Update NoBaseRape.cs

Changed Invincible Inv mechanic
This commit is contained in:
ChocoTaco1 2020-03-30 13:51:12 -04:00
parent 47203f526d
commit 6b53bd352f

View file

@ -10,24 +10,14 @@ function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %pos
%targetname = %targetObject.getDataBlock().getName(); %targetname = %targetObject.getDataBlock().getName();
//Used on some maps to make invs invincible if(!$Host::TournamentMode && $Host::NoBaseRapeEnabled && $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
if( $CurrentMission $= "SmallCrossing" || $CurrentMission $= "Bulwark")
{
if( %targetObject.invincible && %targetname $= "StationInventory" )
{
//NBRAssetSound( %game, %sourceObject );
return;
}
}
else if(!$Host::TournamentMode && $Host::NoBaseRapeEnabled && $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
{ {
if( %targetname $= "GeneratorLarge" || %targetname $= "StationInventory" || %targetname $= "SolarPanel" ) if( %targetname $= "GeneratorLarge" || %targetname $= "StationInventory" || %targetname $= "SolarPanel" )
{ {
//Notify only if asset is on other team //Notify only if asset is on other team
if( %targetObject.team !$= %sourceObject.team ) if( %targetObject.team !$= %sourceObject.team )
{
NBRAssetSound( %game, %sourceObject ); NBRAssetSound( %game, %sourceObject );
}
return; return;
} }
} }
@ -35,8 +25,37 @@ function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %pos
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType); parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType);
} }
function loadMissionStage2()
{
parent::loadMissionStage2();
if( $CurrentMission $= "SmallCrossing" || $CurrentMission $= "Bulwark" )
{
if (!isActivePackage(InvincibleInvToggle))
activatePackage(InvincibleInvToggle);
}
else if (isActivePackage(InvincibleInvToggle))
deactivatePackage(InvincibleInvToggle);
}
}; };
// Prevent package from being activated if it is already // Prevent package from being activated if it is already
if (!isActivePackage(NoBaseRape)) if (!isActivePackage(NoBaseRape))
activatePackage(NoBaseRape); activatePackage(NoBaseRape);
package InvincibleInvToggle
{
function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
{
%targetname = %targetObject.getDataBlock().getName();
//Used on some maps to make invs invincible
if( %targetObject.invincible && %targetname $= "StationInventory" )
return;
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType);
}
};