From 728998dfc34f5af3e1e4fe78e89fee95ab1ef2ac Mon Sep 17 00:00:00 2001 From: ChocoTaco Date: Mon, 25 Mar 2019 02:39:01 -0400 Subject: [PATCH] Faster spawn effect --- Classic/scripts/defaultGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classic/scripts/defaultGame.cs b/Classic/scripts/defaultGame.cs index 5da364d..4734281 100644 --- a/Classic/scripts/defaultGame.cs +++ b/Classic/scripts/defaultGame.cs @@ -461,7 +461,7 @@ function DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn) %player.setInvincible(true); %player.setCloaked(true); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked //was // %player.setInvincibleMode($InvincibleTime,0.02); - %player.respawnCloakThread = %player.schedule($InvincibleTime * 80, "setRespawnCloakOff"); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked //was 1000 + %player.respawnCloakThread = %player.schedule($InvincibleTime * 50, "setRespawnCloakOff"); // z0dd - ZOD, 8/6/02. Don't spawn players cloaked //was 1000 %player.schedule($InvincibleTime * 1000, "setInvincible", false); }