Cleaned up code

This commit is contained in:
ChocoTaco 2018-11-10 19:56:13 -05:00
parent f6f82b71a4
commit 9a0ae70e21
2 changed files with 63 additions and 78 deletions

View file

@ -1,44 +1,40 @@
//Enable or Disable //Enable or Disable
//$Host::EnableNoBaseRapeNotify = 1; //$Host::EnableNoBaseRapeNotify = 1;
// //
//This function is at DefaultGame::spawnPlayer( %game, %client, %respawn ) defaultGame.cs //Notifys the user if NoBase rape is on or off.
//Notifys the user if NoBase rape is on or off. Has a Counter so it is only run once and doesnt spam the client. It is triggered at spawn. function NBRStatusNotify( %game, %client, %respawn )
function PlayerNotify::AtSpawn( %game, %client, %respawn )
{ {
if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify ) if( $CurrentMissionType $= "CTF" && $Host::EnableNoBaseRapeNotify )
{ {
//echo ("%client " @ %client); //echo ("%client " @ %client);
//echo ("$TeamBalanceClient " @ $TeamBalanceClient); //echo ("$TeamBalanceClient " @ $TeamBalanceClient);
//Is NoBaseRape On or off //On
if( !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled && $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount ) { if( !$Host::TournamentMode && $Host::EvoNoBaseRapeEnabled && $Host::EvoNoBaseRapeClassicPlayerCount > $TotalTeamPlayerCount && $NoBaseRapeNotifyCount !$= 0 )
//If on, has the client gotten the notification already {
if($NoBaseRapeNotifyCount !$= 0) { messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav');
messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Enabled.~wfx/misc/nexus_cap.wav'); $NoBaseRapeNotifyCount = 0;
$NoBaseRapeNotifyCount = 0; }
} //Off
else if( $NoBaseRapeNotifyCount !$= 1 )
{
messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
$NoBaseRapeNotifyCount = 1;
} }
else
//NoBaseRape is off
//Has the client gotten the notification already
if($NoBaseRapeNotifyCount !$= 1) {
messageAll('MsgNoBaseRapeNotify', 'No Base Rape is \c1Disabled.~wfx/misc/diagnostic_on.wav');
$NoBaseRapeNotifyCount = 1;
}
} }
} }
//This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType) //This function is at StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
//In the evopackage.cs or evoClassic.vl2 //In the staticshape.ovl in evoClassic.vl2
//Plays a sound when a player hits a protected asset //Plays a sound when a player hits a protected asset
function PlayerNotifyEnabled::OnDamage( %game, %sourceObject ) function NBRAssetSound( %game, %sourceObject )
{ {
messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '~wfx/misc/diagnostic_beep.wav'); messageClient(%sourceObject.client, 'MsgNoBaseRapeNotify', '~wfx/misc/diagnostic_beep.wav');
} }
//This function is at DefaultGame::gameOver(%game) CTFGame.cs //This function is at DefaultGame::gameOver(%game) CTFGame.cs
//Resets the client NotifyCount when the mission ends //Resets the client NotifyCount when the mission ends
function ResetNotify::MissionEnd( %game, %client ) function ResetNBRNotify()
{ {
$NoBaseRapeNotifyCount = -1; $NoBaseRapeNotifyCount = -1;
} }

View file

@ -2,65 +2,53 @@
//$Host::EnableTeamBalanceNotify = 1; //$Host::EnableTeamBalanceNotify = 1;
// //
//Give the client a notification on the current state of balancing. //Give the client a notification on the current state of balancing.
//This function is in GetTeamCounts( %game, %client, %respawn ) GetTeamCounts.cs //This function is in GetTeamCounts.cs
function TeamBalanceNotify::AtSpawn( %game, %client, %respawn ) function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
{ {
if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify ) if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify )
{ {
//Call for a GetTeamCount update //variables
//GetTeamCounts( %game, %client, %respawn );
//evoplayercount does not count yourself %Team1Difference = $PlayerCount[1] - $PlayerCount[2];
%Team2Difference = $PlayerCount[2] - $PlayerCount[1];
//variables
//%balancedifference = 2; //player difference you want to allow before sending notifications between teams.
//%Team1Difference = $PlayerCount[1] - $PlayerCount[2];
//%Team2Difference = $PlayerCount[2] - $PlayerCount[1];
//echo ("%Team1Difference " @ %Team1Difference); //echo ("%Team1Difference " @ %Team1Difference);
//echo ("%Team2Difference " @ %Team2Difference); //echo ("%Team2Difference " @ %Team2Difference);
if( $PlayerCount[1] !$= $PlayerCount[2] )
{
//Uneven. Reset Balanced.
$BalancedMsgPlayed = 0;
//Are teams unbalanced? if( %Team1Difference >= 2 || %Team2Difference >= 2 )
if( $PlayerCount[1] !$= $PlayerCount[2] ) { {
//Reset Balanced if( $UnbalancedMsgPlayed !$= 1 && %Team2Difference == 2 || %Team1Difference == 2 )
$BalancedCount = 0; {
if( ($PlayerCount[1] - $PlayerCount[2]) >= 2 || ($PlayerCount[2] - $PlayerCount[1]) >= 2 ) {
//Has the client gotten the notification already
if($TeamBalanceNotifyCount !$= 1) {
//If unbalanced, send a notification. Will continue to send notifications until teams are balanced.
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.'); messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced.');
//Only get the notification once per spawn. //Once per cycle
$TeamBalanceNotifyCount = 1; $UnbalancedMsgPlayed = 1;
//Reset Stat //Reset Stats.
$StatsBalanceCount = 0; $StatsMsgPlayed = 0;
}
//Stats Aspect. 3 or more difference gets a stats notify.
else if( $StatsMsgPlayed !$= 1 )
{
messageAll('MsgTeamBalanceNotify', '\c1It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
$StatsMsgPlayed = 1;
} }
} }
} }
else //If teams are balanced and teams dont equal 0.
//If teams are balanced and teams dont equal 0. else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 )
if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 ) { {
//Has the client gotten the notification already messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
if($BalancedCount !$= 1) { //Once per cycle.
//If balanced, send a notification. $BalancedMsgPlayed = 1;
messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.'); //Reset unbalanced.
//Only get the balance notification once. $UnbalancedMsgPlayed = 0;
$BalancedCount = 1; //Reset Stats.
//Reset Unbalanced $StatsMsgPlayed = 0;
$TeamBalanceNotifyCount = 0;
//Reset Stat
$StatsBalanceCount = 0;
}
}
//3 or more difference gets a count notify
if( ($PlayerCount[1] - $PlayerCount[2]) >= 3 || ($PlayerCount[2] - $PlayerCount[1]) >= 3 ) {
//Run it once
if($StatsBalanceCount !$= 1) {
messageAll('MsgTeamBalanceNotify', '\c1It is currently %1 vs %2 with %3 observers.', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
$StatsBalanceCount = 1;
}
} }
} }
} }
@ -69,15 +57,16 @@ function TeamBalanceNotify::AtSpawn( %game, %client, %respawn )
//Allows for another unbalanced notification everytime the flag is capped. //Allows for another unbalanced notification everytime the flag is capped.
function ResetUnbalancedNotifyPerCap() function ResetUnbalancedNotifyPerCap()
{ {
$TeamBalanceNotifyCount = 0; $UnbalancedMsgPlayed = 0;
$StatsBalanceCount = 0; $StatsMsgPlayed = 0;
} }
//Reset Notify at defaultgame::gameOver in evo defaultgame.ovl //Reset Notify at defaultgame::gameOver in evo defaultgame.ovl
function ResetTeamBalanceNotifyGameOver( %game ) { function ResetTeamBalanceNotifyGameOver( %game )
//Reset TeamBalance Variables {
$BalancedCount = -1; //Reset All TeamBalance Variables
$TeamBalanceNotifyCount = -1; $BalancedMsgPlayed = -1;
$StatsBalanceCount = -1; $UnbalancedMsgPlayed = -1;
$StatsMsgPlayed = -1;
} }