Update LakRabbitGame.cs

Different method for the cant pickup flag message
This commit is contained in:
ChocoTaco1 2020-09-03 18:46:02 -04:00
parent dbb1db525e
commit 8f1c6849cd

View file

@ -1768,11 +1768,6 @@ function LakRabbitGame::playerDroppedFlag(%game, %player)
}
}
function ResetCantPickUpFlag(%player)
{
%player.client.CantPickUpFlag = false;
}
function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
{
if(%player.getState() $= "Dead" || %player.client.flagDeny)
@ -1781,11 +1776,11 @@ function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
// borlak - can't pick up flag until 2 ppl are on
if(PlayingPlayers() < 2)
{
if(!%player.client.CantPickUpFlag)
%timeDif = getSimTime() - %player.client.pickUpTime;
if(%timeDif > 5000 || !%player.client.pickUpTime)
{
messageClient(%player.client, 'msgNoFlagWarning', "\c2You can't pick up the flag until another person joins." );
%player.client.CantPickUpFlag = true;
schedule(5000, 0, "ResetCantPickUpFlag", %player ); //message only every 5 seconds
%player.client.pickUpTime = getSimTime();
}
return;
}