Update zDarkTigerStats.cs

This commit is contained in:
ChocoTaco1 2020-04-10 16:16:41 -04:00
parent a74ad90f2f
commit 360f7b232e

View file

@ -785,6 +785,7 @@ $dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "shockHitMaxDist";
$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "flipflopCount";
$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "packpickupCount";
$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "weaponpickupCount";
$dtStats::FV[$dtStats::FC["dtStats"]++,"dtStats"] = "repairpackpickupCount";
///////////////////////////////////////////////////////////////////
$dtStats::uFC["dtStats"] = 0; // not saved but used to calculate other stats that are saved
@ -1605,12 +1606,12 @@ package dtStatsGame{
function CTFGame::leaveMissionArea(%game, %playerData, %player){
parent::leaveMissionArea(%game, %playerData, %player);
if($dtStats::Enable)
%player.leavemissionareaCount++;
%player.client.leavemissionareaCount++;
}
function SCtFGame::leaveMissionArea(%game, %playerData, %player){
parent::leaveMissionArea(%game, %playerData, %player);
if($dtStats::Enable)
%player.leavemissionareaCount++;
%player.client.leavemissionareaCount++;
}
function DefaultGame::clientChangeTeam(%game, %client, %team, %fromObs, %respawned){ // z0dd - ZOD, 6/06/02. Don't send a message if player used respawn feature. Added %respawned
parent::clientChangeTeam(%game, %client, %team, %fromObs, %respawned);
@ -1620,22 +1621,25 @@ package dtStatsGame{
function FlipFlop::playerTouch(%data, %flipflop, %player){
parent::playerTouch(%data, %flipflop, %player);
if($dtStats::Enable)
%player.flipflopCount++;
%player.client.flipflopCount++;
}
function playerStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg){
parent::playerStartNewVote(%client, %typeName, %arg1, %arg2, %arg3, %arg4, %teamSpecific, %msg);
if($dtStats::Enable)
%client.voteCount++;
}
function Player::pickup(%this,%obj,%amount){
parent::pickup(%this,%obj,%amount);
if($dtStats::Enable){
%data = %obj.getDataBlock();
if(%data.className $= Pack)
%this.packpickupCount++;
else if(%data.className $= Weapon)
%this.weaponpickupCount++;
}
function ItemData::onPickup(%this, %pack, %player, %amount){
parent::onPickup(%this, %pack, %player, %amount);
if($dtStats::Enable){
if(%this.getname() $= "RepairPack")
%player.client.repairpackpickupCount++;
%player.client.packpickupCount++;
}
}
function Weapon::onPickup(%this, %obj, %shape, %amount){
parent::onPickup(%this, %obj, %shape, %amount);
if($dtStats::Enable)
%this.weaponpickupCount++;
}
};