diff --git a/Classic/scripts/SCtFGame.cs b/Classic/scripts/SCtFGame.cs index 690ed19..dd2a50a 100755 --- a/Classic/scripts/SCtFGame.cs +++ b/Classic/scripts/SCtFGame.cs @@ -2455,8 +2455,7 @@ function deleteNonSCtFObjects() { %c = 0; InitContainerRadiusSearch("0 0 0", 9999, $TypeMasks::ItemObjectType | - $TypeMasks::TurretObjectType | $TypeMasks::ForceFieldObjectType | - $TypeMasks::VehicleObjectType | $TypeMasks::StaticShapeObjectType); + $TypeMasks::TurretObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::StaticShapeObjectType); //For FF: $TypeMasks::ForceFieldObjectType while ((%obj = containerSearchNext()) != 0) { if(%obj.Datablock !$= "flag" && %obj.Datablock !$= "RepairKit" && %obj.Datablock !$= "RepairPatch") //Dont delete these... @@ -2472,6 +2471,6 @@ function deleteNonSCtFObjects() } //Delete all ForceField PhysicalZones (PZones) - if(isObject(PZones)) - PZones.schedule(1500,"delete"); + // if(isObject(PZones)) + // PZones.schedule(1500,"delete"); } \ No newline at end of file