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Lak SetNextMission support
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@ -17,6 +17,9 @@
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// Thanks for helping me test!
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// maradona, pip, phantom jaguar, hilikus, the_ham, pip, wiggle, dragon, pancho villa, w/o, nectar and many others..
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//
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// v3.34 Febuary 2019
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// Added SetNextMission support
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//
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// v3.33 January 2019
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// Took out slap headshot.
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// Added footnotes for voting references with evo admin mod.
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@ -611,9 +614,9 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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}
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if(%ma)
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%points += 3;
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%sound = %defaultSound;
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%sourceObject.client.totalShockHits++;
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%weapon = "ShockLance";
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%sound = %defaultSound;
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%sourceObject.client.totalShockHits++;
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%weapon = "ShockLance";
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}
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else if(%damageType == $DamageType::Blaster)
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{
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@ -965,7 +968,7 @@ function LakRabbitGame::sendGameVoteMenu( %game, %client, %key )
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//Added so lak vote items are properly displayed in evo adminvotemenu
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//A lot of changes were added to admin.ovl in evo
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//see footnotes below
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else if (%client.ForceVote > 0)
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else if (%client.ForceVote > 0 && %client.NextMission !$= 1 ) //Added for SetNextMission
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{
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if(!Game.duelMode)
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messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' );
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@ -981,8 +984,8 @@ function LakRabbitGame::sendGameVoteMenu( %game, %client, %key )
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messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
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else
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messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Vote to disable Pro Mode' );
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}
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else
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}
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else if ( %client.NextMission !$= 1 ) //Added for SetNextMission
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{
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if(!Game.duelMode)
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messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Enable Duel Mode' );
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@ -1,10 +1,6 @@
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//Random Set Next Mission maps
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//Runs for SetNextMisssion (Random) and Map Repetition Checker
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//
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//If this file isnt present. Presets are found in defaultGame.ovl in evo.vl2
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//Presets are only meant as a fallback.
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//Setting $EvoCachedNextMission = ""; can crash the server.
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//
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//This file is present
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$GetRandomMapsLoaded = true;
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@ -16,7 +16,10 @@ function MapRepetitionChecker( %game )
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//Debug
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//%MapRepetitionCheckerDebug = true;
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if( ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "LakRabbit" ) && !$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 && ($GetRandomMapsLoaded || $SNMPresetsLoaded))
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if(!$GetRandomMapsLoaded)
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return;
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if( ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "LakRabbit" ) && !$Host::TournamentMode && $MapRepetitionCheckerRunOnce !$= 1 )
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{
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if( $PreviousMission1back $= $EvoCachedNextMission || $PreviousMission2back $= $EvoCachedNextMission || $PreviousMission3back $= $EvoCachedNextMission || $PreviousMission4back $= $EvoCachedNextMission )
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MapRepetitionCheckerFindRandom();
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@ -44,13 +47,15 @@ function MapRepetitionCheckerFindRandom()
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{
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if($GetRandomMapsLoaded) //Make sure GetRandomMaps.cs is present
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SetNextMapGetRandoms( %client ); //Get Random Set Next Mission maps
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else
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return;
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if( $CurrentMissionType $= "CTF" )
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{
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%MapCheckerRandom = getRandom(1,6);
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$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
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}
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else if( $CurrentMissionType $= "LakRabbit" && $GetRandomMapsLoaded )
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else if( $CurrentMissionType $= "LakRabbit" )
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{
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%MapCheckerRandom = getRandom(1,3);
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$EvoCachedNextMission = $SetNextMissionMapSlot[%MapCheckerRandom];
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