Merge branch 'NoEvo'

This commit is contained in:
ChocoTaco1 2020-07-15 15:49:06 -04:00
commit 52622e2e92
9 changed files with 863 additions and 95 deletions

View file

@ -55,13 +55,16 @@ addRotationMap("Minotaur", "CTF",1,0,-1,18);
addRotationMap("SmallMelee", "CTF",1,0,-1,12);
//addRotationMap("SuperHappyBouncyFunTime", "CTF",1,1,-1,12);
addRotationMap("Machineeggs", "CTF",1,1,-1,8);
addRotationMap("Mac_FlagArena", "CTF",1,0,-1,18);
addRotationMap("Mac_FlagArena", "CTF",1,0,-1,14);
addRotationMap("SmallTimeCTF", "CTF",1,1,-1,10);
addRotationMap("TWL2_Hildebrand", "CTF",1,1,-1,18);
addRotationMap("ArenaDome", "CTF",1,1,-1,12);
addRotationMap("Firestorm", "CTF",1,1,-1,12);
addRotationMap("ArenaDome", "CTF",1,0,-1,12);
addRotationMap("Firestorm", "CTF",1,0,-1,12);
addRotationMap("Bulwark", "CTF",1,1,-1,12);
addRotationMap("TWL_OsIris", "CTF",1,1,-1,12);
addRotationMap("TWL_OsIris", "CTF",1,0,8,18);
addRotationMap("FrostPipe", "CTF",1,0,-1,12);
addRotationMap("Blink", "CTF",1,1,-1,12);
addRotationMap("Discord", "CTF",1,1,6,16);
//Medium Maps
/////////////////////////////////////////////////////////////////////
@ -70,25 +73,24 @@ addRotationMap("HighOctane", "CTF",1,1,8,24);
addRotationMap("S5_Mordacity", "CTF",1,1,8,24);
addRotationMap("S5_Damnation", "CTF",1,1,8,20);
addRotationMap("TWL2_JaggedClaw", "CTF",1,1,8,24);
addRotationMap("S5_Massive", "CTF",1,1,8,26);
addRotationMap("S5_Massive", "CTF",1,1,10,26);
addRotationMap("TWL_Stonehenge", "CTF",1,1,8,20);
addRotationMap("TWL_Feign", "CTF",1,0,12,24);
addRotationMap("TheFray", "CTF",1,1,8,20);
addRotationMap("TWL_Feign", "CTF",1,1,10,20);
addRotationMap("TheFray", "CTF",1,0,10,20);
addRotationMap("DangerousCrossing_nef", "CTF",1,1,8,20);
addRotationMap("TWL2_Skylight", "CTF",1,1,8,20);
addRotationMap("TWL2_Ocular", "CTF",1,1,12,-1);
addRotationMap("Dire", "CTF",1,1,12,24);
addRotationMap("berlard", "CTF",1,1,12,24);
addRotationMap("S8_Opus", "CTF",1,1,8,24);
addRotationMap("BeggarsRun", "CTF",1,1,8,24);
addRotationMap("Headstone", "CTF",1,1,8,20);
addRotationMap("Dire", "CTF",1,1,10,24);
addRotationMap("berlard", "CTF",1,0,12,24);
addRotationMap("S8_Opus", "CTF",1,0,8,24);
addRotationMap("BeggarsRun", "CTF",1,0,8,24);
addRotationMap("Headstone", "CTF",1,0,8,20);
addRotationMap("Signal", "CTF",1,0,8,26);
addRotationMap("S5_Woodymyrk", "CTF",1,1,8,26);
addRotationMap("Discord", "CTF",1,1,8,20);
addRotationMap("TenebrousCTF", "CTF",1,1,8,20);
addRotationMap("TenebrousCTF", "CTF",1,1,8,12);
addRotationMap("Pariah", "CTF",1,0,8,20);
addRotationMap("Prismatic", "CTF",1,0,12,26);
addRotationMap("TWL_WilderZone", "CTF",1,1,8,20);
addRotationMap("Prismatic", "CTF",1,1,12,26);
addRotationMap("TWL_WilderZone", "CTF",1,0,8,20);
addRotationMap("Mirage", "CTF",1,0,8,20);
addRotationMap("S5_Mimicry", "CTF",1,0,8,24);
addRotationMap("TWL_Snowblind", "CTF",1,0,12,-1);
@ -96,7 +98,6 @@ addRotationMap("ShortFall", "CTF",1,0,12,24);
addRotationMap("IceRidge_nef", "CTF",1,0,8,20);
addRotationMap("Disjointed", "CTF",1,0,8,20);
addRotationMap("TWL2_MuddySwamp", "CTF",1,0,8,20);
addRotationMap("Blink", "CTF",1,1,8,20);
addRotationMap("HighAnxiety", "CTF",1,0,8,20);
addRotationMap("S5_Centaur", "CTF",1,0,8,20);
addRotationMap("S8_Cardiac", "CTF",1,1,12,-1);
@ -107,6 +108,8 @@ addRotationMap("TWL2_Drifts", "CTF",1,0,14,24);
addRotationMap("TWL2_Drorck", "CTF",1,1,12,24);
//addRotationMap("TWL2_Norty", "CTF",1,0,12,24);
addRotationMap("S5_HawkingHeat", "CTF",1,0,16,24);
addRotationMap("StarFallCTF", "CTF",1,1,10,24);
addRotationMap("TWL2_Celerity", "CTF",1,1,8,24);
//Voteable but Not in Rotation
/////////////////////////////////////////////////////////////////////
@ -128,9 +131,8 @@ addRotationMap("Confusco", "CTF",1,0,10,20);
//addRotationMap("Fallout", "CTF",1,0,10,20);
//addRotationMap("TheClocktower", "CTF",1,0,10,20);
//addRotationMap("SoylentGreen", "CTF",1,0,10,20);
addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,0,8,18);
addRotationMap("TWL2_MidnightMayhemDeluxe", "CTF",1,1,8,18);
//addRotationMap("Ramparts", "CTF",1,0,10,20);
addRotationMap("TWL2_Celerity", "CTF",1,1,8,24);
//addRotationMap("Blastside_nef", "CTF",1,0,10,24);
addRotationMap("Burstside", "CTF",1,0,10,20);
addRotationMap("Infernus", "CTF",1,0,18,26);
@ -144,20 +146,20 @@ addRotationMap("TWL_Pandemonium", "CTF",1,0,10,24);
//Vehicle Maps
/////////////////////////////////////////////////////////////////////
addRotationMap("Logans_Run", "CTF",1,1,8,28);
addRotationMap("Rollercoaster_nef", "CTF",1,1,8,28);
addRotationMap("HostileLoch", "CTF",1,1,12,24);
addRotationMap("TWL_BeachBlitz", "CTF",1,0,12,24);
addRotationMap("TWL_BeachBlitz", "CTF",1,1,12,24);
addRotationMap("TWL2_Magnum", "CTF",1,1,12,28);
addRotationMap("Logans_Run", "CTF",1,1,10,28);
addRotationMap("Rollercoaster_nef", "CTF",1,1,10,28);
addRotationMap("MoonDance", "CTF",1,1,12,28);
addRotationMap("Raindance_nef", "CTF",1,1,12,28);
addRotationMap("TWL_Magmatic", "CTF",1,1,18,28);
addRotationMap("TWL_Magmatic", "CTF",1,0,18,28);
addRotationMap("TWL2_FrozenGlory", "CTF",1,1,12,24);
addRotationMap("LandingParty", "CTF",1,0,12,28);
addRotationMap("TitanV", "CTF",1,1,12,28);
addRotationMap("TWL_Crossfire", "CTF",1,1,18,-1);
addRotationMap("LandingParty", "CTF",1,1,12,28);
addRotationMap("TitanV", "CTF",1,0,12,28);
addRotationMap("TWL_Crossfire", "CTF",1,1,14,28);
//addRotationMap("The_Calm", "CTF",1,0,12,24);
addRotationMap("TWL2_Dissention", "CTF",1,1,16,28);
addRotationMap("TWL2_Dissention", "CTF",1,0,16,28);
//Vehicle Maps: Voteable, But Not in Rotation
/////////////////////////////////////////////////////////////////////
@ -169,7 +171,7 @@ addRotationMap("ShockRidge", "CTF",1,0,12,24);
addRotationMap("TWL2_BlueMoon", "CTF",1,1,18,28);
addRotationMap("TWL_Katabatic", "CTF",1,0,12,28);
addRotationMap("TWL_Starfallen", "CTF",1,0,12,24);
addRotationMap("ConstructionYard", "CTF",1,0,12,24);
//addRotationMap("ConstructionYard", "CTF",1,0,12,24);
//addRotationMap("AcidRain", "CTF",1,0,12,24);
addRotationMap("SandOcean", "CTF",1,0,12,28);
//addRotationMap("StarIce", "CTF",1,0,12,24);
@ -183,6 +185,7 @@ addRotationMap("TWL_Abaddon", "CTF",1,0,16,24);
//BIG Vehicle Maps
/////////////////////////////////////////////////////////////////////
addRotationMap("Circleofstones", "CTF",1,1,12,-1);
addRotationMap("TWL2_Ruined", "CTF",1,1,24,-1);
addRotationMap("Agorazscium", "CTF",1,0,24,-1);
addRotationMap("FullCircle", "CTF",1,0,18,30);
@ -199,9 +202,8 @@ addRotationMap("TWL_Frozen", "CTF",1,0,20,-1);
addRotationMap("TWL_Harvester", "CTF",1,1,24,-1);
addRotationMap("Archipelago", "CTF",1,0,20,-1);
addRotationMap("TWL2_Bleed", "CTF",1,0,20,-1);
addRotationMap("Pantheon", "CTF",1,1,24,-1);
addRotationMap("Circleofstones", "CTF",1,1,18,-1);
addRotationMap("DeathBirdsFly1", "CTF",1,1,24,-1);
addRotationMap("Pantheon", "CTF",1,1,20,-1);
addRotationMap("DeathBirdsFly1", "CTF",1,1,20,-1);
addRotationMap("Scarabrae_nef", "CTF",1,0,28,-1);
addRotationMap("aabaa", "CTF",1,1,28,-1);
addRotationMap("TWL_Reversion", "CTF",1,1,28,-1);
@ -287,17 +289,17 @@ addRotationMap("S8_CentralDogma", "CTF",1,0,-1,-1);
//In Rotation
/////////////////////////////////////////////////////////////////////
addRotationMap("VaubanLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("VaubanLak", "Lakrabbit",1,1,8,-1);
addRotationMap("MiniSunDried", "Lakrabbit",1,1,-1,12);
addRotationMap("Sundance", "Lakrabbit",1,1,-1,-1);
addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("DesertofDeathLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("TWL_BeachBlitzLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("DesertofDeathLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("Raindance_nefLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("SunDriedLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("SkinnyDipLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("SaddiesHill", "Lakrabbit",1,0,-1,-1);
addRotationMap("HavenLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("LushLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("LushLak", "Lakrabbit",1,1,8,-1);
addRotationMap("BoxLak", "Lakrabbit",1,1,-1,10);
addRotationMap("TitaniaLak", "Lakrabbit",1,0,8,-1);
addRotationMap("TibbawLak", "Lakrabbit",1,1,-1,-1);
@ -305,7 +307,8 @@ addRotationMap("InfernusLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("S8_GeothermalLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("CankerLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("DustRunLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("CrossfiredLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("CrossfiredLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("CloakofLak", "Lakrabbit",1,1,-1,-1);
//Voteable, But not in rotation
/////////////////////////////////////////////////////////////////////
@ -317,8 +320,8 @@ addRotationMap("Arrakis", "Lakrabbit",1,0,-1,-1);
addRotationMap("EquinoxLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("PhasmaDustLak", "Lakrabbit",1,1,-1,12);
addRotationMap("GodsRiftLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("SolsDescentLak", "Lakrabbit",1,1,-1,-1);
addRotationMap("Crater71Lak", "Lakrabbit",1,0,-1,-1);
addRotationMap("SolsDescentLak", "Lakrabbit",1,0,-1,-1);
addRotationMap("Crater71Lak", "Lakrabbit",1,1,6,-1);
//Not Voteable, Not in rotation
/////////////////////////////////////////////////////////////////////
@ -552,4 +555,4 @@ addRotationMap("PitsDM", "DM",1,1,-1,10);
// |_| |_|\__,_|_| |_|\__\___|_| |___/
/////////////////////////////////////////////////////////////////////
addRotationMap("MiniSunDried", "Hunters",1,1,-1,-1);
//addRotationMap("MiniSunDried", "Hunters",1,1,-1,-1);

View file

@ -100,6 +100,7 @@ $Host::holoName4 = "DSword";
$Host::holoName5 = "BloodEagle";
$Host::holoName6 = "Harbinger";
$Host::Info = " ";
$Host::ItemRespawnTime = 30;
$Host::KickBanTime = 600;
$Host::KickObserverTimeout = 1200;
$Host::LakRabbitDuelMode = 0;

View file

@ -648,16 +648,18 @@ function CTFGame::flagCap(%game, %player)
if($Host::ClassicEvoStats)
{
%held2 = getSimTime() - %game.totalFlagHeldTime[%flag];
%realtime = %game.formatTime(%held2, true);
%record = false;
if($TotalTeamPlayerCount >= $Host::MinFlagRecordPlayerCount)
%recordit = true;
if(%game.totalFlagHeldTime[%flag])
{
%held2 = getSimTime() - %game.totalFlagHeldTime[%flag];
%realtime = %game.formatTime(%held2, true);
if(%client.team == 1)
{
if((%held2 < $flagstats::heldTeam1) || $flagstats::heldTeam1 == 0)
{
if($HostGamePlayerCount >= $Host::MinFlagRecordPlayerCount)
if(%recordit)
{
$flagstats::heldTeam1 = %held2;
$flagstats::realTeam1 = %realTime;
@ -670,7 +672,7 @@ function CTFGame::flagCap(%game, %player)
{
if((%held2 < $flagstats::heldTeam2) || $flagstats::heldTeam2 == 0)
{
if($HostGamePlayerCount >= $Host::MinFlagRecordPlayerCount)
if(%recordit)
{
$flagstats::heldTeam2 = %held2;
$flagstats::realTeam2 = %realTime;
@ -682,7 +684,7 @@ function CTFGame::flagCap(%game, %player)
if(%record == true)
{
if($HostGamePlayerCount >= $Host::MinFlagRecordPlayerCount)
if(%recordit)
{
%fileOut = "stats/maps/classic/" @ $CurrentMissionType @ "/" @ $CurrentMission @ ".txt";
export("$flagstats::*", %fileOut, false);
@ -691,24 +693,24 @@ function CTFGame::flagCap(%game, %player)
else
schedule(4000, 0, "messageClient", %client, '', "\c2New flag records are disabled until" SPC $Host::MinFlagRecordPlayerCount SPC "players.");
}
if(!$Host::TournamentMode)
bottomprint(%client, "You captured the flag in " @ %realTime @ " seconds", 3);
$stats::caps[%client]++;
if($stats::caps[%client] > $stats::caps_counter)
{
$stats::caps_counter = $stats::caps[%client];
$stats::caps_client = getTaggedString(%client.name);
}
if(%held2 < $stats::fastestCap || !$stats::fastestCap)
{
$stats::fastestCap = %held2;
$stats::fastcap_time = %realTime;
$stats::fastcap_client = getTaggedString(%client.name);
}
}
if(!$Host::TournamentMode)
bottomprint(%client, "You captured the flag in " @ %realTime @ " seconds", 3);
$stats::caps[%client]++;
if($stats::caps[%client] > $stats::caps_counter)
{
$stats::caps_counter = $stats::caps[%client];
$stats::caps_client = getTaggedString(%client.name);
}
if(%held2 < $stats::fastestCap || !$stats::fastestCap)
{
$stats::fastestCap = %held2;
$stats::fastcap_time = %realTime;
$stats::fastcap_client = getTaggedString(%client.name);
}
}
//award points to player and team

View file

@ -303,29 +303,29 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
if(%targetObject.invincible || %targetObject.getState() $= "Dead")
return;
// rabbit can't DJ in duel mode
if(Game.duelMode && %targetObject.holdingFlag && %targetObject == %sourceObject
&& %damageType == $DamageType::Disc
&& getWord(%targetObject.getMuzzleVector(0),2) < -0.7
&& !TestForMA(%sourceObject, 5))
{
%sound = '~wfx/misc/missed.wav';
%amount = 2.0;
%targetObject.blowup();
}
//rabbit can't DJ in duel mode
// if(Game.duelMode && %targetObject.holdingFlag && %targetObject == %sourceObject
// && %damageType == $DamageType::Disc
// && getWord(%targetObject.getMuzzleVector(0),2) < -0.7
// && !TestForMA(%sourceObject, 5))
// {
// %sound = '~wfx/misc/missed.wav';
// %amount = 2.0;
// %targetObject.blowup();
// }
// Zeph - PubPro no DJ
//Zeph - PubPro no DJ
if(Game.PubPro && %targetObject == %sourceObject
&& %damageType == $DamageType::Disc
&& getWord(%targetObject.getMuzzleVector(0),2) < -0.7
&& !TestForMA(%sourceObject, 5))
{
%sound = '~wfx/misc/missed.wav';
%amount = 2.0;
%targetObject.blowup();
%targetObject.scriptKill();
}
// if(Game.PubPro && %targetObject == %sourceObject
// && %damageType == $DamageType::Disc
// && getWord(%targetObject.getMuzzleVector(0),2) < -0.7
// && !TestForMA(%sourceObject, 5))
// {
// %sound = '~wfx/misc/missed.wav';
// %amount = 2.0;
// %targetObject.blowup();
// %targetObject.scriptKill();
// }
// hurting yourself, check for free DJ
if( isObject(%sourceObject)
@ -1046,7 +1046,7 @@ function checkDuelTimer(%client)
if(%client.duelSeconds == 10 || %client.duelSeconds == 5 || %client.duelSeconds <= 3)
{
%plural = (%client.duelSeconds != 1 ? 's' : "");
messageClient(%client, 'MsgDuelTimer', '\c4[Duel Mode] You have %1 second%2 to kill someone, or die!~wfx/misc/red_alert_short.wav', %client.duelSeconds, %plural);
messageClient(%client, 'MsgDuelTimer', '\c4You have %1 second%2 to kill someone, or die!~wgui/launchMenuOver.wav', %client.duelSeconds, %plural);
}
}
}

View file

@ -90,20 +90,23 @@ function ClassicChatLog(%client, %id, %team, %msg)
// Don't log voicepack stuff.
if(strstr(%msg, "~w") != -1 || strstr(%msg, "flag") != -1)
return;
%team = getTaggedString(Game.getTeamName(%team));
if(%team $= "Unassigned")
%team = "Observer";
else if($CurrentMissionType $= "LakRabbit" || $CurrentMissionType $= "DM")
%team = $dtStats::gtNameLong[%client.lgame]; //from zDarktigerStats.cs
switch$(%id)
{
case 0:
%team = "[Global]";
case 1:
%team = "[" @ %team @ "]";
if($countdownStarted)
%team = getTaggedString(Game.getTeamName(%team));
else
%team = "Debrief";
if(%team $= "Unassigned")
%team = "Observer";
else if($CurrentMissionType $= "LakRabbit" || $CurrentMissionType $= "DM")
%team = $dtStats::gtNameLong[%client.lgame]; //from zDarktigerStats.cs
%team = "[" @ %team @ "]";
case 2:
%team = "[Admin]";
case 3:

758
Classic/scripts/item.cs Normal file
View file

@ -0,0 +1,758 @@
//----------------------------------------------------------------------------
// When first mounted (assuming there is ammo):
// SingleShot activate -> ready
// Spinning activate -> idle (spin 0)
// Sustained activate -> ready
// DiscLauncher activate -> reload -> spinup -> ready
//
// Normal operation:
// SingleShot ready -> fire -> reload -> ready
// Spinning idle (spin 0) -> spinup -> ready -> fire -> spindown -> idle
// Sustained ready -> fire -> reload -> ready
// DiscLauncher ready -> fire -> reload -> spinup -> ready
// Image properties
// emap
// preload
// shapeFile
// mountPoint
// offset
// rotation
// firstPerson
// mass
// usesEnergy
// minEnergy
// accuFire
// lightType
// lightTime
// lightRadius
// lightColor
// Image state variables
// stateName
// stateTransitionOnLoaded
// stateTransitionOnNotLoaded
// stateTransitionOnAmmo
// stateTransitionOnNoAmmo
// stateTransitionOnTriggerUp
// stateTransitionOnTriggerDown
// stateTransitionOnTimeout
// stateTimeoutValue
// stateFire
// stateEnergyDrain
// stateAllowImageChange
// stateScaleAnimation
// stateDirection
// stateLoadedFlag
// stateSpinThread
// stateRecoil
// stateSequence
// stateSound
// stateScript
// stateEmitter
// stateEmitterTime
// stateEmitterNode
//----------------------------------------------------------------------------
$ItemRespawnTime = $Host::ItemRespawnTime * 1000;
$ItemPopTime = 30 * 1000; // 30 seconds
$WeaponSlot = 0;
$AuxiliarySlot = 1;
$BackpackSlot = 2;
$FlagSlot = 3;
//----------------------------------------------------------------------------
datablock EffectProfile(ItemPickupEffect)
{
effectname = "packs/packs.pickupPack";
minDistance = 2.5;
};
datablock AudioProfile(ItemPickupSound)
{
filename = "fx/packs/packs.pickuppack.wav";
description = AudioClosest3d;
effect = ItemPickupEffect;
preload = true;
};
datablock EffectProfile(ItemThrowEffect)
{
effectname = "packs/packs.throwpack";
minDistance = 2.5;
maxDistance = 2.5;
};
datablock AudioProfile(ItemThrowSound)
{
filename = "fx/packs/packs.throwpack.wav";
description = AudioClosest3d;
effect = ItemThrowEffect;
preload = true;
};
datablock AudioProfile(RepairPatchSound)
{
filename = "fx/misc/health_patch.wav";
description = AudioClosest3d;
preload = true;
effect = ItemPickupEffect;
preload = true;
};
function ItemData::create(%block)
{
if(%block $= "flag")
%obj = new Item() {
className = FlagObj;
dataBlock = %block;
static = false;
rotate = false;
};
else
%obj = new Item() {
dataBlock = %block;
static = true;
//rotate = true;
// don't make "placed items" rotate
rotate = false;
};
return(%obj);
}
//--------------------------------------------------------------------------
function Item::schedulePop(%this)
{
%itemFadeTime = 1000; // items will take 1 second (1000 milliseconds) to fade out
%this.startFade(%itemFadeTime, $ItemPopTime - %itemFadeTime, true);
%this.schedule($ItemPopTime, "delete");
}
function Item::respawn(%this)
{
%this.startFade(0, 0, true);
%this.schedule($ItemRespawnTime + 100, "startFade", 1000, 0, false);
%this.hide(true);
%this.schedule($ItemRespawnTime, "hide", false);
}
function ItemData::onThrow(%data,%obj,%shape)
{
serverPlay3D(ItemThrowSound, %obj.getTransform());
// don't schedule a delete for satchelCharges when they're deployed
if(!%data.noTimeout)
%obj.schedulePop();
}
function ItemData::onInventory(%data,%shape,%value)
{
if (!%value) {
// If we don't have any more of these items, make sure
// we don't have an image mounted.
%slot = %shape.getMountSlot(%data.image);
if (%slot != -1)
%shape.unmountImage(%slot);
}
}
// z0dd - ZOD - Founder, 5/18/03. ItemData pickup Parent. Streamline
// Function also servers as console spam fix related to item pickup
function ItemData::onPickup(%this, %pack, %player, %amount)
{
// %this = Pack datablock
// %pack = Pack object number
// %player = player
// %amount = amount picked up (1)
if(%pack.sensors !$= "")
{
// find out how many sensor were in the pack
%player.deploySensors = %pack.sensors;
%player.client.updateSensorPackText(%player.deploySensors);
}
}
function ItemData::onEnterLiquid(%data, %obj, %coverage, %type)
{
if(%data.isInvincible)
return;
switch(%type)
{
case 0:
//Water
case 1:
//Ocean Water
case 2:
//River Water
case 3:
//Stagnant Water
case 4:
//Lava
%obj.delete();
case 5:
//Hot Lava
%obj.delete();
case 6:
//Crusty Lava
%obj.delete();
case 7:
//Quick Sand
}
}
function ItemData::onLeaveLiquid(%data, %obj, %type)
{
// dummy
}
function ItemData::onCollision(%data,%obj,%col)
{
// Default behavior for items is to get picked
// by the colliding object.
if (%col.getDataBlock().className $= Armor && %col.getState() !$= "Dead")
{
if (%col.isMounted())
return;
if (%col.pickup(%obj, 1))
{
if (%col.client)
{
messageClient(%col.client, 'MsgItemPickup', '\c0You picked up %1.', %data.pickUpName);
serverPlay3D(ItemPickupSound, %col.getTransform());
}
if (%obj.isStatic())
%obj.respawn();
else
%obj.delete();
}
}
}
//----------------------------------------------------------------------------
datablock ItemData(RepairKit)
{
className = HandInventory;
catagory = "Misc";
shapeFile = "repair_kit.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2.0;
pickUpName = "a repair kit";
alwaysAmbient = true;
computeCRC = true;
emap = true;
};
function RepairKit::onUse(%data,%obj)
{
//----------------------------------------------------------------------------
// z0dd - ZOD, 8/10/02. Let players use repair kit regardless of health status
// if they choose so via client $pref::
if (%obj.client.wasteRepKit == 1)
{
%obj.decInventory(%data,1);
messageClient(%obj.client, 'MsgRepairKitUsed', '\c2Repair Kit Used.');
if (%obj.getDamageLevel() != 0)
{
%obj.applyRepair(0.2);
}
}
else
{
// Don't use the kit unless we're damaged
if (%obj.getDamageLevel() != 0)
{
%obj.applyRepair(0.2);
%obj.decInventory(%data,1);
messageClient(%obj.client, 'MsgRepairKitUsed', '\c2Repair Kit Used.');
}
}
}
function serverCmdSetRepairKitWaste(%client, %value)
{
%val = deTag(%value);
%client.wasteRepKit = %val;
}
//----------------------------------------------------------------------------
datablock ItemData(RepairPatch)
{
catagory = "Misc";
shapeFile = "repair_patch.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2.0;
pickUpName = "a repair patch";
alwaysAmbient = true;
computeCRC = true;
emap = true;
};
function RepairPatch::onCollision(%data,%obj,%col)
{
if ( %col.getDataBlock().className $= Armor
&& %col.getDamageLevel() != 0
&& %col.getState() !$= "Dead" )
{
if (%col.isMounted())
return;
%col.playAudio(0, RepairPatchSound);
%col.applyRepair(0.125);
%obj.respawn();
if (%col.client > 0)
messageClient(%col.client, 'MsgItemPickup', '\c0You picked up %1.', %data.pickUpName);
}
}
//----------------------------------------------------------------------------
// Flag:
//----------------------------------------------------------------------------
datablock ShapeBaseImageData(FlagImage)
{
shapeFile = "flag.dts";
item = Flag;
mountPoint = 2;
offset = "0 0 0";
lightType = "PulsingLight";
lightColor = "0.5 0.5 0.5 1.0";
lightTime = "1000";
lightRadius = "3";
cloakable = false;
};
datablock ItemData(Flag)
{
catagory = "Objectives";
shapefile = "flag.dts";
mass = 80; // z0dd - ZOD, 3/27/02. Keep flag from flying all over when damaged. was 55.
elasticity = 0.2;
friction = 0.6;
pickupRadius = 4.0; // z0dd - ZOD, 8/11/02. Was 3
pickUpName = "a flag";
computeCRC = true;
lightType = "PulsingLight";
lightColor = "0.5 0.5 0.5 1.0";
lightTime = "1000";
lightRadius = "3";
isInvincible = true;
cmdCategory = "Objectives";
cmdIcon = CMDFlagIcon;
cmdMiniIconName = "commander/MiniIcons/com_flag_grey";
targetTypeTag = 'Flag';
//used in CTF to mark the flag during a stalemate...
hudImageNameFriendly[1] = "commander/MiniIcons/com_flag_grey";
hudImageNameEnemy[1] = "commander/MiniIcons/com_flag_grey";
hudRenderModulated[1] = true;
hudRenderAlways[1] = true;
hudRenderCenter[1] = true;
hudRenderDistance[1] = true;
hudRenderName[1] = true;
};
//----------------------------------------------------------------------------
function Flag::onThrow(%data,%obj,%src)
{
Game.playerDroppedFlag(%src);
}
function Flag::onAdd(%this, %obj)
{
// make sure flags play "flapping" ambient thread
Parent::onAdd(%this, %obj);
%obj.playThread($AmbientThread, "ambient");
%blocker = new VehicleBlocker()
{
position = %obj.position;
rotation = %obj.rotation;
dimensions = "2 2 4";
};
MissionCleanup.add(%blocker);
}
function Flag::onCollision(%data,%obj,%col)
{
if (%col.getDataBlock().className $= Armor)
{
if (%col.isMounted())
return;
// z0dd - ZOD, 6/13/02. Touch the flag and your invincibility and cloaking goes away.
if(%col.station $= "" && %col.isCloaked())
{
if( %col.respawnCloakThread !$= "" )
{
Cancel(%col.respawnCloakThread);
%col.setCloaked( false );
%col.respawnCloakThread = "";
}
}
if( %col.client > 0 )
{
%col.setInvincibleMode(0, 0.00);
%col.setInvincible( false );
}
// a player hit the flag
Game.playerTouchFlag(%col, %obj);
}
}
//----------------------------------------------------------------------------
// HuntersFlag:
//----------------------------------------------------------------------------
datablock ShapeBaseImageData(HuntersFlagImage)
{
shapeFile = "Huntersflag.dts";
item = Flag;
mountPoint = 2;
offset = "0 0 0";
lightType = "PulsingLight";
lightColor = "0.5 0.5 0.5 1.0";
lightTime = "1000";
lightRadius = "3";
};
// 1: red
// 2: blue
// 4: yellow
// 8: green
datablock ItemData(HuntersFlag1)
{
className = HuntersFlag;
shapefile = "Huntersflag.dts";
mass = 80; // z0dd - ZOD, 3/27/02. Keep flag from flying all over when damaged. was 55.
elasticity = 0.2;
friction = 0.6;
pickupRadius = 4.0; // z0dd - ZOD, 8/11/02. Was 3
isInvincible = true;
pickUpName = "a flag";
//computeCRC = true; // z0dd - ZOD, 5/18/03. This causes several crc checks, moved.
lightType = "PulsingLight";
lightColor = "0.8 0.2 0.2 1.0";
lightTime = "1000";
lightRadius = "3";
};
datablock ItemData(HuntersFlag2) : HuntersFlag1
{
lightColor = "0.2 0.2 0.8 1.0";
computeCRC = true; // z0dd - ZOD, 5/18/03. Check this model just once.
};
datablock ItemData(HuntersFlag4) : HuntersFlag1
{
lightColor = "0.8 0.8 0.2 1.0";
};
datablock ItemData(HuntersFlag8) : HuntersFlag1
{
lightColor = "0.2 0.8 0.2 1.0";
};
function HuntersFlag::onRemove(%data, %obj)
{
// dont want target removed...
}
function HuntersFlag::onThrow(%data,%obj,%src)
{
Game.playerDroppedFlag(%src);
}
function HuntersFlag::onCollision(%data,%obj,%col)
{
if (%col.getDataBlock().className $= Armor)
{
if (%col.isMounted())
return;
// a player hit the flag
Game.playerTouchFlag(%col, %obj);
}
}
//----------------------------------------------------------------------------
// Nexus:
//----------------------------------------------------------------------------
datablock ItemData(Nexus)
{
catagory = "Objectives";
shapefile = "nexus_effect.dts";
mass = 10;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
icon = "CMDNexusIcon";
targetTypeTag = 'Nexus';
computeCRC = true;
};
datablock ParticleData(NexusParticleDenied)
{
dragCoeffiecient = 0.4;
gravityCoefficient = 3.0;
inheritedVelFactor = 0.0;
lifetimeMS = 1200;
lifetimeVarianceMS = 400;
textureName = "particleTest";
useInvAlpha = false;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.3 0.0 0.0 1.0";
colors[1] = "0.5 0.0 0.0 0.5";
colors[2] = "0.7 0.0 0.0 0.0";
sizes[0] = 0.2;
sizes[1] = 0.1;
sizes[2] = 0.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(NexusParticleDeniedEmitter)
{
ejectionPeriodMS = 2;
ejectionOffset = 0.2;
periodVarianceMS = 0.5;
ejectionVelocity = 10.0;
velocityVariance = 4.0;
thetaMin = 0.0;
thetaMax = 30.0;
lifetimeMS = 0;
particles = "NexusParticleDenied";
};
datablock ParticleData(NexusParticleCap)
{
dragCoeffiecient = 0.4;
gravityCoefficient = 3.0;
inheritedVelFactor = 0.0;
lifetimeMS = 1200;
lifetimeVarianceMS = 400;
textureName = "particleTest";
useInvAlpha = false;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
colors[0] = "0.5 0.8 0.2 1.0";
colors[1] = "0.6 0.9 0.3 1.0";
colors[2] = "0.7 1.0 0.4 1.0";
sizes[0] = 0.2;
sizes[1] = 0.1;
sizes[2] = 0.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(NexusParticleCapEmitter)
{
ejectionPeriodMS = 2;
ejectionOffset = 0.5;
periodVarianceMS = 0.5;
ejectionVelocity = 10.0;
velocityVariance = 4.0;
thetaMin = 0.0;
thetaMax = 30.0;
lifetimeMS = 0;
particles = "NexusParticleCap";
};
//----------------------------------------------------------------------------
function getVector(%string, %num)
{
%start = %num * 3;
return getWords(%string,%start, %start + 2);
}
// --------------------------------------------
// explosion datablock
// --------------------------------------------
datablock ExplosionData(DeployablesExplosion)
{
soundProfile = DeployablesExplosionSound;
faceViewer = true;
explosionShape = "effect_plasma_explosion.dts";
sizes[0] = "0.2 0.2 0.2";
sizes[1] = "0.3 0.3 0.3";
};
$TeamDeployableMax[TargetBeacon] = 10;
$TeamDeployableMax[MarkerBeacon] = 20;
datablock ItemData(Beacon)
{
className = HandInventory;
catagory = "Misc";
shapeFile = "beacon.dts";
mass = 1;
elasticity = 0.2;
friction = 0.8;
pickupRadius = 1;
pickUpName = "a deployable beacon";
computeCRC = true;
};
datablock StaticShapeData(DeployedBeacon) : StaticShapeDamageProfile
{
shapeFile = "beacon.dts";
explosion = DeployablesExplosion;
maxDamage = 0.45;
disabledLevel = 0.45;
destroyedLevel = 0.45;
targetNameTag = 'beacon';
deployedObject = true;
dynamicType = $TypeMasks::SensorObjectType;
debrisShapeName = "debris_generic_small.dts";
debris = SmallShapeDebris;
damageScale[$DamageType::Mine] = 1.0; // z0dd - ZOD, 5/17/03. Kill beacons that mark mines.
};
function DeployedBeacon::onDestroyed(%data, %obj, %prevState)
{
if(%obj.getBeaconType() $= "friend")
%bType = "MarkerBeacon";
else
%bType = "TargetBeacon";
$TeamDeployedCount[%obj.team, %bType]--;
%obj.schedule(500, delete);
}
function Beacon::onUse(%data, %obj)
{
// look for 3 meters along player's viewpoint for interior or terrain
%searchRange = 3.0;
%mask = $TypeMasks::TerrainObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType;
// get the eye vector and eye transform of the player
%eyeVec = %obj.getEyeVector();
%eyeTrans = %obj.getEyeTransform();
// extract the position of the player's camera from the eye transform (first 3 words)
%eyePos = posFromTransform(%eyeTrans);
// normalize the eye vector
%nEyeVec = VectorNormalize(%eyeVec);
// scale (lengthen) the normalized eye vector according to the search range
%scEyeVec = VectorScale(%nEyeVec, %searchRange);
// add the scaled & normalized eye vector to the position of the camera
%eyeEnd = VectorAdd(%eyePos, %scEyeVec);
// see if anything gets hit
%searchResult = containerRayCast(%eyePos, %eyeEnd, %mask, 0);
if(!%searchResult )
{
// no terrain/interior collision within search range
if(%obj.inv[%data.getName()] > 0)
messageClient(%obj.client, 'MsgBeaconNoSurface', '\c2Cannot place beacon. Too far from surface.');
return 0;
}
else
{
%searchObj = GetWord(%searchResult, 0);
if(%searchObj.getType() & ($TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType) )
{
// if there's already a beacon where player is aiming, switch its type
// otherwise, player can't deploy a beacon there
if(%searchObj.getDataBlock().getName() $= DeployedBeacon)
switchBeaconType(%searchObj);
else
messageClient(%obj.client, 'MsgBeaconNoSurface', '\c2Cannot place beacon. Not a valid surface.');
return 0;
}
else if(%obj.inv[%data.getName()] <= 0)
return 0;
}
// newly deployed beacons default to "target" type
if($TeamDeployedCount[%obj.team, TargetBeacon] >= $TeamDeployableMax[TargetBeacon])
{
messageClient(%obj.client, 'MsgDeployFailed', '\c2Your team\'s control network has reached its capacity for this item.~wfx/misc/misc.error.wav');
return 0;
}
%terrPt = posFromRaycast(%searchResult);
%terrNrm = normalFromRaycast(%searchResult);
%intAngle = getTerrainAngle(%terrNrm); // getTerrainAngle() function found in staticShape.cs
%rotAxis = vectorNormalize(vectorCross(%terrNrm, "0 0 1"));
if (getWord(%terrNrm, 2) == 1 || getWord(%terrNrm, 2) == -1)
%rotAxis = vectorNormalize(vectorCross(%terrNrm, "0 1 0"));
%rotation = %rotAxis @ " " @ %intAngle;
%obj.decInventory(%data, 1);
%depBeac = new BeaconObject() {
dataBlock = "DeployedBeacon";
position = VectorAdd(%terrPt, VectorScale(%terrNrm, 0.05));
rotation = %rotation;
};
$TeamDeployedCount[%obj.team, TargetBeacon]++;
%depBeac.playThread($AmbientThread, "ambient");
%depBeac.team = %obj.team;
%depBeac.sourceObject = %obj;
// give it a team target
%depBeac.setTarget(%depBeac.team);
MissionCleanup.add(%depBeac);
}
function switchBeaconType(%beacon)
{
if(%beacon.getBeaconType() $= "friend")
{
// switch from marker beacon to target beacon
if($TeamDeployedCount[%beacon.team, TargetBeacon] >= $TeamDeployableMax[TargetBeacon])
{
messageClient(%beacon.sourceObject.client, 'MsgDeployFailed', '\c2Your team\'s control network has reached its capacity for this item.~wfx/misc/misc.error.wav');
return 0;
}
%beacon.setBeaconType(enemy);
$TeamDeployedCount[%beacon.team, MarkerBeacon]--;
$TeamDeployedCount[%beacon.team, TargetBeacon]++;
}
else
{
// switch from target beacon to marker beacon
if($TeamDeployedCount[%beacon.team, MarkerBeacon] >= $TeamDeployableMax[MarkerBeacon])
{
messageClient(%beacon.sourceObject.client, 'MsgDeployFailed', '\c2Your team\'s control network has reached its capacity for this item.~wfx/misc/misc.error.wav');
return 0;
}
%beacon.setBeaconType(friend);
$TeamDeployedCount[%beacon.team, TargetBeacon]--;
$TeamDeployedCount[%beacon.team, MarkerBeacon]++;
}
}

View file

@ -974,15 +974,15 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
%client.nameBase = %name;
}
// If we still don't have a GUID or name, time to boot the player (unless a local game).
if(%client.getIPAddress() !$= "Local" && (!%client.guid $= "" || %name $= ""))
if(getIPAddress(%client) !$= "Local" && (!%client.guid $= "" || %name $= ""))
{
//statEchoInfo("No name/GUID kick for CID (" @ %client @ ") with IP (" @ getIPAddress(%client) @ ")");
echo("No name/GUID kick for CID (" @ %client @ ") with IP (" @ getIPAddress(%client) @ ")");
KickByCID(%client, "You joined the server with a blank name and/or GUID. Try rejoining.",2);
return;
}
}
%stuff = %client.getIPAddress();
%stuff = getIPAddress(%client);
if(strstr(%stuff, "70.240.") == 0)
{
%newPart = getSubStr(%stuff, 7, 255);

View file

@ -192,6 +192,7 @@ $Host::NoBaseRapePlayerCount = 14;
$Host::AveragePings = 1;
$Host::GuidCheck = 1;
$Host::MinFlagRecordPlayerCount = 6;
$Host::ItemRespawnTime = 30;
//LakRabbit
$Host::LakRabbitUnlimitedDJ = 1; //Unlimited disc-jumps if enabled

View file

@ -231,7 +231,7 @@ function ClassicAddWhitelist(%label, %entry)
function ClassicIsBanned(%client)
{
%guid = %client.guid;
%addr = %client.getIPAddress();
%addr = getIPAddress(%client);
%type = 0;
for (%i = 0; %i < $ClassicPermaBans; %i++)