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skin stats
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@ -1091,6 +1091,11 @@ $dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "plasmaDeathGround";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "blasterDeathGround";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "blasterDeathGround";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "mineDeathGround";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "mineDeathGround";
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$dtStats::FV[$dtStats::FC["Game"]++,"Game"] = "skin";
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$dtStats::FV[$dtStats::FC["Game"]++,"Game"] = "sex";
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$dtStats::FV[$dtStats::FC["Game"]++,"Game"] = "race";
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$dtStats::FV[$dtStats::FC["Game"]++,"Game"] = "voice";
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "null";//rng number
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$dtStats::FV[$dtStats::FC["TG"]++,"TG"] = "null";//rng number
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//Unused vars that are not tracked but used for other things and need to be reset
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//Unused vars that are not tracked but used for other things and need to be reset
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@ -3589,6 +3594,11 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini
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else
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else
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%dtStats = %client.dtStats;
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%dtStats = %client.dtStats;
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%dtStats.skin = getTaggedString(%client.skin);
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%dtStats.race = %client.race;
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%dtStats.sex = %client.sex;
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%dtStats.voice = %client.voice;
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%dtStats.joinPCT = (isGameRun() == 1) ? %game.getGamePct() : 0;
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%dtStats.joinPCT = (isGameRun() == 1) ? %game.getGamePct() : 0;
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updateTeamTime(%dtStats, -1);
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updateTeamTime(%dtStats, -1);
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%dtStats.team = %client.team;// should be 0
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%dtStats.team = %client.team;// should be 0
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@ -9514,4 +9524,5 @@ function testVarsRandomAll(%max){
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// Removed Map Stats
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// Removed Map Stats
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// Removed all stat menus other then leaderboard stuff and server panel
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// Removed all stat menus other then leaderboard stuff and server panel
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// Made Live Stats Admin only its useful for testing stats
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// Made Live Stats Admin only its useful for testing stats
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// Changed stats compile speed to 64ms with map stats gone
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// Changed stats compile speed to 64ms with map stats gone
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// Extra stats for player model
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