mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-07-13 15:14:34 +00:00
Vote changes, Map Rot changes
This commit is contained in:
parent
a39d2c62bd
commit
78ec6fd063
9 changed files with 1339 additions and 55 deletions
44
CTFGame.cs
44
CTFGame.cs
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@ -87,6 +87,8 @@ function CTFGame::initGameVars(%game)
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%game.stalemateTimeMS = 60000;
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%game.stalemateTimeMS = 60000;
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%game.stalemateFreqMS = 15000;
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%game.stalemateFreqMS = 15000;
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%game.stalemateDurationMS = 6000;
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%game.stalemateDurationMS = 6000;
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// ---------------------------------------------------
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// ---------------------------------------------------
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
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@ -550,21 +552,21 @@ function CTFGame::flagCap(%game, %player)
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%game.AIflagCap(%player, %flag);
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%game.AIflagCap(%player, %flag);
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//if this cap didn't end the game, play the announcer...
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//if this cap didn't end the game, play the announcer...
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if ($missionRunning)
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//if ($missionRunning)
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{
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//{
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if (%game.getTeamName(%client.team) $= 'Inferno')
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//if (%game.getTeamName(%client.team) $= 'Inferno')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.infscores.wav');
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else if (%game.getTeamName(%client.team) $= 'Storm')
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//else if (%game.getTeamName(%client.team) $= 'Storm')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.stoscores.wav');
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else if (%game.getTeamName(%client.team) $= 'Phoenix')
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//else if (%game.getTeamName(%client.team) $= 'Phoenix')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.pxscore.wav');
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else if (%game.getTeamName(%client.team) $= 'Blood Eagle')
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//else if (%game.getTeamName(%client.team) $= 'Blood Eagle')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.bescore.wav');
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else if (%game.getTeamName(%client.team) $= 'Diamond Sword')
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//else if (%game.getTeamName(%client.team) $= 'Diamond Sword')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.dsscore.wav');
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else if (%game.getTeamName(%client.team) $= 'Starwolf')
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//else if (%game.getTeamName(%client.team) $= 'Starwolf')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.swscore.wav');
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}
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//}
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}
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}
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function CTFGame::flagReturnFade(%game, %flag)
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function CTFGame::flagReturnFade(%game, %flag)
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@ -673,6 +675,7 @@ function CTFGame::hideStalemateTargets(%game)
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function CTFGame::beginStalemate(%game)
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function CTFGame::beginStalemate(%game)
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{
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{
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%game.stalemate = true;
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%game.stalemate = true;
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$stalemate = true;
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%game.showStalemateTargets();
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%game.showStalemateTargets();
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// z0dd - ZOD, 5/27/03. Added anti-turtling, return flags after x minutes
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// z0dd - ZOD, 5/27/03. Added anti-turtling, return flags after x minutes
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@ -686,6 +689,7 @@ function CTFGame::beginStalemate(%game)
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function CTFGame::endStalemate(%game)
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function CTFGame::endStalemate(%game)
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{
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{
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%game.stalemate = false;
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%game.stalemate = false;
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$stalemate = false;
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%game.hideStalemateTargets();
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%game.hideStalemateTargets();
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cancel(%game.stalemateSchedule);
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cancel(%game.stalemateSchedule);
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}
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}
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@ -753,9 +757,9 @@ function CTFGame::flagReset(%game, %flag)
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function CTFGame::timeLimitReached(%game)
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function CTFGame::timeLimitReached(%game)
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{
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{
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logEcho("game over (timelimit)");
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logEcho("game over (timelimit)");
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%game.gameOver();
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%game.gameOver();
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cycleMissions();
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cycleMissions();
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}
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}
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function CTFGame::scoreLimitReached(%game)
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function CTFGame::scoreLimitReached(%game)
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@ -838,6 +842,9 @@ function CTFGame::gameOver(%game)
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}
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}
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for(%j = 1; %j <= %game.numTeams; %j++)
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for(%j = 1; %j <= %game.numTeams; %j++)
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$TeamScore[%j] = 0;
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$TeamScore[%j] = 0;
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ResetNotify::MissionEnd( %game, %client );
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}
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}
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function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc)
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function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc)
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@ -1627,6 +1634,7 @@ function CTFGame::dropFlag(%game, %player)
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else
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else
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%game.boundaryLoseFlag(%player);
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%game.boundaryLoseFlag(%player);
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}
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}
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}
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}
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function CTFGame::applyConcussion(%game, %player)
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function CTFGame::applyConcussion(%game, %player)
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@ -78,7 +78,7 @@ function deleteObjectsFromGroupByType(%group, %type)
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function deleteNonSCtFObjectsFromMap()
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function deleteNonSCtFObjectsFromMap()
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{
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{
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deleteObjectsFromGroupByType(MissionGroup, "PhysicalZone");
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//deleteObjectsFromGroupByType(MissionGroup, "PhysicalZone");
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deleteObjectsFromGroupByType(MissionGroup, "Turret");
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deleteObjectsFromGroupByType(MissionGroup, "Turret");
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deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
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deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
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//deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
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//deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
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@ -86,5 +86,5 @@ function deleteNonSCtFObjectsFromMap()
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deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "HoverVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "HoverVehicle");
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deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
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deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
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//deleteObjectsFromGroupByType(MissionGroup, "Item");
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}
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}
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36
SCtFGame.cs
36
SCtFGame.cs
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@ -104,8 +104,6 @@ function SCtFGame::initGameVars(%game)
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%game.stalemateTimeMS = 60000;
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%game.stalemateTimeMS = 60000;
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%game.stalemateFreqMS = 15000;
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%game.stalemateFreqMS = 15000;
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%game.stalemateDurationMS = 6000;
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%game.stalemateDurationMS = 6000;
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%game.NotPure = false;
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}
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}
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package SCtFGame
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package SCtFGame
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@ -643,7 +641,7 @@ function SCtFGame::playerDroppedFlag(%game, %player)
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$flagStatus[%flag.team] = "<In the Field>";
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$flagStatus[%flag.team] = "<In the Field>";
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%player.unMountImage($FlagSlot);
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%player.unMountImage($FlagSlot);
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%flag.hide(false); //Does the throwItem function handle this?
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%flag.hide(false); //Does the throwItem function handle this?
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%teamName = %game.getTeamName(%flag.team);
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%teamName = %game.getTeamName(%flag.team);
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messageTeamExcept(%client, 'MsgCTFFlagDropped', '\c2Teammate %1 dropped the %2 flag. (Held: %4)~wfx/misc/flag_drop.wav', %client.name, %teamName, %flag.team, %held); // z0dd - ZOD, 8/15/02. How long flag was held
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messageTeamExcept(%client, 'MsgCTFFlagDropped', '\c2Teammate %1 dropped the %2 flag. (Held: %4)~wfx/misc/flag_drop.wav', %client.name, %teamName, %flag.team, %held); // z0dd - ZOD, 8/15/02. How long flag was held
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@ -688,21 +686,21 @@ function SCtFGame::flagCap(%game, %player)
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%game.AIflagCap(%player, %flag);
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%game.AIflagCap(%player, %flag);
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//if this cap didn't end the game, play the announcer...
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//if this cap didn't end the game, play the announcer...
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if ($missionRunning)
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//if ($missionRunning)
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{
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//{
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if (%game.getTeamName(%client.team) $= 'Inferno')
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//if (%game.getTeamName(%client.team) $= 'Inferno')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.infscores.wav');
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else if (%game.getTeamName(%client.team) $= 'Storm')
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//else if (%game.getTeamName(%client.team) $= 'Storm')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.stoscores.wav');
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else if (%game.getTeamName(%client.team) $= 'Phoenix')
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//else if (%game.getTeamName(%client.team) $= 'Phoenix')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.pxscore.wav');
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else if (%game.getTeamName(%client.team) $= 'Blood Eagle')
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//else if (%game.getTeamName(%client.team) $= 'Blood Eagle')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.bescore.wav');
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else if (%game.getTeamName(%client.team) $= 'Diamond Sword')
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//else if (%game.getTeamName(%client.team) $= 'Diamond Sword')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.dsscore.wav');
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else if (%game.getTeamName(%client.team) $= 'Starwolf')
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//else if (%game.getTeamName(%client.team) $= 'Starwolf')
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messageAll("", '~wfx/misc/flag_capture.wav');
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//messageAll("", '~wvoice/announcer/ann.swscore.wav');
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}
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//}
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}
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}
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function SCtFGame::flagReturnFade(%game, %flag)
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function SCtFGame::flagReturnFade(%game, %flag)
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@ -1650,7 +1648,7 @@ function SCtFGame::boundaryLoseFlag(%game, %player)
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}
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}
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function SCtFGame::dropFlag(%game, %player)
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function SCtFGame::dropFlag(%game, %player)
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{
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{
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if(%player.holdingFlag > 0)
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if(%player.holdingFlag > 0)
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{
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{
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if (!%player.client.outOfBounds)
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if (!%player.client.outOfBounds)
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94
autoexec/VoteOverTime.cs
Normal file
94
autoexec/VoteOverTime.cs
Normal file
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@ -0,0 +1,94 @@
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//Changes were also made in the Evo Admin.ovl and DefaultGame.ovl
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//DefaultGame::voteChangeMission, DefaultGame::voteChangeTimeLimit, serverCmdStartNewVote
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package VoteOverTime {
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//CTF
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function CTFGame::timeLimitReached(%game)
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{
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if( !$VoteInProgress && !$TimeLimitChanged ) {
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logEcho("game over (timelimit)");
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%game.gameOver();
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cycleMissions();
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$VoteInProgress = false;
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$TimeLimitChanged = false;
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$VoteInProgressMessege = false;
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$VoteSoundInProgress = false;
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}
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else if( $missionRunning && $VoteInProgress && !$TimeLimitChanged ) {
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schedule(1000, 0, "CTFRestarttimeLimitReached", %game);
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if( !$VoteInProgressMessege ) {
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messageAll('', '\c2Vote Overtime Initiated.', %display);
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$VoteInProgressMessege = true;
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}
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}
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}
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function CTFRestarttimeLimitReached(%game)
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{
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CTFGame::timeLimitReached(%game);
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}
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//LakRabbit
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function LakRabbitGame::timeLimitReached(%game)
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{
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if( !$VoteInProgress && !$TimeLimitChanged ) {
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logEcho("game over (timelimit)");
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%game.gameOver();
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cycleMissions();
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$VoteInProgress = false;
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$TimeLimitChanged = false;
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$VoteInProgressMessege = false;
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$VoteSoundInProgress = false;
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}
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else if( $missionRunning && $VoteInProgress && !$TimeLimitChanged ) {
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schedule(1000, 0, "LakRabbitRestarttimeLimitReached", %game);
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if( !$VoteInProgressMessege ) {
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messageAll('', '\c2Vote Overtime Initiated.', %display);
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$VoteInProgressMessege = true;
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}
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}
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}
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function LakRabbitRestarttimeLimitReached(%game)
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{
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LakRabbitGame::timeLimitReached(%game);
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}
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//SCtF
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function SCtFGame::timeLimitReached(%game)
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{
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if( !$VoteInProgress && !$TimeLimitChanged ) {
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logEcho("game over (timelimit)");
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%game.gameOver();
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cycleMissions();
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$VoteInProgress = false;
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$TimeLimitChanged = false;
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$VoteInProgressMessege = false;
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$VoteSoundInProgress = false;
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}
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else if( $missionRunning && $VoteInProgress && !$TimeLimitChanged ) {
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schedule(1000, 0, "SCtFRestarttimeLimitReached", %game);
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if( !$VoteInProgressMessege ) {
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messageAll('', '\c2Vote Overtime Initiated.', %display);
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$VoteInProgressMessege = true;
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}
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}
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}
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function SCtFRestarttimeLimitReached(%game)
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{
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SCtFGame::timeLimitReached(%game);
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(VoteOverTime))
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activatePackage(VoteOverTime);
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13
autoexec/VoteSound.cs
Normal file
13
autoexec/VoteSound.cs
Normal file
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@ -0,0 +1,13 @@
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//Make a sound every so seconds to make sure everyone votes
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function VoteSound( %game ) {
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if($VoteSoundInProgress) {
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messageAll('', '\c1Vote in Progress: \c0Press Insert for Yes or Delete for No.~wgui/objective_notification.wav', %display);
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//$VoteSoundSchedule = schedule(12000, "VoteSound", %game);
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schedule(12000, 0, "VoteSound", %game);
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}
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else
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return;
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}
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@ -477,7 +477,10 @@ function ShapeBase::throwObject(%this,%obj)
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//we need to up the %vec so that you can still throw them...
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//we need to up the %vec so that you can still throw them...
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if (%obj.getDataBlock().getName() $= "Flag")
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if (%obj.getDataBlock().getName() $= "Flag")
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{
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{
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%vec = vectorScale(%vec, (%srcCorpse ? 40 : 75)); // z0dd - ZOD, 4/14/02. Throw flag force. Value was 40
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if ($CurrentMissionType $= "sctf")
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%vec = vectorScale(%vec, (%srcCorpse ? 50 : 95)); // Added so SCtF gets more force for Flag passes
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else
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%vec = vectorScale(%vec, (%srcCorpse ? 40 : 75)); // z0dd - ZOD, 4/14/02. Throw flag force. Value was 40
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// ------------------------------------------------------------
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// ------------------------------------------------------------
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// z0dd - ZOD, 9/27/02. Delay on grabbing flag after tossing it
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// z0dd - ZOD, 9/27/02. Delay on grabbing flag after tossing it
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%this.flagTossWait = true;
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%this.flagTossWait = true;
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@ -68,6 +68,7 @@ addRotationMap("Discord", CTF, 1, 1);
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addRotationMap("NatureMagic", CTF, 1, 1);
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addRotationMap("NatureMagic", CTF, 1, 1);
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addRotationMap("TenebrousCTF", CTF, 1, 1);
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addRotationMap("TenebrousCTF", CTF, 1, 1);
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addRotationMap("Pariah", CTF, 1, 1);
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addRotationMap("Pariah", CTF, 1, 1);
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addRotationMap("Prizmatic", CTF, 1, 1);
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addRotationMap("TWL_WilderZone", CTF, 1, 1);
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addRotationMap("TWL_WilderZone", CTF, 1, 1);
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addRotationMap("Mirage", CTF, 1, 1);
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addRotationMap("Mirage", CTF, 1, 1);
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addRotationMap("S5_Mimicry", CTF, 1, 1);
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addRotationMap("S5_Mimicry", CTF, 1, 1);
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@ -294,13 +295,11 @@ addRotationMap("Tombstone", Duel, 1, 1);
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addRotationMap("BastardForgeLT", sctf, 1, 1);
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addRotationMap("BastardForgeLT", sctf, 1, 1);
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addRotationMap("FirestormLT", sctf, 1, 1);
|
addRotationMap("FirestormLT", sctf, 1, 1);
|
||||||
addRotationMap("DangerousCrossing_nef", sctf, 1, 1);
|
addRotationMap("DangerousCrossingLT", sctf, 1, 1);
|
||||||
addRotationMap("SmallCrossingLT", sctf, 1, 1);
|
addRotationMap("SmallCrossingLT", sctf, 1, 1);
|
||||||
addRotationMap("DireLT", sctf, 1, 1);
|
addRotationMap("DireLT", sctf, 1, 1);
|
||||||
addRotationMap("RoundTheMountainLT", sctf, 1, 1);
|
addRotationMap("RoundTheMountainLT", sctf, 1, 1);
|
||||||
addRotationMap("CirclesEdgeLT", sctf, 1, 1);
|
addRotationMap("CirclesEdgeLT", sctf, 1, 1);
|
||||||
addRotationMap("HighOctane", sctf, 1, 1);
|
|
||||||
addRotationMap("JadeValley", sctf, 1, 1);
|
|
||||||
addRotationMap("TenebrousCTF", sctf, 1, 1);
|
addRotationMap("TenebrousCTF", sctf, 1, 1);
|
||||||
addRotationMap("TheFray", sctf, 1, 1);
|
addRotationMap("TheFray", sctf, 1, 1);
|
||||||
addRotationMap("SignalLT", sctf, 1, 1);
|
addRotationMap("SignalLT", sctf, 1, 1);
|
||||||
|
|
@ -308,13 +307,13 @@ addRotationMap("StarFallLT", sctf, 1, 1);
|
||||||
addRotationMap("S5_DamnationLT", sctf, 1, 1);
|
addRotationMap("S5_DamnationLT", sctf, 1, 1);
|
||||||
addRotationMap("S5_Icedance", sctf, 1, 1);
|
addRotationMap("S5_Icedance", sctf, 1, 1);
|
||||||
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
addRotationMap("S5_Mordacity", sctf, 1, 1);
|
||||||
addRotationMap("S5_Silenus", sctf, 1, 1);
|
addRotationMap("S5_SilenusLT", sctf, 1, 1);
|
||||||
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", sctf, 1, 1);
|
addRotationMap("TWL2_CanyonCrusadeDeluxeLT", sctf, 1, 1);
|
||||||
addRotationMap("TWL2_FrozenHopeLT", sctf, 1, 1);
|
addRotationMap("TWL2_FrozenHopeLT", sctf, 1, 1);
|
||||||
|
addRotationMap("TWL2_JaggedClawLT", sctf, 1, 1);
|
||||||
addRotationMap("TWL2_HildebrandLT", sctf, 1, 1);
|
addRotationMap("TWL2_HildebrandLT", sctf, 1, 1);
|
||||||
addRotationMap("TWL2_SkylightLT", sctf, 1, 1);
|
addRotationMap("TWL2_SkylightLT", sctf, 1, 1);
|
||||||
addRotationMap("TWL_BeachBlitzLT", sctf, 1, 1);
|
addRotationMap("TWL_BeachBlitzLT", sctf, 1, 1);
|
||||||
addRotationMap("TWL_DangerousCrossing", sctf, 1, 1);
|
|
||||||
addRotationMap("TWL_FeignLT", sctf, 1, 1);
|
addRotationMap("TWL_FeignLT", sctf, 1, 1);
|
||||||
addRotationMap("TWL_RollercoasterLT", sctf, 1, 1);
|
addRotationMap("TWL_RollercoasterLT", sctf, 1, 1);
|
||||||
addRotationMap("TWL_StonehengeLT", sctf, 1, 1);
|
addRotationMap("TWL_StonehengeLT", sctf, 1, 1);
|
||||||
|
|
@ -322,17 +321,20 @@ addRotationMap("TWL_WilderZoneLT", sctf, 1, 1);
|
||||||
addRotationMap("oasisintensity", sctf, 1, 1);
|
addRotationMap("oasisintensity", sctf, 1, 1);
|
||||||
addRotationMap("berlard", sctf, 1, 1);
|
addRotationMap("berlard", sctf, 1, 1);
|
||||||
addRotationMap("SurrealLT", sctf, 1, 1);
|
addRotationMap("SurrealLT", sctf, 1, 1);
|
||||||
|
addRotationMap("RaindanceLT", sctf, 1, 1);
|
||||||
addRotationMap("Coppersky", sctf, 1, 1);
|
addRotationMap("Coppersky", sctf, 1, 1);
|
||||||
addRotationMap("DuelersDelight", sctf, 1, 1);
|
addRotationMap("DuelersDelight", sctf, 1, 1);
|
||||||
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
addRotationMap("SuperHappyBouncyFunTime", sctf, 1, 0);
|
||||||
addRotationMap("SmallTimeCTF", sctf, 1, 1);
|
addRotationMap("SmallTimeLT", sctf, 1, 1);
|
||||||
addRotationMap("Pariah", sctf, 1, 1);
|
addRotationMap("PariahLT", sctf, 1, 1);
|
||||||
addRotationMap("SmallMelee", sctf, 1, 1);
|
addRotationMap("SmallMelee", sctf, 1, 1);
|
||||||
addRotationMap("ArenaDome", sctf, 1, 1);
|
addRotationMap("ArenaDome", sctf, 1, 1);
|
||||||
addRotationMap("Bulwark", sctf, 1, 1);
|
addRotationMap("Bulwark", sctf, 1, 1);
|
||||||
addRotationMap("Discord", sctf, 1, 1);
|
addRotationMap("Discord", sctf, 1, 1);
|
||||||
addRotationMap("TitForTat", sctf, 1, 1);
|
addRotationMap("TitForTat", sctf, 1, 1);
|
||||||
addRotationMap("CloseCombatLT", sctf, 1, 1);
|
addRotationMap("CloseCombatLT", sctf, 1, 1);
|
||||||
|
addRotationMap("PrizmaticLT", sctf, 1, 1);
|
||||||
|
addRotationMap("JadeValley", sctf, 1, 1);
|
||||||
addRotationMap("BeggarsRunLT", sctf, 0, 0);
|
addRotationMap("BeggarsRunLT", sctf, 0, 0);
|
||||||
addRotationMap("Damnation", sctf, 0, 0);
|
addRotationMap("Damnation", sctf, 0, 0);
|
||||||
addRotationMap("DustToDust", sctf, 0, 0);
|
addRotationMap("DustToDust", sctf, 0, 0);
|
||||||
|
|
@ -353,7 +355,7 @@ addRotationMap("Snowcone", sctf, 0, 0);
|
||||||
addRotationMap("S5_Centaur", sctf, 0, 0);
|
addRotationMap("S5_Centaur", sctf, 0, 0);
|
||||||
addRotationMap("S5_Drache", sctf, 0, 0);
|
addRotationMap("S5_Drache", sctf, 0, 0);
|
||||||
addRotationMap("S5_HawkingHeat", sctf, 0, 0);
|
addRotationMap("S5_HawkingHeat", sctf, 0, 0);
|
||||||
addRotationMap("S5_Massive", sctf, 0, 0);
|
addRotationMap("S5_MassiveLT", sctf, 1, 1);
|
||||||
addRotationMap("S5_Mimicry", sctf, 0, 0);
|
addRotationMap("S5_Mimicry", sctf, 0, 0);
|
||||||
addRotationMap("S5_Misadventure", sctf, 0, 0);
|
addRotationMap("S5_Misadventure", sctf, 0, 0);
|
||||||
addRotationMap("S5_Reynard", sctf, 0, 0);
|
addRotationMap("S5_Reynard", sctf, 0, 0);
|
||||||
|
|
@ -369,7 +371,6 @@ addRotationMap("TWL2_Drifts", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_Drorck", sctf, 0, 0);
|
addRotationMap("TWL2_Drorck", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
|
addRotationMap("TWL2_FrozenGlory", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_IceDagger", sctf, 0, 0);
|
addRotationMap("TWL2_IceDagger", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_JaggedClaw", sctf, 0, 0);
|
|
||||||
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0);
|
addRotationMap("TWL2_MidnightMayhemDeluxe", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_MuddySwamp", sctf, 0, 0);
|
addRotationMap("TWL2_MuddySwamp", sctf, 0, 0);
|
||||||
addRotationMap("TWL2_Norty", sctf, 0, 0);
|
addRotationMap("TWL2_Norty", sctf, 0, 0);
|
||||||
|
|
@ -380,6 +381,7 @@ addRotationMap("TWL_BaNsHee", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Boss", sctf, 0, 0);
|
addRotationMap("TWL_Boss", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Cinereous", sctf, 0, 0);
|
addRotationMap("TWL_Cinereous", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Crossfire", sctf, 0, 0);
|
addRotationMap("TWL_Crossfire", sctf, 0, 0);
|
||||||
|
addRotationMap("TWL_DangerousCrossing", sctf, 0, 0);
|
||||||
addRotationMap("TWL_NoShelter", sctf, 0, 0);
|
addRotationMap("TWL_NoShelter", sctf, 0, 0);
|
||||||
addRotationMap("TWL_OsIris", sctf, 0, 0);
|
addRotationMap("TWL_OsIris", sctf, 0, 0);
|
||||||
addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
|
addRotationMap("TWL_Clusterfuct", sctf, 0, 0);
|
||||||
|
|
@ -402,6 +404,7 @@ addRotationMap("ShortFall", sctf, 0, 0);
|
||||||
addRotationMap("Fallout", sctf, 0, 0);
|
addRotationMap("Fallout", sctf, 0, 0);
|
||||||
addRotationMap("SoylentGreen", sctf, 0, 0);
|
addRotationMap("SoylentGreen", sctf, 0, 0);
|
||||||
addRotationMap("Island", sctf, 0, 0);
|
addRotationMap("Island", sctf, 0, 0);
|
||||||
|
addRotationMap("HighOctane", sctf, 0, 0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -409,7 +412,7 @@ addRotationMap("Island", sctf, 0, 0);
|
||||||
// * Siege Maps *
|
// * Siege Maps *
|
||||||
// ************************
|
// ************************
|
||||||
|
|
||||||
addRotationMap("Isleofman", siege, 1, 1);
|
addRotationMap("Isleofman", Siege, 1, 1);
|
||||||
addRotationMap("Trident", siege, 1, 1);
|
addRotationMap("Trident", Siege, 1, 1);
|
||||||
addRotationMap("Alcatraz", siege, 1, 1);
|
addRotationMap("Alcatraz", Siege, 1, 1);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -62,10 +62,10 @@ $Host::EvoAdminCRCCheck = 0;
|
||||||
$Host::EvoAdminLogging = 1;
|
$Host::EvoAdminLogging = 1;
|
||||||
$Host::EvoAdminMaxPlayers = 20;
|
$Host::EvoAdminMaxPlayers = 20;
|
||||||
$Host::EvoAdminMinPlayers = 20;
|
$Host::EvoAdminMinPlayers = 20;
|
||||||
$Host::EvoAdminPassVote = 1;
|
$Host::EvoAdminPassVote = 0;
|
||||||
$Host::EvoAdminReset = 0;
|
$Host::EvoAdminReset = 0;
|
||||||
$Host::EvoAdminServerPW = 0;
|
$Host::EvoAdminServerPW = 0;
|
||||||
$Host::EvoAdminStopVotes = 1;
|
$Host::EvoAdminStopVotes = 0;
|
||||||
$Host::EvoAdminWhois = 0;
|
$Host::EvoAdminWhois = 0;
|
||||||
$Host::EvoAllowAdminVoteGameType = 1;
|
$Host::EvoAllowAdminVoteGameType = 1;
|
||||||
$Host::EvoAllowPlayerVoteChangeMission = 1;
|
$Host::EvoAllowPlayerVoteChangeMission = 1;
|
||||||
|
|
@ -1291,5 +1291,5 @@ $Host::TournamentMode = "0";
|
||||||
$Host::useCustomSkins = 1;
|
$Host::useCustomSkins = 1;
|
||||||
$Host::VotePassPercent = "60";
|
$Host::VotePassPercent = "60";
|
||||||
$Host::VoteSpread = 20;
|
$Host::VoteSpread = 20;
|
||||||
$Host::VoteTime = "30";
|
$Host::VoteTime = "45";
|
||||||
$Host::warmupTime = "20";
|
$Host::warmupTime = "20";
|
||||||
|
|
|
||||||
1165
station.cs
Normal file
1165
station.cs
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue