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Added TacoOverrides.cs
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32
Classic/scripts/autoexec/TacoOverrides.cs
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32
Classic/scripts/autoexec/TacoOverrides.cs
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//Various Overrides
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//
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package TacoOverrides
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{
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//Issue with the start grenade throw was very soft and bumped it up a tad
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function serverCmdEndThrowCount(%client, %data)
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{
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if(%client.player.throwStart == 5)
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return;
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// ---------------------------------------------------------------
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// z0dd - ZOD, 8/6/02. New throw str features
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%throwStrength = (getSimTime() - %client.player.throwStart) / 150;
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if(%throwStrength > $maxThrowStr)
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%throwStrength = $maxThrowStr;
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else if(%throwStrength < 0.5)
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%throwStrength = 0.5;
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// ---------------------------------------------------------------
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%throwScale = %throwStrength / 2;
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%client.player.throwStrength = %throwScale;
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%client.player.throwStart = 5; //was 0
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}
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};
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// Prevent package from being activated if it is already
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if (!isActivePackage(TacoOverrides))
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activatePackage(TacoOverrides);
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