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More Vars
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1 changed files with 36 additions and 1 deletions
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@ -776,6 +776,13 @@ $dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "shockHitMaxDist";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "repairturretlandspikeCount";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "repairdepinvstationCount";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "repairmpbteleCount";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "leavemissionareaCount";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "teamkillCount";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "switchteamCount";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "flipflopCount";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "packpickupCount";
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$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "weaponpickupCount";
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///////////////////////////////////////////////////////////////////
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$dtStats::uFC["dtStats"] = 0; // not saved but used to calculate other stats that are saved
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@ -1579,7 +1586,31 @@ package dtStatsGame{
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}
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}
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}
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}
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}
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function DefaultGame::leaveMissionArea(%game, %playerData, %player){
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parent::leaveMissionArea(%game, %playerData, %player);
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if($dtStats::Enable)
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%player.leavemissionareaCount++;
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}
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function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned){ // z0dd - ZOD, 6/06/02. Don't send a message if player used respawn feature. Added %respawned
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parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned);
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if($dtStats::Enable)
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%client.switchteamCount++;
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}
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function FlipFlop::playerTouch(%data, %flipflop, %player){
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parent::playerTouch(%data, %flipflop, %player);
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if($dtStats::Enable)
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%player.flipflopCount++;
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}
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function Player::pickup(%this,%obj,%amount){
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parent::pickup(%this,%obj,%amount);
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if($dtStats::Enable){
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if(%data.className $= Pack)
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%this.packpickupCount++;
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else if(%data.className $= Weapon)
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%this.weaponpickupCount++;
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}
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}
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};
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function chkGrounded(%player){
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@ -3971,6 +4002,10 @@ function clientKillStats(%game,%clVictim, %clKiller, %damageType, %implement, %d
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%clVictim.ttl += getSimTime() - %clVictim.spawnTime;
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%clVictim.timeTL = mFloor((%clVictim.ttl/(%clVictim.deaths+%clVictim.suicides ? %clVictim.deaths+%clVictim.suicides : 1))/1000);
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//Teamkills
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if(%clKiller.team == %clVictim.team)
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%clKiller.teamkillCount++;
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if(%clKiller.team != %clVictim.team){
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if(isObject(%clKiller.player) && isObject(%clVictim.player)){
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