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https://github.com/ChocoTaco1/TacoServer.git
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Update zDarkTigerStats.cs
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99d44f0328
commit
80e6f56123
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@ -172,6 +172,7 @@
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// Added teamScore to player game files for correct team scores
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// KDR adjustment
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// Adjusted cleanup function
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// Mine disc kill fix
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//-----------Settings------------
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//Notes score ui width is 592
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@ -5259,8 +5260,8 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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if(%killerDT.discKillDist < %dis){%killerDT.discKillDist = %dis;}
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if(%killerDT.discKillVV < %victimVel){%killerDT.discKillVV = %victimVel;}
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if(%killerDT.discKillSV < %clKiller.dtShotSpeed){%killerDT.discKillSV = %clKiller.dtShotSpeed;}
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if(%isCombo){%killerDT.discCom++;}
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if((getSimTime() - %clKiller.mdHitTime) < 256){%killerDT.minePlusDiscKill++;}
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if(%isCombo){%killerDT.discCom++;}
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if(%clKiller.mdHit){%killerDT.minePlusDiscKill++;}
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if(%kcAir == 1 && %vcAir == 1){%killerDT.discKillAir++;%victimDT.discDeathAir++;%killerDT.discKillAirAir++;%victimDT.discDeathAirAir++;}
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else if(%kcAir == 2 && %vcAir == 1){%killerDT.discKillAir++;%victimDT.discDeathAir++;%killerDT.discKillGroundAir++;%victimDT.discDeathGroundAir++;}
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@ -5366,8 +5367,7 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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if(%killerDT.mineKillDist < %dis){%killerDT.mineKillDist = %dis;}
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if(%killerDT.mineKillVV < %victimVel){%killerDT.mineKillVV = %victimVel;}
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if(%isCombo){%killerDT.mineCom++;}
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if((getSimTime() - %clKiller.mdHitTime) < 256){%killerDT.minePlusDiscKill++;}
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if(%clKiller.mdHit){%killerDT.minePlusDiscKill++;}
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if(%kcAir == 1 && %vcAir == 1){%killerDT.mineKillAir++;%victimDT.mineDeathAir++;%killerDT.mineKillAirAir++;%victimDT.mineDeathAirAir++;}
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else if(%kcAir == 2 && %vcAir == 1){%killerDT.mineKillAir++;%victimDT.mineDeathAir++;%killerDT.mineKillGroundAir++;%victimDT.mineDeathGroundAir++;}
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else if(%kcAir == 1 && %vcAir == 2){%killerDT.mineKillGround++;%victimDT.mineDeathGround++;%killerDT.mineKillAirGround++;%victimDT.mineDeathAirGround++;}
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@ -5765,8 +5765,8 @@ function clientDmgStats(%data,%position,%sourceObject, %targetObject, %damageTyp
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%sourceDT.discDmgACC = (%sourceDT.discDmgHits / (%sourceDT.discShotsFired ? %sourceDT.discShotsFired : 1)) * 100;
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if(%sourceDT.discHitDist < %dis){%sourceDT.discHitDist = %dis;}
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if(%sourceDT.weaponHitDist < %dis){%sourceDT.weaponHitDist = %dis;}
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%targetClient.mdHit = 0;
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if((getSimTime() - %targetClient.mdTime1) < 256){%sourceDT.minePlusDisc++; %targetClient.mdHit = 1;}
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%sourceClient.mdHit = 0;
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if((getSimTime() - %targetClient.mdTime1) < 256){%sourceDT.minePlusDisc++; %sourceClient.mdHit = 1;}
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%targetClient.mdTime2 = getSimTime();
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if(%rayTest >= $dtStats::midAirHeight){
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if(%sourceDT.discMAHitDist < %dis){%sourceDT.discMAHitDist = %dis;}
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@ -5876,13 +5876,13 @@ function clientDmgStats(%data,%position,%sourceObject, %targetObject, %damageTyp
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}
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if(%sourceDT.shockHitSV < %sourceObject.client.dtShotSpeed){%sourceDT.shockHitSV = %sourceObject.client.dtShotSpeed;}
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if(%sourceDT.shockHitVV < %vv){%sourceDT.shockHitVV = %vv;}
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case $DamageType::Mine:
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case $DamageType::Mine:
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%sourceDT.mineDmg += %amount;
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%sourceDT.mineHits++;
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%sourceDT.mineACC = (%sourceDT.mineHits / (%sourceDT.mineShotsFired ? %sourceDT.mineShotsFired : 1)) * 100;
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if(%sourceDT.mineHitDist < %dis){%sourceDT.mineHitDist = %dis;}
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%targetClient.mdHit = 0;
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if((getSimTime() - %targetClient.mdTime2) < 256){%sourceDT.minePlusDisc++; %targetClient.mdHit = 1;}
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%sourceClient.mdHit = 0;
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if((getSimTime() - %targetClient.mdTime2) < 256){%sourceDT.minePlusDisc++; %sourceClient.mdHit = 1;}
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%targetClient.mdTime1 = getSimTime();
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if(%rayTest >= $dtStats::midAirHeight){
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if(%sourceDT.mineMAHitDist < %dis){%sourceDT.mineMAHitDist = %dis;}
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