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SNM Fallbacks and VoteSound updates
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4 changed files with 39 additions and 14 deletions
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@ -1,5 +1,9 @@
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// Random Set Next Mission maps
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//
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//Random Set Next Mission maps
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//Runs for SetNextMisssion (Random) and Map Repetition Checker
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//
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//If this file isnt present. Presets are found in defaultGame.ovl in evo.vl2
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//Presets are only meant as a fallback.
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//Setting $EvoCachedNextMission = ""; can crash the server.
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//
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//This file is present
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@ -2,7 +2,12 @@
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//$EvoCachedNextMission = "RoundTheMountain";
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//
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//$GetRandomMapsLoaded makes sure GetRandomMaps.cs is present
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//MapRepetitionChecker can't funtion without it
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//$SNMPresetsLoaded makes sure if GetRandomMaps.cs isnt present presets are loaded.
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//Presets are in defaultgame.ovl evo
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//
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//Set up to not run if GetRandomMaps.cs not loaded or Presets not loaded.
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//Server can crash if $EvoCachedNextMission = "";
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//
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//Run in GetTeamCounts.cs
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function MapRepetitionChecker( %game )
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@ -10,7 +15,7 @@ function MapRepetitionChecker( %game )
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//Debug
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//%MapRepetitionCheckerDebug = true;
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if( $CurrentMissionType $= "CTF" && !$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 && $GetRandomMapsLoaded )
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if( $CurrentMissionType $= "CTF" && !$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 && ($GetRandomMapsLoaded || $SNMPresetsLoaded))
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{
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if( $PreviousMission1back $= $EvoCachedNextMission || $PreviousMission2back $= $EvoCachedNextMission || $PreviousMission3back $= $EvoCachedNextMission || $PreviousMission4back $= $EvoCachedNextMission )
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MapRepetitionCheckerFindRandom();
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@ -38,7 +43,9 @@ function MapRepetitionChecker( %game )
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function MapRepetitionCheckerFindRandom()
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{
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SetNextMapGetRandoms( %client );
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if($GetRandomMapsLoaded) //Make sure GetRandomMaps.cs is present
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SetNextMapGetRandoms( %client ); //Get Random Set Next Mission maps
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%MapCheckerRandom = getRandom(1,6);
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$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
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@ -46,7 +53,10 @@ function MapRepetitionCheckerFindRandom()
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if($EvoCachedNextMission $= $PreviousMission1back || $EvoCachedNextMission $= $PreviousMission2back || $EvoCachedNextMission $= $PreviousMission3back || $EvoCachedNextMission $= $PreviousMission4back)
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MapRepetitionCheckerFindRandom();
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else
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{
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error(formatTimeString("HH:nn:ss") SPC "Map Repetition Corrected.");
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messageAll('MsgNoBaseRapeNotify', '\crMap Repetition Corrected: Next mission set to %1.', $EvoCachedNextMission);
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}
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}
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//Once per match
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@ -1,17 +1,28 @@
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//Make a sound every so seconds to make sure everyone votes
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//
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// Enable or Disable VoteSound
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// $Host::EnableVoteSound = 1;
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//Enable or Disable VoteSound
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//$Host::EnableVoteSound = 1;
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//
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//%VotesoundRandom must match $VoteSoundRandom to prevent duplicate messages
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//$VoteSoundRandom is generated everytime a vote starts and if it doesnt match an ongoing schedule does not play.
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function VoteSound( %game )
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{
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if( $VoteSoundInProgress && $Host::EnableVoteSound )
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function VoteSound( %game, %typename, %arg1, %arg2, %VoteSoundRandom )
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{
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if( $VoteSoundInProgress && $Host::EnableVoteSound && $VoteSoundRandom $= %VoteSoundRandom )
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{
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messageAll('', '\c1Vote in Progress: \c0Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %display);
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schedule(12000, 0, "VoteSound", %game);
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if(%typename $= "VoteChangeMission")
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messageAll('', '\c1Vote in Progress: \c0To change the mission to %1 (%2). Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1, %arg2 );
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else if(%typename $= "VoteSkipMission")
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messageAll('', '\c1Vote in Progress: \c0To skip the mission to %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', $EvoCachedNextMission );
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else if(%typename $= "VoteChangeTimeLimit")
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messageAll('', '\c1Vote in Progress: \c0To change the time limit to %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1 );
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else if(%typename $= "VoteKickPlayer")
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messageAll('', '\c1Vote in Progress: \c0To kick player %1. Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %arg1.name );
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else
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messageAll('', '\c1Vote in Progress: \c0Press Insert for Yes or Delete for No.~wgui/objective_notification.wav');
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schedule(12000, 0, "VoteSound", %game, %typename, %arg1, %arg2, %VoteSoundRandom);
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}
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else
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return;
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}
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