diff --git a/Classic/scripts/autoexec/zDarkTigerStats.cs b/Classic/scripts/autoexec/zDarkTigerStats.cs index 034d58b..d51d072 100644 --- a/Classic/scripts/autoexec/zDarkTigerStats.cs +++ b/Classic/scripts/autoexec/zDarkTigerStats.cs @@ -2484,7 +2484,7 @@ package dtStatsGame{ else $dtStats::teamTwoCapTimes = $dtStats::teamTwoCapTimes @ "," @ cropFloat(%time,1); } - error($dtStats::teamOneCapTimes SPC $dtStats::teamTwoCapTimes); + //error($dtStats::teamOneCapTimes SPC $dtStats::teamTwoCapTimes); if(%game.dtTotalFlagTime[%flag]){ %heldTime = (getSimTime() - %game.dtTotalFlagTime[%flag])/1000; if(%heldTime < %dtStats.heldTimeSec || !%dtStats.heldTimeSec){ @@ -4018,7 +4018,7 @@ function dtStatsClientLeaveGame(%client){ %client.dtStats.clientLeft = 1; %client.dtStats.leftTime = getSimTime(); %client.dtStats.leftID = $dtStats::leftID; - %client.dtStats.leftPCT = %game.getGamePct(); + %client.dtStats.leftPCT = Game.getGamePct(); if(isObject(Game) && isGameRun() && %client.score != 0) bakGameStats(%client,Game.class);//back up there current game in case they lost connection }