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https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-19 16:14:44 +00:00
Sounds and TeamCounts update
This commit is contained in:
parent
be90903595
commit
a39d2c62bd
13
CTFGame.cs
13
CTFGame.cs
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@ -87,7 +87,6 @@ function CTFGame::initGameVars(%game)
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%game.stalemateTimeMS = 60000;
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%game.stalemateFreqMS = 15000;
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%game.stalemateDurationMS = 6000;
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// ---------------------------------------------------
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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@ -554,17 +553,17 @@ function CTFGame::flagCap(%game, %player)
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if ($missionRunning)
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{
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if (%game.getTeamName(%client.team) $= 'Inferno')
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messageAll("", '~wvoice/announcer/ann.infscores.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Storm')
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messageAll("", '~wvoice/announcer/ann.stoscores.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Phoenix')
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messageAll("", '~wvoice/announcer/ann.pxscore.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Blood Eagle')
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messageAll("", '~wvoice/announcer/ann.bescore.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Diamond Sword')
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messageAll("", '~wvoice/announcer/ann.dsscore.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Starwolf')
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messageAll("", '~wvoice/announcer/ann.swscore.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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}
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}
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12
SCtFGame.cs
12
SCtFGame.cs
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@ -691,17 +691,17 @@ function SCtFGame::flagCap(%game, %player)
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if ($missionRunning)
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{
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if (%game.getTeamName(%client.team) $= 'Inferno')
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messageAll("", '~wvoice/announcer/ann.infscores.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Storm')
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messageAll("", '~wvoice/announcer/ann.stoscores.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Phoenix')
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messageAll("", '~wvoice/announcer/ann.pxscore.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Blood Eagle')
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messageAll("", '~wvoice/announcer/ann.bescore.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Diamond Sword')
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messageAll("", '~wvoice/announcer/ann.dsscore.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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else if (%game.getTeamName(%client.team) $= 'Starwolf')
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messageAll("", '~wvoice/announcer/ann.swscore.wav');
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messageAll("", '~wfx/misc/flag_capture.wav');
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}
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}
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@ -56,12 +56,15 @@ function GetTeamCounts( %game, %client, %respawn )
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if($CurrentMissionType $= "CTF" && $TotalTeamPlayerCount !$= 0 && $countdownStarted $= true && $MatchStarted $= true) {
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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}
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//Start
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if($CurrentMissionType $= "sctf" && $TotalTeamPlayerCount !$= 0 && $countdownStarted $= true && $MatchStarted $= true) {
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TeamBalanceNotify::AtSpawn( %game, %client, %respawn );
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}
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//Start Base Rape Notify
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//Make sure it's CTF Mode
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if($CurrentMissionType $= "CTF" && $countdownStarted $= true && $MatchStarted $= true) {
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PlayerNotify::AtSpawn( %game, %client, %respawn );
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}
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//AntiCloak Start
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//AntiCloak Start
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//if($CurrentMissionType $= "CTF") {
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//ActivateAntiCloak ();
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//}
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@ -86,4 +89,4 @@ function GetTeamCounts( %game, %client, %respawn )
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//if(!%client.isAIControlled())
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//$PlayerCount[%client.team]++;
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//}
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//}
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//}
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@ -53,6 +53,7 @@ addRotationMap("Minotaur", CTF, 1, 1);
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addRotationMap("S8_Opus", CTF, 1, 1);
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addRotationMap("BeggarsRun", CTF, 1, 1);
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addRotationMap("TitForTat", CTF, 1, 1);
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addRotationMap("Surreal", CTF, 1, 1);
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addRotationMap("Signal", CTF, 1, 1);
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addRotationMap("Headstone", CTF, 1, 1);
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addRotationMap("Fenix", CTF, 1, 1);
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@ -100,7 +101,6 @@ addRotationMap("Sandstorm", CTF, 1, 0);
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addRotationMap("Scarabrae_nef", CTF, 0, 0);
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addRotationMap("Starfallen", CTF, 1, 0);
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addRotationMap("Stonehenge_nef", CTF, 1, 0);
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addRotationMap("Surreal", CTF, 1, 0);
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addRotationMap("Titan", CTF, 0, 0);
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addRotationMap("Extractor", CTF, 0, 0);
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addRotationMap("AstersDescent", CTF, 1, 0);
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@ -296,12 +296,15 @@ addRotationMap("BastardForgeLT", sctf, 1, 1);
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addRotationMap("FirestormLT", sctf, 1, 1);
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addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
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addRotationMap("SmallCrossingLT", sctf, 1, 1);
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addRotationMap("RoundTheMountain", sctf, 1, 1);
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addRotationMap("CirclesEdge", sctf, 1, 1);
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addRotationMap("DireLT", sctf, 1, 1);
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addRotationMap("RoundTheMountainLT", sctf, 1, 1);
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addRotationMap("CirclesEdgeLT", sctf, 1, 1);
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addRotationMap("HighOctane", sctf, 1, 1);
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addRotationMap("JadeValley", sctf, 1, 1);
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addRotationMap("TenebrousCTF", sctf, 1, 1);
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addRotationMap("TheFray", sctf, 1, 1);
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addRotationMap("SignalLT", sctf, 1, 1);
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addRotationMap("StarFallLT", sctf, 1, 1);
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addRotationMap("S5_DamnationLT", sctf, 1, 1);
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addRotationMap("S5_Icedance", sctf, 1, 1);
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addRotationMap("S5_Mordacity", sctf, 1, 1);
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@ -310,14 +313,16 @@ addRotationMap("TWL2_CanyonCrusadeDeluxeLT", sctf, 1, 1);
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addRotationMap("TWL2_FrozenHopeLT", sctf, 1, 1);
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addRotationMap("TWL2_HildebrandLT", sctf, 1, 1);
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addRotationMap("TWL2_SkylightLT", sctf, 1, 1);
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addRotationMap("TWL_BeachBlitz", sctf, 1, 1);
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addRotationMap("TWL_BeachBlitzLT", sctf, 1, 1);
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addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
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addRotationMap("TWL_Feign", sctf, 1, 1);
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addRotationMap("TWL_FeignLT", sctf, 1, 1);
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addRotationMap("TWL_RollercoasterLT", sctf, 1, 1);
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addRotationMap("TWL_StonehengeLT", sctf, 1, 1);
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addRotationMap("TWL_WilderZoneLT", sctf, 1, 1);
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addRotationMap("oasisintensity", sctf, 1, 1);
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addRotationMap("berlard", sctf, 1, 1);
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addRotationMap("SurrealLT", sctf, 1, 1);
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addRotationMap("Coppersky", sctf, 1, 1);
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addRotationMap("DuelersDelight", sctf, 1, 1);
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addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
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addRotationMap("SmallTimeCTF", sctf, 1, 1);
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@ -335,13 +340,11 @@ addRotationMap("Minotaur", sctf, 0, 0);
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addRotationMap("DesertofDeath_nef", sctf, 0, 0);
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addRotationMap("Gorgon", sctf, 0, 0);
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addRotationMap("Titan", sctf, 0, 0);
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addRotationMap("Signal", sctf, 0, 0);
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addRotationMap("Mac_FlagArena", sctf, 0, 0);
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addRotationMap("Extractor", sctf, 0, 0);
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addRotationMap("AstersDescent", sctf, 0, 0);
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addRotationMap("Azoth", sctf, 0, 0);
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addRotationMap("DustLust", sctf, 0, 0);
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addRotationMap("Dire", sctf, 0, 0);
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addRotationMap("Disjointed", sctf, 0, 0);
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addRotationMap("Headstone", sctf, 0, 0);
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addRotationMap("Mirage", sctf, 0, 0);
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@ -402,7 +405,6 @@ addRotationMap("Island", sctf, 0, 0);
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// ************************
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// * Siege Maps *
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// ************************
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