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More Autobalance refinement
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parent
5a12658fa7
commit
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3 changed files with 62 additions and 27 deletions
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@ -3,7 +3,7 @@
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//
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//Give the client a notification on the current state of balancing.
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//This function is in GetTeamCounts.cs
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function TeamBalanceNotify( %game, %client, %respawn )
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function TeamBalanceNotify( %game )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && $Host::EnableTeamBalanceNotify && !$Host::TournamentMode )
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{
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@ -22,7 +22,7 @@ function TeamBalanceNotify( %game, %client, %respawn )
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//Run once.
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$StatsMsgPlayed = 1;
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//Start Sound Schedule for 60 secs
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schedule(15000, 0, "StatsUnbalanceSound", %game, %client, %respawn );
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schedule(15000, 0, "StatsUnbalanceSound", %game );
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}
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}
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}
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@ -48,7 +48,7 @@ function ResetTeamBalanceNotifyGameOver()
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//Check to see if teams are still unbalanced
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//Fire AutoBalance in 30 sec
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function StatsUnbalanceSound( %game, %client, %respawn )
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function StatsUnbalanceSound( %game )
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{
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if( $CurrentMissionType !$= "LakRabbit" && $Host::EnableTeamBalanceNotify && $StatsMsgPlayed $= 1 && !$Host::TournamentMode )
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{
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@ -62,7 +62,7 @@ function StatsUnbalanceSound( %game, %client, %respawn )
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messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
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//Schedule a GetCounts update before the autobalance fire
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schedule(22000, 0, "ResetClientChangedTeams");
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schedule(30000, 0, "Autobalance", %game, %client, %respawn);
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schedule(30000, 0, "Autobalance", %game );
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}
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}
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}
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