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Hitsound overflow fix
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162216944f
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@ -3318,13 +3318,34 @@ function serverCmdProcessGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5)
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//-----------------------------------------------------------------------------------
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// z0dd - ZOD, 6/03/02. New function. Impact hit sounds settings from clientprefs.cs.
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function serverCmdSetHitSounds( %client, %playerHitsOn, %playerHitWav, %vehicleHitsOn, %vehicleHitWav )
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{
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%client.playerHitSound = %playerHitsOn;
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%client.playerHitWav = addtaggedString(%playerHitWav);
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// function serverCmdSetHitSounds( %client, %playerHitsOn, %playerHitWav, %vehicleHitsOn, %vehicleHitWav )
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// {
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// %client.playerHitSound = %playerHitsOn;
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// %client.playerHitWav = addtaggedString(%playerHitWav);
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%client.vehicleHitSound = %vehicleHitsOn;
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%client.vehicleHitWav = addtaggedString(%vehicleHitWav);
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// %client.vehicleHitSound = %vehicleHitsOn;
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// %client.vehicleHitWav = addtaggedString(%vehicleHitWav);
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// }
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//Rewritten to prevent overflows
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function serverCmdSetHitSounds( %client, %playerHitsOn, %playerHitWav, %vehicleHitsOn, %vehicleHitWav ){
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if(%client.hitTagSoundCount < 15){// limit this to prevent string table overflow
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%client.playerHitSound = %playerHitsOn;
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%client.playerHitWav = addtaggedString(%playerHitWav);
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if(!%client.hitTagSound[%client.playerHitWav]){
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%client.hitTagSound[%client.playerHitWav] = 1;
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%client.hitTagSoundCount++;
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}
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%client.vehicleHitSound = %vehicleHitsOn;
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%client.vehicleHitWav = addtaggedString(%vehicleHitWav);
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if(!%client.hitTagSound[%client.vehicleHitWav]){
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%client.hitTagSound[%client.vehicleHitWav] = 1;
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%client.hitTagSoundCount++;
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}
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}
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}
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//-----------------------------------------------------------------------------------
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