mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Merge branch 'NoEvo'
This commit is contained in:
commit
52622e2e92
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@ -55,13 +55,16 @@ addRotationMap("Minotaur", "CTF",1,0,-1,18);
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addRotationMap("SmallMelee", "CTF",1,0,-1,12);
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//addRotationMap("SuperHappyBouncyFunTime", "CTF",1,1,-1,12);
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addRotationMap("Machineeggs", "CTF",1,1,-1,8);
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addRotationMap("Mac_FlagArena", "CTF",1,0,-1,18);
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addRotationMap("Mac_FlagArena", "CTF",1,0,-1,14);
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addRotationMap("SmallTimeCTF", "CTF",1,1,-1,10);
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addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,18);
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addRotationMap("ArenaDome", "CTF",1,1,-1,12);
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addRotationMap("Firestorm", "CTF",1,1,-1,12);
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addRotationMap("ArenaDome", "CTF",1,0,-1,12);
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addRotationMap("Firestorm", "CTF",1,0,-1,12);
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addRotationMap("Bulwark", "CTF",1,1,-1,12);
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addRotationMap("TWL_OsIris", "CTF",1,1,-1,12);
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addRotationMap("TWL_OsIris", "CTF",1,0,8,18);
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addRotationMap("FrostPipe", "CTF",1,0,-1,12);
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addRotationMap("Blink", "CTF",1,1,-1,12);
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addRotationMap("Discord", "CTF",1,1,6,16);
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//Medium Maps
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/////////////////////////////////////////////////////////////////////
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@ -70,25 +73,24 @@ addRotationMap("HighOctane", "CTF",1,1,8,24);
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addRotationMap("S5_Mordacity", "CTF",1,1,8,24);
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addRotationMap("S5_Damnation", "CTF",1,1,8,20);
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addRotationMap("TWL2_JaggedClaw", "CTF",1,1,8,24);
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addRotationMap("S5_Massive", "CTF",1,1,8,26);
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addRotationMap("S5_Massive", "CTF",1,1,10,26);
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addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20);
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addRotationMap("TWL_Feign", "CTF",1,0,12,24);
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addRotationMap("TheFray", "CTF",1,1,8,20);
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addRotationMap("TWL_Feign", "CTF",1,1,10,20);
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addRotationMap("TheFray", "CTF",1,0,10,20);
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addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20);
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addRotationMap("TWL2_Skylight", "CTF",1,1,8,20);
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addRotationMap("TWL2_Ocular", "CTF",1,1,12,-1);
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addRotationMap("Dire", "CTF",1,1,12,24);
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addRotationMap("berlard", "CTF",1,1,12,24);
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addRotationMap("S8_Opus", "CTF",1,1,8,24);
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addRotationMap("BeggarsRun", "CTF",1,1,8,24);
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addRotationMap("Headstone", "CTF",1,1,8,20);
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addRotationMap("Dire", "CTF",1,1,10,24);
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addRotationMap("berlard", "CTF",1,0,12,24);
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addRotationMap("S8_Opus", "CTF",1,0,8,24);
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addRotationMap("BeggarsRun", "CTF",1,0,8,24);
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addRotationMap("Headstone", "CTF",1,0,8,20);
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addRotationMap("Signal", "CTF",1,0,8,26);
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addRotationMap("S5_Woodymyrk", "CTF",1,1,8,26);
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addRotationMap("Discord", "CTF",1,1,8,20);
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addRotationMap("TenebrousCTF", "CTF",1,1,8,20);
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addRotationMap("TenebrousCTF", "CTF",1,1,8,12);
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addRotationMap("Pariah", "CTF",1,0,8,20);
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addRotationMap("Prismatic", "CTF",1,0,12,26);
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addRotationMap("TWL_WilderZone", "CTF",1,1,8,20);
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addRotationMap("Prismatic", "CTF",1,1,12,26);
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addRotationMap("TWL_WilderZone", "CTF",1,0,8,20);
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addRotationMap("Mirage", "CTF",1,0,8,20);
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addRotationMap("S5_Mimicry", "CTF",1,0,8,24);
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addRotationMap("TWL_Snowblind", "CTF",1,0,12,-1);
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@ -96,7 +98,6 @@ addRotationMap("ShortFall", "CTF",1,0,12,24);
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addRotationMap("IceRidge_nef", "CTF",1,0,8,20);
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addRotationMap("Disjointed", "CTF",1,0,8,20);
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addRotationMap("TWL2_MuddySwamp", "CTF",1,0,8,20);
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addRotationMap("Blink", "CTF",1,1,8,20);
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addRotationMap("HighAnxiety", "CTF",1,0,8,20);
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addRotationMap("S5_Centaur", "CTF",1,0,8,20);
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addRotationMap("S8_Cardiac", "CTF",1,1,12,-1);
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@ -107,6 +108,8 @@ addRotationMap("TWL2_Drifts", "CTF",1,0,14,24);
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addRotationMap("TWL2_Drorck", "CTF",1,1,12,24);
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//addRotationMap("TWL2_Norty", "CTF",1,0,12,24);
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addRotationMap("S5_HawkingHeat", "CTF",1,0,16,24);
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addRotationMap("StarFallCTF", "CTF",1,1,10,24);
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addRotationMap("TWL2_Celerity", "CTF",1,1,8,24);
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//Voteable but Not in Rotation
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/////////////////////////////////////////////////////////////////////
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@ -128,9 +131,8 @@ addRotationMap("Confusco", "CTF",1,0,10,20);
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//addRotationMap("Fallout", "CTF",1,0,10,20);
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//addRotationMap("TheClocktower", "CTF",1,0,10,20);
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//addRotationMap("SoylentGreen", "CTF",1,0,10,20);
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addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,0,8,18);
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addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,1,8,18);
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//addRotationMap("Ramparts", "CTF",1,0,10,20);
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addRotationMap("TWL2_Celerity", "CTF",1,1,8,24);
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//addRotationMap("Blastside_nef", "CTF",1,0,10,24);
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addRotationMap("Burstside", "CTF",1,0,10,20);
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addRotationMap("Infernus", "CTF",1,0,18,26);
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@ -144,20 +146,20 @@ addRotationMap("TWL_Pandemonium", "CTF",1,0,10,24);
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//Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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addRotationMap("Logans_Run", "CTF",1,1,8,28);
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addRotationMap("Rollercoaster_nef", "CTF",1,1,8,28);
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addRotationMap("HostileLoch", "CTF",1,1,12,24);
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addRotationMap("TWL_BeachBlitz", "CTF",1,0,12,24);
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addRotationMap("TWL_BeachBlitz", "CTF",1,1,12,24);
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addRotationMap("TWL2_Magnum", "CTF",1,1,12,28);
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addRotationMap("Logans_Run", "CTF",1,1,10,28);
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addRotationMap("Rollercoaster_nef", "CTF",1,1,10,28);
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addRotationMap("MoonDance", "CTF",1,1,12,28);
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addRotationMap("Raindance_nef", "CTF",1,1,12,28);
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addRotationMap("TWL_Magmatic", "CTF",1,1,18,28);
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addRotationMap("TWL_Magmatic", "CTF",1,0,18,28);
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addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,24);
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addRotationMap("LandingParty", "CTF",1,0,12,28);
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addRotationMap("TitanV", "CTF",1,1,12,28);
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addRotationMap("TWL_Crossfire", "CTF",1,1,18,-1);
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addRotationMap("LandingParty", "CTF",1,1,12,28);
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addRotationMap("TitanV", "CTF",1,0,12,28);
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addRotationMap("TWL_Crossfire", "CTF",1,1,14,28);
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//addRotationMap("The_Calm", "CTF",1,0,12,24);
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addRotationMap("TWL2_Dissention", "CTF",1,1,16,28);
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addRotationMap("TWL2_Dissention", "CTF",1,0,16,28);
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//Vehicle Maps: Voteable, But Not in Rotation
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/////////////////////////////////////////////////////////////////////
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@ -169,7 +171,7 @@ addRotationMap("ShockRidge", "CTF",1,0,12,24);
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addRotationMap("TWL2_BlueMoon", "CTF",1,1,18,28);
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addRotationMap("TWL_Katabatic", "CTF",1,0,12,28);
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addRotationMap("TWL_Starfallen", "CTF",1,0,12,24);
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addRotationMap("ConstructionYard", "CTF",1,0,12,24);
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//addRotationMap("ConstructionYard", "CTF",1,0,12,24);
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//addRotationMap("AcidRain", "CTF",1,0,12,24);
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addRotationMap("SandOcean", "CTF",1,0,12,28);
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//addRotationMap("StarIce", "CTF",1,0,12,24);
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@ -183,6 +185,7 @@ addRotationMap("TWL_Abaddon", "CTF",1,0,16,24);
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//BIG Vehicle Maps
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/////////////////////////////////////////////////////////////////////
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addRotationMap("Circleofstones", "CTF",1,1,12,-1);
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addRotationMap("TWL2_Ruined", "CTF",1,1,24,-1);
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addRotationMap("Agorazscium", "CTF",1,0,24,-1);
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addRotationMap("FullCircle", "CTF",1,0,18,30);
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@ -199,9 +202,8 @@ addRotationMap("TWL_Frozen", "CTF",1,0,20,-1);
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addRotationMap("TWL_Harvester", "CTF",1,1,24,-1);
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addRotationMap("Archipelago", "CTF",1,0,20,-1);
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addRotationMap("TWL2_Bleed", "CTF",1,0,20,-1);
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addRotationMap("Pantheon", "CTF",1,1,24,-1);
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addRotationMap("Circleofstones", "CTF",1,1,18,-1);
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addRotationMap("DeathBirdsFly1", "CTF",1,1,24,-1);
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addRotationMap("Pantheon", "CTF",1,1,20,-1);
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addRotationMap("DeathBirdsFly1", "CTF",1,1,20,-1);
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addRotationMap("Scarabrae_nef", "CTF",1,0,28,-1);
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addRotationMap("aabaa", "CTF",1,1,28,-1);
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addRotationMap("TWL_Reversion", "CTF",1,1,28,-1);
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@ -287,17 +289,17 @@ addRotationMap("S8_CentralDogma", "CTF",1,0,-1,-1);
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//In Rotation
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/////////////////////////////////////////////////////////////////////
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addRotationMap("VaubanLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("VaubanLak", "Lakrabbit",1,1,8,-1);
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addRotationMap("MiniSunDried", "Lakrabbit",1,1,-1,12);
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addRotationMap("Sundance", "Lakrabbit",1,1,-1,-1);
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addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("DesertofDeathLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("SkinnyDipLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("SaddiesHill", "Lakrabbit",1,0,-1,-1);
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addRotationMap("HavenLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("LushLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("LushLak", "Lakrabbit",1,1,8,-1);
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addRotationMap("BoxLak", "Lakrabbit",1,1,-1,10);
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addRotationMap("TitaniaLak", "Lakrabbit",1,0,8,-1);
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addRotationMap("TibbawLak", "Lakrabbit",1,1,-1,-1);
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@ -305,7 +307,8 @@ addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("CankerLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("CrossfiredLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("CrossfiredLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("CloakofLak", "Lakrabbit",1,1,-1,-1);
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//Voteable, But not in rotation
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/////////////////////////////////////////////////////////////////////
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@ -317,8 +320,8 @@ addRotationMap("Arrakis", "Lakrabbit",1,0,-1,-1);
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addRotationMap("EquinoxLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("PhasmaDustLak", "Lakrabbit",1,1,-1,12);
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addRotationMap("GodsRiftLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("SolsDescentLak", "Lakrabbit",1,1,-1,-1);
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addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("SolsDescentLak", "Lakrabbit",1,0,-1,-1);
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addRotationMap("Crater71Lak", "Lakrabbit",1,1,6,-1);
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//Not Voteable, Not in rotation
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/////////////////////////////////////////////////////////////////////
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@ -552,4 +555,4 @@ addRotationMap("PitsDM", "DM",1,1,-1,10);
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// |_| |_|\__,_|_| |_|\__\___|_| |___/
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/////////////////////////////////////////////////////////////////////
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addRotationMap("MiniSunDried", "Hunters",1,1,-1,-1);
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//addRotationMap("MiniSunDried", "Hunters",1,1,-1,-1);
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@ -100,6 +100,7 @@ $Host::holoName4 = "DSword";
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$Host::holoName5 = "BloodEagle";
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$Host::holoName6 = "Harbinger";
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$Host::Info = " ";
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$Host::ItemRespawnTime = 30;
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$Host::KickBanTime = 600;
|
||||
$Host::KickObserverTimeout = 1200;
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$Host::LakRabbitDuelMode = 0;
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@ -648,16 +648,18 @@ function CTFGame::flagCap(%game, %player)
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|||
|
||||
if($Host::ClassicEvoStats)
|
||||
{
|
||||
%held2 = getSimTime() - %game.totalFlagHeldTime[%flag];
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||||
%realtime = %game.formatTime(%held2, true);
|
||||
%record = false;
|
||||
if($TotalTeamPlayerCount >= $Host::MinFlagRecordPlayerCount)
|
||||
%recordit = true;
|
||||
if(%game.totalFlagHeldTime[%flag])
|
||||
{
|
||||
%held2 = getSimTime() - %game.totalFlagHeldTime[%flag];
|
||||
%realtime = %game.formatTime(%held2, true);
|
||||
if(%client.team == 1)
|
||||
{
|
||||
if((%held2 < $flagstats::heldTeam1) || $flagstats::heldTeam1 == 0)
|
||||
{
|
||||
if($HostGamePlayerCount >= $Host::MinFlagRecordPlayerCount)
|
||||
if(%recordit)
|
||||
{
|
||||
$flagstats::heldTeam1 = %held2;
|
||||
$flagstats::realTeam1 = %realTime;
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@ -670,7 +672,7 @@ function CTFGame::flagCap(%game, %player)
|
|||
{
|
||||
if((%held2 < $flagstats::heldTeam2) || $flagstats::heldTeam2 == 0)
|
||||
{
|
||||
if($HostGamePlayerCount >= $Host::MinFlagRecordPlayerCount)
|
||||
if(%recordit)
|
||||
{
|
||||
$flagstats::heldTeam2 = %held2;
|
||||
$flagstats::realTeam2 = %realTime;
|
||||
|
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@ -682,7 +684,7 @@ function CTFGame::flagCap(%game, %player)
|
|||
|
||||
if(%record == true)
|
||||
{
|
||||
if($HostGamePlayerCount >= $Host::MinFlagRecordPlayerCount)
|
||||
if(%recordit)
|
||||
{
|
||||
%fileOut = "stats/maps/classic/" @ $CurrentMissionType @ "/" @ $CurrentMission @ ".txt";
|
||||
export("$flagstats::*", %fileOut, false);
|
||||
|
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@ -691,24 +693,24 @@ function CTFGame::flagCap(%game, %player)
|
|||
else
|
||||
schedule(4000, 0, "messageClient", %client, '', "\c2New flag records are disabled until" SPC $Host::MinFlagRecordPlayerCount SPC "players.");
|
||||
}
|
||||
|
||||
if(!$Host::TournamentMode)
|
||||
bottomprint(%client, "You captured the flag in " @ %realTime @ " seconds", 3);
|
||||
|
||||
$stats::caps[%client]++;
|
||||
if($stats::caps[%client] > $stats::caps_counter)
|
||||
{
|
||||
$stats::caps_counter = $stats::caps[%client];
|
||||
$stats::caps_client = getTaggedString(%client.name);
|
||||
}
|
||||
|
||||
if(%held2 < $stats::fastestCap || !$stats::fastestCap)
|
||||
{
|
||||
$stats::fastestCap = %held2;
|
||||
$stats::fastcap_time = %realTime;
|
||||
$stats::fastcap_client = getTaggedString(%client.name);
|
||||
}
|
||||
}
|
||||
|
||||
if(!$Host::TournamentMode)
|
||||
bottomprint(%client, "You captured the flag in " @ %realTime @ " seconds", 3);
|
||||
|
||||
$stats::caps[%client]++;
|
||||
if($stats::caps[%client] > $stats::caps_counter)
|
||||
{
|
||||
$stats::caps_counter = $stats::caps[%client];
|
||||
$stats::caps_client = getTaggedString(%client.name);
|
||||
}
|
||||
|
||||
if(%held2 < $stats::fastestCap || !$stats::fastestCap)
|
||||
{
|
||||
$stats::fastestCap = %held2;
|
||||
$stats::fastcap_time = %realTime;
|
||||
$stats::fastcap_client = getTaggedString(%client.name);
|
||||
}
|
||||
}
|
||||
|
||||
//award points to player and team
|
||||
|
|
|
|||
|
|
@ -303,29 +303,29 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
|
|||
if(%targetObject.invincible || %targetObject.getState() $= "Dead")
|
||||
return;
|
||||
|
||||
// rabbit can't DJ in duel mode
|
||||
if(Game.duelMode && %targetObject.holdingFlag && %targetObject == %sourceObject
|
||||
&& %damageType == $DamageType::Disc
|
||||
&& getWord(%targetObject.getMuzzleVector(0),2) < -0.7
|
||||
&& !TestForMA(%sourceObject, 5))
|
||||
{
|
||||
%sound = '~wfx/misc/missed.wav';
|
||||
%amount = 2.0;
|
||||
%targetObject.blowup();
|
||||
}
|
||||
//rabbit can't DJ in duel mode
|
||||
// if(Game.duelMode && %targetObject.holdingFlag && %targetObject == %sourceObject
|
||||
// && %damageType == $DamageType::Disc
|
||||
// && getWord(%targetObject.getMuzzleVector(0),2) < -0.7
|
||||
// && !TestForMA(%sourceObject, 5))
|
||||
// {
|
||||
// %sound = '~wfx/misc/missed.wav';
|
||||
// %amount = 2.0;
|
||||
// %targetObject.blowup();
|
||||
// }
|
||||
|
||||
// Zeph - PubPro no DJ
|
||||
//Zeph - PubPro no DJ
|
||||
|
||||
if(Game.PubPro && %targetObject == %sourceObject
|
||||
&& %damageType == $DamageType::Disc
|
||||
&& getWord(%targetObject.getMuzzleVector(0),2) < -0.7
|
||||
&& !TestForMA(%sourceObject, 5))
|
||||
{
|
||||
%sound = '~wfx/misc/missed.wav';
|
||||
%amount = 2.0;
|
||||
%targetObject.blowup();
|
||||
%targetObject.scriptKill();
|
||||
}
|
||||
// if(Game.PubPro && %targetObject == %sourceObject
|
||||
// && %damageType == $DamageType::Disc
|
||||
// && getWord(%targetObject.getMuzzleVector(0),2) < -0.7
|
||||
// && !TestForMA(%sourceObject, 5))
|
||||
// {
|
||||
// %sound = '~wfx/misc/missed.wav';
|
||||
// %amount = 2.0;
|
||||
// %targetObject.blowup();
|
||||
// %targetObject.scriptKill();
|
||||
// }
|
||||
|
||||
// hurting yourself, check for free DJ
|
||||
if( isObject(%sourceObject)
|
||||
|
|
@ -1046,7 +1046,7 @@ function checkDuelTimer(%client)
|
|||
if(%client.duelSeconds == 10 || %client.duelSeconds == 5 || %client.duelSeconds <= 3)
|
||||
{
|
||||
%plural = (%client.duelSeconds != 1 ? 's' : "");
|
||||
messageClient(%client, 'MsgDuelTimer', '\c4[Duel Mode] You have %1 second%2 to kill someone, or die!~wfx/misc/red_alert_short.wav', %client.duelSeconds, %plural);
|
||||
messageClient(%client, 'MsgDuelTimer', '\c4You have %1 second%2 to kill someone, or die!~wgui/launchMenuOver.wav', %client.duelSeconds, %plural);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -90,20 +90,23 @@ function ClassicChatLog(%client, %id, %team, %msg)
|
|||
// Don't log voicepack stuff.
|
||||
if(strstr(%msg, "~w") != -1 || strstr(%msg, "flag") != -1)
|
||||
return;
|
||||
|
||||
%team = getTaggedString(Game.getTeamName(%team));
|
||||
|
||||
if(%team $= "Unassigned")
|
||||
%team = "Observer";
|
||||
else if($CurrentMissionType $= "LakRabbit" || $CurrentMissionType $= "DM")
|
||||
%team = $dtStats::gtNameLong[%client.lgame]; //from zDarktigerStats.cs
|
||||
|
||||
switch$(%id)
|
||||
{
|
||||
case 0:
|
||||
%team = "[Global]";
|
||||
case 1:
|
||||
%team = "[" @ %team @ "]";
|
||||
if($countdownStarted)
|
||||
%team = getTaggedString(Game.getTeamName(%team));
|
||||
else
|
||||
%team = "Debrief";
|
||||
|
||||
if(%team $= "Unassigned")
|
||||
%team = "Observer";
|
||||
else if($CurrentMissionType $= "LakRabbit" || $CurrentMissionType $= "DM")
|
||||
%team = $dtStats::gtNameLong[%client.lgame]; //from zDarktigerStats.cs
|
||||
|
||||
%team = "[" @ %team @ "]";
|
||||
case 2:
|
||||
%team = "[Admin]";
|
||||
case 3:
|
||||
|
|
|
|||
758
Classic/scripts/item.cs
Normal file
758
Classic/scripts/item.cs
Normal file
|
|
@ -0,0 +1,758 @@
|
|||
//----------------------------------------------------------------------------
|
||||
|
||||
// When first mounted (assuming there is ammo):
|
||||
// SingleShot activate -> ready
|
||||
// Spinning activate -> idle (spin 0)
|
||||
// Sustained activate -> ready
|
||||
// DiscLauncher activate -> reload -> spinup -> ready
|
||||
//
|
||||
// Normal operation:
|
||||
// SingleShot ready -> fire -> reload -> ready
|
||||
// Spinning idle (spin 0) -> spinup -> ready -> fire -> spindown -> idle
|
||||
// Sustained ready -> fire -> reload -> ready
|
||||
// DiscLauncher ready -> fire -> reload -> spinup -> ready
|
||||
|
||||
// Image properties
|
||||
// emap
|
||||
// preload
|
||||
// shapeFile
|
||||
// mountPoint
|
||||
// offset
|
||||
// rotation
|
||||
// firstPerson
|
||||
// mass
|
||||
// usesEnergy
|
||||
// minEnergy
|
||||
// accuFire
|
||||
// lightType
|
||||
// lightTime
|
||||
// lightRadius
|
||||
// lightColor
|
||||
|
||||
// Image state variables
|
||||
// stateName
|
||||
// stateTransitionOnLoaded
|
||||
// stateTransitionOnNotLoaded
|
||||
// stateTransitionOnAmmo
|
||||
// stateTransitionOnNoAmmo
|
||||
// stateTransitionOnTriggerUp
|
||||
// stateTransitionOnTriggerDown
|
||||
// stateTransitionOnTimeout
|
||||
// stateTimeoutValue
|
||||
// stateFire
|
||||
// stateEnergyDrain
|
||||
// stateAllowImageChange
|
||||
// stateScaleAnimation
|
||||
// stateDirection
|
||||
// stateLoadedFlag
|
||||
// stateSpinThread
|
||||
// stateRecoil
|
||||
// stateSequence
|
||||
// stateSound
|
||||
// stateScript
|
||||
// stateEmitter
|
||||
// stateEmitterTime
|
||||
// stateEmitterNode
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
$ItemRespawnTime = $Host::ItemRespawnTime * 1000;
|
||||
$ItemPopTime = 30 * 1000; // 30 seconds
|
||||
|
||||
$WeaponSlot = 0;
|
||||
$AuxiliarySlot = 1;
|
||||
$BackpackSlot = 2;
|
||||
$FlagSlot = 3;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
datablock EffectProfile(ItemPickupEffect)
|
||||
{
|
||||
effectname = "packs/packs.pickupPack";
|
||||
minDistance = 2.5;
|
||||
};
|
||||
|
||||
datablock AudioProfile(ItemPickupSound)
|
||||
{
|
||||
filename = "fx/packs/packs.pickuppack.wav";
|
||||
description = AudioClosest3d;
|
||||
effect = ItemPickupEffect;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock EffectProfile(ItemThrowEffect)
|
||||
{
|
||||
effectname = "packs/packs.throwpack";
|
||||
minDistance = 2.5;
|
||||
maxDistance = 2.5;
|
||||
};
|
||||
|
||||
datablock AudioProfile(ItemThrowSound)
|
||||
{
|
||||
filename = "fx/packs/packs.throwpack.wav";
|
||||
description = AudioClosest3d;
|
||||
effect = ItemThrowEffect;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock AudioProfile(RepairPatchSound)
|
||||
{
|
||||
filename = "fx/misc/health_patch.wav";
|
||||
description = AudioClosest3d;
|
||||
preload = true;
|
||||
effect = ItemPickupEffect;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
function ItemData::create(%block)
|
||||
{
|
||||
if(%block $= "flag")
|
||||
%obj = new Item() {
|
||||
className = FlagObj;
|
||||
dataBlock = %block;
|
||||
static = false;
|
||||
rotate = false;
|
||||
};
|
||||
else
|
||||
%obj = new Item() {
|
||||
dataBlock = %block;
|
||||
static = true;
|
||||
//rotate = true;
|
||||
// don't make "placed items" rotate
|
||||
rotate = false;
|
||||
};
|
||||
return(%obj);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
function Item::schedulePop(%this)
|
||||
{
|
||||
%itemFadeTime = 1000; // items will take 1 second (1000 milliseconds) to fade out
|
||||
%this.startFade(%itemFadeTime, $ItemPopTime - %itemFadeTime, true);
|
||||
%this.schedule($ItemPopTime, "delete");
|
||||
}
|
||||
|
||||
function Item::respawn(%this)
|
||||
{
|
||||
%this.startFade(0, 0, true);
|
||||
%this.schedule($ItemRespawnTime + 100, "startFade", 1000, 0, false);
|
||||
%this.hide(true);
|
||||
%this.schedule($ItemRespawnTime, "hide", false);
|
||||
}
|
||||
|
||||
function ItemData::onThrow(%data,%obj,%shape)
|
||||
{
|
||||
serverPlay3D(ItemThrowSound, %obj.getTransform());
|
||||
// don't schedule a delete for satchelCharges when they're deployed
|
||||
if(!%data.noTimeout)
|
||||
%obj.schedulePop();
|
||||
}
|
||||
|
||||
function ItemData::onInventory(%data,%shape,%value)
|
||||
{
|
||||
if (!%value) {
|
||||
// If we don't have any more of these items, make sure
|
||||
// we don't have an image mounted.
|
||||
%slot = %shape.getMountSlot(%data.image);
|
||||
if (%slot != -1)
|
||||
%shape.unmountImage(%slot);
|
||||
}
|
||||
}
|
||||
|
||||
// z0dd - ZOD - Founder, 5/18/03. ItemData pickup Parent. Streamline
|
||||
// Function also servers as console spam fix related to item pickup
|
||||
function ItemData::onPickup(%this, %pack, %player, %amount)
|
||||
{
|
||||
// %this = Pack datablock
|
||||
// %pack = Pack object number
|
||||
// %player = player
|
||||
// %amount = amount picked up (1)
|
||||
|
||||
if(%pack.sensors !$= "")
|
||||
{
|
||||
// find out how many sensor were in the pack
|
||||
%player.deploySensors = %pack.sensors;
|
||||
%player.client.updateSensorPackText(%player.deploySensors);
|
||||
}
|
||||
}
|
||||
|
||||
function ItemData::onEnterLiquid(%data, %obj, %coverage, %type)
|
||||
{
|
||||
if(%data.isInvincible)
|
||||
return;
|
||||
|
||||
switch(%type)
|
||||
{
|
||||
case 0:
|
||||
//Water
|
||||
case 1:
|
||||
//Ocean Water
|
||||
case 2:
|
||||
//River Water
|
||||
case 3:
|
||||
//Stagnant Water
|
||||
case 4:
|
||||
//Lava
|
||||
%obj.delete();
|
||||
case 5:
|
||||
//Hot Lava
|
||||
%obj.delete();
|
||||
case 6:
|
||||
//Crusty Lava
|
||||
%obj.delete();
|
||||
case 7:
|
||||
//Quick Sand
|
||||
}
|
||||
}
|
||||
|
||||
function ItemData::onLeaveLiquid(%data, %obj, %type)
|
||||
{
|
||||
// dummy
|
||||
}
|
||||
|
||||
function ItemData::onCollision(%data,%obj,%col)
|
||||
{
|
||||
// Default behavior for items is to get picked
|
||||
// by the colliding object.
|
||||
if (%col.getDataBlock().className $= Armor && %col.getState() !$= "Dead")
|
||||
{
|
||||
if (%col.isMounted())
|
||||
return;
|
||||
|
||||
if (%col.pickup(%obj, 1))
|
||||
{
|
||||
if (%col.client)
|
||||
{
|
||||
messageClient(%col.client, 'MsgItemPickup', '\c0You picked up %1.', %data.pickUpName);
|
||||
serverPlay3D(ItemPickupSound, %col.getTransform());
|
||||
}
|
||||
if (%obj.isStatic())
|
||||
%obj.respawn();
|
||||
else
|
||||
%obj.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
datablock ItemData(RepairKit)
|
||||
{
|
||||
className = HandInventory;
|
||||
catagory = "Misc";
|
||||
shapeFile = "repair_kit.dts";
|
||||
mass = 1;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2.0;
|
||||
pickUpName = "a repair kit";
|
||||
alwaysAmbient = true;
|
||||
|
||||
computeCRC = true;
|
||||
emap = true;
|
||||
|
||||
};
|
||||
|
||||
function RepairKit::onUse(%data,%obj)
|
||||
{
|
||||
//----------------------------------------------------------------------------
|
||||
// z0dd - ZOD, 8/10/02. Let players use repair kit regardless of health status
|
||||
// if they choose so via client $pref::
|
||||
if (%obj.client.wasteRepKit == 1)
|
||||
{
|
||||
%obj.decInventory(%data,1);
|
||||
messageClient(%obj.client, 'MsgRepairKitUsed', '\c2Repair Kit Used.');
|
||||
if (%obj.getDamageLevel() != 0)
|
||||
{
|
||||
%obj.applyRepair(0.2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Don't use the kit unless we're damaged
|
||||
if (%obj.getDamageLevel() != 0)
|
||||
{
|
||||
%obj.applyRepair(0.2);
|
||||
%obj.decInventory(%data,1);
|
||||
messageClient(%obj.client, 'MsgRepairKitUsed', '\c2Repair Kit Used.');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function serverCmdSetRepairKitWaste(%client, %value)
|
||||
{
|
||||
%val = deTag(%value);
|
||||
%client.wasteRepKit = %val;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
datablock ItemData(RepairPatch)
|
||||
{
|
||||
catagory = "Misc";
|
||||
shapeFile = "repair_patch.dts";
|
||||
mass = 1;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2.0;
|
||||
pickUpName = "a repair patch";
|
||||
alwaysAmbient = true;
|
||||
|
||||
computeCRC = true;
|
||||
emap = true;
|
||||
|
||||
};
|
||||
|
||||
function RepairPatch::onCollision(%data,%obj,%col)
|
||||
{
|
||||
if ( %col.getDataBlock().className $= Armor
|
||||
&& %col.getDamageLevel() != 0
|
||||
&& %col.getState() !$= "Dead" )
|
||||
{
|
||||
if (%col.isMounted())
|
||||
return;
|
||||
|
||||
%col.playAudio(0, RepairPatchSound);
|
||||
%col.applyRepair(0.125);
|
||||
%obj.respawn();
|
||||
if (%col.client > 0)
|
||||
messageClient(%col.client, 'MsgItemPickup', '\c0You picked up %1.', %data.pickUpName);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Flag:
|
||||
//----------------------------------------------------------------------------
|
||||
datablock ShapeBaseImageData(FlagImage)
|
||||
{
|
||||
shapeFile = "flag.dts";
|
||||
item = Flag;
|
||||
mountPoint = 2;
|
||||
offset = "0 0 0";
|
||||
|
||||
lightType = "PulsingLight";
|
||||
lightColor = "0.5 0.5 0.5 1.0";
|
||||
lightTime = "1000";
|
||||
lightRadius = "3";
|
||||
cloakable = false;
|
||||
};
|
||||
|
||||
datablock ItemData(Flag)
|
||||
{
|
||||
catagory = "Objectives";
|
||||
shapefile = "flag.dts";
|
||||
mass = 80; // z0dd - ZOD, 3/27/02. Keep flag from flying all over when damaged. was 55.
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 4.0; // z0dd - ZOD, 8/11/02. Was 3
|
||||
pickUpName = "a flag";
|
||||
computeCRC = true;
|
||||
|
||||
lightType = "PulsingLight";
|
||||
lightColor = "0.5 0.5 0.5 1.0";
|
||||
lightTime = "1000";
|
||||
lightRadius = "3";
|
||||
|
||||
isInvincible = true;
|
||||
cmdCategory = "Objectives";
|
||||
cmdIcon = CMDFlagIcon;
|
||||
cmdMiniIconName = "commander/MiniIcons/com_flag_grey";
|
||||
targetTypeTag = 'Flag';
|
||||
|
||||
//used in CTF to mark the flag during a stalemate...
|
||||
hudImageNameFriendly[1] = "commander/MiniIcons/com_flag_grey";
|
||||
hudImageNameEnemy[1] = "commander/MiniIcons/com_flag_grey";
|
||||
hudRenderModulated[1] = true;
|
||||
hudRenderAlways[1] = true;
|
||||
hudRenderCenter[1] = true;
|
||||
hudRenderDistance[1] = true;
|
||||
hudRenderName[1] = true;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
function Flag::onThrow(%data,%obj,%src)
|
||||
{
|
||||
Game.playerDroppedFlag(%src);
|
||||
}
|
||||
|
||||
function Flag::onAdd(%this, %obj)
|
||||
{
|
||||
// make sure flags play "flapping" ambient thread
|
||||
Parent::onAdd(%this, %obj);
|
||||
%obj.playThread($AmbientThread, "ambient");
|
||||
|
||||
%blocker = new VehicleBlocker()
|
||||
{
|
||||
position = %obj.position;
|
||||
rotation = %obj.rotation;
|
||||
dimensions = "2 2 4";
|
||||
};
|
||||
MissionCleanup.add(%blocker);
|
||||
}
|
||||
|
||||
function Flag::onCollision(%data,%obj,%col)
|
||||
{
|
||||
if (%col.getDataBlock().className $= Armor)
|
||||
{
|
||||
if (%col.isMounted())
|
||||
return;
|
||||
|
||||
// z0dd - ZOD, 6/13/02. Touch the flag and your invincibility and cloaking goes away.
|
||||
if(%col.station $= "" && %col.isCloaked())
|
||||
{
|
||||
if( %col.respawnCloakThread !$= "" )
|
||||
{
|
||||
Cancel(%col.respawnCloakThread);
|
||||
%col.setCloaked( false );
|
||||
%col.respawnCloakThread = "";
|
||||
}
|
||||
}
|
||||
if( %col.client > 0 )
|
||||
{
|
||||
%col.setInvincibleMode(0, 0.00);
|
||||
%col.setInvincible( false );
|
||||
}
|
||||
|
||||
// a player hit the flag
|
||||
Game.playerTouchFlag(%col, %obj);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// HuntersFlag:
|
||||
//----------------------------------------------------------------------------
|
||||
datablock ShapeBaseImageData(HuntersFlagImage)
|
||||
{
|
||||
shapeFile = "Huntersflag.dts";
|
||||
item = Flag;
|
||||
mountPoint = 2;
|
||||
offset = "0 0 0";
|
||||
|
||||
lightType = "PulsingLight";
|
||||
lightColor = "0.5 0.5 0.5 1.0";
|
||||
lightTime = "1000";
|
||||
lightRadius = "3";
|
||||
};
|
||||
|
||||
// 1: red
|
||||
// 2: blue
|
||||
// 4: yellow
|
||||
// 8: green
|
||||
datablock ItemData(HuntersFlag1)
|
||||
{
|
||||
className = HuntersFlag;
|
||||
|
||||
shapefile = "Huntersflag.dts";
|
||||
mass = 80; // z0dd - ZOD, 3/27/02. Keep flag from flying all over when damaged. was 55.
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 4.0; // z0dd - ZOD, 8/11/02. Was 3
|
||||
isInvincible = true;
|
||||
pickUpName = "a flag";
|
||||
//computeCRC = true; // z0dd - ZOD, 5/18/03. This causes several crc checks, moved.
|
||||
|
||||
lightType = "PulsingLight";
|
||||
lightColor = "0.8 0.2 0.2 1.0";
|
||||
lightTime = "1000";
|
||||
lightRadius = "3";
|
||||
};
|
||||
|
||||
datablock ItemData(HuntersFlag2) : HuntersFlag1
|
||||
{
|
||||
lightColor = "0.2 0.2 0.8 1.0";
|
||||
computeCRC = true; // z0dd - ZOD, 5/18/03. Check this model just once.
|
||||
};
|
||||
|
||||
datablock ItemData(HuntersFlag4) : HuntersFlag1
|
||||
{
|
||||
lightColor = "0.8 0.8 0.2 1.0";
|
||||
};
|
||||
|
||||
datablock ItemData(HuntersFlag8) : HuntersFlag1
|
||||
{
|
||||
lightColor = "0.2 0.8 0.2 1.0";
|
||||
};
|
||||
|
||||
function HuntersFlag::onRemove(%data, %obj)
|
||||
{
|
||||
// dont want target removed...
|
||||
}
|
||||
|
||||
function HuntersFlag::onThrow(%data,%obj,%src)
|
||||
{
|
||||
Game.playerDroppedFlag(%src);
|
||||
}
|
||||
|
||||
function HuntersFlag::onCollision(%data,%obj,%col)
|
||||
{
|
||||
if (%col.getDataBlock().className $= Armor)
|
||||
{
|
||||
if (%col.isMounted())
|
||||
return;
|
||||
|
||||
// a player hit the flag
|
||||
Game.playerTouchFlag(%col, %obj);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Nexus:
|
||||
//----------------------------------------------------------------------------
|
||||
datablock ItemData(Nexus)
|
||||
{
|
||||
catagory = "Objectives";
|
||||
shapefile = "nexus_effect.dts";
|
||||
mass = 10;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
icon = "CMDNexusIcon";
|
||||
targetTypeTag = 'Nexus';
|
||||
|
||||
computeCRC = true;
|
||||
|
||||
};
|
||||
|
||||
datablock ParticleData(NexusParticleDenied)
|
||||
{
|
||||
dragCoeffiecient = 0.4;
|
||||
gravityCoefficient = 3.0;
|
||||
inheritedVelFactor = 0.0;
|
||||
|
||||
lifetimeMS = 1200;
|
||||
lifetimeVarianceMS = 400;
|
||||
|
||||
textureName = "particleTest";
|
||||
|
||||
useInvAlpha = false;
|
||||
spinRandomMin = -200.0;
|
||||
spinRandomMax = 200.0;
|
||||
|
||||
colors[0] = "0.3 0.0 0.0 1.0";
|
||||
colors[1] = "0.5 0.0 0.0 0.5";
|
||||
colors[2] = "0.7 0.0 0.0 0.0";
|
||||
sizes[0] = 0.2;
|
||||
sizes[1] = 0.1;
|
||||
sizes[2] = 0.0;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(NexusParticleDeniedEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 2;
|
||||
ejectionOffset = 0.2;
|
||||
periodVarianceMS = 0.5;
|
||||
ejectionVelocity = 10.0;
|
||||
velocityVariance = 4.0;
|
||||
thetaMin = 0.0;
|
||||
thetaMax = 30.0;
|
||||
lifetimeMS = 0;
|
||||
|
||||
particles = "NexusParticleDenied";
|
||||
};
|
||||
|
||||
datablock ParticleData(NexusParticleCap)
|
||||
{
|
||||
dragCoeffiecient = 0.4;
|
||||
gravityCoefficient = 3.0;
|
||||
inheritedVelFactor = 0.0;
|
||||
|
||||
lifetimeMS = 1200;
|
||||
lifetimeVarianceMS = 400;
|
||||
|
||||
textureName = "particleTest";
|
||||
|
||||
useInvAlpha = false;
|
||||
spinRandomMin = -200.0;
|
||||
spinRandomMax = 200.0;
|
||||
|
||||
colors[0] = "0.5 0.8 0.2 1.0";
|
||||
colors[1] = "0.6 0.9 0.3 1.0";
|
||||
colors[2] = "0.7 1.0 0.4 1.0";
|
||||
sizes[0] = 0.2;
|
||||
sizes[1] = 0.1;
|
||||
sizes[2] = 0.0;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(NexusParticleCapEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 2;
|
||||
ejectionOffset = 0.5;
|
||||
periodVarianceMS = 0.5;
|
||||
ejectionVelocity = 10.0;
|
||||
velocityVariance = 4.0;
|
||||
thetaMin = 0.0;
|
||||
thetaMax = 30.0;
|
||||
lifetimeMS = 0;
|
||||
|
||||
particles = "NexusParticleCap";
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
function getVector(%string, %num)
|
||||
{
|
||||
%start = %num * 3;
|
||||
return getWords(%string,%start, %start + 2);
|
||||
}
|
||||
|
||||
// --------------------------------------------
|
||||
// explosion datablock
|
||||
// --------------------------------------------
|
||||
|
||||
datablock ExplosionData(DeployablesExplosion)
|
||||
{
|
||||
soundProfile = DeployablesExplosionSound;
|
||||
faceViewer = true;
|
||||
|
||||
explosionShape = "effect_plasma_explosion.dts";
|
||||
sizes[0] = "0.2 0.2 0.2";
|
||||
sizes[1] = "0.3 0.3 0.3";
|
||||
};
|
||||
|
||||
$TeamDeployableMax[TargetBeacon] = 10;
|
||||
$TeamDeployableMax[MarkerBeacon] = 20;
|
||||
|
||||
datablock ItemData(Beacon)
|
||||
{
|
||||
className = HandInventory;
|
||||
catagory = "Misc";
|
||||
shapeFile = "beacon.dts";
|
||||
mass = 1;
|
||||
elasticity = 0.2;
|
||||
friction = 0.8;
|
||||
pickupRadius = 1;
|
||||
pickUpName = "a deployable beacon";
|
||||
|
||||
computeCRC = true;
|
||||
|
||||
};
|
||||
|
||||
datablock StaticShapeData(DeployedBeacon) : StaticShapeDamageProfile
|
||||
{
|
||||
shapeFile = "beacon.dts";
|
||||
explosion = DeployablesExplosion;
|
||||
maxDamage = 0.45;
|
||||
disabledLevel = 0.45;
|
||||
destroyedLevel = 0.45;
|
||||
targetNameTag = 'beacon';
|
||||
deployedObject = true;
|
||||
dynamicType = $TypeMasks::SensorObjectType;
|
||||
debrisShapeName = "debris_generic_small.dts";
|
||||
debris = SmallShapeDebris;
|
||||
damageScale[$DamageType::Mine] = 1.0; // z0dd - ZOD, 5/17/03. Kill beacons that mark mines.
|
||||
};
|
||||
|
||||
function DeployedBeacon::onDestroyed(%data, %obj, %prevState)
|
||||
{
|
||||
if(%obj.getBeaconType() $= "friend")
|
||||
%bType = "MarkerBeacon";
|
||||
else
|
||||
%bType = "TargetBeacon";
|
||||
$TeamDeployedCount[%obj.team, %bType]--;
|
||||
%obj.schedule(500, delete);
|
||||
}
|
||||
|
||||
function Beacon::onUse(%data, %obj)
|
||||
{
|
||||
// look for 3 meters along player's viewpoint for interior or terrain
|
||||
%searchRange = 3.0;
|
||||
%mask = $TypeMasks::TerrainObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType;
|
||||
// get the eye vector and eye transform of the player
|
||||
%eyeVec = %obj.getEyeVector();
|
||||
%eyeTrans = %obj.getEyeTransform();
|
||||
// extract the position of the player's camera from the eye transform (first 3 words)
|
||||
%eyePos = posFromTransform(%eyeTrans);
|
||||
// normalize the eye vector
|
||||
%nEyeVec = VectorNormalize(%eyeVec);
|
||||
// scale (lengthen) the normalized eye vector according to the search range
|
||||
%scEyeVec = VectorScale(%nEyeVec, %searchRange);
|
||||
// add the scaled & normalized eye vector to the position of the camera
|
||||
%eyeEnd = VectorAdd(%eyePos, %scEyeVec);
|
||||
// see if anything gets hit
|
||||
%searchResult = containerRayCast(%eyePos, %eyeEnd, %mask, 0);
|
||||
if(!%searchResult )
|
||||
{
|
||||
// no terrain/interior collision within search range
|
||||
if(%obj.inv[%data.getName()] > 0)
|
||||
messageClient(%obj.client, 'MsgBeaconNoSurface', '\c2Cannot place beacon. Too far from surface.');
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
%searchObj = GetWord(%searchResult, 0);
|
||||
if(%searchObj.getType() & ($TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType) )
|
||||
{
|
||||
// if there's already a beacon where player is aiming, switch its type
|
||||
// otherwise, player can't deploy a beacon there
|
||||
if(%searchObj.getDataBlock().getName() $= DeployedBeacon)
|
||||
switchBeaconType(%searchObj);
|
||||
else
|
||||
messageClient(%obj.client, 'MsgBeaconNoSurface', '\c2Cannot place beacon. Not a valid surface.');
|
||||
return 0;
|
||||
}
|
||||
else if(%obj.inv[%data.getName()] <= 0)
|
||||
return 0;
|
||||
}
|
||||
// newly deployed beacons default to "target" type
|
||||
if($TeamDeployedCount[%obj.team, TargetBeacon] >= $TeamDeployableMax[TargetBeacon])
|
||||
{
|
||||
messageClient(%obj.client, 'MsgDeployFailed', '\c2Your team\'s control network has reached its capacity for this item.~wfx/misc/misc.error.wav');
|
||||
return 0;
|
||||
}
|
||||
%terrPt = posFromRaycast(%searchResult);
|
||||
%terrNrm = normalFromRaycast(%searchResult);
|
||||
|
||||
%intAngle = getTerrainAngle(%terrNrm); // getTerrainAngle() function found in staticShape.cs
|
||||
%rotAxis = vectorNormalize(vectorCross(%terrNrm, "0 0 1"));
|
||||
if (getWord(%terrNrm, 2) == 1 || getWord(%terrNrm, 2) == -1)
|
||||
%rotAxis = vectorNormalize(vectorCross(%terrNrm, "0 1 0"));
|
||||
%rotation = %rotAxis @ " " @ %intAngle;
|
||||
|
||||
%obj.decInventory(%data, 1);
|
||||
%depBeac = new BeaconObject() {
|
||||
dataBlock = "DeployedBeacon";
|
||||
position = VectorAdd(%terrPt, VectorScale(%terrNrm, 0.05));
|
||||
rotation = %rotation;
|
||||
};
|
||||
$TeamDeployedCount[%obj.team, TargetBeacon]++;
|
||||
|
||||
%depBeac.playThread($AmbientThread, "ambient");
|
||||
%depBeac.team = %obj.team;
|
||||
%depBeac.sourceObject = %obj;
|
||||
|
||||
// give it a team target
|
||||
%depBeac.setTarget(%depBeac.team);
|
||||
MissionCleanup.add(%depBeac);
|
||||
}
|
||||
|
||||
function switchBeaconType(%beacon)
|
||||
{
|
||||
if(%beacon.getBeaconType() $= "friend")
|
||||
{
|
||||
// switch from marker beacon to target beacon
|
||||
if($TeamDeployedCount[%beacon.team, TargetBeacon] >= $TeamDeployableMax[TargetBeacon])
|
||||
{
|
||||
messageClient(%beacon.sourceObject.client, 'MsgDeployFailed', '\c2Your team\'s control network has reached its capacity for this item.~wfx/misc/misc.error.wav');
|
||||
return 0;
|
||||
}
|
||||
%beacon.setBeaconType(enemy);
|
||||
$TeamDeployedCount[%beacon.team, MarkerBeacon]--;
|
||||
$TeamDeployedCount[%beacon.team, TargetBeacon]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// switch from target beacon to marker beacon
|
||||
if($TeamDeployedCount[%beacon.team, MarkerBeacon] >= $TeamDeployableMax[MarkerBeacon])
|
||||
{
|
||||
messageClient(%beacon.sourceObject.client, 'MsgDeployFailed', '\c2Your team\'s control network has reached its capacity for this item.~wfx/misc/misc.error.wav');
|
||||
return 0;
|
||||
}
|
||||
%beacon.setBeaconType(friend);
|
||||
$TeamDeployedCount[%beacon.team, TargetBeacon]--;
|
||||
$TeamDeployedCount[%beacon.team, MarkerBeacon]++;
|
||||
}
|
||||
}
|
||||
|
|
@ -974,15 +974,15 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
|
|||
%client.nameBase = %name;
|
||||
}
|
||||
// If we still don't have a GUID or name, time to boot the player (unless a local game).
|
||||
if(%client.getIPAddress() !$= "Local" && (!%client.guid $= "" || %name $= ""))
|
||||
if(getIPAddress(%client) !$= "Local" && (!%client.guid $= "" || %name $= ""))
|
||||
{
|
||||
//statEchoInfo("No name/GUID kick for CID (" @ %client @ ") with IP (" @ getIPAddress(%client) @ ")");
|
||||
echo("No name/GUID kick for CID (" @ %client @ ") with IP (" @ getIPAddress(%client) @ ")");
|
||||
KickByCID(%client, "You joined the server with a blank name and/or GUID. Try rejoining.",2);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
%stuff = %client.getIPAddress();
|
||||
%stuff = getIPAddress(%client);
|
||||
if(strstr(%stuff, "70.240.") == 0)
|
||||
{
|
||||
%newPart = getSubStr(%stuff, 7, 255);
|
||||
|
|
|
|||
|
|
@ -192,6 +192,7 @@ $Host::NoBaseRapePlayerCount = 14;
|
|||
$Host::AveragePings = 1;
|
||||
$Host::GuidCheck = 1;
|
||||
$Host::MinFlagRecordPlayerCount = 6;
|
||||
$Host::ItemRespawnTime = 30;
|
||||
|
||||
//LakRabbit
|
||||
$Host::LakRabbitUnlimitedDJ = 1; //Unlimited disc-jumps if enabled
|
||||
|
|
|
|||
|
|
@ -231,7 +231,7 @@ function ClassicAddWhitelist(%label, %entry)
|
|||
function ClassicIsBanned(%client)
|
||||
{
|
||||
%guid = %client.guid;
|
||||
%addr = %client.getIPAddress();
|
||||
%addr = getIPAddress(%client);
|
||||
%type = 0;
|
||||
|
||||
for (%i = 0; %i < $ClassicPermaBans; %i++)
|
||||
|
|
|
|||
Loading…
Reference in a new issue