mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
Merge branch 'NoEvo'
This commit is contained in:
commit
417aec8302
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@ -20,11 +20,11 @@ function loadMissionStage2()
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switch$($Host::PUGpasswordAlwaysOn)
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{
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case 0:
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if( $CurrentMissionType !$= "LakRabbit" )
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if($CurrentMissionType !$= "LakRabbit")
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{
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if( $Host::TournamentMode && $Host::PUGautoPassword )
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if($Host::TournamentMode && $Host::PUGautoPassword)
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$Host::Password = $Host::PUGPassword;
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else if( !$Host::TournamentMode )
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else if(!$Host::TournamentMode)
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{
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if($Host::Password)
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$Host::Password = "";
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@ -35,7 +35,7 @@ function loadMissionStage2()
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//Set server mode to SPEED
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$Host::HiVisibility = "0";
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}
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else if( $CurrentMissionType $= "LakRabbit" )
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else if($CurrentMissionType $= "LakRabbit")
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{
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if($Host::Password)
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$Host::Password = "";
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@ -53,7 +53,7 @@ function loadMissionStage2()
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}
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//Siege NoBaseRape Fix
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if( $CurrentMissionType $= "Siege" )
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if($CurrentMissionType $= "Siege")
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$Host::NoBaseRapeEnabled = 0;
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else
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$Host::NoBaseRapeEnabled = 1;
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@ -24,18 +24,9 @@ function CreateServer( %mission, %missionType )
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//Call for a GetTeamCount update
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GetTeamCounts(%game);
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// Set when server starts
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// Used to reset timelimit (if voted) when map changes
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$DefaultTimeLimit = $Host::TimeLimit;
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// Prevent package from being activated if it is already
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if (!isActivePackage(TeamCountsTriggers))
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activatePackage(TeamCountsTriggers);
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// Auto Daily Hard Server Restart at a specific time
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// getTimeDif from zDarkTigerStats.cs
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if($dtStats::version)
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schedule(getTimeDif("10\t00\tam"),0,"quit");
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}
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};
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@ -449,10 +449,13 @@ function serverCmdStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %
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}
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case "stopRunningVote":
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if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminStopVote))
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if($VOStatus !$="InProgress") //Dont allow a stop vote after time has expired, then no new time is set - VoteOverTime
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{
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adminStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4);
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adminLog(%client, " stopped the vote in progress.");
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if(%client.isSuperAdmin || (%client.isAdmin && $Host::AllowAdminStopVote))
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{
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adminStartNewVote(%client, %typename, %arg1, %arg2, %arg3, %arg4);
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adminLog(%client, " stopped the vote in progress.");
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}
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}
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// LakRabbit Stuff
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@ -3,7 +3,7 @@
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// Dont allow the match to end if a time vote is pending
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// Or if the timelimit has changed
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//
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// Changes were also made in the Evo Admin.ovl and DefaultGame.ovl
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// Changes were also made in how time votes are handled in scripts/autoexec/VoteMenu.cs
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// DefaultGame::voteChangeMission, DefaultGame::voteChangeTimeLimit, serverCmdStartNewVote
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//
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// The VoteChangeTimeLimit functions in evo dictate VOStatus conditions
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@ -25,7 +25,7 @@ function DefaultGame::checkTimeLimit(%game, %forced)
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%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
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return;
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}
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%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
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if (%curTimeLeftMS <= 0)
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@ -43,9 +43,9 @@ function DefaultGame::checkTimeLimit(%game, %forced)
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}
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case InProgress:
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//Do Nothing
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case TimeChanged:
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case TimeChanged:
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//Do Nothing
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case Normal:
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case Normal:
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// time's up, put down your pencils
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%game.timeLimitReached();
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}
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@ -65,7 +65,7 @@ function DefaultGame::checkTimeLimit(%game, %forced)
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function DefaultGame::gameOver(%game)
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{
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Parent::gameOver(%game);
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//Reset everything to do with Vote Overtime
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ResetVOall(%game);
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}
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@ -95,4 +95,4 @@ function ResetVOall(%game)
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// Prevent package from being activated if it is already
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if (!isActivePackage(VoteOverTime))
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activatePackage(VoteOverTime);
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activatePackage(VoteOverTime);
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@ -234,6 +234,15 @@ function CreateServer(%mission, %missionType)
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// TraversalRoot Console spam fix
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if($Host::ClassicSuppressTraversalRootError)
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suppressTraversalRootPatch();
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// Set when server starts
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// Used to reset timelimit (if voted) when map changes
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$DefaultTimeLimit = $Host::TimeLimit;
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// Auto Daily Hard Server Restart at a specific time
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// getTimeDif from zDarkTigerStats.cs
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if($dtStats::version)
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schedule(getTimeDif("10\t00\tam"),0,"quit"); //10AM server time
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}
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function initGameBots( %mission, %mType )
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@ -815,7 +824,7 @@ function GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice,
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//Changed to allow botskins
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%temp = detag( %skin );
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if(%temp $= "")
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%client.skin = addTaggedString( "base" );
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%client.skin = addTaggedString( "base" );
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else
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%client.skin = addTaggedString( %skin );
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64
Classic/scripts/weapons/flashGrenade.cs
Executable file
64
Classic/scripts/weapons/flashGrenade.cs
Executable file
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@ -0,0 +1,64 @@
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// grenade (thrown by hand) script
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// ------------------------------------------------------------------------
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datablock EffectProfile(FlashGrenadeExplosionEffect)
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{
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effectname = "explosions/grenade_flash_explode";
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minDistance = 10;
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maxDistance = 30;
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};
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datablock AudioProfile(FlashGrenadeExplosionSound)
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{
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filename = "fx/explosions/grenade_flash_explode.wav";
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description = AudioExplosion3d;
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preload = true;
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effect = FlashGrenadeExplosionEffect;
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};
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datablock ExplosionData(FlashGrenadeExplosion)
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{
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explosionShape = "disc_explosion.dts";
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soundProfile = FlashGrenadeExplosionSound;
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faceViewer = true;
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};
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datablock ItemData(FlashGrenadeThrown)
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{
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shapeFile = "grenade_flash.dts"; // z0dd - ZOD, 5/19/03. Was grenade.dts
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mass = 0.7;
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elasticity = 0.2;
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friction = 1;
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pickupRadius = 2;
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maxDamage = 0.4;
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explosion = FlashGrenadeExplosion;
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indirectDamage = 0.5;
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damageRadius = 10.0;
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radiusDamageType = $DamageType::Grenade;
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kickBackStrength = 1000;
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computeCRC = true;
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maxWhiteout = 0.78; // z0dd - ZOD, 9/8/02. Was 1.2 //Reduced. Was 0.9 Choco
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};
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datablock ItemData(FlashGrenade)
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{
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className = HandInventory;
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catagory = "Handheld";
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shapeFile = "grenade_flash.dts"; // z0dd - ZOD, 5/19/03. Was grenade.dts
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mass = 0.7;
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elasticity = 0.2;
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friction = 1;
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pickupRadius = 2;
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thrownItem = FlashGrenadeThrown;
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pickUpName = "some flash grenades";
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isGrenade = true;
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//computeCRC = true; // z0dd - ZOD, 5/19/03. Only need to check this model once.
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};
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//--------------------------------------------------------------------------
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// Functions:
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//--------------------------------------------------------------------------
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function FlashGrenadeThrown::onCollision( %data, %obj, %col )
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{
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// Do nothing...
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}
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63
README.md
63
README.md
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@ -1,4 +1,4 @@
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# TacoServer
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## A Tribes 2 server with competitive features that is also open-source.
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@ -10,32 +10,33 @@ Discord: [Tribes 2 Discord](https://discord.gg/Y4muNvF)
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### Features
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- Improved NoBaseRape Asset handling
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- An Independant Team Population Counter
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- Team-balance notifys
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- NoBaseRape notifys
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- Built Light-Weight
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- Team Autobalancing
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- Minimum Cloakpack Management
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- Minimum Turret Management
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- MortarTurret Management
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- Loading screen customization options
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- Vote Overtime
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- Vote in Progress chimes
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- Extended 3-2 minute timeleft warnings
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- Show Next Map player options
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- Simplified player options menu
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- Observer cooldown
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- Set the Next Mission options
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- Map Repetition Checker
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- Team-Balance and Base Rape Messages
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- Pack Restrictions
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- No Base Rape based on Population
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- Turret Activation based on Population
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- Loading screen customization
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- Time warnings
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- Late Time Voting
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- Vote chimes
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- Vote Restricting
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- Bug Fixes
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- Map Stats
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- Full Players Stats
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- In-Game Stats Viewable
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- Improved Map Rotation
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- PUG password Management
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- Improved LakRabbit experience
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- Extended LakRabbit debriefing
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- Improved LCTF experience
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- Improved Deathmatch experience
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- Pro Mode for LCTF
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- Shocklance Only Mode for Deathmatch
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- Full Stats System
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- PUG password options
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- Ability to Lock Teams
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- Disable/Enable Tournament Net Client In-Game
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- LakRabbit improvements
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- Various tweaks for PUBs
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- Added Deathmatch, LCTF
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- Support for Siege
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- Shocklance Only Deathmatch Mode
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- Admin Logging
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- Teamkill Warnings
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- General Improvments
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---
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@ -45,14 +46,15 @@ Discord: [Tribes 2 Discord](https://discord.gg/Y4muNvF)
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### Prerequisites
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- Classic 1.5.2
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- TribesNext Patch
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### Setup
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- Meant to be installed on top of Classic 1.5.2
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- If the file isnt on this github it is unmodified in Classic 1.5.2
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- Place github server files in Classic folder
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- If a file isnt on this github it is unmodified in Classic 1.5.2
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- Extract Classic 1.5.2 to GameData folder
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- Place files from this github in Classic folder (Overwriting old files)
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- Run once to create Serverprefs
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- Open Classic/Pref/Serverpref.cs and modify to your wishes
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- Open Classic/Prefs/Serverprefs.cs in notepad and modify
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- Run using Classic_dedicated_server.bat
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----
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@ -60,6 +62,5 @@ Discord: [Tribes 2 Discord](https://discord.gg/Y4muNvF)
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### Credits & Thanks
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- BattleLore for this template and help
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- The T2 community for the free testing
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- DarkTiger
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- DarkTiger, Ravin, Krash
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- The TribesNext community
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- Some very specific people for all their harsh criticism
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