306,6 +5325,7 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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if(%killerDT.mineKillDist < %dis){%killerDT.mineKillDist = %dis;}
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if(%killerDT.mineKillDist < %dis){%killerDT.mineKillDist = %dis;}
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if(%killerDT.mineKillVV < %victimVel){%killerDT.mineKillVV = %victimVel;}
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if(%killerDT.mineKillVV < %victimVel){%killerDT.mineKillVV = %victimVel;}
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if(%isCombo){%killerDT.mineCom++;}
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if(%isCombo){%killerDT.mineCom++;}
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if(%clVictim.md == 2 && (getSimTime() - %clVictim.mdTime2) < 256){%killerDT.minePlusDiscKill++;}
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if(%kcAir == 1 && %vcAir == 1){%killerDT.mineKillAir++;%victimDT.mineDeathAir++;%killerDT.mineKillAirAir++;%victimDT.mineDeathAirAir++;}
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if(%kcAir == 1 && %vcAir == 1){%killerDT.mineKillAir++;%victimDT.mineDeathAir++;%killerDT.mineKillAirAir++;%victimDT.mineDeathAirAir++;}
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else if(%kcAir == 2 && %vcAir == 1){%killerDT.mineKillAir++;%victimDT.mineDeathAir++;%killerDT.mineKillGroundAir++;%victimDT.mineDeathGroundAir++;}
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else if(%kcAir == 2 && %vcAir == 1){%killerDT.mineKillAir++;%victimDT.mineDeathAir++;%killerDT.mineKillGroundAir++;%victimDT.mineDeathGroundAir++;}
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else if(%kcAir == 1 && %vcAir == 2){%killerDT.mineKillGround++;%victimDT.mineDeathGround++;%killerDT.mineKillAirGround++;%victimDT.mineDeathAirGround++;}
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else if(%kcAir == 1 && %vcAir == 2){%killerDT.mineKillGround++;%victimDT.mineDeathGround++;%killerDT.mineKillAirGround++;%victimDT.mineDeathAirGround++;}
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@ -5321,7 +5341,7 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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else if(%kcAir == 1 && %vcAir == 2){%killerDT.satchelKillGround++;%victimDT.satchelDeathGround++;%killerDT.satchelKillAirGround++;%victimDT.satchelDeathAirGround++;}
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else if(%kcAir == 1 && %vcAir == 2){%killerDT.satchelKillGround++;%victimDT.satchelDeathGround++;%killerDT.satchelKillAirGround++;%victimDT.satchelDeathAirGround++;}
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else if(%kcAir == 2 && %vcAir == 2){%killerDT.satchelKillGround++;%victimDT.satchelDeathGround++;%killerDT.satchelKillGroundGround++; %victimDT.satchelDeathGroundGround++;}
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else if(%kcAir == 2 && %vcAir == 2){%killerDT.satchelKillGround++;%victimDT.satchelDeathGround++;%killerDT.satchelKillGroundGround++; %victimDT.satchelDeathGroundGround++;}
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case $DamageType::Explosion:
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case $DamageType::Explosion:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.explosionKills++;}
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if(%clKiller){%killerDT.explosionKills++;}
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%victimDT.explosionDeaths++;
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%victimDT.explosionDeaths++;
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case $DamageType::Impact:
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case $DamageType::Impact:
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if(isObject(%clKiller.vehicleMounted)){
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if(isObject(%clKiller.vehicleMounted)){
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@ -5339,11 +5359,8 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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%killerDT.impactKills++;
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%killerDT.impactKills++;
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%victimDT.impactDeaths++;
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%victimDT.impactDeaths++;
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case $DamageType::Ground:
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case $DamageType::Ground:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.groundKills++;}
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if(%clKiller){%killerDT.groundKills++;}
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%victimDT.groundDeaths++;
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%victimDT.groundDeaths++;
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case $DamageType::Turret:
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%killerDT.dtTurretKills++;
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%victimDT.dtTurretDeaths++;
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case $DamageType::PlasmaTurret:
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case $DamageType::PlasmaTurret:
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%killerDT.plasmaTurretKills++;
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%killerDT.plasmaTurretKills++;
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%victimDT.plasmaTurretDeaths++;
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%victimDT.plasmaTurretDeaths++;
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@ -5369,10 +5386,10 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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%killerDT.sentryTurretKills++;
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%killerDT.sentryTurretKills++;
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%victimDT.sentryTurretDeaths++;
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%victimDT.sentryTurretDeaths++;
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case $DamageType::OutOfBounds:
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case $DamageType::OutOfBounds:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.outOfBoundKills++;}
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if(%clKiller){%killerDT.outOfBoundKills++;}
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%victimDT.outOfBoundDeaths++;
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%victimDT.outOfBoundDeaths++;
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case $DamageType::Lava:
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case $DamageType::Lava:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.lavaKills++;}
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if(%clKiller){%killerDT.lavaKills++;}
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%victimDT.lavaDeaths++;
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%victimDT.lavaDeaths++;
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case $DamageType::ShrikeBlaster:
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case $DamageType::ShrikeBlaster:
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%killerDT.shrikeBlasterKills++;
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%killerDT.shrikeBlasterKills++;
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@ -5390,22 +5407,29 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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%killerDT.tankMortarKills++;
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%killerDT.tankMortarKills++;
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%victimDT.tankMortarDeaths++;
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%victimDT.tankMortarDeaths++;
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case $DamageType::Lightning:
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case $DamageType::Lightning:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.lightningKills++;}
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if(%clKiller){
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%killerDT.lightningKills++;
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if(%vcAir == 1 && (getSimTime() - %clVictim.lastHitTime) < 3000 && %clVictim.lastHitMA){
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%killerDT.lightningMAEVKills++;
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%killerDT.lightningMAkills++;
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%clKiller.dtMessage("Lightning MidAir EV Kill","fx/misc/MA2.wav",1);
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}
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}
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%victimDT.lightningDeaths++;
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%victimDT.lightningDeaths++;
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case $DamageType::VehicleSpawn:
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case $DamageType::VehicleSpawn:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.vehicleSpawnKills++;}
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if(%clKiller){%killerDT.vehicleSpawnKills++;}
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%victimDT.vehicleSpawnDeaths++;
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%victimDT.vehicleSpawnDeaths++;
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case $DamageType::ForceFieldPowerup:
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case $DamageType::ForceFieldPowerup:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.forceFieldPowerUpKills++;}
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if(%clKiller){%killerDT.forceFieldPowerUpKills++;}
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%victimDT.forceFieldPowerUpDeaths++;
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%victimDT.forceFieldPowerUpDeaths++;
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case $DamageType::Crash:
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case $DamageType::Crash:
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%killerDT.crashKills++;
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%killerDT.crashKills++;
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%victimDT.crashDeaths++;
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%victimDT.crashDeaths++;
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case $DamageType::NexusCamping:
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case $DamageType::NexusCamping:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.nexusCampingKills++;}
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if(%clKiller){%killerDT.nexusCampingKills++;}
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%victimDT.nexusCampingDeaths++;
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%victimDT.nexusCampingDeaths++;
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case $DamageType::Suicide:
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case $DamageType::Suicide:
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if(%clKiller){%clVictim.lastHitBy = 0;%killerDT.ctrlKKills++;}
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if(%clKiller){%killerDT.ctrlKKills++;}
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//%victimDT.ctrlKKills++;
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//%victimDT.ctrlKKills++;
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}
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}
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}
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}
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@ -5466,10 +5490,14 @@ function chainKill(%clKiller,%killerDT){
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}
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}
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%killerDT.chainKill++;
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%killerDT.chainKill++;
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}
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}
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function GameConnection::dtMessage(%this,%message,%sfx){
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function GameConnection::dtMessage(%this,%message,%sfx,%bypass){
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if(!%this.isAIControlled()){
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if(!%this.isAIControlled()){
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%diff = getSimTime() - %this.dtLastMessage;
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%diff = getSimTime() - %this.dtLastMessage;
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if(%sfx !$= "" && %diff > 32){// limits sound spam
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if(%sfx !$= "" && %bypass){
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%this.dtLastMessage = getSimTime();
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||||||
|
messageClient(%this,'MsgClient', "\c2" @ %message @ "~w" @ %sfx);
|
||||||
|
}
|
||||||
|
else if(%sfx !$= "" && %diff > 256){// limits sound spam
|
||||||
%this.dtLastMessage = getSimTime();
|
%this.dtLastMessage = getSimTime();
|
||||||
messageClient(%this,'MsgClient', "\c2" @ %message @ "~w" @ %sfx);
|
messageClient(%this,'MsgClient', "\c2" @ %message @ "~w" @ %sfx);
|
||||||
}
|
}
|
||||||
|
|
@ -5531,7 +5559,6 @@ function testHit(%client){
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
function clientDmgStats(%data,%position,%sourceObject, %targetObject, %damageType,%amount){
|
function clientDmgStats(%data,%position,%sourceObject, %targetObject, %damageType,%amount){
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
if(%damageType == $DamageType::Explosion || %damageType == $DamageType::Ground ||
|
if(%damageType == $DamageType::Explosion || %damageType == $DamageType::Ground ||
|
||||||
%damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Lava ||
|
%damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Lava ||
|
||||||
%damageType == $DamageType::VehicleSpawn || %damageType == $DamageType::ForceFieldPowerup ||
|
%damageType == $DamageType::VehicleSpawn || %damageType == $DamageType::ForceFieldPowerup ||
|
||||||
|
|
@ -5543,47 +5570,61 @@ function clientDmgStats(%data,%position,%sourceObject, %targetObject, %damageTyp
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
if(%amount > 0){
|
if(%amount > 0 && %damageType > 0){
|
||||||
%t = %s = 0;
|
|
||||||
if(isObject(%sourceObject)){
|
if(isObject(%sourceObject)){
|
||||||
if(%sourceObject.getClassName() !$= "Player"){%sourceClient = %sourceObject.getControllingClient();}
|
%sourceClass = %sourceObject.getClassName();
|
||||||
else{%sourceClient = %sourceObject.client;}
|
if(%sourceClass $= "Player"){
|
||||||
|
%sourceClient = %sourceObject.client;
|
||||||
%sourceDT = %sourceClient.dtStats;
|
%sourceDT = %sourceClient.dtStats;
|
||||||
if(%sourceObject.getClassName() $= "Player")
|
|
||||||
%aoeHIT = testHit(%sourceClient);
|
%aoeHIT = testHit(%sourceClient);
|
||||||
else
|
%sv = mFloor(vectorLen(%sourceObject.getVelocity()) * 3.6);
|
||||||
|
}
|
||||||
|
else if(%sourceClass $= "Turret" || %sourceClass $= "FlyingVehicle" || %sourceClass $= "HoverVehicle" || %sourceClass $= "WheeledVehicle"){
|
||||||
|
%sourceClient = %sourceObject.getControllingClient();
|
||||||
|
%sourceDT = %sourceClient.dtStats;
|
||||||
%aoeHIT = 0;
|
%aoeHIT = 0;
|
||||||
}
|
}
|
||||||
|
else{
|
||||||
|
%aoeHIT = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
if(isObject(%targetObject)){
|
if(isObject(%targetObject)){
|
||||||
if(%targetObject.getClassName() !$= "Player"){%targetClient = %targetObject.getControllingClient();%objHit = 1;}
|
%targetClass = %targetObject.getClassName();
|
||||||
else{%targetClient = %targetObject.client;%objHit = 0;}
|
if(%targetClass $= "Player"){
|
||||||
|
%targetClient = %targetObject.client;
|
||||||
%targetDT = %targetClient.dtStats;
|
%targetDT = %targetClient.dtStats;
|
||||||
|
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
if(%damageType > 0 && %sourceObject != %targetObject){
|
|
||||||
%vv = mFloor(vectorLen(%targetObject.getVelocity()) * 3.6);
|
%vv = mFloor(vectorLen(%targetObject.getVelocity()) * 3.6);
|
||||||
%sv = mFloor(vectorLen(%sourceObject.getVelocity()) * 3.6);
|
if(%sourceClass $= "Player" && %targetClient.team != %sourceClient.team && %sourceObject != %targetObject){
|
||||||
if(%targetClient && %targetClient.team != %sourceClient.team){
|
%dis = vectorDist(%targetObject.getPosition(),%sourceObject.getPosition());
|
||||||
%targetClient.lastHitBy = %sourceClient;
|
%targetObject.dtPlayer = %targetObject.player;
|
||||||
%targetClient.lastHitTime = getSimTime();
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
if(!%targetObject.hitBy[%sourceClient]){
|
|
||||||
%sourceDT.assist++;
|
|
||||||
%targetObject.hitBy[%sourceClient] = 1;
|
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
if(!%targetObject.combo[%sourceClient,%damageType]){
|
if(!%targetObject.combo[%sourceClient,%damageType]){
|
||||||
%targetObject.combo[%sourceClient,%damageType] = 1;
|
%targetObject.combo[%sourceClient,%damageType] = 1;
|
||||||
%sourceClient.player.combo[%targetObject]++;
|
%sourceClient.player.combo[%targetObject]++;
|
||||||
}
|
}
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
}
|
|
||||||
if(%targetClient && isObject(%sourceClient.player))
|
|
||||||
%dis = vectorDist(%targetObject.getPosition(),%sourceClient.player.getPosition());
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
if(!%targetObject.hitBy[%sourceClient]){
|
||||||
if(%targetObject.getClassName() $= "Player"){
|
%sourceDT.assist++;
|
||||||
|
%targetObject.hitBy[%sourceClient] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
%targetClient.lastHitBy = %sourceClient;
|
||||||
|
%targetClient.lastHitTime = getSimTime();
|
||||||
|
|
||||||
|
if(%targetClient.EVDamageType && %targetClient.EVDamageType != %damageType){ // they were hit by something befor they were killed
|
||||||
|
%sourceDT.EVHitWep++;
|
||||||
|
if(rayTest(%targetClient.player, $dtStats::midAirHeight) && %damageType != $DamageType::Bullet){
|
||||||
|
if(%targetClient.EVDamageType == $DamageType::Lightning && (getSimTime() - %targetClient.EVDamagetime) < 3000){
|
||||||
|
%sourceDT.lightningMAHits++;
|
||||||
|
%sourceClient.dtMessage("Lightning MidAir Hit","fx/Bonuses/down_perppass3_bunnybump.wav",0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
%sourceDT.EVMAHit++;
|
||||||
|
}
|
||||||
|
if((getSimTime() - %targetClient.EVDamagetime) > 3000){
|
||||||
|
%targetClient.EVDamageType = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
%dmgL = %targetObject.getDamageLocation(%position);
|
%dmgL = %targetObject.getDamageLocation(%position);
|
||||||
switch$(getWord(%dmgL,0)){
|
switch$(getWord(%dmgL,0)){
|
||||||
case "legs": %sourceDT.hitLegs++;%targetDT.hitTakenLegs++;
|
case "legs": %sourceDT.hitLegs++;%targetDT.hitTakenLegs++;
|
||||||
|
|
@ -5608,13 +5649,15 @@ function clientDmgStats(%data,%position,%sourceObject, %targetObject, %damageTyp
|
||||||
case "left_middle":%sourceDT.hitHeadLeft++; %targetDT.hitTakenHeadLeft++;
|
case "left_middle":%sourceDT.hitHeadLeft++; %targetDT.hitTakenHeadLeft++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
%rayTest = rayTestDis(%targetObject);
|
%rayTest = rayTestDis(%targetObject);
|
||||||
if(%rayTest >= $dtStats::midAirHeight && %damageType != $DamageType::Bullet){
|
if(%rayTest >= $dtStats::midAirHeight && %damageType != $DamageType::Bullet){
|
||||||
if(%sourceDT.maHitDist < %dis){%sourceDT.maHitDist = %dis;}
|
if(%sourceDT.maHitDist < %dis){%sourceDT.maHitDist = %dis;}
|
||||||
if(%sourceDT.maHitHeight < %rayTest){%sourceDT.maHitHeight = %rayTest;}
|
if(%sourceDT.maHitHeight < %rayTest){%sourceDT.maHitHeight = %rayTest;}
|
||||||
if(%sourceDT.maHitSV < %sv){%sourceDT.maHitSV = %sv;}
|
if(%sourceDT.maHitSV < %sv){%sourceDT.maHitSV = %sv;}
|
||||||
|
%targetClient.lastHitMA = 1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
%targetClient.lastHitMA = 0;
|
||||||
}
|
}
|
||||||
switch$(%damageType){// list of all damage types to track see damageTypes.cs
|
switch$(%damageType){// list of all damage types to track see damageTypes.cs
|
||||||
case $DamageType::Blaster:
|
case $DamageType::Blaster:
|
||||||
|
|
@ -5803,6 +5846,63 @@ function clientDmgStats(%data,%position,%sourceObject, %targetObject, %damageTyp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if(%targetClass $= "Turret" || %targetClass $= "FlyingVehicle" || %targetClass $= "HoverVehicle" || %targetClass $= "WheeledVehicle"){
|
||||||
|
%targetClient = %targetObject.getControllingClient();
|
||||||
|
%targetDT = %targetClient.dtStats;
|
||||||
|
if(%sourceClass $= "Player"){
|
||||||
|
switch$(%damageType){// list of all damage types to track see damageTypes.cs
|
||||||
|
case $DamageType::Blaster:
|
||||||
|
%sourceDT.blasterHits++;
|
||||||
|
%sourceDT.blasterACC = (%sourceDT.blasterHits / (%sourceDT.blasterShotsFired ? %sourceDT.blasterShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::Plasma:
|
||||||
|
if(%aoeHIT){%sourceDT.plasmaHits++;%sourceDT.plasmaDmgHits++;}
|
||||||
|
else{%sourceDT.plasmaDmgHits++;}
|
||||||
|
%sourceDT.plasmaACC = (%sourceDT.plasmaHits / (%sourceDT.plasmaShotsFired ? %sourceDT.plasmaShotsFired : 1)) * 100;
|
||||||
|
%sourceDT.plasmaDmgACC = (%sourceDT.plasmaDmgHits / (%sourceDT.plasmaShotsFired ? %sourceDT.plasmaShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::Bullet:
|
||||||
|
%sourceDT.cgHits++;
|
||||||
|
%sourceDT.cgACC = (%sourceDT.cgHits / (%sourceDT.cgShotsFired ? %sourceDT.cgShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::Disc:
|
||||||
|
if(%aoeHIT){%sourceDT.discHits++;%sourceDT.discDmgHits++;}
|
||||||
|
else{%sourceDT.discDmgHits++;}
|
||||||
|
%sourceDT.discACC = (%sourceDT.discHits / (%sourceDT.discShotsFired ? %sourceDT.discShotsFired : 1)) * 100;
|
||||||
|
%sourceDT.discDmgACC = (%sourceDT.discDmgHits / (%sourceDT.discShotsFired ? %sourceDT.discShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::Grenade:
|
||||||
|
if($dtObjExplode.dtNade){
|
||||||
|
%sourceDT.hGrenadeHits++;
|
||||||
|
%sourceDT.hGrenadeACC = (%sourceDT.hGrenadeHits / (%sourceDT.hGrenadeShotsFired ? %sourceDT.hGrenadeShotsFired : 1)) * 100;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(%aoeHIT){%sourceDT.grenadeHits++;%sourceDT.grenadeDmgHits++;}
|
||||||
|
else{%sourceDT.grenadeDmgHits++;}
|
||||||
|
%sourceDT.grenadeACC = (%sourceDT.grenadeHits / (%sourceDT.grenadeShotsFired ? %sourceDT.grenadeShotsFired : 1)) * 100;
|
||||||
|
%sourceDT.grenadeDmgACC = (%sourceDT.grenadeDmgHits / (%sourceDT.grenadeShotsFired ? %sourceDT.grenadeShotsFired : 1)) * 100;
|
||||||
|
}
|
||||||
|
case $DamageType::Laser:
|
||||||
|
%sourceDT.laserHits++;
|
||||||
|
%sourceDT.laserACC = (%sourceDT.laserHits / (%sourceDT.laserShotsFired ? %sourceDT.laserShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::Mortar:
|
||||||
|
if(%aoeHIT){%sourceDT.mortarHits++;%sourceDT.mortarDmgHits++;}
|
||||||
|
else{%sourceDT.mortarDmgHits++;}
|
||||||
|
%sourceDT.mortarACC = (%sourceDT.mortarHits / (%sourceDT.mortarShotsFired ? %sourceDT.mortarShotsFired : 1)) * 100;
|
||||||
|
%sourceDT.mortarDmgACC = (%sourceDT.mortarDmgHits / (%sourceDT.mortarShotsFired ? %sourceDT.mortarShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::Missile:
|
||||||
|
%sourceDT.missileHits++;
|
||||||
|
%sourceDT.missileACC = (%sourceDT.missileHits / (%sourceDT.missileShotsFired ? %sourceDT.missileShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::ShockLance:
|
||||||
|
%sourceDT.shockHits++;
|
||||||
|
%sourceDT.shockACC = (%sourceDT.shockHits / (%sourceDT.shockShotsFired ? %sourceDT.shockShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::Mine:
|
||||||
|
%sourceDT.mineHits++;
|
||||||
|
%sourceDT.mineACC = (%sourceDT.mineHits / (%sourceDT.mineShotsFired ? %sourceDT.mineShotsFired : 1)) * 100;
|
||||||
|
case $DamageType::SatchelCharge:
|
||||||
|
%sourceDT.satchelHits++;
|
||||||
|
%sourceDT.satchelACC = (%sourceDT.satchelHits / (%sourceDT.satchelShotsFired ? %sourceDT.satchelShotsFired : 1)) * 100;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
function clientShotsFired(%data, %sourceObject, %projectile){ // could do a fov check to see if we are trying to aim at a player
|
function clientShotsFired(%data, %sourceObject, %projectile){ // could do a fov check to see if we are trying to aim at a player
|
||||||
if(isObject(%projectile) && isObject(%sourceObject)){
|
if(isObject(%projectile) && isObject(%sourceObject)){
|
||||||
|
|
@ -7771,7 +7871,7 @@ function statsMenu(%client,%game){
|
||||||
case "CTFGame":
|
case "CTFGame":
|
||||||
%var1 = "scoreTG"; %var1Title = "Score Total:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
%var1 = "scoreTG"; %var1Title = "Score Total:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
||||||
%var2 = "scoreAVG"; %var2Title = "Score Avg:"; %var2Name = "Score Average "; %var2TypeName = "Average";
|
%var2 = "scoreAVG"; %var2Title = "Score Avg:"; %var2Name = "Score Average "; %var2TypeName = "Average";
|
||||||
%var3 = "scoreMax"; %var3Title = "Largest Score:"; %var3Name = "Largest Score"; %var3TypeName = "Max";
|
%var3 = "scoreMax"; %var3Title = "Highest Score:"; %var3Name = "Highest Score"; %var3TypeName = "Max";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -7784,7 +7884,7 @@ function statsMenu(%client,%game){
|
||||||
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
||||||
|
|
||||||
%var1 = "winLostPctAvg"; %var1Title = "Win Lost Ratio:"; %var1Name = "Win lost Average"; %var1TypeName = "Percentage";
|
%var1 = "winLostPctAvg"; %var1Title = "Win Lost Ratio:"; %var1Name = "Win lost Ratio Average"; %var1TypeName = "Ratio";
|
||||||
%var2 = "defenseScoreTG"; %var2Title = "Defense Score:"; %var2Name = "Defense Score"; %var2TypeName = "Total";
|
%var2 = "defenseScoreTG"; %var2Title = "Defense Score:"; %var2Name = "Defense Score"; %var2TypeName = "Total";
|
||||||
%var3 = "offenseScoreTG"; %var3Title = "Offense Score:"; %var3Name = "Offense Score"; %var3TypeName = "Total";
|
%var3 = "offenseScoreTG"; %var3Title = "Offense Score:"; %var3Name = "Offense Score"; %var3TypeName = "Total";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -7934,7 +8034,7 @@ function statsMenu(%client,%game){
|
||||||
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
||||||
|
|
||||||
%var1 = "destructionTG"; %var1Title = "Destroys:"; %var1Name = "Destroys"; %var1TypeName = "Total";
|
%var1 = "destructionTG"; %var1Title = "Assets Destroyed:"; %var1Name = "Assets Destroyed"; %var1TypeName = "Total";
|
||||||
%var2 = "repairsTG"; %var2Title = "Repairs:"; %var2Name = "Repairs"; %var2TypeName = "Total";
|
%var2 = "repairsTG"; %var2Title = "Repairs:"; %var2Name = "Repairs"; %var2TypeName = "Total";
|
||||||
%var3 = "repairpackpickupCountTTL"; %var3Title = "Repair Pack Grab:"; %var3Name = "Repair Pack Pickup"; %var3TypeName = "Total";
|
%var3 = "repairpackpickupCountTTL"; %var3Title = "Repair Pack Grab:"; %var3Name = "Repair Pack Pickup"; %var3TypeName = "Total";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -7979,7 +8079,7 @@ function statsMenu(%client,%game){
|
||||||
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
||||||
//15
|
//15
|
||||||
%var1 = "totalTimeTG"; %var1Title = "Time Played:"; %var1Name = "Time Played"; %var1TypeName = "Minutes";
|
%var1 = "totalTimeTG"; %var1Title = "Server Time:"; %var1Name = "Total Server Time"; %var1TypeName = "Minutes";
|
||||||
%var2 = "timeTLAvg"; %var2Title = "Avg Lifetime:"; %var2Name = "Average Lifetime"; %var2TypeName = "Seconds";
|
%var2 = "timeTLAvg"; %var2Title = "Avg Lifetime:"; %var2Name = "Average Lifetime"; %var2TypeName = "Seconds";
|
||||||
%var3 = "maxSpeedMax"; %var3Title = "Max Speed:"; %var3Name = "Highest Speed"; %var3TypeName = "Max";
|
%var3 = "maxSpeedMax"; %var3Title = "Max Speed:"; %var3Name = "Highest Speed"; %var3TypeName = "Max";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -7997,7 +8097,7 @@ function statsMenu(%client,%game){
|
||||||
//1
|
//1
|
||||||
%var1 = "scoreTG"; %var1Title = "Score Total:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
%var1 = "scoreTG"; %var1Title = "Score Total:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
||||||
%var2 = "scoreAVG"; %var2Title = "Score Avg:"; %var2Name = "Score Average "; %var2TypeName = "Average";
|
%var2 = "scoreAVG"; %var2Title = "Score Avg:"; %var2Name = "Score Average "; %var2TypeName = "Average";
|
||||||
%var3 = "scoreMax"; %var3Title = "Largest Score:"; %var3Name = "Largest Score"; %var3TypeName = "Max";
|
%var3 = "scoreMax"; %var3Title = "Highest Score:"; %var3Name = "Highest Score"; %var3TypeName = "Max";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -8209,7 +8309,7 @@ function statsMenu(%client,%game){
|
||||||
//2
|
//2
|
||||||
%var1 = "scoreTG"; %var1Title = "Score Total:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
%var1 = "scoreTG"; %var1Title = "Score Total:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
||||||
%var2 = "scoreAVG"; %var2Title = "Score Avg:"; %var2Name = "Score Average "; %var2TypeName = "Average";
|
%var2 = "scoreAVG"; %var2Title = "Score Avg:"; %var2Name = "Score Average "; %var2TypeName = "Average";
|
||||||
%var3 = "scoreMax"; %var3Title = "Largest Score:"; %var3Name = "Largest Score"; %var3TypeName = "Max";
|
%var3 = "scoreMax"; %var3Title = "Highest Score:"; %var3Name = "Highest Score"; %var3TypeName = "Max";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -8391,7 +8491,7 @@ function statsMenu(%client,%game){
|
||||||
//1
|
//1
|
||||||
%var1 = "scoreTG"; %var1Title = "Score Total:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
%var1 = "scoreTG"; %var1Title = "Score Total:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
||||||
%var2 = "scoreAVG"; %var2Title = "Score Avg:"; %var2Name = "Score Average "; %var2TypeName = "Average";
|
%var2 = "scoreAVG"; %var2Title = "Score Avg:"; %var2Name = "Score Average "; %var2TypeName = "Average";
|
||||||
%var3 = "scoreMax"; %var3Title = "Largest Score:"; %var3Name = "Largest Score"; %var3TypeName = "Max";
|
%var3 = "scoreMax"; %var3Title = "Highest Score:"; %var3Name = "Highest Score"; %var3TypeName = "Max";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -8613,9 +8713,9 @@ function statsMenu(%client,%game){
|
||||||
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
||||||
|
|
||||||
%var1 = "totalWepDmgTG"; %var1Title = "Total Weapon Dmg:"; %var1Name = "Score Total"; %var1TypeName = "Total";
|
%var1 = "totalWepDmgTG"; %var1Title = "Tot Wep Damage:"; %var1Name = "Total Weapon Damage"; %var1TypeName = "Total";
|
||||||
%var2 = "shotsFiredTG"; %var2Title = "Rounds Fired:"; %var2Name = "Score Average "; %var2TypeName = "Total";
|
%var2 = "shotsFiredTG"; %var2Title = "Rounds Fired:"; %var2Name = "Rounds Fired"; %var2TypeName = "Total";
|
||||||
%var3 = "elfShotsFiredTG"; %var3Title = "ELF Usage:"; %var3Name = "Largest Score"; %var3TypeName = "Max";
|
%var3 = "elfShotsFiredTG"; %var3Title = "ELF Usage:"; %var3Name = "ELF Usage"; %var3TypeName = "Max";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -8922,7 +9022,7 @@ function statsMenu(%client,%game){
|
||||||
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,0,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
||||||
|
|
||||||
%var1 = "switchteamCountTTL"; %var1Title = "Switch Teams:"; %var1Name = "Switch Teams"; %var1TypeName = "Minutes";
|
%var1 = "switchteamCountTTL"; %var1Title = "Switch Teams:"; %var1Name = "Switch Teams"; %var1TypeName = "Total";
|
||||||
%var2 = "teamkillCountTTL"; %var2Title = "Team Kills:"; %var2Name = "Team Kills"; %var2TypeName = "Average";
|
%var2 = "teamkillCountTTL"; %var2Title = "Team Kills:"; %var2Name = "Team Kills"; %var2TypeName = "Average";
|
||||||
%var3 = "obstimeoutkickCountTTL"; %var3Title = "Observer kick:"; %var3Name = "Observer Timeout Kick"; %var3TypeName = "Max";
|
%var3 = "obstimeoutkickCountTTL"; %var3Title = "Observer kick:"; %var3Name = "Observer Timeout Kick"; %var3TypeName = "Max";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -8984,7 +9084,7 @@ function statsMenu(%client,%game){
|
||||||
|
|
||||||
%var1 = "repairpackpickupCountTTL"; %var1Title = "Repair Pickup:"; %var1Name = "Repair Pickup"; %var1TypeName = "Total";
|
%var1 = "repairpackpickupCountTTL"; %var1Title = "Repair Pickup:"; %var1Name = "Repair Pickup"; %var1TypeName = "Total";
|
||||||
%var2 = "repairpackpickupEnemyTTL"; %var2Title = "Pickup Enemy:"; %var2Name = "Repair Pickup Enemy"; %var2TypeName = "Total";
|
%var2 = "repairpackpickupEnemyTTL"; %var2Title = "Pickup Enemy:"; %var2Name = "Repair Pickup Enemy"; %var2TypeName = "Total";
|
||||||
%var3 = "invyEatRepairPackTTL"; %var3Title = "Invy Eat:"; %var3Name = "Invy Eat Repair Pack"; %var3TypeName = "Total";
|
%var3 = "invyEatRepairPackTTL"; %var3Title = "Invy Eat:"; %var3Name = "Repair Packs Eaten"; %var3TypeName = "Total";
|
||||||
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i1 = getField($lData::data[%var1,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var1,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i2 = getField($lData::data[%var2,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var2,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
%i3 = getField($lData::data[%var3,%client.lgame,%lType,%mon,%year],0) ? getField($lData::name[%var3,%client.lgame,%lType,%mon,%year],0) : %NA;
|
||||||
|
|
@ -9053,14 +9153,14 @@ function statsMenu(%client,%game){
|
||||||
messageClient( %client, 'SetScoreHudHeader', "", '<just:center>%2 (Top %1 Players)',$dtStats::topAmount, %name);
|
messageClient( %client, 'SetScoreHudHeader', "", '<just:center>%2 (Top %1 Players)',$dtStats::topAmount, %name);
|
||||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tS\t%3\t%1\t%2> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a>',%vClient,%lType,%client.backPage);
|
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tS\t%3\t%1\t%2> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a>',%vClient,%lType,%client.backPage);
|
||||||
|
|
||||||
%header = '<tab:0,24,225><color:0befe7>\t #. \t%1\t%2';
|
%header = '<tab:5,24,225><color:0befe7>\t#. \t%1\t%2';
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header,%name,%fieldName);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header,%name,%fieldName);
|
||||||
for(%i = 0; %i < getFieldCount($lData::data[%field,%client.lgame,%lType,%mon,%year]) && %i < $dtStats::topAmount; %i++){
|
for(%i = 0; %i < getFieldCount($lData::data[%field,%client.lgame,%lType,%mon,%year]) && %i < $dtStats::topAmount; %i++){
|
||||||
%scoreName = getField($lData::name[%field,%client.lgame,%lType,%mon,%year],%i);
|
%scoreName = getField($lData::name[%field,%client.lgame,%lType,%mon,%year],%i);
|
||||||
%gameScore = getField($lData::data[%field,%client.lgame,%lType,%mon,%year],%i);
|
%gameScore = getField($lData::data[%field,%client.lgame,%lType,%mon,%year],%i);
|
||||||
if(%scoreName !$= "NA"){
|
if(%scoreName !$= "NA"){
|
||||||
%gameScore = (strPos(%gameScore,"x") == -1) ? (mFloatLength(%gameScore,2) + 0) : %gameScore;
|
%gameScore = (strPos(%gameScore,"x") == -1) ? (mFloatLength(%gameScore,2) + 0) : %gameScore;
|
||||||
%line = '<tab:0,24,225><font:univers condensed:18><color:33CCCC> \t%1. \t%2\t<color:03d597>%3';
|
%line = '<tab:5,24,225><font:univers condensed:18><color:33CCCC> \t%1. \t%2\t<color:03d597>%3';
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i+1,%scoreName,%gameScore);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i+1,%scoreName,%gameScore);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
|
@ -9079,14 +9179,14 @@ function statsMenu(%client,%game){
|
||||||
messageClient( %client, 'SetScoreHudHeader', "", '<just:center>%2 (Top %1 Players)',$dtStats::topAmount, %name);
|
messageClient( %client, 'SetScoreHudHeader', "", '<just:center>%2 (Top %1 Players)',$dtStats::topAmount, %name);
|
||||||
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tS\tMap\t%1\t%2\t0> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a>',%vClient,%map);
|
messageClient( %client, 'SetScoreHudSubheader', "", '<a:gamelink\tS\tMap\t%1\t%2\t0> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a>',%vClient,%map);
|
||||||
|
|
||||||
%header = '<tab:0,24,225><color:0befe7>\t #. \t%1\t%2';
|
%header = '<tab:5,24,225><color:0befe7>\t#. \t%1\t%2';
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header,%name,%fieldName);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %header,%name,%fieldName);
|
||||||
for(%i = 0; %i < getFieldCount($lMapData::data[%map,%field,%client.lgame,%client.curMon]) && %i < $dtStats::topAmount; %i++){
|
for(%i = 0; %i < getFieldCount($lMapData::data[%map,%field,%client.lgame,%client.curMon]) && %i < $dtStats::topAmount; %i++){
|
||||||
%scoreName = getField($lMapData::name[%map,%field,%client.lgame,%client.curMon],%i);
|
%scoreName = getField($lMapData::name[%map,%field,%client.lgame,%client.curMon],%i);
|
||||||
%gameScore = getField($lMapData::data[%map,%field,%client.lgame,%client.curMon],%i);
|
%gameScore = getField($lMapData::data[%map,%field,%client.lgame,%client.curMon],%i);
|
||||||
if(%scoreName !$= "NA"){
|
if(%scoreName !$= "NA"){
|
||||||
%gameScore = (strPos(%gameScore,"x") == -1) ? (mFloatLength(%gameScore,2) + 0) : %gameScore;
|
%gameScore = (strPos(%gameScore,"x") == -1) ? (mFloatLength(%gameScore,2) + 0) : %gameScore;
|
||||||
%line = '<tab:0,24,225><font:univers condensed:18><color:33CCCC> \t%1. \t%2\t<color:03d597>%3';
|
%line = '<tab:5,24,225><font:univers condensed:18><color:33CCCC> \t%1. \t%2\t<color:03d597>%3';
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i+1,%scoreName,%gameScore);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%i+1,%scoreName,%gameScore);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
|
@ -9180,7 +9280,7 @@ function statsMenu(%client,%game){
|
||||||
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
%nameTitle3 = "<color:0befe7>" @ %var3Title SPC "<color:03d597>" @ %i3;
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%map,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
messageClient( %client, 'SetLineHud', "", %tag, %index++, %line,%vClient,%map,%nameTitle1,%nameTitle2,%nameTitle3,%vsc1,%vsc2,%vsc3);
|
||||||
|
|
||||||
%var1 = "destructionTG"; %var1Title = "Destruction:"; %var1Name = "Destroyed Base Items"; %var1TypeName = "Total";
|
%var1 = "destructionTG"; %var1Title = "Assets Destroyed:"; %var1Name = "Assets Destroyed"; %var1TypeName = "Total";
|
||||||
%var2 = "repairsTG"; %var2Title = "Repairs:"; %var2Name = "Repaired Base Items"; %var2TypeName = "Total";
|
%var2 = "repairsTG"; %var2Title = "Repairs:"; %var2Name = "Repaired Base Items"; %var2TypeName = "Total";
|
||||||
%var3 = "genDefendsTG"; %var3Title = "Gen Defends:"; %var3Name = "Generator Defends"; %var3TypeName = "Total";
|
%var3 = "genDefendsTG"; %var3Title = "Gen Defends:"; %var3Name = "Generator Defends"; %var3TypeName = "Total";
|
||||||
%i1 = getField($lMapData::data[%map,%var1,%client.lgame,%client.curMon],0) ? getField($lMapData::name[%map,%var1,%client.lgame,%client.curMon],0) : %NA;
|
%i1 = getField($lMapData::data[%map,%var1,%client.lgame,%client.curMon],0) ? getField($lMapData::name[%map,%var1,%client.lgame,%client.curMon],0) : %NA;
|
||||||
|
|
@ -10528,14 +10628,14 @@ function statsMenu(%client,%game){
|
||||||
|
|
||||||
%perPage = 14;// num of games listed per page
|
%perPage = 14;// num of games listed per page
|
||||||
|
|
||||||
messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Map List" SPC monthString(%client.curMon));
|
// messageClient( %client, 'SetScoreHudHeader', "", "<just:center>Map List" SPC monthString(%client.curMon));
|
||||||
if(%curMon + %lastMon == 2 && %client.curMon == $dtStats::curMonth){
|
if(%curMon + %lastMon == 2 && %client.curMon == $dtStats::curMonth){
|
||||||
%line = '<a:gamelink\tS\tView\t%1> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a> <just:right><a:gamelink\tS\tMAPLIST\t%1\t%2\t%3-%4> [View last month stats]</a>';
|
%line = '<a:gamelink\tS\tView\t%1> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a> <just:right><a:gamelink\tS\tMAPLIST\t%1\t%2\t%3-%4> [View last month stats]</a>';
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++,%line,%vClient,1, %client.lgame, %lMon);
|
messageClient( %client, 'SetScoreHudSubheader', "", %line,%vClient,1, %client.lgame, %lMon);
|
||||||
}
|
}
|
||||||
else if(%curMon + %lastMon == 2 && %client.curMon == %lMon){
|
else if(%curMon + %lastMon == 2 && %client.curMon == %lMon){
|
||||||
%line = '<a:gamelink\tS\tView\t%1> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a> <just:right><a:gamelink\tS\tMAPLIST\t%1\t%2\t%3-%4> [View current month stats]</a>';
|
%line = '<a:gamelink\tS\tView\t%1> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a> <just:right><a:gamelink\tS\tMAPLIST\t%1\t%2\t%3-%4> [View current month stats]</a>';
|
||||||
messageClient( %client, 'SetLineHud', "", %tag, %index++,%line,%vClient,1, %client.lgame, $dtStats::curMonth);
|
messageClient( %client, 'SetScoreHudSubheader', "", %line,%vClient,1, %client.lgame, $dtStats::curMonth);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
%line = '<a:gamelink\tS\tView\t%1> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a> ';
|
%line = '<a:gamelink\tS\tView\t%1> Back</a> - <a:gamelink\tS\tReset\t%1>Return To Score Screen</a> ';
|
||||||
|
|
@ -11146,6 +11246,7 @@ function dtCleanUp(%force){
|
||||||
%gcPM = getField(%gameCountLine,5);
|
%gcPM = getField(%gameCountLine,5);
|
||||||
%gc = (%gcCM > %gcPM) ? %gcCM : %gcPM;
|
%gc = (%gcCM > %gcPM) ? %gcCM : %gcPM;
|
||||||
%extraDays = mCeil((%gc * $dtStats::expireFactor[%game]) + $dtStats::expireMin);
|
%extraDays = mCeil((%gc * $dtStats::expireFactor[%game]) + $dtStats::expireMin);
|
||||||
|
//error(%extraDays SPC %dayCount);
|
||||||
if(%dayCount > %extraDays || %dayCount > $dtStats::expireMax){
|
if(%dayCount > %extraDays || %dayCount > $dtStats::expireMax){
|
||||||
if($dtStats::sm || %force){
|
if($dtStats::sm || %force){
|
||||||
if($dtStats::debugEchos){error("Deleting old file" SPC %dayCount SPC %extraDays SPC %filepath);}
|
if($dtStats::debugEchos){error("Deleting old file" SPC %dayCount SPC %extraDays SPC %filepath);}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue