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https://github.com/ChocoTaco1/TacoServer.git
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Converted ElseIFs to Case
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parent
944a5901b3
commit
91de1c4a17
2 changed files with 85 additions and 90 deletions
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@ -68,84 +68,76 @@ $LCTFRandomMapPick36 = "TWL_OsIris"; $LCTFRandomMapPick37 = "TWL_Damnation";
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function SetNextMapGetRandoms( %client )
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{
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switch$($CurrentMissionType)
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{
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case "CTF":
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//Get random numbers
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%RandomPick1 = getRandom(1,5);
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%RandomPick2 = getRandom(6,10);
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%RandomPick3 = getRandom(11,15);
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%RandomPick4 = getRandom(16,20);
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%RandomPick5 = getRandom(21,25);
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%RandomPick6 = getRandom(26,30);
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%RandomPick7 = getRandom(31,35);
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%RandomPick8 = getRandom(36,40);
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if( $CurrentMissionType $= "CTF" )
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{
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//Get random numbers
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%RandomPick1 = getRandom(1,5);
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%RandomPick2 = getRandom(6,10);
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%RandomPick3 = getRandom(11,15);
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%RandomPick4 = getRandom(16,20);
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%RandomPick5 = getRandom(21,25);
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%RandomPick6 = getRandom(26,30);
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%RandomPick7 = getRandom(31,35);
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%RandomPick8 = getRandom(36,40);
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//Deduction code
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$SetNextMissionMapSlot1 = $RandomMapPick[%RandomPick1];
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$SetNextMissionMapSlot2 = $RandomMapPick[%RandomPick2];
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$SetNextMissionMapSlot3 = $RandomMapPick[%RandomPick3];
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$SetNextMissionMapSlot4 = $RandomMapPick[%RandomPick4];
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$SetNextMissionMapSlot5 = $RandomMapPick[%RandomPick5];
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$SetNextMissionMapSlot6 = $RandomMapPick[%RandomPick6];
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$SetNextMissionMapSlot7 = $RandomMapPick[%RandomPick7];
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$SetNextMissionMapSlot8 = $RandomMapPick[%RandomPick8];
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case "LakRabbit":
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//Get random numbers
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%LakRandomPick1 = getRandom(1,3);
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%LakRandomPick2 = getRandom(4,6);
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%LakRandomPick3 = getRandom(7,9);
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%LakRandomPick4 = getRandom(10,12);
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%LakRandomPick5 = getRandom(13,15);
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%LakRandomPick6 = getRandom(16,18);
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%LakRandomPick7 = getRandom(19,21);
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%LakRandomPick8 = getRandom(22,24);
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//Deduction code
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$SetNextMissionMapSlot1 = $LakRandomMapPick[%LakRandomPick1];
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$SetNextMissionMapSlot2 = $LakRandomMapPick[%LakRandomPick2];
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$SetNextMissionMapSlot3 = $LakRandomMapPick[%LakRandomPick3];
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$SetNextMissionMapSlot4 = $LakRandomMapPick[%LakRandomPick4];
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$SetNextMissionMapSlot5 = $LakRandomMapPick[%LakRandomPick5];
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$SetNextMissionMapSlot6 = $LakRandomMapPick[%LakRandomPick6];
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$SetNextMissionMapSlot7 = $LakRandomMapPick[%LakRandomPick7];
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$SetNextMissionMapSlot8 = $LakRandomMapPick[%LakRandomPick8];
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case "SCtF":
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//Get random numbers
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%LCTFRandomPick1 = getRandom(1,5);
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%LCTFRandomPick2 = getRandom(6,10);
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%LCTFRandomPick3 = getRandom(11,15);
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%LCTFRandomPick4 = getRandom(16,20);
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%LCTFRandomPick5 = getRandom(21,25);
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%LCTFRandomPick6 = getRandom(26,30);
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%LCTFRandomPick7 = getRandom(31,35);
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%LCTFRandomPick8 = getRandom(36,40);
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//Deduction code
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$SetNextMissionMapSlot1 = $RandomMapPick[%RandomPick1];
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$SetNextMissionMapSlot2 = $RandomMapPick[%RandomPick2];
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$SetNextMissionMapSlot3 = $RandomMapPick[%RandomPick3];
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$SetNextMissionMapSlot4 = $RandomMapPick[%RandomPick4];
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$SetNextMissionMapSlot5 = $RandomMapPick[%RandomPick5];
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$SetNextMissionMapSlot6 = $RandomMapPick[%RandomPick6];
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$SetNextMissionMapSlot7 = $RandomMapPick[%RandomPick7];
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$SetNextMissionMapSlot8 = $RandomMapPick[%RandomPick8];
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//Deduction code
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$SetNextMissionMapSlot1 = $LCTFRandomMapPick[%LCTFRandomPick1];
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$SetNextMissionMapSlot2 = $LCTFRandomMapPick[%LCTFRandomPick2];
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$SetNextMissionMapSlot3 = $LCTFRandomMapPick[%LCTFRandomPick3];
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$SetNextMissionMapSlot4 = $LCTFRandomMapPick[%LCTFRandomPick4];
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$SetNextMissionMapSlot5 = $LCTFRandomMapPick[%LCTFRandomPick5];
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$SetNextMissionMapSlot6 = $LCTFRandomMapPick[%LCTFRandomPick6];
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$SetNextMissionMapSlot7 = $LCTFRandomMapPick[%LCTFRandomPick7];
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$SetNextMissionMapSlot8 = $LCTFRandomMapPick[%LCTFRandomPick8];
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case "DM":
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$SetNextMissionMapSlot1 = "RaspDM";
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$SetNextMissionMapSlot2 = "EntombedDM";
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$SetNextMissionMapSlot3 = "IceDomeDM";
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$SetNextMissionMapSlot4 = "HoofToeDM";
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$SetNextMissionMapSlot5 = "ArenaDomeDM";
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$SetNextMissionMapSlot6 = "VulcansWrathDM";
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$SetNextMissionMapSlot7 = "RampartsDM";
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$SetNextMissionMapSlot8 = "ShrineDM";
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}
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else if( $CurrentMissionType $= "LakRabbit" )
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{
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//Get random numbers
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%LakRandomPick1 = getRandom(1,3);
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%LakRandomPick2 = getRandom(4,6);
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%LakRandomPick3 = getRandom(7,9);
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%LakRandomPick4 = getRandom(10,12);
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%LakRandomPick5 = getRandom(13,15);
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%LakRandomPick6 = getRandom(16,18);
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%LakRandomPick7 = getRandom(19,21);
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%LakRandomPick8 = getRandom(22,24);
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//Deduction code
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$SetNextMissionMapSlot1 = $LakRandomMapPick[%LakRandomPick1];
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$SetNextMissionMapSlot2 = $LakRandomMapPick[%LakRandomPick2];
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$SetNextMissionMapSlot3 = $LakRandomMapPick[%LakRandomPick3];
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$SetNextMissionMapSlot4 = $LakRandomMapPick[%LakRandomPick4];
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$SetNextMissionMapSlot5 = $LakRandomMapPick[%LakRandomPick5];
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$SetNextMissionMapSlot6 = $LakRandomMapPick[%LakRandomPick6];
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$SetNextMissionMapSlot7 = $LakRandomMapPick[%LakRandomPick7];
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$SetNextMissionMapSlot8 = $LakRandomMapPick[%LakRandomPick8];
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}
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else if( $CurrentMissionType $= "SCtF" )
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{
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//Get random numbers
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%LCTFRandomPick1 = getRandom(1,5);
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%LCTFRandomPick2 = getRandom(6,10);
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%LCTFRandomPick3 = getRandom(11,15);
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%LCTFRandomPick4 = getRandom(16,20);
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%LCTFRandomPick5 = getRandom(21,25);
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%LCTFRandomPick6 = getRandom(26,30);
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%LCTFRandomPick7 = getRandom(31,35);
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%LCTFRandomPick8 = getRandom(36,40);
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//Deduction code
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$SetNextMissionMapSlot1 = $LCTFRandomMapPick[%LCTFRandomPick1];
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$SetNextMissionMapSlot2 = $LCTFRandomMapPick[%LCTFRandomPick2];
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$SetNextMissionMapSlot3 = $LCTFRandomMapPick[%LCTFRandomPick3];
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$SetNextMissionMapSlot4 = $LCTFRandomMapPick[%LCTFRandomPick4];
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$SetNextMissionMapSlot5 = $LCTFRandomMapPick[%LCTFRandomPick5];
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$SetNextMissionMapSlot6 = $LCTFRandomMapPick[%LCTFRandomPick6];
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$SetNextMissionMapSlot7 = $LCTFRandomMapPick[%LCTFRandomPick7];
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$SetNextMissionMapSlot8 = $LCTFRandomMapPick[%LCTFRandomPick8];
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}
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else if( $CurrentMissionType $= "DM" )
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{
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$SetNextMissionMapSlot1 = "RaspDM";
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$SetNextMissionMapSlot2 = "EntombedDM";
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$SetNextMissionMapSlot3 = "IceDomeDM";
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$SetNextMissionMapSlot4 = "HoofToeDM";
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$SetNextMissionMapSlot5 = "ArenaDomeDM";
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$SetNextMissionMapSlot6 = "VulcansWrathDM";
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$SetNextMissionMapSlot7 = "RampartsDM";
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$SetNextMissionMapSlot8 = "ShrineDM";
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}
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else
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return;
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}
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@ -10,22 +10,25 @@ function VoteSound( %game, %typename, %arg1, %arg2, %VoteSoundRandom )
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{
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if( $VoteSoundInProgress && $Host::EnableVoteSound && $VoteSoundRandom $= %VoteSoundRandom )
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{
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if(%typename $= "VoteChangeMission")
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messageAll('', '\c1Vote in Progress: \c0To change the mission to %1 (%2). Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1, %arg2 );
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else if(%typename $= "VoteSkipMission")
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messageAll('', '\c1Vote in Progress: \c0To skip the mission to %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', $EvoCachedNextMission );
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else if(%typename $= "VoteChangeTimeLimit")
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switch$(%typename)
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{
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if(%arg1 $= "999") %arg1 = "unlimited";
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messageAll('', '\c1Vote in Progress: \c0To change the time limit to %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1 );
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case "VoteChangeMission":
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messageAll('', '\c1Vote in Progress: \c0To change the mission to %1 (%2). Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1, %arg2 );
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case "VoteSkipMission":
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messageAll('', '\c1Vote in Progress: \c0To skip the mission to %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', $EvoCachedNextMission );
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case "VoteChangeTimeLimit":
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if(%arg1 $= "999") %arg1 = "unlimited";
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messageAll('', '\c1Vote in Progress: \c0To change the time limit to %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1 );
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case "VoteKickPlayer":
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messageAll('', '\c1Vote in Progress: \c0To kick player %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1.name );
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case "VoteTournamentMode":
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messageAll('', '\c1Vote in Progress: \c0To change the mission to Tournament Mode (%1). Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1, %arg2 );
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}
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else if(%typename $= "VoteKickPlayer")
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messageAll('', '\c1Vote in Progress: \c0To kick player %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1.name );
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else
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messageAll('', '\c1Vote in Progress: \c0Press Insert for Yes or Delete for No.~wgui/objective_notification.wav');
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schedule(12000, 0, "VoteSound", %game, %typename, %arg1, %arg2, %VoteSoundRandom);
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}
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else
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return;
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}
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