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Update MapRotation.cs
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@ -387,10 +387,10 @@ addRotationMap("SignalDX", "CTF",1,0,8,24);
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//In Rotation
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/////////////////////////////////////////////////////////////////////
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addRotationMap("VaubanLak", "Lakrabbit",1,0,8,-1);
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addRotationMap("VaubanLak", "Lakrabbit",1,1,8,-1);
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addRotationMap("MiniSunDried", "Lakrabbit",1,1,-1,12);
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addRotationMap("Sundance", "Lakrabbit",1,1,-1,-1);
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addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,-1);
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@ -402,11 +402,11 @@ addRotationMap("BoxLak", "Lakrabbit",1,1,-1,10);
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addRotationMap("TitaniaLak", "Lakrabbit",1,0,8,-1);
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addRotationMap("TibbawLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("S8_GeothermalLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("CankerLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("CrossfiredLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("CloakofLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("CloakofLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("SpectreLak", "Lakrabbit",1,1,-1,-1);
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//Voteable, But not in rotation
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