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Update MapRotation.cs
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@ -101,7 +101,7 @@ addRotationMap("S5_Centaur", "CTF",1,0,8,20);
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addRotationMap("S8_Cardiac", "CTF",1,1,12,24);
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addRotationMap("CirclesEdge", "CTF",1,1,10,20);
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addRotationMap("S5_Icedance", "CTF",1,1,8,20);
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addRotationMap("Surreal", "CTF",1,1,8,20);
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addRotationMap("Surreal", "CTF",1,1,12,32);
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//Voteable but Not in Rotation
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/////////////////////////////////////////////////////////////////////
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@ -406,7 +406,7 @@ addRotationMap("TWL_DangerousCrossing", "sctf",1,0,-1,32);
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//Not Voteable, Not in rotation
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/////////////////////////////////////////////////////////////////////
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//addRotationMap("SurrealLT", "sctf",1,1,-1,32);
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addRotationMap("SurrealLT", "sctf",1,1,-1,32);
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//addRotationMap("Coppersky", "sctf",1,1,-1,32);
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addRotationMap("DuelersDelight", "sctf",1,0,-1,12);
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//addRotationMap("SuperHappyBouncyFunTime", "sctf",1,1,-1,32);
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