From 9653d2777c5324473b4f96ff6da8e590d87d0032 Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Sun, 11 Nov 2018 15:00:50 -0500 Subject: [PATCH] Updated Rotation --- Classic/prefs/evo_mapRotation.cs | 430 ++++++++++++++++--------------- 1 file changed, 216 insertions(+), 214 deletions(-) diff --git a/Classic/prefs/evo_mapRotation.cs b/Classic/prefs/evo_mapRotation.cs index 4737d6b..82d50a6 100644 --- a/Classic/prefs/evo_mapRotation.cs +++ b/Classic/prefs/evo_mapRotation.cs @@ -52,11 +52,11 @@ addRotationMap("HostileLoch", CTF, 1, 1); addRotationMap("Minotaur", CTF, 1, 1); addRotationMap("S8_Opus", CTF, 1, 1); addRotationMap("BeggarsRun", CTF, 1, 1); -addRotationMap("TitForTat", CTF, 1, 1); +addRotationMap("TitForTat", CTF, 1, 0); addRotationMap("Surreal", CTF, 1, 1); addRotationMap("Signal", CTF, 1, 1); addRotationMap("Headstone", CTF, 1, 1); -addRotationMap("Fenix", CTF, 1, 1); +addRotationMap("Fenix", CTF, 1, 0); addRotationMap("Mac_FlagArena", CTF, 1, 1); addRotationMap("S5_Centaur", CTF, 1, 1); addRotationMap("S8_Cardiac", CTF, 1, 1); @@ -65,16 +65,16 @@ addRotationMap("S5_Icedance", CTF, 1, 1); addRotationMap("Bulwark", CTF, 1, 1); addRotationMap("S5_Woodymyrk", CTF, 1, 1); addRotationMap("Discord", CTF, 1, 1); -addRotationMap("NatureMagic", CTF, 1, 1); +addRotationMap("NatureMagic", CTF, 1, 0); addRotationMap("TenebrousCTF", CTF, 1, 1); -addRotationMap("Pariah", CTF, 1, 1); -addRotationMap("Prizmatic", CTF, 1, 1); +//addRotationMap("Pariah", CTF, 1, 1); +addRotationMap("Prismatic", CTF, 1, 1); addRotationMap("TWL_WilderZone", CTF, 1, 1); addRotationMap("Mirage", CTF, 1, 1); addRotationMap("S5_Mimicry", CTF, 1, 1); -addRotationMap("Infernus", CTF, 1, 1); -addRotationMap("TWL_Snowblind", CTF, 1, 1); -addRotationMap("SmallMelee", CTF, 1, 1); +addRotationMap("Infernus", CTF, 1, 0); +//addRotationMap("TWL_Snowblind", CTF, 1, 1); +//addRotationMap("SmallMelee", CTF, 1, 1); addRotationMap("TWL2_Celerity", CTF, 1, 1); addRotationMap("TWL_BeachBlitz", CTF, 1, 1); addRotationMap("TWL2_Magnum", CTF, 1, 1); @@ -82,144 +82,145 @@ addRotationMap("Logans_Run", CTF, 1, 1); addRotationMap("Rollercoaster_nef", CTF, 1, 1); addRotationMap("MoonDance", CTF, 1, 1); addRotationMap("Raindance_nef", CTF, 1, 1); -addRotationMap("Circleofstones", CTF, 1, 1); -addRotationMap("Hillside", CTF, 1, 1); -addRotationMap("TWL2_RoughLand", CTF, 1, 1); -addRotationMap("S8_Geothermal", CTF, 1, 1); -addRotationMap("Lakefront", CTF, 1, 1); -addRotationMap("TWL_Magamatic", CTF, 1, 1); +addRotationMap("Circleofstones", CTF, 1, 0); +//addRotationMap("Hillside", CTF, 1, 1); +addRotationMap("TWL2_RoughLand", CTF, 1, 0); +addRotationMap("S8_Geothermal", CTF, 1, 0); +//addRotationMap("Lakefront", CTF, 1, 1); +//addRotationMap("TWL_Magamatic", CTF, 1, 1); addRotationMap("TWL2_FrozenGlory", CTF, 1, 1); -addRotationMap("ShockRidge", CTF, 1, 1); -addRotationMap("TWL2_Bleed", CTF, 1, 1); -addRotationMap("TWL2_BlueMoon", CTF, 1, 1); -addRotationMap("Blastside_nef", CTF, 1, 1); +addRotationMap("ShockRidge", CTF, 1, 0); +addRotationMap("TWL2_Bleed", CTF, 1, 0); +addRotationMap("TWL2_BlueMoon", CTF, 1, 0); +//addRotationMap("Blastside_nef", CTF, 1, 1); addRotationMap("ShortFall", CTF, 1, 1); addRotationMap("ArenaDome", CTF, 1, 1); addRotationMap("TWL2_MidnightMayhemDeluxe", CTF, 1, 1); -addRotationMap("IceRidge_nef", CTF, 1, 0); -addRotationMap("Ramparts", CTF, 1, 0); -addRotationMap("Sandstorm", CTF, 1, 0); -addRotationMap("Scarabrae_nef", CTF, 0, 0); -addRotationMap("Starfallen", CTF, 1, 0); -addRotationMap("Stonehenge_nef", CTF, 1, 0); -addRotationMap("Titan", CTF, 0, 0); -addRotationMap("Extractor", CTF, 0, 0); -addRotationMap("AstersDescent", CTF, 1, 0); -addRotationMap("Azoth", CTF, 0, 0); -addRotationMap("BattleGrove", CTF, 0, 0); -addRotationMap("BerylBasin", CTF, 1, 0); -addRotationMap("Durango", CTF, 0, 0); -addRotationMap("DustLust", CTF, 0, 0); -addRotationMap("Island", CTF, 1, 0); -addRotationMap("Disjointed", CTF, 0, 0); -addRotationMap("FullCircle", CTF, 1, 0); -addRotationMap("IceGulch", CTF, 0, 0); -addRotationMap("JadeValley", CTF, 0, 0); -addRotationMap("MountainMist", CTF, 0, 0); -addRotationMap("Peak", CTF, 0, 0); -addRotationMap("Pendulum", CTF, 0, 0); -addRotationMap("Snowcone", CTF, 0, 0); -addRotationMap("S5_Drache", CTF, 1, 0); +//addRotationMap("IceRidge_nef", CTF, 1, 0); +//addRotationMap("Ramparts", CTF, 1, 0); +//addRotationMap("Sandstorm", CTF, 1, 0); +//addRotationMap("Scarabrae_nef", CTF, 0, 0); +//addRotationMap("Starfallen", CTF, 1, 0); +//addRotationMap("Stonehenge_nef", CTF, 1, 0); +addRotationMap("TitanV", CTF, 1, 0); +//addRotationMap("Extractor", CTF, 0, 0); +//addRotationMap("AstersDescent", CTF, 1, 0); +//addRotationMap("Azoth", CTF, 0, 0); +//addRotationMap("BattleGrove", CTF, 0, 0); +//addRotationMap("BerylBasin", CTF, 1, 0); +//addRotationMap("Durango", CTF, 0, 0); +//addRotationMap("DustLust", CTF, 0, 0); +//addRotationMap("Island", CTF, 1, 0); +//addRotationMap("Disjointed", CTF, 0, 0); +//addRotationMap("FullCircle", CTF, 1, 0); +//addRotationMap("IceGulch", CTF, 0, 0); +addRotationMap("JadeValley", CTF, 1, 0); +//addRotationMap("MountainMist", CTF, 0, 0); +//addRotationMap("Peak", CTF, 0, 0); +//addRotationMap("Pendulum", CTF, 0, 0); +//addRotationMap("Snowcone", CTF, 0, 0); +//addRotationMap("S5_Drache", CTF, 1, 0); addRotationMap("S5_HawkingHeat", CTF, 1, 0); -addRotationMap("S5_Misadventure", CTF, 1, 0); +//addRotationMap("S5_Misadventure", CTF, 1, 0); addRotationMap("S5_Reynard", CTF, 1, 0); -addRotationMap("S5_Sherman", CTF, 1, 0); +//addRotationMap("S5_Sherman", CTF, 1, 0); addRotationMap("S5_Silenus", CTF, 1, 0); -addRotationMap("S8_CentralDogma", CTF, 0, 0); -addRotationMap("S8_Mountking", CTF, 0, 0); -addRotationMap("S8_Zilch", CTF, 0, 0); -addRotationMap("TWL2_CloakOfNight", CTF, 1, 0); +//addRotationMap("S8_CentralDogma", CTF, 0, 0); +//addRotationMap("S8_Mountking", CTF, 0, 0); +//addRotationMap("S8_Zilch", CTF, 0, 0); +//addRotationMap("TWL2_CloakOfNight", CTF, 1, 0); addRotationMap("TWL2_Crevice", CTF, 1, 0); -addRotationMap("TWL2_Dissention", CTF, 0, 0); -addRotationMap("TWL2_Drifts", CTF, 1, 0); -addRotationMap("TWL2_Drorck", CTF, 0, 0); -addRotationMap("TWL2_FrozenHope", CTF, 1, 0); +//addRotationMap("TWL2_Dissention", CTF, 0, 0); +//addRotationMap("TWL2_Drifts", CTF, 1, 0); +//addRotationMap("TWL2_Drorck", CTF, 0, 0); +addRotationMap("TWL2_FrozenHope", CTF, 1, 1); addRotationMap("TWL2_IceDagger", CTF, 1, 0); -addRotationMap("TWL2_MuddySwamp", CTF, 1, 0); -addRotationMap("TWL2_Norty", CTF, 1, 0); -addRotationMap("TWL2_Ruined", CTF, 1, 0); -addRotationMap("TWL_Abaddon", CTF, 0, 0); -addRotationMap("TWL_BaNsHee", CTF, 0, 0); -addRotationMap("TWL_Boss", CTF, 0, 0); -addRotationMap("TWL_Chokepoint", CTF, 1, 0); +//addRotationMap("TWL2_MuddySwamp", CTF, 1, 0); +//addRotationMap("TWL2_Norty", CTF, 1, 0); +//addRotationMap("TWL2_Ruined", CTF, 1, 0); +//addRotationMap("TWL_Abaddon", CTF, 0, 0); +//addRotationMap("TWL_BaNsHee", CTF, 0, 0); +//addRotationMap("TWL_Boss", CTF, 0, 0); +//addRotationMap("TWL_Chokepoint", CTF, 1, 0); addRotationMap("TWL_Cinereous", CTF, 1, 0); addRotationMap("TWL_Crossfire", CTF, 1, 0); -addRotationMap("TWL_NoShelter", CTF, 1, 0); +//addRotationMap("TWL_NoShelter", CTF, 1, 0); addRotationMap("TWL_OsIris", CTF, 1, 0); -addRotationMap("TWL_Clusterfuct", CTF, 0, 0); -addRotationMap("TWL_Curtilage", CTF, 0, 0); -addRotationMap("TWL_Damnation", CTF, 0, 0); +//addRotationMap("TWL_Clusterfuct", CTF, 0, 0); +//addRotationMap("TWL_Curtilage", CTF, 0, 0); +addRotationMap("TWL_Damnation", CTF, 1, 0); addRotationMap("TWL_DangerousCrossing", CTF, 1, 0); -addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0); +//addRotationMap("TWL_DeadlyBirdsSong", CTF, 1, 0); addRotationMap("TWL_Deserted", CTF, 1, 0); -addRotationMap("TWL_Frostclaw", CTF, 1, 0); -addRotationMap("TWL_Frozen", CTF, 1, 0); -addRotationMap("TWL_Harvester", CTF, 0, 0); -addRotationMap("TWL_Horde", CTF, 0, 0); +//addRotationMap("TWL_Frostclaw", CTF, 1, 0); +//addRotationMap("TWL_Frozen", CTF, 1, 0); +//addRotationMap("TWL_Harvester", CTF, 0, 0); +//addRotationMap("TWL_Horde", CTF, 0, 0); addRotationMap("TWL_Katabatic", CTF, 1, 0); -addRotationMap("TWL_Neve", CTF, 0, 0); -addRotationMap("TWL_Pandemonium", CTF, 0, 0); -addRotationMap("TWL_Ramparts", CTF, 0, 0); -addRotationMap("TWL_Sandstorm", CTF, 0, 0); -addRotationMap("TWL_Starfallen", CTF, 1, 0); -addRotationMap("TWL_SubZero", CTF, 1, 0); +//addRotationMap("TWL_Neve", CTF, 0, 0); +//addRotationMap("TWL_Pandemonium", CTF, 0, 0); +//addRotationMap("TWL_Ramparts", CTF, 0, 0); +//addRotationMap("TWL_Sandstorm", CTF, 0, 0); +//addRotationMap("TWL_Starfallen", CTF, 1, 0); +//addRotationMap("TWL_SubZero", CTF, 1, 0); addRotationMap("TWL_Titan", CTF, 1, 0); -addRotationMap("TWL_WoodyMyrk", CTF, 1, 0); +//addRotationMap("TWL_WoodyMyrk", CTF, 1, 0); addRotationMap("Vauban", CTF, 1, 0); addRotationMap("Glade", CTF, 1, 0); -addRotationMap("WindyGap", CTF, 1, 0); -addRotationMap("OctoberRust", CTF, 0, 0); -addRotationMap("DevilsElbow", CTF, 0, 0); -addRotationMap("Pantheon", CTF, 1, 0); -addRotationMap("Coppersky", CTF, 1, 0); -addRotationMap("SuperHappyBouncyFunTime", CTF, 1, 1); -addRotationMap("CloudCity", CTF, 0, 0); -addRotationMap("ConstructionYard", CTF, 0, 0); -addRotationMap("Archipelago", CTF, 0, 0); -addRotationMap("Damnation", CTF, 0, 0); -addRotationMap("DeathBirdsFly", CTF, 0, 0); -addRotationMap("Desiccator", CTF, 0, 0); -addRotationMap("DustToDust", CTF, 0, 0); +//addRotationMap("WindyGap", CTF, 1, 0); +//addRotationMap("OctoberRust", CTF, 0, 0); +//addRotationMap("DevilsElbow", CTF, 0, 0); +//addRotationMap("Pantheon", CTF, 1, 0); +//addRotationMap("Coppersky", CTF, 1, 0); +//addRotationMap("SuperHappyBouncyFunTime", CTF, 1, 1); +//addRotationMap("CloudCity", CTF, 0, 0); +//addRotationMap("ConstructionYard", CTF, 0, 0); +//addRotationMap("Archipelago", CTF, 0, 0); +//addRotationMap("Damnation", CTF, 0, 0); +//addRotationMap("DeathBirdsFly", CTF, 0, 0); +//addRotationMap("Desiccator", CTF, 0, 0); +//addRotationMap("DustToDust", CTF, 0, 0); addRotationMap("Firestorm", CTF, 1, 0); -addRotationMap("Katabatic", CTF, 0, 0); -addRotationMap("Quagmire", CTF, 0, 0); -addRotationMap("Recalescence", CTF, 0, 0); -addRotationMap("Reversion", CTF, 0, 0); -addRotationMap("RiverDance", CTF, 0, 0); -addRotationMap("Sanctuary", CTF, 0, 0); -addRotationMap("Slapdash", CTF, 0, 0); -addRotationMap("ThinIce", CTF, 0, 0); -addRotationMap("Tombstone", CTF, 0, 0); -addRotationMap("AcidRain", CTF, 1, 0); -addRotationMap("Broadside_nef", CTF, 0, 0); -addRotationMap("Confusco", CTF, 0, 0); -addRotationMap("Camelland", CTF, 0, 0); -addRotationMap("SandOcean", CTF, 1, 0); -addRotationMap("HighTrepidation", CTF, 0, 0); -addRotationMap("SmallDesertofDeath", CTF, 0, 0); -addRotationMap("Agorazscium", CTF, 0, 0); -addRotationMap("BasinFury", CTF, 0, 0); -addRotationMap("Cadaver", CTF, 0, 0); -addRotationMap("Fallout", CTF, 1, 0); -addRotationMap("EivoItoxico", CTF, 0, 0); -addRotationMap("Einfach", CTF, 0, 0); -addRotationMap("Nightdance", CTF, 1, 0); +//addRotationMap("Katabatic", CTF, 0, 0); +//addRotationMap("Quagmire", CTF, 0, 0); +//addRotationMap("Recalescence", CTF, 0, 0); +//addRotationMap("Reversion", CTF, 0, 0); +//addRotationMap("RiverDance", CTF, 1, 0); +//addRotationMap("Sanctuary", CTF, 0, 0); +//addRotationMap("Slapdash", CTF, 0, 0); +//addRotationMap("ThinIce", CTF, 0, 0); +//addRotationMap("Tombstone", CTF, 0, 0); +//addRotationMap("AcidRain", CTF, 1, 0); +//addRotationMap("Broadside_nef", CTF, 0, 0); +//addRotationMap("Confusco", CTF, 0, 0); +//addRotationMap("Camelland", CTF, 0, 0); +//addRotationMap("SandOcean", CTF, 1, 0); +//addRotationMap("HighTrepidation", CTF, 0, 0); +//addRotationMap("SmallDesertofDeath", CTF, 0, 0); +//addRotationMap("Agorazscium", CTF, 0, 0); +//addRotationMap("BasinFury", CTF, 0, 0); +//addRotationMap("Cadaver", CTF, 0, 0); +//addRotationMap("Fallout", CTF, 1, 0); +//addRotationMap("EivoItoxico", CTF, 0, 0); +//addRotationMap("Einfach", CTF, 0, 0); +//addRotationMap("Nightdance", CTF, 1, 0); addRotationMap("PicnicTable", CTF, 1, 0); addRotationMap("TheClocktower", CTF, 1, 0); addRotationMap("Surro", CTF, 1, 0); -addRotationMap("StarIce", CTF, 1, 0); -addRotationMap("SoylentGreen", CTF, 1, 0); +//addRotationMap("StarIce", CTF, 1, 0); +//addRotationMap("SoylentGreen", CTF, 1, 0); addRotationMap("ks_braistv" , CTF, 1, 0); -addRotationMap("Hostility", CTF, 0, 0); -addRotationMap("HighWire", CTF, 0, 0); +//addRotationMap("Hostility", CTF, 0, 0); +//addRotationMap("HighWire", CTF, 0, 0); addRotationMap("FilteredDust", CTF, 1, 0); -addRotationMap("CloudBurst", CTF, 1, 0); -addRotationMap("CloseCombat", CTF, 1, 0); -addRotationMap("Choke", CTF, 1, 0); -addRotationMap("DesertofDeath_nef", CTF, 0, 0); -addRotationMap("Gorgon", CTF, 1, 0); -addRotationMap("Magmatic", CTF, 0, 0); -addRotationMap("Sub-zero", CTF, 1, 0); +//addRotationMap("CloudBurst", CTF, 1, 0); +//addRotationMap("CloseCombat", CTF, 1, 0); +//addRotationMap("Choke", CTF, 1, 0); +//addRotationMap("DesertofDeath_nef", CTF, 0, 0); +//addRotationMap("Gorgon", CTF, 1, 0); +//addRotationMap("Magmatic", CTF, 0, 0); +addRotationMap("Sub-zero", CTF, 1, 1); +addRotationMap("Blink", CTF, 1, 1); // ******************** @@ -244,19 +245,19 @@ addRotationMap("HavenLak", LakRabbit, 1, 1); addRotationMap("LushLak", LakRabbit, 1, 1); addRotationMap("PhasmaDustLak", LakRabbit, 1, 1); addRotationMap("BoxLak", LakRabbit, 1, 1); -addRotationMap("DamnnationLak", LakRabbit, 1, 0); +//addRotationMap("DamnnationLak", LakRabbit, 1, 0); addRotationMap("TitaniaLak", LakRabbit, 1, 1); -addRotationMap("TWL2_MuddySwampLak", LakRabbit, 0, 0); -addRotationMap("SandStormLak", LakRabbit, 1, 0); -addRotationMap("BeggarsRunLak", LakRabbit, 1, 0); -addRotationMap("Tibbaw", LakRabbit, 1, 0); -addRotationMap("MagmaticLak", LakRabbit, 1, 0); +//addRotationMap("TWL2_MuddySwampLak", LakRabbit, 0, 0); +//addRotationMap("SandStormLak", LakRabbit, 1, 0); +//addRotationMap("BeggarsRunLak", LakRabbit, 1, 0); +//addRotationMap("Tibbaw", LakRabbit, 1, 0); +//addRotationMap("MagmaticLak", LakRabbit, 1, 0); addRotationMap("HillsOfSorrow", LakRabbit, 1, 1); -addRotationMap("EscaladeLak", LakRabbit, 1, 0); +//addRotationMap("EscaladeLak", LakRabbit, 1, 0); addRotationMap("Arrakis", LakRabbit, 1, 0); -addRotationMap("EquinoxLak", LakRabbit, 1, 0); -addRotationMap("FrozenFuryLak", LakRabbit, 1, 0); -addRotationMap("S8_GeothermalLak", LakRabbit, 1, 1); +//addRotationMap("EquinoxLak", LakRabbit, 1, 0); +//addRotationMap("FrozenFuryLak", LakRabbit, 1, 0); +//addRotationMap("S8_GeothermalLak", LakRabbit, 1, 1); addRotationMap("Sulfide", LakRabbit, 1, 1); @@ -282,7 +283,7 @@ addRotationMap("Sulfide", LakRabbit, 1, 1); //addRotationMap("Talus", Duel, 0, 0); //addRotationMap("Underhill", Duel, 0, 0); //addRotationMap("Whiteout", Duel, 1, 1); -addRotationMap("Tombstone", Duel, 1, 1); +//addRotationMap("Tombstone", Duel, 1, 1); //addRotationMap("VaubanLak", Duel, 1, 1); //addRotationMap("DesertofDeathLak", Duel, 1, 1); @@ -321,91 +322,92 @@ addRotationMap("TWL_StonehengeLT", sctf, 1, 1); addRotationMap("TWL_WilderZoneLT", sctf, 1, 1); addRotationMap("oasisintensity", sctf, 1, 1); addRotationMap("berlard", sctf, 1, 1); -addRotationMap("SurrealLT", sctf, 1, 1); +//addRotationMap("SurrealLT", sctf, 1, 1); addRotationMap("RaindanceLT", sctf, 1, 1); -addRotationMap("Coppersky", sctf, 1, 1); -addRotationMap("DuelersDelight", sctf, 1, 1); -addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0); +//addRotationMap("Coppersky", sctf, 1, 1); +//addRotationMap("DuelersDelight", sctf, 1, 1); +//addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0); addRotationMap("SmallTimeLT", sctf, 1, 1); -addRotationMap("PariahLT", sctf, 1, 1); -addRotationMap("SmallMelee", sctf, 1, 1); +//addRotationMap("PariahLT", sctf, 1, 1); +//addRotationMap("SmallMelee", sctf, 1, 1); addRotationMap("ArenaDome", sctf, 1, 1); addRotationMap("Bulwark", sctf, 1, 1); addRotationMap("Discord", sctf, 1, 1); -addRotationMap("TitForTat", sctf, 1, 1); -addRotationMap("CloseCombatLT", sctf, 1, 1); -addRotationMap("PrizmaticLT", sctf, 1, 1); +//addRotationMap("TitForTat", sctf, 1, 1); +//addRotationMap("CloseCombatLT", sctf, 1, 1); +//addRotationMap("Prismatic", sctf, 1, 1); addRotationMap("JadeValley", sctf, 1, 1); -addRotationMap("BeggarsRunLT", sctf, 0, 0); -addRotationMap("Damnation", sctf, 0, 0); -addRotationMap("DustToDust", sctf, 0, 0); -addRotationMap("Minotaur", sctf, 0, 0); -addRotationMap("DesertofDeath_nef", sctf, 0, 0); -addRotationMap("Gorgon", sctf, 0, 0); -addRotationMap("Titan", sctf, 0, 0); -addRotationMap("Mac_FlagArena", sctf, 0, 0); -addRotationMap("Extractor", sctf, 0, 0); -addRotationMap("AstersDescent", sctf, 0, 0); -addRotationMap("Azoth", sctf, 0, 0); -addRotationMap("DustLust", sctf, 0, 0); -addRotationMap("Disjointed", sctf, 0, 0); -addRotationMap("Headstone", sctf, 0, 0); -addRotationMap("Mirage", sctf, 0, 0); -addRotationMap("Peak", sctf, 0, 0); -addRotationMap("Snowcone", sctf, 0, 0); -addRotationMap("S5_Centaur", sctf, 0, 0); -addRotationMap("S5_Drache", sctf, 0, 0); -addRotationMap("S5_HawkingHeat", sctf, 0, 0); +addRotationMap("BeggarsRunLT", sctf, 1, 0); +//addRotationMap("Damnation", sctf, 0, 0); +//addRotationMap("DustToDust", sctf, 0, 0); +//addRotationMap("Minotaur", sctf, 0, 0); +//addRotationMap("DesertofDeath_nef", sctf, 0, 0); +//addRotationMap("Gorgon", sctf, 0, 0); +//addRotationMap("Titan", sctf, 0, 0); +//addRotationMap("Mac_FlagArena", sctf, 0, 0); +//addRotationMap("Extractor", sctf, 0, 0); +//addRotationMap("AstersDescent", sctf, 0, 0); +//addRotationMap("Azoth", sctf, 0, 0); +//addRotationMap("DustLust", sctf, 0, 0); +//addRotationMap("Disjointed", sctf, 0, 0); +addRotationMap("Headstone", sctf, 1, 0); +addRotationMap("Mirage", sctf, 1, 0); +//addRotationMap("Peak", sctf, 0, 0); +//addRotationMap("Snowcone", sctf, 0, 0); +//addRotationMap("S5_Centaur", sctf, 0, 0); +//addRotationMap("S5_Drache", sctf, 0, 0); +addRotationMap("S5_HawkingHeat", sctf, 1, 0); addRotationMap("S5_MassiveLT", sctf, 1, 1); -addRotationMap("S5_Mimicry", sctf, 0, 0); -addRotationMap("S5_Misadventure", sctf, 0, 0); -addRotationMap("S5_Reynard", sctf, 0, 0); -addRotationMap("S5_Sherman", sctf, 0, 0); -addRotationMap("S5_Woodymyrk", sctf, 0, 0); -addRotationMap("S8_Cardiac", sctf, 0, 0); -addRotationMap("S8_Geothermal", sctf, 0, 0); -addRotationMap("S8_Opus", sctf, 0, 0); -addRotationMap("S8_Zilch", sctf, 0, 0); -addRotationMap("TWL2_Celerity", sctf, 0, 0); -addRotationMap("TWL2_Crevice", sctf, 0, 0); -addRotationMap("TWL2_Drifts", sctf, 0, 0); -addRotationMap("TWL2_Drorck", sctf, 0, 0); -addRotationMap("TWL2_FrozenGlory", sctf, 0, 0); -addRotationMap("TWL2_IceDagger", sctf, 0, 0); -addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0); -addRotationMap("TWL2_MuddySwamp", sctf, 0, 0); -addRotationMap("TWL2_Norty", sctf, 0, 0); -addRotationMap("TWL2_Ocular", sctf, 0, 0); -addRotationMap("TWL2_RoughLand", sctf, 0, 0); -addRotationMap("TWL2_Ruined", sctf, 0, 0); -addRotationMap("TWL_BaNsHee", sctf, 0, 0); -addRotationMap("TWL_Boss", sctf, 0, 0); -addRotationMap("TWL_Cinereous", sctf, 0, 0); -addRotationMap("TWL_Crossfire", sctf, 0, 0); -addRotationMap("TWL_DangerousCrossing", sctf, 0, 0); -addRotationMap("TWL_NoShelter", sctf, 0, 0); -addRotationMap("TWL_OsIris", sctf, 0, 0); -addRotationMap("TWL_Clusterfuct", sctf, 0, 0); -addRotationMap("TWL_Curtilage", sctf, 0, 0); -addRotationMap("TWL_Damnation", sctf, 0, 0); -addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0); -addRotationMap("TWL_Deserted", sctf, 0, 0); -addRotationMap("TWL_Frostclaw", sctf, 0, 0); -addRotationMap("TWL_Magamatic", sctf, 0, 0); -addRotationMap("TWL_Neve", sctf, 0, 0); -addRotationMap("TWL_Pandemonium", sctf, 0, 0); -addRotationMap("TWL_Ramparts", sctf, 0, 0); -addRotationMap("TWL_Titan", sctf, 0, 0); -addRotationMap("DehSwamp", sctf, 0, 0); -addRotationMap("HostileLoch", sctf, 0, 0); -addRotationMap("DevilsElbow", sctf, 0, 0); -addRotationMap("Camelland", sctf, 0, 0); -addRotationMap("SmallDesertofDeath", sctf, 0, 0); -addRotationMap("ShortFall", sctf, 0, 0); -addRotationMap("Fallout", sctf, 0, 0); -addRotationMap("SoylentGreen", sctf, 0, 0); -addRotationMap("Island", sctf, 0, 0); -addRotationMap("HighOctane", sctf, 0, 0); +addRotationMap("S5_Mimicry", sctf, 1, 0); +//addRotationMap("S5_Misadventure", sctf, 0, 0); +//addRotationMap("S5_Reynard", sctf, 0, 0); +//addRotationMap("S5_Sherman", sctf, 0, 0); +addRotationMap("S5_Woodymyrk", sctf, 1, 0); +addRotationMap("S8_Cardiac", sctf, 1, 0); +//addRotationMap("S8_Geothermal", sctf, 0, 0); +addRotationMap("S8_Opus", sctf, 1, 0); +//addRotationMap("S8_Zilch", sctf, 0, 0); +addRotationMap("TWL2_Celerity", sctf, 1, 0); +addRotationMap("TWL2_Crevice", sctf, 1, 0); +//addRotationMap("TWL2_Drifts", sctf, 0, 0); +//addRotationMap("TWL2_Drorck", sctf, 0, 0); +//addRotationMap("TWL2_FrozenGlory", sctf, 0, 0); +//addRotationMap("TWL2_IceDagger", sctf, 0, 0); +addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 1, 0); +//addRotationMap("TWL2_MuddySwamp", sctf, 0, 0); +//addRotationMap("TWL2_Norty", sctf, 0, 0); +addRotationMap("TWL2_Ocular", sctf, 1, 0); +//addRotationMap("TWL2_RoughLand", sctf, 0, 0); +//addRotationMap("TWL2_Ruined", sctf, 0, 0); +//addRotationMap("TWL_BaNsHee", sctf, 0, 0); +//addRotationMap("TWL_Boss", sctf, 0, 0); +addRotationMap("TWL_Cinereous", sctf, 1, 0); +//addRotationMap("TWL_Crossfire", sctf, 0, 0); +addRotationMap("TWL_DangerousCrossing", sctf, 1, 0); +//addRotationMap("TWL_NoShelter", sctf, 0, 0); +addRotationMap("TWL_OsIris", sctf, 1, 0); +//addRotationMap("TWL_Clusterfuct", sctf, 0, 0); +//addRotationMap("TWL_Curtilage", sctf, 0, 0); +addRotationMap("TWL_Damnation", sctf, 1, 0); +//addRotationMap("TWL_DeadlyBirdsSong", sctf, 0, 0); +addRotationMap("TWL_Deserted", sctf, 1, 0); +//addRotationMap("TWL_Frostclaw", sctf, 0, 0); +//addRotationMap("TWL_Magamatic", sctf, 0, 0); +//addRotationMap("TWL_Neve", sctf, 0, 0); +//addRotationMap("TWL_Pandemonium", sctf, 0, 0); +//addRotationMap("TWL_Ramparts", sctf, 0, 0); +addRotationMap("TWL_Titan", sctf, 1, 0); +//addRotationMap("DehSwamp", sctf, 0, 0); +//addRotationMap("HostileLoch", sctf, 0, 0); +//addRotationMap("DevilsElbow", sctf, 0, 0); +//addRotationMap("Camelland", sctf, 0, 0); +//addRotationMap("SmallDesertofDeath", sctf, 0, 0); +//addRotationMap("ShortFall", sctf, 0, 0); +//addRotationMap("Fallout", sctf, 0, 0); +//addRotationMap("SoylentGreen", sctf, 0, 0); +//addRotationMap("Island", sctf, 0, 0); +//addRotationMap("HighOctane", sctf, 0, 0); +addRotationMap("Blink", sctf, 1, 1); @@ -413,7 +415,7 @@ addRotationMap("HighOctane", sctf, 0, 0); // * Siege Maps * // ************************ -addRotationMap("Isleofman", Siege, 1, 1); -addRotationMap("Trident", Siege, 1, 1); -addRotationMap("Alcatraz", Siege, 1, 1); +//addRotationMap("Isleofman", Siege, 1, 1); +//addRotationMap("Trident", Siege, 1, 1); +//addRotationMap("Alcatraz", Siege, 1, 1);