Merge branch 'Dev' into Stable

This commit is contained in:
ChocoTaco1 2022-06-26 16:10:40 -04:00
commit 428d4b341c
27 changed files with 2478 additions and 1229 deletions

View file

@ -8,8 +8,8 @@ $Host::AllowAdminStopVote = 1;
$Host::AllowAdminStopVotes = 1; $Host::AllowAdminStopVotes = 1;
$Host::AllowAdminVotes = 1; $Host::AllowAdminVotes = 1;
$Host::AllowMapScript = "True"; $Host::AllowMapScript = "True";
$Host::AllowPlayerTournamentModeVotekick = 0;
$Host::AllowPlayerVoteChangeMission = 1; $Host::AllowPlayerVoteChangeMission = 1;
$Host::AllowPlayerVoteNextMission = 1;
$Host::AllowPlayerVoteSkipMission = 1; $Host::AllowPlayerVoteSkipMission = 1;
$Host::AllowPlayerVoteTeamDamage = 0; $Host::AllowPlayerVoteTeamDamage = 0;
$Host::AllowPlayerVoteTimeLimit = 1; $Host::AllowPlayerVoteTimeLimit = 1;
@ -149,6 +149,8 @@ $Host::MaxPlayers = 30;
$Host::MinBotDifficulty = 0; $Host::MinBotDifficulty = 0;
$Host::MinFlagRecordPlayerCount = 6; $Host::MinFlagRecordPlayerCount = 6;
$Host::MissionType = "LakRabbit"; $Host::MissionType = "LakRabbit";
$Host::MultipleMapRotation = 0;
$Host::MultipleMapRotationCount = 3;
$Host::NoBaseRapeEnabled = 1; $Host::NoBaseRapeEnabled = 1;
$Host::NoBaseRapePlayerCount = 14; $Host::NoBaseRapePlayerCount = 14;
$Host::NoSmurfs = 0; $Host::NoSmurfs = 0;

View file

@ -2093,39 +2093,39 @@ function CTFGame::startFlagCollisionSearch(%game, %flag)
// VOTING /////////////////////////////////////////////////////////////////////////////// // VOTING ///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////
function CTFGame::sendGameVoteMenu(%game, %client, %key) // function CTFGame::sendGameVoteMenu(%game, %client, %key)
{ // {
DefaultGame::sendGameVoteMenu(%game, %client, %key); // DefaultGame::sendGameVoteMenu(%game, %client, %key);
if ( %game.scheduleVote $= "" ) // if ( %game.scheduleVote $= "" )
{ // {
//if(%client.isAdmin) // if(%client.isAdmin)
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' ); // messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
//else // else
// messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' ); // messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' );
} // }
} // }
function CTFGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4) // function CTFGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
{ // {
DefaultGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4); // DefaultGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
switch$ (%typeName) // switch$ (%typeName)
{ // {
case "voteAntiTurtleTime": // case "voteAntiTurtleTime":
%game.voteAntiTurtleTime(%admin, %arg1, %arg2, %arg3, %arg4); // %game.voteAntiTurtleTime(%admin, %arg1, %arg2, %arg3, %arg4);
} // }
} // }
function CTFGame::sendAntiTurtleTimeList( %game, %client, %key ) // function CTFGame::sendAntiTurtleTimeList( %game, %client, %key )
{ // {
messageClient( %client, 'MsgVoteItem', "", %key, 6, "", '6 minutes' ); // messageClient( %client, 'MsgVoteItem', "", %key, 6, "", '6 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 8, "", '8 minutes' ); // messageClient( %client, 'MsgVoteItem', "", %key, 8, "", '8 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 10, "", '10 minutes' ); // messageClient( %client, 'MsgVoteItem', "", %key, 10, "", '10 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 12, "", '12 minutes' ); // messageClient( %client, 'MsgVoteItem', "", %key, 12, "", '12 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 14, "", '14 minutes' ); // messageClient( %client, 'MsgVoteItem', "", %key, 14, "", '14 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 16, "", '16 minutes' ); // messageClient( %client, 'MsgVoteItem', "", %key, 16, "", '16 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 18, "", '18 minutes' ); // messageClient( %client, 'MsgVoteItem', "", %key, 18, "", '18 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 200, "", 'Disable Anti Turtle' ); // messageClient( %client, 'MsgVoteItem', "", %key, 200, "", 'Disable Anti Turtle' );
} // }
function CTFGame::voteAntiTurtleTime(%game, %admin, %newLimit) function CTFGame::voteAntiTurtleTime(%game, %admin, %newLimit)
{ {

View file

@ -40,7 +40,7 @@ function DMGame::setUpTeams(%game)
%group = nameToID("MissionGroup/Teams"); %group = nameToID("MissionGroup/Teams");
if(%group == -1) if(%group == -1)
return; return;
// create a team0 if it does not exist // create a team0 if it does not exist
%team = nameToID("MissionGroup/Teams/team0"); %team = nameToID("MissionGroup/Teams/team0");
if(%team == -1) if(%team == -1)
@ -48,7 +48,7 @@ function DMGame::setUpTeams(%game)
%team = new SimGroup("team0"); %team = new SimGroup("team0");
%group.add(%team); %group.add(%team);
} }
// 'team0' is not counted as a team here // 'team0' is not counted as a team here
%game.numTeams = 0; %game.numTeams = 0;
while(%team != -1) while(%team != -1)
@ -56,7 +56,7 @@ function DMGame::setUpTeams(%game)
// create drop set and add all spawnsphere objects into it // create drop set and add all spawnsphere objects into it
%dropSet = new SimSet("TeamDrops" @ %game.numTeams); %dropSet = new SimSet("TeamDrops" @ %game.numTeams);
MissionCleanup.add(%dropSet); MissionCleanup.add(%dropSet);
%spawns = nameToID("MissionGroup/Teams/team" @ %game.numTeams @ "/SpawnSpheres"); %spawns = nameToID("MissionGroup/Teams/team" @ %game.numTeams @ "/SpawnSpheres");
if(%spawns != -1) if(%spawns != -1)
{ {
@ -64,21 +64,21 @@ function DMGame::setUpTeams(%game)
for(%i = 0; %i < %count; %i++) for(%i = 0; %i < %count; %i++)
%dropSet.add(%spawns.getObject(%i)); %dropSet.add(%spawns.getObject(%i));
} }
// set the 'team' field for all the objects in this team // set the 'team' field for all the objects in this team
%team.setTeam(0); %team.setTeam(0);
clearVehicleCount(%team+1); clearVehicleCount(%team+1);
// get next group // get next group
%team = nameToID("MissionGroup/Teams/team" @ %game.numTeams + 1); %team = nameToID("MissionGroup/Teams/team" @ %game.numTeams + 1);
if (%team != -1) if (%team != -1)
%game.numTeams++; %game.numTeams++;
} }
// set the number of sensor groups (including team0) that are processed // set the number of sensor groups (including team0) that are processed
setSensorGroupCount(%game.numTeams + 1); setSensorGroupCount(%game.numTeams + 1);
%game.numTeams = 1; %game.numTeams = 1;
// allow teams 1->31 to listen to each other (team 0 can only listen to self) // allow teams 1->31 to listen to each other (team 0 can only listen to self)
for(%i = 1; %i < 32; %i++) for(%i = 1; %i < 32; %i++)
setSensorGroupListenMask(%i, 0xfffffffe); setSensorGroupListenMask(%i, 0xfffffffe);
@ -106,7 +106,7 @@ function DMGame::equip(%game, %player)
for(%i =0; %i<$InventoryHudCount; %i++) for(%i =0; %i<$InventoryHudCount; %i++)
%player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1); %player.client.setInventoryHudItem($InventoryHudData[%i, itemDataName], 0, 1);
%player.client.clearBackpackIcon(); %player.client.clearBackpackIcon();
if( $Host::DMSLOnlyMode ) if( $Host::DMSLOnlyMode )
{ {
%player.clearInventory(); %player.clearInventory();
@ -122,7 +122,7 @@ function DMGame::equip(%game, %player)
buyFavorites(%player.client); buyFavorites(%player.client);
%player.setEnergyLevel(%player.getDataBlock().maxEnergy); %player.setEnergyLevel(%player.getDataBlock().maxEnergy);
%player.selectWeaponSlot( 0 ); %player.selectWeaponSlot( 0 );
// do we want to give players a disc launcher instead? GJL: Yes we do! // do we want to give players a disc launcher instead? GJL: Yes we do!
%player.use("Disc"); %player.use("Disc");
} }
@ -137,7 +137,7 @@ function DMGame::pickPlayerSpawn(%game, %client, %respawn)
function DMGame::clientJoinTeam( %game, %client, %team, %respawn ) function DMGame::clientJoinTeam( %game, %client, %team, %respawn )
{ {
%game.assignClientTeam( %client ); %game.assignClientTeam( %client );
// Spawn the player: // Spawn the player:
%game.spawnPlayer( %client, %respawn ); %game.spawnPlayer( %client, %respawn );
} }
@ -146,7 +146,7 @@ function DMGame::assignClientTeam(%game, %client)
{ {
for(%i = 1; %i < 32; %i++) for(%i = 1; %i < 32; %i++)
$DMTeamArray[%i] = false; $DMTeamArray[%i] = false;
%maxSensorGroup = 0; %maxSensorGroup = 0;
%count = ClientGroup.getCount(); %count = ClientGroup.getCount();
for(%i = 0; %i < %count; %i++) for(%i = 0; %i < %count; %i++)
@ -159,7 +159,7 @@ function DMGame::assignClientTeam(%game, %client)
%maxSensorGroup = %cl.team; %maxSensorGroup = %cl.team;
} }
} }
//now loop through the team array, looking for an empty team //now loop through the team array, looking for an empty team
for(%i = 1; %i < 32; %i++) for(%i = 1; %i < 32; %i++)
{ {
@ -171,14 +171,14 @@ function DMGame::assignClientTeam(%game, %client)
break; break;
} }
} }
// set player's skin pref here // set player's skin pref here
setTargetSkin(%client.target, %client.skin); setTargetSkin(%client.target, %client.skin);
// Let everybody know you are no longer an observer: // Let everybody know you are no longer an observer:
messageAll( 'MsgClientJoinTeam', '\c1%1 has joined the fray.', %client.name, "", %client, 1 ); messageAll( 'MsgClientJoinTeam', '\c1%1 has joined the fray.', %client.name, "", %client, 1 );
updateCanListenState( %client ); updateCanListenState( %client );
//now set the max number of sensor groups... //now set the max number of sensor groups...
setSensorGroupCount(%maxSensorGroup + 1); setSensorGroupCount(%maxSensorGroup + 1);
} }
@ -190,9 +190,9 @@ function DMGame::clientMissionDropReady(%game, %client)
messageClient(%client, 'MsgDMPlayerDies', "", 0); messageClient(%client, 'MsgDMPlayerDies', "", 0);
messageClient(%client, 'MsgDMKill', "", 0); messageClient(%client, 'MsgDMKill', "", 0);
%game.resetScore(%client); %game.resetScore(%client);
messageClient(%client, 'MsgMissionDropInfo', '\c0You are in mission %1 (%2).', $MissionDisplayName, $MissionTypeDisplayName, $ServerName ); messageClient(%client, 'MsgMissionDropInfo', '\c0You are in mission %1 (%2).', $MissionDisplayName, $MissionTypeDisplayName, $ServerName );
DefaultGame::clientMissionDropReady(%game, %client); DefaultGame::clientMissionDropReady(%game, %client);
} }
@ -205,7 +205,7 @@ function DMGame::AIHasJoined(%game, %client)
function DMGame::checkScoreLimit(%game, %client) function DMGame::checkScoreLimit(%game, %client)
{ {
%scoreLimit = MissionGroup.DM_scoreLimit; %scoreLimit = MissionGroup.DM_scoreLimit;
if(%scoreLimit $= "") if(%scoreLimit $= "")
%scoreLimit = 25; %scoreLimit = 25;
if(%client.score >= %scoreLimit) if(%client.score >= %scoreLimit)
@ -215,7 +215,7 @@ function DMGame::checkScoreLimit(%game, %client)
function DMGame::createPlayer(%game, %client, %spawnLoc, %respawn) function DMGame::createPlayer(%game, %client, %spawnLoc, %respawn)
{ {
DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn); DefaultGame::createPlayer(%game, %client, %spawnLoc, %respawn);
%client.setSensorGroup(%client.team); %client.setSensorGroup(%client.team);
%client.isObserver = 0; %client.isObserver = 0;
} }
@ -230,7 +230,7 @@ function DMGame::resetScore(%game, %client)
%client.MidAir = 0; %client.MidAir = 0;
%client.Bonus = 0; %client.Bonus = 0;
%client.KillStreakBonus = 0; %client.KillStreakBonus = 0;
// not a score thing but needs to be reset // not a score thing but needs to be reset
%client.killCounter = 0; %client.killCounter = 0;
} }
@ -244,35 +244,35 @@ function DMGame::forceObserver( %game, %client, %reason )
function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) function DMGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
{ {
cancel(%clVictim.player.alertThread); cancel(%clVictim.player.alertThread);
DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc); DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc); ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc);
} }
function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc) function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %damageLoc)
{ {
if(%clVictim.isMarked && $DMGame::mode) if(%clVictim.isMarked && $DMGame::mode)
{ {
if(%clKiller $= "" || %clVictim.killCounter < 3) if(%clKiller $= "" || %clVictim.killCounter < 3)
return; return;
if(%clVictim == %clKiller || %damageType == $DamageType::Suicide || %damageType == $DamageType::Lava || %damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Ground || %damageType == $DamageType::Lightning) if(%clVictim == %clKiller || %damageType == $DamageType::Suicide || %damageType == $DamageType::Lava || %damageType == $DamageType::OutOfBounds || %damageType == $DamageType::Ground || %damageType == $DamageType::Lightning)
{ {
messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter); messageAll('Msgding', '\c2%1\'s Kill Streak has ended. No bonus rewarded.', %clVictim.name, %clVictim.killCounter);
%game.lastGuy = 0; %game.lastGuy = 0;
} }
else if(%clVictim !$= %clKiller) else if(%clVictim !$= %clKiller)
{ {
%temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS); %temprampage = mfloor((%clVictim.killCounter - $DMGame::wpKillCount) * %game.SCORE_PER_KILLSTREAKBONUS);
%s = ""; %s = "";
//single bonus //single bonus
if(%clVictim.killCounter < $DMGame::wpKillCountDoubleBonus) if(%clVictim.killCounter < $DMGame::wpKillCountDoubleBonus)
{ {
%clKiller.Bonus++; // stats rename to what ever %clKiller.Bonus++; // stats rename to what ever
%clKiller.scoreBonus++; %clKiller.scoreBonus++;
//messageAll('Msgding', '\c1%1 receives a bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter); //messageAll('Msgding', '\c1%1 receives a bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter ); messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter );
if(%temprampage > 0) if(%temprampage > 0)
@ -284,11 +284,11 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
messageClient(%clVictim, 'Msgding', '\c2%1 has ended your %2X Kill Streak.~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter); messageClient(%clVictim, 'Msgding', '\c2%1 has ended your %2X Kill Streak.~wfx/misc/flag_lost.wav', %clKiller.name, %clVictim.killCounter);
} }
//double bonus //double bonus
else else
{ {
%clKiller.Bonus++; %clKiller.Bonus++; %clKiller.Bonus++; %clKiller.Bonus++;
%clKiller.scoreBonus++; %clKiller.scoreBonus++; %clKiller.scoreBonus++; %clKiller.scoreBonus++;
//messageAll('Msgding', '\c1%1 receives a double bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter); //messageAll('Msgding', '\c1%1 receives a double bonus for ending %2\'s %3x kill streak.~wfx/misc/flag_lost.wav',%clKiller.name,%clVictim.name, %clVictim.killCounter);
messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a double bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter ); messageAllExcept(%clVictim, -1, 'Msgding', '\c4%1 is rewarded with a double bonus for ending %5\'s %6X Kill Streak!~wfx/misc/flag_lost.wav', %clKiller.name, "", %clVictim, 1, %clVictim.name, %clVictim.killCounter );
if(%temprampage > 0) if(%temprampage > 0)
@ -323,19 +323,19 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
} }
%clKiller.killCounter++; %clKiller.killCounter++;
%clVictim.killCounter = 0; %clVictim.killCounter = 0;
switch$($DMGame::mode) switch$($DMGame::mode)
{ {
case 1: // player with the highest kill streak if they are above $DMGame::wpKillCount case 1: // player with the highest kill streak if they are above $DMGame::wpKillCount
%bonusClient = 0; %bonusClient = 0;
for(%b = 0; %b < ClientGroup.getCount(); %b++) for(%b = 0; %b < ClientGroup.getCount(); %b++)
{ {
%cl = ClientGroup.getObject(%b); %cl = ClientGroup.getObject(%b);
if(%cl.killCounter >= $DMGame::wpKillCount && %cl.killCounter > %bonusClient.killCounter && !%cl.isObserver) if(%cl.killCounter >= $DMGame::wpKillCount && %cl.killCounter > %bonusClient.killCounter && !%cl.isObserver)
{ {
%bonusClient = %cl;// we have a new %bonusClient = %cl;// we have a new
} }
} }
if(%bonusClient !$= 0 && %clKiller == %bonusClient) if(%bonusClient !$= 0 && %clKiller == %bonusClient)
{ {
if(%bonusClient !$= %game.lastGuy) if(%bonusClient !$= %game.lastGuy)
@ -343,7 +343,7 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
for(%i = 0; %i < ClientGroup.getCount(); %i++) for(%i = 0; %i < ClientGroup.getCount(); %i++)
{ {
%cl = ClientGroup.getObject(%i); %cl = ClientGroup.getObject(%i);
hideTargetWaypoint(%cl,%game.lastGuy); hideTargetWaypoint(%cl,%game.lastGuy);
if(%cl !$= %bonusClient) if(%cl !$= %bonusClient)
{ {
@ -352,13 +352,13 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
} }
messageAllExcept(%bonusClient, -1, 'MsgPingWaypoint', '\c2%1 is on a Kill Streak. Kill them for a bonus!~wgui/vote_nopass.wav', %bonusClient.name, "", %bonusClient, 1 ); messageAllExcept(%bonusClient, -1, 'MsgPingWaypoint', '\c2%1 is on a Kill Streak. Kill them for a bonus!~wgui/vote_nopass.wav', %bonusClient.name, "", %bonusClient, 1 );
messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'re on a Kill Streak. Get more kills for extra points!~wfx/misc/target_waypoint.wav', %bonusClient.killCounter); messageClient(%bonusClient, 'MsgPingWaypoint', '\c2You\'re on a Kill Streak. Get more kills for extra points!~wfx/misc/target_waypoint.wav', %bonusClient.killCounter);
%game.lastGuy.isMarked = 0; %game.lastGuy.isMarked = 0;
%bonusClient.isMarked = 1; %bonusClient.isMarked = 1;
%game.lastGuy = %bonusClient; %game.lastGuy = %bonusClient;
} }
else if(%bonusClient == %game.lastGuy && %bonusClient.killCounter > 3) else if(%bonusClient == %game.lastGuy && %bonusClient.killCounter > 3)
{ {
//give waypointed player a kill bonus //give waypointed player a kill bonus
%bonusClient.KillStreakBonus++; %bonusClient.KillStreakBonus++;
%bonusClient.scoreKillStreakBonus++; %bonusClient.scoreKillStreakBonus++;
@ -375,7 +375,7 @@ function ProcessBonusDM(%game, %clVictim, %clKiller, %damageType, %implement, %d
%bonusClient = %cl; %bonusClient = %cl;
} }
} }
if(%bonusClient != 0 && %game.lastGuy != %bonusClient) if(%bonusClient != 0 && %game.lastGuy != %bonusClient)
{ {
for(%i = 0; %i < ClientGroup.getCount(); %i++) for(%i = 0; %i < ClientGroup.getCount(); %i++)
@ -423,7 +423,7 @@ function hideTargetWaypoint(%client,%clTarget)
%visMask = getSensorGroupAlwaysVisMask(%clTarget.getSensorGroup()); %visMask = getSensorGroupAlwaysVisMask(%clTarget.getSensorGroup());
%visMask &= ~(1 << %client.getSensorGroup()); %visMask &= ~(1 << %client.getSensorGroup());
setSensorGroupAlwaysVisMask(%clTarget.getSensorGroup(), %visMask); setSensorGroupAlwaysVisMask(%clTarget.getSensorGroup(), %visMask);
removeClientTargetType(%client, "AssignedTask"); removeClientTargetType(%client, "AssignedTask");
} }
} }
@ -437,7 +437,7 @@ function DMGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %imp
} }
else if (%game.testSuicide(%clVictim, %clKiller, %damageType)) //otherwise test for suicide else if (%game.testSuicide(%clVictim, %clKiller, %damageType)) //otherwise test for suicide
%game.awardScoreSuicide(%clVictim); %game.awardScoreSuicide(%clVictim);
messageClient(%clVictim, 'MsgDMPlayerDies', "", %clVictim.deaths + %clVictim.suicides); messageClient(%clVictim, 'MsgDMPlayerDies', "", %clVictim.deaths + %clVictim.suicides);
} }
@ -449,12 +449,12 @@ function DMGame::recalcScore(%game, %client)
%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS; %BonusValue = %client.Bonus * %game.SCORE_PER_BONUS;
%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR; %MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR;
%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS; %KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS;
if (%killValue - %deathValue == 0) if (%killValue - %deathValue == 0)
%client.efficiency = %suicideValue; %client.efficiency = %suicideValue;
else else
%client.efficiency = ((%killValue * %killValue) / (%killValue - (%deathValue + %suicideValue))) + (%BonusValue + %MidAirValue + %KillStreakBonusValue); %client.efficiency = ((%killValue * %killValue) / (%killValue - (%deathValue + %suicideValue))) + (%BonusValue + %MidAirValue + %KillStreakBonusValue);
%client.score = mFloatLength(%client.efficiency, 1); %client.score = mFloatLength(%client.efficiency, 1);
messageClient(%client, 'MsgYourScoreIs', "", %client.score); messageClient(%client, 'MsgYourScoreIs', "", %client.score);
%game.recalcTeamRanks(%client); %game.recalcTeamRanks(%client);
@ -479,12 +479,12 @@ function DMGame::gameOver(%game)
{ {
//call the default //call the default
DefaultGame::gameOver(%game); DefaultGame::gameOver(%game);
messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" ); messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" );
cancel(%game.timeThread); cancel(%game.timeThread);
messageAll('MsgClearObjHud', ""); messageAll('MsgClearObjHud', "");
for(%i = 0; %i < ClientGroup.getCount(); %i ++) for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{ {
%client = ClientGroup.getObject(%i); %client = ClientGroup.getObject(%i);
%game.resetScore(%client); %game.resetScore(%client);
@ -507,32 +507,32 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
%boundsNorth = getWord(%bounds, 1); %boundsNorth = getWord(%bounds, 1);
%boundsEast = %boundsWest + getWord(%bounds, 2); %boundsEast = %boundsWest + getWord(%bounds, 2);
%boundsSouth = %boundsNorth + getWord(%bounds, 3); %boundsSouth = %boundsNorth + getWord(%bounds, 3);
%shapePos = %obj.getPosition(); %shapePos = %obj.getPosition();
%shapex = firstWord(%shapePos); %shapex = firstWord(%shapePos);
%shapey = getWord(%shapePos, 1); %shapey = getWord(%shapePos, 1);
if( %shapex >= %boundsWest && %shapex <= %boundsEast && %shapey >= %boundsNorth && %shapey <= %boundsSouth) { if( %shapex >= %boundsWest && %shapex <= %boundsEast && %shapey >= %boundsNorth && %shapey <= %boundsSouth) {
// we don't need to bounce at all // we don't need to bounce at all
return; return;
} }
if( %count == 8 ) { if( %count == 8 ) {
// just kill this retard // just kill this retard
%obj.scriptKill($DamageType::OutOfBounds); %obj.scriptKill($DamageType::OutOfBounds);
return; return;
} }
if (%bounceForce $= "") if (%bounceForce $= "")
%bounceForce = 65; %bounceForce = 65;
%oldVel = %obj.getVelocity(); %oldVel = %obj.getVelocity();
%obj.setVelocity("0 0 0"); %obj.setVelocity("0 0 0");
%vecx = firstWord(%oldVel); %vecx = firstWord(%oldVel);
%vecy = getWord(%oldVel, 1); %vecy = getWord(%oldVel, 1);
%vecz = getWord(%oldVel, 2); %vecz = getWord(%oldVel, 2);
// four cases, not two cases you fucktard kineticpoet // four cases, not two cases you fucktard kineticpoet
// no wonder the trives of vengrances failed // no wonder the trives of vengrances failed
if(%shapex <= %boundsWest) { if(%shapex <= %boundsWest) {
@ -541,16 +541,16 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
else if(%shapex >= %boundsEast) { else if(%shapex >= %boundsEast) {
%vecx = -mAbs(%vecx); %vecx = -mAbs(%vecx);
} }
if(%shapey <= %boundsNorth) { if(%shapey <= %boundsNorth) {
%vecy = mAbs(%vecy); %vecy = mAbs(%vecy);
} }
else if(%shapey >= %boundsSouth) { else if(%shapey >= %boundsSouth) {
%vecy = -mAbs(%vecy); %vecy = -mAbs(%vecy);
} }
%vec = %vecx SPC %vecy SPC %vecz; %vec = %vecx SPC %vecy SPC %vecz;
// If the object's speed was pretty slow, give it a boost // If the object's speed was pretty slow, give it a boost
%oldSpeed = VectorLen(%oldVel); %oldSpeed = VectorLen(%oldVel);
if (%oldSpeed < 25) if (%oldSpeed < 25)
@ -560,11 +560,11 @@ function plzBounceOffGrid(%obj, %bounceForce, %count)
} }
else else
%vec = VectorScale(%vec, 1.15); %vec = VectorScale(%vec, 1.15);
// apply the impulse to the object // apply the impulse to the object
//%obj.applyImpulse(%obj.getWorldBoxCenter(), %vec); //%obj.applyImpulse(%obj.getWorldBoxCenter(), %vec);
%obj.setVelocity(%vec); %obj.setVelocity(%vec);
// repeat this bounce 4 times per second. if we're oob for 2 seconds, take action // repeat this bounce 4 times per second. if we're oob for 2 seconds, take action
// don't do this with the flag because that has its own thread // don't do this with the flag because that has its own thread
if( %obj.dataBlock !$= "Flag" ) { if( %obj.dataBlock !$= "Flag" ) {
@ -582,7 +582,7 @@ function isOutOfBounds(%position)
%boundsNorth = getWord(%bounds, 1); %boundsNorth = getWord(%bounds, 1);
%boundsEast = %boundsWest + getWord(%bounds, 2); %boundsEast = %boundsWest + getWord(%bounds, 2);
%boundsSouth = %boundsNorth + getWord(%bounds, 3); %boundsSouth = %boundsNorth + getWord(%bounds, 3);
return (%shapex < %boundsWest || %shapex > %boundsEast || return (%shapex < %boundsWest || %shapex > %boundsEast ||
%shapey < %boundsNorth || %shapey > %boundsSouth); %shapey < %boundsNorth || %shapey > %boundsSouth);
} }
@ -591,7 +591,7 @@ function DMGame::leaveMissionArea(%game, %playerData, %player)
{ {
if(%player.getState() $= "Dead") if(%player.getState() $= "Dead")
return; return;
plzBounceOffGrid(%player, 65); plzBounceOffGrid(%player, 65);
} }
@ -607,7 +607,7 @@ function DMGame::DMAlertPlayer(%game, %count, %player)
function DMGame::MissionAreaDamage(%game, %player) function DMGame::MissionAreaDamage(%game, %player)
{ {
if(%player.getState() !$= "Dead") if(%player.getState() !$= "Dead")
{ {
%player.setDamageFlash(0.1); %player.setDamageFlash(0.1);
%prevHurt = %player.getDamageLevel(); %prevHurt = %player.getDamageLevel();
@ -622,27 +622,27 @@ function DMGame::updateScoreHud(%game, %client, %tag)
{ {
// Clear the header: // Clear the header:
messageClient( %client, 'SetScoreHudHeader', "", "" ); messageClient( %client, 'SetScoreHudHeader', "", "" );
// Send the subheader: // Send the subheader:
messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,200,280,360,465>\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS'); messageClient(%client, 'SetScoreHudSubheader', "", '<tab:15,200,280,360,465>\tPLAYER\tRATING\tKILLS\tDEATHS\tBONUS');
for (%index = 0; %index < $TeamRank[0, count]; %index++) for (%index = 0; %index < $TeamRank[0, count]; %index++)
{ {
//get the client info //get the client info
%cl = $TeamRank[0, %index]; %cl = $TeamRank[0, %index];
//get the score //get the score
%clScore = %cl.score; %clScore = %cl.score;
%clKills = mFloatLength( %cl.kills, 0 ); %clKills = mFloatLength( %cl.kills, 0 );
%clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 ); %clDeaths = mFloatLength( %cl.deaths + %cl.suicides, 0 );
%clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS )); %clBonus = mFloor((%cl.Bonus * %game.SCORE_PER_BONUS) + (%cl.MidAir * %game.SCORE_PER_MIDAIR) + (%cl.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS ));
%clStyle = %cl == %client ? "<color:dcdcdc>" : ""; %clStyle = %cl == %client ? "<color:dcdcdc>" : "";
//%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS; //%BonusValue = %client.Bonus * %game.SCORE_PER_BONUS;
//%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR; //%MidAirValue = %client.MidAir * %game.SCORE_PER_MIDAIR;
//%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS; //%KillStreakBonusValue = %client.KillStreakBonus * %game.SCORE_PER_KILLSTREAKBONUS;
//if the client is not an observer, send the message //if the client is not an observer, send the message
if (%client.team != 0) if (%client.team != 0)
{ // <tab:15,235,340,415,500>\%5\%1\%2\%3\tBG' { // <tab:15,235,340,415,500>\%5\%1\%2\%3\tBG'
@ -656,7 +656,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
%cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus); %cl.name, %clScore, %clKills, %clDeaths, %clStyle, %cl, %clBonus);
} }
} }
// Tack on the list of observers: // Tack on the list of observers:
%observerCount = 0; %observerCount = 0;
for (%i = 0; %i < ClientGroup.getCount(); %i++) for (%i = 0; %i < ClientGroup.getCount(); %i++)
@ -665,7 +665,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
if (%cl.team == 0) if (%cl.team == 0)
%observerCount++; %observerCount++;
} }
if (%observerCount > 0) if (%observerCount > 0)
{ {
messageClient( %client, 'SetLineHud', "", %tag, %index, ""); messageClient( %client, 'SetLineHud', "", %tag, %index, "");
@ -686,7 +686,7 @@ function DMGame::updateScoreHud(%game, %client, %tag)
} }
} }
} }
//clear the rest of Hud so we don't get old lines hanging around... //clear the rest of Hud so we don't get old lines hanging around...
messageClient( %client, 'ClearHud', "", %tag, %index ); messageClient( %client, 'ClearHud', "", %tag, %index );
} }
@ -698,13 +698,13 @@ function DMGame::updateScoreHud(%game, %client, %tag)
package DMGame package DMGame
{ {
function deployMineCheck(%mineObj, %player) function deployMineCheck(%mineObj, %player)
{ {
// explode it vgc // explode it vgc
schedule(2000, %mineObj, "explodeMine", %mineObj, true); schedule(2000, %mineObj, "explodeMine", %mineObj, true);
} }
//Take out anything vehicle related //Take out anything vehicle related
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC) function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
{ {
@ -714,19 +714,19 @@ package DMGame
{ {
%amount *= 1.3; %amount *= 1.3;
} }
if(%targetObject.client.armor $= "Heavy") if(%targetObject.client.armor $= "Heavy")
{ {
%amount *= 1.43; %amount *= 1.43;
} }
//error("Armor::damageObject( "@%data@", "@%targetObject@", "@%sourceObject@", "@%position@", "@%amount@", "@%damageType@", "@%momVec@" )"); //error("Armor::damageObject( "@%data@", "@%targetObject@", "@%sourceObject@", "@%position@", "@%amount@", "@%damageType@", "@%momVec@" )");
if(%targetObject.invincible || %targetObject.getState() $= "Dead") if(%targetObject.invincible || %targetObject.getState() $= "Dead")
return; return;
%targetClient = %targetObject.getOwnerClient(); %targetClient = %targetObject.getOwnerClient();
if(isObject(%mineSC)) if(isObject(%mineSC))
%sourceClient = %mineSC; %sourceClient = %mineSC;
else else
%sourceClient = isObject(%sourceObject) ? %sourceObject.getOwnerClient() : 0; %sourceClient = isObject(%sourceObject) ? %sourceObject.getOwnerClient() : 0;
@ -740,8 +740,8 @@ package DMGame
//if (%sourceClient) //if (%sourceClient)
// %sourceTeam = %sourceClient.getSensorGroup(); // %sourceTeam = %sourceClient.getSensorGroup();
//else if(%damageType == $DamageType::Suicide) //else if(%damageType == $DamageType::Suicide)
// %sourceTeam = 0; // %sourceTeam = 0;
// if teamdamage is off, and both parties are on the same team // if teamdamage is off, and both parties are on the same team
// (but are not the same person), apply no damage // (but are not the same person), apply no damage
//if(!$teamDamage && (%targetClient != %sourceClient) && (%targetTeam == %sourceTeam)) //if(!$teamDamage && (%targetClient != %sourceClient) && (%targetTeam == %sourceTeam))
@ -749,7 +749,7 @@ package DMGame
if(%targetObject.isShielded && %damageType != $DamageType::Blaster) if(%targetObject.isShielded && %damageType != $DamageType::Blaster)
%amount = %data.checkShields(%targetObject, %position, %amount, %damageType); %amount = %data.checkShields(%targetObject, %position, %amount, %damageType);
if(%amount == 0) if(%amount == 0)
return; return;
@ -757,11 +757,11 @@ package DMGame
%damageScale = %data.damageScale[%damageType]; %damageScale = %data.damageScale[%damageType];
if(%damageScale !$= "") if(%damageScale !$= "")
%amount *= %damageScale; %amount *= %damageScale;
%flash = %targetObject.getDamageFlash() + (%amount * 2); %flash = %targetObject.getDamageFlash() + (%amount * 2);
if (%flash > 0.75) if (%flash > 0.75)
%flash = 0.75; %flash = 0.75;
// Teratos: Originally from Eolk? Mine+Disc tracking/death message support. // Teratos: Originally from Eolk? Mine+Disc tracking/death message support.
// No Schedules by DarkTiger Ver.2 // No Schedules by DarkTiger Ver.2
%targetClient.mineDisc = false; %targetClient.mineDisc = false;
@ -770,17 +770,17 @@ package DMGame
case $DamageType::Disc: case $DamageType::Disc:
if((getSimTime() - %targetClient.mdcTime1) < 256) if((getSimTime() - %targetClient.mdcTime1) < 256)
%targetClient.mineDisc = true; %targetClient.mineDisc = true;
%targetClient.mdcTime2 = getSimTime(); %targetClient.mdcTime2 = getSimTime();
case $DamageType::Mine: case $DamageType::Mine:
if((getSimTime() - %targetClient.mdcTime2) < 256) if((getSimTime() - %targetClient.mdcTime2) < 256)
%targetClient.mineDisc = true; %targetClient.mineDisc = true;
%targetClient.mdcTime1 = getSimTime(); %targetClient.mdcTime1 = getSimTime();
} }
// -- End Mine+Disc insert. // -- End Mine+Disc insert.
%previousDamage = %targetObject.getDamagePercent(); %previousDamage = %targetObject.getDamagePercent();
%targetObject.setDamageFlash(%flash); %targetObject.setDamageFlash(%flash);
%targetObject.applyDamage(%amount); %targetObject.applyDamage(%amount);
@ -788,76 +788,69 @@ package DMGame
%targetClient.lastDamagedBy = %damagingClient; %targetClient.lastDamagedBy = %damagingClient;
%targetClient.lastDamaged = getSimTime(); %targetClient.lastDamaged = getSimTime();
//now call the "onKilled" function if the client was... you know... //now call the "onKilled" function if the client was... you know...
if(%targetObject.getState() $= "Dead") if(%targetObject.getState() $= "Dead")
{ {
// where did this guy get it? // where did this guy get it?
%damLoc = %targetObject.getDamageLocation(%position); %damLoc = %targetObject.getDamageLocation(%position);
// should this guy be blown apart? // should this guy be blown apart?
if( %damageType == $DamageType::Explosion || if( %damageType == $DamageType::Explosion ||
%damageType == $DamageType::Mortar || %damageType == $DamageType::Mortar ||
%damageType == $DamageType::SatchelCharge || %damageType == $DamageType::SatchelCharge ||
%damageType == $DamageType::Missile ) %damageType == $DamageType::Missile )
{ {
if( %previousDamage >= 0.35 ) // only if <= 35 percent damage remaining if( %previousDamage >= 0.35 ) // only if <= 35 percent damage remaining
{ {
%targetObject.setMomentumVector(%momVec); %targetObject.setMomentumVector(%momVec);
%targetObject.blowup(); %targetObject.blowup();
} }
} }
// If we were killed, max out the flash // If we were killed, max out the flash
%targetObject.setDamageFlash(0.75); %targetObject.setDamageFlash(0.75);
%damLoc = %targetObject.getDamageLocation(%position); %damLoc = %targetObject.getDamageLocation(%position);
Game.onClientKilled(%targetClient, %sourceClient, %damageType, %sourceObject, %damLoc); Game.onClientKilled(%targetClient, %sourceClient, %damageType, %sourceObject, %damLoc);
} }
else if ( %amount > 0.1 ) else if ( %amount > 0.1 )
{ {
if( %targetObject.station $= "" && %targetObject.isCloaked() ) if( %targetObject.station $= "" && %targetObject.isCloaked() )
{ {
%targetObject.setCloaked( false ); %targetObject.setCloaked( false );
%targetObject.reCloak = %targetObject.schedule( 500, "setCloaked", true ); %targetObject.reCloak = %targetObject.schedule( 500, "setCloaked", true );
} }
playPain( %targetObject ); playPain( %targetObject );
} }
} }
}; };
function DMGame::sendGameVoteMenu(%game, %client, %key) function DMGame::sendGameVoteMenu(%game, %client, %key)
{ {
parent::sendGameVoteMenu( %game, %client, %key ); parent::sendGameVoteMenu( %game, %client, %key );
%isAdmin = ( %client.isAdmin || %client.isSuperAdmin ); %isAdmin = ( %client.isAdmin || %client.isSuperAdmin );
if(!%client.canVote && !%isAdmin) if(!%client.canVote && !%isAdmin)
return; return;
if ( %game.scheduleVote $= "" ) if(%game.scheduleVote $= "")
{ {
if(!%client.isAdmin) if(!%isAdmin || (%isAdmin && %client.ForceVote))
{ {
if(!$Host::DMSLOnlyMode) if(!$Host::DMSLOnlyMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Vote to enable Shocklance Only Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable Shocklance Only Mode', 'Vote to enable Shocklance Only Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Vote to disable Shocklance Only Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable Shocklance Only Mode', 'Vote to disable Shocklance Only Mode' );
}
else if (%client.ForceVote > 0)
{
if(!$Host::DMSLOnlyMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Vote to enable Shocklance Only Mode' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Vote to disable Shocklance Only Mode' );
} }
else else
{ {
if(!$Host::DMSLOnlyMode) if(!$Host::DMSLOnlyMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable SL Only Mode', 'Enable Shocklance Only Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Enable Shocklance Only Mode', 'Enable Shocklance Only Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable SL Only Mode', 'Disable Shocklance Only Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'DMSLOnlyMode', 'Disable Shocklance Only Mode', 'Disable Shocklance Only Mode' );
} }
} }
} }
@ -869,7 +862,7 @@ function DMGame::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4)
case "DMSLOnlyMode": case "DMSLOnlyMode":
%game.DMSLOnlyMode(%admin, %arg1, %arg2, %arg3, %arg4); %game.DMSLOnlyMode(%admin, %arg1, %arg2, %arg3, %arg4);
} }
parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4); parent::evalVote(%game, %typeName, %admin, %arg1, %arg2, %arg3, %arg4);
} }
@ -884,17 +877,17 @@ function DMGame::DMSLOnlyMode(%game, %admin, %arg1, %arg2, %arg3, %arg4)
if(%admin) if(%admin)
{ {
killeveryone(); killeveryone();
if( $Host::DMSLOnlyMode ) if( $Host::DMSLOnlyMode )
{ {
messageAll('MsgAdminForce', '\c2The Admin has disabled Shocklance Only Mode.'); messageAll('MsgAdminForce', '\c2The Admin has disabled Shocklance Only Mode.');
$Host::DMSLOnlyMode = false; $Host::DMSLOnlyMode = false;
} }
else else
{ {
messageAll('MsgAdminForce', '\c2The Admin has enabled Shocklance Only Mode.'); messageAll('MsgAdminForce', '\c2The Admin has enabled Shocklance Only Mode.');
$Host::DMSLOnlyMode = true; $Host::DMSLOnlyMode = true;
} }
} }
@ -904,17 +897,17 @@ function DMGame::DMSLOnlyMode(%game, %admin, %arg1, %arg2, %arg3, %arg4)
if(%totalVotes > 0 && (%game.totalVotesFor / ClientGroup.getCount()) > ($Host::VotePasspercent / 100)) if(%totalVotes > 0 && (%game.totalVotesFor / ClientGroup.getCount()) > ($Host::VotePasspercent / 100))
{ {
killeveryone(); killeveryone();
if( $Host::DMSLOnlyMode ) if( $Host::DMSLOnlyMode )
{ {
messageAll('MsgVotePassed', '\c2Shocklance Only Mode Disabled.'); messageAll('MsgVotePassed', '\c2Shocklance Only Mode Disabled.');
$Host::DMSLOnlyMode = false; $Host::DMSLOnlyMode = false;
} }
else else
{ {
messageAll('MsgVotePassed', '\c2Shocklance Only Mode Enabled.'); messageAll('MsgVotePassed', '\c2Shocklance Only Mode Enabled.');
$Host::DMSLOnlyMode = true; $Host::DMSLOnlyMode = true;
} }
} }
@ -932,13 +925,13 @@ function killEveryone(%ignore, %message)
else else
messageAll('msgKillEveryone', %message); messageAll('msgKillEveryone', %message);
for(%i = 0; %i < ClientGroup.getCount(); %i++) for(%i = 0; %i < ClientGroup.getCount(); %i++)
{ {
%target = ClientGroup.getObject(%i); %target = ClientGroup.getObject(%i);
if(!%target.player || %target.player == %ignore) if(!%target.player || %target.player == %ignore)
continue; continue;
%target.player.blowup(); %target.player.blowup();
%target.player.scriptKill(); %target.player.scriptKill();
} }

View file

@ -40,7 +40,6 @@
// //
// v3.34 Febuary 2019 // v3.34 Febuary 2019
// Armor::damageObject rework // Armor::damageObject rework
// Added SetNextMission support
// Indoor Spawning support // Indoor Spawning support
// //
// v3.33 January 2019 // v3.33 January 2019
@ -732,6 +731,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
} }
else if(%points >= 100) else if(%points >= 100)
{ {
blastFireworks();
messageAll('', '~wfx/Misc/Flair.wav'); messageAll('', '~wfx/Misc/Flair.wav');
} }
@ -1051,6 +1051,58 @@ function missileEveryone(%attacker)
if(Game.duelMode && %attacker.holdingFlag) if(Game.duelMode && %attacker.holdingFlag)
%attacker.client.duelSeconds += 15; %attacker.client.duelSeconds += 15;
} }
function blastFireworks(%deezFireworks)
{
if(!ClientGroup.getCount())
return;
// find a random client.
%client = ClientGroup.getObject(getRandom(ClientGroup.getCount() - 1));
if(isObject(%client.player) && isObject(Game))
{
%distance = Sky.visibleDistance;
if(!%distance || %distance > 250)
%distance = 250;
%position = %client.player.position;
// Vary by half of the visible distance.
%neg = getRandom(0, 1) - 1;
%x = getWord(%position, 0) + ((%distance - getRandom(%distance / 2)) * %neg);
%neg = getRandom(0, 1) - 1; // Randomize it again.
%y = getWord(%position, 1) + ((%distance - getRandom(%distance / 2)) * %neg);
%z = getWord(%position, 2) + (%distance - getRandom(%distance / 2));
%random = getRandom(1, $fireworkDatablockCount);
deezFireworksExplode(%x SPC %y SPC %z, %random);
}
if(%deezFireworks <= 10)
{
%deezFireworks = %deezFireworks + 1;
$deezFireworksSchedule = schedule(getRandom(700), 0, "blastFireworks", %deezFireworks);
}
}
function deezFireworksExplode(%position, %id)
{
%emitter = new ParticleEmissionDummy()
{
position = %position;
rotation = "1 0 0 0";
scale = "1 1 1";
datablock = "defaultEmissionDummy";
emitter = "FireworksEmitter" @ %id;
velocity = "1";
};
//echo(%emitter.position);
//serverPlay3d(dtFireworksSound, %emitter.position);
MissionCleanup.add(%emitter);
%emitter.schedule(1250, "delete");
}
function killEveryone(%ignore, %message) function killEveryone(%ignore, %message)
{ {
if(!%message) if(!%message)
@ -1119,42 +1171,20 @@ function LakRabbitGame::sendGameVoteMenu( %game, %client, %key )
if( %game.scheduleVote $= "" ) if( %game.scheduleVote $= "" )
{ {
if(!%isAdmin) if(!%isAdmin || (%isAdmin && %client.ForceVote))
{ {
if(!Game.duelMode) if(!Game.duelMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Vote to disable Duel Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Vote to disable Duel Mode' );
if(!Game.noSplashDamage) if(!Game.noSplashDamage)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Vote to disable Splash Damage' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Vote to disable Splash Damage' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Vote to enable Splash Damage' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Vote to enable Splash Damage' );
// DeVast - PubPro votes if(!Game.PubPro) // DeVast - PubPro votes
if(!Game.PubPro) messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode (Disc, Blaster, Plasma Only)', 'Vote to enable Pro Mode (Disc, Blaster, Plasma Only)' );
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Vote to disable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode (Disc, Blaster, Plasma Only)', 'Vote to disable Pro Mode (Disc, Blaster, Plasma Only)' );
}
//Added so lak vote items are properly displayed in evo adminvotemenu
//A lot of changes were added to admin.ovl in evo
//see footnotes below
else if (%client.ForceVote > 0)
{
if(!Game.duelMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Vote to enable Duel Mode' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Vote to disable Duel Mode' );
if(!Game.noSplashDamage)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Vote to disable Splash Damage' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Vote to enable Splash Damage' );
// DeVast - PubPro votes
if(!Game.PubPro)
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Vote to enable Pro Mode' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Vote to disable Pro Mode' );
} }
else else
{ {
@ -1162,16 +1192,14 @@ function LakRabbitGame::sendGameVoteMenu( %game, %client, %key )
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Enable Duel Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Enable Duel Mode', 'Enable Duel Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Disable Duel Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteDuelMode', 'Disable Duel Mode', 'Disable Duel Mode' );
if(!Game.noSplashDamage) if(!Game.noSplashDamage)
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Disable Splash Damage' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Disable Splash Damage', 'Disable Splash Damage' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Enable Splash Damage' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VoteSplashDamage', 'Enable Splash Damage', 'Enable Splash Damage' );
// DeVast - PubPro votes if(!Game.PubPro) // DeVast - PubPro votes
if(!Game.PubPro) messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode (Disc, Blaster, Plasma Only)', 'Enable Pro Mode (Disc, Blaster, Plasma Only)' );
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Enable Pro Mode', 'Enable Pro Mode' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode', 'Disable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'VotePro', 'Disable Pro Mode (Disc, Blaster, Plasma Only)', 'Disable Pro Mode (Disc, Blaster, Plasma Only)' );
} }
} }
} }
@ -2018,11 +2046,7 @@ function LakRabbitGame::gameOver(%game)
//call the default //call the default
DefaultGame::gameOver(%game); DefaultGame::gameOver(%game);
//send the message
messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" );
cancel(%game.rabbitWaypointThread); cancel(%game.rabbitWaypointThread);
messageAll('MsgClearObjHud', "");
for(%i = 0; %i < ClientGroup.getCount(); %i++) for(%i = 0; %i < ClientGroup.getCount(); %i++)
{ {
%client = ClientGroup.getObject(%i); %client = ClientGroup.getObject(%i);
@ -2039,6 +2063,18 @@ function LakRabbitGame::gameOver(%game)
%client.team = 0; %client.team = 0;
%client.lastTeam = 0; %client.lastTeam = 0;
if(!%client.isAIControlled())
{
//This is not a great way to do this...but...everything will be correct in all clients menus if its a change to ctf...
messageAll('MsgClientDrop', "", %client.name, %client);
messageAll('MsgClientJoin', "",%client.name, %client, %client.target,%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
messageClient(%client, 'MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
}
//send the message
messageClient(%client, 'MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" );
messageClient(%client, 'MsgClearObjHud', "");
} }
// ilys -- cancel waypoint if not showing flag icon // ilys -- cancel waypoint if not showing flag icon

View file

@ -452,7 +452,7 @@ function SCtFGame::missionLoadDone(%game)
%game.campThread_1 = schedule( 1000, 0, "checkVehicleCamping", 1 ); %game.campThread_1 = schedule( 1000, 0, "checkVehicleCamping", 1 );
%game.campThread_2 = schedule( 1000, 0, "checkVehicleCamping", 2 ); %game.campThread_2 = schedule( 1000, 0, "checkVehicleCamping", 2 );
deleteNonSCtFObjectsFromMap(); deleteNonSCtFObjects();
} }
function SCtFGame::clientMissionDropReady(%game, %client) function SCtFGame::clientMissionDropReady(%game, %client)
@ -495,7 +495,7 @@ function SCtFGame::equip(%game, %player)
{ {
%player.clearInventory(); %player.clearInventory();
%player.setInventory(Disc,1); %player.setInventory(Disc,1);
%player.setInventory(Blaster,1); %player.setInventory(Shocklance,1);
%player.setInventory(GrenadeLauncher,1); %player.setInventory(GrenadeLauncher,1);
%player.setInventory(DiscAmmo, %player.getDataBlock().max[DiscAmmo]); %player.setInventory(DiscAmmo, %player.getDataBlock().max[DiscAmmo]);
%player.setInventory(GrenadeLauncherAmmo, %player.getDataBlock().max[GrenadeLauncherAmmo]); %player.setInventory(GrenadeLauncherAmmo, %player.getDataBlock().max[GrenadeLauncherAmmo]);
@ -2214,33 +2214,26 @@ function SCtFGame::sendGameVoteMenu(%game, %client, %key)
if(!%client.canVote && !%isAdmin) if(!%client.canVote && !%isAdmin)
return; return;
if ( %game.scheduleVote $= "" ) if(%game.scheduleVote $= "")
{ {
if(!%client.isAdmin) if(!%isAdmin || (%isAdmin && %client.ForceVote))
{ {
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Vote to change the Armor class' ); //messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Vote to change the Armor class' );
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' ); //messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Vote Anti-Turtle time' );
if(!$Host::SCtFProMode) if(!$Host::SCtFProMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Vote to enable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode (Disc, SL, GL Only)', 'Vote to enable Pro Mode (Disc, SL, GL Only)' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Vote to disable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode (Disc, SL, GL Only)', 'Vote to disable Pro Mode (Disc, SL, GL Only)' );
} }
else if (%client.ForceVote > 0) else
{ {
if(!$Host::SCtFProMode) if(!$Host::SCtFProMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Vote to enable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode (Disc, SL, GL Only)', 'Enable Pro Mode (Disc, SL, GL Only)' );
else else
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Vote to disable Pro Mode' ); messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode (Disc, SL, GL Only)', 'Disable Pro Mode (Disc, SL, GL Only)' );
} }
else //messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Change the Armor class' );
{ //messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
if(!$Host::SCtFProMode)
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Enable Pro Mode', 'Enable Pro Mode' );
else
messageClient( %client, 'MsgVoteItem', "", %key, 'SCtFProMode', 'Disable Pro Mode', 'Disable Pro Mode' );
}
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteArmorClass', 'change the armor class to', 'Change the Armor class' );
//messageClient( %client, 'MsgVoteItem', "", %key, 'VoteAntiTurtleTime', 'change the anti turtle time to', 'Change Anti-Turtle time' );
} }
} }
@ -2457,97 +2450,27 @@ function SCtFGame::SCtFProMode(%game, %admin, %arg1, %arg2, %arg3, %arg4)
// playerStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4, %clientsVoting); // playerStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4, %clientsVoting);
// } // }
//--------------------------------DeleteObjects Code-------------------------------
//AutoRemove assets, sensors, and turrets from non-LT maps //AutoRemove assets, sensors, and turrets from non-LT maps
// function deleteNonSCtFObjects()
function getGroupObjectByName(%group, %name)
{ {
%numObjects = %group.getCount(); %c = 0;
InitContainerRadiusSearch("0 0 0", 9999, $TypeMasks::ItemObjectType |
$TypeMasks::TurretObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::StaticShapeObjectType); //For FF: $TypeMasks::ForceFieldObjectType
while ((%obj = containerSearchNext()) != 0)
{
if(%obj.Datablock !$= "flag" && %obj.Datablock !$= "RepairKit" && %obj.Datablock !$= "RepairPatch") //Dont delete these...
{
%deleteList[%c] = %obj;
%c++;
}
for(%i = 0; %i < %numObjects; %i++) }
{ for(%i = 0; %i < %c; %i++)
if (%group.getObject(%i).getClassName() $= %name) {
return %group.getObject(%i); %deleteList[%i].delete();
} }
}
function deleteObjectsFromMapByType(%type)
{
%teamsGroup = getGroupObjectByName(MissionGroup, "Teams");
if (!isObject(%teamsGroup))
{
return;
}
%team1Group = getGroupObjectByName(%teamsGroup, "Team1");
if (!isObject(%team1Group))
{
return;
}
%team2Group = getGroupObjectByName(%teamsGroup, "Team2");
if (!isObject(%team2Group))
{
return;
}
%team1Base0Group = getGroupObjectByName(%team1Group, "Base0");
if (!isObject(%team1Base0Group))
{
return;
}
%team2Base0Group = getGroupObjectByName(%team2Group, "Base1");
if (!isObject(%team2Base0Group))
{
return;
}
deleteObjectsFromGroupByType(%team1Base0Group, %type);
deleteObjectsFromGroupByType(%team2Base0Group, %type);
}
function deleteObjectsFromGroupByType(%group, %type)
{
%noObjectsLeft = 0;
while (%noObjectsLeft == 0)
{
%i = 0;
%noObjectsLeft = 1;
%loop = 1;
%numObjects = %group.getCount();
while ((%loop == 1) && (%i < %numObjects))
{
%obj = %group.getObject(%i);
if (%obj.getClassName() $= "SimGroup")
deleteObjectsFromGroupByType(%obj, %type);
if (%obj.getClassName() $= %type)
{
%obj.delete();
%loop = 0;
%noObjectsLeft = 0;
}
else
%i++;
}
}
}
function deleteNonSCtFObjectsFromMap()
{
deleteObjectsFromGroupByType(MissionGroup, "Turret");
deleteObjectsFromGroupByType(MissionGroup, "StaticShape");
deleteObjectsFromGroupByType(MissionGroup, "FlyingVehicle");
deleteObjectsFromGroupByType(MissionGroup, "WheeledVehicle");
deleteObjectsFromGroupByType(MissionGroup, "HoverVehicle");
deleteObjectsFromGroupByType(MissionGroup, "Waypoint");
//deleteObjectsFromGroupByType(MissionGroup, "ForceFieldBare");
//deleteObjectsFromGroupByType(MissionGroup, "Item");
}
//Delete all ForceField PhysicalZones (PZones)
// if(isObject(PZones))
// PZones.schedule(1500,"delete");
}

View file

@ -52,3 +52,6 @@ function serverCmd(%client)
//Disable UE box on crash //Disable UE box on crash
//Used if a clean crash is desired //Used if a clean crash is desired
//memPatch("7dc7fc","90"); //memPatch("7dc7fc","90");
//Show Linux Icon in server list
//memPatch("5C9628","80CB05");

View file

@ -28,47 +28,54 @@ function loadMissionStage2()
{ {
if($Host::TournamentMode && $Host::PUGautoPassword) if($Host::TournamentMode && $Host::PUGautoPassword)
$Host::Password = $Host::PUGPassword; $Host::Password = $Host::PUGPassword;
else if(!$Host::TournamentMode)
{
if($Host::Password)
$Host::Password = "";
if($LockedTeams)
$LockedTeams = 0;
}
//Set server mode to SPEED //Set server mode to SPEED
$Host::HiVisibility = "0"; $Host::HiVisibility = 0;
} }
else if($CurrentMissionType $= "LakRabbit") else if($CurrentMissionType $= "LakRabbit")
{ {
if($Host::Password)
$Host::Password = "";
if($LockedTeams)
$LockedTeams = 0;
if($Host::TournamentMode) if($Host::TournamentMode)
$Host::TournamentMode = 0; $Host::TournamentMode = 0;
//Set server mode to DISTANCE //Set server mode to DISTANCE
$Host::HiVisibility = "1"; $Host::HiVisibility = 1;
} }
case 1: case 1:
$Host::Password = $Host::PUGPassword; $Host::Password = $Host::PUGPassword;
$Host::HiVisibility = "0"; //always SPEED $Host::HiVisibility = 0; //always SPEED
} }
if($Host::TournamentMode)
$Host::TimeLimit = 30; //TimeLimit Always 30 minutes in Tourney Mode
else
{
//Disable everything
if($Host::Password !$= "")
$Host::Password = "";
if($LockedTeams)
$LockedTeams = 0;
if($RestrictedVoting)
$RestrictedVoting = 0;
if($Host::AllowAdmin2Admin)
$Host::AllowAdmin2Admin = 0;
}
if(isActivePackage(LockedTeams) && !$LockedTeams)
deactivatePackage(LockedTeams);
//Siege NoBaseRape Fix //Siege NoBaseRape Fix
if($CurrentMissionType $= "Siege") if($CurrentMissionType $= "Siege")
$Host::NoBaseRapeEnabled = 0; $Host::NoBaseRapeEnabled = 0;
else else
$Host::NoBaseRapeEnabled = 1; $Host::NoBaseRapeEnabled = 1;
if(isActivePackage(LockedTeams) && !$LockedTeams)
deactivatePackage(LockedTeams);
parent::loadMissionStage2(); parent::loadMissionStage2();
//Map Change Center Print. Used to advertise upcoming events
if($Host::MapChangeMSG) if($Host::MapChangeMSG)
centerPrintAll($Host::MapChangeMSGContent, 12, 3); centerPrintAll($Host::MapChangeMSGContent, 12, 3);
//Set random seed
setRandomSeed(getrandom(1,200000));
} }
}; };

View file

@ -53,7 +53,7 @@ function Observer::onTrigger(%data, %obj, %trigger, %state)
} }
else else
return; return;
// the flag isn't carried // the flag isn't carried
if(%otherFlag.carrier $= "") if(%otherFlag.carrier $= "")
observeFlag(%client, %otherFlag, 1, %otherFlagTeam); observeFlag(%client, %otherFlag, 1, %otherFlagTeam);
@ -121,7 +121,15 @@ function Observer::setMode(%data, %obj, %mode, %targetObj)
default: default:
Parent::setMode(%data, %obj, %mode, %targetObj); Parent::setMode(%data, %obj, %mode, %targetObj);
} }
%obj.mode = %mode; %obj.mode = %mode;
}
function serverCmdObserveClient(%client, %target)
{
%client.observeFlyClient = "";
%client.observingFlag = false;
parent::serverCmdObserveClient(%client, %target);
} }
}; };
@ -134,14 +142,14 @@ function serverCmdObserveFirstFlag(%client)
{ {
if(Game.class !$= CTFGame && Game.class !$= SCtFGame) if(Game.class !$= CTFGame && Game.class !$= SCtFGame)
return; return;
// client must be an observer // client must be an observer
if(%client.team > 0 || !$Observers) //$Observers added; Serverside var; Needs to have value to work correctly if(%client.team > 0 || !$Observers) //$Observers added; Serverside var; Needs to have value to work correctly
return; return;
// check if the flag is carried by someone // check if the flag is carried by someone
%player = $TeamFlag[1].carrier; %player = $TeamFlag[1].carrier;
if($TeamFlag[1].isHome || %player $= "") if($TeamFlag[1].isHome || %player $= "")
observeFlag(%client, $TeamFlag[1], 1, 1); observeFlag(%client, $TeamFlag[1], 1, 1);
else else
@ -152,14 +160,14 @@ function serverCmdObserveSecondFlag(%client)
{ {
if(Game.class !$= CTFGame && Game.class !$= SCtFGame) if(Game.class !$= CTFGame && Game.class !$= SCtFGame)
return; return;
// client must be an observer // client must be an observer
if(%client.team > 0 || !$Observers) //$Observers added; Serverside var; Needs to have value to work correctly if(%client.team > 0 || !$Observers) //$Observers added; Serverside var; Needs to have value to work correctly
return; return;
// check if the flag is carried by someone // check if the flag is carried by someone
%player = $TeamFlag[2].carrier; %player = $TeamFlag[2].carrier;
if($TeamFlag[2].isHome || %player $= "") if($TeamFlag[2].isHome || %player $= "")
observeFlag(%client, $TeamFlag[2], 1, 2); observeFlag(%client, $TeamFlag[2], 1, 2);
else else
@ -173,27 +181,27 @@ function observeFlag(%client, %target, %type, %flagTeam)
{ {
if(!isObject(%client) || !isObject(%target) || !isObject(%client.camera)) if(!isObject(%client) || !isObject(%target) || !isObject(%client.camera))
return; return;
if(Game.class !$= CTFGame && Game.class !$= SCtFGame) if(Game.class !$= CTFGame && Game.class !$= SCtFGame)
return; return;
if(%client.team > 0) if(%client.team > 0)
return; return;
// cancel any scheduled update // cancel any scheduled update
if(isEventPending(%client.obsHudSchedule)) if(isEventPending(%client.obsHudSchedule))
cancel(%client.obsHudSchedule); cancel(%client.obsHudSchedule);
// must be an observer when observing other clients // must be an observer when observing other clients
if(%client.getControlObject() != %client.camera) if(%client.getControlObject() != %client.camera)
return; return;
//can't observer yourself //can't observer yourself
if(%client == %target) if(%client == %target)
return; return;
%count = ClientGroup.getCount(); %count = ClientGroup.getCount();
//can't go into observer mode if you're the only client //can't go into observer mode if you're the only client
if(%count <= 1 && %type != 1) if(%count <= 1 && %type != 1)
return; return;
@ -202,18 +210,18 @@ function observeFlag(%client, %target, %type, %flagTeam)
{ {
if(isObject(%client.player)) if(isObject(%client.player))
%client.player.scriptKill(0); // the player is still playing (this shouldn't be happen) %client.player.scriptKill(0); // the player is still playing (this shouldn't be happen)
%client.camera.getDataBlock().setMode(%client.camera, "followFlag", $TeamFlag[%flagTeam]); %client.camera.getDataBlock().setMode(%client.camera, "followFlag", $TeamFlag[%flagTeam]);
%client.setControlObject(%client.camera); %client.setControlObject(%client.camera);
clearBottomPrint(%client); clearBottomPrint(%client);
// was the client observing a player before? // was the client observing a player before?
if(%client.observeClient != -1) if(%client.observeClient != -1)
{ {
observerFollowUpdate(%client, -1, false); observerFollowUpdate(%client, -1, false);
messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name); messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
%client.observeClient = -1; %client.observeClient = -1;
} }
} }
else // Player else // Player
{ {
@ -232,22 +240,23 @@ function observeFlag(%client, %target, %type, %flagTeam)
if(!%found) if(!%found)
return; return;
} }
if(isObject(%client.player)) if(isObject(%client.player))
%client.player.scriptKill(0); // the player is still playing (this shouldn't be happen) %client.player.scriptKill(0); // the player is still playing (this shouldn't be happen)
observerFollowUpdate(%client, %target, true); observerFollowUpdate(%client, %target, true);
displayObserverHud(%client, %target); displayObserverHud(%client, %target);
messageClient(%target, 'Observer', '\c1%1 is now observing you.', %client.name); messageClient(%target, 'Observer', '\c1%1 is now observing you.', %client.name);
// was the client observing a player before? // was the client observing a player before?
if(%client.observeClient != -1) if(%client.observeClient != -1)
messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name); messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
%client.camera.getDataBlock().setMode(%client.camera, "observerFollow", %target.player); %client.camera.getDataBlock().setMode(%client.camera, "observerFollow", %target.player);
%client.setControlObject(%client.camera); %client.setControlObject(%client.camera);
%client.observeClient = %target; %client.observeClient = %target;
} }
//clear the observer fly mode var... //clear the observer fly mode var...
%client.observeFlyClient = -1; %client.observeFlyClient = -1;
%client.observingFlag = true; %client.observingFlag = true;

View file

@ -7,25 +7,27 @@
package ObserverTimeout package ObserverTimeout
{ {
function serverCmdClientMakeObserver( %client ) function serverCmdClientMakeObserver(%client)
{ {
//10 second cooldown on becoming an observer //10 second cooldown on becoming an observer
%timeDif = getSimTime() - %client.observerTimeout; %timeDif = getSimTime() - %client.observerTimeout;
%timeDif1 = getSimTime() - %client.observerMsg; %timeDif1 = getSimTime() - %client.observerMsg;
if(%timeDif > 10000 || !%client.observerTimeout || %client.isAdmin) if(%timeDif > 10000 || !%client.observerTimeout || %client.isAdmin)
{ {
if ( isObject( Game ) && Game.kickClient != %client )
Game.forceObserver( %client, "playerChoose" );
%client.observerProtectStart = getSimTime(); %client.observerProtectStart = getSimTime();
%client.observerTimeout = getSimTime(); %client.observerTimeout = getSimTime();
if (isObject(Game) && Game.kickClient != %client)
Game.forceObserver(%client, "playerChoose");
if($Host::TournamentMode) //Added to clear FIRE centerPrint
ClearCenterPrint(%client);
} }
//1 second cooldown on message //1 second cooldown on message
else if((%timeDif1 > 1000 || !%client.observerMsg)) else if((%timeDif1 > 1000 || !%client.observerMsg))
{ {
%wait = mFloor((10000 - (getSimTime() - %client.observerProtectStart)) / 1000); %wait = mFloor((10000 - (getSimTime() - %client.observerProtectStart)) / 1000);
messageClient(%client, 'MsgObserverCooldown', '\c3Observer Cooldown:\cr Please wait another %1 seconds.', %wait ); messageClient(%client, 'MsgObserverCooldown', '\c3Observer Cooldown:\cr Please wait another %1 seconds.', %wait );
%client.observerMsg = getSimTime(); %client.observerMsg = getSimTime();
} }
} }

View file

@ -5,17 +5,17 @@ package TKwarn
// From Evo // From Evo
function DefaultGame::testTeamKill(%game, %victimID, %killerID, %damageType) function DefaultGame::testTeamKill(%game, %victimID, %killerID, %damageType)
{ {
if(!$countdownStarted && !$MatchStarted) if(!$countdownStarted && !$MatchStarted)
return; return;
%tk = Parent::testTeamKill(%game, %victimID, %killerID); %tk = Parent::testTeamKill(%game, %victimID, %killerID);
if(!%tk) if(!%tk)
return false; // is not a tk return false; // is not a tk
// No Bots // No Bots
//if(%killerID.isAIcontrolled() || %victimID.isAIcontrolled()) //if(%killerID.isAIcontrolled() || %victimID.isAIcontrolled())
// return true; //return true;
// Log TeamKill // Log TeamKill
teamkillLog(%victimID, %killerID, %damageType); teamkillLog(%victimID, %killerID, %damageType);
@ -23,7 +23,7 @@ function DefaultGame::testTeamKill(%game, %victimID, %killerID, %damageType)
//No warnings in tournament mode //No warnings in tournament mode
if($Host::TournamentMode) if($Host::TournamentMode)
return true; return true;
// No Admins // No Admins
if(%killerID.isAdmin) if(%killerID.isAdmin)
return true; return true;
@ -31,7 +31,7 @@ function DefaultGame::testTeamKill(%game, %victimID, %killerID, %damageType)
// Ignore this map // Ignore this map
if($CurrentMission $= "Mac_FlagArena" || $CurrentMission $= "Machineeggs") if($CurrentMission $= "Mac_FlagArena" || $CurrentMission $= "Machineeggs")
return true; return true;
// warn the player of the imminent kick vote // warn the player of the imminent kick vote
if((%killerID.teamkills == $Host::TKWarn1 - 1) && $Host::TKWarn1 != 0) if((%killerID.teamkills == $Host::TKWarn1 - 1) && $Host::TKWarn1 != 0)
centerprint(%killerID, "You are receiving this warning for inappropriate teamkilling.\nBehave or a vote to kick will be started.", 10, 2); centerprint(%killerID, "You are receiving this warning for inappropriate teamkilling.\nBehave or a vote to kick will be started.", 10, 2);
@ -61,7 +61,7 @@ if (!isActivePackage(TKwarn))
function TKkick( %client, %admin, %guid ) function TKkick( %client, %admin, %guid )
{ {
messageAll( 'MsgAdminForce', '\c2%1 has been autokicked for teamkilling.', %client.name ); // z0dd - ZOD, 7/13/03. Tell who kicked messageAll( 'MsgAdminForce', '\c2%1 has been autokicked for teamkilling.', %client.name ); // z0dd - ZOD, 7/13/03. Tell who kicked
messageClient(%client, 'onClientKicked', ""); messageClient(%client, 'onClientKicked', "");
messageAllExcept( %client, -1, 'MsgClientDrop', "", Game.kickClientName, %client ); messageAllExcept( %client, -1, 'MsgClientDrop', "", Game.kickClientName, %client );
@ -87,12 +87,12 @@ function TKkick( %client, %admin, %guid )
%cl = ClientGroup.getObject( %i ); %cl = ClientGroup.getObject( %i );
if( %cl.guid == %guid ) if( %cl.guid == %guid )
{ {
%found = true; %found = true;
// kill and delete this client, their done in this server. // kill and delete this client, their done in this server.
if( isObject( %cl.player ) ) if( isObject( %cl.player ) )
%cl.player.scriptKill(0); %cl.player.scriptKill(0);
if ( isObject( %cl ) ) if ( isObject( %cl ) )
{ {
%client.setDisconnectReason( "You have been kicked out of the game for teamkilling." ); // z0dd - ZOD, 7/13/03. Tell who kicked %client.setDisconnectReason( "You have been kicked out of the game for teamkilling." ); // z0dd - ZOD, 7/13/03. Tell who kicked
@ -100,17 +100,17 @@ function TKkick( %client, %admin, %guid )
} }
// ban by IP as well // ban by IP as well
BanList::add( %guid, %client.getAddress(), $Host::KickBanTime ); BanList::add( %guid, %client.getAddress(), $Host::KickBanTime );
} }
} }
if( !%found ) if( !%found )
BanList::add( %guid, "0", $Host::KickBanTime ); // keep this guy out for a while since he left. BanList::add( %guid, "0", $Host::KickBanTime ); // keep this guy out for a while since he left.
} }
else // lan games else // lan games
{ {
// kill and delete this client // kill and delete this client
if( isObject( %client.player ) ) if( isObject( %client.player ) )
%client.player.scriptKill(0); %client.player.scriptKill(0);
if ( isObject( %client ) ) if ( isObject( %client ) )
{ {
%client.setDisconnectReason( "You have been kicked out of the game for teamkilling." ); %client.setDisconnectReason( "You have been kicked out of the game for teamkilling." );
@ -124,7 +124,7 @@ function TKkick( %client, %admin, %guid )
// From Evo // From Evo
// Info: Auto start a new vote // Info: Auto start a new vote
function TKvote(%typeName, %arg1, %arg2, %arg3, %arg4) function TKvote(%typeName, %arg1, %arg2, %arg3, %arg4)
{ {
// works only for kicking players // works only for kicking players
if(%typeName !$= "VoteKickPlayer") if(%typeName !$= "VoteKickPlayer")
return; return;
@ -132,38 +132,78 @@ function TKvote(%typeName, %arg1, %arg2, %arg3, %arg4)
// only works for FFA mode // only works for FFA mode
if($Host::TournamentMode) if($Host::TournamentMode)
return; return;
// a vote is already running, cancel it
if(Game.scheduleVote !$= "")
stopCurrentVote();
%clientsVoting = 0;
// admins can't be kicked // admins can't be kicked
if(%arg1.isAdmin) if(%arg1.isAdmin)
return; return;
//Stop current votes
if(Game.scheduleVote !$= "")
{
//Added for vote overtime
//Dont stop if under 90 secs left
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
if(%curTimeLeftMS <= 90000)
{
//log it
$tkvoteLog = formatTimeString("M-d") SPC formatTimeString("[hh:nn:a]") SPC "[Autovote Cancelled]" SPC %arg1.nameBase @ "(" @ %arg1.guid @ ")" SPC "Teamkill Autovote cancelled due insufficient time. #P[" @ $HostGamePlayerCount @ "]" SPC "CM[" @ $CurrentMission @ "]";
if($Host::ClassicTeamKillLog)
{
%logpath = $Host::ClassicTeamKillLogPath;
export("$tkvoteLog", %logpath, true);
logEcho($tkvoteLog);
}
echo($tkvoteLog);
return;
}
else //Stop any current votes
{
//Notify clients the vote is being cancelled
for(%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if(%cl !$= %arg1) //dont notify the team killer
messageClient(%cl, 'VoteStarted', '\c2Vote has been cancelled due to teamkill autovote.');
}
stopCurrentVote();
}
}
//notify any admins on the other team
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl.isAdmin == true)
{
if(%cl.team !$= %arg1.team) //Not on admins team
messageClient(%cl, '', '\c5[A]\c1%1 \c0Teamkill Autovote started to kick %2 on the other team.~wgui/objective_notification.wav', "Vote in Progress:", %arg1.nameBase);
}
}
echo(formatTimeString("M-d") SPC formatTimeString("[hh:nn:a]") SPC "Teamkill Autovote started for..." SPC %arg1.nameBase @ "(" @ %arg1.guid @ ")" SPC "#P[" @ $HostGamePlayerCount @ "]" SPC "CM[" @ $CurrentMission @ "]");
%clientsVoting = 0;
Game.kickClient = %arg1; Game.kickClient = %arg1;
Game.kickClientName = %arg1.name; Game.kickClientName = %arg1.name;
Game.kickGuid = %arg1.guid; Game.kickGuid = %arg1.guid;
Game.kickTeam = %arg1.team; Game.kickTeam = %arg1.team;
%count = ClientGroup.getCount(); %count = ClientGroup.getCount();
for(%i = 0; %i < %count; %i++) for(%i = 0; %i < %count; %i++)
{ {
%cl = ClientGroup.getObject(%i); %cl = ClientGroup.getObject(%i);
if(%cl.team == %arg1.team && !%cl.isAIControlled() && %cl !$= %arg1) if(%cl.team == %arg1.team && !%cl.isAIControlled() && %cl !$= %arg1)
{ {
messageClient(%cl, 'VoteStarted', '\c2Vote initiated to kick the teamkiller %1 with %2 teamkills.', %arg1.name, $Host::TKWarn2); messageClient(%cl, 'VoteStarted', '\c2Vote initiated to kick the teamkiller %1 with %2 teamkills.', %arg1.name, $Host::TKWarn2);
%clientsVoting++; %clientsVoting++;
} }
} }
for(%i = 0; %i < %count; %i++) for(%i = 0; %i < %count; %i++)
{ {
%cl = ClientGroup.getObject(%i); %cl = ClientGroup.getObject(%i);
if(%cl.team == %arg1.team && !%cl.isAIControlled() && %cl !$= %arg1) if(%cl.team == %arg1.team && !%cl.isAIControlled() && %cl !$= %arg1)
messageClient(%cl, 'openVoteHud', "", %clientsVoting, ($Host::VotePassPercent / 100)); messageClient(%cl, 'openVoteHud', "", %clientsVoting, ($Host::VotePassPercent / 100));
} }
clearVotes(); clearVotes();

View file

@ -155,7 +155,7 @@ function stationTrigger::onEnterTrigger(%data, %obj, %colObj)
function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC) function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
{ {
//Takes 11 blaster shots to kill a heavy, 13 normal. //Takes 11 blaster shots to kill a heavy, 13 normal.
if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster) if(%targetObject.client.armor $= "Heavy" && %damageType $= $DamageType::Blaster && !$Host::TournamentMode) //Free-for-all only
%amount *= 1.15; %amount *= 1.15;
Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC); Parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
@ -298,6 +298,42 @@ function ConcussionGrenadeThrown::onThrow(%this, %gren)
%gren.detThread = schedule(1800, %gren, "detonateGrenade", %gren); // Was 2000 %gren.detThread = schedule(1800, %gren, "detonateGrenade", %gren); // Was 2000
} }
//Attack LOS Sky Fix
function serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap)
{
%obj = getTargetObject(%client.getTargetId());
if(isObject(%obj))
{
if(%obj.getClassName() $= "Player" && !%client.player.ccActive)
{
%vec = %client.player.getMuzzleVector(0);
%vec2 = vectorNormalize(vectorSub(%obj.getWorldBoxCenter(), %client.player.getMuzzlePoint(%slot)));
%dot = vectorDot(%vec, %vec2);
if(%dot < 0.9)
return;
}
}
parent::serverCmdSendTaskToClient(%client, %targetClient, %fromCmdMap);
}
function serverCmdScopeCommanderMap(%client, %scope)
{
parent::serverCmdScopeCommanderMap(%client, %scope);
%client.player.ccActive = %scope;
}
//Mortar Throw Reload Fix
function ShapeBase::throwWeapon(%this)
{
if((%this.getMountedImage($WeaponSlot).getName() $= "MortarImage" || %this.getMountedImage($WeaponSlot).getName() $= "MissileLauncherImage" || %this.getMountedImage($WeaponSlot).getName() $= "ShockLanceImage") &&
(%this.getImageState($WeaponSlot) $= "Reload" || %this.getImageState($WeaponSlot) $= "Fire")){
return;
}
parent::throwWeapon(%this);
}
}; };
// Prevent package from being activated if it is already // Prevent package from being activated if it is already

View file

@ -24,7 +24,7 @@ function CreateServer( %mission, %missionType )
//Call for a GetTeamCount update //Call for a GetTeamCount update
GetTeamCounts(%game); GetTeamCounts(%game);
// Prevent package from being activated if it is already //Prevent package from being activated if it is already
if (!isActivePackage(TeamCountsTriggers)) if (!isActivePackage(TeamCountsTriggers))
activatePackage(TeamCountsTriggers); activatePackage(TeamCountsTriggers);
} }
@ -55,12 +55,15 @@ function GetTeamCounts(%game)
if( !$Host::TournamentMode ) if( !$Host::TournamentMode )
{ {
if( $CurrentMissionType $= "CTF" ) if($CurrentMissionType $= "CTF")
{ {
NBRStatusNotify(%game); NBRStatusNotify(%game);
CheckAntiPack(%game); CheckAntiPack(%game);
} }
TeamBalanceNotify(%game); else if($CurrentMissionType $= "DM")
CheckAntiPack(%game);
TeamBalanceNotify(%game); //Has check for # teams
} }
//Set so counter wont run when it doesnt need to. //Set so counter wont run when it doesnt need to.
@ -172,6 +175,9 @@ function GameConnection::onDrop(%client, %reason)
// Called in GetTeamCounts // Called in GetTeamCounts
function TeamBalanceNotify(%game) function TeamBalanceNotify(%game)
{ {
if(!$Host::EnableTeamBalanceNotify && !$Host::EnableAutobalance)
return;
if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 ) if( Game.numTeams > 1 && $TotalTeamPlayerCount !$= 0 )
{ {
//Uneven //Uneven
@ -225,6 +231,9 @@ function NotifyUnbalanced( %game )
if(isEventPending($NotifySchedule)) if(isEventPending($NotifySchedule))
cancel($NotifySchedule); cancel($NotifySchedule);
if(!$Host::EnableTeamBalanceNotify && !$Host::EnableAutobalance)
return;
if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset). if( $TBNStatus !$= "NOTIFY" ) //If Status has changed to EVEN or anything else (GameOver reset).
return; return;
@ -357,6 +366,9 @@ function Autobalance( %game )
if(isEventPending($AutoBalanceSchedule)) if(isEventPending($AutoBalanceSchedule))
cancel($AutoBalanceSchedule); cancel($AutoBalanceSchedule);
if(!$Host::EnableAutobalance)
return;
if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset). if($TBNStatus !$= "NOTIFY") //If Status has changed to EVEN or anything else (GameOver reset).
return; return;

File diff suppressed because it is too large Load diff

200
Classic/scripts/autoexec/dtBanSystem.cs Executable file → Normal file
View file

@ -11,12 +11,12 @@
//$dtBanList::GUID3555379 = "4\t2021\t18\t31\t518400"; //$dtBanList::GUID3555379 = "4\t2021\t18\t31\t518400";
//TO UNBAN SOMEONE WITHOUT RESTARTING THE SERVER //TO UNBAN SOMEONE WITHOUT RESTARTING THE SERVER
//unban(%guid,%ip); in console //banList();in console
//Example: unban(555555,"22.222.222.222"); put ip in quotes //unbanIndex(%index) %index is the number next to the players name from listBans();
//Example: unbanold(555555,"22.222.222.222"); put ip in quotes
package dtBan package dtBan
{ {
function ClassicLoadBanlist() function ClassicLoadBanlist()
{ {
$ClassicPermaBans = 0; $ClassicPermaBans = 0;
@ -30,21 +30,43 @@ function BanList::add(%guid, %ipAddress, %time){
if(%time > 999999){ if(%time > 999999){
%time = "BAN"; %time = "BAN";
} }
%name = getClientBanName(%guid, %ipAddress);
if (%guid > 0){ if (%guid > 0){
$dtBanList::GUID[%guid] = dtBanMark() TAB %time; $dtBanList::GUID[%guid] = dtBanMark() TAB %time TAB %name;
} }
if (getSubStr(%ipAddress, 0, 3) $= "IP:"){ if (getSubStr(%ipAddress, 0, 3) $= "IP:"){
// add IP ban
%bareIP = getSubStr(%ipAddress, 3, strLen(%ipAddress)); %bareIP = getSubStr(%ipAddress, 3, strLen(%ipAddress));
%bareIP = getSubStr(%bareIP, 0, strstr(%bareIP, ":")); %bareIP = getSubStr(%bareIP, 0, strstr(%bareIP, ":"));
%bareIP = strReplace(%bareIP, ".", "_"); // variable access bug workaround %bareIP = strReplace(%bareIP, ".", "_"); // variable access bug workaround
// add IP ban
$dtBanList::IP[%bareIP] = dtBanMark() TAB %time; $dtBanList::IP[%bareIP] = dtBanMark() TAB %time TAB %name;
//error("ban" SPC %bareIP SPC $dtBanList::IP[%bareIP]);
} }
%found = 0;
// write out the updated bans to the file %eIndex = -1;
export("$dtBanList*", $Host::dtBanlist); for (%i = 0; %i < 100; %i++){
if($dtBanList::NameList[%i] !$= ""){
if(getField($dtBanList::NameList[%i], 0) $= %name){
%found =1;
if(%guid > 0)
$dtBanList::NameList[%i] = setField($dtBanList::NameList[%i], 1, %guid);
if(getSubStr(%ipAddress, 0, 3) $= "IP:")
$dtBanList::NameList[%i] = setField($dtBanList::NameList[%i], 2, %bareIP);
break;
}
}
else if(%eIndex == -1){
%eIndex = %i;
}
}
if(!%found){
if($dtBanList::NameList[%eIndex] $= ""){
$dtBanList::NameList[%eIndex] = %name TAB %guid TAB %bareIP;
}
else{
error("Ban Index is not empty");
}
}
saveBanList();
} }
function banList_checkIP(%client){ function banList_checkIP(%client){
@ -56,14 +78,21 @@ function banList_checkIP(%client){
%time = $dtBanList::IP[%ip]; %time = $dtBanList::IP[%ip];
if(%time $= "BAN") if(%time $= "BAN")
return 1; return 1;
if (%time !$= "" && %time != 0){ if (getFieldCount(%time) > 0){
%delta = getBanCount(getField(%time,0), getField(%time,1),getField(%time,2),getField(%time,3)); %delta = getBanCount(getField(%time,0), getField(%time,1),getField(%time,2),getField(%time,3));
if (%delta < getField(%time,4)) if (%delta < getField(%time,4))
return 1; return 1;
else{ else{
for (%i = 0; %i < 100; %i++){
if($dtBanList::NameList[%i] !$= ""){
if(getField($dtBanList::NameList[%i], 1) $= %guid){
unbanIndex(%i);
break;
}
}
}
$dtBanList::IP[%ip] = ""; $dtBanList::IP[%ip] = "";
schedule(1000,0,"export","$dtBanList*", $Host::dtBanlist); saveBanList();
//export("$dtBanList*", "prefs/dtBanlist.cs");
} }
} }
return 0; return 0;
@ -73,14 +102,21 @@ function banList_checkGUID(%guid){
%time = $dtBanList::GUID[%guid]; %time = $dtBanList::GUID[%guid];
if(%time $= "BAN") if(%time $= "BAN")
return 1; return 1;
if (%time !$= "" && %time != 0){ if (getFieldCount(%time) > 0){
%delta = getBanCount(getField(%time,0), getField(%time,1),getField(%time,2),getField(%time,3)); %delta = getBanCount(getField(%time,0), getField(%time,1),getField(%time,2),getField(%time,3));
if (%delta < getField(%time,4)) if (%delta < getField(%time,4))
return 1; return 1;
else{ else{
$dtBanList::GUID[%guid] = ""; for (%i = 0; %i < 100; %i++){
schedule(500,0,"export","$dtBanList*", $Host::dtBanlist); if($dtBanList::NameList[%i] !$= ""){
//export("$dtBanList*", "prefs/dtBanlist.cs"); if(getField($dtBanList::NameList[%i], 1) $= %guid){
unbanIndex(%i);
break;
}
}
}
$dtBanList::GUID[%guid] = "";
saveBanList();
} }
} }
return 0; return 0;
@ -88,31 +124,63 @@ function banList_checkGUID(%guid){
}; };
if (!isActivePackage(dtBan)) if (!isActivePackage(dtBan)){
activatePackage(dtBan); activatePackage(dtBan);
}
function saveBanList(){
if(!isEventPending($banEvent))
$banEvent = schedule(1000,0,"export","$dtBanList*", $Host::dtBanlist);
}
function getClientBanName(%guid, %ip){
%found = 0;
for (%i = 0; %i < ClientGroup.getCount(); %i++){
%client = ClientGroup.getObject(%i);
if(%guid > 0 && %client.guid $= %guid){
%found = 1;
break;
}
else if(%client.getAddress() $= %ip){
%found = 1;
break;
}
}
if(%found){
%authInfo = %client.getAuthInfo();
%realName = getField( %authInfo, 0 );
if(%realName !$= "")
%name = %realName;
else
%name = stripChars( detag( getTaggedString( %client.name ) ), "\cp\co\c6\c7\c8\c9\c0" );
return trim(%name);
}
return 0;
}
function getBanCount(%d, %year, %h, %n){ function getBanCount(%d, %year, %h, %n){
%dif = formattimestring("yy") - %year; if(%d && %year && %h && %n){
%days += 365 * (%dif-1); %dif = formattimestring("yy") - %year;
%days += 365 - %d; %days += 365 * (%dif-1);
%days += dtBanDay(); %days += 365 - %d;
%ht = %nt = 0; %days += dtBanDay();
if(formattimestring("H") > %h){ %ht = %nt = 0;
%ht = formattimestring("H") - %h; if(formattimestring("H") > %h){
%ht = formattimestring("H") - %h;
}
else if(formattimestring("H") < %h){
%ht = 24 - %h;
%ht = formattimestring("H")+ %ht;
}
if(formattimestring("n") > %n){
%nt = formattimestring("n") - %n;
}
else if(formattimestring("n") < %n){
%nt = 60 - %n;
%nt = formattimestring("n") + %nt;
}
return mfloor((%days * 1440) + (%ht*60) + %nt);
} }
else if(formattimestring("H") < %h){ return 0;
%ht = 24 - %h;
%ht = formattimestring("H")+ %ht;
}
if(formattimestring("n") > %n){
%nt = formattimestring("n") - %n;
}
else if(formattimestring("n") < %n){
%nt = 60 - %n;
%nt = formattimestring("n") + %nt;
}
return mfloor((%days * 1440) + (%ht*60) + %nt);
//return mfloor((%days * 1440) + (%ht*60) + %nt) TAB (%days * 1440) TAB (%ht*60) TAB %nt; //return mfloor((%days * 1440) + (%ht*60) + %nt) TAB (%days * 1440) TAB (%ht*60) TAB %nt;
} }
@ -146,15 +214,63 @@ function dtBanMark(){
return %count + %d TAB formattimestring("yy") TAB formattimestring("H") TAB formattimestring("n"); return %count + %d TAB formattimestring("yy") TAB formattimestring("H") TAB formattimestring("n");
} }
function unban(%guid,%ip){ function banList(){
%found = 0;
for (%i = 0; %i < 100; %i++){
%fieldList = $dtBanList::NameList[%i];
if($dtBanList::NameList[%i] !$= ""){
%found = 1;
error("index:" @ %i SPC "Name:" @ getField(%fieldList,0) SPC "GUID:" @ getField(%fieldList,1) SPC "IP:" @ getField(%fieldList,2));
}
}
if(%found){
error("Use unbanIndex(%index); to unban user from the list ");
}
else{
error("No bans, see" SPC $Host::dtBanlist SPC "for older entries");
}
}
function unbanIndex(%index){
if( $dtBanList::NameList[%index] !$= ""){
%fieldList = $dtBanList::NameList[%index];
%name = getField(%fieldList, 0);
$dtBanList::NameList[%index] = "";
error("Name" SPC getField(%fieldList,0) SPC "UNBANNED");
%guid = getField(%fieldList,1);
if($dtBanList::GUID[%guid] !$= ""){
$dtBanList::GUID[%guid] = "";
error("GUID" SPC %guid SPC "UNBANNED");
}
%ip = getField(%fieldList,2);
if($dtBanList::IP[%ip] !$= ""){
$dtBanList::IP[%ip] = "";
error("IP" SPC %ip SPC "UNBANNED");
}
saveBanList();
return %name;
}
return -1;
}
//old method
function unbanold(%guid,%ip){
%ip = strReplace(%ip, ".", "_");
for (%i = 0; %i < 100; %i++){
if($dtBanList::NameList[%i] !$= ""){
if(getField($dtBanList::NameList[%i], 2) $= %ip || getField($dtBanList::NameList[%i], 1) $= %guid){
unbanIndex(%i);
return;
}
}
}
if($dtBanList::GUID[%guid] !$= ""){ if($dtBanList::GUID[%guid] !$= ""){
$dtBanList::GUID[%guid] = ""; $dtBanList::GUID[%guid] = "";
error("GUID" SPC %guid SPC "UNBANNED"); error("GUID" SPC %guid SPC "UNBANNED");
} }
%ip = strReplace(%ip, ".", "_");
if($dtBanList::IP[%ip] !$= ""){ if($dtBanList::IP[%ip] !$= ""){
$dtBanList::IP[%ip] = ""; $dtBanList::IP[%ip] = "";
error("IP" SPC %ip SPC "UNBANNED"); error("IP" SPC %ip SPC "UNBANNED");
} }
export("$dtBanList*", $Host::dtBanlist); saveBanList();
} }

View file

@ -0,0 +1,104 @@
//Fixes for collision tunneling on flag objects note only in CTF type games
//Script By:DarkTiger
$ftEnable = 1;
$flagSimTime = 60;//note a higher the time, the larger the sweep scans will be
$flagCheckRadius = 50;
$playerBoxA = "-0.6 -0.6 0";
$playerBoxB = "0.6 0.6 2.3";
package flagFix{
function CTFGame::startFlagCollisionSearch(%game, %flag){
parent::startFlagCollisionSearch(%game, %flag);
if((getSimTime() - %game.fcs) >= $flagSimTime && $ftEnable){
%game.flagColTest(%flag);
%game.fcs = getSimTime();
}
}
function SCtFGame::startFlagCollisionSearch(%game, %flag){
parent::startFlagCollisionSearch(%game, %flag);
if((getSimTime() - %game.fcs) >= $flagSimTime && $ftEnable){
%game.flagColTest(%flag);
%game.fcs = getSimTime();
}
}
function PracticeCTFGame::startFlagCollisionSearch(%game, %flag){
parent::startFlagCollisionSearch(%game, %flag);
if((getSimTime() - %game.fcs) >= $flagSimTime && $ftEnable){
%game.flagColTest(%flag);
%game.fcs = getSimTime();
}
}
function CTFGame::startMatch(%game){
parent::startMatch(%game);
%game.setupFlagTrig();
if(!isEventPending(Game.flagLoop)){
%game.atHomeFlagLoop();
}
}
function SCtFGame::startMatch(%game){
parent::startMatch(%game);
%game.setupFlagTrig();
if(!isEventPending(Game.flagLoop)){
%game.atHomeFlagLoop();
}
%game.fcs = getSimTime();
}
function PracticeCTFGame::startMatch(%game){
parent::startMatch(%game);
%game.setupFlagTrig();
if(!isEventPending(Game.flagLoop)){
%game.atHomeFlagLoop();
}
%game.fcs = getSimTime();
}
};
activatePackage(flagFix);
function DefaultGame::flagColTest(%game, %flag){
%Box2 = %flag.getWorldBox();
InitContainerRadiusSearch( %flag.getWorldBoxCenter(), $flagCheckRadius, $TypeMasks::PlayerObjectType);
while((%player = containerSearchNext()) != 0){
%playerPos = %player.getPosition();
if(%player.lastSim > 0 && (%player.getState() !$= "Dead")){// only check at speed
if((getSimTime() - %player.lastSim) <= 256){//make sure are last position is valid
%sweepCount = mFloor(vectorDist(%playerPos, %player.oldPos) + 1);
for(%i = 0; %i < %sweepCount; %i++){// sweep behind us to see if we should have hit something
%lerpPos = vectorLerp(%playerPos, %player.oldPos, (%i+1)/%sweepCount);//back sweep
%Box1 = vectorAdd($playerBoxA, %lerpPos) SPC vectorAdd($playerBoxB, %lerpPos);
if(boxIntersect(%Box1, %Box2)){
%flag.getDataBlock().onCollision(%flag, %player);
break;
}
}
}
}
%player.oldPos = %playerPos;
%player.lastSim = getSimTime();
}
}
function vectorLerp(%point1, %point2, %t) {
return vectorAdd(%point1, vectorScale(vectorSub(%point2, %point1), %t));
}
function boxIntersect(%a, %b){
return (getWord(%a, 0) <= getWord(%b, 3) && getWord(%a, 3) >= getWord(%b, 0)) &&
(getWord(%a, 1) <= getWord(%b, 4) && getWord(%a, 4) >= getWord(%b, 1)) &&
(getWord(%a, 2) <= getWord(%b, 5) && getWord(%a, 5) >= getWord(%b, 2));
}
function DefaultGame::atHomeFlagLoop(%game){
if($TeamFlag[1].isHome ){
%game.flagColTest($TeamFlag[1], 0);
}
if($TeamFlag[2].isHome){
%game.flagColTest($TeamFlag[2], 0);
}
%speed = ($HostGamePlayerCount - $HostGameBotCount > 0) ? $flagSimTime : 30000;
if(isObject(Game) && $missionRunning && $ftEnable)
%game.flagLoop = %game.schedule(%speed, "atHomeFlagLoop");
}

View file

@ -1,11 +1,11 @@
//$Host::ClassicRotationFile = "prefs/mapRotation1.cs"; //$Host::ClassicRotationFile = "prefs/mapRotation1.cs";
//Enable/Disable //Enable/Disable
$EnableMultipleMapRotation = 0; //$Host::MultipleMapRotation = 0;
//How any mapRotation Files //How any mapRotation Files
//Naming scheme mapRotation1.cs, mapRotation2.cs, mapRotation3.cs, etc //Naming scheme mapRotation1.cs, mapRotation2.cs, mapRotation3.cs, etc
$mapRotationFilesCount = 3; //$Host::MultipleMapRotationCount = 3;
function multipleMapRotation() function multipleMapRotation()
{ {
@ -15,7 +15,7 @@ function multipleMapRotation()
if(%var) //If number exists proceed if(%var) //If number exists proceed
{ {
if(%var $= $mapRotationFilesCount) if(%var $= $Host::MultipleMapRotationCount)
%var = 1; %var = 1;
else else
%var = %var + 1; %var = %var + 1;
@ -34,5 +34,5 @@ function multipleMapRotationEcho()
} }
//Run //Run
if($EnableMultipleMapRotation) if($Host::MultipleMapRotation)
multipleMapRotation(); multipleMapRotation();

View file

@ -60,9 +60,9 @@ $dtLoadingScreen::Delay = 0;
$dtLoadingScreen::ShowFullScreen = 0; $dtLoadingScreen::ShowFullScreen = 0;
// Enable/Disable Images // Enable/Disable Images
$dtLoadingScreen::ShowImages = 0; $dtLoadingScreen::ShowImages = 0;
// Enable/Disable Server Logo // Enable/Disable Server Logo
$dtLoadingScreen::ShowLogo = $Host::LoadScreenShowLogo; //$dtLoadingScreen::ShowLogo = 0; //$Host::LoadScreenShowLogo = 0;
$dtLoadingScreen::LogoName = $Host::LoadScreenShowLogoName; //$dtLoadingScreen::LogoName = "dpub/DPUB_logo"; //$Host::LoadScreenShowLogoName = "dpub/DPUB_logo";
// Color safetynet // Color safetynet
@ -234,11 +234,11 @@ function ALTsendModInfoToClient(%client)
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = " "; $dtLoadingScreen::LoadScreenMessage[$dmlP++] = " ";
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = " "; $dtLoadingScreen::LoadScreenMessage[$dmlP++] = " ";
} }
else if($dtLoadingScreen::ShowLogo) else if($Host::LoadScreenShowLogo)
{ {
if(%client.dmpVersion $=$DMP::Version) if(%client.dmpVersion $=$DMP::Version)
{ {
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = "<bitmap:" @ $dtLoadingScreen::LogoName @ ">"; $dtLoadingScreen::LoadScreenMessage[$dmlP++] = "<bitmap:" @ $Host::LoadScreenShowLogoName @ ">";
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = " "; $dtLoadingScreen::LoadScreenMessage[$dmlP++] = " ";
$dtLoadingScreen::LoadScreenMessage[$dmlP++] = " "; $dtLoadingScreen::LoadScreenMessage[$dmlP++] = " ";

View file

@ -2,31 +2,30 @@
// Script BY: DarkTiger // Script BY: DarkTiger
// Worked on: ChocoTaco // Worked on: ChocoTaco
// If player is afk specific amount of time in minutes, force them into observer // If player is afk specific amount of time in minutes, force them into observer
deleteVariables("$dtVar::AFKList*");
$AFKCount = 0;
// Enable/Disable entire script // Enable/Disable entire script
$dtVar::AFKTimeout = 1; $dtVar::AFKTimeout = 1;
// 60000 * 2 is 2 minutes // 60000 * 2 is 2 minutes
// 0 minutes disables // 0 minutes disables
$dtVar::AFKtime = 60000 * 2; $dtVar::AFKtime = 60000 * 1;
// Run from List Only instead of All clients on the server. 1 is yes, 0 is no // Run from List Only instead of All clients on the server. 1 is yes, 0 is no
$dtVar::ListOnly = 1; $dtVar::ListOnly = 1;
// Add clients who are normally AFK // Add clients who are normally AFK
$dtVar::AFKList[$AFKCount++] = ""; $dtVar::AFKList[$AFKCount++] = "";
$dtVar::AFKList[$AFKCount++] = ""; $dtVar::AFKList[$AFKCount++] = "";
// Loop Check Timer // Loop Check Timer
// How often do you want a AFKLoop. 1000 * 30 is 30 seconds // How often do you want a AFKLoop. 1000 * 30 is 30 seconds
$dtVar::AFKloop = 1000 * 30; $dtVar::AFKloop = 1000 * 15;
////////////////////////////////////////////////////////////////////////////////
// Set Status Var // Set Status Var
if($dtVar::ListOnly) if($dtVar::ListOnly || !$dtVar::AFKtime)
$DT_AFKStatus = "IDLE"; $DT_AFKStatus = "IDLE";
else else
$DT_AFKStatus = "ACTIVE"; $DT_AFKStatus = "ACTIVE";
////////////////////////////////////////////////////////////////////////////////
package DT_AFKPackage package DT_AFKPackage
{ {
@ -67,21 +66,19 @@ function GameConnection::onDrop(%client, %reason)
}; };
////////////////////////////////////////////////////////////////////////////////
function DT_AFKStatusConnect(%client) function DT_AFKStatusConnect(%client)
{ {
if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables if(!$dtVar::AFKtime || $Host::TournamentMode)
return;
for(%x = 1; %x <= $AFKCount; %x++)
{ {
for(%x = 1; %x <= $AFKCount; %x++) %guid = $dtVar::AFKList[%x];
if(%client.guid $= %guid && %guid !$= "")
{ {
%guid = $dtVar::AFKList[%x]; $DT_AFKStatus = "ACTIVE";
if(%client.guid $= %guid && %guid !$= "") $DT_AFKListCount++;
{ %client.dtAFK = 1;
$DT_AFKStatus = "ACTIVE";
$DT_AFKListCount++;
%client.dtAFK = 1;
}
} }
} }
} }
@ -89,87 +86,72 @@ function DT_AFKStatusConnect(%client)
function DT_AFKStatusDrop(%client) function DT_AFKStatusDrop(%client)
{ {
if(%client.dtAFK) if(%client.dtAFK)
$DT_AFKListCount = $DT_AFKListCount - 1; $DT_AFKListCount--;
// for(%x = 1; %x <= $AFKCount; %x++) //Reset
// { if($DT_AFKListCount $= 0)
// %guid = $dtVar::AFKList[%x];
// if(%client.guid $= %guid && %guid !$= "")
// $DT_AFKListCount = $DT_AFKListCount - 1;
// }
if($DT_AFKListCount $= 0) //Wont set IDLE until all List Clients are off the server
$DT_AFKStatus = "IDLE"; $DT_AFKStatus = "IDLE";
} }
////////////////////////////////////////////////////////////////////////////////
function DT_AFKtimeoutLoop() function DT_AFKtimeoutLoop()
{ {
//echo($DT_AFKStatus);
switch$($DT_AFKStatus)
{
case ACTIVE:
if($dtVar::AFKtime != 0 && !$Host::TournamentMode) //0 minutes disables
{
if($dtVar::ListOnly)
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(%client.dtAFK)
{
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
AFKChk(%client);
}
}
}
else
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
AFKChk(%client);
}
}
}
case IDLE:
//Do Nothing
}
if(isEventPending($dtVar::AFKloopSchedule)) if(isEventPending($dtVar::AFKloopSchedule))
cancel($dtVar::AFKloopSchedule); cancel($dtVar::AFKloopSchedule);
//echo($DT_AFKStatus);
if($DT_AFKStatus $= "ACTIVE" && !$Host::TournamentMode)
{
if($dtVar::ListOnly)
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(%client.dtAFK)
{
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
CheckAFK(%client);
}
}
}
else
{
for(%i = 0; %i < ClientGroup.getCount(); %i ++)
{
%client = ClientGroup.getObject(%i);
if(!%client.isAIControlled() && isObject(%client.player) && %client.player.getState() !$= "Dead")
CheckAFK(%client);
}
}
}
//Have another go?
$dtVar::AFKloopSchedule = schedule($dtVar::AFKloop, 0, "DT_AFKtimeoutLoop"); $dtVar::AFKloopSchedule = schedule($dtVar::AFKloop, 0, "DT_AFKtimeoutLoop");
} }
//////////////////////////////////////////////////////////////////////////////// function CheckAFK(%client)
function AFKChk(%client)
{ {
if(%client.player.curTransform $= %client.player.getTransform()) //checks to see if there position and rotation are the same.
{//checks to see if there position and rotation are the same. if(%client.player.curTransform $= %client.player.getTransform())
%client.player.afkTimer += $dtVar::AFKloop; {
if(%client.player.afkTimer >= $dtVar::AFKtime) %client.player.afkTimer += $dtVar::AFKloop;
{ if(%client.player.afkTimer >= $dtVar::AFKtime)
Game.AFKForceObserver(%client); {
return; Game.AFKForceObserver(%client);
} return;
} }
else }
{ else
%client.player.afkTimer = 0;//reset if moving %client.player.afkTimer = 0; //reset if moving
}
%client.player.curTransform = %client.player.getTransform();//save current transform //save current transform
%client.player.curTransform = %client.player.getTransform();
} }
////////////////////////////////////////////////////////////////////////////////
function DefaultGame::AFKForceObserver(%game, %client) function DefaultGame::AFKForceObserver(%game, %client)
{ {
if($Host::TournamentMode)
return;
//make sure we have a valid client... //make sure we have a valid client...
if (%client <= 0) if (%client <= 0)
return; return;
@ -196,23 +178,6 @@ function DefaultGame::AFKForceObserver(%game, %client)
logEcho(%client.nameBase@" (cl "@%client@") was forced into observer mode due to inactivity"); logEcho(%client.nameBase@" (cl "@%client@") was forced into observer mode due to inactivity");
%client.lastTeam = %client.team; %client.lastTeam = %client.team;
if($Host::TournamentMode)
{
if(!$matchStarted)
{
if(%client.camera.Mode $= "pickingTeam")
{
commandToClient( %client, 'processPickTeam');
clearBottomPrint( %client );
}
else
{
clearCenterPrint(%client);
%client.notReady = true;
}
}
}
// switch client to team 0 (observer) // switch client to team 0 (observer)
%client.team = 0; %client.team = 0;
%client.player.team = 0; %client.player.team = 0;
@ -233,4 +198,4 @@ function DefaultGame::AFKForceObserver(%game, %client)
// call the onEvent for this game type // call the onEvent for this game type
%game.onClientEnterObserverMode(%client); //Bounty uses this to remove this client from others' hit lists %game.onClientEnterObserverMode(%client); //Bounty uses this to remove this client from others' hit lists
} }

View file

@ -1733,7 +1733,7 @@ package dtStats{
if($dtStats::Enable){ if($dtStats::Enable){
dtSaveServerVars(); dtSaveServerVars();
dtScanForRepair(); dtScanForRepair();
$mapID::gameID = addNum($mapID::gameID,1); $mapID::gameID = formattimestring("mddyHHnnss");
if($dtStats::debugEchos) if($dtStats::debugEchos)
error("GAME ID" SPC $mapID::gameID SPC "//////////////////////////////"); error("GAME ID" SPC $mapID::gameID SPC "//////////////////////////////");
} }
@ -2206,7 +2206,7 @@ package dtStatsGame{
} }
function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg){ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg){
parent::serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg); parent::serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg);
if($dtStats::Enable){ if($dtStats::Enable && (!%client.isAdmin || (%client.isAdmin && %client.ForceVote))){
%client.dtStats.voteCount++; %client.dtStats.voteCount++;
if(%typeName $= "VoteChangeMission"){ if(%typeName $= "VoteChangeMission"){
%mission = $HostMissionFile[%arg3]; %mission = $HostMissionFile[%arg3];
@ -4010,13 +4010,13 @@ function dtStatsMissionDropReady(%game, %client){ // called when client has fini
} }
function dtStatsClientLeaveGame(%client){ function dtStatsClientLeaveGame(%client){
$dtServerVars::lastPlayerCount = $HostGamePlayerCount - $HostGameBotCount; $dtServerVars::lastPlayerCount = $HostGamePlayerCount - $HostGameBotCount;
if(isGameRun()){// if they dc during game over dont count it if(isGameRun()){// if they dc during game over dont count it
$dtServer::mapDisconnects[cleanMapName($CurrentMission),Game.class]++; $dtServer::mapDisconnects[cleanMapName($CurrentMission),Game.class]++;
if(%client.score != 0) if(%client.score != 0)
$dtServer::mapDisconnectsScore[cleanMapName($CurrentMission),Game.class]++; $dtServer::mapDisconnectsScore[cleanMapName($CurrentMission),Game.class]++;
} }
if(isObject(%client.dtStats)){ if(isObject(%client.dtStats)){
%client.dtStats.clientLeft = 1; %client.dtStats.clientLeft = 1;
%client.dtStats.leftTime = getSimTime(); %client.dtStats.leftTime = getSimTime();
@ -12647,7 +12647,7 @@ function startMonitor(){
} }
} }
function dtSaveServerVars(){ function dtSaveServerVars(){
$dtServerVars::lastSimTime = getSimTime(); $dtServerVars::lastSimTime = getSimTime();
$dtServerVars::lastDate = formattimestring("mm/dd/yy hh:nn:a"); $dtServerVars::lastDate = formattimestring("mm/dd/yy hh:nn:a");
$dtServerVars::lastMission = cleanMapName($CurrentMission); $dtServerVars::lastMission = cleanMapName($CurrentMission);
@ -12995,4 +12995,4 @@ function testVarsRandomAll(%max){
// Server crash messsage fix // Server crash messsage fix
// //
// 9.3 // 9.3
// Stat format change for flag cap times, they now start at 0 // Stat format change for flag cap times, they now start at 0

View file

@ -5,7 +5,7 @@
//exec("scripts/autoexec/zzDiscordBot.cs"); //exec("scripts/autoexec/zzDiscordBot.cs");
//ip of the bot //ip of the bot
$discordBot::IP = ""; $discordBot::IP = "127.0.0.1:28003";
$discordBot::reconnectTimeout = 3 * 60000; $discordBot::reconnectTimeout = 3 * 60000;
//auto connect on start //auto connect on start
$discordBot::autoStart = 0; $discordBot::autoStart = 0;
@ -203,7 +203,6 @@ function discordBotProcess(%type, %var1, %var2, %var3, %var4, %var5, %var6)
sendToDiscordEmote(%msg, $discordBot::serverFeed); sendToDiscordEmote(%msg, $discordBot::serverFeed);
} }
} }
function sendToDiscord(%msg,%channel) function sendToDiscord(%msg,%channel)
{ {
if(isObject(discord) && %msg !$= "") if(isObject(discord) && %msg !$= "")
@ -286,15 +285,14 @@ function discord::onLine(%this, %line){
switch$(%cmd){ switch$(%cmd){
//case "Discord": //case "Discord":
//messageAll( 'MsgDiscord', '\c3Discord: \c4%1 %2',getWord(%lineStrip,1),getWords(%lineStrip,2,getWordCount(%lineStrip) -1)); //messageAll( 'MsgDiscord', '\c3Discord: \c4%1 %2',getWord(%lineStrip,1),getWords(%lineStrip,2,getWordCount(%lineStrip) -1));
case "PLOTSTOP":
$pathMaps::running = 0;
case "PLOTPLAYER":
startPlayerPlot(getWord(%lineStrip,1));
case "GETSTAT": case "GETSTAT":
%var = getWord(%lineStrip,1); %mon = getWord(%lineStrip,1);
%mon = getWord(%lineStrip,2); %year = getWord(%lineStrip,2);
%year = getWord(%lineStrip,3); %var = getWord(%lineStrip,3);
%game = getWord(%lineStrip,4); %game = getWord(%lineStrip,4);
if(%game $= ""){// default if not valid
%game = "CTFGame";
}
%returnIndex = getWord(%lineStrip,5); %returnIndex = getWord(%lineStrip,5);
%nameList = $lData::name[%var,%game,"month",%mon,%year]; %nameList = $lData::name[%var,%game,"month",%mon,%year];
%dataList = $lData::data[%var,%game,"month",%mon,%year]; %dataList = $lData::data[%var,%game,"month",%mon,%year];
@ -307,8 +305,12 @@ function discord::onLine(%this, %line){
$genStatsLockout = 1; $genStatsLockout = 1;
%month = getWord(%lineStrip,1); %month = getWord(%lineStrip,1);
%year = getWord(%lineStrip,2); %year = getWord(%lineStrip,2);
%game = getWord(%lineStrip,3);
if(%game $= ""){// default if not valid
%game = "CTFGame";
}
if(%month > 0 && %year > 0){ if(%month > 0 && %year > 0){
schedule(1000, 0, "sendLDATA", %month, %year, "CTFGame"); schedule(1000, 0, "sendLDATA", %month, %year, %game);
} }
} }
else{ else{
@ -317,9 +319,9 @@ function discord::onLine(%this, %line){
case "PING": case "PING":
discord.send("PONG" @ $discordBot::cmdSplit @ "\r\n"); discord.send("PONG" @ $discordBot::cmdSplit @ "\r\n");
case "PINGAVG": case "PINGAVG":
%min = 10000; %min = 10000;
%max = -10000; %max = -10000;
%lowCount = %lowPing = 0; %lowCount = %lowPing = 0;
for(%i = 0; %i < ClientGroup.getCount(); %i++){ for(%i = 0; %i < ClientGroup.getCount(); %i++){
%cl = ClientGroup.getObject(%i); %cl = ClientGroup.getObject(%i);
%ping = %cl.isAIControlled() ? 0 : %cl.getPing(); %ping = %cl.isAIControlled() ? 0 : %cl.getPing();
@ -353,6 +355,32 @@ function discord::onLine(%this, %line){
discord.schedule((%i+1)*32,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "msgList" @ "\r\n"); discord.schedule((%i+1)*32,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "msgList" @ "\r\n");
} }
} }
case "BANLIST":
%found = 0;
for (%i = 0; %i < 100; %i++){
if($dtBanList::NameList[%i] !$= ""){
%fieldList = $dtBanList::NameList[%i];
%msg = "Index:" @ %i SPC "Name:" @ getField(%fieldList,0) SPC "GUID:" @ getField(%fieldList,1);
%found++;
discord.schedule(%found*32,"send","MSGSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ %msg @ "\r\n");
}
}
if(%found > 0){
discord.schedule((%found+1)*32,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "banList" @ "\r\n");
}
else{
sendToDiscord("No active bans, see ban file for manual/older entries", $discordBot::monitorChannel);
}
case "UNBANINDEX":
%var = getWord(%lineStrip,1);
if($dtBanList::NameList[%var] !$= ""){
%name = unbanIndex(%var);
sendToDiscord("User:" @ %name SPC "has been unbanned", $discordBot::monitorChannel);
}
else{
sendToDiscord("Invalid Index", $discordBot::monitorChannel);
}
default: default:
error("Discord Bad Command" SPC %line); error("Discord Bad Command" SPC %line);
} }
@ -361,7 +389,7 @@ if(!isObject(discord) && $discordBot::autoStart){
discordCon(); discordCon();
} }
function sendLDATA(%month, %year, %type){ function sendLDATA(%month, %year, %game){
%file = new FileObject(); %file = new FileObject();
RootGroup.add(%file); RootGroup.add(%file);
%folderPath = "serverStats/LData/*.cs"; %folderPath = "serverStats/LData/*.cs";
@ -370,18 +398,16 @@ function sendLDATA(%month, %year, %type){
for (%i = 0; %i < %count; %i++){ for (%i = 0; %i < %count; %i++){
%filepath = findNextfile(%folderPath); %filepath = findNextfile(%folderPath);
%fieldPath =strreplace(%filePath,"-","\t"); %fieldPath =strreplace(%filePath,"-","\t");
%game = getField(%fieldPath,1); %g = getField(%fieldPath,1);
%m = getField(%fieldPath,2); // 0 path / 1 game / 2 mon / 3 year / 4 type / 5 .cs %m = getField(%fieldPath,2); // 0 path / 1 game / 2 mon / 3 year / 4 type / 5 .cs
%y = getField(%fieldPath,3); %y = getField(%fieldPath,3);
//%lType = getField(%fieldPath,4); //%lType = getField(%fieldPath,4);
if(%month $= %m && %y $= %year && %game $= %type){ //error(%g SPC %game SPC %m SPC %month SPC %y SPC %year);
if(%month $= %m && %y $= %year && %g $= %game){
%found = 1; %found = 1;
break; break;
} }
} }
$dtSendDataMon = %month;
$dtSendDataYear = %year;
$dtSendDataType = %type;
if(isFile(%filepath) && %found){ if(isFile(%filepath) && %found){
sendToDiscord("Building Big Stats", $discordBot::monitorChannel); sendToDiscord("Building Big Stats", $discordBot::monitorChannel);
%file.OpenForRead(%filepath); %file.OpenForRead(%filepath);
@ -389,11 +415,11 @@ function sendLDATA(%month, %year, %type){
while(!%file.isEOF()){ while(!%file.isEOF()){
%line = %file.readLine(); %line = %file.readLine();
if(strPos(%line,"%tguid") == -1){ if(strPos(%line,"%tguid") == -1){
discord.schedule((%i++)*32,"send","STATSDATA" @ "%c%" @ $dtSendDataMon @ "%c%" @ $dtSendDataType @ "%c%" @ %line @ "\r\n"); discord.schedule((%i++)*32,"send","STATSDATA" @ "%c%" @ %month @ "%c%" @ %game @ "%c%" @ %line @ "\r\n");
} }
} }
error("Sent LData To Discord" SPC %month SPC %year SPC %type SPC %i); //error("Sent LData To Discord" SPC %month SPC %year SPC %game SPC %i);
discord.schedule((%i++*32)+1000,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "buildStats" @ $discordBot::cmdSplit @ %month @ $discordBot::cmdSplit @ %year @ $discordBot::cmdSplit @ %type @ $discordBot::cmdSplit @ "\r\n"); discord.schedule((%i++*32)+1000,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "buildStats" @ $discordBot::cmdSplit @ %month @ $discordBot::cmdSplit @ %year @ $discordBot::cmdSplit @ %game @ $discordBot::cmdSplit @ "\r\n");
schedule((%i++*32)+1000, 0, "unlockStatGen"); schedule((%i++*32)+1000, 0, "unlockStatGen");
} }
@ -406,80 +432,4 @@ function sendLDATA(%month, %year, %type){
} }
function unlockStatGen(){ function unlockStatGen(){
$genStatsLockout = 0; $genStatsLockout = 0;
}
////////////////////////////////////////////////////////////////////////////////
//Player Path Maps
////////////////////////////////////////////////////////////////////////////////
$pathMaps::maxCount = 32000;// default point count
$pathMaps::speed = 500;
function sendPrx(%x){
for(%i = %x; %i < $prx::count && (%i - %x) < 50; %i++){
%line = $prx::data[%i];
%msg = "CDATA" @ "%c%" @ %i @ "%c%" @ %line @ "\r\n";
if(isObject(discord))
discord.send(%msg);
//discord.schedule(%i,"send",%msg);
}
if(%i < $prx::count)
schedule(128, 0, "sendPrx", %i);
else
discord.schedule(5000,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "buildprx" @ $discordBot::cmdSplit @ $prx::terFile @ $discordBot::cmdSplit @ $prx::misFile @ "\r\n");
}
function startPlayerPlot(%count){
if(!$pathMaps::running && (($MatchStarted + $missionRunning) == 2)){
if(%count > 1000){
$pathMaps::maxCount = %count;
}
$prx::terFile = Terrain.terrainFile;
$prx::misFile = $missionName;
$prx::count = 0;
$pathMaps::running = 1;
pathMapData();
sendToDiscord("Player Plot Started" SPC $pathMaps::maxCount, $discordBot::monitorChannel);
error("Player Plot Started");
}
else{
sendToDiscord("Game Has Not Started Yet", $discordBot::monitorChannel);
}
}
function floorVector(%vec){
return mFloor(getWord(%vec,0)) SPC mFloor(getWord(%vec,1)) SPC mFloor(getWord(%vec,2));
}
function pathDataPoint(%client){
%player = %client.player;
if(isObject(%player)){
%veh = (isObject(%client.vehicleMounted)) ? %client.vehicleMounted.getDataBlock().getName() : 0;
$prx::data[$prx::Count] = %client.nameBase @ "%c" @ %pos @ "%c" @ %client.team @ "%c" @ isObject(%player.holdingFlag) @ "%c" @ %veh @ "%c" @ getSimTime();
$prx::count++;
}
}
function pathMapData(){ //loop to collect player position data
for(%x = 0; %x < ClientGroup.getCount(); %x++){
%client = ClientGroup.getObject(%x);
%player = %client.player;
if(isObject(%player)){
%pos = %player.getPosition();
%fpos = floorVector(%pos);
if(%player.lpm !$= %fpos){
%veh = (isObject(%client.vehicleMounted)) ? %client.vehicleMounted.getDataBlock().getName() : 0;
$prx::data[$prx::Count] = %client.nameBase @ "%c" @ %pos @ "%c" @ %client.team @ "%c" @ isObject(%player.holdingFlag) @ "%c" @ %veh @ "%c" @ getSimTime();
$prx::count++;
}
%player.lpm = %fpos;
}
}
if(!($prx::eCount++ % 10)){error("pathMapData" SPC $prx::Count);}
if($pathMaps::running && (($MatchStarted + $missionRunning) == 2) && $prx::Count < $pathMaps::maxCount){// note will stop at end of mission
schedule($pathMaps::speed, 0,"pathMapData");
}
else{
$pathMaps::running = 0;
sendToDiscord("Player Plot Processing", $discordBot::monitorChannel);
error("Player Plot Tracking Has Ended");
sendPrx(0);
}
} }

736
Classic/scripts/camera.cs Normal file
View file

@ -0,0 +1,736 @@
$Camera::movementSpeed = 40;
datablock CameraData(Observer)
{
mode = "observerStatic";
firstPersonOnly = true;
};
datablock CameraData(CommanderCamera)
{
mode = "observerStatic";
firstPersonOnly = true;
};
function CommanderCamera::onTrigger( %data, %obj, %trigger, %state )
{
// no need to do anything here.
}
function Observer::onTrigger(%data,%obj,%trigger,%state)
{
// state = 0 means that a trigger key was released
if (%state == 0)
return;
//first, give the game the opportunity to prevent the observer action
if (!Game.ObserverOnTrigger(%data, %obj, %trigger, %state))
return;
//now observer functions if you press the "throw"
if (%trigger >= 4)
return;
//trigger types: 0:fire 1:altTrigger 2:jump 3:jet 4:throw
%client = %obj.getControllingClient();
if (%client == 0)
return;
switch$ (%obj.mode)
{
case "justJoined":
// z0dd - ZOD, 7/15/03. Don't need to waste CPU on a demo check
//if (isDemo())
// clearCenterPrint(%client);
if (%trigger == 0) //press FIRE
{
// clear intro message
clearBottomPrint( %client );
//spawn the player
commandToClient(%client, 'setHudMode', 'Standard');
Game.assignClientTeam(%client);
Game.spawnPlayer( %client, $MatchStarted );
if( $MatchStarted )
{
%client.camera.setFlyMode();
%client.setControlObject( %client.player );
}
else
{
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
%client.setControlObject( %client.camera );
}
}
else if (%trigger == 3) //press JET
{
//cycle throw the static observer spawn points
%markerObj = Game.pickObserverSpawn(%client, true);
%transform = %markerObj.getTransform();
%obj.setTransform(%transform);
%obj.setFlyMode();
}
else if (%trigger == 2) //press JUMP
{
//switch the observer mode to observing clients
if (isObject(%client.observeFlyClient))
serverCmdObserveClient(%client, %client.observeFlyClient);
else
serverCmdObserveClient(%client, -1);
displayObserverHud(%client, %client.observeClient);
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
messageClient(%client.observeClient, 'Observer', '\c1%1 is now observing you.', %client.name);
}
case "playerDeath":
// Attached to a dead player - spawn regardless of trigger type
if(!%client.waitRespawn && getSimTime() > %client.suicideRespawnTime)
{
commandToClient(%client, 'setHudMode', 'Standard');
Game.spawnPlayer( %client, true );
%client.camera.setFlyMode();
%client.setControlObject(%client.player);
}
case "PreviewMode":
if (%trigger == 0)
{
commandToClient(%client, 'setHudMode', 'Standard');
if( %client.lastTeam )
Game.clientJoinTeam( %client, %client.lastTeam );
else
{
Game.assignClientTeam( %client, true );
// Spawn the player:
Game.spawnPlayer( %client, false );
}
%client.camera.setFlyMode();
%client.setControlObject( %client.player );
}
case "toggleCameraFly":
// this is the default camera mode
case "observerFly":
// Free-flying observer camera
if (%trigger == 0)
{
if( !$Host::TournamentMode && $MatchStarted )
{
// reset observer params
clearBottomPrint(%client);
commandToClient(%client, 'setHudMode', 'Standard');
if( %client.lastTeam !$= "" && %client.lastTeam != 0 && Game.numTeams > 1)
{
Game.clientJoinTeam( %client, %client.lastTeam, $MatchStarted );
%client.camera.setFlyMode();
%client.setControlObject( %client.player );
}
else
{
Game.assignClientTeam( %client );
// Spawn the player:
Game.spawnPlayer( %client, true );
%client.camera.setFlyMode();
%client.setControlObject( %client.player );
ClearBottomPrint( %client );
}
}
else if( !$Host::TournamentMode )
{
clearBottomPrint(%client);
Game.assignClientTeam( %client );
// Spawn the player:
Game.spawnPlayer( %client, false );
%client.camera.getDataBlock().setMode( %client.camera, "pre-game", %client.player );
%client.setControlObject( %client.camera );
}
}
else if (%trigger == 3) //press JET
{
%markerObj = Game.pickObserverSpawn(%client, true);
%transform = %markerObj.getTransform();
%obj.setTransform(%transform);
%obj.setFlyMode();
}
else if (%trigger == 2) //press JUMP
{
//switch the observer mode to observing clients
if (isObject(%client.observeFlyClient))
serverCmdObserveClient(%client, %client.observeFlyClient);
else
serverCmdObserveClient(%client, -1);
observerFollowUpdate( %client, %client.observeClient, false );
displayObserverHud(%client, %client.observeClient);
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
messageClient(%client.observeClient, 'Observer', '\c1%1 is now observing you.', %client.name);
}
case "observerStatic":
// Non-moving observer camera
%next = (%trigger == 3 ? true : false);
%markerObj = Game.pickObserverSpawn(%client, %next);
%transform = %markerObj.getTransform();
%obj.setTransform(%transform);
%obj.setFlyMode();
case "observerStaticNoNext":
// Non-moving, non-cycling observer camera
case "observerTimeout":
// Player didn't respawn quickly enough
if (%trigger == 0)
{
clearBottomPrint(%client);
commandToClient(%client, 'setHudMode', 'Standard');
if( %client.lastTeam )
Game.clientJoinTeam( %client, %client.lastTeam, true );
else
{
Game.assignClientTeam( %client );
// Spawn the player:
Game.spawnPlayer( %client, true );
}
%client.camera.setFlyMode();
%client.setControlObject( %client.player );
}
else if (%trigger == 3) //press JET
{
%markerObj = Game.pickObserverSpawn(%client, true);
%transform = %markerObj.getTransform();
%obj.setTransform(%transform);
%obj.setFlyMode();
}
else if (%trigger == 2) //press JUMP
{
//switch the observer mode to observing clients
if (isObject(%client.observeFlyClient))
serverCmdObserveClient(%client, %client.observeFlyClient);
else
serverCmdObserveClient(%client, -1);
// update the observer list for this client
observerFollowUpdate( %client, %client.observeClient, false );
displayObserverHud(%client, %client.observeClient);
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
messageClient(%client.observeClient, 'Observer', '\c1%1 is now observing you.', %client.name);
}
case "observerFollow":
// Observer attached to a moving object (assume player for now...)
//press FIRE - cycle to next client
if (%trigger == 0)
{
%nextClient = findNextObserveClient(%client);
%prevObsClient = %client.observeClient;
if (%nextClient > 0 && %nextClient != %client.observeClient)
{
// update the observer list for this client
observerFollowUpdate( %client, %nextClient, true );
//set the new object
%transform = %nextClient.player.getTransform();
//if( !%nextClient.isMounted() ) z0dd - ZOD, 7/15/03. DUH!
if( !%nextClient.player.isMounted() )
{
//z0dd - ZOD, 7/15/03. Use datablock of armor for observer params
%params = %nextClient.player.getDataBlock().observeParameters;
%obj.setOrbitMode(%nextClient.player, %transform, getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
//%obj.setOrbitMode(%nextClient.player, %transform, 0.5, 4.5, 4.5);
%client.observeClient = %nextClient;
}
else
{
%mount = %nextClient.player.getObjectMount();
if( %mount.getDataBlock().observeParameters $= "" )
%params = %transform;
else
%params = %mount.getDataBlock().observeParameters;
%obj.setOrbitMode(%mount, %mount.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
%client.observeClient = %nextClient;
}
//send the message(s)
displayObserverHud(%client, %nextClient);
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
{
messageClient(%nextClient, 'Observer', '\c1%1 is now observing you.', %client.name);
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
}
}
}
else if (%trigger == 3) //press JET - cycle to prev client
{
%prevClient = findPrevObserveClient(%client);
%prevObsClient = %client.observeClient;
if (%prevClient > 0 && %prevClient != %client.observeClient)
{
// update the observer list for this client
observerFollowUpdate( %client, %prevClient, true );
//set the new object
%transform = %prevClient.player.getTransform();
//if( !%prevClient.isMounted() ) z0dd - ZOD, 7/15/03. DUH!
if( !%prevClient.player.isMounted() )
{
//z0dd - ZOD, 7/15/03. Use datablock of armor for observer params
%params = %prevClient.player.getDataBlock().observeParameters;
%obj.setOrbitMode(%prevClient.player, %transform, getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
//%obj.setOrbitMode(%prevClient.player, %transform, 0.5, 4.5, 4.5);
%client.observeClient = %prevClient;
}
else
{
%mount = %prevClient.player.getObjectMount();
if( %mount.getDataBlock().observeParameters $= "" )
%params = %transform;
else
%params = %mount.getDataBlock().observeParameters;
%obj.setOrbitMode(%mount, %mount.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
%client.observeClient = %prevClient;
}
//send the message(s)
displayObserverHud(%client, %prevClient);
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
{
messageClient(%prevClient, 'Observer', '\c1%1 is now observing you.', %client.name);
messageClient(%prevObsClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
}
}
}
else if (%trigger == 2) //press JUMP
{
// update the observer list for this client
observerFollowUpdate( %client, -1, false );
//toggle back to observer fly mode
%obj.mode = "observerFly";
%obj.setFlyMode();
updateObserverFlyHud(%client);
if(!%client.isAdmin) // z0dd - ZOD, 7/15/03. Only warn them if it isn't an admin watching.
messageClient(%client.observeClient, 'ObserverEnd', '\c1%1 is no longer observing you.', %client.name);
}
case "pre-game":
if(!$Host::TournamentMode || $CountdownStarted)
return;
%readySpamDif = getSimTime() - %client.readySpam;
%readySpamDif1 = getSimTime() - %client.readySpamMsg;
if(%readySpamDif > 10000 || !%client.readySpam)
{
%client.readySpam = getSimTime();
if(%client.notReady)
{
%client.notReady = "";
MessageAll( 0, '\c1%1 is READY.', %client.name );
if(%client.notReadyCount < 3)
centerprint( %client, "\nWaiting for match start (FIRE if not ready)", 0, 3);
else
centerprint( %client, "\nWaiting for match start", 0, 3);
}
else
{
%client.notReadyCount++;
if(%client.notReadyCount < 4)
{
%client.notReady = true;
MessageAll( 0, '\c1%1 is not READY.', %client.name );
centerprint( %client, "\nPress FIRE when ready.", 0, 3 );
}
return;
}
CheckTourneyMatchStart();
}
else if((%readySpamDif1 > 1000 || !%client.readySpamMsg) && %client.notReadyCount < 4)
{
%client.readySpamMsg = getSimTime();
%wait = mFloor((10000 - (getSimTime() - %client.readySpam)) / 1000);
messageClient(%client, 'MsgObserverCooldown', '\c3Ready Cooldown:\cr Please wait another %1 seconds.', %wait );
}
}
}
function Observer::setMode(%data, %obj, %mode, %targetObj)
{
if(%mode $= "")
return;
%client = %obj.getControllingClient();
switch$ (%mode) {
case "justJoined":
commandToClient(%client, 'setHudMode', 'Observer');
%markerObj = Game.pickObserverSpawn(%client, true);
%transform = %markerObj.getTransform();
%obj.setTransform(%transform);
%obj.setFlyMode();
case "pre-game":
commandToClient(%client, 'setHudMode', 'Observer');
//z0dd - ZOD, 7/15/03. Use datablock of armor for observer params
%params = %targetObj.getDataBlock().observeParameters;
%obj.setOrbitMode(%targetObj, %targetObj.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
//%obj.setOrbitMode( %targetObj, %targetObj.getTransform(), 0.5, 4.5, 4.5);
case "observerFly":
// Free-flying observer camera
commandToClient(%client, 'setHudMode', 'Observer');
%markerObj = Game.pickObserverSpawn(%client, true);
%transform = %markerObj.getTransform();
%obj.setTransform(%transform);
%obj.setFlyMode();
case "observerStatic" or "observerStaticNoNext":
// Non-moving observer camera
%markerObj = Game.pickObserverSpawn(%client, true);
%transform = %markerObj.getTransform();
%obj.setTransform(%transform);
case "observerFollow":
// Observer attached to a moving object (assume player for now...)
%transform = %targetObj.getTransform();
if( !%targetObj.isMounted() )
{
//z0dd - ZOD, 7/15/03. Use datablock of armor for observer params
%params = %targetObj.getDataBlock().observeParameters;
%obj.setOrbitMode(%targetObj, %transform, getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
//%obj.setOrbitMode(%targetObj, %transform, 0.5, 4.5, 4.5);
}
else
{
%mount = %targetObj.getObjectMount();
if( %mount.getDataBlock().observeParameters $= "" )
%params = %transform;
else
%params = %mount.getDataBlock().observeParameters;
%obj.setOrbitMode(%mount, %mount.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
}
case "observerTimeout":
commandToClient(%client, 'setHudMode', 'Observer');
%markerObj = Game.pickObserverSpawn(%client, true);
%transform = %markerObj.getTransform();
%obj.setTransform(%transform);
%obj.setFlyMode();
}
%obj.mode = %mode;
}
function findNextObserveClient(%client)
{
%index = -1;
%count = ClientGroup.getCount();
if (%count <= 1)
return -1;
for (%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl == %client.observeClient)
{
%index = %i;
break;
}
}
//now find the next client (note, if not found, %index still == -1)
%index++;
if (%index >= %count)
%index = 0;
%newClient = -1;
for (%i = %index; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl != %client && %cl.player > 0)
{
%newClient = %cl;
break;
}
}
//if we didn't find anyone, search from the beginning again
if (%newClient < 0)
{
for (%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl != %client && %cl.player > 0)
{
%newClient = %cl;
break;
}
}
}
//if we still haven't found anyone (new), give up..
if (%newClient < 0 || %newClient.player == %player)
return -1;
}
function findPrevObserveClient(%client)
{
%index = -1;
%count = ClientGroup.getCount();
if (%count <= 1)
return -1;
for (%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl == %client.observeClient)
{
%index = %i;
break;
}
}
//now find the prev client
%index--;
if (%index < 0)
%index = %count - 1;
%newClient = -1;
for (%i = %index; %i >= 0; %i--)
{
%cl = ClientGroup.getObject(%i);
if (%cl != %client && %cl.player > 0)
{
%newClient = %cl;
break;
}
}
//if we didn't find anyone, search from the end again
if (%newClient < 0)
{
for (%i = %count - 1; %i >= 0; %i--)
{
%cl = ClientGroup.getObject(%i);
if (%cl != %client && %cl.player > 0)
{
%newClient = %cl;
break;
}
}
}
//if we still haven't found anyone (new), give up..
if (%newClient < 0 || %newClient.player == %player)
return -1;
}
function observeClient(%client)
{
if( $testcheats )
{
//pass in -1 to choose any client...
commandToServer('observeClient', %client);
}
}
function serverCmdObserveClient(%client, %target)
{
//clear the observer fly mode var...
%client.observeFlyClient = -1;
//cancel any scheduled update
cancel(%client.obsHudSchedule);
// must be an observer when observing other clients
if( %client.getControlObject() != %client.camera)
return;
//can't observer yourself
if (%client == %target)
return;
%count = ClientGroup.getCount();
//can't go into observer mode if you're the only client
if (%count <= 1)
return;
//make sure the target actually exists
if (%target > 0)
{
%found = false;
for (%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if (%cl == %target)
{
%found = true;
break;
}
}
if (!%found)
return;
}
else
{
%client.observeClient = -1;
%target = findNextObserveClient(%client);
if (%target <= 0)
return;
}
//send the message
if (%client.camera.mode !$= "observerFollow")
{
if (isObject(%client.player))
%client.player.scriptKill(0);
//messageAllExcept(%client, -1, 'ClientNowObserver', '\c1%1 is now an observer.', %client.name);
//messageClient(%client, 'YouNowObserver', '\c1You are now observing %1.', %target.name);
}
%client.camera.getDataBlock().setMode(%client.camera, "observerFollow", %target.player);
%client.setControlObject(%client.camera);
//tag is used if a client who is being observed dies...
%client.observeClient = %target;
}
function observerFollowUpdate( %client, %nextClient, %cycle )
{
%Oclient = %client.observeClient;
if( %Oclient $= "" )
return;
// changed to observer fly...
if( %nextClient == -1 )
{
// find us in their observer list and remove, then reshuffle the list...
for( %i = 0; %i < %Oclient.observeCount; %i++ )
{
if( %Oclient.observers[%i] == %client )
{
%Oclient.observeCount--;
%Oclient.observers[%i] = %Oclient.observers[%Oclient.observeCount];
%Oclient.observers[%Oclient.observeCount] = "";
break;
}
}
return; // were done..
}
// changed from observer fly to observer follow...
if( !%cycle && %nextClient != -1 )
{
// if nobody is observing this guy, initialize their observer count...
if( %nextClient.observeCount $= "" )
%nextClient.observeCount = 0;
// add us to their list of observers...
%nextClient.observers[%nextClient.observeCount] = %client;
%nextClient.observeCount++;
return; // were done.
}
if( %nextClient != -1 )
{
// cycling to the next client...
for( %i = 0; %i < %Oclient.observeCount; %i++ )
{
// first remove us from our prev client's list...
if( %Oclient.observers[%i] == %client )
{
%Oclient.observeCount--;
%Oclient.observers[%i] = %Oclient.observers[%Oclient.observeCount];
%Oclient.observers[%Oclient.observeCount] = "";
break; // screw you guys, i'm goin home!
}
}
// if nobody is observing this guy, initialize their observer count...
if( %nextClient.observeCount $= "" )
%nextClient.observeCount = 0;
// now add us to the new clients list...
%nextClient.observeCount++;
%nextClient.observers[%nextClient.observeCount - 1] = %client;
}
}
function updateObserverFlyHud(%client)
{
//just in case there are two threads going...
cancel(%client.obsHudSchedule);
%client.observeFlyClient = -1;
//make sure the client is supposed to be in observer fly mode...
if (!isObject(%client) || %client.team != 0 || %client.getControlObject() != %client.camera || %client.camera.mode $= "observerFollow")
return;
//get various info about the player's eye
%srcEyeTransform = %client.camera.getTransform();
%srcEyePoint = firstWord(%srcEyeTransform) @ " " @ getWord(%srcEyeTransform, 1) @ " " @ getWord(%srcEyeTransform, 2);
%srcEyeVector = MatrixMulVector("0 0 0 " @ getWords(%srcEyeTransform, 3, 6), "0 1 0");
%srcEyeVector = VectorNormalize(%srcEyeVector);
//see if there's an enemy near our defense location...
%clientCount = 0;
%count = ClientGroup.getCount();
%viewedClient = -1;
%clientDot = -1;
for(%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
//make sure we find an AI who's alive and not the client
if (%cl != %client && isObject(%cl.player))
{
//make sure the player is within range
%clPos = %cl.player.getWorldBoxCenter();
%distance = VectorDist(%clPos, %srcEyePoint);
if (%distance <= 30)
{
//create the vector from the client to the client
%clVector = VectorNormalize(VectorSub(%clPos, %srcEyePoint));
//see if the dot product is greater than our current, and greater than 0.6
%dot = VectorDot(%clVector, %srcEyeVector);
if (%dot > 0.6 && %dot > %clientDot)
{
//make sure we're not looking through walls...
%mask = $TypeMasks::TerrainObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType;
%losResult = containerRayCast(%srcEyePoint, %clPos, %mask);
%losObject = GetWord(%losResult, 0);
if (!isObject(%losObject))
{
%viewedClient = %cl;
%clientDot = %dot;
}
}
}
}
}
if (isObject(%viewedClient))
displayObserverHud(%client, 0, %viewedClient);
else
displayObserverHud(%client, 0);
%client.observeFlyClient = %viewedClient;
//schedule the next...
%client.obsHudSchedule = schedule(500, %client, updateObserverFlyHud, %client);
}

View file

@ -1802,7 +1802,7 @@ function DefaultGame::clientMissionDropReady(%game, %client)
%damMess = "DISABLED"; %damMess = "DISABLED";
if(%game.numTeams > 1) if(%game.numTeams > 1)
BottomPrint(%client, "Server is Running in Tournament Mode.\nPick a Team\nTeam Damage is " @ %damMess, 0, 3 ); BottomPrint(%client, "Server is Running in Tournament Mode.\nGood luck and Have Fun!\nTeam Damage is " @ %damMess, 0, 3 );
} }
else else
{ {
@ -2973,13 +2973,13 @@ function DefaultGame::sendGameTeamList( %game, %client, %key )
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
function DefaultGame::sendTimeLimitList( %game, %client, %key ) function DefaultGame::sendTimeLimitList( %game, %client, %key )
{ {
messageClient( %client, 'MsgVoteItem', "", %key, 30, "", '30 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 45, "", '45 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 60, "", '60 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 75, "", '75 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 90, "", '90 minutes' ); messageClient( %client, 'MsgVoteItem', "", %key, 90, "", '90 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 120, "", '120 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 150, "", '150 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 180, "", '180 minutes' ); messageClient( %client, 'MsgVoteItem', "", %key, 180, "", '180 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 240, "", '240 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 360, "", '360 minutes' ); messageClient( %client, 'MsgVoteItem', "", %key, 360, "", '360 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 480, "", '480 minutes' );
messageClient( %client, 'MsgVoteItem', "", %key, 999, "", 'No time limit' ); messageClient( %client, 'MsgVoteItem', "", %key, 999, "", 'No time limit' );
} }
@ -3385,9 +3385,10 @@ function DefaultGame::voteAdminPlayer(%game, %admin, %client)
if (%admin) if (%admin)
{ {
messageAll('MsgAdminAdminPlayer', '\c2The Admin %3 made %2 an admin.', %client, %client.name, $AdminCl.name); messageAll('MsgAdminAdminPlayer', '\c2The Admin %3 made %2 an admin.', %client, %client.name, %admin.nameBase);
%client.isAdmin = 1; %client.isAdmin = 1;
%cause = "(admin)"; %cause = "(admin)";
adminLog(%admin, " has made" SPC %client.nameBase @ "(" @ %client.guid @ ") an admin.");
} }
else else
{ {
@ -3402,6 +3403,7 @@ function DefaultGame::voteAdminPlayer(%game, %admin, %client)
else else
messageAll('MsgVoteFailed', '\c2Vote to make %1 an admin did not pass.', %client.name); messageAll('MsgVoteFailed', '\c2Vote to make %1 an admin did not pass.', %client.name);
} }
if(%cause !$= "") if(%cause !$= "")
logEcho($AdminCl.nameBase @ ": " @ %client.nameBase@" (cl "@%client@") made admin "@%cause, 1); logEcho($AdminCl.nameBase @ ": " @ %client.nameBase@" (cl "@%client@") made admin "@%cause, 1);
} }
@ -3847,10 +3849,9 @@ function notifyMatchEnd(%time)
{ {
%seconds = mFloor(%time / 1000); %seconds = mFloor(%time / 1000);
if (%seconds > 1) { if(%seconds > 1)
MessageAll('MsgMissionEnd', '\c2Match ends in %1 seconds.~wfx/misc/hunters_%1.wav', %seconds); MessageAll('MsgMissionEnd', '\c2Match ends in %1 seconds.~wfx/misc/hunters_%1.wav', %seconds);
} else if(%seconds == 1)
else if (%seconds == 1)
MessageAll('MsgMissionEnd', '\c2Match ends in 1 second.~wfx/misc/hunters_1.wav'); MessageAll('MsgMissionEnd', '\c2Match ends in 1 second.~wfx/misc/hunters_1.wav');
UpdateClientTimes(%time); UpdateClientTimes(%time);
@ -3860,9 +3861,15 @@ function notifyMatchEndMinutes(%time)
{ {
%seconds = mFloor(%time / 1000); %seconds = mFloor(%time / 1000);
if (%seconds == 180) if(%seconds == 900 && $Host::TournamentMode)
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 15 minutes.~wfx/misc/flagself.wav');
else if(%seconds == 600 && $Host::TournamentMode)
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 10 minutes.~wfx/misc/flagself.wav');
else if(%seconds == 300 && $Host::TournamentMode)
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 5 minutes.~wfx/misc/flagself.wav');
else if(%seconds == 180)
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 3 minutes.~wfx/misc/flagself.wav'); MessageAll('MsgMissionEndMinutes', '\c2Match ends in 3 minutes.~wfx/misc/flagself.wav');
else if (%seconds == 120) else if(%seconds == 120)
MessageAll('MsgMissionEndMinutes', '\c2Match ends in 2 minutes.~wfx/misc/flagself.wav'); MessageAll('MsgMissionEndMinutes', '\c2Match ends in 2 minutes.~wfx/misc/flagself.wav');
UpdateClientTimes(%time); UpdateClientTimes(%time);

View file

@ -955,7 +955,7 @@ function explodeFirework(%position, %id)
}; };
//echo(%emitter.position); //echo(%emitter.position);
serverPlay3d(dtFireworksSound, %emitter.position); //serverPlay3d(dtFireworksSound, %emitter.position);
MissionCleanup.add(%emitter); MissionCleanup.add(%emitter);
%emitter.schedule(1250, "delete"); %emitter.schedule(1250, "delete");
} }

View file

@ -187,7 +187,7 @@ datablock AudioProfile(CorpseLootingSound)
preload = true; preload = true;
effect = CorpseLootingEffect; effect = CorpseLootingEffect;
}; };
datablock AudioProfile(ArmorMoveBubblesSound) datablock AudioProfile(ArmorMoveBubblesSound)
{ {
filename = "fx/armor/bubbletrail2.wav"; filename = "fx/armor/bubbletrail2.wav";
@ -1085,8 +1085,8 @@ datablock ParticleData(LightPuff)
textureName = "particleTest"; textureName = "particleTest";
colors[0] = "0.46 0.36 0.26 0.4"; colors[0] = "0.46 0.36 0.26 0.4";
colors[1] = "0.46 0.46 0.36 0.0"; colors[1] = "0.46 0.46 0.36 0.0";
sizes[0] = 0.4; sizes[0] = 0.8; //was 0.4
sizes[1] = 1.0; sizes[1] = 1.4; //was 1.0
}; };
datablock ParticleEmitterData(LightPuffEmitter) datablock ParticleEmitterData(LightPuffEmitter)
@ -1123,9 +1123,9 @@ datablock ParticleData(LiftoffDust)
colors[0] = "0.46 0.36 0.26 0.0"; colors[0] = "0.46 0.36 0.26 0.0";
colors[1] = "0.46 0.46 0.36 0.4"; colors[1] = "0.46 0.46 0.36 0.4";
colors[2] = "0.46 0.46 0.36 0.0"; colors[2] = "0.46 0.46 0.36 0.0";
sizes[0] = 0.2; sizes[0] = 0.6; //was 0.2
sizes[1] = 0.6; sizes[1] = 1.0; //was 0.6
sizes[2] = 1.0; sizes[2] = 1.4; //was 1.0
times[0] = 0.0; times[0] = 0.0;
times[1] = 0.5; times[1] = 0.5;
times[2] = 1.0; times[2] = 1.0;
@ -1193,11 +1193,11 @@ datablock DebrisData( PlayerDebris )
velocity = 18.0; velocity = 18.0;
velocityVariance = 12.0; velocityVariance = 12.0;
}; };
// z0dd - ZOD, 4/21/02. Altered most of these properties // z0dd - ZOD, 4/21/02. Altered most of these properties
datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
{ {
emap = true; emap = true;
className = Armor; className = Armor;
@ -1316,8 +1316,8 @@ datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
splashEmitter[0] = PlayerFoamDropletsEmitter; splashEmitter[0] = PlayerFoamDropletsEmitter;
splashEmitter[1] = PlayerFoamEmitter; splashEmitter[1] = PlayerFoamEmitter;
splashEmitter[2] = PlayerBubbleEmitter; splashEmitter[2] = PlayerBubbleEmitter;
mediumSplashSoundVelocity = 10.0; mediumSplashSoundVelocity = 10.0;
hardSplashSoundVelocity = 20.0; hardSplashSoundVelocity = 20.0;
exitSplashSoundVelocity = 5.0; exitSplashSoundVelocity = 5.0;
// Controls over slope of runnable/jumpable surfaces // Controls over slope of runnable/jumpable surfaces
@ -1436,7 +1436,7 @@ datablock PlayerData(LightMaleHumanArmor) : LightPlayerDamageProfile
observeParameters = "0.5 4.5 4.5"; observeParameters = "0.5 4.5 4.5";
shieldEffectScale = "0.7 0.7 1.0"; shieldEffectScale = "0.7 0.7 1.0";
//Kills autopoints //Kills autopoints
detectsUsingLOSEnemy[1] = true; detectsUsingLOSEnemy[1] = true;
detectsUsingLOSEnemy[2] = true; detectsUsingLOSEnemy[2] = true;
@ -1453,7 +1453,7 @@ datablock DecalData(MediumMaleFootprint)
// z0dd - ZOD, 4/21/02. Altered most of these properties // z0dd - ZOD, 4/21/02. Altered most of these properties
datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
{ {
emap = true; emap = true;
className = Armor; className = Armor;
@ -1574,7 +1574,7 @@ datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
boxHeadRightPercentage = 1; boxHeadRightPercentage = 1;
boxHeadBackPercentage = 0; boxHeadBackPercentage = 0;
boxHeadFrontPercentage = 1; boxHeadFrontPercentage = 1;
//Foot Prints //Foot Prints
decalData = MediumMaleFootprint; decalData = MediumMaleFootprint;
decalOffset = 0.35; decalOffset = 0.35;
@ -1594,8 +1594,8 @@ datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
splashEmitter[0] = PlayerFoamDropletsEmitter; splashEmitter[0] = PlayerFoamDropletsEmitter;
splashEmitter[1] = PlayerFoamEmitter; splashEmitter[1] = PlayerFoamEmitter;
splashEmitter[2] = PlayerBubbleEmitter; splashEmitter[2] = PlayerBubbleEmitter;
mediumSplashSoundVelocity = 10.0; mediumSplashSoundVelocity = 10.0;
hardSplashSoundVelocity = 20.0; hardSplashSoundVelocity = 20.0;
exitSplashSoundVelocity = 5.0; exitSplashSoundVelocity = 5.0;
footstepSplashHeight = 0.35; footstepSplashHeight = 0.35;
@ -1694,7 +1694,7 @@ datablock PlayerData(MediumMaleHumanArmor) : MediumPlayerDamageProfile
observeParameters = "0.5 4.5 4.5"; observeParameters = "0.5 4.5 4.5";
shieldEffectScale = "0.7 0.7 1.0"; shieldEffectScale = "0.7 0.7 1.0";
//Kills autopoints //Kills autopoints
detectsUsingLOSEnemy[1] = true; detectsUsingLOSEnemy[1] = true;
detectsUsingLOSEnemy[2] = true; detectsUsingLOSEnemy[2] = true;
@ -1761,7 +1761,7 @@ datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
maxDamage = 1.32; maxDamage = 1.32;
maxEnergy = 110; maxEnergy = 110;
repairRate = 0.0033; repairRate = 0.0033;
//Value changed halfway between base and classic. //Value changed halfway between base and classic.
//Classic is 54, Base is 75 //Classic is 54, Base is 75
//Shield breaks right at two mine-disc //Shield breaks right at two mine-disc
@ -1853,8 +1853,8 @@ datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
splashEmitter[0] = PlayerFoamDropletsEmitter; splashEmitter[0] = PlayerFoamDropletsEmitter;
splashEmitter[1] = PlayerFoamEmitter; splashEmitter[1] = PlayerFoamEmitter;
splashEmitter[2] = PlayerBubbleEmitter; splashEmitter[2] = PlayerBubbleEmitter;
mediumSplashSoundVelocity = 10.0; mediumSplashSoundVelocity = 10.0;
hardSplashSoundVelocity = 20.0; hardSplashSoundVelocity = 20.0;
exitSplashSoundVelocity = 5.0; exitSplashSoundVelocity = 5.0;
footstepSplashHeight = 0.35; footstepSplashHeight = 0.35;
@ -1953,7 +1953,7 @@ datablock PlayerData(HeavyMaleHumanArmor) : HeavyPlayerDamageProfile
observeParameters = "0.5 4.5 4.5"; observeParameters = "0.5 4.5 4.5";
shieldEffectScale = "0.7 0.7 1.0"; shieldEffectScale = "0.7 0.7 1.0";
//Kills autopoints //Kills autopoints
detectsUsingLOSEnemy[1] = true; detectsUsingLOSEnemy[1] = true;
detectsUsingLOSEnemy[2] = true; detectsUsingLOSEnemy[2] = true;
@ -1998,7 +1998,7 @@ datablock PlayerData(LightMaleBiodermArmor) : LightMaleHumanArmor
debrisShapeName = "bio_player_debris.dts"; debrisShapeName = "bio_player_debris.dts";
//Foot Prints //Foot Prints
decalData = LightBiodermFootprint; decalData = LightBiodermFootprint;
decalOffset = 0.3; decalOffset = 0.3;
@ -2023,7 +2023,7 @@ datablock PlayerData(MediumMaleBiodermArmor) : MediumMaleHumanArmor
debrisShapeName = "bio_player_debris.dts"; debrisShapeName = "bio_player_debris.dts";
//Foot Prints //Foot Prints
decalData = MediumBiodermFootprint; decalData = MediumBiodermFootprint;
decalOffset = 0.35; decalOffset = 0.35;
waterBreathSound = WaterBreathBiodermSound; waterBreathSound = WaterBreathBiodermSound;
@ -2049,7 +2049,7 @@ datablock PlayerData(HeavyMaleBiodermArmor) : HeavyMaleHumanArmor
//Foot Prints //Foot Prints
decalData = HeavyBiodermFootprint; decalData = HeavyBiodermFootprint;
decalOffset = 0.4; decalOffset = 0.4;
waterBreathSound = WaterBreathBiodermSound; waterBreathSound = WaterBreathBiodermSound;
}; };
@ -2122,17 +2122,17 @@ function Armor::onMount(%this,%obj,%vehicle,%node)
if(!%obj.inStation) if(!%obj.inStation)
%obj.lastWeapon = (%obj.getMountedImage($WeaponSlot) == 0 ) ? "" : %obj.getMountedImage($WeaponSlot).item; %obj.lastWeapon = (%obj.getMountedImage($WeaponSlot) == 0 ) ? "" : %obj.getMountedImage($WeaponSlot).item;
%obj.unmountImage($WeaponSlot); %obj.unmountImage($WeaponSlot);
if(!%obj.client.isAIControlled()) if(!%obj.client.isAIControlled())
{ {
%obj.setControlObject(%vehicle); %obj.setControlObject(%vehicle);
%obj.client.setObjectActiveImage(%vehicle, 2); %obj.client.setObjectActiveImage(%vehicle, 2);
} }
//E3 respawn... //E3 respawn...
if(%obj == %obj.lastVehicle.lastPilot && %obj.lastVehicle != %vehicle) if(%obj == %obj.lastVehicle.lastPilot && %obj.lastVehicle != %vehicle)
{ {
schedule(15000, %obj.lastVehicle,"vehicleAbandonTimeOut", %obj.lastVehicle); schedule(15000, %obj.lastVehicle,"vehicleAbandonTimeOut", %obj.lastVehicle);
@ -2140,14 +2140,14 @@ function Armor::onMount(%this,%obj,%vehicle,%node)
} }
if(%vehicle.lastPilot !$= "" && %vehicle == %vehicle.lastPilot.lastVehicle) if(%vehicle.lastPilot !$= "" && %vehicle == %vehicle.lastPilot.lastVehicle)
%vehicle.lastPilot.lastVehicle = ""; %vehicle.lastPilot.lastVehicle = "";
%vehicle.abandon = false; %vehicle.abandon = false;
%vehicle.lastPilot = %obj; %vehicle.lastPilot = %obj;
%obj.lastVehicle = %vehicle; %obj.lastVehicle = %vehicle;
// update the vehicle's team // update the vehicle's team
if((%vehicle.getTarget() != -1) && %vehicle.getDatablock().cantTeamSwitch $= "") if((%vehicle.getTarget() != -1) && %vehicle.getDatablock().cantTeamSwitch $= "")
{ {
setTargetSensorGroup(%vehicle.getTarget(), %obj.client.getSensorGroup()); setTargetSensorGroup(%vehicle.getTarget(), %obj.client.getSensorGroup());
if( %vehicle.turretObject > 0 ) if( %vehicle.turretObject > 0 )
setTargetSensorGroup(%vehicle.turretObject.getTarget(), %obj.client.getSensorGroup()); setTargetSensorGroup(%vehicle.turretObject.getTarget(), %obj.client.getSensorGroup());
@ -2207,9 +2207,9 @@ function Armor::onUnmount( %this, %obj, %vehicle, %node )
%obj.use(%obj.lastWeapon); %obj.use(%obj.lastWeapon);
else else
{ {
if(%obj.getMountedImage($WeaponSlot) == 0) if(%obj.getMountedImage($WeaponSlot) == 0)
%obj.selectWeaponSlot( 0 ); %obj.selectWeaponSlot( 0 );
} }
//Inform gunner position when pilot leaves... //Inform gunner position when pilot leaves...
//if(%vehicle.getDataBlock().showPilotInfo !$= "") //if(%vehicle.getDataBlock().showPilotInfo !$= "")
// if((%gunner = %vehicle.getMountNodeObject(1)) != 0) // if((%gunner = %vehicle.getMountNodeObject(1)) != 0)
@ -2271,7 +2271,7 @@ function Armor::onCollision(%this,%obj,%col,%forceVehicleNode)
//to ensure they mount the turret before the passenger seat, regardless of where they collide... //to ensure they mount the turret before the passenger seat, regardless of where they collide...
if (%obj.client.isAIControlled()) if (%obj.client.isAIControlled())
{ {
%transform = %col.getTransform(); %transform = %col.getTransform();
//either the AI is *required* to pilot, or they'll pick the first available passenger seat //either the AI is *required* to pilot, or they'll pick the first available passenger seat
if (%client.pilotVehicle) if (%client.pilotVehicle)
@ -2312,7 +2312,7 @@ function Armor::onCollision(%this,%obj,%col,%forceVehicleNode)
} }
if(%col.noEnemyControl && %obj.team != %col.team) if(%col.noEnemyControl && %obj.team != %col.team)
return; return;
commandToClient(%obj.client,'SetDefaultVehicleKeys', true); commandToClient(%obj.client,'SetDefaultVehicleKeys', true);
//If pilot or passenger then bind a few extra keys //If pilot or passenger then bind a few extra keys
if(%node == 0) if(%node == 0)
@ -2329,7 +2329,7 @@ function Armor::onCollision(%this,%obj,%col,%forceVehicleNode)
if (%obj.client.isAIControlled() && %node == 1 && (%type $= "BomberFlyer" || %type $= "AssaultVehicle")) if (%obj.client.isAIControlled() && %node == 1 && (%type $= "BomberFlyer" || %type $= "AssaultVehicle"))
{ {
//%client.player.setActionThread(%col.getDataBlock().mountPose[0], true, true); //%client.player.setActionThread(%col.getDataBlock().mountPose[0], true, true);
%client.player.setActionThread(sitting, true, true); %client.player.setActionThread(sitting, true, true);
} }
%col.mountObject(%obj,%node); %col.mountObject(%obj,%node);
@ -2350,7 +2350,7 @@ function Armor::onCollision(%this,%obj,%col,%forceVehicleNode)
%gotSomething = false; %gotSomething = false;
// it's corpse-looting time! // it's corpse-looting time!
// weapons -- don't pick up more than you are allowed to carry! // weapons -- don't pick up more than you are allowed to carry!
for(%i = 0; ( %obj.weaponCount < %obj.getDatablock().maxWeapons ) && $InvWeapon[%i] !$= ""; %i++) for(%i = 0; ( %obj.weaponCount < %obj.getDatablock().maxWeapons ) && $InvWeapon[%i] !$= ""; %i++)
{ {
%weap = $NameToInv[$InvWeapon[%i]]; %weap = $NameToInv[$InvWeapon[%i]];
if ( %col.hasInventory( %weap ) ) if ( %col.hasInventory( %weap ) )
@ -2498,7 +2498,7 @@ function Player::resetFlagTossWait(%this)
function Player::resetSitMessage(%obj) function Player::resetSitMessage(%obj)
{ {
%obj.noSitMessage = false; %obj.noSitMessage = false;
} }
function Player::setInvincible(%this, %val) function Player::setInvincible(%this, %val)
@ -2508,9 +2508,9 @@ function Player::setInvincible(%this, %val)
function Player::causedRecentDamage(%this, %val) function Player::causedRecentDamage(%this, %val)
{ {
%this.causedRecentDamage = %val; %this.causedRecentDamage = %val;
} }
function hasLargePack(%player) function hasLargePack(%player)
{ {
%pack = %player.getMountedImage($BackpackSlot); %pack = %player.getMountedImage($BackpackSlot);
@ -2609,7 +2609,7 @@ function Armor::doDismount(%this, %obj, %forced)
%obj.unmount(); %obj.unmount();
if(%obj.mVehicle) if(%obj.mVehicle)
%obj.mVehicle.getDataBlock().playerDismounted(%obj.mVehicle, %obj); %obj.mVehicle.getDataBlock().playerDismounted(%obj.mVehicle, %obj);
// bots don't change their control objects when in vehicles // bots don't change their control objects when in vehicles
if(!%obj.client.isAIControlled()) if(!%obj.client.isAIControlled())
{ {
@ -2652,7 +2652,7 @@ function resetObserveFollow( %client, %dismount )
if ( %client.observers[%i].clientObserve != %client ) if ( %client.observers[%i].clientObserve != %client )
continue; continue;
%client.observers[%i].camera.setOrbitMode( %client.player, %client.player.getTransform(), 0.5, 4.5, 4.5); %client.observers[%i].camera.setOrbitMode( %client.player, %client.player.getTransform(), 0.5, 4.5, 4.5);
} }
} }
else else
@ -2666,7 +2666,7 @@ function resetObserveFollow( %client, %dismount )
%params = %client.player.getTransform(); %params = %client.player.getTransform();
else else
%params = %mount.getDataBlock().observeParameters; %params = %mount.getDataBlock().observeParameters;
for( %i = 0; %i < %client.observeCount; %i++ ) for( %i = 0; %i < %client.observeCount; %i++ )
{ {
// z0dd - ZOD, 5/21/03. Make sure this client actually obs this client // z0dd - ZOD, 5/21/03. Make sure this client actually obs this client
@ -2675,7 +2675,7 @@ function resetObserveFollow( %client, %dismount )
%client.observers[%i].camera.setOrbitMode(%mount, %mount.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 )); %client.observers[%i].camera.setOrbitMode(%mount, %mount.getTransform(), getWord( %params, 0 ), getWord( %params, 1 ), getWord( %params, 2 ));
} }
} }
} }
@ -2683,7 +2683,7 @@ function resetObserveFollow( %client, %dismount )
function Player::scriptKill(%player, %damageType) function Player::scriptKill(%player, %damageType)
{ {
%player.scriptKilled = 1; %player.scriptKilled = 1;
%player.setInvincible(false); %player.setInvincible(false);
%player.damage(0, %player.getPosition(), 10000, %damageType); %player.damage(0, %player.getPosition(), 10000, %damageType);
} }
@ -2695,7 +2695,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
return; return;
//---------------------------------------------------------------- //----------------------------------------------------------------
// z0dd - ZOD, 6/09/02. Check to see if this vehicle is destroyed, // z0dd - ZOD, 6/09/02. Check to see if this vehicle is destroyed,
// if it is do no damage. Fixes vehicle ghosting bug. We do not // if it is do no damage. Fixes vehicle ghosting bug. We do not
// check for isObject here, destroyed objects fail it even though // check for isObject here, destroyed objects fail it even though
// they exist as objects, go figure. // they exist as objects, go figure.
@ -2730,7 +2730,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
} }
else else
{ {
if(%damageType != $DamageType::Laser && %damageType != $DamageType::Bullet && %damageType != $DamageType::Blaster) if(%damageType != $DamageType::Laser && %damageType != $DamageType::Bullet && %damageType != $DamageType::Blaster)
return; return;
} }
} }
@ -2740,7 +2740,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
%targetClient = %targetObject.getOwnerClient(); %targetClient = %targetObject.getOwnerClient();
if(isObject(%mineSC)) if(isObject(%mineSC))
%sourceClient = %mineSC; %sourceClient = %mineSC;
else else
%sourceClient = isObject(%sourceObject) ? %sourceObject.getOwnerClient() : 0; %sourceClient = isObject(%sourceObject) ? %sourceObject.getOwnerClient() : 0;
@ -2754,7 +2754,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
else if(%damageType == $DamageType::Suicide) else if(%damageType == $DamageType::Suicide)
%sourceTeam = 0; %sourceTeam = 0;
//-------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------
// z0dd - ZOD, 4/8/02. Check to see if this turret has a valid owner, if not clear the variable. // z0dd - ZOD, 4/8/02. Check to see if this turret has a valid owner, if not clear the variable.
else if(isObject(%sourceObject) && %sourceObject.getClassName() $= "Turret") else if(isObject(%sourceObject) && %sourceObject.getClassName() $= "Turret")
{ {
%sourceTeam = getTargetSensorGroup(%sourceObject.getTarget()); %sourceTeam = getTargetSensorGroup(%sourceObject.getTarget());
@ -2794,11 +2794,11 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
%damageScale = %data.damageScale[%damageType]; %damageScale = %data.damageScale[%damageType];
if(%damageScale !$= "") if(%damageScale !$= "")
%amount *= %damageScale; %amount *= %damageScale;
%flash = %targetObject.getDamageFlash() + (%amount * 2); %flash = %targetObject.getDamageFlash() + (%amount * 2);
if (%flash > 0.75) if (%flash > 0.75)
%flash = 0.75; %flash = 0.75;
// Teratos: Originally from Eolk? Mine+Disc tracking/death message support. // Teratos: Originally from Eolk? Mine+Disc tracking/death message support.
// No Schedules by DarkTiger Ver.2 // No Schedules by DarkTiger Ver.2
%targetClient.mineDisc = false; %targetClient.mineDisc = false;
@ -2807,17 +2807,17 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
case $DamageType::Disc: case $DamageType::Disc:
if((getSimTime() - %targetClient.mdcTime1) < 256) if((getSimTime() - %targetClient.mdcTime1) < 256)
%targetClient.mineDisc = true; %targetClient.mineDisc = true;
%targetClient.mdcTime2 = getSimTime(); %targetClient.mdcTime2 = getSimTime();
case $DamageType::Mine: case $DamageType::Mine:
if((getSimTime() - %targetClient.mdcTime2) < 256) if((getSimTime() - %targetClient.mdcTime2) < 256)
%targetClient.mineDisc = true; %targetClient.mineDisc = true;
%targetClient.mdcTime1 = getSimTime(); %targetClient.mdcTime1 = getSimTime();
} }
// -- End Mine+Disc insert. // -- End Mine+Disc insert.
%previousDamage = %targetObject.getDamagePercent(); %previousDamage = %targetObject.getDamagePercent();
%targetObject.setDamageFlash(%flash); %targetObject.setDamageFlash(%flash);
%targetObject.applyDamage(%amount); %targetObject.applyDamage(%amount);
@ -2826,49 +2826,49 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
%targetClient.lastDamagedBy = %damagingClient; %targetClient.lastDamagedBy = %damagingClient;
%targetClient.lastDamaged = getSimTime(); %targetClient.lastDamaged = getSimTime();
//now call the "onKilled" function if the client was... you know... //now call the "onKilled" function if the client was... you know...
if(%targetObject.getState() $= "Dead") if(%targetObject.getState() $= "Dead")
{ {
// where did this guy get it? // where did this guy get it?
%damLoc = %targetObject.getDamageLocation(%position); %damLoc = %targetObject.getDamageLocation(%position);
// should this guy be blown apart? // should this guy be blown apart?
if( %damageType == $DamageType::Explosion || if( %damageType == $DamageType::Explosion ||
%damageType == $DamageType::TankMortar || %damageType == $DamageType::TankMortar ||
%damageType == $DamageType::Mortar || %damageType == $DamageType::Mortar ||
%damageType == $DamageType::MortarTurret || %damageType == $DamageType::MortarTurret ||
%damageType == $DamageType::BomberBombs || %damageType == $DamageType::BomberBombs ||
%damageType == $DamageType::SatchelCharge || %damageType == $DamageType::SatchelCharge ||
%damageType == $DamageType::Missile ) %damageType == $DamageType::Missile )
{ {
if( %previousDamage >= 0.35 ) // only if <= 35 percent damage remaining if( %previousDamage >= 0.35 ) // only if <= 35 percent damage remaining
{ {
%targetObject.setMomentumVector(%momVec); %targetObject.setMomentumVector(%momVec);
%targetObject.blowup(); %targetObject.blowup();
} }
} }
// this should be funny... // this should be funny...
if( %damageType == $DamageType::VehicleSpawn ) if( %damageType == $DamageType::VehicleSpawn )
{ {
%targetObject.setMomentumVector("0 0 1"); %targetObject.setMomentumVector("0 0 1");
%targetObject.blowup(); %targetObject.blowup();
} }
// If we were killed, max out the flash // If we were killed, max out the flash
%targetObject.setDamageFlash(0.75); %targetObject.setDamageFlash(0.75);
%damLoc = %targetObject.getDamageLocation(%position); %damLoc = %targetObject.getDamageLocation(%position);
Game.onClientKilled(%targetClient, %sourceClient, %damageType, %sourceObject, %damLoc); Game.onClientKilled(%targetClient, %sourceClient, %damageType, %sourceObject, %damLoc);
} }
else if ( %amount > 0.1 ) else if ( %amount > 0.1 )
{ {
if( %targetObject.station $= "" && %targetObject.isCloaked() ) if( %targetObject.station $= "" && %targetObject.isCloaked() )
{ {
%targetObject.setCloaked( false ); %targetObject.setCloaked( false );
%targetObject.reCloak = %targetObject.schedule( 500, "setCloaked", true ); %targetObject.reCloak = %targetObject.schedule( 500, "setCloaked", true );
} }
playPain( %targetObject ); playPain( %targetObject );
} }
} }
@ -2883,101 +2883,101 @@ function Armor::applyConcussion( %this, %dist, %radius, %sourceObject, %targetOb
{ {
%percentage = 1 - ( %dist / %radius ); %percentage = 1 - ( %dist / %radius );
%random = getRandom(); %random = getRandom();
if( %sourceObject == %targetObject ) if( %sourceObject == %targetObject )
{ {
%flagChance = 1.0; %flagChance = 1.0;
%itemChance = 1.0; %itemChance = 1.0;
} }
else else
{ {
%flagChance = 0.75; %flagChance = 0.75;
%itemChance = 0.75; %itemChance = 0.75;
} }
%probabilityFlag = %flagChance * %percentage; %probabilityFlag = %flagChance * %percentage;
%probabilityItem = %itemChance * %percentage; %probabilityItem = %itemChance * %percentage;
if( %random <= %probabilityFlag ) if( %random <= %probabilityFlag )
Game.applyConcussion( %targetObject ); Game.applyConcussion( %targetObject );
if( %random <= %probabilityItem ) if( %random <= %probabilityItem )
{ {
%player = %targetObject; %player = %targetObject;
%numWeapons = 0; %numWeapons = 0;
// blaster 0 // blaster 0
// plasma 1 // plasma 1
// chain 2 // chain 2
// disc 3 // disc 3
// grenade 4 // grenade 4
// snipe 5 // snipe 5
// elf 6 // elf 6
// mortar 7 // mortar 7
//get our inventory //get our inventory
if( %weaps[0] = %player.getInventory("Blaster") > 0 ) %numWeapons++; if( %weaps[0] = %player.getInventory("Blaster") > 0 ) %numWeapons++;
if( %weaps[1] = %player.getInventory("Plasma") > 0 ) %numWeapons++; if( %weaps[1] = %player.getInventory("Plasma") > 0 ) %numWeapons++;
if( %weaps[2] = %player.getInventory("Chaingun") > 0 ) %numWeapons++; if( %weaps[2] = %player.getInventory("Chaingun") > 0 ) %numWeapons++;
if( %weaps[3] = %player.getInventory("Disc") > 0 ) %numWeapons++; if( %weaps[3] = %player.getInventory("Disc") > 0 ) %numWeapons++;
if( %weaps[4] = %player.getInventory("GrenadeLauncher") > 0 ) %numWeapons++; if( %weaps[4] = %player.getInventory("GrenadeLauncher") > 0 ) %numWeapons++;
if( %weaps[5] = %player.getInventory("SniperRifle") > 0 ) %numWeapons++; if( %weaps[5] = %player.getInventory("SniperRifle") > 0 ) %numWeapons++;
if( %weaps[6] = %player.getInventory("ELFGun") > 0 ) %numWeapons++; if( %weaps[6] = %player.getInventory("ELFGun") > 0 ) %numWeapons++;
if( %weaps[7] = %player.getInventory("Mortar") > 0 ) %numWeapons++; if( %weaps[7] = %player.getInventory("Mortar") > 0 ) %numWeapons++;
%foundWeapon = false; %foundWeapon = false;
%attempts = 0; %attempts = 0;
if( %numWeapons > 0 ) if( %numWeapons > 0 )
{ {
while( !%foundWeapon ) while( !%foundWeapon )
{ {
%rand = mFloor( getRandom() * 8 ); %rand = mFloor( getRandom() * 8 );
if( %weaps[ %rand ] ) if( %weaps[ %rand ] )
{ {
%foundWeapon = true; %foundWeapon = true;
switch ( %rand ) switch ( %rand )
{ {
case 0: case 0:
%player.use("Blaster"); %player.use("Blaster");
case 1: case 1:
%player.use("Plasma"); %player.use("Plasma");
case 2: case 2:
%player.use("Chaingun"); %player.use("Chaingun");
case 3: case 3:
%player.use("Disc"); %player.use("Disc");
case 4: case 4:
%player.use("GrenadeLauncher"); %player.use("GrenadeLauncher");
case 5: case 5:
%player.use("SniperRifle"); %player.use("SniperRifle");
case 6: case 6:
%player.use("ElfGun"); %player.use("ElfGun");
case 7: case 7:
%player.use("Mortar"); %player.use("Mortar");
} }
%image = %player.getMountedImage( $WeaponSlot ); %image = %player.getMountedImage( $WeaponSlot );
%player.throw( %image.item ); %player.throw( %image.item );
%player.client.setWeaponsHudItem( %image.item, 0, 0 ); %player.client.setWeaponsHudItem( %image.item, 0, 0 );
%player.throwPack(); %player.throwPack();
} }
else else
{ {
%attempts++; %attempts++;
if( %attempts > 10 ) if( %attempts > 10 )
%foundWeapon = true; %foundWeapon = true;
} }
} }
} }
else else
{ {
%targetObject.throwPack(); %targetObject.throwPack();
%targetObject.throwWeapon(); %targetObject.throwWeapon();
} }
} }
} }
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@ -3000,7 +3000,7 @@ function playPain( %obj )
%client = %obj.client; %client = %obj.client;
%random = getRandom(1) + 1; %random = getRandom(1) + 1;
%desc = AudioClosest3d; %desc = AudioClosest3d;
playTargetAudio( %client.target, $PainCry[%random], %desc, false); playTargetAudio( %client.target, $PainCry[%random], %desc, false);
} }
@ -3050,8 +3050,8 @@ function Player::pickup(%this,%obj,%amount)
%this.getMountedImage($BackpackSlot) != 0) %this.getMountedImage($BackpackSlot) != 0)
return 0; return 0;
// don't pick up a weapon (other than targeting laser) if player's at maxWeapons // don't pick up a weapon (other than targeting laser) if player's at maxWeapons
else if(%data.className $= Weapon else if(%data.className $= Weapon
&& %data.getName() !$= "TargetingLaser" // Special case && %data.getName() !$= "TargetingLaser" // Special case
&& %this.weaponCount >= %this.getDatablock().maxWeapons) && %this.weaponCount >= %this.getDatablock().maxWeapons)
return 0; return 0;
// don't allow players to throw large packs at pilots (thanks Wizard) // don't allow players to throw large packs at pilots (thanks Wizard)
@ -3067,7 +3067,7 @@ function Player::use( %this,%data )
return false; return false;
// Convert the word "Backpack" to whatever is in the backpack slot. // Convert the word "Backpack" to whatever is in the backpack slot.
if ( %data $= "Backpack" ) if ( %data $= "Backpack" )
{ {
if ( %this.inStation ) if ( %this.inStation )
return false; return false;
@ -3082,17 +3082,17 @@ function Player::use( %this,%data )
messageClient( %this.client, 'MsgCantUsePack', '\c2You can\'t use your pack while in a weaponry position.~wfx/misc/misc.error.wav' ); messageClient( %this.client, 'MsgCantUsePack', '\c2You can\'t use your pack while in a weaponry position.~wfx/misc/misc.error.wav' );
return( false ); return( false );
} }
%image = %this.getMountedImage( $BackpackSlot ); %image = %this.getMountedImage( $BackpackSlot );
if ( %image ) if ( %image )
%data = %image.item; %data = %image.item;
} }
// Can't use some items when piloting or your a weapon operator // Can't use some items when piloting or your a weapon operator
if ( %this.isPilot() || %this.isWeaponOperator() ) if ( %this.isPilot() || %this.isWeaponOperator() )
if ( %data.getName() !$= "RepairKit" ) if ( %data.getName() !$= "RepairKit" )
return false; return false;
return ShapeBase::use( %this, %data ); return ShapeBase::use( %this, %data );
} }
@ -3125,13 +3125,13 @@ function Player::isWeaponOperator(%this)
} }
return( false ); return( false );
} }
function Player::liquidDamage(%obj, %data, %damageAmount, %damageType) function Player::liquidDamage(%obj, %data, %damageAmount, %damageType)
{ {
if(%obj.getState() !$= "Dead") if(%obj.getState() !$= "Dead")
{ {
%data.damageObject(%obj, 0, "0 0 0", %damageAmount, %damageType); %data.damageObject(%obj, 0, "0 0 0", %damageAmount, %damageType);
%obj.lDamageSchedule = %obj.schedule(50, "liquidDamage", %data, %damageAmount, %damageType); %obj.lDamageSchedule = %obj.schedule(50, "liquidDamage", %data, %damageAmount, %damageType);
} }
else else
@ -3160,7 +3160,7 @@ function Armor::onEnterLiquid(%data, %obj, %coverage, %type)
case 5: case 5:
//Hot Lava //Hot Lava
%obj.liquidDamage(%data, $DamageHotLava, $DamageType::Lava); %obj.liquidDamage(%data, $DamageHotLava, $DamageType::Lava);
case 6: case 6:
//Crusty Lava //Crusty Lava
%obj.liquidDamage(%data, $DamageCrustyLava, $DamageType::Lava); %obj.liquidDamage(%data, $DamageCrustyLava, $DamageType::Lava);
case 7: case 7:
@ -3281,46 +3281,46 @@ function playDeathAnimation(%player, %damageLocation, %type)
{ {
%vertPos = firstWord(%damageLocation); %vertPos = firstWord(%damageLocation);
%quadrant = getWord(%damageLocation, 1); %quadrant = getWord(%damageLocation, 1);
//echo("vert Pos: " @ %vertPos); //echo("vert Pos: " @ %vertPos);
//echo("quad: " @ %quadrant); //echo("quad: " @ %quadrant);
if( %type == $DamageType::Explosion || %type == $DamageType::Mortar || %type == $DamageType::Grenade) if( %type == $DamageType::Explosion || %type == $DamageType::Mortar || %type == $DamageType::Grenade)
{ {
if(%quadrant $= "front_left" || %quadrant $= "front_right") if(%quadrant $= "front_left" || %quadrant $= "front_right")
%curDie = $PlayerDeathAnim::ExplosionBlowBack; %curDie = $PlayerDeathAnim::ExplosionBlowBack;
else else
%curDie = $PlayerDeathAnim::TorsoBackFallForward; %curDie = $PlayerDeathAnim::TorsoBackFallForward;
} }
else if(%vertPos $= "head") else if(%vertPos $= "head")
{ {
if(%quadrant $= "front_left" || %quadrant $= "front_right" ) if(%quadrant $= "front_left" || %quadrant $= "front_right" )
%curDie = $PlayerDeathAnim::HeadFrontDirect; %curDie = $PlayerDeathAnim::HeadFrontDirect;
else else
%curDie = $PlayerDeathAnim::HeadBackFallForward; %curDie = $PlayerDeathAnim::HeadBackFallForward;
} }
else if(%vertPos $= "torso") else if(%vertPos $= "torso")
{ {
if(%quadrant $= "front_left" ) if(%quadrant $= "front_left" )
%curDie = $PlayerDeathAnim::TorsoLeftSpinDeath; %curDie = $PlayerDeathAnim::TorsoLeftSpinDeath;
else if(%quadrant $= "front_right") else if(%quadrant $= "front_right")
%curDie = $PlayerDeathAnim::TorsoRightSpinDeath; %curDie = $PlayerDeathAnim::TorsoRightSpinDeath;
else if(%quadrant $= "back_left" ) else if(%quadrant $= "back_left" )
%curDie = $PlayerDeathAnim::TorsoBackFallForward; %curDie = $PlayerDeathAnim::TorsoBackFallForward;
else if(%quadrant $= "back_right") else if(%quadrant $= "back_right")
%curDie = $PlayerDeathAnim::TorsoBackFallForward; %curDie = $PlayerDeathAnim::TorsoBackFallForward;
} }
else if (%vertPos $= "legs") else if (%vertPos $= "legs")
{ {
if(%quadrant $= "front_left" || %quadrant $= "back_left") if(%quadrant $= "front_left" || %quadrant $= "back_left")
%curDie = $PlayerDeathAnim::LegsLeftGimp; %curDie = $PlayerDeathAnim::LegsLeftGimp;
if(%quadrant $= "front_right" || %quadrant $= "back_right") if(%quadrant $= "front_right" || %quadrant $= "back_right")
%curDie = $PlayerDeathAnim::LegsRightGimp; %curDie = $PlayerDeathAnim::LegsRightGimp;
} }
if(%curDie $= "" || %curDie < 1 || %curDie > 11) if(%curDie $= "" || %curDie < 1 || %curDie > 11)
%curDie = 1; %curDie = 1;
%player.setActionThread("Death" @ %curDie); %player.setActionThread("Death" @ %curDie);
} }

View file

@ -11,7 +11,7 @@
// GrenadeProjectileData : ProjectileData // GrenadeProjectileData : ProjectileData
// SeekerProjectileData : ProjectileData // SeekerProjectileData : ProjectileData
// SniperProjectileData : ProjectileData // SniperProjectileData : ProjectileData
// //
//-------------------------------------------------------------------------- //--------------------------------------------------------------------------
//-------------------------------------- Default functions //-------------------------------------- Default functions
// //
@ -33,12 +33,12 @@ function SniperProjectileData::onCollision(%data, %projectile, %targetObject, %m
{ {
%damLoc = firstWord(%targetObject.getDamageLocation(%position)); %damLoc = firstWord(%targetObject.getDamageLocation(%position));
if(%damLoc $= "head") if(%damLoc $= "head")
{ {
%targetObject.getOwnerClient().headShot = 1; %targetObject.getOwnerClient().headShot = 1;
%modifier = %data.rifleHeadMultiplier; %modifier = %data.rifleHeadMultiplier;
} }
else else
{ {
%modifier = 1; %modifier = 1;
%targetObject.getOwnerClient().headShot = 0; %targetObject.getOwnerClient().headShot = 0;
} }
@ -72,10 +72,11 @@ function ShapeBaseImageData::onFire(%data, %obj, %slot)
{ {
%obj.cantFire = 1; %obj.cantFire = 1;
%preventTime = %data.stateTimeoutValue[4]; %preventTime = %data.stateTimeoutValue[4];
//%preventTime = (%data.stateTimeoutValue[4] + %data.stateTimeoutValue[3]) - 0.032;
%obj.reloadSchedule = schedule(%preventTime * 1000, %obj, resetFire, %obj); %obj.reloadSchedule = schedule(%preventTime * 1000, %obj, resetFire, %obj);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
%data.lightStart = getSimTime(); %data.lightStart = getSimTime();
if( %obj.station $= "" && %obj.isCloaked() ) if( %obj.station $= "" && %obj.isCloaked() )
@ -89,7 +90,7 @@ function ShapeBaseImageData::onFire(%data, %obj, %slot)
else else
{ {
// if( %obj.getEnergyLevel() > 20 ) // if( %obj.getEnergyLevel() > 20 )
// { // {
// %obj.setCloaked( false ); // %obj.setCloaked( false );
// %obj.reCloak = %obj.schedule( 500, "setCloaked", true ); // %obj.reCloak = %obj.schedule( 500, "setCloaked", true );
// } // }
@ -97,15 +98,15 @@ function ShapeBaseImageData::onFire(%data, %obj, %slot)
//We check if the player is still cloaked now. So no need to limit to 20% energy for the cloak in/out animation //We check if the player is still cloaked now. So no need to limit to 20% energy for the cloak in/out animation
%obj.setCloaked( false ); %obj.setCloaked( false );
%obj.reCloak = schedule( 500, 0, "checkCloakState", %obj); %obj.reCloak = schedule( 500, 0, "checkCloakState", %obj);
} }
} }
if( %obj.client > 0 ) if( %obj.client > 0 )
{ {
%obj.setInvincibleMode(0 ,0.00); %obj.setInvincibleMode(0 ,0.00);
%obj.setInvincible( false ); // fire your weapon and your invincibility goes away. %obj.setInvincible( false ); // fire your weapon and your invincibility goes away.
} }
%vehicle = 0; %vehicle = 0;
if(%data.usesEnergy) if(%data.usesEnergy)
{ {
@ -119,11 +120,11 @@ function ShapeBaseImageData::onFire(%data, %obj, %slot)
} }
else else
%energy = %obj.getEnergyLevel(); %energy = %obj.getEnergyLevel();
if(%data.useCapacitor && %data.usesEnergy) if(%data.useCapacitor && %data.usesEnergy)
{ {
if( %useEnergyObj.turretObject.getCapacitorLevel() < %data.minEnergy ) if( %useEnergyObj.turretObject.getCapacitorLevel() < %data.minEnergy )
{ {
return; return;
} }
} }
@ -164,7 +165,7 @@ function ShapeBaseImageData::onFire(%data, %obj, %slot)
%obj.lastProjectile = %p; %obj.lastProjectile = %p;
%obj.deleteLastProjectile = %data.deleteLastProjectile; %obj.deleteLastProjectile = %data.deleteLastProjectile;
MissionCleanup.add(%p); MissionCleanup.add(%p);
// AI hook // AI hook
if(%obj.client) if(%obj.client)
%obj.client.projectile = %p; %obj.client.projectile = %p;
@ -172,9 +173,9 @@ function ShapeBaseImageData::onFire(%data, %obj, %slot)
if(%data.usesEnergy) if(%data.usesEnergy)
{ {
if(%data.useMountEnergy) if(%data.useMountEnergy)
{ {
if( %data.useCapacitor ) if( %data.useCapacitor )
{ {
%vehicle.turretObject.setCapacitorLevel( %vehicle.turretObject.getCapacitorLevel() - %data.fireEnergy ); %vehicle.turretObject.setCapacitorLevel( %vehicle.turretObject.getCapacitorLevel() - %data.fireEnergy );
} }
else else
@ -222,7 +223,7 @@ function MissileLauncherImage::onFire(%data,%obj,%slot)
// z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix. // z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix.
if(!%p) if(!%p)
{ {
return; return;
} }
//-------------------------------------------------------- //--------------------------------------------------------
MissileSet.add(%p); MissileSet.add(%p);
@ -253,7 +254,7 @@ function MissileLauncherImage::onWetFire(%data, %obj, %slot)
// z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix. // z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix.
if(!%p) if(!%p)
{ {
return; return;
} }
//-------------------------------------------------------- //--------------------------------------------------------
MissileSet.add(%p); MissileSet.add(%p);
@ -269,7 +270,7 @@ function MissileBarrelLarge::onFire(%data,%obj,%slot)
// z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix. // z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix.
if(!%p) if(!%p)
{ {
return; return;
} }
//-------------------------------------------------------- //--------------------------------------------------------
MissileSet.add(%p); // z0dd - ZOD, 8/10/03. Bots need this. MissileSet.add(%p); // z0dd - ZOD, 8/10/03. Bots need this.
@ -298,7 +299,7 @@ function MortarImage::onFire(%data,%obj,%slot)
// z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix. // z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix.
if(!%p) if(!%p)
{ {
return; return;
} }
// z0dd - ZOD, 5/22/03, Spawn a mortar at the end of the projectiles lifetime. // z0dd - ZOD, 5/22/03, Spawn a mortar at the end of the projectiles lifetime.
// Addresses long range mortar spam exploit. // Addresses long range mortar spam exploit.
@ -358,7 +359,7 @@ function SniperRifleImage::onFire(%data,%obj,%slot)
%obj.lastProjectile = %p; %obj.lastProjectile = %p;
MissionCleanup.add(%p); MissionCleanup.add(%p);
serverPlay3D(SniperRifleFireSound, %obj.getTransform()); serverPlay3D(SniperRifleFireSound, %obj.getTransform());
// AI hook // AI hook
if(%obj.client) if(%obj.client)
%obj.client.projectile = %p; %obj.client.projectile = %p;
@ -375,7 +376,7 @@ function ElfGunImage::onFire(%data, %obj, %slot)
// z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix. // z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix.
if(!%p) if(!%p)
{ {
return; return;
} }
//-------------------------------------------------------- //--------------------------------------------------------
if(!%p.hasTarget()) if(!%p.hasTarget())
@ -389,7 +390,7 @@ function TargetingLaserImage::onFire(%data,%obj,%slot)
// z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix. // z0dd - ZOD, 9/3/02. Anti rapid fire mortar/missile fix.
if(!%p) if(!%p)
{ {
return; return;
} }
//-------------------------------------------------------- //--------------------------------------------------------
%p.setTarget(%obj.team); %p.setTarget(%obj.team);
@ -403,13 +404,14 @@ function ShockLanceImage::onFire(%this, %obj, %slot)
%obj.setInvincibleMode(0, 0.00); %obj.setInvincibleMode(0, 0.00);
%obj.setInvincible( false ); %obj.setInvincible( false );
} }
// z0dd - ZOD, 4/10/04. ilys - Added rapidfire shocklance fix // z0dd - ZOD, 4/10/04. ilys - Added rapidfire shocklance fix
if(%obj.cantfire !$= "") if(%obj.cantfire !$= "")
return; return;
%obj.cantfire = 1; %obj.cantfire = 1;
%preventTime = %this.stateTimeoutValue[4]; %preventTime = %this.stateTimeoutValue[4];
//%preventTime = (%data.stateTimeoutValue[4] + %data.stateTimeoutValue[3]) - 0.032;
%obj.reloadSchedule = schedule(%preventTime * 1000, %obj, resetFire, %obj); %obj.reloadSchedule = schedule(%preventTime * 1000, %obj, resetFire, %obj);
if( %obj.getEnergyLevel() < %this.minEnergy ) // z0dd - ZOD, 5/22/03. Check energy level first if( %obj.getEnergyLevel() < %this.minEnergy ) // z0dd - ZOD, 5/22/03. Check energy level first
@ -427,7 +429,7 @@ function ShockLanceImage::onFire(%this, %obj, %slot)
else else
{ {
// if( %obj.getEnergyLevel() > 20 ) // if( %obj.getEnergyLevel() > 20 )
// { // {
// %obj.setCloaked( false ); // %obj.setCloaked( false );
// %obj.reCloak = %obj.schedule( 500, "setCloaked", true ); // %obj.reCloak = %obj.schedule( 500, "setCloaked", true );
// } // }
@ -435,7 +437,7 @@ function ShockLanceImage::onFire(%this, %obj, %slot)
//We check if the player is still cloaked now. So no need to limit to 20% energy for the cloak in/out animation //We check if the player is still cloaked now. So no need to limit to 20% energy for the cloak in/out animation
%obj.setCloaked( false ); %obj.setCloaked( false );
%obj.reCloak = schedule( 500, 0, "checkCloakState", %obj); %obj.reCloak = schedule( 500, 0, "checkCloakState", %obj);
} }
} }
%muzzlePos = %obj.getMuzzlePoint(%slot); %muzzlePos = %obj.getMuzzlePoint(%slot);
@ -482,7 +484,7 @@ function ShockLanceImage::onFire(%this, %obj, %slot)
MissionCleanup.add(%p); MissionCleanup.add(%p);
%damageMultiplier = 1.0; %damageMultiplier = 1.0;
if(%hitObj.getDataBlock().getClassName() $= "PlayerData") if(%hitObj.getDataBlock().getClassName() $= "PlayerData")
{ {
// Now we see if we hit from behind... // Now we see if we hit from behind...
@ -512,13 +514,13 @@ function ShockLanceImage::onFire(%this, %obj, %slot)
} }
// -------------------------------------------------------------- // --------------------------------------------------------------
} }
%totalDamage = %this.Projectile.DirectDamage * %damageMultiplier; %totalDamage = %this.Projectile.DirectDamage * %damageMultiplier;
%hitObj.getDataBlock().damageObject(%hitobj, %p.sourceObject, %hitpos, %totalDamage, $DamageType::ShockLance); %hitObj.getDataBlock().damageObject(%hitobj, %p.sourceObject, %hitpos, %totalDamage, $DamageType::ShockLance);
%noDisplay = false; %noDisplay = false;
} }
} }
if( %noDisplay ) if( %noDisplay )
{ {
@ -554,7 +556,7 @@ function ELFProjectileData::zapTarget(%data, %projectile, %target, %targeter)
if( %target.teamDamageStateOnZap || !%teammates ) if( %target.teamDamageStateOnZap || !%teammates )
%target.setRechargeRate(%oldERate - %data.drainEnergy); %target.setRechargeRate(%oldERate - %data.drainEnergy);
else else
%target.setRechargeRate(%oldERate); %target.setRechargeRate(%oldERate);
%projectile.checkELFStatus(%data, %target, %targeter); %projectile.checkELFStatus(%data, %target, %targeter);
} }
@ -705,7 +707,7 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
//%amount = (1.0 - (%dist / %radius)) * %coverage * %damage; //%amount = (1.0 - (%dist / %radius)) * %coverage * %damage;
//error( "damage: " @ %amount @ " at distance: " @ %dist @ " radius: " @ %radius @ " maxDamage: " @ %damage ); //error( "damage: " @ %amount @ " at distance: " @ %dist @ " radius: " @ %radius @ " maxDamage: " @ %damage );
%data = %targetObject.getDataBlock(); %data = %targetObject.getDataBlock();
%className = %data.className; %className = %data.className;
@ -714,7 +716,7 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
%p = %targetObject.getWorldBoxCenter(); %p = %targetObject.getWorldBoxCenter();
%momVec = VectorSub(%p, %position); %momVec = VectorSub(%p, %position);
%momVec = VectorNormalize(%momVec); %momVec = VectorNormalize(%momVec);
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// z0dd - ZOD, 7/08/02. More kick when player damages self with disc or mortar. // z0dd - ZOD, 7/08/02. More kick when player damages self with disc or mortar.
// Stronger DJs and mortar jumps without impacting others (mainly HoFs) // Stronger DJs and mortar jumps without impacting others (mainly HoFs)
@ -730,7 +732,7 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
} }
} }
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
%impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius))); %impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius)));
%doImpulse = true; %doImpulse = true;
} }
@ -740,27 +742,27 @@ function RadiusExplosion(%explosionSource, %position, %radius, %damage, %impulse
%momVec = VectorSub(%p, %position); %momVec = VectorSub(%p, %position);
%momVec = VectorNormalize(%momVec); %momVec = VectorNormalize(%momVec);
%impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius))); %impulseVec = VectorScale(%momVec, %impulse * (1.0 - (%dist / %radius)));
if( getWord( %momVec, 2 ) < -0.5 ) if( getWord( %momVec, 2 ) < -0.5 )
%momVec = "0 0 1"; %momVec = "0 0 1";
// Add obj's velocity into the momentum vector // Add obj's velocity into the momentum vector
%velocity = %targetObject.getVelocity(); %velocity = %targetObject.getVelocity();
//%momVec = VectorNormalize( vectorAdd( %momVec, %velocity) ); //%momVec = VectorNormalize( vectorAdd( %momVec, %velocity) );
%doImpulse = true; %doImpulse = true;
} }
else else
{ {
%momVec = "0 0 1"; %momVec = "0 0 1";
%doImpulse = false; %doImpulse = false;
} }
if(%amount > 0) if(%amount > 0)
%data.damageObject(%targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %explosionSource.theClient, %explosionSource); %data.damageObject(%targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %explosionSource.theClient, %explosionSource);
else if( %explosionSource.getDataBlock().getName() $= "ConcussionGrenadeThrown" && %data.getClassName() $= "PlayerData" ) else if( %explosionSource.getDataBlock().getName() $= "ConcussionGrenadeThrown" && %data.getClassName() $= "PlayerData" )
{ {
%data.applyConcussion( %dist, %radius, %sourceObject, %targetObject ); %data.applyConcussion( %dist, %radius, %sourceObject, %targetObject );
if(!$teamDamage && %sourceObject != %targetObject && %sourceObject.client.team == %targetObject.client.team) if(!$teamDamage && %sourceObject != %targetObject && %sourceObject.client.team == %targetObject.client.team)
{ {
messageClient(%targetObject.client, 'msgTeamConcussionGrenade', '\c1You were hit by %1\'s concussion grenade.', getTaggedString(%sourceObject.client.name)); messageClient(%targetObject.client, 'msgTeamConcussionGrenade', '\c1You were hit by %1\'s concussion grenade.', getTaggedString(%sourceObject.client.name));

87
Classic/scripts/server.cs Executable file → Normal file
View file

@ -861,7 +861,7 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
messageClient(%client, 'MsgClientJoin', "", messageClient(%client, 'MsgClientJoin', "",
%recipient.name, %recipient.name,
%recipient, %recipient,
%recipient.target, "",
%recipient.isAIControlled(), %recipient.isAIControlled(),
%recipient.isAdmin, %recipient.isAdmin,
%recipient.isSuperAdmin, %recipient.isSuperAdmin,
@ -879,15 +879,15 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
if ( $CurrentMissionType !$= "SinglePlayer" ) if ( $CurrentMissionType !$= "SinglePlayer" )
{ {
// z0dd - ZOD, 5/08/04. Send message of any gameplay changes // z0dd - ZOD, 5/08/04. Send message of any gameplay changes
// messageClient( %client, 'MsgClassic', 'Classic \c2Sniper Mod: \c3%1.', ($Host::ClassicLoadSniperChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2Sniper Mod: \c3%1.', ($Host::ClassicLoadSniperChanges ? 'Enabled' : 'Disabled') );
// messageClient( %client, 'MsgClassic', 'Classic \c2Missile Mod: \c3%1.', ($Host::ClassicLoadMissileChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2Missile Mod: \c3%1.', ($Host::ClassicLoadMissileChanges ? 'Enabled' : 'Disabled') );
// messageClient( %client, 'MsgClassic', 'Classic \c2Mortar Mod: \c3%1.', ($Host::ClassicLoadMortarChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2Mortar Mod: \c3%1.', ($Host::ClassicLoadMortarChanges ? 'Enabled' : 'Disabled') );
// messageClient( %client, 'MsgClassic', 'Classic \c2Blaster Mod: \c3%1.', ($Host::ClassicLoadBlasterChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2Blaster Mod: \c3%1.', ($Host::ClassicLoadBlasterChanges ? 'Enabled' : 'Disabled') );
// messageClient( %client, 'MsgClassic', 'Classic \c2Plasma Turret Mod: \c3%1.', ($Host::ClassicLoadPlasmaTurretChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2Plasma Turret Mod: \c3%1.', ($Host::ClassicLoadPlasmaTurretChanges ? 'Enabled' : 'Disabled') );
// messageClient( %client, 'MsgClassic', 'Classic \c2Player Mod: \c3%1.', ($Host::ClassicLoadPlayerChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2Player Mod: \c3%1.', ($Host::ClassicLoadPlayerChanges ? 'Enabled' : 'Disabled') );
// messageClient( %client, 'MsgClassic', 'Classic \c2Havoc Mod: \c3%1.', ($Host::ClassicLoadHavocChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2Havoc Mod: \c3%1.', ($Host::ClassicLoadHavocChanges ? 'Enabled' : 'Disabled') );
// messageClient( %client, 'MsgClassic', 'Classic \c2Mine Mod: \c3%1.', ($Host::ClassicLoadMineChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2Mine Mod: \c3%1.', ($Host::ClassicLoadMineChanges ? 'Enabled' : 'Disabled') );
// messageClient( %client, 'MsgClassic', 'Classic \c2V-Ramming Mod: \c3%1.', ($Host::ClassicLoadVRamChanges ? 'Enabled' : 'Disabled') ); //messageClient( %client, 'MsgClassic', 'Classic \c2V-Ramming Mod: \c3%1.', ($Host::ClassicLoadVRamChanges ? 'Enabled' : 'Disabled') );
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
messageClient(%client, 'MsgClientJoin', 'Welcome to Tribes2 %1.', messageClient(%client, 'MsgClientJoin', 'Welcome to Tribes2 %1.',
@ -899,12 +899,12 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
%client.isSuperAdmin, %client.isSuperAdmin,
%client.isSmurf, %client.isSmurf,
%client.sendGuid ); %client.sendGuid );
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
// z0dd - ZOD, 9/29/02. Removed T2 demo code from here
messageAllExcept(%client, -1, 'MsgClientJoin', '\c1%1 joined the game.', messageAllExcept(%client, -1, 'MsgClientJoin', '\c1%1 joined the game.',
%client.name, %client.name,
%client, %client,
%client.target, "",
false, // isBot false, // isBot
%client.isAdmin, %client.isAdmin,
%client.isSuperAdmin, %client.isSuperAdmin,
@ -1100,17 +1100,17 @@ function GameConnection::onDrop(%client, %reason)
// reset the server if everyone has left the game // reset the server if everyone has left the game
if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::EmptyServerReset && !$resettingServer && !$LoadingMission && $CurrentMissionType !$= $Host::MissionType ) if( $HostGamePlayerCount - $HostGameBotCount == 0 && $Host::EmptyServerReset && !$resettingServer && !$LoadingMission && $CurrentMissionType !$= $Host::MissionType )
{ {
// Timed Server Reset: $Host::EmptyServerReset = 1; --- Time in Minutes $Host::EmptyServerResetTime = 120; // Timed Server Reset: $Host::EmptyServerReset = 1; --- Time in Minutes $Host::EmptyServerResetTime = 120;
if(isEventPending($EmptyServerResetSchedule)) if(isEventPending($EmptyServerResetSchedule))
{ {
error(formatTimeString("HH:nn:ss") SPC "Previous Timed Server Reset schedule cancelled..." ); error(formatTimeString("HH:nn:ss") SPC "Previous Timed Server Reset schedule cancelled..." );
cancel($EmptyServerResetSchedule); cancel($EmptyServerResetSchedule);
} }
%resettime = $Host::EmptyServerResetTime * 60000; %resettime = $Host::EmptyServerResetTime * 60000;
if(%resettime <= 0) %resettime = 1; if(%resettime <= 0) %resettime = 1;
$EmptyServerResetSchedule = schedule(%resettime, 0, "ResetServerTimed"); $EmptyServerResetSchedule = schedule(%resettime, 0, "ResetServerTimed");
error(formatTimeString("HH:nn:ss") SPC "Timed Server Reset schedule started..." ); error(formatTimeString("HH:nn:ss") SPC "Timed Server Reset schedule started..." );
} }
} }
@ -1764,8 +1764,13 @@ function serverCmdSAD(%client, %password)
%client.isSuperAdmin = true; %client.isSuperAdmin = true;
MessageAll( 'MsgSuperAdminPlayer', '\c2%2 has become a Super Admin by force.', %client, %name); MessageAll( 'MsgSuperAdminPlayer', '\c2%2 has become a Super Admin by force.', %client, %name);
%adminmsg = " has become a Super Admin by force."; %adminmsg = " has become a Super Admin by force.";
adminLog(%client, %adminmsg); adminLog(%client, %adminmsg);
logEcho(%client.nameBase @ " has become a Super Admin by force."); logEcho(%client.nameBase @ " has become a Super Admin by force.");
//Update everyones client and put an SA by your name
messageAll( 'MsgClientDrop', "", %client.name, %client);
messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
} }
case $Host::AdminPassword: case $Host::AdminPassword:
@ -1780,8 +1785,13 @@ function serverCmdSAD(%client, %password)
%client.isSuperAdmin = false; %client.isSuperAdmin = false;
MessageAll( 'MsgAdminForce', '\c2%2 has become a Admin by force.', %client, %name); MessageAll( 'MsgAdminForce', '\c2%2 has become a Admin by force.', %client, %name);
%adminmsg = " has become an Admin by force."; %adminmsg = " has become an Admin by force.";
adminLog(%client, %adminmsg); adminLog(%client, %adminmsg);
logEcho(%client.nameBase @ " has become an Admin by force."); logEcho(%client.nameBase @ " has become an Admin by force.");
//Update everyones client and put an A by your name
messageAll( 'MsgClientDrop', "", %client.name, %client);
messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
} }
default: default:
messageClient(%client, 'MsgPasswordFailed', '\c2Illegal SAD PW.'); messageClient(%client, 'MsgPasswordFailed', '\c2Illegal SAD PW.');
@ -2564,15 +2574,21 @@ function serverCmdStripAdmin(%client, %admin)
%admin.isSuperAdmin = 0; %admin.isSuperAdmin = 0;
messageClient(%admin, 'MsgStripAdminPlayer', 'You have stripped yourself of admin privledges.'); messageClient(%admin, 'MsgStripAdminPlayer', 'You have stripped yourself of admin privledges.');
adminLog(%client, " stripped admin from " @ %admin.nameBase); adminLog(%client, " stripped admin from " @ %admin.nameBase);
messageAll('MsgClientDrop', "", %client.name, %client);
messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
return; return;
} }
else if(%client.isSuperAdmin) else if(%client.isSuperAdmin)
{ {
messageAll( 'MsgStripAdminPlayer', '\c2%1 removed %2\'s admin privledges.', %client.name, %admin.name, %admin ); messageAll('MsgStripAdminPlayer', '\c2%1 removed %2\'s admin privledges.', %client.name, %admin.name, %admin );
messageClient(%admin, 'MsgStripAdminPlayer', 'You are being stripped of your admin privledges by %1.', %client.name); messageClient(%admin, 'MsgStripAdminPlayer', 'You are being stripped of your admin privledges by %1.', %client.name);
%admin.isAdmin = 0; %admin.isAdmin = 0;
%admin.isSuperAdmin = 0; %admin.isSuperAdmin = 0;
adminLog(%client, " stripped admin from " @ %admin.nameBase); adminLog(%client, " stripped admin from " @ %admin.nameBase);
messageAll( 'MsgClientDrop', "", %client.name, %client);
messageAll('MsgClientJoin', "",%client.name, %client, "",%client.isAIControlled(),%client.isAdmin,%client.isSuperAdmin,%client.isSmurf,%client.sendGuid);
messageAll('MsgClientJoinTeam', "", %client.name, %game.getTeamName(0), %client, %client.team );
} }
else else
messageClient(%client, 'MsgError', '\c2Only Super Admins can use this command.'); messageClient(%client, 'MsgError', '\c2Only Super Admins can use this command.');
@ -2910,7 +2926,10 @@ function startTourneyCountdown()
} }
// lets get it on! // lets get it on!
Countdown( 30 * 1000 ); if($Host::warmupTime <= 30)
Countdown(30 * 1000);
else
Countdown($Host::warmupTime * 1000); //Follow warmupTime!
} }
function checkTourneyMatchStart() function checkTourneyMatchStart()
@ -2984,7 +3003,11 @@ function checkTourneyMatchStart()
Game.scheduleVote = ""; Game.scheduleVote = "";
} }
Countdown(30 * 1000); // lets get it on!
if($Host::warmupTime <= 30)
Countdown(30 * 1000);
else
Countdown($Host::warmupTime * 1000); //Follow warmupTime!
} }
} }
@ -3066,6 +3089,12 @@ function EndCountdown(%timeMS)
else else
return; return;
if(%timeMS >= 900000 && $Host::TournamentMode)
Game.endfifteenminuteCount = schedule(%timeMS - 900000, Game, "notifyMatchEndMinutes", 900000);
if(%timeMS >= 600000 && $Host::TournamentMode)
Game.endtenminuteCount = schedule(%timeMS - 600000, Game, "notifyMatchEndMinutes", 600000);
if(%timeMS >= 300000 && $Host::TournamentMode)
Game.endfiveminuteCount = schedule(%timeMS - 300000, Game, "notifyMatchEndMinutes", 300000);
if(%timeMS >= 180000) if(%timeMS >= 180000)
Game.endthreeminuteCount = schedule(%timeMS - 180000, Game, "notifyMatchEndMinutes", 180000); Game.endthreeminuteCount = schedule(%timeMS - 180000, Game, "notifyMatchEndMinutes", 180000);
if(%timeMS >= 120000) if(%timeMS >= 120000)

View file

@ -188,7 +188,7 @@ $Host::AllowPlayerVoteSkipMission = 1;
$Host::AllowPlayerVoteTimeLimit = 1; $Host::AllowPlayerVoteTimeLimit = 1;
$Host::AllowPlayerVoteTournamentMode = 1; $Host::AllowPlayerVoteTournamentMode = 1;
$Host::AllowPlayerVoteTeamDamage = 1; $Host::AllowPlayerVoteTeamDamage = 1;
$Host::AllowPlayerTournamentModeVotekick = 1; $Host::AllowPlayerVoteNextMission = 1;
$Host::NoBaseRapeEnabled = 1; //Enable or Disable No Base Rape $Host::NoBaseRapeEnabled = 1; //Enable or Disable No Base Rape
$Host::NoBaseRapePlayerCount = 14; //Min number players the turn off No Base Rape $Host::NoBaseRapePlayerCount = 14; //Min number players the turn off No Base Rape
$Host::AveragePings = 1; //Show Average ping in F2 menu $Host::AveragePings = 1; //Show Average ping in F2 menu
@ -212,6 +212,8 @@ $Host::LoadScreenShowLogo = 0;
$Host::LoadScreenShowLogoName = "dpub/DPUB_logo"; //Logo location Filename $Host::LoadScreenShowLogoName = "dpub/DPUB_logo"; //Logo location Filename
$Host::MapChangeMSG = 0; //Center Print between mapchanges $Host::MapChangeMSG = 0; //Center Print between mapchanges
$Host::MapChangeMSGContent = "<color:3cb4b4><font:Sui Generis:22>Pickup Night\n<color:3cb4b4><font:Univers:16>Saturday, March 5th\n<color:3cb4b4><font:Univers:16>Join discord for details"; $Host::MapChangeMSGContent = "<color:3cb4b4><font:Sui Generis:22>Pickup Night\n<color:3cb4b4><font:Univers:16>Saturday, March 5th\n<color:3cb4b4><font:Univers:16>Join discord for details";
$Host::MultipleMapRotation = 0; //Rotate thru multiple map rotation files 1,2,3, etc
$Host::MultipleMapRotationCount = 3; //How many multiple map rotation files (mapRotation1.cs, mapRotation2.cs, mapRotation3.cs, etc)
//LakRabbit //LakRabbit
$Host::LakRabbitUnlimitedDJ = 1; //Unlimited disc-jumps if enabled $Host::LakRabbitUnlimitedDJ = 1; //Unlimited disc-jumps if enabled