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Update FlagEscortFix.cs
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@ -1,48 +1,41 @@
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package FlagEscortFix
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package FlagEscortFix
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{
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{
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function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc)
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function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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{
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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//if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes)
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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{
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%clAttacker.dmgdFlagTime = getSimTime();
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%clAttacker.dmgdFlagCarrier = true;
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}
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cancel(%clAttacker.threatTimer); //restart timer
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function CTFGame::testEscortAssist(%game, %victimID, %killerID){
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%clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker);
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
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}
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return true;
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return false;
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}
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}
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function SCtFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc)
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function SCtFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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{
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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//if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes)
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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{
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%clAttacker.dmgdFlagTime = getSimTime();
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%clAttacker.dmgdFlagCarrier = true;
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}
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cancel(%clAttacker.threatTimer); //restart timer
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function SCtFGame::testEscortAssist(%game, %victimID, %killerID){
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%clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker);
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
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}
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return true;
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return false;
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}
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}
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function PracticeCTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc)
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function PracticeCTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
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{
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
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//if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes)
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
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{
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%clAttacker.dmgdFlagTime = getSimTime();
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%clAttacker.dmgdFlagCarrier = true;
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}
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cancel(%clAttacker.threatTimer); //restart timer
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function PracticeCTFGame::testEscortAssist(%game, %victimID, %killerID){
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%clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker);
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if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
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}
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return true;
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return false;
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}
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}
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};
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};
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function dmgFlagReset(%clAttacker){
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%clAttacker.dmgdFlagCarrier = false;
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}
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// Prevent package from being activated if it is already
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// Prevent package from being activated if it is already
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if (!isActivePackage(FlagEscortFix))
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if (!isActivePackage(FlagEscortFix))
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activatePackage(FlagEscortFix);
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activatePackage(FlagEscortFix);
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