Added Overtime

This commit is contained in:
ChocoTaco 2025-05-14 14:51:26 -04:00
parent d1131f76b3
commit 3a1a6beaf6

View file

@ -9,6 +9,8 @@
//exec the AI scripts
exec("scripts/aiCTF.cs");
//Time for auto overtime sudden-death mode
$CTF::Overtime = 5; //5 Minutes, 0 to disable
//-- tracking ---
function CTFGame::initGameVars(%game)
@ -376,8 +378,8 @@ function CTFGame::playerTouchFlag(%game, %player, %flag)
if ((%flag.carrier $= "") && (%player.getState() !$= "Dead"))
{
// z0dd - ZOD, 5/07/04. Cancel the lava return.
if(isEventPending(%obj.lavaEnterThread))
cancel(%obj.lavaEnterThread);
if(isEventPending(%flag.lavaEnterThread))
cancel(%flag.lavaEnterThread);
//flag isn't held and has been touched by a live player
if (%client.team == %flag.team)
@ -1245,14 +1247,77 @@ function CTFGame::resetDontScoreTimer(%game, %team)
$dontScoreTimer[%team] = false;
}
function CTFGame::checkTimeLimit(%game, %forced)
{
// Don't add extra checks:
if ( %forced )
cancel( %game.timeCheck );
// if there is no time limit, check back in a minute to see if it's been set
if(($Host::TimeLimit $= "") || $Host::TimeLimit == 0)
{
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
return;
}
%curTimeLeftMS = ($Host::TimeLimit * 60 * 1000) + $missionStartTime - getSimTime();
if (%curTimeLeftMS <= 0)
{
%teamOneCaps = mFloor($TeamScore[1] / %game.SCORE_PER_TEAM_FLAG_CAP);
%teamTwoCaps = mFloor($TeamScore[2] / %game.SCORE_PER_TEAM_FLAG_CAP);
if(%teamOneCaps == %teamTwoCaps && $CTF::Overtime && $Host::TournamentMode){ //Setting exists
if(!%game.overtime){
%game.overtime = 1;
if($CTF::Overtime > 1){ %s = "s"; }
messageAll('MsgOvertime', '\c2Sudden-Death Overtime Initiated: %1 Minute%2 Remaining~wfx/powered/turret_heavy_activate.wav', $CTF::Overtime, %s);
echo("Sudden-Death Overtime Initiated");
UpdateClientTimes($CTF::Overtime * 60 * 1000);
EndCountdown($CTF::Overtime * 60 * 1000);
%game.timeCheck = %game.schedule($CTF::Overtime * 60 * 1000, "timeLimitReached");
}
}
else{
if(%game.scheduleVote !$= ""){
if(!%game.voteOT){
messageAll('MsgOvertime', '\c2Vote Overtime Initiated.~wfx/powered/turret_heavy_activate.wav');
%game.voteOT = 1;
}
}
else{
%game.timeLimitReached();
}
}
}
else
{
if(%curTimeLeftMS >= 20000)
%game.timeCheck = %game.schedule(20000, "checkTimeLimit");
else
%game.timeCheck = %game.schedule(%curTimeLeftMS + 1, "checkTimeLimit");
//now synchronize everyone's clock
messageAll('MsgSystemClock', "", $Host::TimeLimit, %curTimeLeftMS);
}
}
function CTFGame::checkScoreLimit(%game, %team)
{
%scoreLimit = MissionGroup.CTF_scoreLimit * %game.SCORE_PER_TEAM_FLAG_CAP;
// default of 5 if scoreLimit not defined
if(%scoreLimit $= "")
%scoreLimit = 5 * %game.SCORE_PER_TEAM_FLAG_CAP;
if($TeamScore[%team] >= %scoreLimit)
%game.scoreLimitReached();
if(%game.overtime){
%teamOneCaps = mFloor($TeamScore[1] / %game.SCORE_PER_TEAM_FLAG_CAP);
%teamTwoCaps = mFloor($TeamScore[2] / %game.SCORE_PER_TEAM_FLAG_CAP);
if(%teamOneCaps != %teamTwoCaps){
%game.scoreLimitReached();
}
}
else{
if($TeamScore[%team] >= %scoreLimit)
%game.scoreLimitReached();
}
}
function CTFGame::awardScoreFlagReturn(%game, %cl, %perc)