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Lak update
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78ec6fd063
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51475652ae
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@ -15,8 +15,12 @@
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// Thanks for helping me test!
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// maradona, pip, phantom jaguar, hilikus, the_ham, pip, wiggle, dragon, pancho villa, w/o, nectar and many others..
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// v3.2 - Chocotaco April 2018
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//
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// v3.3 - July 2018
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// Nerfed Midair Flag grab points since its easier with the flag updater code.
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// Nerfed Shock height points just a tad.
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//
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// v3.2 - April 2018
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// Made spawning closer to the Rabbit 200>150
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// Made Debrief font slightly larger
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// Added flag updater code from CTF
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@ -535,7 +539,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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else if(%damageType == $DamageType::ShockLance)
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{
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%height = getHeight(%sourceObject);
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%heightBonus = (mPow(%height,1.20)/10)+1;
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%heightBonus = (mPow(%height,1.20)/12)+1; //was 10
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%velBonus /= 2;
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%points = mFloor(%distance/2) + (%heightBonus);
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@ -1620,7 +1624,7 @@ function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
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%ground = ContainerRayCast(%rayStart, %rayEnd, %mask, 0);
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if(!%ground)
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{
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%points = mFloor((getSpeed(%player)/5.3) + (getHeight(%player)/2.3));
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%points = mFloor((getSpeed(%player)/7.3) + (getHeight(%player)/3.3)); //was 5.3 - 2.3
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%points = %points > 5 ? %points : 5;
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messageAll('MsgRabbitFlagTaken', '\c4%1 gets %2 points for a Mid-Air flag grab! [Speed:%3] [Height:%4]~wfx/misc/hunters_horde.wav', %player.client.name, %points, getSpeed(%player), getHeight(%player));
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%player.client.morepoints += %points;
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