Observer/Disconnect condition

This commit is contained in:
ChocoTaco1 2020-09-01 11:56:44 -04:00
parent 3f7dba4837
commit 7341708632

View file

@ -47,13 +47,18 @@ function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %
if($BigTeam !$= "" && %clVictim.team == $BigTeam)
{
//If someone switches to observer or disconnects
if(%damageType $= 0)
return;
%otherteam = $BigTeam == 1 ? 2 : 1;
if($TeamRank[$BigTeam, count] - $TeamRank[%otherteam, count] >= 2)
{
Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
{
echo(%clVictim.nameBase @ " has been moved to Team " @ %otherTeam @ " for balancing.");
messageClient(%clVictim, 'MsgTeamBalanceNotify', '\c0You were switched to Team %1 for balancing.~wfx/powered/vehicle_screen_on.wav', $TeamName[%otherteam]);
messageAllExcept(%clVictim, -1, 'MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
Game.clientChangeTeam( %clVictim, %otherTeam, 0 );
}
else
{