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Formatting/Info
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@ -2,6 +2,8 @@
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// - To Further Randomize Map Rotation
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// - Keep Track of maps so they arnt chosin again
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//
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// - Set $Host::ClassicRandomMissions to 2 to activate
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// - $Host::ClassicRandomMissions = 2;
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package DarkTigerMapRotation
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{
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@ -22,6 +24,7 @@ function getNextMission( %misName, %misType )
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echo("Error: Could not find matching game type in function " @ "getNextMission( " @ %misName @", " @%misType @ " ).\n");
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return -1;
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}
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%EvoTempMissionListLength = 0;
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%EvoCurrentMissionIndex = -1;
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@ -111,14 +114,17 @@ function buildMissionList()
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{
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%search = "missions/*.mis";
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%fobject = new FileObject();
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for(%file = findFirstFile(%search); %file !$= ""; %file = findNextFile(%search))
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{
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// get the name
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%name = fileBase(%file);
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%idx = $HostMissionCount;
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$HostMissionCount++;
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$HostMissionFile[%idx] = %name;
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$HostMissionName[%idx] = %name;
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if(!%fobject.openForRead(%file))
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continue;
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@ -218,6 +224,7 @@ function getRSGN(%min,%max,%id)
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}
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%rng = getRandom(%min,%max - $rngCount[%id] ); // find random number - the total number we have done
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for(%i = %min; %i <= %max; %i++) // loop cycle though all possable numbers
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{
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if($RngList[%id,%i]) // skip over ones that we have all ready used
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@ -225,17 +232,22 @@ function getRSGN(%min,%max,%id)
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continue;
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}
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%c++; // skip counter
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if(%rng == %c) // onces the skip counter matches the rng number we have landed on a valid number that we havent used yet
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{
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break; // kill the loop
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}
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}
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$rngList[%id,%i] = 1;// this marks said number as used
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$rngCount[%id]++;// up are total used numbers
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$rngLast[%id] = %i; // for when the list resets it wont pick the same number twice
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if(%i > %max || %i < %min){ // fail safe
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if(%i > %max || %i < %min)
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{ // fail safe
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return %max;
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}
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return %i; // return the one we stoped on
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}
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@ -250,6 +262,7 @@ function addRotationMap(%file, %type, %ffa, %cycle)
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{
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%cycle = %ffa;
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}
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if(isFile("missions/" @ %file @ ".mis"))
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{
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if(%type $= "TR2" && !$Host::ClassicLoadTR2Gametype) // load TR2 gametype?
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