Hitsound overflow fix

This commit is contained in:
ChocoTaco 2024-08-21 00:59:23 -04:00
parent 162216944f
commit 5dc7c0c8c7

View file

@ -3318,13 +3318,34 @@ function serverCmdProcessGameLink(%client, %arg1, %arg2, %arg3, %arg4, %arg5)
//-----------------------------------------------------------------------------------
// z0dd - ZOD, 6/03/02. New function. Impact hit sounds settings from clientprefs.cs.
function serverCmdSetHitSounds( %client, %playerHitsOn, %playerHitWav, %vehicleHitsOn, %vehicleHitWav )
{
%client.playerHitSound = %playerHitsOn;
%client.playerHitWav = addtaggedString(%playerHitWav);
// function serverCmdSetHitSounds( %client, %playerHitsOn, %playerHitWav, %vehicleHitsOn, %vehicleHitWav )
// {
// %client.playerHitSound = %playerHitsOn;
// %client.playerHitWav = addtaggedString(%playerHitWav);
%client.vehicleHitSound = %vehicleHitsOn;
%client.vehicleHitWav = addtaggedString(%vehicleHitWav);
// %client.vehicleHitSound = %vehicleHitsOn;
// %client.vehicleHitWav = addtaggedString(%vehicleHitWav);
// }
//Rewritten to prevent overflows
function serverCmdSetHitSounds( %client, %playerHitsOn, %playerHitWav, %vehicleHitsOn, %vehicleHitWav ){
if(%client.hitTagSoundCount < 15){// limit this to prevent string table overflow
%client.playerHitSound = %playerHitsOn;
%client.playerHitWav = addtaggedString(%playerHitWav);
if(!%client.hitTagSound[%client.playerHitWav]){
%client.hitTagSound[%client.playerHitWav] = 1;
%client.hitTagSoundCount++;
}
%client.vehicleHitSound = %vehicleHitsOn;
%client.vehicleHitWav = addtaggedString(%vehicleHitWav);
if(!%client.hitTagSound[%client.vehicleHitWav]){
%client.hitTagSound[%client.vehicleHitWav] = 1;
%client.hitTagSoundCount++;
}
}
}
//-----------------------------------------------------------------------------------