AutoBalance/TeamBalance notify update

This commit is contained in:
ChocoTaco 2019-09-13 15:29:42 -04:00
parent f3934b28c7
commit a515a0d900
3 changed files with 207 additions and 171 deletions

View file

@ -1,14 +1,18 @@
// GetCounts was made to accurately keep track of how many players
// are on teams, on the server, on each team, spectator, etc.
// It runs every 5 seconds.
// It has since evolved into the place to inject other services
// and aspects within the server.
//
// GetTeamCounts Script
//
// GetTeamCounts was made to accurately keep track of how many players
// are on teams, on the server, on each team, observer, etc.
// AntiTurrets, Team Balance Notify, AntiCloak, AutoBalance, Base Rape and Base Rape Notify all rely on this.
// It runs every 5 seconds.
//
// Whether or not a portion of the script is run or not depends on
// if a player has switched teams or not. Or if a team changing event has occurred.
// This is triggered via various event functions throughout the game.
// All included in EvoClassicTaco.vl2
// Set reset string
$GetCountsClientTeamChange = true;
package StartTeamCounts
{
@ -35,28 +39,15 @@ function GetTeamCounts( %game, %client, %respawn )
$PlayerCount[1] = 0;
$PlayerCount[2] = 0;
//For autobalance
%lastclient1 = "";
%lastclient2 = "";
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
//Pick a client for autobalance
%team = %client.team;
if(%client.score < %lastclient[%team].score || %lastclient[%team] $= "") {
%teamcanidate[%team] = %client;
}
%lastclient[%team] = %client;
//if(!%client.isAIControlled())
$PlayerCount[%client.team]++;
}
$team1canidate = %teamcanidate1;
$team2canidate = %teamcanidate2;
//echo ("$PlayerCount[0] " @ $PlayerCount[0]);
//echo ("$PlayerCount[1] " @ $PlayerCount[1]);
//echo ("$PlayerCount[2] " @ $PlayerCount[2]);
@ -66,13 +57,13 @@ function GetTeamCounts( %game, %client, %respawn )
//Amount of all players including observers
$AllPlayerCount = $PlayerCount[1] + $PlayerCount[2] + $PlayerCount[0];
//Difference Variables
$Team1Difference = $PlayerCount[1] - $PlayerCount[2];
$Team2Difference = $PlayerCount[2] - $PlayerCount[1];
%team1difference = $PlayerCount[1] - $PlayerCount[2];
%team2difference = $PlayerCount[2] - $PlayerCount[1];
//Start Base Rape Notify
schedule(500, 0, "NBRStatusNotify", %game);
//Start Team Balance Notify
schedule(1000, 0, "TeamBalanceNotify", %game );
schedule(1000, 0, "TeamBalanceNotify", %game, %team1difference, %team2difference);
//Start AntiCloak
schedule(1500, 0, "ActivateAntiCloak", %game);
//Start MapRepetitionChecker
@ -87,13 +78,10 @@ function GetTeamCounts( %game, %client, %respawn )
schedule(5000, 0, "GetTeamCounts");
}
//Run at DefaultGame::clientJoinTeam, DefaultGame::clientChangeTeam, DefaultGame::assignClientTeam in evo defaultgame.ovl
//Also Run at DefaultGame::onClientEnterObserverMode, DefaultGame::AIChangeTeam, DefaultGame::onClientLeaveGame, DefaultGame::forceObserver in evo defaultgame.ovl
//And finally GameConnection::onConnect in evo server.ovl
//Added so the bulk of GetCounts doesnt run when it doesnt need to causing unnecessary latency that may or may not have existed, but probably is good practice.
//GetCounts still runs every 5 seconds as it did, but whether or not someone has changed teams, joined obs, left, etc etc will decide whether or not the bulk of it runs.
//Let GetTeamCounts run if there is a Teamchange.
// Run at DefaultGame::clientJoinTeam, DefaultGame::clientChangeTeam, DefaultGame::assignClientTeam in evo defaultgame.ovl
// Also Run at DefaultGame::onClientEnterObserverMode, DefaultGame::AIChangeTeam, DefaultGame::onClientLeaveGame, DefaultGame::forceObserver in evo defaultgame.ovl
// And finally GameConnection::onConnect in evo server.ovl
function ResetClientChangedTeams()
{
$GetCountsClientTeamChange = true;