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Timed Server Reset changes
Proper scheduling Moved the one function to evo.vl2 right underneath the other code in server.ovl
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// Timed Server Reset Script
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//
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// Reset Server after a certain time
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// after the last client leaves
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//
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// Time in Minutes
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// $Host::EmptyServerResetTime = 120;
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// To control whether the server auto resets when empty
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// $Host::EmptyServerReset = 1;
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// Changed in evo Server.ovl
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//
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//function GameConnection::onDrop(%client, %reason)
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//{
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// if(isObject(Game))
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// Game.onClientLeaveGame(%client);
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//
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// // make sure that tagged string of player name is not used
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// if($CurrentMissionType !$= "SinglePlayer")
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// messageAllExcept(%client, -1, 'MsgClientDrop', '\c1%1 has left the game.', getTaggedString(%client.name), %client);
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// else
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// messageAllExcept(%client, -1, 'MsgClientDrop', "", getTaggedString(%client.name), %client);
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//
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// if(isObject(%client.camera))
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// %client.camera.delete();
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//
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// // z0dd - ZOD, 6/19/02. Strip the hit sound tags
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// removeTaggedString(%client.playerHitWav);
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// removeTaggedString(%client.vehicleHitWav);
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// removeTaggedString(%client.name);
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// removeTaggedString(%client.voiceTag);
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// removeTaggedString(%client.skin);
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// freeClientTarget(%client);
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//
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// echo("CDROP: " @ %client @ " " @ %client.getAddress());
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// $HostGamePlayerCount--;
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//
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// // z0dd - ZOD, 5/05/04. Add a bot for every client drop if balanced bots are set
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// if( $Host::BotsEnabled )
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// {
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// if($Host::ClassicBalancedBots)
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// {
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// if(!%client.isAIControlled())
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// {
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// if (serverCanAddBot())
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// {
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// aiConnectMultiple( 1, $Host::MinBotDifficulty, $Host::MaxBotDifficulty, -1 );
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// $HostGameBotCount++;
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// }
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// }
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// }
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// }
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// if($Host::ClassicAutoPWEnabled)
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// {
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// if( ($HostGamePlayerCount < $Host::ClassicAutoPWPlayerCount) &&
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// (!$Host::TournamentMode || ($Host::TournamentMode && !$Host::EvoAutoPWTourneyNoRemove)))
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// {
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// AutoPWServer(0);
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// }
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// }
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// if($Host::EvoFullServerPWEnabled)
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// {
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// if($HostGamePlayerCount == ($MaxPlayers - 1))
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// {
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// FullServerPW(0);
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// }
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// }
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// //if($Host::EvoNoBaseRapeEnabled)
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// //{
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// //if(!$Host::TournamentMode &&
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// //(EvoPlayersOnTeamCount() < $Host::EvoNoBaseRapeClassicPlayerCount))
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// //{
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// //$EvoNoBaseRape = 1;
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// //}
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// //}
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// // Reset the server if everyone has left the game
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//
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// if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::EmptyServerReset && !$resettingServer && !$LoadingMission && !$TimedServerResetActive && $CurrentMissionType !$= $Host::MissionType )
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// {
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// if($Evo::ETMMode)
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// {
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// $Evo::ETMMode = false;
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// ETMreset();
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// }
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//
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// %resettime = $Host::EmptyServerResetTime * 60000;
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// if(%resettime <= 0) %resettime = 1;
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// schedule(%resettime, 0, "ResetServerTimed");
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// $TimedServerResetActive = true;
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// error(formatTimeString("HH:nn:ss") SPC "Timed Server Reset schedule started..." );
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//
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// }
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//}
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function ResetServerTimed()
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{
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if($HostGamePlayerCount - $HostGameBotCount == 0 && $Host::EmptyServerReset && !$resettingServer && !$LoadingMission && $TimedServerResetActive)
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schedule(10, 0, "resetServerDefaults");
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// Instead of simply resetting the defaults, reinitialize the
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// entire server...
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// ReallyQuit();
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else
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error(formatTimeString("HH:nn:ss") SPC "Timed Server Reset schedule cancelled..." );
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$TimedServerResetActive = false;
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}
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