Server Core Rework

More use of Switch cases and Scheduling tracking
This commit is contained in:
ChocoTaco 2019-12-11 16:30:37 -05:00
parent c95483c322
commit 4a7325a74d
5 changed files with 187 additions and 178 deletions

View file

@ -15,6 +15,12 @@ $AllModeThreshold = 400;
// Run from TeamBalanceNotify.cs via UnbalancedSound( %game )
function Autobalance( %game, %AutobalanceSafetynetTrys )
{
if(isEventPending($AutoBalanceSchedule))
cancel($AutoBalanceSchedule);
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
return;
//Debug: Uncomment to enable
//%AutobalanceDebug = true;
@ -43,7 +49,8 @@ function Autobalance( %game, %AutobalanceSafetynetTrys )
//If even, stop.
if( %team1difference == 1 || %team2difference == 1 || $PlayerCount[1] == $PlayerCount[2] )
{
$StatsMsgPlayed = 0;
//Reset TBN
ResetTBNStatus();
return;
}
//Determine bigTeam
@ -95,21 +102,14 @@ function Autobalance( %game, %AutobalanceSafetynetTrys )
%team = %teamcanidate[%bigTeam].team;
%otherTeam = ( %team == 1 ) ? 2 : 1;
if( %teamcanidate[%bigTeam].team $= %bigTeam )
{
// Fire Autobalance
Game.clientChangeTeam( %client, %otherTeam, 0 );
messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
}
else
messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: Team %1 mismatch.', %bigTeam );
// Fire Autobalance
Game.clientChangeTeam( %client, %otherTeam, 0 );
messageAll('MsgTeamBalanceNotify', '~wfx/powered/vehicle_screen_on.wav');
//Trigger GetCounts
ResetClientChangedTeams();
//Reset Unbalanced
$UnbalancedMsgPlayed = 0;
return;
ResetGetCountsStatus();
//Reset TBN
ResetTBNStatus();
}
function AutobalanceDebug(%teamcanidate1, %teamcanidate2, %team1difference, %team2difference, %bigTeam, %AutobalanceSafetynetTrys, %UseAllMode)
@ -129,7 +129,7 @@ function AutobalanceDebug(%teamcanidate1, %teamcanidate2, %team1difference, %tea
messageAll('MsgTeamBalanceNotify', '\c0Autobalance error: %1', %error );
//Trigger GetCounts
ResetClientChangedTeams();
ResetGetCountsStatus();
//Rerun in 10 secs
schedule(10000, 0, "Autobalance", %game, %AutobalanceSafetynetTrys );
}