From ab7719a878ab1a9ff9500ebee6b9540f19393402 Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Sun, 24 Mar 2019 15:40:21 -0400 Subject: [PATCH] Slight spawn effect --- Classic/scripts/defaultGame.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Classic/scripts/defaultGame.cs b/Classic/scripts/defaultGame.cs index cedca4c..5da364d 100644 --- a/Classic/scripts/defaultGame.cs +++ b/Classic/scripts/defaultGame.cs @@ -459,9 +459,9 @@ function DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn) if(%respawn) { %player.setInvincible(true); - //%player.setCloaked(true); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked + %player.setCloaked(true); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked //was // %player.setInvincibleMode($InvincibleTime,0.02); - //%player.respawnCloakThread = %player.schedule($InvincibleTime * 1000, "setRespawnCloakOff"); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked + %player.respawnCloakThread = %player.schedule($InvincibleTime * 80, "setRespawnCloakOff"); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked //was 1000 %player.schedule($InvincibleTime * 1000, "setInvincible", false); }