Server Core Rework

More use of Switch cases and Scheduling tracking
This commit is contained in:
ChocoTaco 2019-12-11 16:30:37 -05:00
parent c95483c322
commit 4a7325a74d
5 changed files with 187 additions and 178 deletions

View file

@ -11,48 +11,60 @@
//
// This function is called in GetTeamCounts.cs
// Called in GetTeamCounts.cs
function TeamBalanceNotify( %game, %team1difference, %team2difference )
{
if( $CurrentMissionType !$= "LakRabbit" && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
if( ($CurrentMissionType $= "CTF" || $CurrentMissionType $= "sctf") && $TotalTeamPlayerCount !$= 0 && !$Host::TournamentMode )
{
//echo ("%Team1Difference " @ %Team1Difference);
//echo ("%Team2Difference " @ %Team2Difference);
//Uneven
if( $PlayerCount[1] !$= $PlayerCount[2] )
{
//Reset Balanced.
$BalancedMsgPlayed = 0;
if( %team1difference >= 2 || %team2difference >= 2 )
{
if( %team1difference >= 2 || %team2difference >= 2 ) //Teams are unbalanced
{
if( $UnbalancedMsgPlayed !$= 1)
{
//Run once.
$UnbalancedMsgPlayed = 1;
//Start Sound Schedule
schedule(15000, 0, "UnbalancedSound", %game );
}
if( $TBNStatus !$= "NOTIFY" ) //Stops any new schedules
$TBNStatus = "UNBALANCED";
}
else
//Means teams arnt even, but arnt so uneven to do anything about. Meaning a team is a man down. 6vs7, 4vs3 etc
$TBNStatus = "UNEVEN";
}
//If teams are balanced
else if( $PlayerCount[1] == $PlayerCount[2] && $TotalTeamPlayerCount !$= 0 && $BalancedMsgPlayed !$= 1 )
//Teams are even
else if( $PlayerCount[1] == $PlayerCount[2] && $TBNStatus !$= "PLAYEDEVEN" )
$TBNStatus = "EVEN";
switch$($TBNStatus)
{
//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
//Once per cycle.
$BalancedMsgPlayed = 1;
//Reset Unbalanced.
$UnbalancedMsgPlayed = 0;
case IDLE:
//Do Nothing
case UNEVEN:
//Do Nothing
case UNBALANCED:
//Start Schedule to Notify
$NotifySchedule = schedule(15000, 0, "NotifyUnbalanced", %game );
$TBNStatus = "NOTIFY";
case EVEN:
//messageAll('MsgTeamBalanceNotify', '\c1Teams are balanced.');
$TBNStatus = "PLAYEDEVEN";
case PLAYEDEVEN:
//Do Nothing
case NOTIFY:
//Do Nothing
}
}
//echo($TBNStatus);
}
//Check to see if teams are still unbalanced
//Fire AutoBalance in 30 sec if enabled
function UnbalancedSound( %game )
function NotifyUnbalanced( %game )
{
if( $UnbalancedMsgPlayed $= 1 )
if(isEventPending($NotifySchedule))
cancel($NotifySchedule);
if( $TBNStatus $= "NOTIFY" ) //If Status has changed to EVEN or anything else.
{
//Team Count code by Keen
$PlayerCount[0] = 0;
@ -73,8 +85,7 @@ function UnbalancedSound( %game )
if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
{
//Reset
$UnbalancedMsgPlayed = 0;
ResetTBNStatus();
return;
}
//Continue
@ -84,42 +95,39 @@ function UnbalancedSound( %game )
if( $Host::EnableAutobalance )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0Autobalance Initializing.~wgui/vote_nopass.wav');
schedule(30000, 0, "Autobalance", %game );
$AutoBalanceSchedule = schedule(30000, 0, "Autobalance", %game );
}
//If Autobalance is disabled, message only.
else if( $Host::EnableTeamBalanceNotify )
{
messageAll('MsgTeamBalanceNotify', '\c1Teams are unbalanced: \c0%1 vs %2 with %3 observers.~wgui/vote_nopass.wav', $PlayerCount[1], $PlayerCount[2], $PlayerCount[0] );
schedule(13000, 0, "ResetTeamBalanceNotifyGameOver");
schedule(15000, 0, "ResetClientChangedTeams");
schedule(13000, 0, "ResetTBNStatus");
schedule(15000, 0, "ResetGetCountsStatus");
}
}
}
}
// Reset Notify
function ResetTeamBalanceNotifyGameOver()
// Reset TBNStatus
function ResetTBNStatus()
{
//Reset All TeamBalance Variables
$BalancedMsgPlayed = -1;
$UnbalancedMsgPlayed = -1;
$TBNStatus = "IDLE";
}
// Reset every map change
package ResetTeamBalanceNotify
package ResetTBNGameOver
{
function DefaultGame::gameOver(%game)
{
Parent::gameOver(%game);
//Reset All TeamBalance Variables
ResetTeamBalanceNotifyGameOver();
//Reset TBNStatus
ResetTBNStatus();
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(ResetTeamBalanceNotify))
activatePackage(ResetTeamBalanceNotify);
if (!isActivePackage(ResetTBNGameOver))
activatePackage(ResetTBNGameOver);