Update DMGame.cs

This commit is contained in:
ChocoTaco 2019-04-01 17:04:56 -04:00
parent 0360b84ff5
commit 67cb7b5c2b

View file

@ -257,11 +257,11 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
if(%clKiller $= "" || %clVictim.killCounter < 3) if(%clKiller $= "" || %clVictim.killCounter < 3)
return; return;
if(%clVictim == %clKiller || %clVictim.lastDeathSuicide) if(%clVictim == %clKiller || %damageType == $DamageType::Suicide || %damageType == $DamageType::Lava || %damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Ground || %damageType == $DamageType::Lightning)
{ {
messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter); messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter);
%game.lastGuy = 0; %game.lastGuy = 0;
} }
else if(%clVictim !$= %clKiller) else if(%clVictim !$= %clKiller)
{ {
%temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS); %temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS);