mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-19 16:14:44 +00:00
Merge branch 'Dev' into Stable
This commit is contained in:
commit
428d4b341c
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@ -8,8 +8,8 @@ $Host::AllowAdminStopVote = 1;
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$Host::AllowAdminStopVotes = 1;
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$Host::AllowAdminVotes = 1;
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$Host::AllowMapScript = "True";
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$Host::AllowPlayerTournamentModeVotekick = 0;
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||||
$Host::AllowPlayerVoteChangeMission = 1;
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$Host::AllowPlayerVoteNextMission = 1;
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$Host::AllowPlayerVoteSkipMission = 1;
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$Host::AllowPlayerVoteTeamDamage = 0;
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$Host::AllowPlayerVoteTimeLimit = 1;
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@ -149,6 +149,8 @@ $Host::MaxPlayers = 30;
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$Host::MinBotDifficulty = 0;
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$Host::MinFlagRecordPlayerCount = 6;
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$Host::MissionType = "LakRabbit";
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$Host::MultipleMapRotation = 0;
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$Host::MultipleMapRotationCount = 3;
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$Host::NoBaseRapeEnabled = 1;
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$Host::NoBaseRapePlayerCount = 14;
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$Host::NoSmurfs = 0;
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@ -2093,39 +2093,39 @@ function CTFGame::startFlagCollisionSearch(%game, %flag)
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// VOTING ///////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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function CTFGame::sendGameVoteMenu(%game, %client, %key)
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{
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DefaultGame::sendGameVoteMenu(%game, %client, %key);
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if ( %game.scheduleVote $= "" )
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{
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//if(%client.isAdmin)
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//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
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//else
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' );
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}
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}
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// function CTFGame::sendGameVoteMenu(%game, %client, %key)
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// {
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// DefaultGame::sendGameVoteMenu(%game, %client, %key);
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// if ( %game.scheduleVote $= "" )
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// {
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// if(%client.isAdmin)
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
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// else
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// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' );
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// }
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// }
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function CTFGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
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{
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DefaultGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
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switch$ (%typeName)
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{
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case "voteAntiTurtleTime":
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%game.voteAntiTurtleTime(%admin, %arg1, %arg2, %arg3, %arg4);
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}
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}
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// function CTFGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
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// {
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// DefaultGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
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// switch$ (%typeName)
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// {
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// case "voteAntiTurtleTime":
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// %game.voteAntiTurtleTime(%admin, %arg1, %arg2, %arg3, %arg4);
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// }
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// }
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function CTFGame::sendAntiTurtleTimeList( %game, %client, %key )
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{
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messageClient( %client, 'MsgVoteItem', "", %key, 6, "", '6 minutes' );
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messageClient( %client, 'MsgVoteItem', "", %key, 8, "", '8 minutes' );
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messageClient( %client, 'MsgVoteItem', "", %key, 10, "", '10 minutes' );
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messageClient( %client, 'MsgVoteItem', "", %key, 12, "", '12 minutes' );
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messageClient( %client, 'MsgVoteItem', "", %key, 14, "", '14 minutes' );
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messageClient( %client, 'MsgVoteItem', "", %key, 16, "", '16 minutes' );
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messageClient( %client, 'MsgVoteItem', "", %key, 18, "", '18 minutes' );
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messageClient( %client, 'MsgVoteItem', "", %key, 200, "", 'Disable Anti Turtle' );
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}
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// function CTFGame::sendAntiTurtleTimeList( %game, %client, %key )
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// {
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// messageClient( %client, 'MsgVoteItem', "", %key, 6, "", '6 minutes' );
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// messageClient( %client, 'MsgVoteItem', "", %key, 8, "", '8 minutes' );
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// messageClient( %client, 'MsgVoteItem', "", %key, 10, "", '10 minutes' );
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// messageClient( %client, 'MsgVoteItem', "", %key, 12, "", '12 minutes' );
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// messageClient( %client, 'MsgVoteItem', "", %key, 14, "", '14 minutes' );
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// messageClient( %client, 'MsgVoteItem', "", %key, 16, "", '16 minutes' );
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// messageClient( %client, 'MsgVoteItem', "", %key, 18, "", '18 minutes' );
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// messageClient( %client, 'MsgVoteItem', "", %key, 200, "", 'Disable Anti Turtle' );
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// }
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function CTFGame::voteAntiTurtleTime(%game, %admin, %newLimit)
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{
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@ -836,28 +836,21 @@ function DMGame::sendGameVoteMenu(%game, %client, %key)
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if(!%client.canVote && !%isAdmin)
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return;
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if ( %game.scheduleVote $= "" )
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if(%game.scheduleVote $= "")
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{
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if(!%client.isAdmin)
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if(!%isAdmin || (%isAdmin && %client.ForceVote))
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{
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if(!$Host::DMSLOnlyMode)
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Vote to enable Shocklance Only Mode' );
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable Shocklance Only Mode', 'Vote to enable Shocklance Only Mode' );
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else
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Vote to disable Shocklance Only Mode' );
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}
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else if (%client.ForceVote > 0)
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{
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if(!$Host::DMSLOnlyMode)
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Vote to enable Shocklance Only Mode' );
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else
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Vote to disable Shocklance Only Mode' );
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable Shocklance Only Mode', 'Vote to disable Shocklance Only Mode' );
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}
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else
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{
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if(!$Host::DMSLOnlyMode)
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Enable Shocklance Only Mode' );
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable Shocklance Only Mode', 'Enable Shocklance Only Mode' );
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else
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Disable Shocklance Only Mode' );
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messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable Shocklance Only Mode', 'Disable Shocklance Only Mode' );
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}
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}
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}
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@ -40,7 +40,6 @@
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|||
//
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||||
// v3.34 Febuary 2019
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// Armor::damageObject rework
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// Added SetNextMission support
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// Indoor Spawning support
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//
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// v3.33 January 2019
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@ -732,6 +731,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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}
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else if(%points >= 100)
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{
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blastFireworks();
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messageAll('', '~wfx/Misc/Flair.wav');
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}
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@ -1051,6 +1051,58 @@ function missileEveryone(%attacker)
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if(Game.duelMode && %attacker.holdingFlag)
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%attacker.client.duelSeconds += 15;
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}
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function blastFireworks(%deezFireworks)
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{
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if(!ClientGroup.getCount())
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return;
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// find a random client.
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%client = ClientGroup.getObject(getRandom(ClientGroup.getCount() - 1));
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||||
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||||
if(isObject(%client.player) && isObject(Game))
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||||
{
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||||
%distance = Sky.visibleDistance;
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if(!%distance || %distance > 250)
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%distance = 250;
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%position = %client.player.position;
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// Vary by half of the visible distance.
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%neg = getRandom(0, 1) - 1;
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%x = getWord(%position, 0) + ((%distance - getRandom(%distance / 2)) * %neg);
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%neg = getRandom(0, 1) - 1; // Randomize it again.
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%y = getWord(%position, 1) + ((%distance - getRandom(%distance / 2)) * %neg);
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%z = getWord(%position, 2) + (%distance - getRandom(%distance / 2));
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%random = getRandom(1, $fireworkDatablockCount);
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deezFireworksExplode(%x SPC %y SPC %z, %random);
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}
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||||
if(%deezFireworks <= 10)
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{
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%deezFireworks = %deezFireworks + 1;
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$deezFireworksSchedule = schedule(getRandom(700), 0, "blastFireworks", %deezFireworks);
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}
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}
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|
||||
function deezFireworksExplode(%position, %id)
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||||
{
|
||||
%emitter = new ParticleEmissionDummy()
|
||||
{
|
||||
position = %position;
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||||
rotation = "1 0 0 0";
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||||
scale = "1 1 1";
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||||
datablock = "defaultEmissionDummy";
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emitter = "FireworksEmitter" @ %id;
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||||
velocity = "1";
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};
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//echo(%emitter.position);
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//serverPlay3d(dtFireworksSound, %emitter.position);
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MissionCleanup.add(%emitter);
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%emitter.schedule(1250, "delete");
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}
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function killEveryone(%ignore, %message)
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{
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if(!%message)
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@ -1119,42 +1171,20 @@ function LakRabbitGame::sendGameVoteMenu( %game, %client, %key )
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||||
if( %game.scheduleVote $= "" )
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{
|
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if(!%isAdmin)
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if(!%isAdmin || (%isAdmin && %client.ForceVote))
|
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{
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if(!Game.duelMode)
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messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' );
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else
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messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Vote to disable Duel Mode' );
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if(!Game.noSplashDamage)
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messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Vote to disable Splash Damage' );
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else
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messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Vote to enable Splash Damage' );
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// DeVast - PubPro votes
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if(!Game.PubPro)
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messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
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if(!Game.PubPro) // DeVast - PubPro votes
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messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode (Disc, Blaster, Plasma Only)', 'Vote to enable Pro Mode (Disc, Blaster, Plasma Only)' );
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else
|
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messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Vote to disable Pro Mode' );
|
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}
|
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//Added so lak vote items are properly displayed in evo adminvotemenu
|
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//A lot of changes were added to admin.ovl in evo
|
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//see footnotes below
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else if (%client.ForceVote > 0)
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{
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if(!Game.duelMode)
|
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messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' );
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else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Vote to disable Duel Mode' );
|
||||
|
||||
if(!Game.noSplashDamage)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Vote to disable Splash Damage' );
|
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else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Vote to enable Splash Damage' );
|
||||
// DeVast - PubPro votes
|
||||
if(!Game.PubPro)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Vote to disable Pro Mode' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode (Disc, Blaster, Plasma Only)', 'Vote to disable Pro Mode (Disc, Blaster, Plasma Only)' );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
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@ -1162,16 +1192,14 @@ function LakRabbitGame::sendGameVoteMenu( %game, %client, %key )
|
|||
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Enable Duel Mode' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Disable Duel Mode' );
|
||||
|
||||
if(!Game.noSplashDamage)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Disable Splash Damage' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Enable Splash Damage' );
|
||||
// DeVast - PubPro votes
|
||||
if(!Game.PubPro)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Enable Pro Mode' );
|
||||
if(!Game.PubPro) // DeVast - PubPro votes
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode (Disc, Blaster, Plasma Only)', 'Enable Pro Mode (Disc, Blaster, Plasma Only)' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Disable Pro Mode' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode (Disc, Blaster, Plasma Only)', 'Disable Pro Mode (Disc, Blaster, Plasma Only)' );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2018,11 +2046,7 @@ function LakRabbitGame::gameOver(%game)
|
|||
//call the default
|
||||
DefaultGame::gameOver(%game);
|
||||
|
||||
//send the message
|
||||
messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" );
|
||||
|
||||
cancel(%game.rabbitWaypointThread);
|
||||
messageAll('MsgClearObjHud', "");
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
||||
{
|
||||
%client = ClientGroup.getObject(%i);
|
||||
|
|
@ -2039,6 +2063,18 @@ function LakRabbitGame::gameOver(%game)
|
|||
|
||||
%client.team = 0;
|
||||
%client.lastTeam = 0;
|
||||
|
||||
if(!%client.isAIControlled())
|
||||
{
|
||||
//This is not a great way to do this...but...everything will be correct in all clients menus if its a change to ctf...
|
||||
messageAll('MsgClientDrop', "", %client.name, %client);
|
||||
messageAll('MsgClientJoin', "",%client.name, %client, %client.target,%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
|
||||
messageClient(%client, 'MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
|
||||
}
|
||||
|
||||
//send the message
|
||||
messageClient(%client, 'MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" );
|
||||
messageClient(%client, 'MsgClearObjHud', "");
|
||||
}
|
||||
|
||||
// ilys -- cancel waypoint if not showing flag icon
|
||||
|
|
|
|||
|
|
@ -452,7 +452,7 @@ function SCtFGame::missionLoadDone(%game)
|
|||
%game.campThread_1 = schedule( 1000, 0, "checkVehicleCamping", 1 );
|
||||
%game.campThread_2 = schedule( 1000, 0, "checkVehicleCamping", 2 );
|
||||
|
||||
deleteNonSCtFObjectsFromMap();
|
||||
deleteNonSCtFObjects();
|
||||
}
|
||||
|
||||
function SCtFGame::clientMissionDropReady(%game, %client)
|
||||
|
|
@ -495,7 +495,7 @@ function SCtFGame::equip(%game, %player)
|
|||
{
|
||||
%player.clearInventory();
|
||||
%player.setInventory(Disc,1);
|
||||
%player.setInventory(Blaster,1);
|
||||
%player.setInventory(Shocklance,1);
|
||||
%player.setInventory(GrenadeLauncher,1);
|
||||
%player.setInventory(DiscAmmo, %player.getDataBlock().max[DiscAmmo]);
|
||||
%player.setInventory(GrenadeLauncherAmmo, %player.getDataBlock().max[GrenadeLauncherAmmo]);
|
||||
|
|
@ -2214,33 +2214,26 @@ function SCtFGame::sendGameVoteMenu(%game, %client, %key)
|
|||
if(!%client.canVote && !%isAdmin)
|
||||
return;
|
||||
|
||||
if ( %game.scheduleVote $= "" )
|
||||
if(%game.scheduleVote $= "")
|
||||
{
|
||||
if(!%client.isAdmin)
|
||||
{
|
||||
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Vote to change the Armor class' );
|
||||
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' );
|
||||
if(!$Host::SCtFProMode)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Vote to disable Pro Mode' );
|
||||
}
|
||||
else if (%client.ForceVote > 0)
|
||||
{
|
||||
if(!$Host::SCtFProMode)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Vote to disable Pro Mode' );
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!$Host::SCtFProMode)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Enable Pro Mode' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Disable Pro Mode' );
|
||||
}
|
||||
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Change the Armor class' );
|
||||
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
|
||||
if(!%isAdmin || (%isAdmin && %client.ForceVote))
|
||||
{
|
||||
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Vote to change the Armor class' );
|
||||
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' );
|
||||
if(!$Host::SCtFProMode)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode (Disc, SL, GL Only)', 'Vote to enable Pro Mode (Disc, SL, GL Only)' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode (Disc, SL, GL Only)', 'Vote to disable Pro Mode (Disc, SL, GL Only)' );
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!$Host::SCtFProMode)
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode (Disc, SL, GL Only)', 'Enable Pro Mode (Disc, SL, GL Only)' );
|
||||
else
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode (Disc, SL, GL Only)', 'Disable Pro Mode (Disc, SL, GL Only)' );
|
||||
}
|
||||
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Change the Armor class' );
|
||||
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2457,97 +2450,27 @@ function SCtFGame::SCtFProMode(%game, %admin, %arg1, %arg2, %arg3, %arg4)
|
|||
// playerStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4, %clientsVoting);
|
||||
// }
|
||||
|
||||
|
||||
//--------------------------------DeleteObjects Code-------------------------------
|
||||
//AutoRemove assets, sensors, and turrets from non-LT maps
|
||||
//
|
||||
function getGroupObjectByName(%group, %name)
|
||||
function deleteNonSCtFObjects()
|
||||
{
|
||||
%numObjects = %group.getCount();
|
||||
%c = 0;
|
||||
InitContainerRadiusSearch("0 0 0", 9999, $TypeMasks::ItemObjectType |
|
||||
$TypeMasks::TurretObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::StaticShapeObjectType); //For FF: $TypeMasks::ForceFieldObjectType
|
||||
while ((%obj = containerSearchNext()) != 0)
|
||||
{
|
||||
if(%obj.Datablock !$= "flag" && %obj.Datablock !$= "RepairKit" && %obj.Datablock !$= "RepairPatch") //Dont delete these...
|
||||
{
|
||||
%deleteList[%c] = %obj;
|
||||
%c++;
|
||||
}
|
||||
|
||||
for(%i = 0; %i < %numObjects; %i++)
|
||||
{
|
||||
if (%group.getObject(%i).getClassName() $= %name)
|
||||
return %group.getObject(%i);
|
||||
}
|
||||
}
|
||||
for(%i = 0; %i < %c; %i++)
|
||||
{
|
||||
%deleteList[%i].delete();
|
||||
}
|
||||
|
||||
//Delete all ForceField PhysicalZones (PZones)
|
||||
// if(isObject(PZones))
|
||||
// PZones.schedule(1500,"delete");
|
||||
}
|
||||
|
||||
function deleteObjectsFromMapByType(%type)
|
||||
{
|
||||
%teamsGroup = getGroupObjectByName(MissionGroup, "Teams");
|
||||
if (!isObject(%teamsGroup))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
%team1Group = getGroupObjectByName(%teamsGroup, "Team1");
|
||||
if (!isObject(%team1Group))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
%team2Group = getGroupObjectByName(%teamsGroup, "Team2");
|
||||
if (!isObject(%team2Group))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
%team1Base0Group = getGroupObjectByName(%team1Group, "Base0");
|
||||
if (!isObject(%team1Base0Group))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
%team2Base0Group = getGroupObjectByName(%team2Group, "Base1");
|
||||
if (!isObject(%team2Base0Group))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
deleteObjectsFromGroupByType(%team1Base0Group, %type);
|
||||
deleteObjectsFromGroupByType(%team2Base0Group, %type);
|
||||
}
|
||||
|
||||
function deleteObjectsFromGroupByType(%group, %type)
|
||||
{
|
||||
%noObjectsLeft = 0;
|
||||
|
||||
while (%noObjectsLeft == 0)
|
||||
{
|
||||
%i = 0;
|
||||
%noObjectsLeft = 1;
|
||||
%loop = 1;
|
||||
%numObjects = %group.getCount();
|
||||
|
||||
while ((%loop == 1) && (%i < %numObjects))
|
||||
{
|
||||
%obj = %group.getObject(%i);
|
||||
|
||||
if (%obj.getClassName() $= "SimGroup")
|
||||
deleteObjectsFromGroupByType(%obj, %type);
|
||||
|
||||
if (%obj.getClassName() $= %type)
|
||||
{
|
||||
%obj.delete();
|
||||
%loop = 0;
|
||||
%noObjectsLeft = 0;
|
||||
}
|
||||
else
|
||||
%i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function deleteNonSCtFObjectsFromMap()
|
||||
{
|
||||
deleteObjectsFromGroupByType(MissionGroup, "Turret");
|
||||
deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
|
||||
deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle");
|
||||
deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
|
||||
deleteObjectsFromGroupByType(MissionGroup, "HoverVehicle");
|
||||
deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
|
||||
//deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
|
||||
//deleteObjectsFromGroupByType(MissionGroup, "Item");
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -52,3 +52,6 @@ function serverCmd(%client)
|
|||
//Disable UE box on crash
|
||||
//Used if a clean crash is desired
|
||||
//memPatch("7dc7fc","90");
|
||||
|
||||
//Show Linux Icon in server list
|
||||
//memPatch("5C9628","80CB05");
|
||||
|
|
|
|||
|
|
@ -28,47 +28,54 @@ function loadMissionStage2()
|
|||
{
|
||||
if($Host::TournamentMode && $Host::PUGautoPassword)
|
||||
$Host::Password = $Host::PUGPassword;
|
||||
else if(!$Host::TournamentMode)
|
||||
{
|
||||
if($Host::Password)
|
||||
$Host::Password = "";
|
||||
if($LockedTeams)
|
||||
$LockedTeams = 0;
|
||||
}
|
||||
|
||||
//Set server mode to SPEED
|
||||
$Host::HiVisibility = "0";
|
||||
$Host::HiVisibility = 0;
|
||||
}
|
||||
else if($CurrentMissionType $= "LakRabbit")
|
||||
{
|
||||
if($Host::Password)
|
||||
$Host::Password = "";
|
||||
if($LockedTeams)
|
||||
$LockedTeams = 0;
|
||||
if($Host::TournamentMode)
|
||||
$Host::TournamentMode = 0;
|
||||
|
||||
//Set server mode to DISTANCE
|
||||
$Host::HiVisibility = "1";
|
||||
$Host::HiVisibility = 1;
|
||||
}
|
||||
case 1:
|
||||
$Host::Password = $Host::PUGPassword;
|
||||
$Host::HiVisibility = "0"; //always SPEED
|
||||
$Host::HiVisibility = 0; //always SPEED
|
||||
}
|
||||
|
||||
if($Host::TournamentMode)
|
||||
$Host::TimeLimit = 30; //TimeLimit Always 30 minutes in Tourney Mode
|
||||
else
|
||||
{
|
||||
//Disable everything
|
||||
if($Host::Password !$= "")
|
||||
$Host::Password = "";
|
||||
if($LockedTeams)
|
||||
$LockedTeams = 0;
|
||||
if($RestrictedVoting)
|
||||
$RestrictedVoting = 0;
|
||||
if($Host::AllowAdmin2Admin)
|
||||
$Host::AllowAdmin2Admin = 0;
|
||||
}
|
||||
if(isActivePackage(LockedTeams) && !$LockedTeams)
|
||||
deactivatePackage(LockedTeams);
|
||||
|
||||
//Siege NoBaseRape Fix
|
||||
if($CurrentMissionType $= "Siege")
|
||||
$Host::NoBaseRapeEnabled = 0;
|
||||
else
|
||||
$Host::NoBaseRapeEnabled = 1;
|
||||
|
||||
if(isActivePackage(LockedTeams) && !$LockedTeams)
|
||||
deactivatePackage(LockedTeams);
|
||||
|
||||
parent::loadMissionStage2();
|
||||
|
||||
//Map Change Center Print. Used to advertise upcoming events
|
||||
if($Host::MapChangeMSG)
|
||||
centerPrintAll($Host::MapChangeMSGContent, 12, 3);
|
||||
|
||||
//Set random seed
|
||||
setRandomSeed(getrandom(1,200000));
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
|||
|
|
@ -124,6 +124,14 @@ function Observer::setMode(%data, %obj, %mode, %targetObj)
|
|||
%obj.mode = %mode;
|
||||
}
|
||||
|
||||
function serverCmdObserveClient(%client, %target)
|
||||
{
|
||||
%client.observeFlyClient = "";
|
||||
%client.observingFlag = false;
|
||||
|
||||
parent::serverCmdObserveClient(%client, %target);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Prevent package from being activated if it is already
|
||||
|
|
@ -209,11 +217,11 @@ function observeFlag(%client, %target, %type, %flagTeam)
|
|||
|
||||
// was the client observing a player before?
|
||||
if(%client.observeClient != -1)
|
||||
{
|
||||
observerFollowUpdate(%client, -1, false);
|
||||
messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
|
||||
%client.observeClient = -1;
|
||||
}
|
||||
{
|
||||
observerFollowUpdate(%client, -1, false);
|
||||
messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
|
||||
%client.observeClient = -1;
|
||||
}
|
||||
}
|
||||
else // Player
|
||||
{
|
||||
|
|
@ -242,7 +250,8 @@ function observeFlag(%client, %target, %type, %flagTeam)
|
|||
|
||||
// was the client observing a player before?
|
||||
if(%client.observeClient != -1)
|
||||
messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
|
||||
messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
|
||||
|
||||
%client.camera.getDataBlock().setMode(%client.camera, "observerFollow", %target.player);
|
||||
%client.setControlObject(%client.camera);
|
||||
%client.observeClient = %target;
|
||||
|
|
|
|||
|
|
@ -7,18 +7,20 @@
|
|||
package ObserverTimeout
|
||||
{
|
||||
|
||||
function serverCmdClientMakeObserver( %client )
|
||||
function serverCmdClientMakeObserver(%client)
|
||||
{
|
||||
//10 second cooldown on becoming an observer
|
||||
//10 second cooldown on becoming an observer
|
||||
%timeDif = getSimTime() - %client.observerTimeout;
|
||||
%timeDif1 = getSimTime() - %client.observerMsg;
|
||||
if(%timeDif > 10000 || !%client.observerTimeout || %client.isAdmin)
|
||||
{
|
||||
if ( isObject( Game ) && Game.kickClient != %client )
|
||||
Game.forceObserver( %client, "playerChoose" );
|
||||
|
||||
%client.observerProtectStart = getSimTime();
|
||||
%client.observerTimeout = getSimTime();
|
||||
|
||||
if (isObject(Game) && Game.kickClient != %client)
|
||||
Game.forceObserver(%client, "playerChoose");
|
||||
if($Host::TournamentMode) //Added to clear FIRE centerPrint
|
||||
ClearCenterPrint(%client);
|
||||
}
|
||||
//1 second cooldown on message
|
||||
else if((%timeDif1 > 1000 || !%client.observerMsg))
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ function DefaultGame::testTeamKill(%game, %victimID, %killerID, %damageType)
|
|||
|
||||
// No Bots
|
||||
//if(%killerID.isAIcontrolled() || %victimID.isAIcontrolled())
|
||||
// return true;
|
||||
//return true;
|
||||
|
||||
// Log TeamKill
|
||||
teamkillLog(%victimID, %killerID, %damageType);
|
||||
|
|
@ -133,16 +133,56 @@ function TKvote(%typeName, %arg1, %arg2, %arg3, %arg4)
|
|||
if($Host::TournamentMode)
|
||||
return;
|
||||
|
||||
// a vote is already running, cancel it
|
||||
if(Game.scheduleVote !$= "")
|
||||
stopCurrentVote();
|
||||
|
||||
%clientsVoting = 0;
|
||||
|
||||
// admins can't be kicked
|
||||
if(%arg1.isAdmin)
|
||||
return;
|
||||
|
||||
//Stop current votes
|
||||
if(Game.scheduleVote !$= "")
|
||||
{
|
||||
//Added for vote overtime
|
||||
//Dont stop if under 90 secs left
|
||||
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
|
||||
if(%curTimeLeftMS <= 90000)
|
||||
{
|
||||
//log it
|
||||
$tkvoteLog = formatTimeString("M-d") SPC formatTimeString("[hh:nn:a]") SPC "[Autovote Cancelled]" SPC %arg1.nameBase @ "(" @ %arg1.guid @ ")" SPC "Teamkill Autovote cancelled due insufficient time. #P[" @ $HostGamePlayerCount @ "]" SPC "CM[" @ $CurrentMission @ "]";
|
||||
if($Host::ClassicTeamKillLog)
|
||||
{
|
||||
%logpath = $Host::ClassicTeamKillLogPath;
|
||||
export("$tkvoteLog", %logpath, true);
|
||||
logEcho($tkvoteLog);
|
||||
}
|
||||
echo($tkvoteLog);
|
||||
return;
|
||||
}
|
||||
else //Stop any current votes
|
||||
{
|
||||
//Notify clients the vote is being cancelled
|
||||
for(%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if(%cl !$= %arg1) //dont notify the team killer
|
||||
messageClient(%cl, 'VoteStarted', '\c2Vote has been cancelled due to teamkill autovote.');
|
||||
}
|
||||
stopCurrentVote();
|
||||
}
|
||||
}
|
||||
|
||||
//notify any admins on the other team
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i++)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if (%cl.isAdmin == true)
|
||||
{
|
||||
if(%cl.team !$= %arg1.team) //Not on admins team
|
||||
messageClient(%cl, '', '\c5[A]\c1%1 \c0Teamkill Autovote started to kick %2 on the other team.~wgui/objective_notification.wav', "Vote in Progress:", %arg1.nameBase);
|
||||
}
|
||||
}
|
||||
echo(formatTimeString("M-d") SPC formatTimeString("[hh:nn:a]") SPC "Teamkill Autovote started for..." SPC %arg1.nameBase @ "(" @ %arg1.guid @ ")" SPC "#P[" @ $HostGamePlayerCount @ "]" SPC "CM[" @ $CurrentMission @ "]");
|
||||
|
||||
%clientsVoting = 0;
|
||||
|
||||
Game.kickClient = %arg1;
|
||||
Game.kickClientName = %arg1.name;
|
||||
Game.kickGuid = %arg1.guid;
|
||||
|
|
|
|||
|
|
@ -155,7 +155,7 @@ function stationTrigger::onEnterTrigger(%data, %obj, %colObj)
|
|||
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
|
||||
{
|
||||
//Takes 11 blaster shots to kill a heavy, 13 normal.
|
||||
if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster)
|
||||
if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster && !$Host::TournamentMode) //Free-for-all only
|
||||
%amount *= 1.15;
|
||||
|
||||
Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
|
||||
|
|
@ -298,6 +298,42 @@ function ConcussionGrenadeThrown::onThrow(%this, %gren)
|
|||
%gren.detThread = schedule(1800, %gren, "detonateGrenade", %gren); // Was 2000
|
||||
}
|
||||
|
||||
//Attack LOS Sky Fix
|
||||
function serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap)
|
||||
{
|
||||
%obj = getTargetObject(%client.getTargetId());
|
||||
if(isObject(%obj))
|
||||
{
|
||||
if(%obj.getClassName() $= "Player" && !%client.player.ccActive)
|
||||
{
|
||||
%vec = %client.player.getMuzzleVector(0);
|
||||
%vec2 = vectorNormalize(vectorSub(%obj.getWorldBoxCenter(), %client.player.getMuzzlePoint(%slot)));
|
||||
%dot = vectorDot(%vec, %vec2);
|
||||
if(%dot < 0.9)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
parent::serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap);
|
||||
}
|
||||
|
||||
function serverCmdScopeCommanderMap(%client, %scope)
|
||||
{
|
||||
parent::serverCmdScopeCommanderMap(%client, %scope);
|
||||
%client.player.ccActive = %scope;
|
||||
}
|
||||
|
||||
//Mortar Throw Reload Fix
|
||||
function ShapeBase::throwWeapon(%this)
|
||||
{
|
||||
if((%this.getMountedImage($WeaponSlot).getName() $= "MortarImage" || %this.getMountedImage($WeaponSlot).getName() $= "MissileLauncherImage" || %this.getMountedImage($WeaponSlot).getName() $= "ShockLanceImage") &&
|
||||
(%this.getImageState($WeaponSlot) $= "Reload" || %this.getImageState($WeaponSlot) $= "Fire")){
|
||||
return;
|
||||
}
|
||||
|
||||
parent::throwWeapon(%this);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Prevent package from being activated if it is already
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ function CreateServer( %mission, %missionType )
|
|||
//Call for a GetTeamCount update
|
||||
GetTeamCounts(%game);
|
||||
|
||||
// Prevent package from being activated if it is already
|
||||
//Prevent package from being activated if it is already
|
||||
if (!isActivePackage(TeamCountsTriggers))
|
||||
activatePackage(TeamCountsTriggers);
|
||||
}
|
||||
|
|
@ -55,12 +55,15 @@ function GetTeamCounts(%game)
|
|||
|
||||
if( !$Host::TournamentMode )
|
||||
{
|
||||
if( $CurrentMissionType $= "CTF" )
|
||||
if($CurrentMissionType $= "CTF")
|
||||
{
|
||||
NBRStatusNotify(%game);
|
||||
CheckAntiPack(%game);
|
||||
}
|
||||
TeamBalanceNotify(%game);
|
||||
else if($CurrentMissionType $= "DM")
|
||||
CheckAntiPack(%game);
|
||||
|
||||
TeamBalanceNotify(%game); //Has check for # teams
|
||||
}
|
||||
|
||||
//Set so counter wont run when it doesnt need to.
|
||||
|
|
@ -172,6 +175,9 @@ function GameConnection::onDrop(%client, %reason)
|
|||
// Called in GetTeamCounts
|
||||
function TeamBalanceNotify(%game)
|
||||
{
|
||||
if(!$Host::EnableTeamBalanceNotify && !$Host::EnableAutobalance)
|
||||
return;
|
||||
|
||||
if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 )
|
||||
{
|
||||
//Uneven
|
||||
|
|
@ -225,6 +231,9 @@ function NotifyUnbalanced( %game )
|
|||
if(isEventPending($NotifySchedule))
|
||||
cancel($NotifySchedule);
|
||||
|
||||
if(!$Host::EnableTeamBalanceNotify && !$Host::EnableAutobalance)
|
||||
return;
|
||||
|
||||
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
|
||||
return;
|
||||
|
||||
|
|
@ -357,6 +366,9 @@ function Autobalance( %game )
|
|||
if(isEventPending($AutoBalanceSchedule))
|
||||
cancel($AutoBalanceSchedule);
|
||||
|
||||
if(!$Host::EnableAutobalance)
|
||||
return;
|
||||
|
||||
if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
|
||||
return;
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
198
Classic/scripts/autoexec/dtBanSystem.cs
Executable file → Normal file
198
Classic/scripts/autoexec/dtBanSystem.cs
Executable file → Normal file
|
|
@ -11,12 +11,12 @@
|
|||
//$dtBanList::GUID3555379 = "4\t2021\t18\t31\t518400";
|
||||
|
||||
//TO UNBAN SOMEONE WITHOUT RESTARTING THE SERVER
|
||||
//unban(%guid,%ip); in console
|
||||
//Example: unban(555555,"22.222.222.222"); put ip in quotes
|
||||
//banList();in console
|
||||
//unbanIndex(%index) %index is the number next to the players name from listBans();
|
||||
//Example: unbanold(555555,"22.222.222.222"); put ip in quotes
|
||||
|
||||
package dtBan
|
||||
{
|
||||
|
||||
function ClassicLoadBanlist()
|
||||
{
|
||||
$ClassicPermaBans = 0;
|
||||
|
|
@ -30,21 +30,43 @@ function BanList::add(%guid, %ipAddress, %time){
|
|||
if(%time > 999999){
|
||||
%time = "BAN";
|
||||
}
|
||||
%name = getClientBanName(%guid, %ipAddress);
|
||||
if (%guid > 0){
|
||||
$dtBanList::GUID[%guid] = dtBanMark() TAB %time;
|
||||
$dtBanList::GUID[%guid] = dtBanMark() TAB %time TAB %name;
|
||||
}
|
||||
if (getSubStr(%ipAddress, 0, 3) $= "IP:"){
|
||||
// add IP ban
|
||||
%bareIP = getSubStr(%ipAddress, 3, strLen(%ipAddress));
|
||||
%bareIP = getSubStr(%bareIP, 0, strstr(%bareIP, ":"));
|
||||
%bareIP = strReplace(%bareIP, ".", "_"); // variable access bug workaround
|
||||
|
||||
$dtBanList::IP[%bareIP] = dtBanMark() TAB %time;
|
||||
//error("ban" SPC %bareIP SPC $dtBanList::IP[%bareIP]);
|
||||
// add IP ban
|
||||
$dtBanList::IP[%bareIP] = dtBanMark() TAB %time TAB %name;
|
||||
}
|
||||
|
||||
// write out the updated bans to the file
|
||||
export("$dtBanList*", $Host::dtBanlist);
|
||||
%found = 0;
|
||||
%eIndex = -1;
|
||||
for (%i = 0; %i < 100; %i++){
|
||||
if($dtBanList::NameList[%i] !$= ""){
|
||||
if(getField($dtBanList::NameList[%i], 0) $= %name){
|
||||
%found =1;
|
||||
if(%guid > 0)
|
||||
$dtBanList::NameList[%i] = setField($dtBanList::NameList[%i], 1, %guid);
|
||||
if(getSubStr(%ipAddress, 0, 3) $= "IP:")
|
||||
$dtBanList::NameList[%i] = setField($dtBanList::NameList[%i], 2, %bareIP);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if(%eIndex == -1){
|
||||
%eIndex = %i;
|
||||
}
|
||||
}
|
||||
if(!%found){
|
||||
if($dtBanList::NameList[%eIndex] $= ""){
|
||||
$dtBanList::NameList[%eIndex] = %name TAB %guid TAB %bareIP;
|
||||
}
|
||||
else{
|
||||
error("Ban Index is not empty");
|
||||
}
|
||||
}
|
||||
saveBanList();
|
||||
}
|
||||
|
||||
function banList_checkIP(%client){
|
||||
|
|
@ -56,14 +78,21 @@ function banList_checkIP(%client){
|
|||
%time = $dtBanList::IP[%ip];
|
||||
if(%time $= "BAN")
|
||||
return 1;
|
||||
if (%time !$= "" && %time != 0){
|
||||
if (getFieldCount(%time) > 0){
|
||||
%delta = getBanCount(getField(%time,0), getField(%time,1),getField(%time,2),getField(%time,3));
|
||||
if (%delta < getField(%time,4))
|
||||
return 1;
|
||||
else{
|
||||
for (%i = 0; %i < 100; %i++){
|
||||
if($dtBanList::NameList[%i] !$= ""){
|
||||
if(getField($dtBanList::NameList[%i], 1) $= %guid){
|
||||
unbanIndex(%i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
$dtBanList::IP[%ip] = "";
|
||||
schedule(1000,0,"export","$dtBanList*", $Host::dtBanlist);
|
||||
//export("$dtBanList*", "prefs/dtBanlist.cs");
|
||||
saveBanList();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
|
@ -73,14 +102,21 @@ function banList_checkGUID(%guid){
|
|||
%time = $dtBanList::GUID[%guid];
|
||||
if(%time $= "BAN")
|
||||
return 1;
|
||||
if (%time !$= "" && %time != 0){
|
||||
if (getFieldCount(%time) > 0){
|
||||
%delta = getBanCount(getField(%time,0), getField(%time,1),getField(%time,2),getField(%time,3));
|
||||
if (%delta < getField(%time,4))
|
||||
return 1;
|
||||
else{
|
||||
$dtBanList::GUID[%guid] = "";
|
||||
schedule(500,0,"export","$dtBanList*", $Host::dtBanlist);
|
||||
//export("$dtBanList*", "prefs/dtBanlist.cs");
|
||||
for (%i = 0; %i < 100; %i++){
|
||||
if($dtBanList::NameList[%i] !$= ""){
|
||||
if(getField($dtBanList::NameList[%i], 1) $= %guid){
|
||||
unbanIndex(%i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
$dtBanList::GUID[%guid] = "";
|
||||
saveBanList();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
|
@ -88,31 +124,63 @@ function banList_checkGUID(%guid){
|
|||
|
||||
};
|
||||
|
||||
if (!isActivePackage(dtBan))
|
||||
if (!isActivePackage(dtBan)){
|
||||
activatePackage(dtBan);
|
||||
}
|
||||
|
||||
function saveBanList(){
|
||||
if(!isEventPending($banEvent))
|
||||
$banEvent = schedule(1000,0,"export","$dtBanList*", $Host::dtBanlist);
|
||||
}
|
||||
function getClientBanName(%guid, %ip){
|
||||
%found = 0;
|
||||
for (%i = 0; %i < ClientGroup.getCount(); %i++){
|
||||
%client = ClientGroup.getObject(%i);
|
||||
if(%guid > 0 && %client.guid $= %guid){
|
||||
%found = 1;
|
||||
break;
|
||||
}
|
||||
else if(%client.getAddress() $= %ip){
|
||||
%found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(%found){
|
||||
%authInfo = %client.getAuthInfo();
|
||||
%realName = getField( %authInfo, 0 );
|
||||
if(%realName !$= "")
|
||||
%name = %realName;
|
||||
else
|
||||
%name = stripChars( detag( getTaggedString( %client.name ) ), "\cp\co\c6\c7\c8\c9\c0" );
|
||||
return trim(%name);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
function getBanCount(%d, %year, %h, %n){
|
||||
%dif = formattimestring("yy") - %year;
|
||||
%days += 365 * (%dif-1);
|
||||
%days += 365 - %d;
|
||||
%days += dtBanDay();
|
||||
%ht = %nt = 0;
|
||||
if(formattimestring("H") > %h){
|
||||
%ht = formattimestring("H") - %h;
|
||||
if(%d && %year && %h && %n){
|
||||
%dif = formattimestring("yy") - %year;
|
||||
%days += 365 * (%dif-1);
|
||||
%days += 365 - %d;
|
||||
%days += dtBanDay();
|
||||
%ht = %nt = 0;
|
||||
if(formattimestring("H") > %h){
|
||||
%ht = formattimestring("H") - %h;
|
||||
}
|
||||
else if(formattimestring("H") < %h){
|
||||
%ht = 24 - %h;
|
||||
%ht = formattimestring("H")+ %ht;
|
||||
}
|
||||
if(formattimestring("n") > %n){
|
||||
%nt = formattimestring("n") - %n;
|
||||
}
|
||||
else if(formattimestring("n") < %n){
|
||||
%nt = 60 - %n;
|
||||
%nt = formattimestring("n") + %nt;
|
||||
}
|
||||
return mfloor((%days * 1440) + (%ht*60) + %nt);
|
||||
}
|
||||
else if(formattimestring("H") < %h){
|
||||
%ht = 24 - %h;
|
||||
%ht = formattimestring("H")+ %ht;
|
||||
}
|
||||
if(formattimestring("n") > %n){
|
||||
%nt = formattimestring("n") - %n;
|
||||
}
|
||||
else if(formattimestring("n") < %n){
|
||||
%nt = 60 - %n;
|
||||
%nt = formattimestring("n") + %nt;
|
||||
}
|
||||
return mfloor((%days * 1440) + (%ht*60) + %nt);
|
||||
return 0;
|
||||
//return mfloor((%days * 1440) + (%ht*60) + %nt) TAB (%days * 1440) TAB (%ht*60) TAB %nt;
|
||||
}
|
||||
|
||||
|
|
@ -146,15 +214,63 @@ function dtBanMark(){
|
|||
return %count + %d TAB formattimestring("yy") TAB formattimestring("H") TAB formattimestring("n");
|
||||
}
|
||||
|
||||
function unban(%guid,%ip){
|
||||
function banList(){
|
||||
%found = 0;
|
||||
for (%i = 0; %i < 100; %i++){
|
||||
%fieldList = $dtBanList::NameList[%i];
|
||||
if($dtBanList::NameList[%i] !$= ""){
|
||||
%found = 1;
|
||||
error("index:" @ %i SPC "Name:" @ getField(%fieldList,0) SPC "GUID:" @ getField(%fieldList,1) SPC "IP:" @ getField(%fieldList,2));
|
||||
}
|
||||
}
|
||||
if(%found){
|
||||
error("Use unbanIndex(%index); to unban user from the list ");
|
||||
}
|
||||
else{
|
||||
error("No bans, see" SPC $Host::dtBanlist SPC "for older entries");
|
||||
}
|
||||
}
|
||||
|
||||
function unbanIndex(%index){
|
||||
if( $dtBanList::NameList[%index] !$= ""){
|
||||
%fieldList = $dtBanList::NameList[%index];
|
||||
%name = getField(%fieldList, 0);
|
||||
$dtBanList::NameList[%index] = "";
|
||||
error("Name" SPC getField(%fieldList,0) SPC "UNBANNED");
|
||||
%guid = getField(%fieldList,1);
|
||||
if($dtBanList::GUID[%guid] !$= ""){
|
||||
$dtBanList::GUID[%guid] = "";
|
||||
error("GUID" SPC %guid SPC "UNBANNED");
|
||||
}
|
||||
%ip = getField(%fieldList,2);
|
||||
if($dtBanList::IP[%ip] !$= ""){
|
||||
$dtBanList::IP[%ip] = "";
|
||||
error("IP" SPC %ip SPC "UNBANNED");
|
||||
}
|
||||
saveBanList();
|
||||
return %name;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//old method
|
||||
function unbanold(%guid,%ip){
|
||||
%ip = strReplace(%ip, ".", "_");
|
||||
for (%i = 0; %i < 100; %i++){
|
||||
if($dtBanList::NameList[%i] !$= ""){
|
||||
if(getField($dtBanList::NameList[%i], 2) $= %ip || getField($dtBanList::NameList[%i], 1) $= %guid){
|
||||
unbanIndex(%i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if($dtBanList::GUID[%guid] !$= ""){
|
||||
$dtBanList::GUID[%guid] = "";
|
||||
error("GUID" SPC %guid SPC "UNBANNED");
|
||||
}
|
||||
%ip = strReplace(%ip, ".", "_");
|
||||
if($dtBanList::IP[%ip] !$= ""){
|
||||
$dtBanList::IP[%ip] = "";
|
||||
error("IP" SPC %ip SPC "UNBANNED");
|
||||
}
|
||||
export("$dtBanList*", $Host::dtBanlist);
|
||||
saveBanList();
|
||||
}
|
||||
104
Classic/scripts/autoexec/flagTunnelingFix.cs
Normal file
104
Classic/scripts/autoexec/flagTunnelingFix.cs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
//Fixes for collision tunneling on flag objects note only in CTF type games
|
||||
//Script By:DarkTiger
|
||||
$ftEnable = 1;
|
||||
$flagSimTime = 60;//note a higher the time, the larger the sweep scans will be
|
||||
$flagCheckRadius = 50;
|
||||
$playerBoxA = "-0.6 -0.6 0";
|
||||
$playerBoxB = "0.6 0.6 2.3";
|
||||
|
||||
package flagFix{
|
||||
function CTFGame::startFlagCollisionSearch(%game, %flag){
|
||||
parent::startFlagCollisionSearch(%game, %flag);
|
||||
if((getSimTime() - %game.fcs) >= $flagSimTime && $ftEnable){
|
||||
%game.flagColTest(%flag);
|
||||
%game.fcs = getSimTime();
|
||||
}
|
||||
}
|
||||
function SCtFGame::startFlagCollisionSearch(%game, %flag){
|
||||
parent::startFlagCollisionSearch(%game, %flag);
|
||||
if((getSimTime() - %game.fcs) >= $flagSimTime && $ftEnable){
|
||||
%game.flagColTest(%flag);
|
||||
%game.fcs = getSimTime();
|
||||
}
|
||||
}
|
||||
|
||||
function PracticeCTFGame::startFlagCollisionSearch(%game, %flag){
|
||||
parent::startFlagCollisionSearch(%game, %flag);
|
||||
if((getSimTime() - %game.fcs) >= $flagSimTime && $ftEnable){
|
||||
%game.flagColTest(%flag);
|
||||
%game.fcs = getSimTime();
|
||||
}
|
||||
}
|
||||
|
||||
function CTFGame::startMatch(%game){
|
||||
parent::startMatch(%game);
|
||||
%game.setupFlagTrig();
|
||||
if(!isEventPending(Game.flagLoop)){
|
||||
%game.atHomeFlagLoop();
|
||||
}
|
||||
}
|
||||
|
||||
function SCtFGame::startMatch(%game){
|
||||
parent::startMatch(%game);
|
||||
%game.setupFlagTrig();
|
||||
if(!isEventPending(Game.flagLoop)){
|
||||
%game.atHomeFlagLoop();
|
||||
}
|
||||
%game.fcs = getSimTime();
|
||||
}
|
||||
|
||||
function PracticeCTFGame::startMatch(%game){
|
||||
parent::startMatch(%game);
|
||||
%game.setupFlagTrig();
|
||||
if(!isEventPending(Game.flagLoop)){
|
||||
%game.atHomeFlagLoop();
|
||||
}
|
||||
%game.fcs = getSimTime();
|
||||
}
|
||||
};
|
||||
activatePackage(flagFix);
|
||||
|
||||
function DefaultGame::flagColTest(%game, %flag){
|
||||
%Box2 = %flag.getWorldBox();
|
||||
InitContainerRadiusSearch( %flag.getWorldBoxCenter(), $flagCheckRadius, $TypeMasks::PlayerObjectType);
|
||||
while((%player = containerSearchNext()) != 0){
|
||||
%playerPos = %player.getPosition();
|
||||
if(%player.lastSim > 0 && (%player.getState() !$= "Dead")){// only check at speed
|
||||
if((getSimTime() - %player.lastSim) <= 256){//make sure are last position is valid
|
||||
%sweepCount = mFloor(vectorDist(%playerPos, %player.oldPos) + 1);
|
||||
for(%i = 0; %i < %sweepCount; %i++){// sweep behind us to see if we should have hit something
|
||||
%lerpPos = vectorLerp(%playerPos, %player.oldPos, (%i+1)/%sweepCount);//back sweep
|
||||
%Box1 = vectorAdd($playerBoxA, %lerpPos) SPC vectorAdd($playerBoxB, %lerpPos);
|
||||
if(boxIntersect(%Box1, %Box2)){
|
||||
%flag.getDataBlock().onCollision(%flag, %player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
%player.oldPos = %playerPos;
|
||||
%player.lastSim = getSimTime();
|
||||
}
|
||||
}
|
||||
|
||||
function vectorLerp(%point1, %point2, %t) {
|
||||
return vectorAdd(%point1, vectorScale(vectorSub(%point2, %point1), %t));
|
||||
}
|
||||
|
||||
function boxIntersect(%a, %b){
|
||||
return (getWord(%a, 0) <= getWord(%b, 3) && getWord(%a, 3) >= getWord(%b, 0)) &&
|
||||
(getWord(%a, 1) <= getWord(%b, 4) && getWord(%a, 4) >= getWord(%b, 1)) &&
|
||||
(getWord(%a, 2) <= getWord(%b, 5) && getWord(%a, 5) >= getWord(%b, 2));
|
||||
}
|
||||
|
||||
function DefaultGame::atHomeFlagLoop(%game){
|
||||
if($TeamFlag[1].isHome ){
|
||||
%game.flagColTest($TeamFlag[1], 0);
|
||||
}
|
||||
if($TeamFlag[2].isHome){
|
||||
%game.flagColTest($TeamFlag[2], 0);
|
||||
}
|
||||
%speed = ($HostGamePlayerCount - $HostGameBotCount > 0) ? $flagSimTime : 30000;
|
||||
if(isObject(Game) && $missionRunning && $ftEnable)
|
||||
%game.flagLoop = %game.schedule(%speed, "atHomeFlagLoop");
|
||||
}
|
||||
|
|
@ -1,11 +1,11 @@
|
|||
//$Host::ClassicRotationFile = "prefs/mapRotation1.cs";
|
||||
|
||||
//Enable/Disable
|
||||
$EnableMultipleMapRotation = 0;
|
||||
//$Host::MultipleMapRotation = 0;
|
||||
|
||||
//How any mapRotation Files
|
||||
//Naming scheme mapRotation1.cs, mapRotation2.cs, mapRotation3.cs, etc
|
||||
$mapRotationFilesCount = 3;
|
||||
//$Host::MultipleMapRotationCount = 3;
|
||||
|
||||
function multipleMapRotation()
|
||||
{
|
||||
|
|
@ -15,7 +15,7 @@ function multipleMapRotation()
|
|||
|
||||
if(%var) //If number exists proceed
|
||||
{
|
||||
if(%var $= $mapRotationFilesCount)
|
||||
if(%var $= $Host::MultipleMapRotationCount)
|
||||
%var = 1;
|
||||
else
|
||||
%var = %var + 1;
|
||||
|
|
@ -34,5 +34,5 @@ function multipleMapRotationEcho()
|
|||
}
|
||||
|
||||
//Run
|
||||
if($EnableMultipleMapRotation)
|
||||
if($Host::MultipleMapRotation)
|
||||
multipleMapRotation();
|
||||
|
|
|
|||
|
|
@ -61,8 +61,8 @@ $dtLoadingScreen::ShowFullScreen = 0;
|
|||
// Enable/Disable Images
|
||||
$dtLoadingScreen::ShowImages = 0;
|
||||
// Enable/Disable Server Logo
|
||||
$dtLoadingScreen::ShowLogo = $Host::LoadScreenShowLogo; //$dtLoadingScreen::ShowLogo = 0;
|
||||
$dtLoadingScreen::LogoName = $Host::LoadScreenShowLogoName; //$dtLoadingScreen::LogoName = "dpub/DPUB_logo";
|
||||
//$Host::LoadScreenShowLogo = 0;
|
||||
//$Host::LoadScreenShowLogoName = "dpub/DPUB_logo";
|
||||
|
||||
|
||||
// Color safetynet
|
||||
|
|
@ -234,11 +234,11 @@ function ALTsendModInfoToClient(%client)
|
|||
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = " ";
|
||||
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = " ";
|
||||
}
|
||||
else if($dtLoadingScreen::ShowLogo)
|
||||
else if($Host::LoadScreenShowLogo)
|
||||
{
|
||||
if(%client.dmpVersion $=$DMP::Version)
|
||||
{
|
||||
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = "<bitmap:" @ $dtLoadingScreen::LogoName @ ">";
|
||||
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = "<bitmap:" @ $Host::LoadScreenShowLogoName @ ">";
|
||||
|
||||
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = " ";
|
||||
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = " ";
|
||||
|
|
|
|||
|
|
@ -2,31 +2,30 @@
|
|||
// Script BY: DarkTiger
|
||||
// Worked on: ChocoTaco
|
||||
// If player is afk specific amount of time in minutes, force them into observer
|
||||
deleteVariables("$dtVar::AFKList*");
|
||||
$AFKCount = 0;
|
||||
|
||||
// Enable/Disable entire script
|
||||
$dtVar::AFKTimeout = 1;
|
||||
// 60000 * 2 is 2 minutes
|
||||
// 0 minutes disables
|
||||
$dtVar::AFKtime = 60000 * 2;
|
||||
$dtVar::AFKtime = 60000 * 1;
|
||||
// Run from List Only instead of All clients on the server. 1 is yes, 0 is no
|
||||
$dtVar::ListOnly = 1;
|
||||
// Add clients who are normally AFK
|
||||
$dtVar::AFKList[$AFKCount++] = "";
|
||||
$dtVar::AFKList[$AFKCount++] = "";
|
||||
|
||||
// Loop Check Timer
|
||||
// How often do you want a AFKLoop. 1000 * 30 is 30 seconds
|
||||
$dtVar::AFKloop = 1000 * 30;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
$dtVar::AFKloop = 1000 * 15;
|
||||
|
||||
// Set Status Var
|
||||
if($dtVar::ListOnly)
|
||||
if($dtVar::ListOnly || !$dtVar::AFKtime)
|
||||
$DT_AFKStatus = "IDLE";
|
||||
else
|
||||
$DT_AFKStatus = "ACTIVE";
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
package DT_AFKPackage
|
||||
{
|
||||
|
||||
|
|
@ -67,21 +66,19 @@ function GameConnection::onDrop(%client, %reason)
|
|||
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
function DT_AFKStatusConnect(%client)
|
||||
{
|
||||
if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
|
||||
if(!$dtVar::AFKtime || $Host::TournamentMode)
|
||||
return;
|
||||
|
||||
for(%x = 1; %x <= $AFKCount; %x++)
|
||||
{
|
||||
for(%x = 1; %x <= $AFKCount; %x++)
|
||||
%guid = $dtVar::AFKList[%x];
|
||||
if(%client.guid $= %guid && %guid !$= "")
|
||||
{
|
||||
%guid = $dtVar::AFKList[%x];
|
||||
if(%client.guid $= %guid && %guid !$= "")
|
||||
{
|
||||
$DT_AFKStatus = "ACTIVE";
|
||||
$DT_AFKListCount++;
|
||||
%client.dtAFK = 1;
|
||||
}
|
||||
$DT_AFKStatus = "ACTIVE";
|
||||
$DT_AFKListCount++;
|
||||
%client.dtAFK = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -89,87 +86,72 @@ function DT_AFKStatusConnect(%client)
|
|||
function DT_AFKStatusDrop(%client)
|
||||
{
|
||||
if(%client.dtAFK)
|
||||
$DT_AFKListCount = $DT_AFKListCount - 1;
|
||||
$DT_AFKListCount--;
|
||||
|
||||
// for(%x = 1; %x <= $AFKCount; %x++)
|
||||
// {
|
||||
// %guid = $dtVar::AFKList[%x];
|
||||
// if(%client.guid $= %guid && %guid !$= "")
|
||||
// $DT_AFKListCount = $DT_AFKListCount - 1;
|
||||
// }
|
||||
|
||||
if($DT_AFKListCount $= 0) //Wont set IDLE until all List Clients are off the server
|
||||
//Reset
|
||||
if($DT_AFKListCount $= 0)
|
||||
$DT_AFKStatus = "IDLE";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
function DT_AFKtimeoutLoop()
|
||||
{
|
||||
//echo($DT_AFKStatus);
|
||||
|
||||
switch$($DT_AFKStatus)
|
||||
{
|
||||
case ACTIVE:
|
||||
if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
|
||||
{
|
||||
if($dtVar::ListOnly)
|
||||
{
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
|
||||
{
|
||||
%client = ClientGroup.getObject(%i);
|
||||
if(%client.dtAFK)
|
||||
{
|
||||
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
|
||||
AFKChk(%client);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
|
||||
{
|
||||
%client = ClientGroup.getObject(%i);
|
||||
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
|
||||
AFKChk(%client);
|
||||
}
|
||||
}
|
||||
}
|
||||
case IDLE:
|
||||
//Do Nothing
|
||||
}
|
||||
|
||||
if(isEventPending($dtVar::AFKloopSchedule))
|
||||
cancel($dtVar::AFKloopSchedule);
|
||||
|
||||
//echo($DT_AFKStatus);
|
||||
if($DT_AFKStatus $= "ACTIVE" && !$Host::TournamentMode)
|
||||
{
|
||||
if($dtVar::ListOnly)
|
||||
{
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
|
||||
{
|
||||
%client = ClientGroup.getObject(%i);
|
||||
if(%client.dtAFK)
|
||||
{
|
||||
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
|
||||
CheckAFK(%client);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
|
||||
{
|
||||
%client = ClientGroup.getObject(%i);
|
||||
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
|
||||
CheckAFK(%client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Have another go?
|
||||
$dtVar::AFKloopSchedule = schedule($dtVar::AFKloop, 0, "DT_AFKtimeoutLoop");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
function AFKChk(%client)
|
||||
function CheckAFK(%client)
|
||||
{
|
||||
if(%client.player.curTransform $= %client.player.getTransform())
|
||||
{//checks to see if there position and rotation are the same.
|
||||
%client.player.afkTimer += $dtVar::AFKloop;
|
||||
if(%client.player.afkTimer >= $dtVar::AFKtime)
|
||||
{
|
||||
Game.AFKForceObserver(%client);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
%client.player.afkTimer = 0;//reset if moving
|
||||
}
|
||||
//checks to see if there position and rotation are the same.
|
||||
if(%client.player.curTransform $= %client.player.getTransform())
|
||||
{
|
||||
%client.player.afkTimer += $dtVar::AFKloop;
|
||||
if(%client.player.afkTimer >= $dtVar::AFKtime)
|
||||
{
|
||||
Game.AFKForceObserver(%client);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
%client.player.afkTimer = 0; //reset if moving
|
||||
|
||||
%client.player.curTransform = %client.player.getTransform();//save current transform
|
||||
//save current transform
|
||||
%client.player.curTransform = %client.player.getTransform();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
function DefaultGame::AFKForceObserver(%game, %client)
|
||||
{
|
||||
if($Host::TournamentMode)
|
||||
return;
|
||||
|
||||
//make sure we have a valid client...
|
||||
if (%client <= 0)
|
||||
return;
|
||||
|
|
@ -196,23 +178,6 @@ function DefaultGame::AFKForceObserver(%game, %client)
|
|||
logEcho(%client.nameBase@" (cl "@%client@") was forced into observer mode due to inactivity");
|
||||
%client.lastTeam = %client.team;
|
||||
|
||||
if($Host::TournamentMode)
|
||||
{
|
||||
if(!$matchStarted)
|
||||
{
|
||||
if(%client.camera.Mode $= "pickingTeam")
|
||||
{
|
||||
commandToClient( %client, 'processPickTeam');
|
||||
clearBottomPrint( %client );
|
||||
}
|
||||
else
|
||||
{
|
||||
clearCenterPrint(%client);
|
||||
%client.notReady = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// switch client to team 0 (observer)
|
||||
%client.team = 0;
|
||||
%client.player.team = 0;
|
||||
|
|
|
|||
|
|
@ -1733,7 +1733,7 @@ package dtStats{
|
|||
if($dtStats::Enable){
|
||||
dtSaveServerVars();
|
||||
dtScanForRepair();
|
||||
$mapID::gameID = addNum($mapID::gameID,1);
|
||||
$mapID::gameID = formattimestring("mddyHHnnss");
|
||||
if($dtStats::debugEchos)
|
||||
error("GAME ID" SPC $mapID::gameID SPC "//////////////////////////////");
|
||||
}
|
||||
|
|
@ -2206,7 +2206,7 @@ package dtStatsGame{
|
|||
}
|
||||
function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg){
|
||||
parent::serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg);
|
||||
if($dtStats::Enable){
|
||||
if($dtStats::Enable && (!%client.isAdmin || (%client.isAdmin && %client.ForceVote))){
|
||||
%client.dtStats.voteCount++;
|
||||
if(%typeName $= "VoteChangeMission"){
|
||||
%mission = $HostMissionFile[%arg3];
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
//exec("scripts/autoexec/zzDiscordBot.cs");
|
||||
|
||||
//ip of the bot
|
||||
$discordBot::IP = "";
|
||||
$discordBot::IP = "127.0.0.1:28003";
|
||||
$discordBot::reconnectTimeout = 3 * 60000;
|
||||
//auto connect on start
|
||||
$discordBot::autoStart = 0;
|
||||
|
|
@ -203,7 +203,6 @@ function discordBotProcess(%type, %var1, %var2, %var3, %var4, %var5, %var6)
|
|||
sendToDiscordEmote(%msg, $discordBot::serverFeed);
|
||||
}
|
||||
}
|
||||
|
||||
function sendToDiscord(%msg,%channel)
|
||||
{
|
||||
if(isObject(discord) && %msg !$= "")
|
||||
|
|
@ -286,15 +285,14 @@ function discord::onLine(%this, %line){
|
|||
switch$(%cmd){
|
||||
//case "Discord":
|
||||
//messageAll( 'MsgDiscord', '\c3Discord: \c4%1 %2',getWord(%lineStrip,1),getWords(%lineStrip,2,getWordCount(%lineStrip) -1));
|
||||
case "PLOTSTOP":
|
||||
$pathMaps::running = 0;
|
||||
case "PLOTPLAYER":
|
||||
startPlayerPlot(getWord(%lineStrip,1));
|
||||
case "GETSTAT":
|
||||
%var = getWord(%lineStrip,1);
|
||||
%mon = getWord(%lineStrip,2);
|
||||
%year = getWord(%lineStrip,3);
|
||||
%mon = getWord(%lineStrip,1);
|
||||
%year = getWord(%lineStrip,2);
|
||||
%var = getWord(%lineStrip,3);
|
||||
%game = getWord(%lineStrip,4);
|
||||
if(%game $= ""){// default if not valid
|
||||
%game = "CTFGame";
|
||||
}
|
||||
%returnIndex = getWord(%lineStrip,5);
|
||||
%nameList = $lData::name[%var,%game,"month",%mon,%year];
|
||||
%dataList = $lData::data[%var,%game,"month",%mon,%year];
|
||||
|
|
@ -307,8 +305,12 @@ function discord::onLine(%this, %line){
|
|||
$genStatsLockout = 1;
|
||||
%month = getWord(%lineStrip,1);
|
||||
%year = getWord(%lineStrip,2);
|
||||
%game = getWord(%lineStrip,3);
|
||||
if(%game $= ""){// default if not valid
|
||||
%game = "CTFGame";
|
||||
}
|
||||
if(%month > 0 && %year > 0){
|
||||
schedule(1000, 0, "sendLDATA", %month, %year, "CTFGame");
|
||||
schedule(1000, 0, "sendLDATA", %month, %year, %game);
|
||||
}
|
||||
}
|
||||
else{
|
||||
|
|
@ -317,9 +319,9 @@ function discord::onLine(%this, %line){
|
|||
case "PING":
|
||||
discord.send("PONG" @ $discordBot::cmdSplit @ "\r\n");
|
||||
case "PINGAVG":
|
||||
%min = 10000;
|
||||
%max = -10000;
|
||||
%lowCount = %lowPing = 0;
|
||||
%min = 10000;
|
||||
%max = -10000;
|
||||
%lowCount = %lowPing = 0;
|
||||
for(%i = 0; %i < ClientGroup.getCount(); %i++){
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
%ping = %cl.isAIControlled() ? 0 : %cl.getPing();
|
||||
|
|
@ -353,6 +355,32 @@ function discord::onLine(%this, %line){
|
|||
discord.schedule((%i+1)*32,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "msgList" @ "\r\n");
|
||||
}
|
||||
}
|
||||
case "BANLIST":
|
||||
%found = 0;
|
||||
for (%i = 0; %i < 100; %i++){
|
||||
if($dtBanList::NameList[%i] !$= ""){
|
||||
%fieldList = $dtBanList::NameList[%i];
|
||||
%msg = "Index:" @ %i SPC "Name:" @ getField(%fieldList,0) SPC "GUID:" @ getField(%fieldList,1);
|
||||
%found++;
|
||||
discord.schedule(%found*32,"send","MSGSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ %msg @ "\r\n");
|
||||
}
|
||||
}
|
||||
if(%found > 0){
|
||||
discord.schedule((%found+1)*32,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "banList" @ "\r\n");
|
||||
}
|
||||
else{
|
||||
sendToDiscord("No active bans, see ban file for manual/older entries", $discordBot::monitorChannel);
|
||||
}
|
||||
case "UNBANINDEX":
|
||||
%var = getWord(%lineStrip,1);
|
||||
if($dtBanList::NameList[%var] !$= ""){
|
||||
%name = unbanIndex(%var);
|
||||
sendToDiscord("User:" @ %name SPC "has been unbanned", $discordBot::monitorChannel);
|
||||
}
|
||||
else{
|
||||
sendToDiscord("Invalid Index", $discordBot::monitorChannel);
|
||||
}
|
||||
|
||||
default:
|
||||
error("Discord Bad Command" SPC %line);
|
||||
}
|
||||
|
|
@ -361,7 +389,7 @@ if(!isObject(discord) && $discordBot::autoStart){
|
|||
discordCon();
|
||||
}
|
||||
|
||||
function sendLDATA(%month, %year, %type){
|
||||
function sendLDATA(%month, %year, %game){
|
||||
%file = new FileObject();
|
||||
RootGroup.add(%file);
|
||||
%folderPath = "serverStats/LData/*.cs";
|
||||
|
|
@ -370,18 +398,16 @@ function sendLDATA(%month, %year, %type){
|
|||
for (%i = 0; %i < %count; %i++){
|
||||
%filepath = findNextfile(%folderPath);
|
||||
%fieldPath =strreplace(%filePath,"-","\t");
|
||||
%game = getField(%fieldPath,1);
|
||||
%g = getField(%fieldPath,1);
|
||||
%m = getField(%fieldPath,2); // 0 path / 1 game / 2 mon / 3 year / 4 type / 5 .cs
|
||||
%y = getField(%fieldPath,3);
|
||||
//%lType = getField(%fieldPath,4);
|
||||
if(%month $= %m && %y $= %year && %game $= %type){
|
||||
//error(%g SPC %game SPC %m SPC %month SPC %y SPC %year);
|
||||
if(%month $= %m && %y $= %year && %g $= %game){
|
||||
%found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
$dtSendDataMon = %month;
|
||||
$dtSendDataYear = %year;
|
||||
$dtSendDataType = %type;
|
||||
if(isFile(%filepath) && %found){
|
||||
sendToDiscord("Building Big Stats", $discordBot::monitorChannel);
|
||||
%file.OpenForRead(%filepath);
|
||||
|
|
@ -389,11 +415,11 @@ function sendLDATA(%month, %year, %type){
|
|||
while(!%file.isEOF()){
|
||||
%line = %file.readLine();
|
||||
if(strPos(%line,"%tguid") == -1){
|
||||
discord.schedule((%i++)*32,"send","STATSDATA" @ "%c%" @ $dtSendDataMon @ "%c%" @ $dtSendDataType @ "%c%" @ %line @ "\r\n");
|
||||
discord.schedule((%i++)*32,"send","STATSDATA" @ "%c%" @ %month @ "%c%" @ %game @ "%c%" @ %line @ "\r\n");
|
||||
}
|
||||
}
|
||||
error("Sent LData To Discord" SPC %month SPC %year SPC %type SPC %i);
|
||||
discord.schedule((%i++*32)+1000,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "buildStats" @ $discordBot::cmdSplit @ %month @ $discordBot::cmdSplit @ %year @ $discordBot::cmdSplit @ %type @ $discordBot::cmdSplit @ "\r\n");
|
||||
//error("Sent LData To Discord" SPC %month SPC %year SPC %game SPC %i);
|
||||
discord.schedule((%i++*32)+1000,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "buildStats" @ $discordBot::cmdSplit @ %month @ $discordBot::cmdSplit @ %year @ $discordBot::cmdSplit @ %game @ $discordBot::cmdSplit @ "\r\n");
|
||||
schedule((%i++*32)+1000, 0, "unlockStatGen");
|
||||
|
||||
}
|
||||
|
|
@ -407,79 +433,3 @@ function sendLDATA(%month, %year, %type){
|
|||
function unlockStatGen(){
|
||||
$genStatsLockout = 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//Player Path Maps
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
$pathMaps::maxCount = 32000;// default point count
|
||||
$pathMaps::speed = 500;
|
||||
function sendPrx(%x){
|
||||
for(%i = %x; %i < $prx::count && (%i - %x) < 50; %i++){
|
||||
%line = $prx::data[%i];
|
||||
%msg = "CDATA" @ "%c%" @ %i @ "%c%" @ %line @ "\r\n";
|
||||
if(isObject(discord))
|
||||
discord.send(%msg);
|
||||
//discord.schedule(%i,"send",%msg);
|
||||
}
|
||||
if(%i < $prx::count)
|
||||
schedule(128, 0, "sendPrx", %i);
|
||||
else
|
||||
discord.schedule(5000,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "buildprx" @ $discordBot::cmdSplit @ $prx::terFile @ $discordBot::cmdSplit @ $prx::misFile @ "\r\n");
|
||||
}
|
||||
|
||||
function startPlayerPlot(%count){
|
||||
if(!$pathMaps::running && (($MatchStarted + $missionRunning) == 2)){
|
||||
if(%count > 1000){
|
||||
$pathMaps::maxCount = %count;
|
||||
}
|
||||
$prx::terFile = Terrain.terrainFile;
|
||||
$prx::misFile = $missionName;
|
||||
$prx::count = 0;
|
||||
$pathMaps::running = 1;
|
||||
pathMapData();
|
||||
sendToDiscord("Player Plot Started" SPC $pathMaps::maxCount, $discordBot::monitorChannel);
|
||||
error("Player Plot Started");
|
||||
}
|
||||
else{
|
||||
sendToDiscord("Game Has Not Started Yet", $discordBot::monitorChannel);
|
||||
}
|
||||
}
|
||||
function floorVector(%vec){
|
||||
return mFloor(getWord(%vec,0)) SPC mFloor(getWord(%vec,1)) SPC mFloor(getWord(%vec,2));
|
||||
}
|
||||
function pathDataPoint(%client){
|
||||
%player = %client.player;
|
||||
if(isObject(%player)){
|
||||
%veh = (isObject(%client.vehicleMounted)) ? %client.vehicleMounted.getDataBlock().getName() : 0;
|
||||
$prx::data[$prx::Count] = %client.nameBase @ "%c" @ %pos @ "%c" @ %client.team @ "%c" @ isObject(%player.holdingFlag) @ "%c" @ %veh @ "%c" @ getSimTime();
|
||||
$prx::count++;
|
||||
}
|
||||
}
|
||||
function pathMapData(){ //loop to collect player position data
|
||||
for(%x = 0; %x < ClientGroup.getCount(); %x++){
|
||||
%client = ClientGroup.getObject(%x);
|
||||
%player = %client.player;
|
||||
if(isObject(%player)){
|
||||
%pos = %player.getPosition();
|
||||
%fpos = floorVector(%pos);
|
||||
if(%player.lpm !$= %fpos){
|
||||
%veh = (isObject(%client.vehicleMounted)) ? %client.vehicleMounted.getDataBlock().getName() : 0;
|
||||
$prx::data[$prx::Count] = %client.nameBase @ "%c" @ %pos @ "%c" @ %client.team @ "%c" @ isObject(%player.holdingFlag) @ "%c" @ %veh @ "%c" @ getSimTime();
|
||||
$prx::count++;
|
||||
}
|
||||
%player.lpm = %fpos;
|
||||
}
|
||||
}
|
||||
if(!($prx::eCount++ % 10)){error("pathMapData" SPC $prx::Count);}
|
||||
|
||||
if($pathMaps::running && (($MatchStarted + $missionRunning) == 2) && $prx::Count < $pathMaps::maxCount){// note will stop at end of mission
|
||||
schedule($pathMaps::speed, 0,"pathMapData");
|
||||
}
|
||||
else{
|
||||
$pathMaps::running = 0;
|
||||
sendToDiscord("Player Plot Processing", $discordBot::monitorChannel);
|
||||
error("Player Plot Tracking Has Ended");
|
||||
sendPrx(0);
|
||||
}
|
||||
}
|
||||
736
Classic/scripts/camera.cs
Normal file
736
Classic/scripts/camera.cs
Normal file
|
|
@ -0,0 +1,736 @@
|
|||
$Camera::movementSpeed = 40;
|
||||
|
||||
datablock CameraData(Observer)
|
||||
{
|
||||
mode = "observerStatic";
|
||||
firstPersonOnly = true;
|
||||
};
|
||||
|
||||
datablock CameraData(CommanderCamera)
|
||||
{
|
||||
mode = "observerStatic";
|
||||
firstPersonOnly = true;
|
||||
};
|
||||
|
||||
function CommanderCamera::onTrigger( %data, %obj, %trigger, %state )
|
||||
{
|
||||
// no need to do anything here.
|
||||
}
|
||||
|
||||
function Observer::onTrigger(%data,%obj,%trigger,%state)
|
||||
{
|
||||
// state = 0 means that a trigger key was released
|
||||
if (%state == 0)
|
||||
return;
|
||||
|
||||
//first, give the game the opportunity to prevent the observer action
|
||||
if (!Game.ObserverOnTrigger(%data, %obj, %trigger, %state))
|
||||
return;
|
||||
|
||||
//now observer functions if you press the "throw"
|
||||
if (%trigger >= 4)
|
||||
return;
|
||||
|
||||
//trigger types: 0:fire 1:altTrigger 2:jump 3:jet 4:throw
|
||||
%client = %obj.getControllingClient();
|
||||
if (%client == 0)
|
||||
return;
|
||||
|
||||
switch$ (%obj.mode)
|
||||
{
|
||||
case "justJoined":
|
||||
// z0dd - ZOD, 7/15/03. Don't need to waste CPU on a demo check
|
||||
//if (isDemo())
|
||||
// clearCenterPrint(%client);
|
||||
if (%trigger == 0) //press FIRE
|
||||
{
|
||||
// clear intro message
|
||||
clearBottomPrint( %client );
|
||||
|
||||
//spawn the player
|
||||
commandToClient(%client, 'setHudMode', 'Standard');
|
||||
Game.assignClientTeam(%client);
|
||||
Game.spawnPlayer( %client, $MatchStarted );
|
||||
|
||||
if( $MatchStarted )
|
||||
{
|
||||
%client.camera.setFlyMode();
|
||||
%client.setControlObject( %client.player );
|
||||
}
|
||||
else
|
||||
{
|
||||
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
||||
%client.setControlObject( %client.camera );
|
||||
}
|
||||
}
|
||||
else if (%trigger == 3) //press JET
|
||||
{
|
||||
//cycle throw the static observer spawn points
|
||||
%markerObj = Game.pickObserverSpawn(%client, true);
|
||||
%transform = %markerObj.getTransform();
|
||||
%obj.setTransform(%transform);
|
||||
%obj.setFlyMode();
|
||||
}
|
||||
else if (%trigger == 2) //press JUMP
|
||||
{
|
||||
//switch the observer mode to observing clients
|
||||
if (isObject(%client.observeFlyClient))
|
||||
serverCmdObserveClient(%client, %client.observeFlyClient);
|
||||
else
|
||||
serverCmdObserveClient(%client, -1);
|
||||
|
||||
displayObserverHud(%client, %client.observeClient);
|
||||
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
|
||||
messageClient(%client.observeClient, 'Observer', '\c1%1 is now observing you.', %client.name);
|
||||
}
|
||||
|
||||
case "playerDeath":
|
||||
// Attached to a dead player - spawn regardless of trigger type
|
||||
if(!%client.waitRespawn && getSimTime() > %client.suicideRespawnTime)
|
||||
{
|
||||
commandToClient(%client, 'setHudMode', 'Standard');
|
||||
Game.spawnPlayer( %client, true );
|
||||
%client.camera.setFlyMode();
|
||||
%client.setControlObject(%client.player);
|
||||
}
|
||||
|
||||
case "PreviewMode":
|
||||
if (%trigger == 0)
|
||||
{
|
||||
commandToClient(%client, 'setHudMode', 'Standard');
|
||||
if( %client.lastTeam )
|
||||
Game.clientJoinTeam( %client, %client.lastTeam );
|
||||
else
|
||||
{
|
||||
Game.assignClientTeam( %client, true );
|
||||
|
||||
// Spawn the player:
|
||||
Game.spawnPlayer( %client, false );
|
||||
}
|
||||
%client.camera.setFlyMode();
|
||||
%client.setControlObject( %client.player );
|
||||
}
|
||||
|
||||
case "toggleCameraFly":
|
||||
// this is the default camera mode
|
||||
|
||||
case "observerFly":
|
||||
// Free-flying observer camera
|
||||
if (%trigger == 0)
|
||||
{
|
||||
if( !$Host::TournamentMode && $MatchStarted )
|
||||
{
|
||||
// reset observer params
|
||||
clearBottomPrint(%client);
|
||||
commandToClient(%client, 'setHudMode', 'Standard');
|
||||
|
||||
if( %client.lastTeam !$= "" && %client.lastTeam != 0 && Game.numTeams > 1)
|
||||
{
|
||||
Game.clientJoinTeam( %client, %client.lastTeam, $MatchStarted );
|
||||
%client.camera.setFlyMode();
|
||||
%client.setControlObject( %client.player );
|
||||
}
|
||||
else
|
||||
{
|
||||
Game.assignClientTeam( %client );
|
||||
|
||||
// Spawn the player:
|
||||
Game.spawnPlayer( %client, true );
|
||||
%client.camera.setFlyMode();
|
||||
%client.setControlObject( %client.player );
|
||||
ClearBottomPrint( %client );
|
||||
}
|
||||
}
|
||||
else if( !$Host::TournamentMode )
|
||||
{
|
||||
clearBottomPrint(%client);
|
||||
Game.assignClientTeam( %client );
|
||||
|
||||
// Spawn the player:
|
||||
Game.spawnPlayer( %client, false );
|
||||
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
|
||||
%client.setControlObject( %client.camera );
|
||||
}
|
||||
}
|
||||
else if (%trigger == 3) //press JET
|
||||
{
|
||||
%markerObj = Game.pickObserverSpawn(%client, true);
|
||||
%transform = %markerObj.getTransform();
|
||||
%obj.setTransform(%transform);
|
||||
%obj.setFlyMode();
|
||||
}
|
||||
else if (%trigger == 2) //press JUMP
|
||||
{
|
||||
//switch the observer mode to observing clients
|
||||
if (isObject(%client.observeFlyClient))
|
||||
serverCmdObserveClient(%client, %client.observeFlyClient);
|
||||
else
|
||||
serverCmdObserveClient(%client, -1);
|
||||
|
||||
observerFollowUpdate( %client, %client.observeClient, false );
|
||||
displayObserverHud(%client, %client.observeClient);
|
||||
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
|
||||
messageClient(%client.observeClient, 'Observer', '\c1%1 is now observing you.', %client.name);
|
||||
}
|
||||
|
||||
case "observerStatic":
|
||||
// Non-moving observer camera
|
||||
%next = (%trigger == 3 ? true : false);
|
||||
%markerObj = Game.pickObserverSpawn(%client, %next);
|
||||
%transform = %markerObj.getTransform();
|
||||
%obj.setTransform(%transform);
|
||||
%obj.setFlyMode();
|
||||
|
||||
case "observerStaticNoNext":
|
||||
// Non-moving, non-cycling observer camera
|
||||
|
||||
case "observerTimeout":
|
||||
// Player didn't respawn quickly enough
|
||||
if (%trigger == 0)
|
||||
{
|
||||
clearBottomPrint(%client);
|
||||
commandToClient(%client, 'setHudMode', 'Standard');
|
||||
if( %client.lastTeam )
|
||||
Game.clientJoinTeam( %client, %client.lastTeam, true );
|
||||
else
|
||||
{
|
||||
Game.assignClientTeam( %client );
|
||||
|
||||
// Spawn the player:
|
||||
Game.spawnPlayer( %client, true );
|
||||
}
|
||||
%client.camera.setFlyMode();
|
||||
%client.setControlObject( %client.player );
|
||||
}
|
||||
else if (%trigger == 3) //press JET
|
||||
{
|
||||
%markerObj = Game.pickObserverSpawn(%client, true);
|
||||
%transform = %markerObj.getTransform();
|
||||
%obj.setTransform(%transform);
|
||||
%obj.setFlyMode();
|
||||
}
|
||||
else if (%trigger == 2) //press JUMP
|
||||
{
|
||||
//switch the observer mode to observing clients
|
||||
if (isObject(%client.observeFlyClient))
|
||||
serverCmdObserveClient(%client, %client.observeFlyClient);
|
||||
else
|
||||
serverCmdObserveClient(%client, -1);
|
||||
|
||||
// update the observer list for this client
|
||||
observerFollowUpdate( %client, %client.observeClient, false );
|
||||
|
||||
displayObserverHud(%client, %client.observeClient);
|
||||
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
|
||||
messageClient(%client.observeClient, 'Observer', '\c1%1 is now observing you.', %client.name);
|
||||
}
|
||||
|
||||
case "observerFollow":
|
||||
// Observer attached to a moving object (assume player for now...)
|
||||
//press FIRE - cycle to next client
|
||||
if (%trigger == 0)
|
||||
{
|
||||
%nextClient = findNextObserveClient(%client);
|
||||
%prevObsClient = %client.observeClient;
|
||||
if (%nextClient > 0 && %nextClient != %client.observeClient)
|
||||
{
|
||||
// update the observer list for this client
|
||||
observerFollowUpdate( %client, %nextClient, true );
|
||||
|
||||
//set the new object
|
||||
%transform = %nextClient.player.getTransform();
|
||||
//if( !%nextClient.isMounted() ) z0dd - ZOD, 7/15/03. DUH!
|
||||
if( !%nextClient.player.isMounted() )
|
||||
{
|
||||
//z0dd - ZOD, 7/15/03. Use datablock of armor for observer params
|
||||
%params = %nextClient.player.getDataBlock().observeParameters;
|
||||
%obj.setOrbitMode(%nextClient.player, %transform, getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
|
||||
//%obj.setOrbitMode(%nextClient.player, %transform, 0.5, 4.5, 4.5);
|
||||
%client.observeClient = %nextClient;
|
||||
}
|
||||
else
|
||||
{
|
||||
%mount = %nextClient.player.getObjectMount();
|
||||
if( %mount.getDataBlock().observeParameters $= "" )
|
||||
%params = %transform;
|
||||
else
|
||||
%params = %mount.getDataBlock().observeParameters;
|
||||
|
||||
%obj.setOrbitMode(%mount, %mount.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
|
||||
%client.observeClient = %nextClient;
|
||||
}
|
||||
|
||||
//send the message(s)
|
||||
displayObserverHud(%client, %nextClient);
|
||||
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
|
||||
{
|
||||
messageClient(%nextClient, 'Observer', '\c1%1 is now observing you.', %client.name);
|
||||
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (%trigger == 3) //press JET - cycle to prev client
|
||||
{
|
||||
%prevClient = findPrevObserveClient(%client);
|
||||
%prevObsClient = %client.observeClient;
|
||||
if (%prevClient > 0 && %prevClient != %client.observeClient)
|
||||
{
|
||||
// update the observer list for this client
|
||||
observerFollowUpdate( %client, %prevClient, true );
|
||||
|
||||
//set the new object
|
||||
%transform = %prevClient.player.getTransform();
|
||||
//if( !%prevClient.isMounted() ) z0dd - ZOD, 7/15/03. DUH!
|
||||
if( !%prevClient.player.isMounted() )
|
||||
{
|
||||
//z0dd - ZOD, 7/15/03. Use datablock of armor for observer params
|
||||
%params = %prevClient.player.getDataBlock().observeParameters;
|
||||
%obj.setOrbitMode(%prevClient.player, %transform, getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
|
||||
//%obj.setOrbitMode(%prevClient.player, %transform, 0.5, 4.5, 4.5);
|
||||
%client.observeClient = %prevClient;
|
||||
}
|
||||
else
|
||||
{
|
||||
%mount = %prevClient.player.getObjectMount();
|
||||
if( %mount.getDataBlock().observeParameters $= "" )
|
||||
%params = %transform;
|
||||
else
|
||||
%params = %mount.getDataBlock().observeParameters;
|
||||
|
||||
%obj.setOrbitMode(%mount, %mount.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
|
||||
%client.observeClient = %prevClient;
|
||||
}
|
||||
//send the message(s)
|
||||
displayObserverHud(%client, %prevClient);
|
||||
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
|
||||
{
|
||||
messageClient(%prevClient, 'Observer', '\c1%1 is now observing you.', %client.name);
|
||||
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (%trigger == 2) //press JUMP
|
||||
{
|
||||
// update the observer list for this client
|
||||
observerFollowUpdate( %client, -1, false );
|
||||
|
||||
//toggle back to observer fly mode
|
||||
%obj.mode = "observerFly";
|
||||
%obj.setFlyMode();
|
||||
updateObserverFlyHud(%client);
|
||||
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
|
||||
messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
|
||||
}
|
||||
|
||||
case "pre-game":
|
||||
if(!$Host::TournamentMode || $CountdownStarted)
|
||||
return;
|
||||
|
||||
%readySpamDif = getSimTime() - %client.readySpam;
|
||||
%readySpamDif1 = getSimTime() - %client.readySpamMsg;
|
||||
if(%readySpamDif > 10000 || !%client.readySpam)
|
||||
{
|
||||
%client.readySpam = getSimTime();
|
||||
if(%client.notReady)
|
||||
{
|
||||
%client.notReady = "";
|
||||
MessageAll( 0, '\c1%1 is READY.', %client.name );
|
||||
if(%client.notReadyCount < 3)
|
||||
centerprint( %client, "\nWaiting for match start (FIRE if not ready)", 0, 3);
|
||||
else
|
||||
centerprint( %client, "\nWaiting for match start", 0, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
%client.notReadyCount++;
|
||||
if(%client.notReadyCount < 4)
|
||||
{
|
||||
%client.notReady = true;
|
||||
MessageAll( 0, '\c1%1 is not READY.', %client.name );
|
||||
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
CheckTourneyMatchStart();
|
||||
}
|
||||
else if((%readySpamDif1 > 1000 || !%client.readySpamMsg) && %client.notReadyCount < 4)
|
||||
{
|
||||
%client.readySpamMsg = getSimTime();
|
||||
%wait = mFloor((10000 - (getSimTime() - %client.readySpam)) / 1000);
|
||||
messageClient(%client, 'MsgObserverCooldown', '\c3Ready Cooldown:\cr Please wait another %1 seconds.', %wait );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function Observer::setMode(%data, %obj, %mode, %targetObj)
|
||||
{
|
||||
if(%mode $= "")
|
||||
return;
|
||||
%client = %obj.getControllingClient();
|
||||
switch$ (%mode) {
|
||||
case "justJoined":
|
||||
commandToClient(%client, 'setHudMode', 'Observer');
|
||||
%markerObj = Game.pickObserverSpawn(%client, true);
|
||||
%transform = %markerObj.getTransform();
|
||||
%obj.setTransform(%transform);
|
||||
%obj.setFlyMode();
|
||||
|
||||
case "pre-game":
|
||||
commandToClient(%client, 'setHudMode', 'Observer');
|
||||
//z0dd - ZOD, 7/15/03. Use datablock of armor for observer params
|
||||
%params = %targetObj.getDataBlock().observeParameters;
|
||||
%obj.setOrbitMode(%targetObj, %targetObj.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
|
||||
//%obj.setOrbitMode( %targetObj, %targetObj.getTransform(), 0.5, 4.5, 4.5);
|
||||
|
||||
case "observerFly":
|
||||
// Free-flying observer camera
|
||||
commandToClient(%client, 'setHudMode', 'Observer');
|
||||
%markerObj = Game.pickObserverSpawn(%client, true);
|
||||
%transform = %markerObj.getTransform();
|
||||
%obj.setTransform(%transform);
|
||||
%obj.setFlyMode();
|
||||
|
||||
case "observerStatic" or "observerStaticNoNext":
|
||||
// Non-moving observer camera
|
||||
%markerObj = Game.pickObserverSpawn(%client, true);
|
||||
%transform = %markerObj.getTransform();
|
||||
%obj.setTransform(%transform);
|
||||
|
||||
case "observerFollow":
|
||||
// Observer attached to a moving object (assume player for now...)
|
||||
%transform = %targetObj.getTransform();
|
||||
|
||||
if( !%targetObj.isMounted() )
|
||||
{
|
||||
//z0dd - ZOD, 7/15/03. Use datablock of armor for observer params
|
||||
%params = %targetObj.getDataBlock().observeParameters;
|
||||
%obj.setOrbitMode(%targetObj, %transform, getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
|
||||
//%obj.setOrbitMode(%targetObj, %transform, 0.5, 4.5, 4.5);
|
||||
}
|
||||
else
|
||||
{
|
||||
%mount = %targetObj.getObjectMount();
|
||||
if( %mount.getDataBlock().observeParameters $= "" )
|
||||
%params = %transform;
|
||||
else
|
||||
%params = %mount.getDataBlock().observeParameters;
|
||||
|
||||
%obj.setOrbitMode(%mount, %mount.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
|
||||
}
|
||||
|
||||
case "observerTimeout":
|
||||
commandToClient(%client, 'setHudMode', 'Observer');
|
||||
%markerObj = Game.pickObserverSpawn(%client, true);
|
||||
%transform = %markerObj.getTransform();
|
||||
%obj.setTransform(%transform);
|
||||
%obj.setFlyMode();
|
||||
}
|
||||
%obj.mode = %mode;
|
||||
}
|
||||
|
||||
function findNextObserveClient(%client)
|
||||
{
|
||||
%index = -1;
|
||||
%count = ClientGroup.getCount();
|
||||
if (%count <= 1)
|
||||
return -1;
|
||||
|
||||
for (%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if (%cl == %client.observeClient)
|
||||
{
|
||||
%index = %i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//now find the next client (note, if not found, %index still == -1)
|
||||
%index++;
|
||||
if (%index >= %count)
|
||||
%index = 0;
|
||||
|
||||
%newClient = -1;
|
||||
for (%i = %index; %i < %count; %i++)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if (%cl != %client && %cl.player > 0)
|
||||
{
|
||||
%newClient = %cl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//if we didn't find anyone, search from the beginning again
|
||||
if (%newClient < 0)
|
||||
{
|
||||
for (%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if (%cl != %client && %cl.player > 0)
|
||||
{
|
||||
%newClient = %cl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//if we still haven't found anyone (new), give up..
|
||||
if (%newClient < 0 || %newClient.player == %player)
|
||||
return -1;
|
||||
}
|
||||
|
||||
function findPrevObserveClient(%client)
|
||||
{
|
||||
%index = -1;
|
||||
%count = ClientGroup.getCount();
|
||||
if (%count <= 1)
|
||||
return -1;
|
||||
|
||||
for (%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if (%cl == %client.observeClient)
|
||||
{
|
||||
%index = %i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//now find the prev client
|
||||
%index--;
|
||||
if (%index < 0)
|
||||
%index = %count - 1;
|
||||
|
||||
%newClient = -1;
|
||||
for (%i = %index; %i >= 0; %i--)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if (%cl != %client && %cl.player > 0)
|
||||
{
|
||||
%newClient = %cl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//if we didn't find anyone, search from the end again
|
||||
if (%newClient < 0)
|
||||
{
|
||||
for (%i = %count - 1; %i >= 0; %i--)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if (%cl != %client && %cl.player > 0)
|
||||
{
|
||||
%newClient = %cl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//if we still haven't found anyone (new), give up..
|
||||
if (%newClient < 0 || %newClient.player == %player)
|
||||
return -1;
|
||||
}
|
||||
|
||||
function observeClient(%client)
|
||||
{
|
||||
if( $testcheats )
|
||||
{
|
||||
//pass in -1 to choose any client...
|
||||
commandToServer('observeClient', %client);
|
||||
}
|
||||
}
|
||||
|
||||
function serverCmdObserveClient(%client, %target)
|
||||
{
|
||||
//clear the observer fly mode var...
|
||||
%client.observeFlyClient = -1;
|
||||
|
||||
//cancel any scheduled update
|
||||
cancel(%client.obsHudSchedule);
|
||||
|
||||
// must be an observer when observing other clients
|
||||
if( %client.getControlObject() != %client.camera)
|
||||
return;
|
||||
|
||||
//can't observer yourself
|
||||
if (%client == %target)
|
||||
return;
|
||||
|
||||
%count = ClientGroup.getCount();
|
||||
|
||||
//can't go into observer mode if you're the only client
|
||||
if (%count <= 1)
|
||||
return;
|
||||
|
||||
//make sure the target actually exists
|
||||
if (%target > 0)
|
||||
{
|
||||
%found = false;
|
||||
for (%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
if (%cl == %target)
|
||||
{
|
||||
%found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!%found)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
%client.observeClient = -1;
|
||||
%target = findNextObserveClient(%client);
|
||||
if (%target <= 0)
|
||||
return;
|
||||
}
|
||||
|
||||
//send the message
|
||||
if (%client.camera.mode !$= "observerFollow")
|
||||
{
|
||||
if (isObject(%client.player))
|
||||
%client.player.scriptKill(0);
|
||||
|
||||
//messageAllExcept(%client, -1, 'ClientNowObserver', '\c1%1 is now an observer.', %client.name);
|
||||
//messageClient(%client, 'YouNowObserver', '\c1You are now observing %1.', %target.name);
|
||||
}
|
||||
|
||||
%client.camera.getDataBlock().setMode(%client.camera, "observerFollow", %target.player);
|
||||
%client.setControlObject(%client.camera);
|
||||
|
||||
//tag is used if a client who is being observed dies...
|
||||
%client.observeClient = %target;
|
||||
}
|
||||
|
||||
function observerFollowUpdate( %client, %nextClient, %cycle )
|
||||
{
|
||||
%Oclient = %client.observeClient;
|
||||
if( %Oclient $= "" )
|
||||
return;
|
||||
|
||||
// changed to observer fly...
|
||||
if( %nextClient == -1 )
|
||||
{
|
||||
// find us in their observer list and remove, then reshuffle the list...
|
||||
for( %i = 0; %i < %Oclient.observeCount; %i++ )
|
||||
{
|
||||
if( %Oclient.observers[%i] == %client )
|
||||
{
|
||||
%Oclient.observeCount--;
|
||||
%Oclient.observers[%i] = %Oclient.observers[%Oclient.observeCount];
|
||||
%Oclient.observers[%Oclient.observeCount] = "";
|
||||
break;
|
||||
}
|
||||
}
|
||||
return; // were done..
|
||||
}
|
||||
|
||||
// changed from observer fly to observer follow...
|
||||
if( !%cycle && %nextClient != -1 )
|
||||
{
|
||||
// if nobody is observing this guy, initialize their observer count...
|
||||
if( %nextClient.observeCount $= "" )
|
||||
%nextClient.observeCount = 0;
|
||||
|
||||
// add us to their list of observers...
|
||||
%nextClient.observers[%nextClient.observeCount] = %client;
|
||||
%nextClient.observeCount++;
|
||||
return; // were done.
|
||||
}
|
||||
|
||||
if( %nextClient != -1 )
|
||||
{
|
||||
// cycling to the next client...
|
||||
for( %i = 0; %i < %Oclient.observeCount; %i++ )
|
||||
{
|
||||
// first remove us from our prev client's list...
|
||||
if( %Oclient.observers[%i] == %client )
|
||||
{
|
||||
%Oclient.observeCount--;
|
||||
%Oclient.observers[%i] = %Oclient.observers[%Oclient.observeCount];
|
||||
%Oclient.observers[%Oclient.observeCount] = "";
|
||||
break; // screw you guys, i'm goin home!
|
||||
}
|
||||
}
|
||||
|
||||
// if nobody is observing this guy, initialize their observer count...
|
||||
if( %nextClient.observeCount $= "" )
|
||||
%nextClient.observeCount = 0;
|
||||
|
||||
// now add us to the new clients list...
|
||||
%nextClient.observeCount++;
|
||||
%nextClient.observers[%nextClient.observeCount - 1] = %client;
|
||||
}
|
||||
}
|
||||
|
||||
function updateObserverFlyHud(%client)
|
||||
{
|
||||
//just in case there are two threads going...
|
||||
cancel(%client.obsHudSchedule);
|
||||
%client.observeFlyClient = -1;
|
||||
|
||||
//make sure the client is supposed to be in observer fly mode...
|
||||
if (!isObject(%client) || %client.team != 0 || %client.getControlObject() != %client.camera || %client.camera.mode $= "observerFollow")
|
||||
return;
|
||||
|
||||
//get various info about the player's eye
|
||||
%srcEyeTransform = %client.camera.getTransform();
|
||||
%srcEyePoint = firstWord(%srcEyeTransform) @ " " @ getWord(%srcEyeTransform, 1) @ " " @ getWord(%srcEyeTransform, 2);
|
||||
|
||||
%srcEyeVector = MatrixMulVector("0 0 0 " @ getWords(%srcEyeTransform, 3, 6), "0 1 0");
|
||||
%srcEyeVector = VectorNormalize(%srcEyeVector);
|
||||
|
||||
//see if there's an enemy near our defense location...
|
||||
%clientCount = 0;
|
||||
%count = ClientGroup.getCount();
|
||||
%viewedClient = -1;
|
||||
%clientDot = -1;
|
||||
for(%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%cl = ClientGroup.getObject(%i);
|
||||
|
||||
//make sure we find an AI who's alive and not the client
|
||||
if (%cl != %client && isObject(%cl.player))
|
||||
{
|
||||
//make sure the player is within range
|
||||
%clPos = %cl.player.getWorldBoxCenter();
|
||||
%distance = VectorDist(%clPos, %srcEyePoint);
|
||||
if (%distance <= 30)
|
||||
{
|
||||
//create the vector from the client to the client
|
||||
%clVector = VectorNormalize(VectorSub(%clPos, %srcEyePoint));
|
||||
|
||||
//see if the dot product is greater than our current, and greater than 0.6
|
||||
%dot = VectorDot(%clVector, %srcEyeVector);
|
||||
|
||||
if (%dot > 0.6 && %dot > %clientDot)
|
||||
{
|
||||
//make sure we're not looking through walls...
|
||||
%mask = $TypeMasks::TerrainObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType;
|
||||
%losResult = containerRayCast(%srcEyePoint, %clPos, %mask);
|
||||
%losObject = GetWord(%losResult, 0);
|
||||
if (!isObject(%losObject))
|
||||
{
|
||||
%viewedClient = %cl;
|
||||
%clientDot = %dot;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isObject(%viewedClient))
|
||||
displayObserverHud(%client, 0, %viewedClient);
|
||||
else
|
||||
displayObserverHud(%client, 0);
|
||||
|
||||
%client.observeFlyClient = %viewedClient;
|
||||
|
||||
//schedule the next...
|
||||
%client.obsHudSchedule = schedule(500, %client, updateObserverFlyHud, %client);
|
||||
}
|
||||
|
|
@ -1802,7 +1802,7 @@ function DefaultGame::clientMissionDropReady(%game, %client)
|
|||
%damMess = "DISABLED";
|
||||
|
||||
if(%game.numTeams > 1)
|
||||
BottomPrint(%client, "Server is Running in Tournament Mode.\nPick a Team\nTeam Damage is " @ %damMess, 0, 3 );
|
||||
BottomPrint(%client, "Server is Running in Tournament Mode.\nGood luck and Have Fun!\nTeam Damage is " @ %damMess, 0, 3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -2973,13 +2973,13 @@ function DefaultGame::sendGameTeamList( %game, %client, %key )
|
|||
//------------------------------------------------------------------------------
|
||||
function DefaultGame::sendTimeLimitList( %game, %client, %key )
|
||||
{
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 30, "", '30 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 45, "", '45 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 60, "", '60 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 75, "", '75 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 90, "", '90 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 120, "", '120 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 150, "", '150 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 180, "", '180 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 240, "", '240 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 360, "", '360 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 480, "", '480 minutes' );
|
||||
messageClient( %client, 'MsgVoteItem', "", %key, 999, "", 'No time limit' );
|
||||
}
|
||||
|
||||
|
|
@ -3385,9 +3385,10 @@ function DefaultGame::voteAdminPlayer(%game, %admin, %client)
|
|||
|
||||
if (%admin)
|
||||
{
|
||||
messageAll('MsgAdminAdminPlayer', '\c2The Admin %3 made %2 an admin.', %client, %client.name, $AdminCl.name);
|
||||
messageAll('MsgAdminAdminPlayer', '\c2The Admin %3 made %2 an admin.', %client, %client.name, %admin.nameBase);
|
||||
%client.isAdmin = 1;
|
||||
%cause = "(admin)";
|
||||
adminLog(%admin, " has made" SPC %client.nameBase @ "(" @ %client.guid @ ") an admin.");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -3402,6 +3403,7 @@ function DefaultGame::voteAdminPlayer(%game, %admin, %client)
|
|||
else
|
||||
messageAll('MsgVoteFailed', '\c2Vote to make %1 an admin did not pass.', %client.name);
|
||||
}
|
||||
|
||||
if(%cause !$= "")
|
||||
logEcho($AdminCl.nameBase @ ": " @ %client.nameBase@" (cl "@%client@") made admin "@%cause, 1);
|
||||
}
|
||||
|
|
@ -3847,10 +3849,9 @@ function notifyMatchEnd(%time)
|
|||
{
|
||||
%seconds = mFloor(%time / 1000);
|
||||
|
||||
if (%seconds > 1) {
|
||||
if(%seconds > 1)
|
||||
MessageAll('MsgMissionEnd', '\c2Match ends in %1 seconds.~wfx/misc/hunters_%1.wav', %seconds);
|
||||
}
|
||||
else if (%seconds == 1)
|
||||
else if(%seconds == 1)
|
||||
MessageAll('MsgMissionEnd', '\c2Match ends in 1 second.~wfx/misc/hunters_1.wav');
|
||||
|
||||
UpdateClientTimes(%time);
|
||||
|
|
@ -3860,9 +3861,15 @@ function notifyMatchEndMinutes(%time)
|
|||
{
|
||||
%seconds = mFloor(%time / 1000);
|
||||
|
||||
if (%seconds == 180)
|
||||
if(%seconds == 900 && $Host::TournamentMode)
|
||||
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 15 minutes.~wfx/misc/flagself.wav');
|
||||
else if(%seconds == 600 && $Host::TournamentMode)
|
||||
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 10 minutes.~wfx/misc/flagself.wav');
|
||||
else if(%seconds == 300 && $Host::TournamentMode)
|
||||
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 5 minutes.~wfx/misc/flagself.wav');
|
||||
else if(%seconds == 180)
|
||||
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 3 minutes.~wfx/misc/flagself.wav');
|
||||
else if (%seconds == 120)
|
||||
else if(%seconds == 120)
|
||||
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 2 minutes.~wfx/misc/flagself.wav');
|
||||
|
||||
UpdateClientTimes(%time);
|
||||
|
|
|
|||
|
|
@ -955,7 +955,7 @@ function explodeFirework(%position, %id)
|
|||
};
|
||||
|
||||
//echo(%emitter.position);
|
||||
serverPlay3d(dtFireworksSound, %emitter.position);
|
||||
//serverPlay3d(dtFireworksSound, %emitter.position);
|
||||
MissionCleanup.add(%emitter);
|
||||
%emitter.schedule(1250, "delete");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1085,8 +1085,8 @@ datablock ParticleData(LightPuff)
|
|||
textureName = "particleTest";
|
||||
colors[0] = "0.46 0.36 0.26 0.4";
|
||||
colors[1] = "0.46 0.46 0.36 0.0";
|
||||
sizes[0] = 0.4;
|
||||
sizes[1] = 1.0;
|
||||
sizes[0] = 0.8; //was 0.4
|
||||
sizes[1] = 1.4; //was 1.0
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(LightPuffEmitter)
|
||||
|
|
@ -1123,9 +1123,9 @@ datablock ParticleData(LiftoffDust)
|
|||
colors[0] = "0.46 0.36 0.26 0.0";
|
||||
colors[1] = "0.46 0.46 0.36 0.4";
|
||||
colors[2] = "0.46 0.46 0.36 0.0";
|
||||
sizes[0] = 0.2;
|
||||
sizes[1] = 0.6;
|
||||
sizes[2] = 1.0;
|
||||
sizes[0] = 0.6; //was 0.2
|
||||
sizes[1] = 1.0; //was 0.6
|
||||
sizes[2] = 1.4; //was 1.0
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
|
|
|
|||
|
|
@ -72,6 +72,7 @@ function ShapeBaseImageData::onFire(%data, %obj, %slot)
|
|||
{
|
||||
%obj.cantFire = 1;
|
||||
%preventTime = %data.stateTimeoutValue[4];
|
||||
//%preventTime = (%data.stateTimeoutValue[4] + %data.stateTimeoutValue[3]) - 0.032;
|
||||
%obj.reloadSchedule = schedule(%preventTime * 1000, %obj, resetFire, %obj);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
@ -410,6 +411,7 @@ function ShockLanceImage::onFire(%this, %obj, %slot)
|
|||
|
||||
%obj.cantfire = 1;
|
||||
%preventTime = %this.stateTimeoutValue[4];
|
||||
//%preventTime = (%data.stateTimeoutValue[4] + %data.stateTimeoutValue[3]) - 0.032;
|
||||
%obj.reloadSchedule = schedule(%preventTime * 1000, %obj, resetFire, %obj);
|
||||
|
||||
if( %obj.getEnergyLevel() < %this.minEnergy ) // z0dd - ZOD, 5/22/03. Check energy level first
|
||||
|
|
|
|||
87
Classic/scripts/server.cs
Executable file → Normal file
87
Classic/scripts/server.cs
Executable file → Normal file
|
|
@ -861,7 +861,7 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
|
|||
messageClient(%client, 'MsgClientJoin', "",
|
||||
%recipient.name,
|
||||
%recipient,
|
||||
%recipient.target,
|
||||
"",
|
||||
%recipient.isAIControlled(),
|
||||
%recipient.isAdmin,
|
||||
%recipient.isSuperAdmin,
|
||||
|
|
@ -879,15 +879,15 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
|
|||
if ( $CurrentMissionType !$= "SinglePlayer" )
|
||||
{
|
||||
// z0dd - ZOD, 5/08/04. Send message of any gameplay changes
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2Sniper Mod: \c3%1.', ($Host::ClassicLoadSniperChanges ? 'Enabled' : 'Disabled') );
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2Missile Mod: \c3%1.', ($Host::ClassicLoadMissileChanges ? 'Enabled' : 'Disabled') );
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2Mortar Mod: \c3%1.', ($Host::ClassicLoadMortarChanges ? 'Enabled' : 'Disabled') );
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2Blaster Mod: \c3%1.', ($Host::ClassicLoadBlasterChanges ? 'Enabled' : 'Disabled') );
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2Plasma Turret Mod: \c3%1.', ($Host::ClassicLoadPlasmaTurretChanges ? 'Enabled' : 'Disabled') );
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2Player Mod: \c3%1.', ($Host::ClassicLoadPlayerChanges ? 'Enabled' : 'Disabled') );
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2Havoc Mod: \c3%1.', ($Host::ClassicLoadHavocChanges ? 'Enabled' : 'Disabled') );
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2Mine Mod: \c3%1.', ($Host::ClassicLoadMineChanges ? 'Enabled' : 'Disabled') );
|
||||
// messageClient( %client, 'MsgClassic', 'Classic \c2V-Ramming Mod: \c3%1.', ($Host::ClassicLoadVRamChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2Sniper Mod: \c3%1.', ($Host::ClassicLoadSniperChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2Missile Mod: \c3%1.', ($Host::ClassicLoadMissileChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2Mortar Mod: \c3%1.', ($Host::ClassicLoadMortarChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2Blaster Mod: \c3%1.', ($Host::ClassicLoadBlasterChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2Plasma Turret Mod: \c3%1.', ($Host::ClassicLoadPlasmaTurretChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2Player Mod: \c3%1.', ($Host::ClassicLoadPlayerChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2Havoc Mod: \c3%1.', ($Host::ClassicLoadHavocChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2Mine Mod: \c3%1.', ($Host::ClassicLoadMineChanges ? 'Enabled' : 'Disabled') );
|
||||
//messageClient( %client, 'MsgClassic', 'Classic \c2V-Ramming Mod: \c3%1.', ($Host::ClassicLoadVRamChanges ? 'Enabled' : 'Disabled') );
|
||||
|
||||
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
||||
messageClient(%client, 'MsgClientJoin', 'Welcome to Tribes2 %1.',
|
||||
|
|
@ -899,12 +899,12 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
|
|||
%client.isSuperAdmin,
|
||||
%client.isSmurf,
|
||||
%client.sendGuid );
|
||||
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
||||
|
||||
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
|
||||
messageAllExcept(%client, -1, 'MsgClientJoin', '\c1%1 joined the game.',
|
||||
%client.name,
|
||||
%client,
|
||||
%client.target,
|
||||
"",
|
||||
false, // isBot
|
||||
%client.isAdmin,
|
||||
%client.isSuperAdmin,
|
||||
|
|
@ -1100,17 +1100,17 @@ function GameConnection::onDrop(%client, %reason)
|
|||
// reset the server if everyone has left the game
|
||||
if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::EmptyServerReset && !$resettingServer && !$LoadingMission && $CurrentMissionType !$= $Host::MissionType )
|
||||
{
|
||||
// Timed Server Reset: $Host::EmptyServerReset = 1; --- Time in Minutes $Host::EmptyServerResetTime = 120;
|
||||
if(isEventPending($EmptyServerResetSchedule))
|
||||
{
|
||||
error(formatTimeString("HH:nn:ss") SPC "Previous Timed Server Reset schedule cancelled..." );
|
||||
cancel($EmptyServerResetSchedule);
|
||||
}
|
||||
// Timed Server Reset: $Host::EmptyServerReset = 1; --- Time in Minutes $Host::EmptyServerResetTime = 120;
|
||||
if(isEventPending($EmptyServerResetSchedule))
|
||||
{
|
||||
error(formatTimeString("HH:nn:ss") SPC "Previous Timed Server Reset schedule cancelled..." );
|
||||
cancel($EmptyServerResetSchedule);
|
||||
}
|
||||
|
||||
%resettime = $Host::EmptyServerResetTime * 60000;
|
||||
if(%resettime <= 0) %resettime = 1;
|
||||
$EmptyServerResetSchedule = schedule(%resettime, 0, "ResetServerTimed");
|
||||
error(formatTimeString("HH:nn:ss") SPC "Timed Server Reset schedule started..." );
|
||||
%resettime = $Host::EmptyServerResetTime * 60000;
|
||||
if(%resettime <= 0) %resettime = 1;
|
||||
$EmptyServerResetSchedule = schedule(%resettime, 0, "ResetServerTimed");
|
||||
error(formatTimeString("HH:nn:ss") SPC "Timed Server Reset schedule started..." );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1764,8 +1764,13 @@ function serverCmdSAD(%client, %password)
|
|||
%client.isSuperAdmin = true;
|
||||
MessageAll( 'MsgSuperAdminPlayer', '\c2%2 has become a Super Admin by force.', %client, %name);
|
||||
%adminmsg = " has become a Super Admin by force.";
|
||||
adminLog(%client, %adminmsg);
|
||||
logEcho(%client.nameBase @ " has become a Super Admin by force.");
|
||||
adminLog(%client, %adminmsg);
|
||||
logEcho(%client.nameBase @ " has become a Super Admin by force.");
|
||||
|
||||
//Update everyones client and put an SA by your name
|
||||
messageAll( 'MsgClientDrop', "", %client.name, %client);
|
||||
messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
|
||||
messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
|
||||
}
|
||||
|
||||
case $Host::AdminPassword:
|
||||
|
|
@ -1780,8 +1785,13 @@ function serverCmdSAD(%client, %password)
|
|||
%client.isSuperAdmin = false;
|
||||
MessageAll( 'MsgAdminForce', '\c2%2 has become a Admin by force.', %client, %name);
|
||||
%adminmsg = " has become an Admin by force.";
|
||||
adminLog(%client, %adminmsg);
|
||||
logEcho(%client.nameBase @ " has become an Admin by force.");
|
||||
adminLog(%client, %adminmsg);
|
||||
logEcho(%client.nameBase @ " has become an Admin by force.");
|
||||
|
||||
//Update everyones client and put an A by your name
|
||||
messageAll( 'MsgClientDrop', "", %client.name, %client);
|
||||
messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
|
||||
messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
|
||||
}
|
||||
default:
|
||||
messageClient(%client, 'MsgPasswordFailed', '\c2Illegal SAD PW.');
|
||||
|
|
@ -2564,15 +2574,21 @@ function serverCmdStripAdmin(%client, %admin)
|
|||
%admin.isSuperAdmin = 0;
|
||||
messageClient(%admin, 'MsgStripAdminPlayer', 'You have stripped yourself of admin privledges.');
|
||||
adminLog(%client, " stripped admin from " @ %admin.nameBase);
|
||||
messageAll('MsgClientDrop', "", %client.name, %client);
|
||||
messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
|
||||
messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
|
||||
return;
|
||||
}
|
||||
else if(%client.isSuperAdmin)
|
||||
{
|
||||
messageAll( 'MsgStripAdminPlayer', '\c2%1 removed %2\'s admin privledges.', %client.name, %admin.name, %admin );
|
||||
messageAll('MsgStripAdminPlayer', '\c2%1 removed %2\'s admin privledges.', %client.name, %admin.name, %admin );
|
||||
messageClient(%admin, 'MsgStripAdminPlayer', 'You are being stripped of your admin privledges by %1.', %client.name);
|
||||
%admin.isAdmin = 0;
|
||||
%admin.isSuperAdmin = 0;
|
||||
adminLog(%client, " stripped admin from " @ %admin.nameBase);
|
||||
messageAll( 'MsgClientDrop', "", %client.name, %client);
|
||||
messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
|
||||
messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
|
||||
}
|
||||
else
|
||||
messageClient(%client, 'MsgError', '\c2Only Super Admins can use this command.');
|
||||
|
|
@ -2910,7 +2926,10 @@ function startTourneyCountdown()
|
|||
}
|
||||
|
||||
// lets get it on!
|
||||
Countdown( 30 * 1000 );
|
||||
if($Host::warmupTime <= 30)
|
||||
Countdown(30 * 1000);
|
||||
else
|
||||
Countdown($Host::warmupTime * 1000); //Follow warmupTime!
|
||||
}
|
||||
|
||||
function checkTourneyMatchStart()
|
||||
|
|
@ -2984,7 +3003,11 @@ function checkTourneyMatchStart()
|
|||
Game.scheduleVote = "";
|
||||
}
|
||||
|
||||
Countdown(30 * 1000);
|
||||
// lets get it on!
|
||||
if($Host::warmupTime <= 30)
|
||||
Countdown(30 * 1000);
|
||||
else
|
||||
Countdown($Host::warmupTime * 1000); //Follow warmupTime!
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3066,6 +3089,12 @@ function EndCountdown(%timeMS)
|
|||
else
|
||||
return;
|
||||
|
||||
if(%timeMS >= 900000 && $Host::TournamentMode)
|
||||
Game.endfifteenminuteCount = schedule(%timeMS - 900000, Game, "notifyMatchEndMinutes", 900000);
|
||||
if(%timeMS >= 600000 && $Host::TournamentMode)
|
||||
Game.endtenminuteCount = schedule(%timeMS - 600000, Game, "notifyMatchEndMinutes", 600000);
|
||||
if(%timeMS >= 300000 && $Host::TournamentMode)
|
||||
Game.endfiveminuteCount = schedule(%timeMS - 300000, Game, "notifyMatchEndMinutes", 300000);
|
||||
if(%timeMS >= 180000)
|
||||
Game.endthreeminuteCount = schedule(%timeMS - 180000, Game, "notifyMatchEndMinutes", 180000);
|
||||
if(%timeMS >= 120000)
|
||||
|
|
|
|||
|
|
@ -188,7 +188,7 @@ $Host::AllowPlayerVoteSkipMission = 1;
|
|||
$Host::AllowPlayerVoteTimeLimit = 1;
|
||||
$Host::AllowPlayerVoteTournamentMode = 1;
|
||||
$Host::AllowPlayerVoteTeamDamage = 1;
|
||||
$Host::AllowPlayerTournamentModeVotekick = 1;
|
||||
$Host::AllowPlayerVoteNextMission = 1;
|
||||
$Host::NoBaseRapeEnabled = 1; //Enable or Disable No Base Rape
|
||||
$Host::NoBaseRapePlayerCount = 14; //Min number players the turn off No Base Rape
|
||||
$Host::AveragePings = 1; //Show Average ping in F2 menu
|
||||
|
|
@ -212,6 +212,8 @@ $Host::LoadScreenShowLogo = 0;
|
|||
$Host::LoadScreenShowLogoName = "dpub/DPUB_logo"; //Logo location Filename
|
||||
$Host::MapChangeMSG = 0; //Center Print between mapchanges
|
||||
$Host::MapChangeMSGContent = "<color:3cb4b4><font:Sui Generis:22>Pickup Night\n<color:3cb4b4><font:Univers:16>Saturday, March 5th\n<color:3cb4b4><font:Univers:16>Join discord for details";
|
||||
$Host::MultipleMapRotation = 0; //Rotate thru multiple map rotation files 1,2,3, etc
|
||||
$Host::MultipleMapRotationCount = 3; //How many multiple map rotation files (mapRotation1.cs, mapRotation2.cs, mapRotation3.cs, etc)
|
||||
|
||||
//LakRabbit
|
||||
$Host::LakRabbitUnlimitedDJ = 1; //Unlimited disc-jumps if enabled
|
||||
|
|
|
|||
Loading…
Reference in a new issue