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https://github.com/ChocoTaco1/TacoServer.git
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Explosion rework
Rework to prevent explosions from happening inside geometry
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@ -634,6 +634,8 @@ function ELFProjectile::checkELFStatus(%this, %data, %target, %targeter)
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}
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}
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//Rework to prevent explosions from happening inside geometry
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$expMode = 1;
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function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse, %sourceObject, %damageType)
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{
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InitContainerRadiusSearch(%position, %radius, $TypeMasks::PlayerObjectType |
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@ -672,32 +674,58 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
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}
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}
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}
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%targets[%numTargets] = %targetObject;
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%targetDists[%numTargets] = %dist;
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%numTargets++;
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}
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for (%i = 0; %i < %numTargets; %i++)
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{
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%targetObject = %targets[%i];
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%dist = %targetDists[%i];
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if(isObject(%targetObject)) // z0dd - ZOD, 5/18/03 Console spam fix.
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if(isObject(%targetObject))
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{
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%coverage = calcExplosionCoverage(%position, %targetObject,
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($TypeMasks::InteriorObjectType |
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$TypeMasks::TerrainObjectType |
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$TypeMasks::ForceFieldObjectType |
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$TypeMasks::VehicleObjectType));
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%covMode = $expMode;
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// calcExplosionCoverage done inversely to remove edge cases of were explosions can clip into meshes
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switch(%covMode){ //miscf stackable //0 1 0 161.574
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case 1:
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%coverage = 1; // test for any blocking objects
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%ray = ContainerRayCast(%targetObject.getWorldBoxCenter(), %position, ($TypeMasks::InteriorObjectType |
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$TypeMasks::StaticObjectType |
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$TypeMasks::TerrainObjectType |
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$TypeMasks::ForceFieldObjectType |
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$TypeMasks::VehicleObjectType), %targetObject);
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if(%ray){
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%hitObj = getWord(%ray,0);
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if(%hitObj.getType() & $TypeMasks::StaticObjectType){//miscf and stackable is offton used as walls and decore best to block damage
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if(strPos(%hitObj.shapeName, "miscf") != -1 || strPos(%hitObj.shapeName, "stackable") != -1){
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%coverage = 0;
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}
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}
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if(%coverage){//up and over test but ignore staticshapes as they not ment to block explosions
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%upray = ContainerRayCast(%position, vectorAdd(%position, "0 0 1"), ($TypeMasks::InteriorObjectType |
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$TypeMasks::TerrainObjectType |
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$TypeMasks::ForceFieldObjectType |
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$TypeMasks::VehicleObjectType), %targetObject);
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if(!%upray){
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%rayto = ContainerRayCast( %targetObject.getWorldBoxCenter(), vectorAdd(%position, "0 0 1"), ($TypeMasks::InteriorObjectType |
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$TypeMasks::TerrainObjectType |
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$TypeMasks::ForceFieldObjectType |
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$TypeMasks::VehicleObjectType), %targetObject);
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%coverage = !(%rayto);
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}
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else{
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%coverage = 0;
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}
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}
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}
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// default function
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default:
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%coverage = calcExplosionCoverage(%position, %targetObject,
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($TypeMasks::InteriorObjectType |
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$TypeMasks::TerrainObjectType |
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$TypeMasks::ForceFieldObjectType |
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$TypeMasks::VehicleObjectType));
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}
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if (%coverage == 0)
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continue;
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//if ( $splashTest )
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%amount = (1.0 - ((%dist / %radius) * 0.88)) * %coverage * %damage;
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//else
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//%amount = (1.0 - (%dist / %radius)) * %coverage * %damage;
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%amount = (1.0 - ((%dist / %radius) * 0.88)) * %coverage * %damage;
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//error( "damage: " @ %amount @ " at distance: " @ %dist @ " radius: " @ %radius @ " maxDamage: " @ %damage );
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%data = %targetObject.getDataBlock();
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%className = %data.className;
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@ -718,7 +746,7 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
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}
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else if (%damageType == $DamageType::Mortar)
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{
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%impulse = 5750;
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%impulse = 5750;
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}
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}
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//------------------------------------------------------------------------------
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@ -726,7 +754,7 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
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%impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius)));
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%doImpulse = true;
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}
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else if( %className $= FlyingVehicleData || %className $= HoverVehicleData ) // Removed WheeledVehicleData. z0dd - ZOD, 4/24/02. Do not allow impulse applied to MPB, conc MPB bug fix.
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else if( %className $= "FlyingVehicleData" || %className $= "HoverVehicleData" ) // Removed WheeledVehicleData. z0dd - ZOD, 4/24/02. Do not allow impulse applied to MPB, conc MPB bug fix.
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{
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%p = %targetObject.getWorldBoxCenter();
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%momVec = VectorSub(%p, %position);
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@ -750,14 +778,13 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
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if(%amount > 0)
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%data.damageObject(%targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %explosionSource.theClient, %explosionSource);
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else if( %explosionSource.getDataBlock().getName() $= "ConcussionGrenadeThrown" && %data.getClassName() $= "PlayerData" )
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{
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{
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%data.applyConcussion( %dist, %radius, %sourceObject, %targetObject );
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if(!$teamDamage && %sourceObject != %targetObject && %sourceObject.client.team == %targetObject.client.team)
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{
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messageClient(%targetObject.client, 'msgTeamConcussionGrenade', '\c1You were hit by %1\'s concussion grenade.', getTaggedString(%sourceObject.client.name));
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}
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}
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if(!$teamDamage && %sourceObject != %targetObject && %sourceObject.client.team == %targetObject.client.team)
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{
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messageClient(%targetObject.client, 'msgTeamConcussionGrenade', '\c1You were hit by %1\'s concussion grenade.', getTaggedString(%sourceObject.client.name));
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}
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}
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//-------------------------------------------------------------------------------
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// z0dd - ZOD, 4/16/02. Tone done the how much bomber & HPC flip out when damaged
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if( %doImpulse )
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