Update FlagEscortFix.cs

This commit is contained in:
ChocoTaco 2020-02-29 15:45:07 -05:00
parent e1b047e1ac
commit 52ca4b60c1

View file

@ -1,48 +1,41 @@
package FlagEscortFix
{
function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc)
{
function CTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
//if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes)
if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
{
%clAttacker.dmgdFlagCarrier = true;
cancel(%clAttacker.threatTimer); //restart timer
%clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker);
}
%clAttacker.dmgdFlagTime = getSimTime();
}
function CTFGame::testEscortAssist(%game, %victimID, %killerID){
if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
return true;
return false;
}
function SCtFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc)
{
function SCtFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
//if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes)
if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
{
%clAttacker.dmgdFlagCarrier = true;
cancel(%clAttacker.threatTimer); //restart timer
%clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker);
}
%clAttacker.dmgdFlagTime = getSimTime();
}
function SCtFGame::testEscortAssist(%game, %victimID, %killerID){
if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
return true;
return false;
}
function PracticeCTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc)
{
function PracticeCTFGame::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc){
parent::onClientDamaged(%game, %clVictim, %clAttacker, %damageType, %implement, %damageLoc);
//if victim is carrying a flag and is not on the attackers team, mark the attacker as a threat for x seconds(for scoring purposes)
if ((%clVictim.player.holdingFlag !$= "") && (%clVictim.team != %clAttacker.team))
{
%clAttacker.dmgdFlagCarrier = true;
cancel(%clAttacker.threatTimer); //restart timer
%clAttacker.threatTimer = schedule(%game.TIME_CONSIDERED_FLAGCARRIER_THREAT,0,"dmgFlagReset",%clAttacker);
}
%clAttacker.dmgdFlagTime = getSimTime();
}
function PracticeCTFGame::testEscortAssist(%game, %victimID, %killerID){
if((getSimTime() - %victimID.dmgdFlagTime) < %game.TIME_CONSIDERED_FLAGCARRIER_THREAT)
return true;
return false;
}
};
function dmgFlagReset(%clAttacker){
%clAttacker.dmgdFlagCarrier = false;
}
// Prevent package from being activated if it is already
if (!isActivePackage(FlagEscortFix))
activatePackage(FlagEscortFix);