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Added lak support
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@ -11,6 +11,8 @@ $GetRandomMapsLoaded = true;
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//Map pool
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//
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//CTF
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//
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//1-5
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$RandomMapPick1 = "SmallCrossing"; $RandomMapPick2 = "OasisIntensity"; $RandomMapPick3 = "Blink"; $RandomMapPick4 = "SmallTimeCTF"; $RandomMapPick5 = "ArenaDome";
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//6-10
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@ -27,29 +29,54 @@ $RandomMapPick26 = "S8_Cardiac"; $RandomMapPick27 = "CirclesEdge"; $RandomM
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$RandomMapPick31 = "MoonDance"; $RandomMapPick32 = "Rollercoaster_nef"; $RandomMapPick33 = "Logans_Run"; $RandomMapPick34 = "TWL_BeachBlitz"; $RandomMapPick35 = "TWL2_FrozenGlory";
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//36-40
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$RandomMapPick36 = "CircleofStones"; $RandomMapPick37 = "TitanV"; $RandomMapPick38 = "TWL_Katabatic"; $RandomMapPick39 = "TWL2_Magnum"; $RandomMapPick40 = "Fenix";
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//
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//LakRabbit
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//
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//1-5
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$LakRandomMapPick1 = "VaubanLak"; $LakRandomMapPick2 = "MiniSunDried"; $LakRandomMapPick3 = "TitaniaLak"; $LakRandomMapPick4 = "DesertofDeathLak"; $LakRandomMapPick5 = "Sundance";
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//6-8
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$LakRandomMapPick6 = "SunDriedLak"; $LakRandomMapPick7 = "SkinnyDipLak"; $LakRandomMapPick8 = "LushLak"; $LakRandomMapPick9 = "InfernusLak"; $LakRandomMapPick10 = "Arrakis";
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//11-15
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$LakRandomMapPick11 = "BoxLak"; $LakRandomMapPick12 = "TreasureIslandLak"; $LakRandomMapPick13 = "Raindance_nefLak"; $LakRandomMapPick14 = "SaddiesHill"; $LakRandomMapPick15 = "TWL_BeachBlitzLak";
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function SetNextMapGetRandoms( %client )
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{
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//Get random numbers
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%RandomPick1 = getRandom(1,5);
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%RandomPick2 = getRandom(6,10);
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%RandomPick3 = getRandom(11,15);
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%RandomPick4 = getRandom(16,20);
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%RandomPick5 = getRandom(21,25);
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%RandomPick6 = getRandom(26,30);
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%RandomPick7 = getRandom(31,35);
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%RandomPick8 = getRandom(36,40);
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if( $CurrentMissionType $= "CTF" )
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{
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//Get random numbers
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%RandomPick1 = getRandom(1,5);
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%RandomPick2 = getRandom(6,10);
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%RandomPick3 = getRandom(11,15);
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%RandomPick4 = getRandom(16,20);
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%RandomPick5 = getRandom(21,25);
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%RandomPick6 = getRandom(26,30);
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%RandomPick7 = getRandom(31,35);
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%RandomPick8 = getRandom(36,40);
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//Deduction code
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$SetNextMissionMapSlot1 = $RandomMapPick[%RandomPick1];
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$SetNextMissionMapSlot2 = $RandomMapPick[%RandomPick2];
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$SetNextMissionMapSlot3 = $RandomMapPick[%RandomPick3];
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$SetNextMissionMapSlot4 = $RandomMapPick[%RandomPick4];
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$SetNextMissionMapSlot5 = $RandomMapPick[%RandomPick5];
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$SetNextMissionMapSlot6 = $RandomMapPick[%RandomPick6];
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$SetNextMissionMapSlot7 = $RandomMapPick[%RandomPick7];
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$SetNextMissionMapSlot8 = $RandomMapPick[%RandomPick8];
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//Deduction code
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$SetNextMissionMapSlot1 = $RandomMapPick[%RandomPick1];
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$SetNextMissionMapSlot2 = $RandomMapPick[%RandomPick2];
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$SetNextMissionMapSlot3 = $RandomMapPick[%RandomPick3];
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$SetNextMissionMapSlot4 = $RandomMapPick[%RandomPick4];
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$SetNextMissionMapSlot5 = $RandomMapPick[%RandomPick5];
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$SetNextMissionMapSlot6 = $RandomMapPick[%RandomPick6];
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$SetNextMissionMapSlot7 = $RandomMapPick[%RandomPick7];
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$SetNextMissionMapSlot8 = $RandomMapPick[%RandomPick8];
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}
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else if( $CurrentMissionType $= "LakRabbit" )
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{
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//Get random numbers
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%LakRandomPick1 = getRandom(1,5);
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%LakRandomPick2 = getRandom(6,10);
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%LakRandomPick3 = getRandom(11,15);
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//Deduction code
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$SetNextMissionMapSlot1 = $LakRandomMapPick[%LakRandomPick1];
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$SetNextMissionMapSlot2 = $LakRandomMapPick[%LakRandomPick2];
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$SetNextMissionMapSlot3 = $LakRandomMapPick[%LakRandomPick3];
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}
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}
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@ -1,5 +1,6 @@
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//To help decrease the chances of a repeated map in the map rotation by correcting repeated maps thru script
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//$EvoCachedNextMission = "RoundTheMountain";
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//$EvoCachedNextMission = "Arrakis";
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//
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//$GetRandomMapsLoaded makes sure GetRandomMaps.cs is present
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//$SNMPresetsLoaded makes sure if GetRandomMaps.cs isnt present presets are loaded.
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@ -15,7 +16,7 @@ function MapRepetitionChecker( %game )
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//Debug
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//%MapRepetitionCheckerDebug = true;
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if( $CurrentMissionType $= "CTF" && !$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 && ($GetRandomMapsLoaded || $SNMPresetsLoaded))
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if( ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "LakRabbit" ) && !$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 && ($GetRandomMapsLoaded || $SNMPresetsLoaded))
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{
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if( $PreviousMission1back $= $EvoCachedNextMission || $PreviousMission2back $= $EvoCachedNextMission || $PreviousMission3back $= $EvoCachedNextMission || $PreviousMission4back $= $EvoCachedNextMission )
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MapRepetitionCheckerFindRandom();
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@ -34,8 +35,6 @@ function MapRepetitionChecker( %game )
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if($PreviousMission3back !$= "") echo("PM3: " @ $PreviousMission3back);
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if($PreviousMission4back !$= "") echo("PM4: " @ $PreviousMission4back);
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}
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return;
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}
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$MapRepetitionCheckerRunOnce = 1;
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@ -46,9 +45,18 @@ function MapRepetitionCheckerFindRandom()
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if($GetRandomMapsLoaded) //Make sure GetRandomMaps.cs is present
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SetNextMapGetRandoms( %client ); //Get Random Set Next Mission maps
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%MapCheckerRandom = getRandom(1,6);
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$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
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if( $CurrentMissionType $= "CTF" )
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{
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%MapCheckerRandom = getRandom(1,6);
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$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
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}
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else if( $CurrentMissionType $= "LakRabbit" && $GetRandomMapsLoaded )
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{
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%MapCheckerRandom = getRandom(1,3);
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$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
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}
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else
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return;
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if($EvoCachedNextMission $= $PreviousMission1back || $EvoCachedNextMission $= $PreviousMission2back || $EvoCachedNextMission $= $PreviousMission3back || $EvoCachedNextMission $= $PreviousMission4back)
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MapRepetitionCheckerFindRandom();
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